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View Full Version : TEST Patch X38 / X39 - AI / South City / Formula BMW


Scawen
20th December 2007, 21:56
WARNING : THIS IS A TEST

Hello Racers.

Here is a new incompatible test patch X38 (and auto update to X39).

It contains the Formula BMW, track updates, improved AI and physics. All changes are listed below.

NOTE : YOU DO NOT NEED THIS IF YOU ALREADY HAVE X30 OR LATER!
IN THAT CASE SIMPLY USE THE AUTOUPDATER (Click on List of Hosts)

Changes in X39 :

Included Lithuanian translation
FIX : Buffer overflow issue in SPR and MPR files

Changes from X10 to X38 :

Content :

New demo car : Formula BMW FB02
Removed XR GT Turbo car from demo
Chicane route added to South City

AI :

AI can now drive faster and can deal with changing car
AI can drive out of pit garage for qualify or practice
Can now make pit stops for fuel / damage / must pit rule
No longer stop and reset to repair their car (pit instead)
Save and load functions for start grid in single player

Physics :

Engine moment of inertia increased in all cars
Handbrake is now applied at the start in hotlap mode
Gear change auto throttle cut and blip options removed
Manual clutch is now fully manual and engines can stall
Improved simulation of sequential and h-pattern gearboxes
Live anti roll and brake balance only allowed on race cars
Redline rpm and rev limiter rpm point reduced in all cars
RB4 - reduced mass by 18 kg / FXO - reduced tyre width
FXO GTR - reduced mass by 20 kg to improve GTR balance
GTR class also balanced by engine / gearboxes changes
Racing tyres generate more heat and wear more quickly
Clutch overheating system and display in F9 / F10
FIX : Error in position of wind resistance centre

South City :

Many graphical updates and new configuration added
Kerb construction modified making wall collisions safer
JPG textures now used for adverts (data\pic\SO_ADSx.jpg)

Blackwood :

Modified chicane and section after main straight
Slightly narrower track and various graphical updates
JPG textures now used for adverts (data\pic\BL_ADSx.jpg)

Fern Bay :

Tyre stacks to stop cutting Rallycross Green Turn 1
Fixes / pit lane cameras / removed large bridge adverts
JPG textures now used for adverts (data\pic\FE_ADSx.jpg)

Views :

Adjustable cockpit view position for each car
Left / right one button look functions now 45 degrees
Left + right two button look functions now 90 degrees
One button look is now adjustable from 30 to 90 degrees
Look behind button in road cars - look back from centre
Look behind button in racing cars - show virtual mirror
FIX : Forced cockpit view now only affects your own car
FIX : Skid marks and rubber are now visible through screen

Multiplayer :

Maximum size of config file (setup.cfg) doubled to 4 KB
Command /spec X can be used by guests to remove AI drivers
Time between reset and race start increased by six seconds
Added "cruise" option and filter (allows wrong way driving)
FIX : Remote clutch was pressed while shift paddle was held
FIX : Lap timers did not work after /pitlane X or /pit_all
FIX : Vulnerabilities that allowed a server to be crashed

Interface :

Damage repair is now a selectable option
Pit stop damage repair takes twice as long
Engines are no longer repaired in pit stops
Pit stop still continues after car is nudged
Added some missing commands to the /help text
Updated LFS icon in LFS.exe - thanks to ORION
LFS icon appears at top left of an LFS window
Can now drive up to 1 km/h over the speed limit
Redline display on tacho now has maximum accuracy
Press 4 key to see a racing line for any viewed car
Show racing line is disallowed in hotlapping and FCV
Can Reset and Must Pit added as single player options
New command /entry - makes LFS return to entry screen
Fuel per lap estimate now shown in pits - info section
Added Bridgestone and Avon tyre manufacturers in setups
Speedo (both types) improved text size and aspect ratio
Dashboard fuel displays now shown as % instead of litres
Setup and colour config files now use three letter prefix
Autocross layouts can now be selected in the track screen
Removed digital speedo option - now depends on type of car
Pit Stop fuel is now the fuel amount to be added at pit stop
Best lap time is now shown at top right during a normal race
Downforce distribution now shown in pits - downforce section
Tips page updated to include a new tip and remove an old one
FIX : Virtual dash appeared when viewing a remote undrawn car
FIX : All pressed keys are now released when LFS loses focus
FIX : CTRL + SHIFT tried to show user names in single player
FIX : Sound and controller issues when changing screen mode
FIX : Codepage of rename and delete buttons in save dialog
FIX : Comma could not be used to enter interface scale
FIX : MPR with licensed track causeD LFS demo to crash
FIX : Recalibrate axes button set all axes to "X axis"

Auto update system :

Auto updater checks to see if patch is already downloaded
LFS switches to window on entry if it does not have focus
Patch files are not deleted until user answers "Restart?"
FIX : InSim bind error on restart after auto update

Sound :

Included new default sounds for BF1 / FZ5 / FZR / FOX
Sound is now switched off while changing screen resolution

Training :

Included new full pack of lessons - thanks to GP4Flo
Racing line is drawn on ground in Test Drive lessons
No penalty for hitting objects in Test Drive lessons
Pressing ESC in test drive lessons results in a pass
Can now hit objects / cones after completing a lesson
Message is shown on screen if you hit a car overtaking
Enter key can now be used to press any green button
Removed countdown and info text at start of lesson

InSim :

FIX : Zero degrees FOV in CPP could cause LFS to crash
FIX : InSim - CCI_FIRST / CCI_LAST not set if player in pits

Changes from X to X10 :

Interface :

Available start grid size now shown in game setup screen
Results table now shows user names if you press CTRL+SHIFT
Improved positioning of 3d menu objects (drivers and cars)
Display positioning support in Options->Display->Interface
Added buttons to reset position and size of moved interface
Analogue steer smooth max raised to 0.95 (to help gamepads)
Faster downloading system for auto update and offline skins
FIX : Autocross timing info turned orange after any results
FIX : ALT+F4 and /exit command now exit from meeting room

Graphics :

Minor optimisation in 2d display system
Optimised wide screen effect by using a viewport
Optimised mirror draw by using a narrow viewport
Removed missing lines of 2d elements at screen edges
Graphics option : 32 bit sky (32 bit is now default)
Improved texture purging code (avoiding possible crash)
FIX : Shift light was invisible in single player replays
FIX : GetPlateHandle message could come up on a busy host

Multiplayer :

Added new multiplayer option : force cockpit view
Removed full hosts filter from List of Games screen
Moved cones and physics objects are restored more quickly
Added handicaps / start position / user name to MPR header
Show time and date of MPR by holding CTRL+SHIFT during replay
FIX : It was possible for any guest to cause a host to crash
FIX : A player is connecting stayed on after MPR finished
FIX : Command /end did not work if no players in race
FIX : Wrong way autokick did not work

InSim / Programmers :

Username is now saved in SP Replays
Driver model byte added to IS_NPL packet
Minimum MCI / NLP time interval reduced to 50 ms
New packet IS_AXO sent when an autocross object is hit
New packets IS_AXI and IS_AXC report layout information
FIX : Guests could not see ALWAYS_ON buttons in all screens
FIX : Guests sent corrupted data in a long IS_BTT packet
FIX : Dedicated host could not fill in split nodes info
FIX : Dedicated host did not report race positions

DOWNLOAD :

PATCH X38 (Version X must already be installed) :
Save into your LFS folder then run the patch install
www.liveforspeed.net/file_lfs.php?name=LFS_PATCH_X_TO_X38.exe (64 MB)

DEDICATED HOST (for hosting only) :
Standalone hosting program - not a patch
www.liveforspeed.net/file_lfs.php?name=LFS_S2_DEDI_X39.zip

Danielw597
20th December 2007, 21:59
Hmm. Thaanks ;) Good job duude ;)

mcgas001
20th December 2007, 22:02
Thanks :thumbsup:

Sorry to spoil a fresh thread :x but did you see that "bug(?)" in the VTC on the other thread?

Doorman
20th December 2007, 22:45
Removed digital speedo option - now depends on type of car

Several, indeed most of us on the server tonight, were dismayed at the digital speedo on the UFR. This was followed by 'OMGs' and...well general unhappiness. To slap digital displays on everything from UFR upwards is a damned shame! At least put the option back...please. Right throughout the whole range of cars if necessary. That'll keep everyone happy and won't detract from the sim one iota.
Cheers.
Other than that, top work.:thumb:

Scawen
20th December 2007, 22:49
Thanks :thumbsup:

Sorry to spoil a fresh thread :x but did you see that "bug(?)" in the VTC on the other thread?Yes but I can't explain that, VTC is very simple. Only thing is, it sends a multiplyer packet. If there is lag, the result of the vote could actually take place before the result of the cancel vote arrives.

Scawen
20th December 2007, 22:51
At least put the option back...please. Right throughout the whole range of cars if necessary. That'll keep everyone happy and won't detract from the sim one iota.Eventually all GTR cars will have proper GTR dashboards. For now it's just digital. It's not a possible time to change that now, it's already been thought through and tested for weeks. The translation line has been removed and the selection code has been deleted.

jonny__27
20th December 2007, 22:58
very nice. i will download it and see if works properly on my lfs.

"Removed XR GT Turbo car from demo" :(

jayhawk
20th December 2007, 22:59
I want to be one of the first to thank you for your efforts; for listening to both the good and the bad reviews, and not pulling out your hair from the "anoraks".

Now for the love of all things holy, please release patch Y on Friday, turn off the computer for four days, and enjoy the holidays with your family and friends.

You deserve it.

Cue-Ball
20th December 2007, 23:01
Judging from this post, it looks like X38 is a release candidate for Patch Y? :)

I think most of the bugs have been squashed. There is still some AI funkiness, but it all appears to be stuff that you know about, and things that will need addressed later. Now, if we could only convince you guys to give us the already finished new car interiors... :nod:

Doorman
20th December 2007, 23:01
Eventually all GTR cars will have proper GTR dashboards. For now it's just digital. It's not a possible time to change that now, it's already been thought through and tested for weeks. The translation line has been removed and the selection code has been deleted.

Shame. This is the first thing you've done that I've been disappointed with.
Do the rocket shoppers count as GTR? I hope to hell not! :scratchch

RacerAsh3
20th December 2007, 23:01
Good work Scawen. Cant wait til the real thing.

I take it most bugs have been found? Correct me if im wrong :P

ajp71
20th December 2007, 23:25
Eventually all GTR cars will have proper GTR dashboards. For now it's just digital. It's not a possible time to change that now, it's already been thought through and tested for weeks. The translation line has been removed and the selection code has been deleted.

Whilst generally I like the concept of putting the racing cars on realistic dashes couldn't a conventional old fashioned racing cockpit be considered for the UFR? I very much doubt many Minis race with digital dashes and it would be nice to keep the feel of an older car. It'd be nice to see a big easy read separate analog rev counter and a realistic number of analog gauges to accompany it (ie. virtually none) in at least one car.

shiny_red_cobra
20th December 2007, 23:47
Scawen will you add a clutch temp packet to outgauge?

STROBE
21st December 2007, 00:55
Now for the love of all things holy, please release patch Y on Friday, turn off the computer for four days, and enjoy the holidays with your family and friends.

You deserve it.
I think he said he was looking forward to a month off after several months of solid coding to do patch Y, not four days. ;)

And it's well deserved imho as Patch Y is shaping up to be pretty damn great. :nod:

Whilst generally I like the concept of putting the racing cars on realistic dashes couldn't a conventional old fashioned racing cockpit be considered for the UFR? I very much doubt many Minis race with digital dashes and it would be nice to keep the feel of an older car.
I tend to agree. UFR would look a bit odd with a high-tech digital dash and telemetry-style functions like the big GTRs should have. When I think UFR, I think a stripped out interior with just the necessary analogue gauges either retrofitted to where the binnacle would be (on top of the steering column), or attached to the bulkhead around/above the gear lever area. Dunno why, it's just a vision. :)

(EDIT) Now X39 is out, seems like I'm not the only one working at 1am. :rolleyes: :D

xt
21st December 2007, 01:10
Thanks for the update :)

SamH
21st December 2007, 01:17
PLEASE PLEASE, fix the laptop in the air bug in the pits :) first garage on blackwood normal layout.

Thanks for the update :)
Use another garage.. that one's obviously haunted ;)

I'm scared to mention this at this late stage, but is it possible for debug to include the names of people being removed from a grid at the race end screen, and also who removed them? I'll go hide now.. [edit] I mean dedi server debug. I'm hiding, you can't find me!

chanoman315
21st December 2007, 01:34
Hey Scawen , does that FIX in MPR and SPR files of buffer overflow .. is the fix for the oos error in ai replays?


I was playing with the Ai, making them crash, when i saw the replay (it was fun) i get oos error before the action starts (the good crashes) and it stays there, im running X38

Replay is attached if you follow the quote

JTbo
21st December 2007, 02:05
Hey Scawen , does that FIX in MPR and SPR files of buffer overflow .. is the fix for the oos error in ai replays?


He says:
FIX : Buffer overflow issue in SPR and MPR files

I would say that is fix for overflow issue :)

MaxHeadroom
21st December 2007, 02:16
Look behind button in racing cars - show virtual mirrorOh, dear God, why?! :(

Let us have the ability to view back in normal way in custom view at least, that doesnt hurt anyone (since force cockpit view exist - keep the forced reality there). Then everyone is happy!

chanoman315
21st December 2007, 03:03
I would say that is fix for overflow issue :)
i dont know what is overflow... well literary yes, but not in programming issues like in lfs... so i dont know

shiny_red_cobra
21st December 2007, 03:05
Oh, dear God, why?! :(

Let us have the ability to view back in normal way in custom view at least, that doesnt hurt anyone (since force cockpit view exist - keep the forced reality there). Then everyone is happy!

Well, when you drive in real life, do you ever turn your head 180 degrees around to see behind you? Of course not, you look in the mirror! Except when you're driving backwards, obviously. Maybe Scawen can make it so that you can actually look behind you when the car is in Reverse. :scratchch

JasonJ
21st December 2007, 03:27
Well, when you drive in real life, do you ever turn your head 180 degrees around to see behind you? Of course not, you look in the mirror! Except when you're driving backwards, obviously. Maybe Scawen can make it so that you can actually look behind you when the car is in Reverse. :scratchchSorry I have big respect for you Shiny_R_C, but you're just saying stuff randomly, cause you can still look back in road cars still? Right? :(
Is there a spin off thread on this subject cause FCV viewing limits might work.

Otherwise really huge effort on Patch Y, lots of fixes/improvements, and the game seems more visually improved somehow, I can't put my finger on it however, it "looks" more real. +Change log is missing :
FIX : XRG / XRT / XRR showed sky at bottom of side mirrors :D

lEl E Talon
21st December 2007, 04:07
EDIT: wrong section

trackah123
21st December 2007, 04:58
Woa the updates go so fast, be careful Scawen you dont wanna end up at Version X99 :D

ninja469
21st December 2007, 05:05
Hi Scawen, the AI still have a problem pitting sometimes.
On KY2R with 4 AI, they still miss their pit entry when they get bumped. They are a lot better overall, it's just they don't use another pitbox if they miss their own.

Normally they run out of gas just after the pits, but if i start a 10 lap race, then drop the laps to 4 after they start.
They have enough gas to do more laps after race ends. If they miss the pit they just keep doing laps, and never try to pit on the next lap.

So maybe use more gas in AI's cars so they can complete at least 2 more laps, and make them pit every lap after a race if they missed their pit.

Keep up the good work:thumb:

shiny_red_cobra
21st December 2007, 05:06
Sorry I have big respect for you Shiny_R_C, but you're just saying stuff randomly, cause you can still look back in road cars still? Right? :(
Is there a spin off thread on this subject cause FCV viewing limits might work.

But we're talking about the race cars here not the road cars. Because it's only the race cars that have the mirror now instead of the rear view.

And the XR mirror fix is in the changelog, I saw it in there when it was fixed a couple days ago.

JasonJ
21st December 2007, 05:27
Well soz on that, Shiny_R_C. Lemme just say FCV :x

Merrry Y-Mas everyone. :razz:

edit: the mirror fix isn't in the latest change log x10-x39. You saw it in the old change log on the other thread. I copied this : FIX : XRG / XRT / XRR showed sky at bottom of side mirrors from the old thread and just mentioned its not in this thread. Minor worries. Just thought it should be mentioned since he worked hard to fix it.

HOTKEYS
21st December 2007, 07:49
On SO Sprint 2 the AI's driving the XF GTI or the XF GTR all crash in the second last corner. No problems with the other cars though.

Stig

alxf1
21st December 2007, 08:08
this hotlap gives an error
http://teaminferno.webgalaxy.hu/squassell/spr/bash0r_SO6_FBM_10568.spr

any incompatibility between X30 and X39? I've seen that error on X37(or so) too.

Juls
21st December 2007, 08:34
I do not know if you read what happens with the fps, it was in the other thread.

When I run LFS in windowed mode (window covering the entire screen) I get the same 30% fps increase every time. In solo, or multiplayer mode,with large or small grid. It works all the time.

When I run LFS full screen with nvidia control panel running (showing a directx nvidia logo turning) I get 30% fps increase.
Very unusual behavior.

mcgas001
21st December 2007, 08:38
Yes but I can't explain that, VTC is very simple. Only thing is, it sends a multiplyer packet. If there is lag, the result of the vote could actually take place before the result of the cancel vote arrives.

Ok no problem :)

sil3ntwar
21st December 2007, 08:43
On SO Sprint 2 the AI's driving the XF GTI or the XF GTR all crash in the second last corner. No problems with the other cars though.

StigUFR also crashes there and the bigger GTR cars slide into the wall on the exit pretty hard.

nesrulz
21st December 2007, 09:05
Alt + F4 bug (http://www.lfsforum.net/showthread.php?p=600512#post600512)...:shrug::shy:

MaxHeadroom
21st December 2007, 10:04
Well, when you drive in real life, do you ever turn your head 180 degrees around to see behind you? Of course not, you look in the mirror! Except when you're driving backwards, obviously. Maybe Scawen can make it so that you can actually look behind you when the car is in Reverse. :scratchch

Comparing to realism to this point is always going to be akward. Examples: In race cars (or actually any cars) in real life you cant see something similiar to custom view, chase view or tv view, at least not while its happening. We would be able to view better than what our monitors gives us, have better audio, better physics when you go into a barrier, crashes would be more realistic (no shafts can brake), no virtual mirrors or virtual gauges would be possible ofc, etc, etc, etc. And etc.

If forced realism is the point behind not being able to look back in race cars then the all views except incar should taken away aswell. Im just asking for it in custom view, then servers can use forced cockpit view if they want forced realism instead of racing.

Scawen, Dont take me wrong about me and this game, we're lovers. I really appreciate it and the time and effort you dedicate on this while i hope it continues without you overworking yourself. But this really should be changed! :(

Edit: typos generated by phonecall

TheBandit_92
21st December 2007, 10:10
I want you to know that we really appreciate the amount of work you and all the other devs have put in over the last months. :)

When the magical "Y" is revealed - just lay back, relax and have a great Christmas. :xmastree:

Best Regards from Norway :thumbsup:

Scawen
21st December 2007, 10:41
Hey Scawen , does that FIX in MPR and SPR files of buffer overflow .. is the fix for the oos error in ai replays?No, this was a buffer overflow which meant that LFS could crash when reading a corrupted file or even that a malicious programmer could possibly make your LFS run some code they inserted into an MPR or SPR file, and somehow convinced you to watch their "replay". It's safe now due to ensuring that it is impossible to overflow the buffer.

this hotlap gives an error
http://teaminferno.webgalaxy.hu/squassell/spr/bash0r_SO6_FBM_10568.spr

any incompatibility between X30 and X39? I've seen that error on X37(or so) too.X30 to X39 is definitely not compatible due to physics changes.

I hope there are no OOS issues in X39 watching an X39 replay (hotlap or single player). If there are please tell me quickly, I need to know how to reproduce them and fix them before Y.

aroX123
21st December 2007, 10:50
Thank's scawen,
This game is the best!
I play it all the time:D
U Have done a GREAT job!
Merry Xmas!!!:thumb:

eddie_brunette
21st December 2007, 10:54
No, this was a buffer overflow which meant that LFS could crash when reading a corrupted file or even that a malicious programmer could possibly make your LFS run some code they inserted into an MPR or SPR file, and somehow convinced you to watch their "replay". It's safe now due to ensuring that it is impossible to overflow the buffer.

X30 to X39 is definitely not compatible due to physics changes.

I hope there are no OOS issues in X39 watching an X39 replay (hotlap or single player). If there are please tell me quickly, I need to know how to reproduce them and fix them before Y.



Hi Scawen
after reading all the posts of patching and all the changes one thing bothers me. my licence was bought on 13 Aug 2007 and that was the time I dowloaded the game. ive never updated it again(online or patch) but downloaded this new one today(X39), will me game still work if i run the patch.

Tx for a wonderful simulator and enjoy the festive break

edd

AndroidXP
21st December 2007, 10:57
Hi Scawen
after reading all the posts of patching and all the changes one thing bothers me. my licence was bought on 13 Aug 2007 and that was the time I dowloaded the game. ive never updated it again(online or patch) but downloaded this new one today(X39), will me game still work if i run the patch.

Tx for a wonderful simulator and enjoy the festive break

edd
You might have to unlock again, but of course it will still work. Why shouldn't it?

However, I'd simply wait for patch Y to be released (which is before Christmas, so at latest this Sunday). No need to install a test patch if the official one is right around the corner :thumb:

Scawen
21st December 2007, 11:01
Yes, if the version you had before was version X (or X10) then that is the version this patch was designed for.

Anyway, no need to worry at all because even if your installation was damaged somehow, there will always be a new full version to download at our site, which you can simply unlock again.

The only thing you ever have to worry about is forgetting your user name and password. :) Though we have password retrieval if your email address has not changed.

niall09
21st December 2007, 11:17
Has there been an official word on when Y will be released? I know it will be out this week, but will it be today or Sunday :shy:

Thanks and Merry Christmas Scawen (Make sure Geraldine cooks a lovely Turkey ;) , and make sure Leo gets S3 for Xmas :razz: )

aroX123
21st December 2007, 11:21
Has there been an official word on when Y will be released? I know it will be out this week, but will it be today or Sunday :shy:

Thanks and Merry Christmas Scawen (Make sure Geraldine cooks a lovely Turkey ;) , and make sure Leo gets S3 for Xmas :razz: )
55% sunday
30% tomorrow
15% today:thumb: LoL:D

eddie_brunette
21st December 2007, 11:25
Thanx Scawen and AndroidXP.

Im just so used to il2 sim, updating each patch before the other :), but i'll wait for "Y" to be released. I.m just happy to try my endurance race where the ai actually can finish a race :thumb::thumb::thumb:

Tx again

edd

mrminor28
21st December 2007, 13:03
ty for nice changes ;]

greg_slideways
21st December 2007, 13:41
Love the work done!! SO much progress I cant get over how much better it has gotten from when i started on x HAHA

El_TaxMaN
21st December 2007, 14:20
Scawen, can you add this option for estimated laps?

ACCAkut
21st December 2007, 14:26
I do not know if you read what happens with the fps, it was in the other thread.

When I run LFS in windowed mode (window covering the entire screen) I get the same 30% fps increase every time. In solo, or multiplayer mode,with large or small grid. It works all the time.

When I run LFS full screen with nvidia control panel running (showing a directx nvidia logo turning) I get 30% fps increase.
Very unusual behavior.

Think thats because Anti-aliasing and stuff is deactivated in windowed mode:scratchch

aroX123
21st December 2007, 14:32
Scawen, can you add this option for estimated laps?
Yeah scawen!
That's looks cool!
Plz Try!:thumb:

Raimyz666
21st December 2007, 14:55
Included Lithuanian translation

I Love That :nod: :thumb:

ussbeethoven
21st December 2007, 15:09
Will an update from X39/X40 to Y provided, too? Maybe a suggestion, but not needing to download 50MB+ again would be nice. :)

baSh0r
21st December 2007, 15:16
this hotlap gives an error
http://teaminferno.webgalaxy.hu/squassell/spr/bash0r_SO6_FBM_10568.spr

any incompatibility between X30 and X39? I've seen that error on X37(or so) too.

http://www.teaminferno.hu/squassell/hotlap.avi try this one. i will edit the link under my setup when we fixed a small php error on it. Thanks for the note.

shiny_red_cobra
21st December 2007, 15:28
Will a update from X39/X40 to Y provided, too? Maybe a suggestion, but not needing to download 50MB+ again would be nice. :)

It will probably be only on the autoupdater when the time comes.

Scawen
21st December 2007, 15:41
Yes there will be a tiny update X39 to Y on the auto updater. So test patch users won't need to download big files.

ussbeethoven
21st December 2007, 15:44
Sounds good, thanks. :)

miniminor63
21st December 2007, 15:44
I upgraded to X39 now, and I cant seem to get the program to run full screen now, it just opens in a window... May be a very daft problem though...

troy
21st December 2007, 15:47
I upgraded to X39 now, and I cant seem to get the program to run full screen now, it just opens in a window... May be a very daft problem though...

with every patch you install the option "window on connect" will be set to yes (that is where you connect to a server or watch the server list) most firewalls block an .exe when it is getting changed while patching it. just set it to "no" again and you've got fullscreen. if that doesn't work press shift + f4 and you should be in fullscreen again too.

Juls
21st December 2007, 15:52
Think thats because Anti-aliasing and stuff is deactivated in windowed mode:scratchch

Test was done without AA and without anisotropic filtering. And I get the same fps increase (around 30%) in full screen mode (as soon as I open nvidia control panel before running LFS), with whatever settings I use (AA, AF, small grid, large grid, AI or multiplayer race, different cars, different tracks).

Maybe someone with a nvidia card could try the same (I use 8600GT)? Open nvidia settings panel, choose the tabbed pane where it displays a 3D nvidia logo rotating (called "adjust image settings with preview"), and run LFS without closing the panel. Do you see a fps increase?

Maybe I should put this in another thread...Not a bug, rather a feature :) And maybe only on my computer.

pearcy_2k7
21st December 2007, 16:13
Damn im excited, didnt download any test patches as i thought it would ruin the suprise, were getting closer.

Hope its ready this weekend :D

shaun463
21st December 2007, 16:15
It's ready now!

TheBandit_92
21st December 2007, 16:19
Its HERE!!!!!!!!!!!!!

Bob Smith
21st December 2007, 16:23
No more point to spam the test patch thread then, is there? Merry Christmas all.