View Full Version : Increase the steering maximum lock angle
xagna
7th December 2005, 11:44
In LFS, if I remember correctly, it used to be more than 40 degrees. In LFS2, it is at 36 degrees. I would like to see this back to 40+ degrees.
If you ask me why I want this, don't hate me for saying that I drift. I know some people knows how to do show drift with 36 degree on their steering wheels but I don't. So I really would like to see 40+ degrees maximum steering lock angle back...
Forbin
7th December 2005, 13:31
More than 36 degrees steering lock is unrealistic. Deal with it.
axus
7th December 2005, 13:44
As I said in another thread started by you on the same topic:
"The steering lock was decreased for S2 because real life cars don't have enough space for the wheels to rotate more than 36degrees. If you can proove that some real life cars <simmilar to LFS cars - not vans, taxi's etc> have an angle greater than 36 degrees for maximum steering lock, then Scawen may be willing to change it. I don't see why you cannot drift with that steering lock. I have done some spectacular drifts with it on a 900deg rotation wheel, despite being a racer most of the time."
tristancliffe
7th December 2005, 13:58
It won't happen no matter how many threads you start.
xagna
7th December 2005, 14:35
If Scanwen's definition of "real life" car excludes stock cars fitted with after market tie rod ends, then let him keep the max steering angle this way. But there are plenty of real life cars with more than 40 deg steering angle. Rhys Millen in Formula D has around 60 deg. on the GTO. Also Mazda FC3S has some after market products that allows more than 50 deg. Nissan 240sx has 39-43 deg on its inside wheel and 33 deg on its outside wheel on stock setting. This can increase to 45 deg if after market tie rod ends are put on.
Forbin
7th December 2005, 15:15
:feedtroll
xagna
7th December 2005, 15:28
:pillepall
Please do not feed Forbin.
Bob Smith
7th December 2005, 16:13
So you're saying to get more than 36 degrees of lock you need either aftermarket mods or a special drift orientated car? Well I'm sorry but I don't see either of those in LFS, so it makes sense that we have sensible steering locks.
I don't see what the issue is anyway, surely if you want to drift having less steering lock makes it more of a challenge and therefore more rewarding? OK so you can't do such huge angle slides to impress people, but please be honest, who's watching?
tristancliffe
7th December 2005, 17:00
The good drifters aren't having any problems. Maybe you aren't quite in that category yet?
sinbad
7th December 2005, 17:53
So you're saying to get more than 36 degrees of lock you need either aftermarket mods or a special drift orientated car? Well I'm sorry but I don't see either of those in LFS, so it makes sense that we have sensible steering locks.
No aftermarket mods?
Which road cars are you buying? :)
Not sure how many factory fwd coupes allow the adjustability you can find on the FXO-turbo.
He has a case. I think steering lock is something that should be kept within common limits, but it's not a stupid request when you look at what else you can change on the "road cars".
M.Mos
7th December 2005, 18:27
He has a case. I think steering lock is something that should be kept within common limits, but it's not a stupid request when you look at what else you can change on the "road cars". Ecactly, even for the UF1 you have a huge set of spings in different lenghts and stiffness , probably worth a million$$$ :D. And if the devs reduced steering lock for the sake of realism, theres no way some arcade setting like "max. brake force" could be in LFS , but it is :irked:
Hankstar
7th December 2005, 19:32
Since it's pretty much a drifter thing, it won't get much support at this forum. I don't dislike drifters or drifting (but I do prefer gripping - it's faster :tilt: and this is a race sim after all) but that's just a fact of life and of LFS. Most people here don't care about 4 degrees of steering lock and would rather see devs spend their time on improved physics (which would help drifters anyway), sounds, and other stuff that's more pertinent to racing.
I think it's testament to LFS's quality that people use it to drift - it means the devs are on the right track if you can take an LFS car and do RL stuff with it. But the focus will always be on racing, and starting threads asking for things to make drifting easier probably won't yield any results.
Nick_ll
8th December 2005, 02:26
In his last post he made a point. He said on a 240sx the inside wheel has 39-43° lock while the outside has 33°. This is known as ackerman (or parallel steering in LFS), right?
Ok so does anyone have an idea of what the steering lock on the inside wheel of, say, the XRT or XRG is when you put the lock at 33° and parallel steer at 0 (being 100% ackerman)?
xagna
8th December 2005, 08:41
Since it's pretty much a drifter thing, it won't get much support at this forum. I don't dislike drifters or drifting (but I do prefer gripping - it's faster :tilt: and this is a race sim after all) but that's just a fact of life and of LFS. Most people here don't care about 4 degrees of steering lock and would rather see devs spend their time on improved physics (which would help drifters anyway), sounds, and other stuff that's more pertinent to racing.
I think it's testament to LFS's quality that people use it to drift - it means the devs are on the right track if you can take an LFS car and do RL stuff with it. But the focus will always be on racing, and starting threads asking for things to make drifting easier probably won't yield any results.
I agree that LFS is a racing sim. But the way LFS allows users to tune the cars and simulate the consequent results was something never found on other sims. This allowed me to set XR GT non turbo exactly same as my car and practice drifting for upcoming drifting events. I appreciate the potential of LFS as a real life supplement.
Shotglass
8th December 2005, 10:39
he has got a point though ... lfs already has options to tweak the setup in increments which are too fine compared to real life so why not have another option you can tweak in real life ? (im all for not being able to change scrub radii and all the other stuff you could change back in 0.3 though)
ATHome
8th December 2005, 10:48
Ecactly, even for the UF1 you have a huge set of spings in different lenghts and stiffness , probably worth a million$$$ :D. And if the devs reduced steering lock for the sake of realism, theres no way some arcade setting like "max. brake force" could be in LFS , but it is :irked:
I would vote for springs in 5 N steps, e.g. 20, 25, 30,... you get the point and I would vote for let's say 10 clicks for rebound an bump. Just to make setups a bit easier and for the sake of realism
mrodgers
8th December 2005, 11:28
We have way too much adjustability in the road cars for realism. Race cars are ok, but the road cars you really should only have the option of soft, medium, and hard springs with heights changing with the spring setting, not separately adjustable. Same with the shocks. And gear ratios? when was the last time you were able to order a set of gears for your vehicle when you wanted to change from 4.100 to 4.101? The resolution of the ratios are too much, I've never felt the need to change my ratio by 0.001 resolution even in the race bred cars.
As for those wanting options for drifting because it would be available in the real world, this isn't a DRIFTING simulator, it is a RACING simulator. I'm not knocking drifting, you like it, that's fine. I don't really care for it, but it is not RACING! Sure it's a competition, but like I said, this is a racing simulator.
(Sorry above to the drifter's, I don't mean to knock you. You guys love it, so more power to you if our opinions differ :thumbsup: . )
avih
8th December 2005, 12:44
As much as i'm not into drifting myself, I can see the drifters' fraustration. The sim CAN do that, there are real cars which CAN (so it seems) to be modded to have greater lock, it will definately not harm "grippers" as we never get to situations where it's needed (as long as driving properly) and only for the sake of realism it's prevented from drifters.
IMHO, it should be enabled even if just to allow another segment to have their fun, while not harming anyone else. Tyre wear is a bit more of an issue since there are no normal tyres that can stand many drifting laps. Personally I would have left an option to disable tyre wear/damage/etc.
Please don't consider this a troll, just my oppinion. As long as more people can have fun with LFS, and normal-racers/hardcore-sim aren't affected in a negative way, and it doesn't take much time to implement (my assumption is that it's not hard), I'm for it.
peace,
avih
- edited typo.
Honey
8th December 2005, 16:39
As much as i'm not into drifting myself, I can see the drifters' fraustration. The sim CAN do that, there are real cars which CAN (so it seems) to be modded to have greater lock, it will definately not harm "grippers" as we never get to situations where it's needed (as long as driving properly) and only for the sake of realism it's prevented from drifters.
IMHO, it should be enabled even if just to allow another segment to have their fun, while not harming anyone else. Tyre wear is a bit more of an issue since there are no normal tyres that can stand many drifting laps. Personally I would have left an option to disable tyre wear/damage/etc.
Please don't consider this a troll, just my oppinion. As long as more people can have fun with LFS, and normal-racers/hardcore-sim aren't affected in a negative way, and it doesn't take much time to implement (my assumption is that it's not hard), I'm for it.
peace,
avih
- edited typo.
i agree :)
mrodgers
8th December 2005, 16:58
In my above post, I didn't mean to sound like I was dissin the drifters. What I kind of meant is that this thing is Scawen's baby and he started it by wanting to build a realistic racing simulator. From what I understand is that it has just gone way further than ever expected and now is loved by us all :thumb: . So basically, the focus was intended to be strickly racing and other different types of motorsports wasn't intended to be played with it. If Scawen would add options for others who like to use LFS differently than just plain ole racing, then that's great. The more people in the community the better.
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