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coolrace05
16th December 2005, 01:09
hey im new to lfs and was wondering if the game has good force feed back for wheels. im assuming that since its a car simulator that it would have force feedback for even the most minuet details like wind at high speed. i just dont want to spend all that money on a logitech MOMO wheel and the game doesnt respond.
also anybody know when the game is schedueled tto be finnished?

tristancliffe
16th December 2005, 01:17
LFS has the best force feedback. It doesn't fake anything (like rF, GTL, GTR etc), and simulates the forces felt in the steering column from the wheels. Some say that understeer isn't felt, but I've never had a problem. I don't think subtle effects like wind are possible with todays FFB technology, but if it could, I'm sure LFS will have it.

If you have a wheel, you won't be disappointed.

The game is due to be finished when it's done. Sorry, but thats the best answer we have. S2 is likely to go final in Q1 or Q2 of 2006 at current estimates (only estimates). On the current progress we've had, I'd say 2008 or 9 is looking good for S3 final. But new things will be added progressively, so we might (MIGHT) get exciting things like new cars or wet weather before S3 in an S2 patch (late S2 more likely, but still).

Welcome to LFS, and I hope you get hooked. It really is an impressive piece of work, but it's the community, the devs, the general standard of racing and the sheer variety that makes LFS stand out. If you like racing sims (and they ain't easy), then you'll probably like LFS.

coolrace05
16th December 2005, 01:27
thanks for the quick reply, yea i love this game its the only one im willing to spend near $100 on a wheel for. i dont think theres any other racing sim out there that can touch this game and im wondering why it hasnt hit mainstream yet like walmart or bestbuy shelfs? but as soon as i get this lunix mess off of my computer im buying LFS s2 for sure and a wheel.

tristancliffe
16th December 2005, 01:32
It's not developed like most games. It's just 3 guys working from home, programming for all they're worth (well, Scawen programs, Eric models, and Victor [whats a good verb?] websites (!)).

As such it's not for sale on shelves anywhere, although I think if you really want liveforspeed.de will sell you a CD of LFS (with nice covers and everything), but you'll only get the CD when S2 comes out (you can still play the game, you'll just have to d/l it).

Wheels to get are the black Momo Racing, or the Driving Force Pro (for PS2, but works 100% fine with PC).

coolrace05
16th December 2005, 01:38
cool, i bet competitors try to buy it from them like EB games or squaresoft. they should go into business and make all kinds of racing games.

Gabkicks
16th December 2005, 01:50
when u say eb games... do u mean ea games??? i dont think the lfs devs would mind backing from a big company as long as they get full control and can keep with the goal of a pure sim with great online support.

coolrace05
16th December 2005, 02:17
yea EA Games LOL, so why hasn't a game company backed them yet? I'm sure they've heard of or seen the game before, wouldn't it be a win win situation for both?

JTbo
16th December 2005, 02:22
With Microsoft wheel it is easiest to get great force feedback in LFS, with DFP (and I think same apply to momo) You need to make few adjustments to get same variety of effects and still there is not quite as plenty of them as with Microsoft wheel.
But Microsoft wheel does not work too well with ISI-engine based titles, GTR, GTL, rFactor, there DFP wheel is great choice, in rFactor it just needs bit more tweaking than in GTR for example.

That is just my experience when I did change from Microsoft Force Feedback USB wheel to DFP.

I got DFP over 30euros less than Momo, I don't know if there is much difference, what I have heard is that pedals are same as most of other construction, dfp has just this 900 degree feature and better wheel for my liking. But I have only short experience from Momo wheel so can't really compare this two.

With Momo I mean Momo Racing, not that red leather wheel version as that is no been sold anymore.
DFP is Logitech Driving Force Pro, it is Playstation 2 wheel but works well in PC too.

thisnameistaken
16th December 2005, 02:26
wouldn't it be a win win situation for both?

No. The only way a company like EA would fund a project like LFS is with a contractual obligation to a release date. In order to meet the release date, the LFS team would be required to grow, quickly, and a good deal of the work our three intrepid developers currently do themselves would be done by people who care a lot less about the end product.

So, it would suck for the LFS team, because they'd be selling their personal project, and it would suck for us because we'd get a shitty "finished" version of LFS in half the time, but with no possibility of ever seeing an improved version because EA owns exclusive rights to it for the next ten years or whatever and the LFS team are contractually obliged to not develop a competing product until that contract expires.

I've never dealt with a software publisher, but I have had experience of major record labels, and I don't imagine the two are very different. I decided I'd rather poke my own eyes out that deal with Sony or A&M.

majik
16th December 2005, 02:34
I just got a DFP last week and so far I love it. It really makes a difference when driving. The FF tells you what the car is doing, much more than just the view. Before the car would spin with little to no warning. Now you can feel it in the wheel and it atleast gives you an opportunity to correct.

JTbo
16th December 2005, 02:35
No. The only way a company like EA would fund a project like LFS is with a contractual obligation to a release date. In order to meet the release date, the LFS team would be required to grow, quickly, and a good deal of the work our three intrepid developers currently do themselves would be done by people who care a lot less about the end product.

So, it would suck for the LFS team, because they'd be selling their personal project, and it would suck for us because we'd get a shitty "finished" version of LFS in half the time, but with no possibility of ever seeing an improved version because EA owns exclusive rights to it for the next ten years or whatever and the LFS team are contractually obliged to not develop a competing product until that contract expires.

I've never dealt with a software publisher, but I have had experience of major record labels, and I don't imagine the two are very different. I decided I'd rather poke my own eyes out that deal with Sony or A&M.

Lol I wrote so similar post that I thought that I made double post and deleted mine :D

So I agree with you :)

Also enthusiasm is great power, money can't make as efficent team as enthusiasm can, that is why 3 guys and us can be here, enjoying LFS that competes with big game house titles.

Company products are also controlled by cost efficency and that is not good thing if we would like to see something incredible great.

coolrace05
16th December 2005, 03:10
yea i know what you mean, seem that big game companys jsut care about the money, they make big hype on a game release and it ends up being just liket he other games they've been making for the past 10 years. so with all the TLC going into this game its a good thing that big game companys dont try to sabatage it for money

so which wheel is better? the momo or the dfp? i hear that the dfp give more realistic ff.

thisnameistaken
16th December 2005, 03:48
so which wheel is better? the momo or the dfp? i hear that the dfp give more realistic ff.

I've never used a Momo, I just bought a DFP a couple of weeks ago. I can tell you the DFP's very nice. In terms of force feedback though, as I understand it, both the Momo and DFP use the same FFB technology. Perhaps they are different mechanically (maybe one reacts slightly faster than the other, or has a stronger motor or whatever), but the software is the same.

To be honest I would've bought a Momo if it'd had more buttons on the wheel, the 900-degree rotation of the DFP isn't really of any benefit to me, I bought it simply because it had more buttons.

tristancliffe
16th December 2005, 11:10
so which wheel is better? the momo or the dfp? i hear that the dfp give more realistic ff.

According to ECCI, all current FFB wheels use the same hardware, so technically there is no difference between any force-feedbacks. The diffference will come with the DFP as it is geared over 900 degrees and not 250. Also, quality of bearings or gear cushing might make others seem better/worse.

I don't know how true this is, but it's what I was told.

Oh, the DFP feels slightly better imo, but the lack of proper paddles means I could never buy one I'm afraid. It's just got tacky buttons (which don't slice your fingers off admittedly).

AndroidXP
16th December 2005, 11:36
I'm using a MS FF wheel since I got S1 and it has been great so far. I don't have a reference to other wheels, but the FF feels pretty good to me. If I had to buy a new wheel now, I'd probably choose the DFP, because it has the realistic 900° steering and more important a sh*tload of buttons.

Whatever you buy, being somewhat technically skilled is a big plus because you WILL have to tinker with your wheel sooner or later. The first thing you'll notice is probably the pedals getting squeaky and depending on the hardware even miscalibrated. It's just the way things work - the lubrication doesn't last forever.

The whole wheel construction isn't really all that complex and it should be easy enough to figure out by yourself.

HeatFire
16th December 2005, 11:41
just a tip from a saaad buyer.. Thrustmaster sucks.. and that's it!!
my wheel does what it feels for.. and not what LFS says it should...

coolrace05
16th December 2005, 13:04
you mean the DFP has 900 degress or rotation? thats like 5 turns one way, why would i need that much rotation?

tristancliffe
16th December 2005, 13:10
It's 2 and a half turns lock to locks. And road cars have between 2 and a half to 4 turns lock to lock in real life (although LFS only uses 720 as the maximum iirc). So it just makes road cars a bit more real. But the DFP can be changed (in the drivers) to support ANY value between 0 and 900, and can also apply a 'lock-stop' at 250 to simulate race cars a bit better.

thisnameistaken
16th December 2005, 13:42
the DFP feels slightly better imo, but the lack of proper paddles means I could never buy one I'm afraid. It's just got tacky buttons (which don't slice your fingers off admittedly).

That was one of the things that was making me consider the Thrustmaster RGT wheel, and if I could've found one at a sensible price I might've got one. The button paddles on the DFP are tiny, not even the width of two of my fingers, and they only move a couple of mm so sometimes I can't tell if I've shifted so I shift twice - that never happened on my old wheel with proper paddles.

It's annoying that they'd do something so stupid on an otherwise sensible controller.

SparkyDave
16th December 2005, 17:00
I have had the pleasure to use a Momo Force (red) a Momo Racing Force (black) and the DFP , and when comparing the wheels there are so many small differences (like the size and placement of the shifter paddles) that you really want to try before you buy if you can . the FF effects are almost the same between the 3 ,I personally found the Momos felt exactly the same and the DFP had some slightly different feel especially to the rumble effect when you drive on the rumbly kerbs :D (I thought the momo's reproduced this better) I can say all the feedback effects that come from LFS are the most realistic I have ever felt from a game really class from the FWD wheelspin to AWD power drifts tho those loverly kerbs ;) all the effects feel as they should IRL . I choose the red momo force and use it almost daily ;) for a new Wheel you really only have 2 to choose from as you have said well . the DFP has more steering accuracy than the momo has alot more buttons as you know has 900 deg lock to lock (270 for momo) has harder to reach smaller shift paddles (momo better) the big plus if you have a PS2 is the DFP will work on your console and on you PC ;) all logitech pedals need looking after tho :)

SD.

Forbin
16th December 2005, 18:09
just a tip from a saaad buyer.. Thrustmaster sucks.. and that's it!!
my wheel does what it feels for.. and not what LFS says it should...
Sorry, but I have to correct you there. Most of Thrustmaster's wheels and joysticks suck. I bought a Thrustmaster Top Gun Fox2 Pro once and the trigger microswitch broke within about 10 months. Then there was the TM Nascar wheel that my little cousin, probably around the age of 5, managed to shear the wheel axle, such that the wheel was no longer attached to the base.

However, their high end line of joysticks, the current model of which is the HOTAS Cougar, works great and lasts FOREVER. Case in point, my Thrustmaster F-16 FLCS, successor to the F-16 FCS and predecessor to the current HOTAS Cougar. The FLCS was one of the first programmable joysticks with multiple buttons and hat switches and it's own programming language (much more complicated than it is today but hey, gotta start somewhere). I got it as a christmas present when I was 10 years old back in 1995. It still works beautifully to this day, 10 years later. True, the springs are a little loose so there's a bit of freeplay in the center and it's no longer obvious when the second stage of the trigger kicks in and there's been a rip in the boot for years but it still works.

axus
16th December 2005, 18:47
I haven't experienced either of the momo's. I did have a low end Logitech before which wasn't that great at all - it was a Formula Force GP - and moved up to a DFP before S2. I have been using it for a good 8 or 9 months so far and it has not given me any problems at all. Not even the pedals - no squeaking (haven't lubricated them myself), no zero signals from either axis, no nothing... although the numb feel of the pedals may get to you eventually, but force feedback pedals will set you back a lot more. The wheel is still as accurate as ever. The force feedback is excellent. I am very satisfied personally. The only real complaint I have is the intrusive loud annoying noise that the wheel produces when steered violently - this means I cannot race while my parents are asleep which sucks.

EeekiE
16th December 2005, 20:53
with DFP (and I think same apply to momo) You need to make few adjustments to get same variety of effects and still there is not quite as plenty of them as with Microsoft wheel.

Cool, what adjustments are these mate?

coolrace05
16th December 2005, 22:50
i hear that the DFP is made specifically for one game.. GT4 thats a big thumbs down from me. if this wheel is made with only one game in mind than why would you trust it on other racing games:scratchch?

thisnameistaken
16th December 2005, 23:44
I think GT4 was just an excuse to sell a lot of expensive steering wheels, that's all. It's a very good wheel, and the tie-in with GT4 makes no difference to the quality of it.

mrodgers
17th December 2005, 03:13
i hear that the DFP is made specifically for one game.. GT4 thats a big thumbs down from me. if this wheel is made with only one game in mind than why would you trust it on other racing games:scratchch?
Through word of mouth. Because hundreds of others over on the RSC forum are using it in rFactor, Racer, GTR, GPL, Papyrus Nascar, EA's Nascar, GTLegends, here in LFS, F1 2002, NetKar, NFS, SCGT, Viper Racing, GT4, Richard Burns Rally, Collin McRae Rally.............

coolrace05
17th December 2005, 03:35
ok i guess so, but i also heard that the DFP was cheaper, but on many websites the DFP is about $40 more than the MOMO

mrodgers
17th December 2005, 05:48
There's another Logitech wheel called the Driving Force (without the Pro). It is the blue PS2 wheel and it is cheaper than both the Momo and the Pro (about half the price). A friend of mine has one and it's not real impressive compared to the Momo and DFP. Kind of cheap feeling, feels exactly what I'd expect a junk PS2 wheel to feel like. FWIW, I have a Momo Racing (black one) and absolutely love it. If I had to replace it, I'd go with a DFP, but I'm totally satisfied with the Momo.

axus
17th December 2005, 11:07
There's another Logitech wheel called the Driving Force (without the Pro). It is the blue PS2 wheel and it is cheaper than both the Momo and the Pro (about half the price). A friend of mine has one and it's not real impressive compared to the Momo and DFP. Kind of cheap feeling, feels exactly what I'd expect a junk PS2 wheel to feel like. FWIW, I have a Momo Racing (black one) and absolutely love it. If I had to replace it, I'd go with a DFP, but I'm totally satisfied with the Momo.

The Driving Force is basically the PS2 equivalent of the Formula Force GP and that is a wheel you buy and toss after a year or so because it is horrid.

coolrace05
18th December 2005, 05:29
so what should i do? i never had a wheel that could do 900 degrees, is it worth the extra $ or would i hardly even notice. to me i favor the MOMO but its the 900 degree feature on the DFP thats makin it hard for me to come to a final conclusion, if only i could try each one out for a few minutes. do you think any stores would have them on display?:shrug:

Gabkicks
18th December 2005, 05:44
dfp is more usefull if you want to get closer to reality... its that simple:shrug:

axus
18th December 2005, 07:46
so what should i do? i never had a wheel that could do 900 degrees, is it worth the extra $ or would i hardly even notice. to me i favor the MOMO but its the 900 degree feature on the DFP thats makin it hard for me to come to a final conclusion, if only i could try each one out for a few minutes. do you think any stores would have them on display?:shrug:

If you intend on driving the slower cars a lot then DFP is really worth it. On the race cars a MOMO will do.

Gabkicks
18th December 2005, 08:43
i use 540° steering lock for the GTR cars and 450° for the formula cars. so even there its usefull to get a little closer to reality than the momo.:scratchch

Slopi
18th December 2005, 11:38
The less you have to turn the wheel to turn the car, the faster you can turn. That's the only logic I work with. 900deg... no thanks, I don't feel like cranking the wheel 2 turns each time I come to a sharp turn lol

Gabkicks
18th December 2005, 11:59
thats just because you dont care if the amount of steering lock is realistic. :shrug: I want to have to do as much steering work as people have to do in real life since i apreciate a more realistic driving experience.

You have fun with your measly 180 degrees.:thumb:

axus
18th December 2005, 12:04
You don't turn all that much. The most I ever turn on actual track driving - not drifting, there sometimes things get a bit more happy - is 90degrees. I will admit that it is difficult to warm up tyres though.

deggis
18th December 2005, 13:29
You have fun with your measly 180 degrees.:thumb:
240 degrees...

axus
18th December 2005, 13:56
240 degrees...

Yay....

Gabkicks
18th December 2005, 14:14
You don't turn all that much. The most I ever turn on actual track driving - not drifting, there sometimes things get a bit more happy - is 90degrees. I will admit that it is difficult to warm up tyres though.

that is very strange... only turning in 90 degrees with a roadcar? :pillepall

axus
18th December 2005, 14:27
that is very strange... only turning in 90 degrees with a roadcar? :pillepall

Yes... on a track - I have been on a track with my brother's BMW (him driving - I wish... I was only passanger) several times and he never turns more than ~90degrees.

JTbo
18th December 2005, 14:58
Yes... on a track - I have been on a track with my brother's BMW (him driving - I wish... I was only passanger) several times and he never turns more than ~90degrees.

Hmm, if that is quite fresh BMW then there could be this steering assistant (variable powersteering or what it was called?)

If it is older BMW then it could have quite fast steering, some of those has it.

In my car it is really bad steering as there is 4 turns from lock to lock, so I need to turn nearly 180 degrees on tight corner.

axus
18th December 2005, 15:04
1993 E36 320i. I'd imagine any car in LFS would have relatively fast steering - you can't steer 180degrees smoothly in every corner on a track... well you could but it would be very tyring and not very effective.

JTbo
18th December 2005, 15:17
1993 E36 320i. I'd imagine any car in LFS would have relatively fast steering - you can't steer 180degrees smoothly in every corner on a track... well you could but it would be very tyring and not very effective.

180 degrees sure makes some extra challenge, I would gladly have one extra hand sometimes as changing gear and turning could get complicated, it would help if 3rd and 2nd would be closer to each other, now changing to 2nd need to be so late that there is quite lot to do in very short time.
When you add almost falling off from seat and 2nd gear not going nicely in so you have to work with it to corner entry, that makes some challenge indeed. Well all I can say that LFS is wayyy too easy :D

coolrace05
18th December 2005, 17:59
so basically the more you have to rotate the wheel in a race the more work is involved and thats why most race cars have low rotation anyway? so the MOMO would be perfect for this game, who needs 900 degree steering?

JTbo
18th December 2005, 18:06
so basically the more you have to rotate the wheel in a race the more work is involved and thats why most race cars have low rotation anyway? so the MOMO would be perfect for this game, who needs 900 degree steering?

For me choice was not between 900 degrees or less, it was price, DFP was significally cheaper than Momo and what I have learned those are almost same in other aspects.

Momo has thicker wheel, but also possibilty to change sifter to left or right side, dfp has more buttons.

I recommend that pick one which you can get with lower price.

nmanley
19th December 2005, 19:33
This maybe antiquated by the newer wheels but the Logitech WingmanFormula Force wheel I bought back in 2000 for $150 has and still does serve me well. I've used it on many driving sims (even Mobil 1 Rally is still fun with it) and it has always been easy to get configured. :thumb: The force feedback is still working perfictly. Anyway, I don't think you could go wrong with the Logitech Momo.

Old Review; http://www.pcstats.com/articleview.cfm?articleID=61

Order;http://www.techonweb.com/products/productdetail.aspx?id=A44784&src=NT
Pic;
http://www.pcstats.com/articleimages/200301/PCI/wmanforce/largeunit.jpg

Ramses
19th December 2005, 20:17
This should go without further explanation :)

MRT=270

FOX=450
FO8=450

FXR=540
XRR=540
FZR=540

UF1=720
XFG=720
XRG=720
XRT=720
RB4=720
FXO=720
LX4=720
LX6=720
RAC=720
FZ5=720
XFR=720
UFR=720

I own both the MOMO Racing and the DFP.

A couple of things are important to remember when choosing your favorite. I've owned about 4 FFGP's (that's how long they last) and I've trashed one of them in a matter of month's with bangerracing. Everytime I got myself a new one I was surprised how well it handled if only it would last... :(

The MOMO and DFP have steel bearings (the Thrustmaster too!). This is the one and only reason I've bought the DFP. The MOMO Racing feels just a bit better then the DFP and it makes less noise but because the MOMO Racing has the same plastic bearings the FFGP has,the problem is: how long will that last. The DFP has more play but you only feel it when stationairy. When driving, it's never a problem. After using so many FFGP's I started to feel like any wrong tug at the wheel could screw it up. With the DFP I finally feel like I can do what I need to do to safe the car from an occasional spin. That is worth a lot to me. Also, when using less then 900 degrees, the DFP uses FF instead of stubs to limit the movement of the wheel. That means that when you get hit when not holding the wheel, nothing can go wrong.

About the 900 degree rotation of the DFP: When I installed S2 for the first time I was about 6 secs slower with the GTT (Blackwood GP, MOMO Racing). I've tried for hours to better it but something was wrong. Then I noticed the centre reduction was set to one and changed it to zero and the problem was gone. It's personal. I can't drive properly with anything more then 25%. Needless to say that at 0 the straightline stability is far from perfect so driving straight takes a lot of concentration but I was used to that allways using the FFGP which has about 200 degrees rotation.
The DFP has the best of both worlds. Set at 450 you can drive the straights with you eyes closed and cornering is perfect because of the linear steering. Like I said, I never bought the DFP because of it but now I can't do without it. I think precision is one of the DFP's strongest features. It really helped me to get more control.
Besides, I noticed that taking hairpins with 900 degrees in GTL brought a big smile on my face. My laptimes were terrible but who cares. It's the experience that counts :D

coolrace05
20th December 2005, 05:38
hey you saying that you can limit the rotaion on the DFP? so if i wanted, i could limit the rotation to 250 just like the MOMO? how does that work? wouldnt the DFP just go over your set limit if its tuged hard enough?

Gabkicks
20th December 2005, 05:52
u can switch between 200 degrees and 900 degree physical lock. and you can also use any degrees of lock you want. it is stopped by force feedback. the force feedback is strong enough to let you know that you've turnd to far.:shrug: i feel like a broken record.

coolrace05
20th December 2005, 06:04
super nice! i gues ill be gettin a DFP tommorrow and i dont know why everybody says that the DFP is considerably cheaper? at cuicuitcity the MOMO is $85 and the DFP is $129

Gabkicks
20th December 2005, 06:13
try and be gentle with the pedals because they are known to break:x

coolrace05
20th December 2005, 17:53
ok i went to best buy and took a look at the logitch DFP and saw that it was infact for a ps2 and it came with no drivers or a cd for the PC so i got spooked and bought the MOMO. 1st impressions it gets an A+ but i heard a few rumors about it.. that it has a bug with the pedals and i might need to send it to the company for repairs, and also that the bearings are plastic..plastic wears :scratchch and another thing it says it turns 250 degrees thats approching a full turn but my wheel only turns about id say 130 degrees......

Ramses
20th December 2005, 18:03
u can switch between 200 degrees and 900 degree physical lock. and you can also use any degrees of lock you want. it is stopped by force feedback. the force feedback is strong enough to let you know that you've turnd to far.:shrug: i feel like a broken record.

For all I know it only works on LFS. I've tried to limit the range with GTL and the wheel started to behave very wierd. I haven't looked into it and just set it to 900. Am I the only one with this problem?

Forget it. It work now. Don't know what happened last time I checked but prolly a callibration problem :scratchch

AndroidXP
20th December 2005, 18:33
ok i went to best buy and took a look at the logitch DFP and saw that it was infact for a ps2 and it came with no drivers or a cd for the PC so i got spooked and bought the MOMO. 1st impressions it gets an A+ but i heard a few rumors about it.. that it has a bug with the pedals and i might need to send it to the company for repairs, and also that the bearings are plastic..plastic wears :scratchch and another thing it says it turns 250 degrees thats approching a full turn but my wheel only turns about id say 130 degrees......:doh:
You should've gotten the DFP. The drivers have to be downloaded from the web AFAIK.

The 250 degrees is total rotation. So you can rotate it 125 degrees to the left and the same amount to the right (viewed from center). The DFPs 900° mean you can move the wheel 450° in either direction from the center, which is one full and a quarter rotation, so two and a half in total.

Gabkicks
20th December 2005, 18:36
lol u noobs.:pillepall i'm not even gonna look at this thread anymore... its killing off what few braincells i have left. U didnt by the dfp?:chairs:

it works on every freaking game u noobs. omg i cant believe how little some of you guys know. its like u dont bother taking the next few steps in the thinking process.

AndroidXP
20th December 2005, 18:47
:confused:

Drugs are bad, mmkay? :drugs:

coolrace05
20th December 2005, 18:55
oh no what did i do? i got it from best buy and will be taking it back in say about an hour or so and will exchange it for a DFP yea i didnt know it was 125 in one direction, i was sooo upset man, and you got me i am a noob:nod: so where can i get that download...

Ramses
20th December 2005, 19:46
oh no what did i do? i got it from best buy and will be taking it back in say about an hour or so and will exchange it for a DFP yea i didnt know it was 125 in one direction, i was sooo upset man, and you got me i am a noob:nod: so where can i get that download...

Go here (http://www.wingmanteam.com/)

Ramses
20th December 2005, 20:20
ok i went to best buy and took a look at the logitch DFP and saw that it was infact for a ps2 and it came with no drivers or a cd for the PC so i got spooked and bought the MOMO. 1st impressions it gets an A+ but i heard a few rumors about it.. that it has a bug with the pedals and i might need to send it to the company for repairs, and also that the bearings are plastic..plastic wears :scratchch and another thing it says it turns 250 degrees thats approching a full turn but my wheel only turns about id say 130 degrees......

Keep in mind there is a difference between the MOMO and the MOMO Racing. The latter has plastic bearings.

The MOMO was a pritty high quality wheel with steel bearings.

coolrace05
20th December 2005, 20:24
i got the logitech drving force pro and love it!!!!! it turns 2 full turn each way! as soon as i pluged in the USB wire it turned by itself 900 degrees (show off) and it locked it self at 200 degress hopefully it doesnt stay locked, but big problem the download file from the website brings up a blank page, you know the this page cannot be displayed page:shrug: is there anywhere else?

Ramses
20th December 2005, 20:30
i got the logitech drving force pro and love it!!!!! it turns 2 full turn each way! as soon as i pluged in the USB wire it turned by itself 900 degrees (show off) and it locked it self at 200 degress hopefully it doesnt stay locked, but big problem the download file from the website brings up a blank page, you know the this page cannot be displayed page:shrug: is there anywhere else?
My bad :)

go here (http://www.wingmanteam.com/latest_software/latest_soft_xp.htm)

That is when you use XP

coolrace05
20th December 2005, 20:36
yea im running windows xp

coolrace05
20th December 2005, 20:38
thanx much all now ive got one of the best wheels around:thumb: see you at the races.

and what i feared has happed the wheel seemed to have locked itself to 200 degrees. how do i put it at 900

Tinytacohead
20th December 2005, 21:04
Anybody have any input on my thread over here?

http://www.lfsforum.net/showthread.php?t=3826

Gabkicks
20th December 2005, 21:22
http://www.wingmanteam.com/latest_software/latest_soft_main.htm

read the manual for ur dfp :P its select+r3+right paddle. other button combo's are in the manual

Stealthy04
20th December 2005, 22:50
i have a question, my game is set to do full 900 rotation (i think) but in game it only does 180.

how do i make my wheel do say 540 degrees and it actually does that in game?

Tinytacohead
20th December 2005, 22:52
read the manual for ur dfp :P its select+r3+right paddle. other button combo's are in the manual

I don't have a DFP yet, but I believe your answer is right there.. ;)

Gabkicks
20th December 2005, 22:55
:insane: after owning the wheel for almost a year, i think i'd be sure


any questions u guys have about the dfp have already been answered. just use the search button. Seriously its there i promise!!>

mrodgers
21st December 2005, 02:44
any questions u guys have about the dfp have already been answered. just use the search button. Seriously its there i promise!!>
Doesn't anyone read an entire post? You really can't tell it is only his ( ^ Gabkicks ^ ) signature, but follow the link!!

Stealthy04
21st December 2005, 12:11
why do the pair of you have to be such arses?

i asked a question as i couldnt find it my self, if you dont like people asking questions, even if they have already been answered then forums are not the place for you!

Stealthy04
21st December 2005, 12:17
like my previous post, i have my dfp set to full rotation either side, but wish to have LFS show that; as currently its only using 180.

i have changed the setting in game for it to use the rotation i wish to have, but its still on 180?

i hardly mess around with my wheel and noticed this thread and thought id give it a go.

any CONSTRUCTIVE comments appreciated

Ramses
21st December 2005, 16:14
like my previous post, i have my dfp set to full rotation either side, but wish to have LFS show that; as currently its only using 180.

i have changed the setting in game for it to use the rotation i wish to have, but its still on 180?

i hardly mess around with my wheel and noticed this thread and thought id give it a go.

any CONSTRUCTIVE comments appreciated

Did you make a profile for LFS with the Wingman Profiler?

Stealthy04
21st December 2005, 16:21
yeah ive got profiles for all my games. i tried playing around earlier, but whats happening now is the wheel is twitching between two points when in game, and im not sure why:shrug:

ill have to keep playing around i suppose...

Ramses
21st December 2005, 17:27
yeah ive got profiles for all my games. i tried playing around earlier, but whats happening now is the wheel is twitching between two points when in game, and im not sure why:shrug:

ill have to keep playing around i suppose...

Sounds like an issue with callibration lock. I would start from scratch:

Check wether your profile is ok and set to the proper amount of rotation
Also check wether 'use special steering wheel settings' is checked.
Start up LFS and check if 'wheel turn' is set to the same number as in 'use special steering wheel settings'.
Remove callibration lock and recallibrate the wheel.
Reapply callibration lock and pray to whatever god you believe in.

Usually when this stuff happens to me I have not followed the whole procedure. Then it's easy to overlook something obvious (see my GTL FU one page back :shy:).

When this doesn't help I'm out of options for now...

Stealthy04
21st December 2005, 17:50
Thank you, its working good now. it was infact the calibration, i re did it and put the calibration lock on and its working fine.

ill have to search around for some suggested force feedback settings.

i dont ussually mess around with wheel seetings, the reason being is for the problems that can happen like i just had! :tilt:

Ramses
21st December 2005, 18:08
Thank you, its working good now. it was infact the calibration, i re did it and put the calibration lock on and its working fine.

ill have to search around for some suggested force feedback settings.

i dont ussually mess around with wheel seetings, the reason being is for the problems that can happen like i just had! :tilt:

There are lots of threads about FF setings for the DFP here in the Forums.

But good to know you've got it settled. :thumb:

mrodgers
22nd December 2005, 02:27
[quote=Stealthy04]why do the pair of you have to be such arses?
quote]

Sorry bud, but just searching for "900 rotation" gave me 24 threads with it mentioned (http://www.lfsforum.net/search.php?searchid=85654). The last thread is even titled "Enabling 900 degree mode on a DFP?" No harm done, I just really wanted people to follow Gabkicks link because it is hillarious and oh, so true.

But of course, if you just search for DFP, you get a list of 187 threads where it is a bit more difficult to sort through. Glad you got it figured out and no hard feelings, eh :Handshake.

cgrassham
1st January 2006, 00:23
The MOMO has a great feel and a nice chunky gear shifter, I used to have a Formula Force, which didn't have as nice a feel and felt cheaper (plus it broke) so the extra money spent is worth it!