View Full Version : Under-Car Skins
BigTime
29th January 2008, 18:33
You know I was driving around in our new MOE skin the other day and I ended up rolling the car. When I saw the car sitting on track I thought to my self, this would look great if the bottom of the car had detail. With nothing but a black texture for the bottom of the car it seems hard to showcase any roll over without seeing that, whats the word... Nothingness.
I was thinking it would be great to have a separate skin file that would allow us to edit the undercarriage of each car. I know it's something your not going to see all the time, unless you race on a banger server, but it's a missing link in the chain that seems to me, could be an easy fix.
RacerAsh3
29th January 2008, 18:50
Good suggestion, but is it nessarcary?
Stang70Fastback
29th January 2008, 19:35
is it nessarcary?
Of course not, but neither are tire tread skins for non open-wheeled racers either. And neither are brake disk skins... and neither are rear seat skins. But you you see them all on occasion, so why not?
Oh, and it's 'necessary' :)
pearcy_2k7
29th January 2008, 19:46
but on race cars they have a flat under belly usually made of aluminium for aero so maybe for only road cars. then +1
Stang70Fastback
29th January 2008, 19:47
but on race cars they have a flat under belly usually made of aluminium for aero
Yeah - but even THAT looks better than the empty nothingness which fills the voids in the universe...
frokki
30th January 2008, 06:44
+1 for more detailed under-car textures
-1 for customizable under-car textures!
(waste of developement resources, waste of badwidth, server storage space, hard drive storage space and PC resources for only a little little gain)
AstroBoy
30th January 2008, 07:02
Im all for a under belly texture with its own looks for each car but not skin files those would be horrible coz you would have every man and his dog trying to out do each other.
So yeah under belly texture is good :D
JJ72
30th January 2008, 07:41
hehehe imagine people putting 2048 texture of neon lights under their XRT.
dev
30th January 2008, 09:45
hehehe imagine people putting 2048 texture of neon lights under their XRT.
I doubt it would be XRT :D XRT saved itself by driving away from the demo province into the S2 kingdom... But think of the FBM with neons :schwitz:
Fischfix
31st January 2008, 19:10
+1
Inouva
31st January 2008, 20:27
Grat idea +1 :thumbsup:
XCNuse
31st January 2008, 22:02
Hmm..
suggested this how many years back and still don't have it :S
oof back in 2004 lol
my original thread. (http://forum.racesimcentral.com/showthread.php?t=166131)
unseen
31st January 2008, 22:27
Hmm..
suggested this how many years back and still don't have it :S
oof back in 2004 lol
my original thread. (http://forum.racesimcentral.com/showthread.php?t=166131)
+1, I could get a lot more detail into my skins with an undertray/body but I won`t hold my breath until S3.
The General Lee
31st January 2008, 22:58
I wouldn't want skinable underbodies, maybe a better DDS file. Which is, really the same thing.
You say all race cars have a flat underbody, which is always the argument in my head...
*Aims for apex*
*Misses*
*Rolls*
"Ugh, teh en-sexah under car-ness..."
"Well, they are flat on a race car >_>"
But an XRT isn't a race car, nor are half the tin tops...
atlantian
1st February 2008, 00:02
You know I was driving around in our new MOE skin the other day and I ended up rolling the car. When I saw the car sitting on track I thought to my self, this would look great if the bottom of the car had detail. With nothing but a black texture for the bottom of the car it seems hard to showcase any roll over without seeing that, whats the word... Nothingness.
I was thinking it would be great to have a separate skin file that would allow us to edit the undercarriage of each car. I know it's something your not going to see all the time, unless you race on a banger server, but it's a missing link in the chain that seems to me, could be an easy fix.
well just pretend that you have a skid plate fitted underneith the car just like a rally car!:D
Stang70Fastback
1st February 2008, 02:00
well just pretend that you have a skid plate fitted underneith the car just like a rally car!:D
A skid plate made of the world's darkest material ever made.
rjm1982
1st February 2008, 13:42
Actually, most race cars DON'T have smooth underbodies...they did for a bit, then they realized that's a terrible idea...remember the Mercedies and the other (Porsche, Jag? ... i forget) lifting off on a straight piece of track and doing backwards flips?
Open wheel cars still use smooth bottom plates, but thats's because the car's arent shaped like normal cars...which have a profile similar to a wing...and a smooth bottom promotes more airflow under the car, meaning air under is moving much faster than the air over the car...which is what gives a wing lift...all you have to do at that point it give it a positive angle of incidence (lift the nose just a bit) and you have a flying car...
I think a modeled version would be great...and would look nice...doesnt have to be super detailed (think something like the bottom of a hot-wheels car) ... but just make it look like something more than absolute black...
atlantian
1st February 2008, 20:57
A skid plate made of the world's darkest material ever made.
super-dense-carbon?
Stang70Fastback
2nd February 2008, 02:02
super-dense-carbon?
Yeah. Even better, black-hole material would tend to suck everything up and so pull the car towards the ground as it ate everything underneath.
But if that's the case, we need better modeling of wear-and-tear of track surfaces.
LFSn00b
2nd February 2008, 18:53
-1 for customizable under-car textures!
(waste of developement resources, waste of badwidth, server storage space, hard drive storage space and PC resources for only a little little gain)It could be a .dds file so it saves space, server space and bandwith, but i -1 because i dont want to see riced undercar mods
XCNuse
2nd February 2008, 19:43
It could be a .dds file so it saves space, server space and bandwith, but i -1 because i dont want to see riced undercar mods
When was the last time you saw a riced interior skin?
I haven't seen one in a while, and honestly, it's the underside of the car how often do you think you're going to see it lol?
Anything would be nice, would have been nice since then but we still don't have it, all it takes is a single texture file and not reflectiveness and then.. we're all good.
Gekkibi
2nd February 2008, 20:30
...it's the underside of the car how often do you think you're going to see it lol?
How often you're playing in cruise servers? Trust me, it is daily to flip your cars because you barely touched extra obstacles (Those red & white from autocross). :)
RMachucaA
2nd February 2008, 21:14
-1 for texture
+1 for actual modeled suspension arms and such under the chassis, including exhaust line etc.
atlantian
2nd February 2008, 21:41
i just think that they should include a simple skid plate under body on appropriate cars. but there should be suspension and parts visible around the skidplates...
if they can't add skid plates appropriately then yes, add the detailed bottom with suspension and drive train and such. standard for each car and if you won't be able to mod the cars then you shouldn't allow modding of the underbelly
AmirTiti
2nd February 2008, 21:52
+1 for actual modeled suspension arms and such under the chassis, including exhaust line etc.
++1 :nod:
XCNuse
2nd February 2008, 22:13
How often you're playing in cruise servers? Trust me, it is daily to flip your cars because you barely touched extra obstacles (Those red & white from autocross). :)
lol is that a serious question?
Don't worry about the barriers when the damage system gets fixed on those you really won't see cars get flipped over on freak accidents anymore.
atlantian
2nd February 2008, 22:14
i just think that they should include a simple skid plate under body on appropriate cars. but there should be suspension and parts visible around the skidplates...
if they can't add skid plates appropriately then yes, add the detailed bottom with suspension and drive train and such. standard for each car and if you won't be able to mod the cars then you shouldn't allow modding of the underbelly
++++++++++++++++++++++++++++++++++++++++++++++++++ +1
Bluebird B B
3rd February 2008, 00:33
Actually, most race cars DON'T have smooth underbodies...they did for a bit, then they realized that's a terrible idea...remember the Mercedies and the other (Porsche, Jag? ... i forget) lifting off on a straight piece of track and doing backwards flips?
Open wheel cars still use smooth bottom plates, but thats's because the car's arent shaped like normal cars...which have a profile similar to a wing...and a smooth bottom promotes more airflow under the car, meaning air under is moving much faster than the air over the car...which is what gives a wing lift...all you have to do at that point it give it a positive angle of incidence (lift the nose just a bit) and you have a flying car...
Correct, thats why its a shame the front and rear ride height does not affect downforce. even with a bottom not completly flat, lifting the nose will still guarantee a take off with the bf1,fo8,fox and the gtr' s, because the bottom is always near flat, good enough at high speeds with nose up to get cars into the air. Thats also why all cars nowadays are setup with nose down, including normal road-cars. Every car suffers from this aerodynamic effect, because indeed the entire car can be described as a giant wing. Also you get ground-effect from low ride heights; allthough for low race-classes and road-going cars this effects are minimal but it is there.
I hope in the next patch aero effect of ride height will be present, it will mean the end of all current setups and a big move to more realistic setups, which will be all as low as possible(for faster race-classes) because of the aerodynamics.
Anyway on topic:)
I like the idea of better textures on bottom of the cars, gives just a bit better feel and look to lfs .
Gekkibi
3rd February 2008, 12:32
lol is that a serious question?
Don't worry about the barriers when the damage system gets fixed on those you really won't see cars get flipped over on freak accidents anymore.
My post had some sarcasm included. ;)
And good if devs fixes barriers in the future.
And yes, I'll have to admit it: I've been in cruising servers for a week now. Haven't raced online recently. Am I gay? :(
Primoz
3rd February 2008, 18:39
Actually, most race cars DON'T have smooth underbodies...they did for a bit, then they realized that's a terrible idea...remember the Mercedies and the other (Porsche, Jag? ... i forget) lifting off on a straight piece of track and doing backwards flips?
Open wheel cars still use smooth bottom plates, but thats's because the car's arent shaped like normal cars...which have a profile similar to a wing...and a smooth bottom promotes more airflow under the car, meaning air under is moving much faster than the air over the car...which is what gives a wing lift...all you have to do at that point it give it a positive angle of incidence (lift the nose just a bit) and you have a flying car...
I think a modeled version would be great...and would look nice...doesnt have to be super detailed (think something like the bottom of a hot-wheels car) ... but just make it look like something more than absolute black...
Don't tell me, do you mean the difuser? And racing cars still have pretty flat underbodies. At least the LMPs do (And the CLK-GTRs were LMPs). They on the other hand have 2 difusers, one ebhind the front and one behind the rear axle.
Sarge9191
24th February 2009, 20:57
I would like to see this happen. Ive been wanting it badly since i bought it in 06. :thumb:
danthebangerboy
24th February 2009, 21:21
+1, it would add realism if you happen to roll it and would look better than having the big dark space under the car.
For this to work though you would need real looking suspension parts that are joined to the wheels so it matches up, as a realistic bottom of the car with real looking floorpans, exhaust, prop shaft etc, would look strange with the wheels just floating there, not joined to the car.
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