View Full Version : We need proper racing tracks..
Boris Lozac
26th January 2008, 21:40
This isn't another "we need more tracks" or "we need real tracks FTW" threads..
The point of this thread is that we need more tracks like Kyoto, a proper racing tracks, with corners that are logical and corners that you can find in RL..
What i'm trying to say is, that 70% of LFS tracks are somehow "unreal", i mean, look at Fern Bay, or Blackwood. I can't imagine someone designing that kind of tracks IRL.. especially Fern Bay, those chicanes with high and unrealistic looking curbs, famous Aston chicane, etc.. it's just doesn't feel natural going through those corners.. :shrug:
I already mentioned that it feels wierd driving faster cars on Blackwood, someone said that's because i played a lot of XFG/BL1, but i don't think that's the reason why it feels wierd.
The corners are just strange, for example, last corner on BL with a fast car, or the new "S" curve on the BL, you gotta use some strange driving techniques to go through them, it just doesn't feel right, while on the other hand, driving the Kyoto, it just feels logical and realistic, the corners just flow perfectly one into another, you take the apex and it just trows you realistically onto the exit, onto the widest line.. anyone understands what i mean?
Driving the BL (not rev) with a fast car or driving any of the FE tracks, i just don't feel that racey, it doesn't feel right, it feels like i'm fighting with the sim and i'm not enjoying at all.. :shrug: Am i alone here?
And when i say proper tracks, anyone watches "A car is Born" series on Discovery chanel? When they test those old timers on that track.. those kind of tracks i'm talking about, those kind of corners, they just flow well, those elevation changes are what they should be.. i want that kind of tracks in LFS, more corners like some of the Kyoto corners, the tracks where you just feel natural. When i see people driving through those Fern Bay corners, it makes me wanna puke.. :tilt:
Woz
27th January 2008, 00:08
This isn't another "we need more tracks" or "we need real tracks FTW" threads..
The point of this thread is that we need more tracks like Kyoto, a proper racing tracks, with corners that are logical and corners that you can find in RL..
What i'm trying to say is, that 70% of LFS tracks are somehow "unreal", i mean, look at Fern Bay, or Blackwood. I can't imagine someone designing that kind of tracks IRL.. especially Fern Bay, those chicanes with high and unrealistic looking curbs, famous Aston chicane, etc.. it's just doesn't feel natural going through those corners.. :shrug:
I already mentioned that it feels wierd driving faster cars on Blackwood, someone said that's because i played a lot of XFG/BL1, but i don't think that's the reason why it feels wierd.
The corners are just strange, for example, last corner on BL with a fast car, or the new "S" curve on the BL, you gotta use some strange driving techniques to go through them, it just doesn't feel right, while on the other hand, driving the Kyoto, it just feels logical and realistic, the corners just flow perfectly one into another, you take the apex and it just trows you realistically onto the exit, onto the widest line.. anyone understands what i mean?
Driving the BL (not rev) with a fast car or driving any of the FE tracks, i just don't feel that racey, it doesn't feel right, it feels like i'm fighting with the sim and i'm not enjoying at all.. :shrug: Am i alone here?
And when i say proper tracks, anyone watches "A car is Born" series on Discovery chanel? When they test those old timers on that track.. those kind of tracks i'm talking about, those kind of corners, they just flow well, those elevation changes are what they should be.. i want that kind of tracks in LFS, more corners like some of the Kyoto corners, the tracks where you just feel natural. When i see people driving through those Fern Bay corners, it makes me wanna puke.. :tilt:
Fern Bay is a strange one though and I would say more a club track, so aimed at a different crowd than a track used on an F1 circuit. Not the sort of track you would expect to see GTR and F? cars raced on ever IRL. I like FB but its needs a facelift and some tweaks.
I like the lines on BL and the current version of it we have does feel more big track like and does flow very well imho.
What I would like to see is a track that picked the most famous corners from various tracks around the world and combined them to create a track that was fast flowing or technical depending on the config selected.
Bean0
27th January 2008, 00:11
I do see what you mean, but as Woz has said...some of the tracks could be considered more of a clubman level track than full on FIA level.
The track used in 'A Car is Born' is Knockhill btw, just north of Edinburgh :)
Motordirex
27th January 2008, 00:23
Good, Im glad you dont like them because you cant get a "natural feel". All that means to me, who does get a good feel from the tracks you dislike, is that Im going to be able to beat you. :D
When I see tracks like Kyoto, I see what in r/l would be a track designed on a computer, where as Fern Bay and Blackwood are tracks with character.
But to back you up, Blackwood and Fern Bayt are harder tracks to get a feel for. You have to come to the track, it aint gonna come to you.
Boris Lozac
27th January 2008, 00:23
But i AM asking for more club tracks :) I don't consider Fern Bay one of them as those kind of corners you would never see IRL.
Can someone give me a picture of a real curb that looks like those in FE? Not the red flat ones, but those concrete, half-a-metter curbs? I don't think you'll find one, as going over them would mean end of the race.. :tilt:
Fern bay would be an awesome track, if it just had normal curbs, if they were all like those red ones.. The layouts are generally great, but the driving experience ain't. I don't like using techniques i know would never work IRL. I hate riding those high curbs and i hate the look and color of them.. They're like the color of sand, it's like a cartoon movie..
And yea, i forgot that that's Knockhill in the show :)
Just watch some onboard on the Knochill and compare it to the FE onboard, you'll know what i'm trying to say here..
Woz
27th January 2008, 04:23
I used to live down the road from Knockhill :)
But i AM asking for more club tracks :) I don't consider Fern Bay one of them as those kind of corners you would never see IRL.
Yep, the kerbs are some of the tweaks I would like. I think a facelift of the likes that BL had compared to the S1 version would be great and make it one of the most popular tracks.
deggis
27th January 2008, 05:48
I've too always felt like Fern Bay and BL GP would be more home at some SEGA arcade cabinet.
Weirdly but BL GP makes more sense in reversed, many seems to agree with this.
While there are design faults in the tracks, I think big part why some of the tracks feels so "not real" comes from the way the physics are (tyres and lack of damage). The way you have to "abuse" them to be fast most of the corners becomes either "fast" or "super fast".
LFS needs something like Road Atlanta (http://youtube.com/watch?v=OuNtw5XbxJg), a small club kind of track but still big enough to handle big classes too.
Taavi(EST)
27th January 2008, 06:30
Dunno what's wrong with me but Blackwood and Fern Bay are the only tracks i really love and adore, i fall asleep in Aston and Kyoto. I can't get enough of FO8 and the GTR's at Blackwood.
Take it as a game where it's made more challenging because you lack the real feel of the car. And the real feel is substituted with curbs and crazy chicanes to get rid of the faults of a computer sim, which are, as mentioned the lack of real feel of the car and the very basic damage system. Who cares about real inputs at the moment when the damage system is still very basic, when we do get a better damage system maybe then Fern bay needs to lower it's curbs, but for now it's just perfect...for me at least.
samjh
27th January 2008, 06:39
Can someone give me a picture of a real curb that looks like those in FE? Not the red flat ones, but those concrete, half-a-metter curbs? I don't think you'll find one, as going over them would mean end of the race.. :tilt:
They exist, but are only found on old tracks. The Nurburgring Nordschleife has terribly tall and steep kerbs: http://en.wikipedia.org/wiki/Image:Nurburgring_lap.jpg
What annoys me about the FE kerbs are not the height, but rather the colouration is so vague that it can sometimes be difficult to judge the edge between the kerb and track surface when going at high speed.
Zandvoort is another old track with scarily steep kerbs:
http://www.weirda.com/GIXXER750/img/060613_2694_064.jpg
The only tracks that feel truly real are South City (can't really go wrong with temporary street circuits) and West Hill (feels like Road America). Kyoto Ring has an infeasible layout. Blackwood is just illogical: it has the width of a GP circuit, but not the length, and the T1 and T2 sections are a safety nightmare. FE feels like a club circuit that is too narrow for racing cars and too long and bumpy for karts. I haven't driven Ashton enough, but it seems like a bad imitation of a Nurburging GP-esque circuit with terrible infield layouts.
der butz
27th January 2008, 07:46
I like AS and BL because they remind me of early gt and f1 races I've seen.
Fern Bay could be some old but clean f1 track from the 60s with some bumps and something I'd like to call a "soul". If you like it, it likes you. Just stay away from the kerbs and you'll be okay.
Colourwise it seems the builders just took some sand from the near beach, put some cement in and there you go :-). And really: the colours of the kerbs should be the least thing to discuss about... get a dds-to-jpg-program and change what you don't like.
Blackwood is something different for me, IF people HAD enough money, they'd surely build this kind of track just to race small formula cars on them, or take their Lambos out for a spin. Unfortunately it's all about money nowadays, a short but wide track like BL wouldn't make ANY money.
Imo kyoto is like plastic t*t surgery, it's so perfect but very very sterile and much too smooth, you can find 1000s of these (tracks, not...aaw well) on the world.
Just try an lx4/6 on any FE combo, if you get used to it it just feels like the track was made for these cars.
greetz
der butz
The Very End
27th January 2008, 09:22
I love all tracks in LFS, the track I do not like is Aston. Why I don`t know, I just don`t like it. I don`t care if the tracks feels unreal, because I enjoy racing FE tracks and BL, but I somehow agree some that it feels strange to drive the fastest car on thos tracks.
I would love to see more tracks that looks somehow close to the way KY3 is. It reminds me of a real track, not that I ask for a real track that is not the point, but it`s a good "flow" when racing on that track, specially in the GTR class, it`s great :)
_ak
27th January 2008, 10:49
The corners are just strange, for example, last corner on BL with a fast car, or the new "S" curve on the BL, you gotta use some strange driving techniques to go through them
Examples please. What's wrong with them? Last corner in BL is most spicy one and you have to master it to get good 3rd and 1st sectors.
deggis
27th January 2008, 10:55
Just stay away from the kerbs and you'll be okay.
Not possible if you want to be somehow competitive.
AstroBoy
27th January 2008, 11:19
Weirdly but BL GP makes more sense in reversed, many seems to agree with this.
I agree with you it does feel better in reversed config, but anyway if you think about it if we really had proper tracks then we may as well have real life tracks which im against, LFS has that edge of fictional tracks that makes the game more rewarding when you get something right insted getting it wrong.
Boris Lozac
27th January 2008, 12:39
Ok, good to know that there are people here who feel somewhat the same as i, i thought something's wrong with me :)
Maybe the last curve in BL is a bad example, the corners are good, but it somehow doesn't feel right in faster cars, can't explain why.. while on the other hand BL reverse is a great racing track, a drivers track, and i feel the same about WE reverse.. :scratchch
Anyway, like i said, FE has some great layouts and corners, BUT, the curbs and lack of damage going over them really kills it for me, i just don't like to race there. :shrug: If it could only have a makeover, replacing those unrealistic curbs with more real ones, it would be an awesome track to race on..
NSX_FReeDoM
27th January 2008, 16:58
I agree with you mate i feel the same as you.
One more thing tho, the tracks in LFS are too bumpy. any1 wif me on that?
AndroidXP
27th January 2008, 16:59
One more thing tho, the tracks in LFS are too bumpy. any1 wif me on that?:ices_rofl
Boris Lozac
27th January 2008, 17:11
One more thing tho, the tracks in LFS are too bumpy. any1 wif me on that?
Bumpy? they're like the babbies bottom mate.. :)
samjh
27th January 2008, 18:05
One more thing tho, the tracks in LFS are too bumpy. any1 wif me on that?
Only SO is bumpy, and some sections of FE. Others are smooth as silk.
deggis
27th January 2008, 21:12
I agree with you it does feel better in reversed config
Just addition that I think it mainly feels better and not only feel but it's more logical because the S-curve/chicane is after the long straight, not between a slow corner and the long straight which simply makes no sense to have a chicane in that place...
Also visually main problem which makes BL GP feel too much like fantasy is that the track profile itself is like some F1 track from early 70's but visually, all the facilities are modern and top notch. If looked like a crap and bit ruined old track that has seen its best days long time ago, would be much better. At least in the last patch they removed those near by skycrapers :)
but anyway if you think about it if we really had proper tracks then we may as well have real life tracks which im against, LFS has that edge of fictional tracks that makes the game more rewarding when you get something right insted getting it wrong.
I don't get that :confused:
Motordirex
27th January 2008, 21:33
I don't get that :confused:
How could you not get that. He means instead of trying to replicate a real life track and its no where near the it should be, make fictional tracks that no one has any experience driving on. And I agree.
If you cant be fast on any track then thats your fault, not one bit to do with the track itself. Everyone else seems to be comping, whats your issue?
Boris Lozac
27th January 2008, 23:24
If you cant be fast on any track then thats your fault, not one bit to do with the track itself. Everyone else seems to be comping, whats your issue?
:really: I can be fast, that's not a problem, but i'm not enjoying it
Motordirex
28th January 2008, 01:31
:really: I can be fast, that's not a problem, but i'm not enjoying it
BS! We only complain about tracks we arent fast at...I know cuz Im one of them. But Im in no position to point out faults of a track because Im not quick there - its my driving that needs to improve, not the circuit.
gohfeld23
28th January 2008, 04:44
BS! We only complain about tracks we arent fast at...I know cuz Im one of them. But Im in no position to point out faults of a track because Im not quick there - its my driving that needs to improve, not the circuit.
I highly disagree with you on this as I'm quite fast on all the tracks I hate and almost the oposite on the ones I love.
Not sure about you but not all of us race LFS to win a race.
As ive argued for more realistic tracks for a long time, I won't repeat myself here today.
Motordirex
28th January 2008, 05:03
I highly disagree with you on this as I'm quite fast on all the tracks I hate and almost the oposite on the ones I love.
Not sure about you but not all of us race LFS to win a race.
As ive argued for more realistic tracks for a long time, I won't repeat myself here today.
So if I read you correctly, your fast on the tracks you hate, but slow on the ones you love? :shrug:
Well, what is a "realistic" track?
kaynd
28th January 2008, 07:22
A track you could see in real life…
Following some basic safety rules... not having concrete wall facing the exit of a chicane before which, is a straight that lets you reach 200+km/h…
Have some proper run off areas ffs.
That would help massively proper racing and one accident would not ruin the whole grid.
BS! We only complain about tracks we arent fast at...I know cuz Im one of them. But Im in no position to point out faults of a track because Im not quick there - its my driving that needs to improve, not the circuit.
That maybe true for you and for many others but not for everyone...
For me my ability to go fast on an LFS track has strictly to do on how much laps I have done practising... nothing more nothing less.
I get really annoyed when races get ruined cause of some corners «traps» that are there just to bottleneck the track.
March Hare
28th January 2008, 07:41
Could you give some examples of these "traps".
I want to try them out.
kaynd
28th January 2008, 08:33
Even though I feel the irony... because you have enough km of experience to already know them.
Just two examples.
Sternendaal
28th January 2008, 09:44
I dont see what is wrong with Fern Bay. I mean,hell, they even race GTs on this track:
http://www.youtube.com/watch?v=TVl_SagcCCw
It looks somewhat to Fern Bay, and it even hosted a round of the World Sportscar Championship, so its fine :shrug:
kaynd
28th January 2008, 10:11
Apart from the fact that the track we barely see in that video has a green background like Fe… what other similarities can you find? It looks wider than FE, with reasonable corners and nearly no curbs…
JeffR
28th January 2008, 10:43
My only issue with Blackwood is that the racing line involves going completely outside the curbing on the second half of the lap, which violates the normal rules of sim racing which is two wheels on the track at all time, assuming that the curbing normally indicates the boundaries of a race track.
If real world Formula 1 cars can race at Monaco, I don't see an issue with with any of the LFS tracks for fast cars. Ebisu is another location with some very tight tracks (more like a go-kart track), but I don't know what classes of cars race there:
http://www.trackpedia.com/wiki/Ebisu_Circuit
Then again, it would be nice to have Nordschleife / Nurburgring added into LFS.
samjh
28th January 2008, 12:10
If real world Formula 1 cars can race at Monaco, I don't see an issue with with any of the LFS tracks for fast cars.
The only reason why F1 is still held at Monaco is purely for historic nostalgia and the enormous popularity of the event due to its prestige.
Racing at Monaco is plain boring. The circuit is so narrow that it's incredibly hard to overtake, and a single "off" can turn a whole section into a crawl.
Fischfix
28th January 2008, 15:01
westhill is a good track imo, a bit long but good. and i hope we will see some additions to that one :shrug:
The Very End
28th January 2008, 15:08
westhill is a good track imo, a bit long but good. and i hope we will see some additions to that one :shrug:
Totally agree with you on that. We need more tracks like that, tracks with 1 config, it will create some variations, since I`m pretty much fed up by most of the tracks in LFS at the moment.
March Hare
28th January 2008, 20:04
Just two examples.
Maybe my km-perience is of the slow kind but I don't see those parts as traps.
Slow, yes. Stupid, maybe.
I think tracks should have corners that are slow and hard to drive.
kaynd
29th January 2008, 06:12
Μy problem is not the corners.
They could stay as they are…
My problem is, what is near those corners… e.g. walls that are so dangerously placed near the exit of 150+km/h corners.
There could be just some properly placed sandtraps… so if someone got it wrong, is not forced to die instantly and kill some more racers that are following…
The Very End
29th January 2008, 10:29
Hehe, the walls are great imo, it gets people to be more aware of the corners, and taking it more easy. But I`ll admnit that I many times have sweared when I hit the walls in a corner exit and seriously screw my car, but it`s some experience in that too ;)
Sandtraps are maybe realistic, but they are damn anoying hehe.
March Hare
29th January 2008, 11:13
And the problem with sand traps in LfS is that they don't really slow you down.
kaynd, I do get what you are talking about. But I see LfS as more of a club racing or trackday simulator than a FIA spec racing simulator. So I don't much mind the "clubness" of some tracks. This is mostly because of the cars I use in LfS so my mind might be changed as/when/if I move to the more race bred cars.
kaynd
29th January 2008, 11:30
Well Aston doesn’t seem like a club track, nor that club tracks don’t have some basic safety rules.
And anyway with proper placed tire walls you can slow down anyone that wants to cut that much the track and still make it possible for him to retire because of the damage… but all this will happen outside the track and not in the middle.
Enough whining from me, I can live with the current track configuration. I just said my opinion
March Hare
29th January 2008, 11:48
You're right about Aston. It doesn't look like a club track.
I was referring to the stopping power, if you can call it that, of the sand in the case of accidents and going off not cutting. But it would make cutting less beneficial too.
BTW this is a discussion about the features of the tracks not whining. So get back here!
kirmy
29th January 2008, 12:15
lfs doesnt need real tracks, the ones eric has designed are sufficient entertainment as they are, more tracks would be nice, id prefer erics fantasy tracks rather than real ones, because we mostly know the real life tracks, and after a while we can easily get bored, but the likes of south city are good close racing street circuits
+1 for more of erics work
not really fussed on real tracks
kaynd
29th January 2008, 12:21
BTW this is a discussion about the features of the tracks not whining. So get back here!
I am always here :)
I just have nothing more to say about that:tilt:
Bandit77
29th January 2008, 13:04
Just stay away from the kerbs and you'll be okay.
Not possible if you want to be somehow competitive.
How's that. If YOU have to stay away from the kerbs, most probably the rest of the pack has to do so too. So same conditions for everyone -> good competition.
My problem is, what is near those corners… e.g. walls that are so dangerously placed near the exit of 150+km/h corners.
There could be just some properly placed sandtraps… so if someone got it wrong, is not forced to die instantly and kill some more racers that are following…
Hehe, the walls are great imo, it gets people to be more aware of the corners, and taking it more easy.
kaynd, no one ever died in LFS (or did I miss anything??). nah, seriously, I see it the same way as The Very End. you, kaynd, got a point - but as wrecking your car in LFS doesn't cost you anything but the race, it's the only way to force "cheaters" (or "exploiters") to drive in a manner close to what they would do in real life. in RL most drivers wouldn't risk damaging their suspension and bodyparts by exploiting the tracklayout.
(there should be a feature rewarding a conserving driving-style... I have an idea but everybody will say: go play nfs :razz:)
lfs doesnt need real tracks, [...]
+1 for more of erics work
not really fussed on real tracks
it's about realistic tracks. not real tracks.
oh yeah, my opinion: more tracks is always good. don't care about "realistic" or not so. I can live with the tracks we have at the moment (their style, not their number), which FE (green) is my favorite of. so please don't change them too much (though I don't care about lower curbs or their color).
kaynd
29th January 2008, 14:05
but as wrecking your car in LFS doesn't cost you anything but the race, it's the only way to force "cheaters" (or "exploiters") to drive in a manner close to what they would do in real life.
Thats why I said
with proper placed tire walls you can slow down anyone that wants to cut that much the track and still make it possible for him to retire because of the damage… but all this will happen outside the track and not in the middle.
In that way you punish the driver who doesn’t care but you don’t punish the rest of the field.
Bandit77
29th January 2008, 16:26
aaaah... NOW I get it: the "exploiter" will wreck his car but won't be an obstacle for the other drivers. yeah. that's cool. :thumbsup: :D
Boris Lozac
29th January 2008, 18:18
How's that. If YOU have to stay away from the kerbs, most probably the rest of the pack has to do so too. So same conditions for everyone -> good competition.
That sentence doesn't make any sense :scratchch
Deggis is right, if you want to win at FE, you have to ride those curbs, so you're forced to drive unrealistically to be competative there, and i simply don't enjoy doing so. As i said, FE would be an awesome track if could only have real curbs, and if the colors could be changed somehow.. Honestly, i also don't enjoy the enviroment and palm trees, it feels unreal to have a track in the place like that..
The layouts are great and all, but the curbs and the enviroment somehow doesn't get me in the racing mood...
Btw, my thread tittle sucks, it's like i'm asking for new tracks (which would be nice offcourse), what i meant is, that corners and curbs could be changed at some of the existing tracks..
Bandit77
29th January 2008, 18:42
That sentence doesn't make any sense :scratchch
nanana... wait. and maybe you should've added "... to me" - because it does make sense.
Deggis is right, if you want to win at FE, you have to ride those curbs, so you're forced to drive unrealistically to be competative there, and i simply don't enjoy doing so.
it's a whole different story if you have to do something you're not willing to (*) or if you CAN'T do it (i.e. you break the car or lose it). in context, I believe the latter was the case.
*: I'm tired of driving XFG with locked diff and hybrid-tyres too.
Maelstrom
29th January 2008, 20:59
It's funny how tastes varies!
For me Fern Bay as it is (the layout and environement:cause of course it needs a lifting) and south city are the best environement by far!
Aston and Westhill are the worst. I fell like they are Soulless and boring!
DeadWolfBones
29th January 2008, 21:22
As everyone has said, you're forced to drive unrealistically at FE to achieve competitive times. But this isn't the track's fault, it's the physics engine's fault. When the engine is fixed, you'll be forced to treat those chicanes as actual chicanes--i.e., stay off the curbs--and the problem will be solved.
duke_toaster
29th January 2008, 21:29
It would help if your front wing fell off or your suspension got damaged if you kerbhopped like a nutter. Fern Bay is my favourite environment, and FE Green Reverse is one of the best tracks in LFS. I also like Weshill but it gets boring with the slower cars.
rjm1982
30th January 2008, 16:50
As to the wall vs sand trap...I prefer the walls.
I've been wrecked more by people getting a tire off on exit, hooking the car, overcorrecting and ending up 90 degress to me across the track...then I have being wreck by somone hitting a wall, most of the time people just stick it in the wall and slide along it...
Mattesa
30th January 2008, 17:18
Honestly, i also don't enjoy the enviroment... it feels unreal to have a track in the place like that..
I feel that way about South City. Yes city tracks do exists, but it feels like such a compromise. A permanent track is a racing environment through and through, but a track in a city is temporary and just a ploy to market it. I dislike the bumps as well. It feels like there's only one exact precise way to go over a bump. Or else you craaaash.
FE I can tolerate because it's such a fantastic layout and it's a refreshing change of scenery.
sinbad
30th January 2008, 17:44
That sentence doesn't make any sense :scratchch
Deggis is right, if you want to win at FE, you have to ride those curbs, so you're forced to drive unrealistically to be competative there, and i simply don't enjoy doing so. As i said, FE would be an awesome track if could only have real curbs, and if the colors could be changed somehow.. Honestly, i also don't enjoy the enviroment and palm trees, it feels unreal to have a track in the place like that..
The layouts are great and all, but the curbs and the enviroment somehow doesn't get me in the racing mood...
Btw, my thread tittle sucks, it's like i'm asking for new tracks (which would be nice offcourse), what i meant is, that corners and curbs could be changed at some of the existing tracks..
Shortly after S1 was released this discussion was had about the FE environment. There's a track in Jamaica called Dover Raceway, which bears little or no resemblance to FE in terms of layout, but given its location, appearance, low level club racing nature of the circuit and the general environment, I think it's quite possible that it was the inspiration for FE on at least some level.
http://video.google.co.uk/videoplay?docid=5954592552259543074&q=Dover+Raceway&total=55&start=0&num=10&so=0&type=search&plindex=2
Boris Lozac
30th January 2008, 19:15
There's a track in Jamaica called Dover Raceway, which bears little or no resemblance to FE in terms of layout, but given its location, appearance, low level club racing nature of the circuit and the general environment, I think it's quite possible that it was the inspiration for FE on at least some level.
Jamaica, Racing track, those words just don't go together :) If FE had curbs like Westhill, or if all curbs were like those red ones, it would be a fantastic track and i could accept the palm trees and Bob Marley followers in the crowd.. Ah, please Eric..
Bluebird B B
30th January 2008, 21:26
"Fern Bay could be some old but clean f1 track from the 60s with some bumps and something I'd like to call a "soul". If you like it, it likes you. Just stay away from the kerbs and you'll be okay."
There is a problem, you need to master the skill of going full throttle over the curbs in order to win leageu races. The one who is best at it will win, the rest of the track doesn' t matter, just make sure you can floor it over the curbs. What' s worse, i got a league race soon on fe green, bah its all about the chicane, what a playstation like feeling.
I agree with the topic starter, lfs has very few realistic tracks. Only a few aston configs and kv-national have a feeling of being possibly a real life track.
Well, its not really that bad, some configs of south-city could be real life street-tracks too.
Maybe next year there will be a new good track :D dreaming of..
Bandit77
31st January 2008, 17:38
There is a problem, you need to master the skill of going full throttle over the curbs in order to win leageu races. The one who is best at it will win, the rest of the track doesn' t matter, just make sure you can floor it over the curbs.
The organisator should just place some objects beside the curbs... or crow-feet... yeah, we definitely need crow-feet in LFS!
By the way: if two racers are equal at chasing over the curbs, the rest of the track DOES matter. :razz:
Maybe next year there will be a new good track :D dreaming of..
NEXT year?? Hey, THIS year has just started. I wonder how difficult it is to build an LFS-track...
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