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chanoman315
17th December 2007, 03:59
hey! today i noticed something in qualification mode...

when some guy sets a laptime, you can see it on the table, but when he leaves the server the laptime dissapears... is this a feature or a bug?
today it didnt happened :shrug:

other bug:
when lfs starts it changes your skins into dds files.. but today one skin was converted like 5 times (the times i opened lfs today) , and every time it converts again and again... :shrug:

Scawen
17th December 2007, 08:51
other bug:
when lfs starts it changes your skins into dds files.. but today one skin was converted like 5 times (the times i opened lfs today) , and every time it converts again and again... :shrug:Either your skin was made in the future or your computer is in the past. :scratchch

It's something to do with file times. If you made a skin when your computer's clock was in the future then it keeps thinking it is more recent that the converted file.

AndroidXP
17th December 2007, 08:58
Could it also be that the file name is simply too long, so for example the skin
"XRT_MyAwesomeAwesomeAwesomeSkin.jpeg"
gets converted to
"XRT_MyAwesomeAwesomeAwesome.dds"
because of the max character length, and because of that it never understands that it has already converted the skin? I think I already saw that problem when the skin converting was first introduced.

Scawen
17th December 2007, 10:49
I can't see my pedals in the controller list :shrug: controller list is cut off at the bottom of the page so i can't see it nor select it... :s Its not my resolution either cause i could see it in x30. I'm using 1680x1050.

screen: (resized) http://i17.photobucket.com/albums/b78/17Screamer/1-3.jpg

OK, I've made it so the axis display shrinks down if you have so many axes. This fix will be in this evening's version.

I'm just making a special note now to make sure you see it and check it this evening, as you are the only one I've heard of with so many axes! :)

chanoman315
17th December 2007, 16:42
Either your skin was made in the future or your computer is in the past. :scratchch

It's something to do with file times. If you made a skin when your computer's clock was in the future then it keeps thinking it is more recent that the converted file.
weird... its solved now :shrug:

lovretta
17th December 2007, 16:57
Not sure if this has been reported, but here is the story: been racing LX4 on new South City Chicane, after the race saved MP replay, and after saving the racing line was visible to me.
Look at the attachments.

SpikeyMarcoD
17th December 2007, 17:26
Its the full version.

EDIT: solved. seems to be a resurfaced admin password and the firewall needed permission. Dont know how it could completely freeze but i can bind my port now.

After X32 my chatwindow seems to cause the system to become unresponsive if i want to bind my insim port with /insim?

I have now more and better info. It is partly me because after every patch i try the AI to see there changes in behaviour and i use an insim app. The problem is that i cant allow lfs.exe for the firewall and insim make a local connection that triggers the firewall. If i use the multiplayer window (ie serverlist) then i am prompted in a windowed environment and i can make the adjustments.

Conclusion;
In singleplayer mode initializing insim without allowing the new lfs.exe in firewall causes system freeze.

Californian
17th December 2007, 17:58
Love the new size of numbers on the dash, they're really clear but there's one "BUG".

See the rev needle goes behind fuel indicator. I don't know if there is solution to that really... maybe the fuel indicator should be moved to the left or something :shrug:

But yeah nice updates still! :)

chanoman315
17th December 2007, 17:59
some pics... a floating helmet lol.. and then in shift f mode i can see the whole body... sorry if its the wrong section :shrug:

evyytw133
17th December 2007, 18:11
Dials do not move in Shift+U. Speedo etc.
Was driving FXO when I spotted on S06R
Hope I haven't repeated anything that was already known
Tom

AndroidXP
17th December 2007, 18:13
What are you talking about?

Jimmy_Lemon
17th December 2007, 18:13
Hello there.

Dont know if this has allready been said, but why is the rpm gauge numbers etc stretched and weird looking now in x33? :shrug:
Iv made a picture at the bottom of the screen, btw i use 1680x1050 res

Thanks

Takumi_lfs
17th December 2007, 18:16
some pics... a floating helmet lol.. and then in shift f mode i can see the whole body... sorry if its the wrong section :shrug:

Put LOD detail to 1.00 in option's

Cue-Ball
17th December 2007, 18:23
Dont know if this has allready been said, but why is the rpm gauge numbers etc stretched and weird looking now in x33? :shrug:
The numbers for the gauges were made larger since some people can't read the smaller numbers used by the analog dials on their small screens.

Resound
17th December 2007, 18:36
I drive with a joystick which is necessarily combined axis for throttle and brake. I know there are a few wheels are there which are combined axis as well so they'd be affected by this too. What this means is that it's impossible to apply throttle while braking. I tried setting a joystick button to throttle as well as an axis so I could manually blip the throttle on down changes but it doesn't work. Is there a way around this?

Jimmy_Lemon
17th December 2007, 18:41
The numbers for the gauges were made larger since some people can't read the smaller numbers used by the analog dials on their small screens.

Why should it effect 1680x1050 res then? :shrug:

chanoman315
17th December 2007, 18:45
Put LOD detail to 1.00 in option's
nope... i have low fps... but i didnt had that issue before

xaotik
17th December 2007, 19:06
The speedometers on the XFG, XRG and LX4 are a bit cluttered because the speed markings are displayed every 20km whereas the rest are clean looking and okay since they're spaced out every 40km.

Cue-Ball
17th December 2007, 19:19
Why should it effect 1680x1050 res then? :shrug:It's not a matter of resolution, it's a matter of physical size. If you're running LFS on a 17" monitor, the dials will be small no matter what resolution you are running. If you're running it on a projector, the gauges will be large - again, no matter what resolution you are running. Resolution has nothing to do with the size of the gauges, and even if it did there is absolutely no reason to put in extra code or functionality on a per-resolution basis.

Cue-Ball
17th December 2007, 19:21
I drive with a joystick which is necessarily combined axis for throttle and brake. I know there are a few wheels are there which are combined axis as well so they'd be affected by this too. What this means is that it's impossible to apply throttle while braking. I tried setting a joystick button to throttle as well as an axis so I could manually blip the throttle on down changes but it doesn't work. Is there a way around this?You either need to buy another controller or use another input on the controller you've got. For instance, you could use one button for gas and one for brake or you can use the throttle slider that many joysticks have as the throttle. But there's no way to make a third axis on a controller that is, by definition, two axis.

chanoman315
17th December 2007, 19:26
the new speedos and revs marker are a bit big? x33.... i will like the option to choose at what size do u want them... same as the text

JTbo
17th December 2007, 19:39
Speedo size is perhaps not a bug really, first they were too small, now too big, maybe remove them completely as nothing is good and we have patch Y without speedos? :D

Cue-Ball
17th December 2007, 19:39
the new speedos and revs marker are a bit big? x33.... i will like the option to choose at what size do u want them... same as the textThat's probably a lot easier said than done.

Jimmy_Lemon
17th December 2007, 19:40
It's not a matter of resolution, it's a matter of physical size. If you're running LFS on a 17" monitor, the dials will be small no matter what resolution you are running. If you're running it on a projector, the gauges will be large - again, no matter what resolution you are running. Resolution has nothing to do with the size of the gauges, and even if it did there is absolutely no reason to put in extra code or functionality on a per-resolution basis.

the new speedos and revs marker are a bit big? x33.... i will like the option to choose at what size do u want them... same as the text


Ss he said ^ a option to change the size like a slider or somthing would be good, because on fairly high resolutions like 1680x1050 etc the speedos arent bigger but they look stretched and horrible

Cue-Ball
17th December 2007, 19:49
Ss he said ^ a option to change the size like a slider or somthing would be good, because on fairly high resolutions like 1680x1050 etc the speedos arent bigger but they look stretched and horribleThe only reason I can think of that something would look "stretched" is if you are running a resolution that does not correspond to the aspect ratio on your monitor. Therefore, that wouldn't be an issue with LFS, but rather it would be an issue with the resolution you are trying to display.

Can you post a screenshot?

Jimmy_Lemon
17th December 2007, 20:00
The only reason I can think of that something would look "stretched" is if you are running a resolution that does not correspond to the aspect ratio on your monitor. Therefore, that wouldn't be an issue with LFS, but rather it would be an issue with the resolution you are trying to display.

Can you post a screenshot?

go back a page neer the bottom posts i put a picture of befor and after, no settings changed just started lfs like normal with all screen settings the same

CycloNe88
17th December 2007, 20:09
OK, I've made it so the axis display shrinks down if you have so many axes. This fix will be in this evening's version.

I'm just making a special note now to make sure you see it and check it this evening, as you are the only one I've heard of with so many axes! :)

ok thanks :) i will check it out in the patch, and yeah i do alot of gaming lol, got joysticks for flight simulator n all sorts lol

*EDIT* just tried it, can see all axis, works great thanks!

Cue-Ball
17th December 2007, 20:19
go back a page neer the bottom posts i put a picture of befor and after, no settings changed just started lfs like normal with all screen settings the sameThe numbers are taller, making them easier to read. That's all. Personally, I always thought the old numbers looked a little squished.

It's a difference of 3 pixels. That's it. Is that really such a big deal?

geeman1
17th December 2007, 20:30
The interiors are going to change anyway. Atleast they are all readable now. So let's wait for the interior updates and then start complaining how the new interiors are all wrong. :schwitz:

ScHiZ
17th December 2007, 21:26
I allowed X30 to auto update to x33 before unlocking it..
then when I tried to unlock it, LFS thought it was an incompatible version So I reinstalled X30 unlocked, then updated.. problem, but only a little one :D

Sorry if I missed this in a previous post

Jimmy_Lemon
17th December 2007, 22:51
The numbers are taller, making them easier to read. That's all. Personally, I always thought the old numbers looked a little squished.

It's a difference of 3 pixels. That's it. Is that really such a big deal?

Its not unbearable but it makes it feel like playing on a portable telly when you go to look at your speedo/rpm :razz:

FL!P
17th December 2007, 23:23
Sorry, this is not really an interface bug, but I didn't find a more appropriate thread to post it.

Running X33, I left a server during the first lap of a race, after I got crashed, and when I checked the replay (temp.mpr, which was saved automatically) I found that it doesn't end, like it used to do. Instead, at the moment when I left the server, the cars start displaying the lag label, with an increasing count that seem to never stop. See the attached replay.

This is on XP Pro sp2.

P.S. Thank you very much for the adjustable quick look!

chanoman315
17th December 2007, 23:24
Sorry, this is not really an interface bug, but I didn't find a more appropriate thread to post it.

Running X33, I left a server during the first lap of a race, after I got crashed, and when I checked the replay (temp.mpr, which was saved automatically) I found that it doesn't end, like it used to do. Instead, at the moment when I left the server, the cars start displaying the lag label, with an increasing count that seem to never stop. See the attached replay.

This is on XP Pro sp2.

P.S. Thank you very much for the adjustable quick look!
it happened to me... with x10 too

Zachary Zoomy
18th December 2007, 03:56
I think I found a bug. my screen is squished. see the digital speedo and the gear indicator. I'm running hte screen at 1920x1200 if that helps. it was fine in X32 nad this issue apears in X33.

picture attached.

EDIT: meh, duplicate bug! still the picture may help.

Flame CZE
18th December 2007, 05:24
Zachary Zoomy: what car were you driving? If its some GTR, i think that speedo is there normally

Takumi_lfs
18th December 2007, 07:54
Zachary Zoomy: what car were you driving? If its some GTR, i think that speedo is there normally

He mean's that it's strechted..

HRT SHAUN
18th December 2007, 08:03
hey i just got patch X33, launched LFS and when it loads it says in the top left hand corner

DI: SetProperty - DIERR_UNSUPPORTED

what does that mean?

also no ffb now :(

edit: fixed, was new logitech drivers hmm

Arrow.
18th December 2007, 08:29
I kept timing out then.. after a few attempts trying to race
then this happend
and i could not leave the server or anything :schwitz:

mcgas001
18th December 2007, 09:08
I kept timing out then.. after a few attempts trying to race
then this happend
and i could not leave the server or anything :schwitz:


That is a VERY big lag bar :really:

Scawen
18th December 2007, 09:22
I allowed X30 to auto update to x33 before unlocking it..
then when I tried to unlock it, LFS thought it was an incompatible version So I reinstalled X30 unlocked, then updated.. problem, but only a little one :D

Sorry if I missed this in a previous postMy mistake, I forgot to upload the X33 exe to the master server.

thenoob
18th December 2007, 10:00
This is a very minor "bug", but I think it's worth one post.

I use a Microsoft game pad with analog d-pad that always worked properly, but now, only for the first race (each time I restart LFS of course), the pad buttons don't work until I press the d-pad, after that everything works perfectly.
It's just like the game needs to see an axis pressed on the game pad to recognize it (and this happens since patch x30, never happened before).

Lotesdelere
18th December 2007, 10:16
Not really bugs but annoyances:

I really hope that something will be done about the restart votes which are not automatically cancelled after a while.
We had a discussion about that in the Server options wishlist (http://www.lfsforum.net/showthread.php?p=588311#post588311) thread.

And also a server option to disallow the use of AI's.
Some people are adding an AI into the middle of a crowded race on racing servers and guess what is the result...

AndroidXP
18th December 2007, 10:21
And also a server option to disallow the use of AI's.
Some people are adding an AI into the middle of a crowded race on racing servers and guess what is the result...
They get banned for being muppets? :tilt:

xaotik
18th December 2007, 10:23
And also a server option to disallow the use of AI's.
Some people are adding an AI into the middle of a crowded race on racing servers and guess what is the result...

I think there already is such an option - just set "number of AIs per guest" to zero.

Lotesdelere
18th December 2007, 10:51
I think there already is such an option - just set "number of AIs per guest" to zero.
Unfortunately there is not such an option... yet :)
The 'carsguest' option is about the max number of cars (real + AI) per guest. So if I set it to 0 no one can join the track...

TRM.13
18th December 2007, 11:02
Yesterday I have a strange problem. In the middle of a long race, suddenly MOMO lost the connection 1/2 second and I hit the wall. Am I the only one?

Resound
18th December 2007, 12:09
You either need to buy another controller or use another input on the controller you've got. For instance, you could use one button for gas and one for brake or you can use the throttle slider that many joysticks have as the throttle. But there's no way to make a third axis on a controller that is, by definition, two axis.

Actually, it's a 4 axis joystick, but that's not the point. If I set both a button and an axis as throttle then I should be able to accelerate using either and I am so NOT using a button as my regular throttle.

xaotik
18th December 2007, 12:52
Unfortunately there is not such an option... yet :)
The 'carsguest' option is about the max number of cars (real + AI) per guest. So if I set it to 0 no one can join the track...

Ah - corrected I stand and poo to my bad memory. :)

Yesterday I have a strange problem. In the middle of a long race, suddenly MOMO lost the connection 1/2 second and I hit the wall. Am I the only one?

Most likely. This is not X33 related - probably your USB acted up.

MaxHeadroom
18th December 2007, 13:33
I think he (MaxH) and some others are just trying to say that maybe we could have limited viewing angles in Cockpit view only and the custom view allows us to look back as before in all cars. Then if people want to race against people with the same limited vision disadvantage then the FCV server's can accomodate that. It's almost like we are heading that way, well I hope so anyway, 'cause at the moment we can have people in chase view racing against people with limited views.

If this happens then possibly eveyone is happy, Both the "Hard Core" and "The Leisure racers/cruisers/drifters/draggers/police/robbers etc" :D


I hope I'm not sounding too ungrateful, I love LFS and would have paid tripple for what I have so far got out of it. Even learning the new clutch has been nicely frustrating, (like a new game level :schwitz:)


Yes, thats what i mean totally :) fnkz for clearifying that! :)

I'd do the same really, LFS is the reason my computer exist! :)

Edit: uhm, this post aint totally inrelevant to this thread.. but was intended to go to another thread initially (http://www.lfsforum.net/showthread.php?p=633702#post633702). I think tabbed browsing just owned me.

:banghead: :dnfnoob:

Cue-Ball
18th December 2007, 15:54
Actually, it's a 4 axis joystick, but that's not the point. If I set both a button and an axis as throttle then I should be able to accelerate using either and I am so NOT using a button as my regular throttle.If it's really a 4 axis joystick, then what's the problem? You have one axis for steering, one for brake, one for gas, and that still leaves one left over.

Zachary Zoomy
18th December 2007, 17:18
Zachary Zoomy: what car were you driving? If its some GTR, i think that speedo is there normally
itsv an XFR :)

MaxHeadroom
18th December 2007, 20:26
This was done in X33 last night. Dunno if X35 fixed it, but cant test now since im away from home and on laptop.

Tried out to have 20ish AI drivers with BF1 on KY oval, 15 laps with mandatory pitstop. Found several bugs in their behaviour, the first two being quite serious:

* All but one driver got penalties due breaking to late on their pit entry.

* At least one driver got to a pit that was already taken, pushing the first driver out. The second driver's pit was finished earlier and after that he kept pushing the first driver until he too was done with his pit.

* One driver that had a smashed front wheel kept doing donuts on grass (since turning the other way didnt help). IRL driver maybe would tried to use reverse some.

* On the more advanced driving, the driver that were immediately behind another kept keeping max gas and then releaseing it all, in intervalls, to not drive into the driver ahead (due to slip streaming).
IRL drivers would probably try more of the times to drive by, specially in the corners.

pleasepleaseplease let us be able to look backwards in all cars whilst using custom view?

Edit: Managed to do a test on my lap anyways (3fps while all in view, okayish ;) ), with RACE_S setup though. The new path in x35 helps a lot, but not totally. A few (5-7 drivers maybe) managed to get a penalty. But now all managed to clear it by another pitstop at least (in x33 non did since they never managed to get speed down). The rest of the issues are still there though.

Switcher83
18th December 2007, 20:32
Hello, since X33 ive a problem with the performance.

Its not a FPS Problem, no it seems like LFS is loading something in different timeshifts.

The Problem:

I drove about 20 different races since X33 i think, and in 10 of them i had big Problems with LFS. My FPS count goes down to 1 - 0,2 frames per secound for about 10 seconds. I cant do anything against it. Of course i cant hold the Car on track and loose control!
Its at different places on the Track and in Laps. I dont know what it could be. A restart doesnt help!

My minimum sleep is at 2 secounds
and normaly i ve about 50 Frames... With a full grid 20 Frames.

Edit: It seems like its just happening, when im driving on my own... In specator mode i didnt recognize this problem :(

Could somebody help me?

Resound
18th December 2007, 20:32
If it's really a 4 axis joystick, then what's the problem? You have one axis for steering, one for brake, one for gas, and that still leaves one left over.

The twist axis and throttle slider axis are not great in terms of travel or smoothness. I'm asking whether having a button AND an axis for a single control could be possible (as I'm sure it used to be) not for someone to condescendingly shove options that I've already considered up my nose.

Cue-Ball
18th December 2007, 21:15
The twist axis and throttle slider axis are not great in terms of travel or smoothness. I'm asking whether having a button AND an axis for a single control could be possible That was not clear from your initial post. It sounded like you didn't want to use a button and you also didn't have a free axis to use.

You could probably get a wheel or an analog gamepad very cheaply. Xbox controllers seem to work fairly well, and they're very affordable. Would that be a simpler solution?

kompa
18th December 2007, 21:20
changing gfx settings online while on track disconnects and maybe causes other unpredictable stuff. texture size & compression were the ones that got me disconnected.

Mazz4200
18th December 2007, 21:23
The twist axis and throttle slider axis are not great in terms of travel or smoothness. I'm asking whether having a button AND an axis for a single control could be possible (as I'm sure it used to be) not for someone to condescendingly shove options that I've already considered up my nose.
Unless i've misunderstood it sounds like you need Joytokey (http://www.electracode.com/4/joy2key/JoyToKey%20English%20Version.htm)

If you use it to bind both an axis and a button to a particular key press, then tell LFS that that key press is the throttle for example it should work ok. Not entirely sure how precise the axis will be ? but it's worth a shot.

p.s sorry for off topic Scawen/mods

JasonJ
18th December 2007, 23:01
changing gfx settings online while on track disconnects and maybe causes other unpredictable stuff. texture size & compression were the ones that got me disconnected.
That's always been an issue for me since I've owned LFS, but I dont think we can expect that to be fixed, I'm not. Your computer probably prioritizes changing the gfx settings, so it times out. IMO you should really have your graphics options sorted before joining a multiplayer server. Akin to having controllers/wheels setup and drivers installed before joining. If your trying to tweak settings to get the best FPS, then you might have to deal with it timing out. Once you got it set right, it wont happen again. :shrug:

chanoman315
19th December 2007, 00:03
i got this messages today, they repeated like hell...

eimer_
19th December 2007, 01:05
well, i gave x36 a quick task, went to single player, put 20 AIs in BF1 on the oval and let them race for 3 laps, all on one of my setups and (obviously) skins. pitstop mandatory. all fine, they pitted in lap 1, but braked/broke(?) too late and it seemed like every single one of them got a 30seconds penalty. fine, maybe they´d do better on their own set, but

the actual problem i want to report occured 2 laps later, when they finished the race:

noone ever won the race. the cars "finished", but the questionmarks in the race results list where the position should appear remained. i tried it 3 times, one time there was even a car without penalty, still only a question mark, no position.

upload of spr just failed, was too big (3MB)...

So i tried the same again with less cars, and this time there IS a winner... but still, "Laudi-AI2" finished 3rd with a 45s penalty, but it´s position never appears, the question mark remains on the results list, even after 45seconds. THIS replay was small enough to be uploaded - just in case it´s of any help.


Anyway, good job on LFS so far, love the game :thumb:

Cue-Ball
19th December 2007, 02:28
well, i gave x36 a quick task, went to single player, put 20 AIs in BF1 on the oval and let them race for 3 laps, all on one of my setups and (obviously) skins. pitstop mandatory. all fine, they pitted in lap 1, but braked/broke(?) too late and it seemed like every single one of them got a 30seconds penalty. fine, maybe they´d do better on their own setGetting penalties in the pits has been a problem under certain circumstances in almost every single test patch. I think it would be better to have the AI not push their luck so much in the first place. That way if the tires are hot and greasy, or if another car nudges them, or they have a tailwind, or any number of other things happens they will not get penalzied.

None of us humans can brake perfectly to hit the exact limit before we enter the pits, nor can we keep the car perfectly at the speed limit on cars that don't have a limiter. Slowing the AI down a few seconds earlier could solve these problems and really won't have any negative impacts.

Btoryo
19th December 2007, 03:59
Erm... The track outline for SO Chicane Route doesn't show for me, I don't know about you guys.

mxpxun
19th December 2007, 07:09
i dont know where to post bug (maby) that i found, so i will post it here. I noticed that when u are waiting the green light at start if u press acselerator u will wait longer for green light, than when u are not pressing acselerator at all. sry for my bad language :shy:

Californian
19th December 2007, 11:53
Found this bug in BL, nothing big tho.. :scratchch

russraine
19th December 2007, 15:09
Updated to X36 and this bug happened right away, and i've had it twice so far. It does not happen every time I to reproduce it. Let me know what you think.

Running LFS in a window with the mouse cursor turned on in LFS so that you can click the drivers names in the bottom right corner.

Maximizing LFS and just after quickly changing it to NAMES OVER CARS but the mouse cursor stays on screen even though it should be hidden. It might happen with other X patches, i've not tested, it just so happend to happen to me on the first time using X36.

Hope it helps.

JTbo
19th December 2007, 15:46
i dont know where to post bug (maby) that i found, so i will post it here. I noticed that when u are waiting the green light at start if u press acselerator u will wait longer for green light, than when u are not pressing acselerator at all. sry for my bad language :shy:

It is perhaps an illusion, if you do more test, you will probably find out that green light comes bit of random bases, accelerator should not affect to this.

Try this, do 10 starts without touching throttle make note of how long it took green light to lit, after that do 10 starts with throttle and make note of how long it took green light to lit.
Then compare results and if there still looks to be clear connection between throttle usage and wait time for green light to lit post times here?

Bawbag
19th December 2007, 18:44
This started happening everytime I disconnect from a server, the lag bar just raises up, getting rather annoying now, having to wait 20 seconds to leave... :shrug:

This just started in the test patches btw.

STROBE
19th December 2007, 18:48
This started happening everytime I disconnect from a server, the lag bar just raises up, getting rather annoying now, having to wait 20 seconds to leave... :shrug:

This just started in the test patches btw.
I occasionally get that on X/X10, so I'd be surprised if it's something specific to the test patches.

Bawbag
19th December 2007, 19:40
Well I never had it before X30 and i've only had it disconnect properly once with the recent patches...:shrug:

Gil07
19th December 2007, 22:37
I had that before this set of test patches too... So not X30+ specific I'd guess.

t1ger
19th December 2007, 23:00
Updated to X36 and this bug happened right away, and i've had it twice so far. It does not happen every time I to reproduce it. Let me know what you think.

Running LFS in a window with the mouse cursor turned on in LFS so that you can click the drivers names in the bottom right corner.

Maximizing LFS and just after quickly changing it to NAMES OVER CARS but the mouse cursor stays on screen even though it should be hidden. It might happen with other X patches, i've not tested, it just so happend to happen to me on the first time using X36.

Hope it helps.

As you now know, russraine, this is my InSim app on the server you were on displaying buttons all the time. LFS shows the mouse whenever there are buttons on the screen.

I will add the option to the InSim app for the user to hide the buttons all the time :)

All: Please disregard russraine's post - it is not a bug! :thumb:

Thanks
Tim

russraine
19th December 2007, 23:13
I didn't know that at the time Timbo - thought it was a bug. However, i'm pretty sure it wasn't happening all the time, so, perhaps you changed the app while I was on the server? (this was earlier in the day).

Unless it is a proper bug that is.

lovretta
19th December 2007, 23:15
Again, I dont know has this been reported. Since updating to X36, EVERYTIME i start LFS it is in windowed mode. And then I have to press Shift+F4 to go fullscreen ?! Tried changig resolutions, didn't help.


EDIT: It works fine now. Don't know why, but it does ;)

Arrow.
19th December 2007, 23:34
I kept timing out then.. after a few attempts trying to race
then this happend
and i could not leave the server or anything :schwitz:

This started happening everytime I disconnect from a server, the lag bar just raises up, getting rather annoying now, having to wait 20 seconds to leave... :shrug:

This just started in the test patches btw.

Yeah... same thing happend to me Baggz...
http://www.lfsforum.net/attachment.php?attachmentid=44639&d=1197970193

Atleast i bet you in something :razz:

XCNuse
20th December 2007, 00:08
Found a bug for you Scawen, I don't think this applies to all vehicles, but I noticed while changing any sound in Shift-A with the FO8, the handbrake locks on.

Meaning.. if you're driving, testing sounds and are changing something, every time you change a value in the FO8, you will spin out because it turns the handbrake on.


Found out on a server, eimer_ on the other hand can't get it to lock up, it just seems to be me (no one else is talking on server)

And no, A is not set to handbrake, nor shift etc.

THE WIZARD DK
20th December 2007, 00:10
the last few days i have logged of servers with good ping suddenly with no warning but am able to log right back on but its a bit annoying...? what causes that???

and again ?

Kasper_Johnsen
20th December 2007, 14:09
"DI : SetProperty - DIERR_UNSUPPORTED"

What the heck does that mean?

It made my wheel awfully hard to turn.

Tried new Profiler. New LFS.

Didnt work. Any ideas? :tilt:

Scawen
20th December 2007, 15:15
"DI : SetProperty - DIERR_UNSUPPORTED"

What the heck does that mean?

It made my wheel awfully hard to turn.

Tried new Profiler. New LFS.

Didnt work. Any ideas? :tilt:It seems your DirectInput is failing to switch off the AUTOCENTER property. I can't do much about that as that must be done before using Force Feedback. The result should be your wheel works without force feedback.

Maybe you need to reinstall the wheel drivers?

Scawen
20th December 2007, 15:17
i got this messages today, they repeated like hell...It seems DirectInput is unable to switch off the AUTOCENTER property of your Force Feedback device. I suggest you reinstall the drivers. I've checked the code and there is no change in this area that I can see.

Cue-Ball
20th December 2007, 15:25
Erm... The track outline for SO Chicane Route doesn't show for me, I don't know about you guys.You mean the "ideal line" that shows up when you press '4'? It's working fine for me on X37.

chanoman315
20th December 2007, 15:39
It seems DirectInput is unable to switch off the AUTOCENTER property of your Force Feedback device. I suggest you reinstall the drivers. I've checked the code and there is no change in this area that I can see.
yes, i remember i lost FF by that, i only restarted LFS and it dissapeared

filur
20th December 2007, 17:08
When/after doing a driver switch, the time reported in IS_PSF.STime appears to be wrong. It seems to only report the time taken from the swap (from when the new driver gets in the car) until the new driver drives off, discarding the time taken while the old driver was still in the car (all pit work done, etc.).

Tested with X38 on X30 dedi (and X10 on X10 dedi).

harjun
20th December 2007, 17:33
For some reason when i start LFS X38, updated from X30, all the X30+ patches won't let me go online, it let me update after 2 fresh installations of Patch X30...but it still isn't letting me go online. :( A

ANYONE HELP ME?

chanoman315
20th December 2007, 18:00
I was playing with the Ai, making them crash, when i saw the replay (it was fun) i get oos error before the action starts (the good crashes) and it stays there, im running X38

Ondrejko
20th December 2007, 18:05
why racing line is not visible in SHIFT+U mode? it would be helpful for making track guides etc.

Resound
20th December 2007, 18:19
That was not clear from your initial post. It sounded like you didn't want to use a button and you also didn't have a free axis to use.

You could probably get a wheel or an analog gamepad very cheaply. Xbox controllers seem to work fairly well, and they're very affordable. Would that be a simpler solution?

Sorry...I must have been in an unusually foul mood when I wrote that. I don't really have room on my desk for a wheel nor do I have the disposable income for a reasonable one. (and cheap wheels are horrible) An analogue gamepad would give me shorter and crappier travel than any of the axis on my logitech joystick. The reason I'm posting here is that I'd like the ability to bind an auxiliary button to throttle so I can blip while braking. I'd have exactly the same issue with a lot of wheels where the pedals are combined axis so if you poke the throttle while braking you don't get brake and throttle at the same time, you just get less brake.

Cue-Ball
20th December 2007, 18:28
I'd have exactly the same issue with a lot of wheels where the pedals are combined axis so if you poke the throttle while braking you don't get brake and throttle at the same time, you just get less brake.I don't think any of the wheels that have been released in the last few years are like that. All of the Logitech wheels that I've owned (I'm on my third) use separate brake and throttle axis. You just have to make sure to check the option in the driver settings (the little Logitech Wingman app).

I know you said you don't have the room, but the cost might not be as big a deal as you think. My buddy got a Logitech wingman wheel off eBay for like $5 + shipping, and another friend got his DFP for, I think, $25.

Other than that or a gamepad, I don't have any other solutions. Sorry.

Hyperactive
20th December 2007, 19:05
I think I found a small bug with the mirrors, although I'm not too sure wether it is test patch related (iirc I've seen this before):

The real middle mirror goes black or shows static image when watching a replay if you have few different car types and have set up different mirror settings for each car.

To reproduce: Watch a replay with few different cars with real middle mirror. Switch the mirror mode of one car type to real and keep other car types virtual. Now browse through the cars with tab and you will see that black/static image appear on the mirror of the car type with virtual mirror.

(The bug is the static image, the mirror should be black I suppose)

Kasper_Johnsen
20th December 2007, 19:21
It seems your DirectInput is failing to switch off the AUTOCENTER property. I can't do much about that as that must be done before using Force Feedback. The result should be your wheel works without force feedback.

Maybe you need to reinstall the wheel drivers?


Doesnt work without it. Its like when my wheel is turned off. And resistance is there. I tried fresh Profiler. And fresh LFS.

But nothing seems to work. Its kinda stupid :P

XCNuse
20th December 2007, 21:14
I keep having an issue at times, in which LFS will not really lock up my desktop, instead it will just crash it and restart the whole thing.

It's happened 3 times, and I believe it has been the same instance all three times, unfortunately I don't know exactly what that is.

What happened today though, which I can recall, made it lockup, this is what I did.
Windows XP Pro

Was getting a screenshot of the lamp posts that need texturing I put in the SO Bug thread, took a print screen, minimized LFS, tried to get paint shop pro to run, it wouldn't, so I exited out of LFS, switched screen names in XP, went to my other user (mine, and one for gaming), opened PSP, the print screen apparently didn't save, so I ran LFS on this instance, and the second it came up, my desktop crashed and rebooted.

The other two times I'm not 100% sure what happened, but there are some times I start up LFS with apparently something not right, and causes my desktop to reboot.
Haven't had any issues like such on my laptop with Vista.

Sorry for the slim details, I'm trying to figure it out too.

eimer_
20th December 2007, 23:49
oh yeah btw, that thing with the missing race results positons i wrote about a few posts earlier - dunno if that´s test patch related or would have happened earlier too, just in case you´re only looking at the latest changes in the game. can´t be bothered about that "bug" anyway, never seen that happening online on any server :tilt:

Arrow.
21st December 2007, 00:29
@ Scawen

Just wondering if you saw my post mate about this :S
http://www.lfsforum.net/attachment.php?attachmentid=44639&d=1197970193

ekze
21st December 2007, 02:22
Don't know where to post it....
http://img227.imageshack.us/my.php?image=lfs2nn3.jpg
http://funkyimg.com/viewer.php?img=62107LFS.jpg
Strange bug (:

lEl E Talon
21st December 2007, 03:15
not sure if this has been mentioned, to many posts to read

umm. theres no starter motor on atleast the bf1. this is all fine and dandy, but when you cut the engine doing a hundred k's in gear it doesnt fire back up. if its done so realistically it doesnt have a starter motor shouldnt it atleast beable to be push started?

Dmt
21st December 2007, 23:06
Mirror is in window :)

THE WIZARD DK
28th December 2007, 03:49
im experienceing sudden gear changes from top gear to reversed with no warning or nowhere near the gear change buttons on my keyboard in patch y...pretty annoying when going down straights and find your car in reverse??? i have tried this 3 times now...
and the only thing i can come up with is this must be a bug in the patch...?

has others this experience too ??? i have now tried it several times .... but still less often... i even tried it during race with my team and caught it on replay... strange looking.. its been a while now since last time.more than a week..looking to be better:thumb:

JasonJ
3rd January 2008, 23:49
Didnt know where else to post...

Patch Y - Multiplayer
Player looses connection and we see debug info. that is probably supposed to be hidden to users.

Example log file from server:
[TZR] Jack : ^Lit sais refueling but not putting any in
shcKr- : ^LInvalid (0) - could not find connection
Moo.Frenchy : ^Lf'ing clutch
shcKr- : ^LInvalid (0) - could not find connection
[KR] NOFEAR : ^L=)
shcKr- : ^LInvalid (0) - could not find connection
shcKr- : ^LInvalid (0) - could not find connection
STORE : OVERFLOW - [TZR] Jack
Avoiding buffer crash (OK)
Invalid (22) - rejecting (11)
Invalid (252) - rejecting (11)
Invalid (0) - rejecting (11)
Invalid (0) - rejecting (11)
Invalid (255) - rejecting (11)
Invalid (97) - rejecting (11)
Invalid (32) - rejecting (11)
Invalid (49) - rejecting (11)
Invalid (85) - rejecting (11)
Invalid (0) - rejecting (11)
Invalid (8) - rejecting (11)
Invalid (130) - rejecting (11)
Invalid (49) - rejecting (11)
Invalid (85) - rejecting (11)
Invalid (0) - rejecting (11)
Invalid (8) - rejecting (11)
Invalid (130) - rejecting (11)
Invalid (49) - rejecting (11)
Invalid (85) - rejecting (11)
Invalid (0) - rejecting (11)
Invalid (8) - rejecting (11)
Invalid (130) - rejecting (11)
Lost connection to [TZR] Jack
CCG»Z«^L : DRIVE-THROUGH PENALTY
IS_MTC - could not find destination
/msg [TZR] Jack disconnected (anbiddulph)
[TZR] Jack disconnected (anbiddulph)

All players see the debug info as spam. :D

If more log info is required describing the place where he pitted and it was frozen on PITS message, please post here or PM.