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Scawen
10th December 2007, 16:18
Please report any issues you find in the interface, single player and multiplayer systems in this thread.

Try to avoid duplicate bug reports.

mcintyrej
10th December 2007, 16:54
Found a bug.

When your in a server and click "Driver" at the top right, LFS.exe performs an illegal opperation.

burnsy1882
10th December 2007, 17:04
hate to be the bearer of bad news, but just had the patch crash on me. i just went into a server to just spectate, to watch, switched to a person, and was going to switch to an onboard camera. i got to the other onboard camera, the one after the cockpit one, and it showed only the wheels view. so i was going to go into the options menu by hitting Shift+O to set it up how i would have wanted, and that's when it crashed.

Problem signature:
Problem Event Name: APPCRASH
Application Name: LFS.exe
Application Version: 0.0.0.0
Application Timestamp: 475d507a
Fault Module Name: LFS.exe
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 475d507a
Exception Code: c0000005
Exception Offset: 001367e6
OS Version: 6.0.6000.2.0.0.768.3
Locale ID: 1033
Additional Information 1: 17e4
Additional Information 2: 21fac5ea679a1a1f46c06fc6f0b657c1
Additional Information 3: 9f96
Additional Information 4: 3106a7102b479abc2e14629e169de26c

Read our privacy statement:
http://go.microsoft.com/fwlink/?linkid=50163&clcid=0x0409


that's all i was given by Vista, so i hope it's enough to figure out what's wrong. i'm gonna go and try to replicate it again.

EDIT: yes, same exact problem, so it's replicatable.

EDIT 2: nvm, X30 will crash anytime you hit the Shift+O combo to get to the options menu.

NetDemon01
10th December 2007, 17:10
Well this test patch won't let me setup my mouse like usual. I can usually select the 'wheel/js' option and it'll detect my mouse as a controller. And it allows me to select the Mouse X axis for steering and Mouse Y axis for combined throttle/brake. So the 'wheel/js' option no longer detects the mouse? :( Is this a permanent thing? I know I'm in the major minority with this kind of mouse setup but that really hinders me.

falcon5
10th December 2007, 17:28
After patching to X30 I cannot use any axis in LFS. I tried it again with my X10 version - worked fine as usual. Downloaded X10 again - worked fine. Patched that fresh X10 to X30 - axis gone again.

LFS shows "3 controllers detected" in the upper right corner.

The following 3 controllers are connected:

Logitech G25
Logitech Wingman Gamepad
Joywarrior USB controller (VPP pedals)

franky500
10th December 2007, 17:31
After patching to X30 I cannot use any axis in LFS. I tried it again with my X10 version - worked fine as usual. Downloaded X10 again - worked fine. Patched that fresh X10 to X30 - axis gone again.

LFS shows "3 controllers detected" in the upper right corner.

The following 3 controllers are connected:

Logitech G25
Logitech Wingman Gamepad
Joywarrior USB controller (VPP pedals)

i'm having the same problem with the G25, I can select the axis but once selected, there is still no actual control.. if that makes sense.

Mp3 Astra
10th December 2007, 17:33
Don't know if it's a bug... but is there an automatic way of converting all setups into the 3 letter prefix variants? It's going to take bloomin' ages to rename all those setups!

burnsy1882
10th December 2007, 17:34
ok, now i need to revise my bug report.

now that i've setup the view i want through the menu BEFORE joining a server, i can Shift+O anytime, and no crash. so it must be something to do with the wheels only view or something. not sure, but i know the more information, the better.

Scawen
10th December 2007, 17:36
Is it when you have no car selected?

I got the crash twice when I had some other car selected in single player, then went to a FBM host, then player screen caused a crash.

But when I selected a car before going to options, it worked.

Gil07
10th December 2007, 17:37
Don't know if it's a bug... but is there an automatic way of converting all setups into the 3 letter prefix variants? It's going to take bloomin' ages to rename all those setups!

Myabe with Bob Smith's batch setup editor? Can't find it though.

/me keeps searching

jasonmatthews
10th December 2007, 17:38
Same axis problem for me with G25 :( Can't play it :(

NetDemon01
10th December 2007, 17:43
i'm having the same problem with the G25, I can select the axis but once selected, there is still no actual control.. if that makes sense.

This sounds promising to me, with my mouse problem posted above, because the same thing happens here with the mouse axis selected. I can select mouseX and mouseY but no control afterwards. Hopefully this is all the same problem and fix.:schwitz:

falcon5
10th December 2007, 17:45
Ok, I plugged in and out and again and again :D

Turned out that the Gamepad was the problem in my case. When it is plugged in no axis works. When I plug it out G25 and VPP axes work as usual.

Sad thing is that I need that gamepad to use my additional buttons on the G25. I hope this is fixable - should be as it worked perfectly in X10.

EDIT:

Maybe it's too many axes? G25 has 4, VPP Pedals have 3 and Gamepad has 2. Dunno. Just a guess.

jasonmatthews
10th December 2007, 17:53
Found the problem. I have a saitek gaming pro keyboard, had to unplug and plug in a normal keyboard :(

Renku
10th December 2007, 17:57
Just got FATAL NET ERROR again.This time in a public server. Pbs aren't counted and /w wr and similar cmds doesn't work either.

franky500
10th December 2007, 17:58
Found the problem. I have a saitek gaming pro keyboard, had to unplug and plug in a normal keyboard :(


hmm.. i have the same keyboard... looks like i'll have to dig out an old spare..... dissapointing :(

haelje
10th December 2007, 18:01
i have the following, but it's in not really a bug i think:

the new possibility to adjust seat position in cockpitview are great, but doesn't work for my case. i use 70° FOV and you only can adjust the seat more to the front, so in BMW (and for example BF1) it is not possible to adjust the seat with 70° AND see both real mirrors :shrug:

(don't know if this section is the right one to post it)

aroX123
10th December 2007, 18:15
-No internet
-Stange gear...(Bad)
-No realistic damage... (200km/h in a wall, a little front damage)

Plzz fix

Matt0snap
10th December 2007, 18:16
Don't know if it's a bug... but is there an automatic way of converting all setups into the 3 letter prefix variants? It's going to take bloomin' ages to rename all those setups!

I have the same problem...
I don't think this is a bug. But where else can I post this?

I have thousands of setups and it will take at least 24 hours to manually convert them all the the three letter prefix.

Doesn't everyone else have this problem? so there must be an easier way to get it done

Huru-aito
10th December 2007, 18:18
Doesn't everyone else have this problem? so there must be an easier way to get it done

Sure they have. Because the folder structure has changed, and the filenames are now more file transfer proof..

There are lots of renaming tools available, google :)

the_angry_angel
10th December 2007, 18:20
i'm having the same problem with the G25, I can select the axis but once selected, there is still no actual control.. if that makes sense.I've also had a problem with the Saitek R440 Force. In order to get LFS to use it I had to disable a number of other HID devices within the device manager to get it working. Of course this has a few side effects..

Edit: I also have a Saitek gaming keyboard which appears to cause this. because it reports as a gaming related HID, it appears to take prescedence over everything else for LFS.

Franky/jasonmatthews, if you dont use the extra pad for LFS then carefully check the device manager and disable the HIDs, one at a time, until something starts working. For me it was a combination of a few that seems to sort it.

E-Z.BasTi
10th December 2007, 18:27
After patching to X30 I cannot use any axis in LFS. I tried it again with my X10 version - worked fine as usual. Downloaded X10 again - worked fine. Patched that fresh X10 to X30 - axis gone again.

LFS shows "3 controllers detected" in the upper right corner.

The following 3 controllers are connected:

Logitech G25
Logitech Wingman Gamepad
Joywarrior USB controller (VPP pedals)


Nearly same Problem here! :(

I am using Driving Force Pro. The Game shows me "5 Game-Controllers detected". But i only have one, the DFP.

Ok, on the right side he show me my axis (wheel, throttle, brake) and they are working. But if i put the throttle or something else, the pedal-balks are not moving! Same with the wheel, i turn it, axis move, but the wheel in game is not moving. :(

Modde
10th December 2007, 18:28
Logitech G25 works fine, only the Logitech-Profiler software doesn´t show any reaction in X30. In Patchlevel X10 everything is ok.

Mikkel Petersen
10th December 2007, 18:31
-No internet
-Stange gear...(Bad)
-No realistic damage... (200km/h in a wall, a little front damage)

Plzz fix
Are you serious? :really:

mcgas001
10th December 2007, 18:35
Scawen any idea where Digital speedo has vanished too? :x

Danas
10th December 2007, 18:37
Problems with the master server ? I turn on the game, the server list shows about ~20 servers .. And when i try to connect, it wont connect me to the master server, when i try to look at the server list again, it wont show me any servers, ant wont connect to teh master server, same with demo...

bbman
10th December 2007, 18:38
Seems the master server only responds at port 8080... :shrug:

danowat
10th December 2007, 18:40
Scawen any idea where Digital speedo has vanished too? :x

It's been removed on certain cars.

As for the setup's, we really need LFS to convert all the old setups into the new setup file format some how....

Ian.H
10th December 2007, 18:42
As for the setup's, we really need LFS to convert all the old setups into the new setup file format some how....

Agreed.. but in the mean time, this (http://www.lfsforum.net/showthread.php?p=622523#post622523) should work :)



Regards,

Ian

Trunkz-Sa
10th December 2007, 18:42
Hi,

got the same problem like falcon5. Gamepad turn off, it works !

Another strange thing was, when I got the Gamepad on, i couldn´t connect to masterserver, unlock s2. When I turn my gamepad off, I could unlock s2. Very strange....

Tesa

spankmeyer
10th December 2007, 18:53
Instead of a cruise filter, shouldn't it be titled race filter? Wouldn't it make more sense to sum things under racing and everything else?

:confused:

motary
10th December 2007, 18:55
Not sure whether this is the right place, but:

Tyres are not inflated after deflated ones have been replaced:

arco
10th December 2007, 18:58
Scawen any idea where Digital speedo has vanished too? :x

It's been removed on certain cars.

Oh crap! I've used digital speedo from the beginning. For me it's much easier to read the speed that way.

Mikkel Petersen
10th December 2007, 18:59
Instead of a cruise filter, shouldn't it be titled race filter? Wouldn't it make more sense to sum things under racing and everything else?

:confused:
Good suggestion. +1

franky500
10th December 2007, 19:03
unplugged my keyboard and it works.... trouble is i dont have a spare working keyboard at the moment. grrrrr!!!. any suggestions?

marcione
10th December 2007, 19:04
there is an error msg in dedi hosts:

FATAL NET ERROR NOTCONN

it comes up every ~3min when someone is online on the server.

DasKlee
10th December 2007, 19:12
there is an error msg in dedi hosts:

FATAL NET ERROR NOTCONN

it comes up every ~3min when someone is online on the server.

It doesn't count any Laps/PBs in LFSW if that message appears. I guess there's too much load on LFSW rignt now, so the connection is lost somehow

alxf1
10th December 2007, 19:17
I can't connect to master server... is it because so many people trying X30? :D

Inouva
10th December 2007, 19:23
Oh crap! I've used digital speedo from the beginning. For me it's much easier to read the speed that way.

I am with you , i can see the speedo dial i i use 800x600 reslution and it see very crapy , i need the digital speedo

Good suggestion. +1

+1 :thumb:
________
Ford focus (international) (http://www.ford-wiki.com/wiki/Ford_Focus_(international))

chanoman315
10th December 2007, 19:26
Found a bug.

When your in a server and click "Driver" at the top right, LFS.exe performs an illegal opperation.
the same with me, but me in multiplayer, i clicked "Driver" and LFS Crashed, sorry i couldnt save a screenshot :(

Vince
10th December 2007, 19:30
Don't know if it's a big or not!

Looking left and right has changed to 45 degree instead of 90 degree.

Pressing both at the same time results in the 90 degree watching to a side, instead of looking backwards:scratchch

Gil07
10th December 2007, 19:30
The 45 deg look is awesome :thumb:

drew555
10th December 2007, 19:33
Problems with the master server ? I turn on the game, the server list shows about ~20 servers .. And when i try to connect, it wont connect me to the master server, when i try to look at the server list again, it wont show me any servers, ant wont connect to teh master server, same with demo...

Same here :shrug:

aroX123
10th December 2007, 19:39
Are you serious? :really:
Internet is allmost fix..
I was on internet a little time...
Now it's not internet on LFS (game) ore lfs.net:shrug::shrug:

Cue-Ball
10th December 2007, 19:47
Don't know if it's a big or not!

Looking left and right has changed to 45 degree instead of 90 degree.

Pressing both at the same time results in the 90 degree watching to a side, instead of looking backwards:scratchchThat is by design. Please read the first post by Scawen and make a mental note of what has changed.

Jonesy_
10th December 2007, 20:05
Not sure if it should be rated as a bug or a suggestion.

When you're going in for pitstop to change your tires, and also to change the psi's from the original setup you left the garage with, the "pitcrew" first changes the tires on your car and only then take the psi off from the new tires. That shouldn't be costing you the time it takes to "update the settings".

-Jonesy_

Edit: Also the speed indicator in the BM02 is hardly readable with 1024x768 resolution on my 17" monitor. Using FOV of 71degs.

P1lot
10th December 2007, 20:07
I have the same problem with the G25.

I have
Logitech Cordless RumblePad2
Logitech Wingman Strike Force 3D
Logitech G25

I found that if I woke the rumblepad up (it hibernates when not used) and used one of it's axis, it enabled all other axis to work including G25.
This is a little awkward since this sequence is necessary every time I leave the pits, change car etc.

Sounds to me like we have a common problem that another devise is set as default controller

PLAYLIFE
10th December 2007, 20:18
SUGGESTION:

Current situation: In single player menu you have "Pit stop required:" and options "yes/no"

I suggest the following options: "no/1/2/3" ...at least up to three please :)

In other words: could we force more than one pitstop in the single player race, please?

How it could work: left click to increse number of pitstops, right click to reduce. Or use arrows.

In real life: ALMS (not all races) and DTM have used two forced pitstops during the last years.

MaxHeadroom
10th December 2007, 20:21
Sorry if wrong thread, but dunno any better place for this. I hope it something overseen... if not, im begging you scawen =)

The lookback function is quite weird now, on certain cars (GTR's and singleseaters?) it doesnt work in custom view, and incar view it 'only' shows a virtual mirror if u dont have it already. I yet want to look back when pressing the look back button, not a mirror. A mirror is something different and something i already have in other option =)

I know that Scawen want a simulation and in that case the custom view could be thrashed as concept. Thats what i use (wheels only), and looking back never been an issue. Also, look left/right could be option to have 45 or 90 degrees. Or we're gonna end up driving in 3rd view (which neither have look back) on our cruise servers since we hardly can look back or sides :S

SpikeyMarcoD
10th December 2007, 20:27
Since the speedo in XFG and als XRG etc is not readable the digital one is a must. Especially since they dont have a limiter.

danowat
10th December 2007, 20:29
Since the speedo in XFG and als XRG etc is not readable the digital one is a must. Especially since they dont have a limiter.

Why on earth would anyone look at the speedo when racing?.

When you do a trackday, you are TOLD in no uncertain terms to tape up the speedo so it doesn't distract you, you do not need a speedo to race.

Digital speedo is fairly unrealistic in roadcars, and I am glad it's gone.

Honey
10th December 2007, 20:34
i have a problem with controller too, but it's a little different:
i use mouse to steer and keyboard for anything else, both usb.
most of the shifts up and shifts down are missed if button control rate is set to maximum the problem is less evident, with button control rate to minimum, it's almost impossible to change gear especially if any other key is pressed, the strange thing is that with the new car, this problem is really evident while with other cars much less.

at first i tought it was a new "feature" of realism, where autoclutch was removed and throttle must be released to change gear, but this obviously not the case.

PS thanks for this new update, the new engine moment of inertia greatly improved realism of cars!!!

SpikeyMarcoD
10th December 2007, 20:47
Why on earth would anyone look at the speedo when racing?.

When you do a trackday, you are TOLD in no uncertain terms to tape up the speedo so it doesn't distract you, you do not need a speedo to race.

Digital speedo is fairly unrealistic in roadcars, and I am glad it's gone.

Read! Not talking racing but pitting on limit. How the hell do i see if i am going 70kmh?

E-Z.BasTi
10th December 2007, 20:48
Nearly same Problem here! :(

I am using Driving Force Pro. The Game shows me "5 Game-Controllers detected". But i only have one, the DFP.

Ok, on the right side he show me my axis (wheel, throttle, brake) and they are working. But if i put the throttle or something else, the pedal-balks are not moving! Same with the wheel, i turn it, axis move, but the wheel in game is not moving. :(

OK, i put off my Keyboard, then it works. :scratchch
Now i use another Keyboard and it is working... :D

But i want to use my normal keyboard. Hope it will be possible with full patch.

danowat
10th December 2007, 20:53
Read! Not talking racing but pitting on limit. How the hell do i see if i am going 70kmh?

Fair point :thumb:

geeman1
10th December 2007, 21:01
I found a small glitch in the Controls menu. When you have Buttons 1 selected and the you click with the mouse, Accelerate flashes white.

PLAYLIFE
10th December 2007, 21:13
ISSUE:

The car skin download screen is unreadable. The text and background are the same color. Make the text black!?

Switcher83
10th December 2007, 21:16
Well, i have the controller-problem too

Wheel:

Logitech DFP

Problem:

Logitech Freedom 2.4 Joystick

When i disconnect the Joystick from the USB Port, all works fine... With it, nothing happens! No moving of any Axis!

franky500
10th December 2007, 21:29
I've also had a problem with the Saitek R440 Force. In order to get LFS to use it I had to disable a number of other HID devices within the device manager to get it working. Of course this has a few side effects..

Edit: I also have a Saitek gaming keyboard which appears to cause this. because it reports as a gaming related HID, it appears to take prescedence over everything else for LFS.

Franky/jasonmatthews, if you dont use the extra pad for LFS then carefully check the device manager and disable the HIDs, one at a time, until something starts working. For me it was a combination of a few that seems to sort it.

Cheers TAA, i tried that earlier but missed 2 of them... disabling one of the HID devices has worked.. Cheers for that TAA,

GruntOfAction
10th December 2007, 21:44
I just went to look at the options by clicking it and the whole game locks up and dissipears from screen. No fatal error. Nothing. Just, gone. :shrug:

AndroidXP
10th December 2007, 22:14
I found a small glitch in the Controls menu. When you have Buttons 1 selected and the you click with the mouse, Accelerate flashes white.
That's because by default the left mouse button is bound to "accelerate" and the right one to "brake" ;)

geeman1
10th December 2007, 22:16
That's because by default the left mouse button is bound to "accelerate" and the right one to "brake" ;)Damn, you are right :shy:

wsinda
10th December 2007, 22:17
Graphics glitch: the racing line is sometimes drawn on top of the "plank" of the FBM (see attached screenie), and sometimes halfway through it.

romus74
10th December 2007, 22:18
Turned out that the Gamepad was the problem in my case. When it is plugged in no axis works. When I plug it out G25 and VPP axes work as usual.

Sad thing is that I need that gamepad to use my additional buttons on the G25. I hope this is fixable - should be as it worked perfectly in X10.


Same with my Thrustmaster USB Gamepad, if I have it connected the G25 wont work.

AndroidXP
10th December 2007, 22:20
Graphics glitch: the racing line is sometimes drawn on top of the "plank" of the FBM (see attached screenie), and sometimes halfway through it.
I think they thought it's better to be safe and draw the line too high rather than risking too many bug reports and ugly visuals by having the ideal line vanish behind the track on sudden elevation changes (like you can see on some places with the skidmarks and racing line).

tristancliffe
10th December 2007, 22:29
Read! Not talking racing but pitting on limit. How the hell do i see if i am going 70kmh?

You look at the speedo? Seems obvious to me. Whilst you might not be able to drive within 1mph of the limit anymore, you are still perfectly able to stay below the limit. You'll get used to it :D

The only think I think needs attention really is the clutch - it's a bit too easy to start (clutch is too forgiving at the moment), although that might be because we're not used to balancing clutch vs heat vs acceleration, so I can let that go.

But I do think the clutches heat up a bit too quick on the lower powered cars - road cars and small single seaters. Even with aggressive, rushed clutching after a spin it should basically start to slip immediately. I know - I spin in real life often enough :p

Tweak these two things and it'll be a lot better. Maybe reduce the engines ability to avoid stalling a bit too - if the revs go below say 500rpm there should be a clonk and a jolt as the engine stalls, not a gradually fall away like now.

bbman
10th December 2007, 22:36
Can't we use /echo anymore? It says I need to be admin to use it...

Kostek
10th December 2007, 23:05
No pit limiter in FOX (at least at SO6). Was it removed, or is it a bug?

tristancliffe
10th December 2007, 23:06
FOX: This car does not have a speed limiter (yippee!)

deggis
10th December 2007, 23:09
Suggestion: option to choose whether you want the 45+90 degrees left/right view or the old 90 degrees mode.

atledreier
10th December 2007, 23:09
This may be an old thing, I haven't searched the old bug threads.

I Tried to get in a server earlier. Joined, and got an JOOS error.
The game then tried to reconnect me automatically, but by now there was a join queue, and I was at #6.
This screen has a cancel-button, only it doesn't cancel. Pressing that button makes the cancel button disappear a few seconds while I get put in the back of the queue, and then it reappears. I would think the Cancelbutton should take me back to the server listing?

glyphon
10th December 2007, 23:20
Not sure whether this is the right place, but:

Tyres are not inflated after deflated ones have been replaced:

I just experienced this...popped a tire, went into the pits, tire was replaced. the message was displayed that it was being replaced, and outside temps were the default blue, but the inside was black. did a visual confirm from outside the car, and the tire was definitely flat.

confirmed this on several track in both single player and multiplayer.

for the blown tire to actually be fixed, repair damage has to be set to yes in the pit instructions.

can't imagine any pit crew would replace a warm blown tire with a cold blown tire ;)

Scawen
10th December 2007, 23:28
About the controller issue :

I'm surprised this has come up as I don't remember changing anything that would affect controllers.

To help me understand and reproduce it, what is the simplest way to describe the problem? Is it :

1) Simply that multiple controllers aren't detected any more?

Or :

2) Is it specific fancy keyboards that somehow break the new LFS but not the old one, but when you use a normal keyboard you can then use multiple controllers?

Elderado
10th December 2007, 23:33
I have a G25 as well as a button interface that is seen as a controler. Every thing worked fine before this patch. Now i can see and program the clutch and gears but in game it will not shift up or down when in manual. Sequential and auto work fine.

Scawen
10th December 2007, 23:41
OK... so the controls screen works perfectly, as expected? And it's only going wrong when you are trying to drive the car? Is that the same for everyone?

StewartFisher
10th December 2007, 23:46
A really, really tiny 'bug' in the interface...the transmission descriptions don't begin with capital letters (e.g. 'sequential gearbox' instead of 'Sequential gearbox').

It's not really a bug I suppose, but it looked wrong to me.

Scawen
10th December 2007, 23:51
A really, really tiny 'bug' in the interface...the transmission descriptions don't begin with capital letters (e.g. 'sequential gearbox' instead of 'Sequential gearbox').

It's not really a bug I suppose, but it looked wrong to me.I'm fussy about things like that too. I guess you mean in the garage screen where is says "Transmission : gearbox type" ? The problem is in the player screen, it follows the string "Settings for " so it should not have a capital letter in that case.

StewartFisher
10th December 2007, 23:59
I'm fussy about things like that too. I guess you mean in the garage screen where is says "Transmission : gearbox type" ? The problem is in the player screen, it follows the string "Settings for " so it should not have a capital letter in that case.Yes, that's what I meant...I didn't realise the strings were repeated elsewhere. I'm sure I can live with it!

Doorman
11th December 2007, 00:23
I'm fussy about things like that too. I guess you mean in the garage screen where is says "Transmission : gearbox type" ? The problem is in the player screen, it follows the string "Settings for " so it should not have a capital letter in that case.
If you're fussy about that kind of thing then please get Eric to spell 'centre' centre and not 'center' Alright I know it's not a bug but it bugs the hell outta me! :) (South city overhead signs by the gasometers)
I'll get me coat.

Not Sure
11th December 2007, 01:30
there is something strange about the axes / ff menu.

first time i started the new patch no axis worked. i replugged the usb connectors and reassigned everything, then it finally worked. dont remember what i did exactly, but at some point the available axes -list showed "x-axis" in every slot instead of all the axes i've got. :scratchch

dfp and a microsoft wheel

the_angry_angel
11th December 2007, 01:37
OK... so the controls screen works perfectly, as expected? And it's only going wrong when you are trying to drive the car? Is that the same for everyone?Maybe classing it as an interface bug is a bit of a cock up.. Nonetheless, I've always had a similar problem to this using my Saitek gaming keyboard and my Saitek wheel. Windows recognises both as game controllers, and LFS seems to pick one over the other, in terms of what it will allow you to use - if that makes sense?

Basically LFS sees the "correct" number of games controllers, but only allows you to assign controls from one of them it seems. For example, when my gaming keyboard is fully hooked up without any disabled parts of the driver, LFS sees both my wheel, sees the gaming keyboard, but doesn't "see" the axis on the wheel (it doesn't display them) and therefore I cannot assign them to any controls.

There was something in the Technical Assistance subforum a several months back, but I think we all had the saitek keyboard, so we just assumed it was caused by that :shrug:

Edit: I should also mention that setting the preference (Game Controllers > Advanced) in Game controllers, within the control panel, appears to make no difference in my situation.

chanoman315
11th December 2007, 01:48
LFSW pb bugs, today i was on a server on SO6, FBM, and some guys were having to pb's, one in Qualify, and the other on race, example, i get better time in qualy, and a bad laptime, and i get a pb on that bad laptime

EX.
Race: 1:08.xx
Qualy: 1:07xx

qualy 1st of course

jasonmatthews
11th December 2007, 02:02
Regarding the controller problem, lfs shows the axis correctly and assigns them correctly in the control section, but when you move the wheel or press the throttle nothing happens (although the axis slider does move. So this all happens before you even get to the race part, as in the controls screen. Hope this helps...

banshee56
11th December 2007, 02:05
hmm.. i have the same keyboard... looks like i'll have to dig out an old spare..... dissapointing :(

Found the problem. I have a saitek gaming pro keyboard, had to unplug and plug in a normal keyboard :(

BAH! Same keyboard.....no play for me. :(

OneTinSoldier
11th December 2007, 02:08
Nearly same Problem here! :(

I am using Driving Force Pro. The Game shows me "5 Game-Controllers detected". But i only have one, the DFP.

Ok, on the right side he show me my axis (wheel, throttle, brake) and they are working. But if i put the throttle or something else, the pedal-balks are not moving! Same with the wheel, i turn it, axis move, but the wheel in game is not moving. :(


Pretty much the same problem here. I have a Saitek Eclipse USB Keyboard, a Logitech MX518 USB Mouse, and an MS Sidewinder USB FFB Wheel.

I set it up in 'Live for Speed S2 0.5X ALPHA' and it works great. I have had this game for just a few days and am not sure if that version is X10, but I assume it is.

I copied the game to a new folder and installed the X30 patch. When I go to the Controller page in Options, the red rectangle at the bottom of the screen does not move across the half circle. If I press the 'Axes / FF' button there are yellow/blue lines. If I move the Steering Wheel the yellow/blue line moves for 'X-Axis'. If I press the Throttle and Brake pedals the yellow/blue line moves for 'Y-Axis'. But the red rectangle no longer move across the half circle at the bottom of this page and the Wheel/Pedals do not function in the game.

I even tried deleting the 'cfg.txt' file and letting X30 create a new one from scratch to see if that would fix the problem, but it didn't help.

Both versions of the game say "5 Game-Controllers detected".


Without my Wheel working I won't be playing this X30 version and will just delete it. :(

But I hope that me and other people reporting this problem helps out.

Cheers

heavyfoot
11th December 2007, 02:49
In the previous patch, the Smooth option for Button look worked fine when I looked behind me (smoothly looking back, instead of the Instant option). Now when I have it set to Smooth, it still acts as if it is set to Instant. Any ideas?

NetDemon01
11th December 2007, 03:07
OK... so the controls screen works perfectly, as expected? And it's only going wrong when you are trying to drive the car? Is that the same for everyone?

That isn't the case for me. I use the mouse for steering, braking, and throttle. In the past versions, I was able to select 'wheel/js' option in controls, and it would let me assign MouseX and MouseY for the appropriate controls. In this test patch I can still do that much, but afterwards nothing happens, like the axis I just assigned were completely ignored.
The curved steering graphic at the bottom of the screen that shows the movement of the steering does not move with my mouse, and the throttle and brake do not get applied. This is all happening inside the options menu, and also takes place while in a car.

Elderado
11th December 2007, 03:41
OK... so the controls screen works perfectly, as expected? And it's only going wrong when you are trying to drive the car? Is that the same for everyone?


:wtf2: Sorry Scawen, i was only trying with FXR (my favorite car) I just found out you can't drive it in H-shifter anymore. I tried some other cars and clutch works ok in manual. Sry to have mislead you. :schwitz:

JTbo
11th December 2007, 05:43
One G25 user reported that there was no movement from axis at setup controls screen, but after he touched handbrake it started to work normally again, might not help a lot as this has not been tested to be reproducible.

But maybe others could look if pressing some button will get axis to work?

-SE1Z-
11th December 2007, 06:05
I have the controller bug also....
The problem is getting this patch to recognise your wheel/pedals.

LFS detects them, but I cant assign any axis'

I fixed it by removing my 'sidewinder gamepad' - all axis' are selectable now.

The best way I can describe it.....

When you choose, say - 'steering' and you want to assign it to an axis, you turn the wheel so you know which axis is moving, then click on that axis.
With gamepads plugged in, the axis on the right that would normally move, indicating which axis is being used is static and unselectable.

BrandonAGr
11th December 2007, 06:14
I suppose this is an interface bug, when associating a .set file to open with lfs instead of copying it to the setups folder it still copies it to the settings folder

BrandonAGr
11th December 2007, 06:26
As this screen shows the default tach colors sometimes exactly match the ground color in south city, making it impossible to read(as in screenshot), I switched the colors to black so they are readable but maybe a better default or a drop shadow would help?

falcon5
11th December 2007, 06:26
OK... so the controls screen works perfectly, as expected? And it's only going wrong when you are trying to drive the car? Is that the same for everyone?

Nope. Control screen doesn't work correctly. When my "bad" gamepad is plugged in it says 3 controllers detected in the upper right but no axis can be moved. When I press recalibrate axes all axes are marked as x axis and cannot be moved either. Without that gamepad plugged in my other 2 controllers work (G25 & VPP pedals).

Tell me if you need more information.

Woz
11th December 2007, 08:38
I am using the 45deg look left right.

With the old 90deg look L/R pressing both would look behind. With the new 45 pressing both just goes to 90deg would be better still doing look back

detail
11th December 2007, 09:14
May already have been reported.

At least in multiplayer game, objects may re-appear inside cars. In earlier versions, objects re-apperared only when there were no cars near.

P1lot
11th December 2007, 09:47
Controller issue, more detail:

Upon installing and starting I found no steering. Looking at the options>controllers screen I can see 3 devices detected which is correct and all the axis were listed.

Moving any axis on my wheel did nothing to the axis previews on the right, same for my joystick.

However, if I woke my wireless gamepad up (press a button) and moved one of it's axis, this was detected and shown in the axis previews. From that point all the other axis on the other controllers worked without having to reassign the axis to functions.

The wheel would work for the whole of a race. Upon starting another race, or visiting pits etc. the wheel would stop working again since the gamepad had gone into hibernation. Wake it up, move an axis and wheel axis resumed.

The fact I've got a gamepad and some have a similar problem with their posh keyboards sounds like the same fault.

Switcher83
11th December 2007, 09:51
@ Scawen

Well, i have the controller-problem too

Wheel:

Logitech DFP

Problem:

Logitech Freedom 2.4 Joystick

When i disconnect the Joystick from the USB Port, all works fine... With it, nothing happens! No moving of any Axis!

Its not only Keyboards, which couse this problem!
Gamepads and for example my Joystick too

In the controlscreen nothing´s moving when the Joystick is connected!

seems like the same Problem as falcon 5! But Ive only "2" Controllers connected. Wheel+Joystick

Hotdogxx60
11th December 2007, 09:51
Here's my report. DFP and logitech 2.4 joystick connected to xp pc.
driving the FBM at blackwood I get trouble shifting up from 4th gear up and cannot get it into 6th using the paddles on the wheel. the car red lines and it takes a couple of tries to get it the shift up from 3rd to 4th and the same from then on. Down shifting is not a problem as with the rest of the controls. Took out the FOX and no problems at all. Back to the FBM and shifting up is still there. I haven't tried it with the flight stick disconneted to see if this is upsetting things.

falcon5
11th December 2007, 09:56
I'll try that out, p1lot. I'll report it back then.

Gil07
11th December 2007, 10:04
The controller issue isn't new in X30. Had it in an earlier version too, with the G25 and the Logitech Rumblepad 2. When the pad was connected, the wheel wouldn't work properly (when driving the car, was ok in setup screen).

falcon5
11th December 2007, 10:16
I tried that hibernation thingy out. It's the same for me.

As the pad-electronics are built into my G25 the axes of the gamepad are not accessible. Pushing the buttons won't "wake" things up. So I tried it with a rather similar gamepad I have here. Buttons won't "wake" things up, too. But moving any axis of the pad "wakes" things up. All axes of all connected controllers are useable then. Strange, huh? Thanks for the tip, p1lot. Maybe we'll get this solved soon. :thumbsup:

Scawen
11th December 2007, 11:00
Here's my report. DFP and logitech 2.4 joystick connected to xp pc.
driving the FBM at blackwood I get trouble shifting up from 4th gear up and cannot get it into 6th using the paddles on the wheel. the car red lines and it takes a couple of tries to get it the shift up from 3rd to 4th and the same from then on. Down shifting is not a problem as with the rest of the controls. Took out the FOX and no problems at all. Back to the FBM and shifting up is still there. I haven't tried it with the flight stick disconneted to see if this is upsetting things.This is not a bug, it's just that there is no autoclutch on gearchange for the FBM. You must pull on the gear lever and while still pulling, momentarily lift the throttle for a near instant clutchless gearchange. Same thing in real life.

I tried that hibernation thingy out. It's the same for me.

As the pad-electronics are built into my G25 the axes of the gamepad are not accessible. Pushing the buttons won't "wake" things up. So I tried it with a rather similar gamepad I have here. Buttons won't "wake" things up, too. But moving any axis of the pad "wakes" things up. All axes of all connected controllers are useable then. Strange, huh? Thanks for the tip, p1lot. Maybe we'll get this solved soon. :thumbsup:Right, I've got this figured out now, it's a thing I added which stops all the axes going crazy when you click back on LFS from another window. LFS reports no values until an axis is moved. It looks like it it checking for a moved axis on the first controller, or something like that, where it should really check all of them.

TassieDevil
11th December 2007, 11:52
Don't know if it's a big or not!

Looking left and right has changed to 45 degree instead of 90 degree.

Pressing both at the same time results in the 90 degree watching to a side, instead of looking backwards:scratchch

yeah bring this back so I can look back using both paddles together, I have a G25 and with limited easily accessible buttons on the wheel itself, I use the paddles for left and right view and both together for rear view when I need a clearer view of who is behind me instead of trying to see in the mirror. Also bring back the digital speedo for all the cars, it is so much easier to read, I run LFS at 1600x1200, and it is near impossible to read the speedo accurately. I use the digital speedo to guage how a setup is going by being able to see the speeds more actuately through corners and so on.... So please bring these options back. Don't see why you have to take out good options, why not just leave them there so people can use them or not, give us the choices we expect ( saying this with the utmost respect to you guys )...please

Tassie

Starblue
11th December 2007, 11:56
Starting a new host doesn't give the option to enable BF1 :)

tristancliffe
11th December 2007, 12:01
Probably a feature to stop noobs using fast cars :p

Hotdogxx60
11th December 2007, 12:20
This is not a bug, it's just that there is no autoclutch on gearchange for the FBM. You must pull on the gear lever and while still pulling, momentarily lift the throttle for a near instant clutchless gearchange. Same thing in real life.

Ok thanks Scawen, then the only bug I've found so far after trying this out is my bad driving and lack of auto knowledge :D :thumb:

TRM.13
11th December 2007, 12:33
http://img267.imageshack.us/img267/8245/bugnw6.jpg (http://imageshack.us)

Track SO Long REV, one or multiplayer: Fuel estimate wrong

Scawen
11th December 2007, 12:57
ISSUE:

The car skin download screen is unreadable. The text and background are the same color. Make the text black!?I think this must be due to a button colour or opacity you have changed.

In my version that is very readable because LFS adds a dark background.

To prove this, you could try renaming your interface_cfg.txt and run LFS with default button colours.

JTbo
11th December 2007, 13:25
Starting a new host doesn't give the option to enable BF1 :)

Indeed, that was it, yesterday I did set up server with all cars and bf1 was not selected and as I checked that is the reason :thumb:

Krammeh
11th December 2007, 13:50
Just as an idea, I think that all server options should be "YES" on fresh install/patch update. And then let the people FILTER OUT what they want, not filter in what they want.

Thats just my 0.2c :)

axus
11th December 2007, 14:11
When opening .set files with LFS.exe, they are placed in the old settings folder rather than setups.

Hansiii
11th December 2007, 15:12
(This might have already been reported)
Typo in the training, the info box in the test drive of the "Race About" says "Really existing prototype". It should probably be "Really exciting"

AndroidXP
11th December 2007, 15:13
No, it states that the RA exists in real life ;)

xaotik
11th December 2007, 16:28
Not sure if it's AI-specific so since it was in singleplayer mode I'll post it here:

I did a practice session that had only AI drivers on SO6 using FBMs (I spectated from the start and did not join at all).

At some point I got an error message saying "Max Alpha (something)" (it cleared my message history right after the next step) - I opted to save a replay, it loaded the replay and then I got a "replay OOS error" when it attempted to play.

Now if I try to play the replay it gives me "Could not load 's car" and two "removed (bad connection)" messages - the main screen alternates between "car error"/"replay OOS error".

The replay's attached.

EDIT:

As an update - I quit the game, re-entered and there is an entry of "LEARNER" in my start grid if I go to single-player mode and any attempt to start a session ends up with a "car error" message and a "Could not load 's car". I've attached the grid file.

The only way to get around this is to remove/rename the cfg.rac file in data/grids.

r_b_l
11th December 2007, 16:40
This happened after track change. 3 of us started race and others managed to join before green lights. But notice where "Lynxy" spawned. By the moves and racer-list it appears he is normally racing, but I see him somewhere way off track...:shrug:

sgt.flippy
11th December 2007, 16:42
I had the controller issue too with a dfp and logitech gamepad. Took out the gamepad and suddenly everything was fine.

But I can't connect to the main server to unlock S2.. (nevermind that, it worked now)

Cue-Ball
11th December 2007, 17:01
yeah bring this back so I can look back using both paddles together, I have a G25 and with limited easily accessible buttons on the wheel itself, I use the paddles for left and right view and both together for rear view when I need a clearer view of who is behind me instead of trying to see in the mirror.This was removed for realism, and should stay as it is now. In real life you can't turn around during a race and look behind you. It's physically impossible because you're strapped in so tight.

Ditto for the digital speedometers. Most cars don't have digital speedometers, so the cars in LFS now don't either. You should be driving by feel, sound, and (if necessary) RPM...not the speedometer.

Honey
11th December 2007, 17:42
This is not a bug, it's just that there is no autoclutch on gearchange for the FBM. You must pull on the gear lever and while still pulling, momentarily lift the throttle for a near instant clutchless gearchange. Same thing in real life.
as i reported before in this thread upshifts and downshifts are missed on ALL CARS even with no throttle at all for 2 seconds, FBMW is too evident and unplayable, but is there for other cars too but is "negligible" the only workaround i found is:
while pushing throttle (on keyboard in my case), push upshift very early and keep pushed it, at the time the gear change is needed, lift the throttle and keep pressed the upshift key...same thing for downshifts.
i hope to have explained well.

of course this isn't playable and the only solution is autogears...which i hate and it cuts all the fun

sgt.flippy
11th December 2007, 17:44
Not so much a bug report, more an interface request: I have helmet downloads disabled. Is it possible to stop showing the message it can't load the helmet skins?

Shotglass
11th December 2007, 17:57
as i reported before in this thread upshifts and downshifts are missed on ALL CARS even with no throttle at all for 2 seconds

you must be doing something wrong then ive had no issues whatsoever with the mouse so far
does your keyboard maybe have a few issues with the number of keys you press at the same time?

while pushing throttle (on keyboard in my case), push upshift very early and keep pushed it, at the time the gear change is needed, lift the throttle and keep pressed the upshift key...same thing for downshifts.
i hope to have explained well.

actually thats sort of how youre supposed to shift in the fbm

MINIz guy
11th December 2007, 18:40
Not sure if this has been posted but when you are connected to a server and go to the "driver" option in options, LFS keeps crashing for me. Doesn't happen when I go to any other option though.

Honey
11th December 2007, 18:51
you must be doing something wrong then ive had no issues whatsoever with the mouse so far
does your keyboard maybe have a few issues with the number of keys you press at the same time?



actually thats sort of how youre supposed to shift in the fbm
mah, i never had any isues like that, moreover only gear change are missed, other keys work fine even contemporarly, as i said for other car than FBMW is negligible, but it's there, my guess is that scawen implemented a filter class on top of controller handling to implement the absence of autoclutch on fbmw and this class introduce some problem.

btw, it's not aproblem for me because in the last year i lost interest in lfs and i don't play it anymore, i only wanted to try the new phisics wich is very realistic now.

OneTinSoldier
11th December 2007, 18:56
actually thats sort of how you're supposed to shift in the fbm


I just wanted to say that sounds a little strange to me. I mean, I can see putting your hand on the shifter a little before you are going to shift, but not having to start pushing up(or down) on it while you still have the hammer down. I wouldn't see any need or even desire to push on the shifter until the very moment I lifted the throttle a little.

tristancliffe
11th December 2007, 19:11
I just wanted to say that sounds a little strange to me. I mean, I can see putting your hand on the shifter a little before you are going to shift, but not having to start pushing up(or down) on it while you still have the hammer down. I wouldn't see any need or even desire to push on the shifter until the very moment I lifted the throttle a little.You do - you apply pressure a litte beforehand so that when you lift the new gear pops in.

TassieDevil
11th December 2007, 19:31
This was removed for realism, and should stay as it is now. In real life you can't turn around during a race and look behind you. It's physically impossible because you're strapped in so tight.

Ditto for the digital speedometers. Most cars don't have digital speedometers, so the cars in LFS now don't either. You should be driving by feel, sound, and (if necessary) RPM...not the speedometer.

What an absolutely stupid reply, was I asking you? No, so leave you opinion to yourself, all said and done it is still a game and is supposed to be enjoyable to play, and if you don't want to use those options then don't, but if I and many others wish to then we should still have the choice, and when the realism lets me have a decent mirror to be able to see behind properly then your point maybe valid, but the game just doesn't allow a decent view through the mirrors like you get in real cars..........

auch_enne
11th December 2007, 19:34
All servers give "no reply" after I connected to a server which was full, I pressed back to get to the serverlist, pressed refresh.

LFS does "check" them, but no servers show up.

FIX, going back to the multiplayer screen (where you can fill in a password and select connect to specfic server etc.) and clicking "check hosts" again. Then it did show up instantly..

ow and it is repeatable.

Cue-Ball
11th December 2007, 19:46
What an absolutely stupid reply, was I asking you? No, so leave you opinion to yourself, all said and done it is still a game and is supposed to be enjoyable to play, and if you don't want to use those options then don't, but if I and many others wish to then we should still have the choice, and when the realism lets me have a decent mirror to be able to see behind properly then your point maybe valid, but the game just doesn't allow a decent view through the mirrors like you get in real cars..........Are you fricking kidding me? What kind of "decent view" do you think you get from a mirror in a race car? You can't see jack squat! The mirrors are small (to keep down drag) and flimsy (to keep down weight) and they vibrate like crazy. Let's not also forget that in the real world you would be wearing a helmet, balaclava, HANS device, etc. and would have a high-backed chair...all of which would even further restrict your view. If anything, the mirrors in LFS allow you to see way, way more than you would in real life.

By the way, this is an Internet forum. If you don't want to hear other people's opinions, I'm afraid you've come to the wrong place.

vane
11th December 2007, 20:10
Found a bug.

When your in a server and click "Driver" at the top right, LFS.exe performs an illegal opperation.

darn you beat me to it :P

Maelstrom
11th December 2007, 20:58
I have 2 controllers connected: the wheel momo racing and a Joypad.
When I start the game my wheel won't work until I manipulate the joypad (I move the analogic joystick). It never did that before and it always work.

speedykev
11th December 2007, 20:59
controller bug. i have the same problem, my quick fix is to pull out the USB to the keyboard and load LFS then get you wheel working then just plug your keyboard back in. it works for me. :thumb:

NetDemon01
11th December 2007, 21:29
I got a few errors when trying to join a server a few minutes ago. Attached a photo of what it said if that helps any:shrug:

Gil07
11th December 2007, 22:34
Reproduceable crash when going into the options-Driver menu, just now in the [dSRC] Battlegrounds server...

STenyaK
11th December 2007, 22:39
1- The same old texture corruption (pink-ish noise) bug in the real mirrors when alt-tabbing, then alt-tabbing back to lfs.
Edit: like this http://www.lfsforum.net/attachment.php?attachmentid=43987&d=1197412254

2- Pressing tab (in order to switch car) will reset the camera position relative to the car even if there's one car and therefore it didn't switch to another car. Easily noticeable if you donut a rwd in single player (no AIs) and keep tab pressed.

Shotglass
11th December 2007, 23:44
Not sure if this has been reported yet but searching for the address didnt turn up aynthing.

I found a crash which i can reproduce every time:
1. Join a multiplayer game
2. Spectate someone from any view
3. Open the options (either via the esc menu or alt+o)
4. Click on the "Driver" submenu
=> instant crash at address 41075b

I hope all the required info is there.

anik360
11th December 2007, 23:56
I still can't unlock still says game pass don't match i even relocked my x10 put the pass in and unlocked without a hitch but x30 no go :( **cries** I'm a sad panda

Gil07
12th December 2007, 00:06
Not sure if this has been reported yet but searching for the address didnt turn up aynthing.

I found a crash which i can reproduce every time:
1. Join a multiplayer game
2. Spectate someone from any view
3. Open the options (either via the esc menu or alt+o)
4. Click on the "Driver" submenu
=> instant crash at address 41075b

I hope all the required info is there.

That's what was happening to me (2 posts up), thanks for adding the extra info for me ;)

GeForz
12th December 2007, 00:22
Not sure if this has been reported yet but searching for the address didnt turn up aynthing.

I found a crash which i can reproduce every time:
1. Join a multiplayer game
2. Spectate someone from any view
3. Open the options (either via the esc menu or alt+o)
4. Click on the "Driver" submenu
=> instant crash at address 41075b

I hope all the required info is there.

yes had this, too but i reportet it in another thread ^^

Mazz4200
12th December 2007, 00:34
I'm having random freezes/crashes with the new patch. Thought it may have been a problem with my wheel causing an issue with something (TM RGT). But i've just been online watching AJP driving like a woman, and it happened again. Just spectating, didn't open any menu's or option screens.

It may be a problem with my PC and not the new patch, dunno ?, but right now i can't figure out what the problem might be if it is a glitch in my puter.

I'll do some more testing tomorrow, too tired right now.


Edit: should have mentioned, i've had no such problems at all in single player. (accept i suck so bad i can't even beat the AI now <embarrassed>)

Edit 2: Been testing all morning and as i'd guessed the problems with my PC, the heap of crap Windows XP to be exact. Still no idea what the problem is, but somethings tripping it out. Gonna go for a format and re-install see if that helps. (not that anyones interested though.....:))

JTbo
12th December 2007, 03:22
Singleplayer practise session at BL1 with RB4, alone on track, no wind, clear day.

I did drove 1st stint, pitted (13% of fuel I think), then drove 2nd stint bit too long did run out of fuel and managed to limp bag to pit entry lane without engine running, there I thought that car has starter motor so why don't I use that to get to pits.

So I put 1st gear in and start tapping i key with silly speed, I do this about 6 minutes until I get to pit markers and they don't refuel my car :( Tried to next box and no help from there either.

I think that even I'm out of fuel and engine not running I should get fuel, right?

Clutch temp was 0-2 pixels (I did abuse it) and tire temps perfectly green whole 24 laps (except one lap where I put car sideways on purpose) and tires did not show any sign loosing of grip btw. race_s set was used.

TassieDevil
12th December 2007, 04:59
Are you fricking kidding me? What kind of "decent view" do you think you get from a mirror in a race car? You can't see jack squat! The mirrors are small (to keep down drag) and flimsy (to keep down weight) and they vibrate like crazy. Let's not also forget that in the real world you would be wearing a helmet, balaclava, HANS device, etc. and would have a high-backed chair...all of which would even further restrict your view. If anything, the mirrors in LFS allow you to see way, way more than you would in real life.

By the way, this is an Internet forum. If you don't want to hear other people's opinions, I'm afraid you've come to the wrong place.

Get over yourself mate, it is still a bloody game and as such you should have the options that were in there before and make it accesible to everyone not just the geeks like you, and you were the one not recpecting my opion in the first place, so get a life....

Finished not replying to you again, your just not worth it.

hectic
12th December 2007, 05:34
I don't seem to be able to create any new colour schemes in the garage :/

1. In garage, click "new colours"
2. Select skin (e.g. LFSW_43)
3. LFS just selects the pre existing skin (LFSW_43) and doesn't create a new entry.

Also, say you change the colour sliders for LFSW_43, click "new colours again", and select another skin, e.g. V1LFS, the colour slider settings for LFSW_43 will also be transferred to the V1LFS colour scheme.

Edit: This seems to happen with any car (I've only tried this in the XRT, BFM & FZR but yeah..)

Cue-Ball
12th December 2007, 07:00
Get over yourself mate, it is still a bloody game and as such you should have the options that were in there before and make it accesible to everyone not just the geeks like you, and you were the one not recpecting my opion in the first place, so get a life....

Finished not replying to you again, your just not worth it.Enough of the personal attacks. If that's the best you can do, please find your entertainment elsewhere.

It's not just a game - it's a sim. It's supposed to simulate car racing. You show me a race car driver than can swivel his head 180 degrees like an owl to look directly behind himself (while in full race gear, no less) and I'll concede that you are right. Until then, I think it's plainly obvious that looking behind is not possible in reality and, thus, doesn't belong in a simulation of reality. If you want something that's accessible to everyone, might I suggest Burnout or Gran Turismo?

The options of auto-cut and auto-blip have been taken out and most of the people on the forum have received that change positively. So your idea that "once something is in there, it should stay" holds no water. As LFS gets closer to simulating reality, more and more arcade features will likely disappear as well.

JTbo
12th December 2007, 12:04
Get over yourself mate, it is still a bloody game and as such you should have the options that were in there before and make it accesible to everyone not just the geeks like you, and you were the one not recpecting my opion in the first place, so get a life....

Finished not replying to you again, your just not worth it.

You really need to separate game and sim, LFS is a sim and aiming for realism, after reading your posts it seems that perhaps LFS is not right product for you, maybe you would like better from something bit more casual player friendly?

aroX123
12th December 2007, 15:38
:shrug:I dont really know if it's bug but
When i gonna HOST server
The BF1 are not in there, i cant drive with it
Cant allow someone 2 use it:really:


Answer!

anbiddulph
12th December 2007, 16:32
FZR has a h-pattern gearbox but the other gtr's have sequential with ignition cut?

AndroidXP
12th December 2007, 16:45
That's not a bug, that's a feature (actually it's a [failed?] attempt at balancing the big GTRs without having ridiculous weight handicaps).

JTbo
12th December 2007, 16:48
Track: Blackwood
Controller: Dfp, 900 degrees mode
Car: RB4

When engine is shut down either manually or automatically steering seem to get bit sleepy.

When you slowly turn wheel when engine is shutted of it takes some time to ingame steering wheel / wheels to pick up steering, I can turn wheel a bit and game steering wheel then snaps to position where I have already turned my dfp wheel.

If I start engine there is no such delay.

So don't know if this is planned to be so, maybe some sleep cycle for controller polling, but don't know really :shrug:

ACCAkut
12th December 2007, 16:49
FZR has a h-pattern gearbox but the other gtr's have sequential with ignition cut?

should be that way, look in GTR Balancing thread

JTbo
12th December 2007, 16:50
:shrug:I dont really know if it's bug but
When i gonna HOST server
The BF1 are not in there, i cant drive with it
Cant allow someone 2 use it:really:


Answer!

If you type /CARS ALL it should allow all cars including BF1, then typing /CARS BF1 should allow only BF1 car. But that is reported as a bug earlier.

Osco
12th December 2007, 17:11
good that you can now select a layout while selecting a track, but how to de-select a lay-out if I just want the track..?
it keeps remembering my previously selected lay-outs for that track but I just want a plain track :)

Thorvertonian
12th December 2007, 17:44
Problems with multiple servers, getting "BLANK : Overflow - Host" errors. Some clients connect fine, other are disconnected straight away and then attempt auto reconnect.

MarioX
12th December 2007, 17:55
Didn't know where to post this and if it has been reported already...

Actually this bug (it can't be intentional, right?) was introduced in X10, but it's still the same in X30 :shrug:

In X mirrors looked normal on XRG, XRT, XRR . Here are two screens (X and X30):

aroX123
12th December 2007, 17:58
If you type /CARS ALL it should allow all cars including BF1, then typing /CARS BF1 should allow only BF1 car. But that is reported as a bug earlier.
Ok,

Thank you

Scawen
12th December 2007, 17:59
good that you can now select a layout while selecting a track, but how to de-select a lay-out if I just want the track..?
it keeps remembering my previously selected lay-outs for that track but I just want a plain track :)Click the button that says "clear"

Osco
12th December 2007, 18:00
I see, thank you :)

Scawen
12th December 2007, 18:08
Various fixes for the interface, including the multiple controller issue.

http://www.lfsforum.net/showthread.php?t=34749

DeadWolfBones
12th December 2007, 18:13
:nod::thumbsup:

NetDemon01
12th December 2007, 18:13
Awesome, X31 patch fixes the issue with my mouse. Working perfect now :-) THANK YOU!

shiny_red_cobra
12th December 2007, 18:56
Tiny improvement suggestion: when the car is reset, it should spawn with the engine off. I think it's a bit more realistic this way.

MaxHeadroom
12th December 2007, 19:07
I am using the 45deg look left right.

With the old 90deg look L/R pressing both would look behind. With the new 45 pressing both just goes to 90deg would be better still doing look back

Yup. And being able to look back in all cars while in custom view.

nesrulz
12th December 2007, 19:19
Khm (http://www.lfsforum.net/showthread.php?p=483128#post483128)...:shy:

Scawen
12th December 2007, 19:26
I still can't unlock still says game pass don't match i even relocked my x10 put the pass in and unlocked without a hitch but x30 no go :( **cries** I'm a sad pandaTry going to www.lfs.net and set a new GAMEpassword.

ksa_land
12th December 2007, 19:35
when I select a pre X30 replay it says "obsolete replay".

Would it be possible that LFS tells me with which version this replay was recorded? Would be helpful :)

ACCAkut
12th December 2007, 19:58
Just found a bug when renaming my setups

See the picture, the MRT sets are missing in the new setup lfolder:scratchch

shiny_red_cobra
12th December 2007, 20:03
when I select a pre X30 replay it says "obsolete replay".

Would it be possible that LFS tells me with which version this replay was recorded? Would be helpful :)

That's cause Patch Y will be incompatible, so old replays become obsolete as they will have different content.

But if the replay is not obsolete then LFS does say what version was used to make it. Try them in X10, it will show the version of the replay.

Also, about the MRT, I created a new set in game, and it appeared in the setups folder right away...

JTbo
12th December 2007, 20:42
That's cause Patch Y will be incompatible, so old replays become obsolete as they will have different content.

But if the replay is not obsolete then LFS does say what version was used to make it. Try them in X10, it will show the version of the replay.

Also, about the MRT, I created a new set in game, and it appeared in the setups folder right away...

I believe he meant that error message would be more clear, like "incorrect version" ?

DeadWolfBones
12th December 2007, 20:44
I think it's more like he just wants to know what version the replay was recorded in.

ksa_land
12th December 2007, 20:50
I think it's more like he just wants to know what version the replay was recorded in.

exactly :D

gishuk
12th December 2007, 21:03
has something with the ports or something been changed in this patch?

i cant keep connected to a server for more than a couple of mins on the beta patch version, but on the current LFS version its fine

magorik
12th December 2007, 21:33
thanks scawen x31 works better

i dont have problem with non working second controller, like i had in x30, x360 pad and g25 works together

Doorman
12th December 2007, 22:14
Can't find any reference to this one. Pitted on lap 3 of a 6 lap race, exceeded the limit as I crossed the line leaving the pits and got a 30 second time penalty. What happened to DT and S-G penalties? Did they get lost in the move or did I do something untoward?

tristancliffe
12th December 2007, 22:15
A few patches ago, didn't Scawen change it so that penalties in the last few laps were time penalties rather than drive throughs to avoid cheaters pitting on the last lap and avoiding an outlap? Same with forced pitstops too, iirc.

Doorman
12th December 2007, 22:39
A few patches ago, didn't Scawen change it so that penalties in the last few laps were time penalties rather than drive throughs to avoid cheaters pitting on the last lap and avoiding an outlap? Same with forced pitstops too, iirc.
Yes he did but this was on lap 3 of 6 so plenty of laps left to do the penalty. Kyoto GP btw.

Scawen
12th December 2007, 23:15
If there are only 3 laps to go, it is 30 sec and 45 sec instead of drive through and stop go. This is in line with real racing series - I can't remember which but I remember doing this on good evidence. It's nothing to do with stopping people pitting on the last lap, that was a separate issue.

Xmods6879
12th December 2007, 23:38
I dont know where to put this but none of the setups i downloaded have appeared in the game:shrug::shrug:

Blues
12th December 2007, 23:49
I dont know where to put this but none of the setups i downloaded have appeared in the game:shrug::shrug:
You have to rename the setups and move them to the setups-folder

Read more about it on this page:

http://www.lfsforum.net/showthread.php?t=34749&page=4

Also links to batch-renaming-programs is in that thread

Shotglass
12th December 2007, 23:49
not sure if this qualifies as a bug but the car shadows do flicker a lot

JTbo
12th December 2007, 23:51
not sure if this qualifies as a bug but the car shadows do flicker a lot

What graphics card, driver version, operating system (XP or Vista) ?

Shotglass
13th December 2007, 00:08
7800gtx 169.09 and xp

but it seems to be irrelevant since both cassebent and illegal had the same problem on different hardware
by the looks of it the shadow just disappears in certain situations when it spans across more than one texture

Arrow.
13th December 2007, 00:15
I Seem to have found a Bug, dont know if anyone has reported it yet, but ill just post it anyway.

I turned on Automatic save replays then i closed LFS and Opened it sometime later. I the menu screen if i clicked a button LFS would freeze and there would be a "Clicking" sound repeatedly. I could no exit LFS or anything so needed to restart computer this happened 3-4 times in a row.
I removed Auto save Replays and it was fine straight way.
Not sure if it was just luck or :shrug:

DeadWolfBones
13th December 2007, 00:15
Scawen, this isn't really a bug, but what's the staticky noise that's present at higher speeds in the XRR since X30? It's kind of hard to describe since it's just a hiss, but I mentioned it to several other people on a server I was on and they all agreed that it was new.

Is it supposed to represent an effect (turbo, etc?) or is it just a noise artifact?

Not Sure
13th December 2007, 00:47
wind? air intake? rev limiter? :scratchch try using the shift-a mixer to isolate the sound

shiny_red_cobra
13th December 2007, 01:09
Scawen please make an automatic setup renamer and mover to rename and move the old setups to the new folder. Or there will be a LOT of confused people out there when the patch is officially released.

Doorman
13th December 2007, 01:17
If there are only 3 laps to go, it is 30 sec and 45 sec instead of drive through and stop go. This is in line with real racing series - I can't remember which but I remember doing this on good evidence. It's nothing to do with stopping people pitting on the last lap, that was a separate issue.

OK, that's cool. Thanks.

Rappa Z
13th December 2007, 01:33
It may bew a bug: I don't know if anyone said, but i know i have crossed over 50 mph/80kph in the pits and it hasn't given me a penalty. I'm pretty sure as long as I stay under 50.5mph it won't detect me over the limit.

hectic
13th December 2007, 01:47
That's actually a new "feature", but why it is there I do not know :/
Can now drive up to 1 km/h over the speed limit
http://www.lfsforum.net/showthread.php?t=34749

Cue-Ball
13th December 2007, 01:49
I don't think that most pit lane speed limits are monitored down to 1 mph increments. I would guess that in real life there is a small margin of error allowed. If so, it would make sense to do the same in LFS.

jayhawk
13th December 2007, 02:27
I was at AS3 to practice with the LX6. Went to options screen, adjusted FOV, and the engine sound disappeared, but not the in game music. Exited, tried again and it worked. Tryed to re create it, no such luck. Using X30.

JTbo
13th December 2007, 02:37
I was at AS3 to practice with the LX6. Went to options screen, adjusted FOV, and the engine sound disappeared, but not the in game music. Exited, tried again and it worked. Tryed to re create it, no such luck. Using X30.

Are you sure that engine just did not shutted down? As it has bit of habit to do so when you are in menu ;)

Hallen
13th December 2007, 05:29
I don't know where to put this, since it is really not a bug, it is not a physics problem, it is sort of an interface problem... so I put it here.

Please reconsider the look function for 90° and 45°. Keep the 45° view, but please map a separate key for the 90° view. A POV control doesn't seem to allow mapping a double key press for a 90° view.

The problem is simple. If you look at the side mirrors on the XRG for example. You can see an object like a cone directly behind the car. You should not be able to see a short object that is perfectly centered behind the car with the side mirror. The side mirror is not adjustable for angle. You can't see objects, like cars, that are along side you right up past the 90° mark. You also can't see objects that are beside you and a bit back. You can completely lose cars for seconds at a time when they are in the right place. You have no idea where they are, especially if they drop straight back from you they don't reappear until they are well clear of the back of your car. This makes things very difficult. The 90° look is a feature that should be easily accessible until the mirrors work more like real mirrors. If mirrors were adjustable so that they work like a real car mirror, I could see making it more difficult or impossible to do a 90° look.

Thanks for all your work on this game. It is the best.

Audrius
13th December 2007, 09:55
it would be great to see part of the car in mirror :)

LFS bug from the begining, why when i making my own loyout i can put RAMPS only in BLGP track? i want to put RAMPS in all tracks :)

And why ramps are so SLIPPERY? With this slippery you can make all map, MAP of ICE :) such slippery like driving on frozen lake (Xmas EDITION):)

windstyle
13th December 2007, 10:08
When u make a server, there are all buttons to allow cars yes or no.. only the BF1 button is missing...

mcgas001
13th December 2007, 10:10
When u make a server, there are all buttons to allow cars yes or no.. only the BF1 button is missing...


Thats fixed in X31 :thumb:

UnLiMiTeD
13th December 2007, 15:31
Found a small bug when watching saved hotlap replays. Driving the hotlap and watching the replay straight after saving it was perfectly okay. But when I choose the replay from the replay menu, the time for the first lap starts to count already at the beginning of the replay (see 1st screenshot). It doesn't stop when crossing the start/finish line at the first time. Therefore the lap time for the first lap is too long, although the best lap indicated in the top right corner of the screen is correct (see 2nd screenshot).

I tried this with different cars on different tracks and it was always the same result. I used X31. Corresponding replay also attached.

start of the replay, lap time starts to count as well (marked with red)
http://img41.imagevenue.com/loc973/th_59307_hotlapbug1_122_973lo.JPG (http://img41.imagevenue.com/img.php?image=59307_hotlapbug1_122_973lo.JPG)

end of the first lap, wrong lap time (marked with red)
http://img185.imagevenue.com/loc44/th_59313_hotlapbug2_122_44lo.JPG (http://img185.imagevenue.com/img.php?image=59313_hotlapbug2_122_44lo.JPG)

Thorvertonian
13th December 2007, 15:50
Not really a bug, but with the new no damage repair option selected by default, it can be a pain for some drivers who an't use the F12 menu while driving, maybe a button could be added to the garage screen byt fuel percentage and tyre wear change options?

Renku
13th December 2007, 17:13
Not really a bug, but with the new no damage repair option selected by default, it can be a pain for some drivers who an't use the F12 menu while driving, maybe a button could be added to the garage screen byt fuel percentage and tyre wear change options?
Good idea, searched for a long time to put /repair=ON.

niall09
13th December 2007, 17:19
Im sorry if this has been said before, but i get this message everytime I try and go onto Multiplayer


It says "ConnectToMaster : Error opening socket"

niall09
13th December 2007, 19:35
Am I the only one with this problem?

Its only in X31 too

Scawen
13th December 2007, 19:50
Are you sure, you can test X30 (or X10) and it still works?

In that case I guess it must be some kind of firewall problem. Please check your firewall permissions.

niall09
13th December 2007, 19:58
Thanks Scawen, it works now :)

My firewall was off all along but why did it still block it?

Thanks again :thumb:

Agarash
14th December 2007, 08:01
Please reconsider the look function for 90° and 45°. Keep the 45° view, but please map a separate key for the 90° view. A POV control doesn't seem to allow mapping a double key press for a 90° view.



I've got the same opinion. Make some option in view controls to set the angle to 45° or 90°, please.

Horci
14th December 2007, 08:06
I found a bug.

In user view (CTRL+U) the ignition key isn't works for me. It is still set to default (I key). I didn't try to map it to the controller ...

JasonJ
14th December 2007, 08:11
I found a bug.

In user view (CTRL+U) the ignition key isn't works for me. It is still set to default (I key). I didn't try to map it to the controller ...
Most car controls for keyboard don't work in Shift-U. It's like that in X10 as well. Try using indicators with 7,8,9,0. Not working in X30 either. I think that is intentional.

Dillyracer
14th December 2007, 12:22
When taking a screenshot in LFS Viewer Y, it doesn't show the car, only the background.
When in LFS, print screens just gives me a black screenshot instead of a game screenshot.

MaKaKaZo
14th December 2007, 12:33
If there are only 3 laps to go, it is 30 sec and 45 sec instead of drive through and stop go. This is in line with real racing series - I can't remember which but I remember doing this on good evidence. It's nothing to do with stopping people pitting on the last lap, that was a separate issue.
Not really a bug nor it's "new" with this patch, but I figure it would be something Scawen might want to take a look at.

Right now if there are 3 laps to go, 30 and 45 seconds penalties are given, but there's no control about this in timed races. Just recently we got this in a 1 hour race at Kyoto National: a guy speeded on the lap before the last one, so he got a drive-through which he needed to complete on the last lap, resulting in him being disqualified because he crossed the finish line while in the pits doing the drive-through, thus not having "completed" the penalty.

As the game doesn't really know how many laps are left in a timed race it should be something like "in the last 5 minutes DT and S&G are replaced with +30 or +45 seconds".

Sorry if this was a bad place to post this.

dev
14th December 2007, 12:55
Found something. The speedometer starts acting funny when the car is flipped and you don't touch the controls... Take a look at the replay, after the race (3 laps)...

MINIz guy
14th December 2007, 20:36
Found another bug, don't know if this has been reported yet either though. When you are in server, and your engine is turned off and you pitlane, you can't turn it back on anymore.

Edit: I tried again and you have no control over your car either, like you can't turn the wheel or anything. Also, a friend tried the same when rolling, with engine turned off, and a pitlane. He was able to move.

Edit #2: Now, a few of us were parked next to each other and one of our guys revved their engine. While he was revving, he looked into the car next to him and he saw that that car's revs were the same. Now, that car next to him wasn't revving at all from that user though, so I guess that is another bug.

Jimmy_Lemon
14th December 2007, 21:19
dont know if this has allready been said.

I know that looking only 45 degree isnt a bug, but on most keyboards you can only press 2 keys at a time so when your accelerating on keyboard you cannot look more than 45 degree.

so if there was a option for 45 or 90 degree look view somewhere, it would make life alot easyer.


thanks

JTbo
14th December 2007, 23:24
When I set wind to low for example, it is not audible when engine is turned off and I don't touch controls, right when I touch controls or start engine wind sound is there too.

Maybe similar thing causes this that controls are not responding right away when engine is turned off

Mazz4200
14th December 2007, 23:41
When I set wind to low for example, it is not audible when engine is turned off and I don't touch controls, right when I touch controls or start engine wind sound is there too.

Maybe similar thing causes this that controls are not responding right away when engine is turned off

Yeah i noticed that too. Not sure if the server i waqs on had wind enabled, but whenever i pressed the throttle or brake paddle with the engine off i could definitely hear something extra going on.

sgt.flippy
14th December 2007, 23:46
dont know if this has allready been said.

I know that looking only 45 degree isnt a bug, but on most keyboards you can only press 2 keys at a time so when your accelerating on keyboard you cannot look more than 45 degree.

so if there was a option for 45 or 90 degree look view somewhere, it would make life alot easyer.


thanks
What kind of keyboard do you have? I can't remember the days back when I couldn't press 4 keys at least.
(Remembers when me and a friend played NFS on split screen, making each other crash because we couldn't throttle and steer both at the same time :D)

Shotglass
15th December 2007, 06:57
Edit #2: Now, a few of us were parked next to each other and one of our guys revved their engine. While he was revving, he looked into the car next to him and he saw that that car's revs were the same. Now, that car next to him wasn't revving at all from that user though, so I guess that is another bug.

no lfs just uses the same overlay textures for mirrors and dashboards on every car to speed rendering up a little

Scawen
15th December 2007, 11:20
Found another bug, don't know if this has been reported yet either though. When you are in server, and your engine is turned off and you pitlane, you can't turn it back on anymore.

Edit: I tried again and you have no control over your car either, like you can't turn the wheel or anything. Also, a friend tried the same when rolling, with engine turned off, and a pitlane. He was able to move.Thanks, I confirm I reproduced this, using the /pitlane command. Is that exactly what you meant by saying pitlane - the actual /pitlane command? Or is there another way to reproduce this bug as well?

When I set wind to low for example, it is not audible when engine is turned off and I don't touch controls, right when I touch controls or start engine wind sound is there too.

Maybe similar thing causes this that controls are not responding right away when engine is turned offYes, this is not a bug. Cars which are stopped with engine off now go completely out of the physics system. This is a good feature because it saves CPU on other people's computers. As with many new features, it has caused a few issues that needed fixing, including the one noted above. This is also the reason for the feature that turns off your engine if your car is stopped and you don't use any controls for 40 seconds - this allows the removal from physics system to happen.

Bob Smith
15th December 2007, 12:03
How does that work with handling collisions then?

Scawen
15th December 2007, 12:16
The car is checked for proximity to moving objects so it is put back into physics if there is any chance of a collision.

This is supposed to be not noticeable apart from the loss of wind noise and the slight jerkiness of inputs when the car has gone out of physics. There's another reported bug on my sheet about movable physics objects being replaced intersecting a car that has gone out of physics.

Scawen
15th December 2007, 12:29
Singleplayer practise session at BL1 with RB4, alone on track, no wind, clear day.

I did drove 1st stint, pitted (13% of fuel I think), then drove 2nd stint bit too long did run out of fuel and managed to limp bag to pit entry lane without engine running, there I thought that car has starter motor so why don't I use that to get to pits.

So I put 1st gear in and start tapping i key with silly speed, I do this about 6 minutes until I get to pit markers and they don't refuel my car :( Tried to next box and no help from there either.

I think that even I'm out of fuel and engine not running I should get fuel, right?

Clutch temp was 0-2 pixels (I did abuse it) and tire temps perfectly green whole 24 laps (except one lap where I put car sideways on purpose) and tires did not show any sign loosing of grip btw. race_s set was used.I'm going to need some help reproducing this. I tried to reproduce it - I started with 1% fuel in a XF GTI and drove 2 laps at SO Classic and ran out of fuel, rolled to the pits and my car was refuelled. I was able to then start the car and drive out.

I'll need a simple way to reproduce the bug. Are you sure you had more than 0% fuel to add in pit stop?

AW06
15th December 2007, 12:29
Thanks, I confirm I reproduced this, using the /pitlane command. Is that exactly what you meant by saying pitlane - the actual /pitlane command? Or is there another way to reproduce this bug as well?

i think this is the same as i just was about to report, after doing the pit lane cmd from being upside down on track i was unable to move or anything, and nobody could see my car in the pit garage and were able to drive through my car!
Hope it gets fixed soon...:)

AndroidXP
15th December 2007, 12:53
I'm going to need some help reproducing this. I tried to reproduce it - I started with 1% fuel in a XF GTI and drove 2 laps at SO Classic and ran out of fuel, rolled to the pits and my car was refuelled. I was able to then start the car and drive out.

I'll need a simple way to reproduce the bug. Are you sure you had more than 0% fuel to add in pit stop?I have a replay of it here. Just make sure to use generous amounts of time speed up :D

In the replay I set the start fuel to 1% and the fuel load at pit stop to 1% too. I tried changing it to a higher value while I was mucking around in the pits to no avail.

AndroidXP
15th December 2007, 13:04
Ok, I think I know what the bug is. You need to be over a certain minimum speed when entering a pit box/area. That speed is obviously not reached if you limp forward with the ignition.

E: I reproduced it, if you go very slowly into the pit area nothing happens. But when I used autocross tyres spawned into the back of the car to accelerate it to like 2-3 km/h, the pit stop worked fine when I rolled to the next pit rectangle and stopped. I guess this is because the system checks for the pit stop to start something like "when car speed falls below 1km/h", but because you're never faster than 1km/h you also never fulfil the requirement of the car speed dropping below said value.

AW06
15th December 2007, 13:47
Not sure if this has been said, but just went to have a drag race with ai and they dident start and just reversed and moved about
this happend again and again, iirc this wasnt a prob with x10?
is it something im missing?

MINIz guy
15th December 2007, 15:53
Thanks, I confirm I reproduced this, using the /pitlane command. Is that exactly what you meant by saying pitlane - the actual /pitlane command? Or is there another way to reproduce this bug as well?

Yes, this is not a bug. Cars which are stopped with engine off now go completely out of the physics system. This is a good feature because it saves CPU on other people's computers. As with many new features, it has caused a few issues that needed fixing, including the one noted above. This is also the reason for the feature that turns off your engine if your car is stopped and you don't use any controls for 40 seconds - this allows the removal from physics system to happen.
Yes, I do mean the actual /pitlane command.

Scawen
15th December 2007, 17:00
Ok, I think I know what the bug is. You need to be over a certain minimum speed when entering a pit box/area. That speed is obviously not reached if you limp forward with the ignition.

E: I reproduced it, if you go very slowly into the pit area nothing happens. But when I used autocross tyres spawned into the back of the car to accelerate it to like 2-3 km/h, the pit stop worked fine when I rolled to the next pit rectangle and stopped. I guess this is because the system checks for the pit stop to start something like "when car speed falls below 1km/h", but because you're never faster than 1km/h you also never fulfil the requirement of the car speed dropping below said value.Good bug reproduction! :)

Thanks for that report, that would have been hard for me to figure out! Not sure what do do about it yet but I've made a note to give it some thought.

Yes, I do mean the actual /pitlane command.Thanks, fixed in my version.

Not sure if this has been said, but just went to have a drag race with ai and they dident start and just reversed and moved about
this happend again and again, iirc this wasnt a prob with x10?
is it something im missing?OK, we'll need some more info here like which cars you were using, etc. I just did a quick test (XF GTI) and it worked ok.

AW06
15th December 2007, 17:22
any car on the 8 lane drag, i'll attach a replay

PLAYLIFE
15th December 2007, 21:34
When you have LFS game or the CMX Viewer open and you open the other one the program you open says: "Warning: another instance of LFS is already running". Now I would get why this message would come up with opening two game windows, but is this needed if the game window and cmx viewer are used simultaneously?

dungbeetle
15th December 2007, 22:05
If you browse a replay file in the demo replay screen that was recorded on a licensed version, LFS shows the file details normally instead of declaring it as an obsolete/incompatible file.

If you then try to play it, the demo crashes.

EDIT: (Not sure if this only applies to licensed replays with non-demo content, though.)

EDIT2: FIXED IN X32

geeman1
15th December 2007, 22:32
any car on the 8 lane drag, i'll attach a replayHappens on the 2 lane drag strip too. I tested it with XFG, XRT and FZR.

Scawen
15th December 2007, 23:57
any car on the 8 lane drag, i'll attach a replayOK, I still couldn't reproduce it in my version but then I tried the X31 version and that happened.

So... I guess I've fixed it somehow. I can't really think what change I've made that fixes it but anyway... it seems to be fixed. :scratchch

Gunn
16th December 2007, 00:53
When you have LFS game or the CMX Viewer open and you open the other one the program you open says: "Warning: another instance of LFS is already running". Now I would get why this message would come up with opening two game windows, but is this needed if the game window and cmx viewer are used simultaneously?That message is not new though. It's always occurred if you have the viewer and LFS open. At least for me.

DeKo
16th December 2007, 00:57
Problem in the XFR training introduction screen, text looks like its cut off at the end of the main blurb. X31, has probably been reported before right enough.


Edit: Okay bollocks, has allready been posted in the training lessons bug reports, didnt search before posting this, ah well.

sdrjfd1
16th December 2007, 01:41
Scawen, you wrote about the engine off -> physic off thing, and that moving object ...

Ohm... ass you see i'm a demo racer and i drived just all the time the XFG. So i never noticed this Pit Leave stopy thing. But now with the bmw is it a little unpleasant...:x:shy:
(my pc is realy old, so maybe this is at just me )

Maybe at box leaving the engine could be turned off. :scratchch:shy:
So... moving the objects and textures in the game... then the racer start the engine, and the physics.

chanoman315
16th December 2007, 05:20
hey! today i noticed something in qualification mode...

when some guy sets a laptime, you can see it on the table, but when he leaves the server the laptime dissapears... is this a feature or a bug?

AW06
16th December 2007, 08:55
OK, I still couldn't reproduce it in my version but then I tried the X31 version and that happened.

So... I guess I've fixed it somehow. I can't really think what change I've made that fixes it but anyway... it seems to be fixed. :scratchch


lol at least it'll be fixed :)

AndroidXP
16th December 2007, 12:36
Scawen, one little thing that I'm not sure of if it's a bug or left that way intentional:

When in Options > View, the "Look function" is set to "ms X" or "ms XY", the settings for look sensitivity and look centre reduction still seem to be based on the 360° look that was available prior to X30. What I mean is that a look sensitivity of 1.00 should result in full (90° left/right) look if the mouse pointer is completely at the left or right side of the screen. However, currently it will already reach full 90° look when the mouse pointer is halfway between screen centre and -edge.

Now, one might think that setting look sensitivity to 0.50 might solve the problem, and it does, but only if you're not using the look centre reduction setting. If that IS used then the non-linearity of the look (which is still based on being able to look 180° back) will result in having to adjust the look sensitivity again to get the desired "mouse pointer at edge = full look" behaviour.

Bob Smith
16th December 2007, 12:37
Edit: Okay bollocks, has allready been posted in the training lessons bug reports, didnt search before posting this, ah well.
Hey, when did that text from the LFS manual make it in game? They're my descriptions. :tilt:

SpikeyMarcoD
16th December 2007, 14:26
After X32 my chatwindow seems to cause the system to become unresponsive if i want to bind my insim port with /insim?

shiny_red_cobra
16th December 2007, 15:48
In X32 the horn works now if the engine is off. However, it only works for about a second. If you hold the button down, the horn turns on, then turns off. In X the horn would not turn off if I held the button down, with the engine off.

TomShanK
16th December 2007, 17:11
Okay, I assume interface would be the correct place to post this.

I installed the patch, and when I double-clicked on the exe (To Open Game) I got a nice little error-box that reads:

Could Not Load Font

So... :really:

AndroidXP
16th December 2007, 17:15
I think you didn't install the patch correctly. You have to extract the contents OVER a currently existing LFS install. The X30 patch is not a standalone version.

joen
16th December 2007, 17:15
Okay, I assume interface would be the correct place to post this.

I installed the patch, and when I double-clicked on the exe (To Open Game) I got a nice little error-box that reads:

Could Not Load Font

So... :really:


Do you happen to have the LFS skin viewer installed in the same directory as LFS?

Yes, or what Android said :P

Scawen
16th December 2007, 17:16
That means you installed it in the wrong place. As it is a patch, not a full version, you must install it in an existing LFS folder.

Scawen
16th December 2007, 17:18
Hey, when did that text from the LFS manual make it in game? They're my descriptions. :tilt:Which text? Is it ok? You will have to ask Florian as he wrote the lessons.

After X32 my chatwindow seems to cause the system to become unresponsive if i want to bind my insim port with /insim?What is this, which version? Dedicated host or full? Does anyone else get this?

viper-2007
16th December 2007, 17:25
Hi i am getting a g25 for xmas can i use it with the x31 patch

DANDAMAN05
16th December 2007, 17:28
Hi i am getting a g25 for xmas can i use it with the x31 patch

of course..... what has that got to do with this thread? "BUG REPORTS : Interface / Single Player / Multiplayer (http://www.lfsforum.net/showthread.php?p=631876#post631876)" ?

h3adbang3r
16th December 2007, 17:40
Not quite sure if this has been reported, but I got curious and turned the racing line on during an AI race. The line seems to kind of "paint" the bottom of the FBM green.

AndroidXP
16th December 2007, 17:42
Yes it has been reported. I doubt there's much Scawen can do about it, though.

SpikeyMarcoD
16th December 2007, 18:22
What is this, which version? Dedicated host or full? Does anyone else get this?


Its the full version.

EDIT: solved. seems to be a resurfaced admin password and the firewall needed permission. Dont know how it could completely freeze but i can bind my port now.

TomShanK
16th December 2007, 20:22
Meh, I think I fixed it...have to wait until later to find out. Thanks!

maxelmar
17th December 2007, 00:46
theres this one bug, before the update i had bf1 disabled on my local server.
Now fbm has replaced its slot and i cant enable it for use :?

CycloNe88
17th December 2007, 01:57
I can't see my pedals in the controller list :shrug: controller list is cut off at the bottom of the page so i can't see it nor select it... :s Its not my resolution either cause i could see it in x30. I'm using 1680x1050.

screen: (resized) http://i17.photobucket.com/albums/b78/17Screamer/1-3.jpg

PLAYAPIMP
17th December 2007, 04:51
I can't see my pedals in the controller list :shrug: controller list is cut off at the bottom of the page so i can't see it nor select it... :s Its not my resolution either cause i could see it in x30. I'm using 1680x1050.

screen: (resized) http://i17.photobucket.com/albums/b78/17Screamer/1-3.jpg

menu>options>view>show pedals i think