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SlickR
24th December 2005, 02:41
Well i've been trying out the demo and the game looks like it has potential.
So i have a sugestion for the gameplay! The thing is that the cars handling is more rally like. In order to get in an curve you need to slow down your speed even to 30-40 if you dont want to spin the car, considering that you are driving on a race track with a racing car taking a corner or curve with 30-40 is a little stupid, i mean you need to be driving zastava (from the 80's) and you'll still be abble to take the corners with 60-70KPH. So some developing and improvement needs to be done here.
Also i think it would be great to have an upgrade system, this way you could buy or win an improvements for the car in order to make the game more interesting. And NO i'm not talking NFS like improvements, i'm talking about like some sort of an brakes, suspension or a exaust improvements. And this will work in a long term, for example if you get little credits the 1'st season you're car wont be good enough to win races so easy, so it will add more challenge also, and if you get more credits the first or third season you'd be abble to have a better car and race for the first overall place next season. Also a dificult system would be good, the current one just isnt good.

mattlikespeoples
24th December 2005, 03:15
what many will tell you is that because you cant feel the actual forces on your body it seems too slow but the telemetry is pretty much accurate to real life for the specs on the cars. as for the upgrade system, thats not what lfs is about. lfs is about driving the cars provided to thier maximums. yeah, you'll understand after a while:smileypul

NotAnIllusion
24th December 2005, 03:16
Take Blackwood hard track, there is no curve that one can't take at 70 km/h with any of the demo cars. Turn 1 can be done at 80 km/h with a good line. Practice and a decent setup help. ;) The rallycross T1 does need to be slowed down for though, but any real-life hairpin of similar dimensions will force the driver to do the same..

cannonfodder
24th December 2005, 06:27
Watch these replays then tell me how much you need to slow down.
http://www.lfsworld.net/get_spr.php?file=3&w=1
http://www.lfsworld.net/get_spr.php?file=149&w=1
http://www.lfsworld.net/get_spr.php?file=100&w=1

NotAnIllusion
24th December 2005, 06:54
From the above replays, SlickR, I'm sure you can see it is possible to take T1 at 80 km/h and definitely at no less than 75 km/h :)

Blackout
24th December 2005, 07:11
Are you sure you had your speedo set to km/h not mph :D

Gunn
24th December 2005, 07:41
Since you are playing the demo you aren't in a race a car at all actually.

Upgrade system? Boo hiss. This is a race sim. Not a game.

jtr99
24th December 2005, 07:55
Tristan? Is that you? It's Christmas, not April 1.

Lible
24th December 2005, 08:35
Lol

tristancliffe
24th December 2005, 11:52
Tristan? Is that you? It's Christmas, not April 1.

:smileypul

You should know me better than that :razz:

the_angry_angel
24th December 2005, 13:47
I'm Tristan's alter-ego, not Gunn

/me sulks

:p

Fonnybone
24th December 2005, 18:11
I've always had problems with the lack of feeling of speed. My 'trick'
is to increase the FOV. Mine is at 100° presently, but i've used much
higher. If you can stand the perspective distortion, you can go even
higher. The higher you go, the more you feel like you are going faster.
Do a few laps in a few different FOV values and you'll notice you don't
brake at the same places and it's generally much easier to attack a
corner with a higher FOV, imo.

Doorman
24th December 2005, 18:36
I'm Tristan's alter-ego, not Gunn

/me sulks

:p

Tristan doesn't have an ego. :D

XCNuse
24th December 2005, 19:12
he does now :p and its definetly lost its place lol

TagForce
24th December 2005, 20:08
Tristan had a very startling experience some time ago, and his ego jump out of his body, looked at Tristan and went "What the heck was that?!?!?!"...
Ever since, we have a ticked off messenger of the almighty posting on these boards... Didn't you know that?

ORION
24th December 2005, 21:09
Im also using 100° fov because it FEELS most realistic. Simply because your eye can see much more. Now it's a bit stretched but I dont care :)

poirqc
26th December 2005, 02:34
I think a gameplay improvement could be about Wheel turn compensation default value. Since people around here explaned what it do, i messed around with it and lowering from the default 1 really change the feel of the game. Lot of cars that were "undrivable" were suddenly expectable.

I'm currently driving with a value of .72 and i think it's alot better than the default value of 1.

I can even catch a drift in Those Lx or the RAC.

I'm playing with a wheel tho.

Anyway, that's just my point of view.

XCNuse
26th December 2005, 02:46
? wheel compensation just .. if its on one, the wheel in lfs turns 900 degrees while yours turns.. whatever, when you set it to 0, that means the wheel in lfs turns as much as you turn your wheel.. the only thing it should really effect is just.. FF? i guess, i cant think that anything else would affect it..

Tweaker
26th December 2005, 03:44
With that setting lowered, it just helps to catch slides and have faster reactions. Just quicker response is given. I wouldn't see it affecting FF at all, I don't think it does. It just gives you a 'flexible & smooth' deadzone or something, which was almost like S1's old steering smoothing so you wouldn't have a twitchy center deadzone.

I use it at anything below .40 for most of the cars, but it also depends on how twitchy the car's habits are. MRT for example, I raise it to above .40 easily, but for something like the LX6, I require like .25 or something.

I think the default game settings should go under a big review by all of us, so we can get a better idea where it needs to be improved before it is final and handed off to a potential frustrated driver. Things like default controls, setups, and other stuff should be reviewed.

~~~~~~~~

Anyways... I would like to see some sort of customization, but NOT performance upgrades. Can't think of what would not fit in that category other than, if we could visually change things in the game like:

-Tires (just groove design -- maybe various types that do have different performance (and please no more "Road Supers"! -- give them a cooler name!)
-Wheel design (rims, just visual change... maybe like 2 or 3 designs per car)

....and a few other things that would be believable in the motorsports world, that wouldn't be bad at all. I cannot think of any other 'legal' changes you could do to your car at a racing event... other than like different aero shapes for the front and rears of the car depending on the downforce amount you have (no not rice), tape the grilles and lights, ballast, I dunno :shrug:

They wouldn't be giving or losing performance on your car, just would be your own personalization depending on your car's setup I guess (so for the most part these changes would show depending on what you did to the car -- only applies to race cars really). But not too extreme like NFS or something, because the last thing we want is a disadvantage for beginner players PLUS car mods all over your car :zombie: .

wheel4hummer
26th December 2005, 14:05
Prolly because the demo cars are POS's. I will get an S2 liscense when there are more features. :nod: