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View Full Version : Ability to set each AI's ability individually


Bongle
21st January 2008, 19:44
It would be great if it was possible to have a field of AI drivers whose abilities could span the gamut from newbie to pro. It's kind of boring if you set up a single-car race to have all the AIs doing the exact same lap times, taking the same lines, never passing each other, etc.

It would be good if you could set up some 'ok' AIs, some 'quick' AIs, and some 'pro' AIs in a single race to get some variation. As it stands now, the setting for AI skill is global to all AIs in your race.

dev
21st January 2008, 22:17
Not really that important IMHO, but it doesn't sound like a lot of codding so:

+1

Jakg
21st January 2008, 22:31
No it's not.

You already CAN do this. Change the setting, add an Ai, change the setting, add an Ai. Notice how they are at different levels?

It used to work this way, at least...

Bongle
22nd January 2008, 00:46
No it's not.

You already CAN do this. Change the setting, add an Ai, change the setting, add an Ai. Notice how they are at different levels?

It used to work this way, at least...

No, I tried this today, which is what prompted me to post the thread. I wanted a very diverse field, so I did that exact thing, but once I was in the race, I noticed that I was passing the RACs (at least one of which should have been a pro) while driving a gimped XFG. Then I added them in a different order with the last one being a pro, and I was getting killed by everyone (even the UF1s :( ).

GobLox
22nd January 2008, 00:50
Play online and experience a much more diverse field. If only we could get all the AI players online...

joen
22nd January 2008, 07:52
Instead of giving the AI different skill levels I think it would be more interesting to give them different driving styles. One could drive rather "agressive" and on the limit making it generally fast but more prone to make mistakes while another might be a bit slower but making less mistakes.

samjh
22nd January 2008, 09:23
Instead of giving the AI different skill levels I think it would be more interesting to give them different driving styles. One could drive rather "agressive" and on the limit making it generally fast but more prone to make mistakes while another might be a bit slower but making less mistakes.

And to add to that: some AI could be very competitive and try to overtake at every opportunity, while others could be more laid back and wait for clear moments instead.

wsinda
22nd January 2008, 11:26
No, I tried this today, which is what prompted me to post the thread. I wanted a very diverse field, so I did that exact thing, but once I was in the race, I noticed that I was passing the RACs (at least one of which should have been a pro) while driving a gimped XFG. Then I added them in a different order with the last one being a pro, and I was getting killed by everyone (even the UF1s :( ).That's strange, because LFS can do it. In the overtaking lessons you race against 1 "Ok" AI, 1 "Quick" and 1 "Pro". And it's not just the label: there is a big difference in speed.

Bob Smith
22nd January 2008, 13:14
Didn't patch Y bring AI presets or something? I've not played with it but I'm sure I read something about that. Surely that would be the way to do it?

Ian.H
22nd January 2008, 14:48
Instead of giving the AI different skill levels I think it would be more interesting to give them different driving styles. One could drive rather "agressive" and on the limit making it generally fast but more prone to make mistakes while another might be a bit slower but making less mistakes.


Something like rF's RCD (talent) files would be great; for example:

// rFactor Talent File - Generated by rFactor Talent Editor

David McQueen
{
// Driver info
Nationality=Scottish
DateofBirth=12-11-1982
Starts=29
Poles=14
Wins=6
DriversChampionships=0

// Driver stats
Aggression=53.65
Reputation=43.69
Courtesy=75.56
Composure=1.88
Speed=93.66
Crash=62.23
Recovery=8.35
CompletedLaps=2.88
MinRacingSkill=5.43
}


Shame ISI never managed to make use of them properly in rF (for some stupidly unknown reason).. but if implemented well.. I think it'd enable much more variation :)



Regards,

Ian

Woz
22nd January 2008, 23:35
Something like rF's RCD (talent) files would be great; for example:

// rFactor Talent File - Generated by rFactor Talent Editor

David McQueen
{
// Driver info
Nationality=Scottish
DateofBirth=12-11-1982
Starts=29
Poles=14
Wins=6
DriversChampionships=0

// Driver stats
Aggression=53.65
Reputation=43.69
Courtesy=75.56
Composure=1.88
Speed=93.66
Crash=62.23
Recovery=8.35
CompletedLaps=2.88
MinRacingSkill=5.43
}
Shame ISI never managed to make use of them properly in rF (for some stupidly unknown reason).. but if implemented well.. I think it'd enable much more variation :)



Regards,

Ian

Yep, would be good

AlienT.
23rd January 2008, 00:04
Oh! there is AI in this game? :)