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View Full Version : TEST Patch Y9 : Chinese / Japanese / Korean


Scawen
9th February 2008, 21:22
WARNING : THIS IS A TEST

Hello Racers.

Here is a new compatible test patch Y9.

It contains Chinese, Japanese and Korean Translations.
There are also some fixes including a hot lapping fix affecting South City.
Y9 contains important fixes for Y8 issues, including consistently sized fonts.
Please read the list of changes below.


Changes in TEST PATCH Y9 :

Included Japanese lesson translations
FIX : Corrupted text in top left corner after changing language
FIX : Corrupted "finished" at top right after changing language
FIX : Increased character buffer size to 4096 on screen at once
FIX : Character analysis now ensures that fonts are a good size
FIX : Wide characters in some fonts could acquire stray pixels
FIX : Ping column in Simplified Chinese could become corrupted


Changes from Y to Y8 :

Double byte character support :

Included Chinese, Japanese and Korean translations
Selectable font for these languages in Game Options
Input Method Editor support including candidate lists
IME automatically switched on and off in text entry dialog
Input language is shown when editing text (white if IME active)

Interface :

Czech and Simplified Chinese lesson translations
Faster text drawing system improves frame rate
Separate text entry field for AI number plates
Welcome screen now has three language columns
Added flags beside names of translations

Multiplayer :

New command /ndebug=no/yes to switch off/on network debug
Dedicated host and network debug show connecting guest IP
FIX : Rapid /ai NAME command resulted in AI with same name
FIX : Rapid /ai command could exceed number of cars allowed
FIX : Joining a host with same name AI resulted in Join OOS
FIX : Skin name buffer overflow exploit

Fixes :

FIX : Wall riding was possible on soft walls at South City
FIX : Select invalid configuration and weather in cfg.txt
FIX : Replay could open reversed configuration in DEMO


DOWNLOAD :

PATCH Y9 (Version Y must already be installed) :
www.liveforspeed.net/file_lfs.php?name=LFS_PATCH_Y_TO_Y9.exe (1.5 MB)

DEDICATED HOST (for hosting only) :
www.liveforspeed.net/file_lfs.php?name=LFS_S2_DEDI_Y9.zip


KNOWN ISSUES :

Numbers on speedo and tacho appear above the needle
IP address of connecting players is sent over InSim relay. Please do not connect Y8 / Y9 hosts to the InSim relay.


Windows XP : East Asian Language Support / Font Installation

LFS does not support double byte characters with Windows 98 / ME. Windows XP and Vista should work well but you may need to install fonts.

If you have Windows XP and currently cannot see the East Asian translations, here's how to set up your computer so it works.
See the attachment - in Control Panel click on "Regional and Language Options" then under the "Languages" tab select "Install files for East Asian Languages".
Windows will probably ask you to get your XP CD and the fonts will be installed from it.

This is important even if you do not use Chinese, Japanese or Korean translations so you can see East Asian text and player names correctly when you are online.

three_jump
9th February 2008, 22:18
From Y8 Thread
Messages are supposed to hide behind the menu, in the options screens only, so you can see the options.

It was like this before the new patch and in the new patch I had to code specially for this to keep it working nicely.

Anyway, the bug also seen in your picture (disappearing text) is fixed in my version.

Ok, this is not really a new bug, but I think its related to that.
With message history enabled, long messages overlay the text input box (see picture) which makes it very hard to see what you are writing ;)

mrminor28
9th February 2008, 22:35
From Y8 Thread


Ok, this is not really a new bug, but I think its related to that.
With message history enabled, long messages overlay the text input box (see picture) which makes it very hard to see what you are writing ;)

its ur graphics card. on normal graphics can see very very good :) imo

wheel4hummer
9th February 2008, 22:36
its ur graphics card. on normal graphics can see very very good :) imo

Are you sure it's his graphics card? I don't even notice anything wrong in the screenshot.

three_jump
9th February 2008, 22:52
i have this bug on two seperate pc's

one is a 9600 pro and the other one is a x1950. I really doubt it's the gfx card... the picture is just crappy quality as i think it doesn't have to be that big to show the problem :shrug:

but you can of course try it yourself and post a pic too. :scratchch

dev
10th February 2008, 00:55
i have this bug on two seperate pc's

one is a 9600 pro and the other one is a x1950. I really doubt it's the gfx card... the picture is just crappy quality as i think it doesn't have to be that big to show the problem :shrug:

but you can of course try it yourself and post a pic too. :scratchch
He's fu*king with you :D It can't possibly be a graphic card issue...

HaobenXia
10th February 2008, 02:00
Wow~,I‘ll testing it.

Impreza WRX
10th February 2008, 04:54
Anyone tried this with Windows 2000?

mcgas001
10th February 2008, 09:24
Scawen. More of a request then anything else. But seen as you added the connecting I.P to servers any chance of adding it to insim NCN packet sometime in the near future? Cheers :)

mrminor28
10th February 2008, 09:33
I think would be nice , If Scawen would make favorite servers. I mean ADD server to favorites :tilt: sry for bad english :)

HaobenXia
10th February 2008, 10:17
Anyone tried this with Windows 2000?
Me. Do you have trouble with Win2k?

HaobenXia
10th February 2008, 10:54
It's only 2 fonts could be select in simplified chinese. I wanna know. How can I add more fonts for LFS?

Scawen
10th February 2008, 11:36
Do you have more fonts available in other programs?

LFS is supposed to create a list of all True Type fonts that contain the Simplified Chinese character set.

And then you should be able to select all the fonts that LFS displays in that list.

Misko
10th February 2008, 13:19
Scawen. More of a request then anything else. But seen as you added the connecting I.P to servers any chance of adding it to insim NCN packet sometime in the near future? Cheers :)
Well, network debug messages can be seen on LFS Remote. Was that intended?

HaobenXia
10th February 2008, 13:26
Well, I have many True Type fonts in my OS. I dont think only 2 contain the Simplified Chinese character set. Such as "simhei.ttf", "FZYTK.TTF"...
In fact, I just want to use the "simhei.ttf" font in LFS.:D

Scawen
10th February 2008, 13:54
That is strange.

SimHei does show up in my LFS list, and I only have the standard XP East Asian support fonts.

I'll try installing the font you posted later on and see if it shows up in my list.

Scawen
10th February 2008, 13:57
Well, network debug messages can be seen on LFS Remote. Was that intended?Not really. I have never thought of that before.

I suppose it should be that network debug messages are not sent to InSim at all.

Misko
10th February 2008, 14:47
I guess Victor's relay picks every message that appears on the host. Maybe just host admins should be careful not to turn both network debug and relay on their hosts.

highbridge
10th February 2008, 14:57
Y9 patch was fixed font scale???
but Japanese font size is un-balanced ...:shrug:
see attached image.
Different of Y8 and Y9.

Y8
49029

Y9
49030

BarretOocR
10th February 2008, 16:29
Scawen (http://www.lfsforum.net/member.php?u=43):::::


What are you doing . Ok this is my problem. I do have internet. I called my isp server host made them rest my ip, and i still cannot download new patch log into lfsworld or even lfs its self

The connection has timed out
The server at www.liveforspeed.net is taking too long to respond.
* The site could be temporarily unavailable or too busy. Try again in a few moments.

shiny_red_cobra
10th February 2008, 16:31
Everything works fine for me, it must be your internet.

Richard Torp
10th February 2008, 17:18
Works perfect here...

Osco
10th February 2008, 17:45
is it just me or is the gauge needle actually behind the numbers now, instead of overlapping them?

left Y9, right Y


edit, nevermind

Flotch
10th February 2008, 17:48
is it just me or is the gauge needle actually behind the numbers now, instead of overlapping them?
answer (guess it is the same problem):

KNOWN ISSUES :

Numbers on speedo and tacho appear above the needle

HaobenXia
10th February 2008, 18:12
That is strange.

SimHei does show up in my LFS list, and I only have the standard XP East Asian support fonts.

I'll try installing the font you posted later on and see if it shows up in my list.
I see. It looks very difficult. If the "FZYTK.TTF" can't show up in your list, please stop continue to reseach. :shrug:Because the problem is not important. The system is already good now.:thumb:

HaobenXia
10th February 2008, 18:16
Y9 patch was fixed font scale???
but Japanese font size is un-balanced ...:shrug:
see attached image.
Different of Y8 and Y9.

Y8
49029

Y9
49030
I think it doesn't matter, doesn't it?:)

Scawen
10th February 2008, 18:17
Y9 patch was fixed font scale???
but Japanese font size is un-balanced ...:shrug:
see attached image.
Different of Y8 and Y9.

Y8
49029

Y9
49030OK let me check here :

The problem you are pointing out is : Now that the font height is standardised, the width is a bit too much, so the lines are getting squashed to fit on the line?

In that case I think the best solution for this would be for LFS to analyse the true width of the text when deciding to break onto the next line. At the moment (for help text and lessons) it chooses line breaks based on number of characters, ignoring the width.

HaobenXia
10th February 2008, 18:22
Scawen (http://www.lfsforum.net/member.php?u=43):::::


What are you doing . Ok this is my problem. I do have internet. I called my isp server host made them rest my ip, and i still cannot download new patch log into lfsworld or even lfs its self

The connection has timed out
The server at www.liveforspeed.net (http://www.liveforspeed.net) is taking too long to respond.
* The site could be temporarily unavailable or too busy. Try again in a few moments.

I can download it. Suggest you try again.

Doorman
10th February 2008, 21:53
This bug has raised it's head since Y9. I have buttons assigned to my wheel. They are: F10, F12, Shift+F and a macro that toggles repair damage for 'Yes' to 'No'
During the heat of battle I inadvertently pressed Shift+F button and the F10 button at the same time. This resulted in a black screen (which cost me the Championship, $5000 prize money and a new Audi!) This can be recreated by pressing any combination of the said buttons.Pressing a single button returns to the game. Apart from the black screen the graphics suddenly became very fuzzy, most notable with the text.
XP SP3
Intel dual core 2.40ghz
nVidea 8800GTX
2ghz ram
No overclocking.
Reverting to Y :-)

shiny_red_cobra
10th February 2008, 22:59
Hmmm I just tried what you said and all it did was change the display mode to 640x480 (16-bit). Weird. Is this a feature or a bug?

Doorman
10th February 2008, 23:43
Hmmm I just tried what you said and all it did was change the display mode to 640x480 (16-bit). Weird. Is this a feature or a bug?
Update. I've reverted to Y and it does the same. So it's not Y9 related.

AndroidXP
10th February 2008, 23:56
Shift + F9-F12 just changes to one of the configurable screen resolutions. Maybe Shift+F10 is set to a resolution your monitor doesn't support? Or changing the res causes LFS to stay black on your PC? Updating your GFX card drivers could solve that problem, but tbh I don't think this is a LFS bug at all, unless it really reproducibly stays black on different PC configurations :shrug:

highbridge
11th February 2008, 00:07
OK let me check here :

The problem you are pointing out is : Now that the font height is standardised, the width is a bit too much, so the lines are getting squashed to fit on the line?

In that case I think the best solution for this would be for LFS to analyse the true width of the text when deciding to break onto the next line. At the moment (for help text and lessons) it chooses line breaks based on number of characters, ignoring the width.

That's right.
I have tested by InSim Button.
This result was no problem.:)

49076

49077

Doorman
11th February 2008, 00:12
Shift + F9-F12 just changes to one of the configurable screen resolutions. Maybe Shift+F10 is set to a resolution your monitor doesn't support? Or changing the res causes LFS to stay black on your PC? Updating your GFX card drivers could solve that problem, but tbh I don't think this is a LFS bug at all, unless it really reproducibly stays black on different PC configurations :shrug:

I've twigged it. You're quite right it isn't a bug. Shift+F12 changes the screen to 16bit. What I've done is make LFS think I'm asking for a screen resolution change. I'll have to be a bit more careful when pressing wheel buttons in future! :dopey: Sorry to have taken up your time. :)

Scawen
11th February 2008, 10:29
This bug has raised it's head since Y9. I have buttons assigned to my wheel. They are: F10, F12, Shift+F and a macro that toggles repair damage for 'Yes' to 'No'
During the heat of battle I inadvertently pressed Shift+F button and the F10 button at the same time. This resulted in a black screen (which cost me the Championship, $5000 prize money and a new Audi!) This can be recreated by pressing any combination of the said buttons.Pressing a single button returns to the game. Apart from the black screen the graphics suddenly became very fuzzy, most notable with the text.
XP SP3
Intel dual core 2.40ghz
nVidea 8800GTX
2ghz ram
No overclocking.
Reverting to Y :-)

Shift + F9-F12 just changes to one of the configurable screen resolutions. Maybe Shift+F10 is set to a resolution your monitor doesn't support? Or changing the res causes LFS to stay black on your PC? Updating your GFX card drivers could solve that problem, but tbh I don't think this is a LFS bug at all, unless it really reproducibly stays black on different PC configurations :shrug:

I've twigged it. You're quite right it isn't a bug. Shift+F12 changes the screen to 16bit. What I've done is make LFS think I'm asking for a screen resolution change. I'll have to be a bit more careful when pressing wheel buttons in future! :dopey: Sorry to have taken up your time. :)

OK... I've tried to reproduce this without success, and can't see how what you describe could happen. But maybe I'm doing it a different way. Maybe you are using your wheel software and it's faking the shift key?

The way I did it is the "LFS way" and it seems to be safe even if you press two buttons at the same time (see attachment) :

Assign text "/press F10" to CTRL+F3 - then assign to a button
Assign text "/shift F" to CTRL+F4 - then assign to a button

So that's the way to do it... or is that what you did anyway? This way only "presses the shift key" while that key is being processed, so the "shift key down" status cannot be transferred onto the other key which is pressed at the same time - and that's why I can't reproduce the bug or see how it could happen.

Doorman
11th February 2008, 11:44
I use the Logitech profiler to give me shift+f with one button press and the other F keys are assigned via the profiler as well. A kind soul PM'd me with the tip of making all the shift+F9-12 the same resolution (1680x1050 32bit) that way accidents are avoided.
I'm sorry you've been bothered. :tilt:

Scawen
11th February 2008, 14:57
Well, I have many True Type fonts in my OS. I dont think only 2 contain the Simplified Chinese character set. Such as "simhei.ttf", "FZYTK.TTF"...
In fact, I just want to use the "simhei.ttf" font in LFS.:DI have made one small change which could possibly affect this.

Please check if you get the same result in X10 which I'll release later today.

mcgas001
11th February 2008, 14:59
I have made one small change which could possibly affect this.

Please check if you get the same result in X10 which I'll release later today.

You mean 'Y' :D :razz:

AndroidXP
11th February 2008, 15:04
Oops, looks like Scawen just irreversibly rolled back all changes since X10 :schwitz: :D

mcgas001
11th February 2008, 16:15
Oops, looks like Scawen just irreversibly rolled back all changes since X10 :schwitz: :D

Thats how he makes so many versions. Makes a sly move back to a previous version ;)

aroX123
11th February 2008, 16:49
Thats how he makes so many versions. Makes a sly move back to a previous version ;)
maybe he's tired
xD
Work so much:tilt:

shiny_red_cobra
11th February 2008, 17:03
Guys stop spamming the thread, every time a new message is posted it interrupts him. Do you guys want the new patch out or not? :D

aroX123
11th February 2008, 17:08
Guys stop spamming the thread, every time a new message is posted it interrupts him. Do you guys want the new patch out or not? :D
Lol.. sry, okey:razz:

Woz
11th February 2008, 19:04
Scawen: Sorry for a slight hijack or thread, but as test patch time appeared the ideal time.

I get the feeling is a very minor change, increasing the lock on some cars.

http://www.lfsforum.net/showthread.php?t=38765

We have had 900 degree wheels for a long time now DFP first andd now the G25. It makes sense that the lower spec road cars have their lock increased to 900 so we can fully use the wheels while still using wheel turn comp to reduce the lock on cars that have less.

I started the poll a little too late in the patch cycle but quick results appear to be UF1, GT, GTi and TBO cars should have 900 lock.

If this is a matter of changing the limit from 720 to 900 for those cars is it something that is possible for this round of patches. If not it can wait but is somethings I feel is worth it in a later patch.


OTHERS: No need to discuss in here. Was just making Scawen aware of the poll. If you want to talk about please use the thread linked above and vote :)

Scawen
11th February 2008, 19:33
About steering wheel rotation :

I think it should wait because all the driver steering animations would have to be upgraded. But it's something to think about and research, I agree. Also it's the kind of thing that might put hot laps out of sync although you might not expect it to. I wouldn't know without studying the code in detail. But it's not a quick thing to do, I have many much more important things to do, such as using a hardware draw for subobjects. If that can be done that will increase frame rates for everyone and is a step on the way to wings that break off (that will definitely not be in the next patch as it is definitely a physics change). I'm certainly not looking for improvement suggestions on this thread.

About Y10 :

I hoped to get that done today but some more things have come up and the reported issues are not all fixed. So that will be later, I hope tomorrow.

Woz
11th February 2008, 20:09
About steering wheel rotation :

I think it should wait because all the driver steering animations would have to be upgraded. But it's something to think about and research, I agree. Also it's the kind of thing that might put hot laps out of sync although you might not expect it to. I wouldn't know without studying the code in detail. But it's not a quick thing to do, I have many much more important things to do, such as using a hardware draw for subobjects. If that can be done that will increase frame rates for everyone and is a step on the way to wings that break off (that will definitely not be in the next patch as it is definitely a physics change). I'm certainly not looking for improvement suggestions on this thread.

About Y10 :

I hoped to get that done today but some more things have come up and the reported issues are not all fixed. So that will be later, I hope tomorrow.

Thanks for the quick response and no worries. It was a bit of a sly one bringing up here as this is normally for feedback on the test patches.

I can see there is possibility for hotlap issues etc and had forgot the driver animations etc so do understand its more work than limit changes :)

At least I know its on the todo stack now. I know that before the G25 it was less of an issue as the DFP didnt get the user base the G25 has managed to get. It will also give the poll some more time to play out but I get the feel the rough counts show TBO and below should increase.

Thanks.

Mikygs
11th February 2008, 23:07
pls anyone help me.
Might be a bug: actually the needles in chase view are overlaid by text instead of the opposite.

shiny_red_cobra
11th February 2008, 23:16
Read the first post on this thread. It's a known issue.

aroX123
12th February 2008, 06:12
pls anyone help me.
Might be a bug: actually the needles in chase view are overlaid by text instead of the opposite.
old..:D

BurnOut69
12th February 2008, 08:13
arox, cant you see shiny_red_cobra already replied RIGHT above your post?? Is there really need to make 99% of your posts useless spam, already done suggestions or other completely unnecessary rubbish?

Scawen, please, remove post count, it will make the forum better and it will save you money in bandwidth.

Or just ban all the forum fags.

Mods, feel free to delete this rant, but please also clean this thread.

Mikygs
12th February 2008, 08:43
old..:D

yes but my friends do not have this have to fix it anyone help:really:

wien
12th February 2008, 11:21
yes but my friends do not have this have to fix it anyone help:really:Read the first post, please. This is a known issue with the test patch you installed. Your friends obviously have not installed the test patch. The problem will be fixed as soon as Scawen gets around to it. To avoid such problems in the future, do not install test patches and instead stick to the official patches.

Scawen
12th February 2008, 15:35
New test patch Y10.

Thanks again for the bug finding and reports.

http://www.lfsforum.net/showthread.php?t=38841