View Full Version : BUG REPORTS : Blackwood Track
Scawen
10th December 2007, 16:16
Please report any issues you find in the new Blackwood in this thread.
Try to avoid duplicate bug reports.
R34GTR
10th December 2007, 17:57
I'm not sure if this is in the new patch, but I found a slight graphical fault at BLGP in the last pitbox, someone else will have to look as it could be just my PC..
but i thought i'd post just in case :) if you dont see it, its part of the building on the left, it vanishes at a certain point in the box
wikis
10th December 2007, 19:30
What is that black thing? A shadow? or it's just something wrong with my textures?
J@tko
10th December 2007, 20:04
Are demoers supposed to not be allowed reverse configs?
h0tz
10th December 2007, 20:06
The white line which goes across the lane near the pitlane traffic lights "flickers". It disappears when you are 5m (circa ;)) before it and comes back shortly after...
AchimPL
10th December 2007, 20:55
Hi,
I found this:
Toolbox appears when you are close to it.
TypeRCivic
11th December 2007, 02:50
Hi,
I found this:
Toolbox appears when you are close to it.
I'm not understanding what you mean, If you mean why it looks a little blury or jagged I'm guessing I have no clue, but I think it looks fine.
But I have a little bug to report but I so forgot to save the replay to see if it was a trick my eyes were playing on me or what. I was pitting at #12 or #13 and while I was waiting for pit to finish, I was looking at the left garage door in the back and it looked as if it were moving with the wind... Yeah I'm not sure if this is me or an actual bug. I drove up and down ever pit to see if this was in fact a bug but I didnt see it, so LMK if you see the same thing. I might need to go to eye doctor.:nod:
Riders Motion
11th December 2007, 03:01
I'm not understanding what you mean, If you mean why it looks a little blury or jagged I'm guessing I have no clue, but I think it looks fine.
...
I might need to go to eye doctor.
You DO need a eye doctor, look at his three screenshots and you will see the toolbox disapearing on pic #2 :thumb:
TypeRCivic
11th December 2007, 03:06
You DO need a eye doctor, look at his three screenshots and you will see the toolbox disapearing on pic #2 :thumb:
:eye-poppi HaHa...LOL I guess your right. So that confirms my other "BUG" report.
ajp71
11th December 2007, 03:12
Hi,
I found this:
Toolbox appears when you are close to it.
What are your LOD settings?
hectic
11th December 2007, 03:21
What is that black thing? A shadow? or it's just something wrong with my textures?
I've also noticed some unusual shadows in the car park
Electrik Kar
11th December 2007, 12:22
That floating tree is still, err.. floating, just after the second entrance to the dirt/rally track, before the bridge.
AchimPL
11th December 2007, 15:16
What are your LOD settings?
I'am using LOD = 1.0
This is happening only in that one garage, in others everything is OK.
Zonda
11th December 2007, 17:24
Old Blackwood ?
This is my 3rd update to X30 and I again see old track :shrug:
http://i5.tinypic.com/8fd10cj.jpg
http://i13.tinypic.com/8f14lck.jpg
kingfishersa
11th December 2007, 17:38
That floating tree is still, err.. floating, just after the second entrance to the dirt/rally track, before the bridge.
Looks like there maybe bushes in front of the tree.
Scawen
11th December 2007, 17:43
Old Blackwood ?
This is my 3rd update to X30 and I again see old track :shrug:
http://i5.tinypic.com/8fd10cj.jpg
http://i13.tinypic.com/8f14lck.jpgThat is not possible if you install the patch properly. It must be saved into your LFS folder and run from there.
If it correct you will get a warning about overwriting files. The answer to that is "yes" or "yes to all".
LRB_Aly
11th December 2007, 17:56
That is not possible if you install the patch properly. It must be saved into your LFS folder and run from there.
If it correct you will get a warning about overwriting files. The answer to that is "yes" or "yes to all".
I also had that problem. Had to make a proper fresh install of LFS X and then updated to X30 for it to work.
Zonda
11th December 2007, 18:20
I also had that problem. Had to make a proper fresh install of LFS X and then updated to X30 for it to work.
:nod: Yep I Download LFS X and Updated to X30 and now is good.
X-Ter
11th December 2007, 18:56
Are demoers supposed to not be allowed reverse configs?
Can we get confirmation on this please? I have tried to switch to demo and selecte reversed layouts, but it's a no go. Is the reversed layouts taken away from demo mode?
AndroidXP
11th December 2007, 19:02
Yes they are.
hectic
12th December 2007, 01:02
Check out "DJDOKTOR". That person seemed to take the same route every time, so I'm guessing that the track wasn't installed properly for him/her. :scratchch
Jet_ CZE
12th December 2007, 23:06
I got huge fps drop every single lap when I am passing the 2nd split before avon bridge (usually 70-60fps, there only 30fps + it lags a bit). I think that causing the trees on the right side but unfortunately these cannot be turned off by the option draw trees. it started with x30.
see picture below
pc specs (http://jet.ic.cz/other/pc.htm) [c2d, gf8800gts 320mb, 2gb ram, res 1920x1200]
winxp pro, forceware 169.09
//edit solved -> multisample transparency AA
mathew4445
13th December 2007, 01:22
@hectic: that's insane =/ He cant be cheating or he would be running good times =/
Im posting this here because i dont know where else to put it, And i found it on BL.
I was doing burnouts in an XRR till the tyres poped (like 2 seconds lol) Anyway, So they popped and i tried to repair my car in teh pit, It came up with changing tyres and shit like that, But when i pressed F9 afterwards, The "Inside" of the tyres were black (Meaning poped still) and only the outside was repaired (blue).
ajp71
13th December 2007, 02:32
^^Was the centre filled with a colour and it driving fine? If so my guess is the black part of the tires was in fact dark blue (very cold).
shiny_red_cobra
13th December 2007, 02:37
The tires never get cold enough to be black inside, the blue only gets somewhat darker. Besides, right after they are changed they are a bright blue colour.
mathew4445
13th December 2007, 02:46
^^Was the centre filled with a colour and it driving fine? If so my guess is the black part of the tires was in fact dark blue (very cold).
Im not stupid. The tyres were poped ( i said that ). They were still de-flated.
EDIT: Pic, Had to be taken from another computer, After repairing the tyres, i also cant move (Hence i cant press F9 while over the pit thing) So i pushed myself.
http://img139.imageshack.us/img139/6307/tyresbugei3.jpg
Electrik Kar
13th December 2007, 10:06
I got huge fps drop every single lap when I am passing the 2nd split before avon bridge (usually 70-60fps, there only 30fps + it lags a bit).
Just a thought, but if you're using transparency AA in your graphics settings, then there's a lot more work to do in scenes where there are many trees around. In your first shot, it's basically just trees- which may account for why you experience such a dramatic fps drop.
I usually just use plain old AA, and I have no troubles at this spot on the track.
zzzpariszzz
13th December 2007, 13:22
This shadows, also happen in the pit area.
birder
13th December 2007, 13:36
Using the FOX on BL1, incar view, when you go over the new long rough grass it comes through the bottom of the car.
Its not much but rather disconcerting having Grass rattle your in the nuts at 120mph.
Certainly made me jump anyway
Dalek0220
13th December 2007, 14:18
Yes they are.
Well that sucks (for the demos).
Wonder why...
Linsen
13th December 2007, 14:52
Using the FOX on BL1, incar view, when you go over the new long rough grass it comes through the bottom of the car.
Its not much but rather disconcerting having Grass rattle your in the nuts at 120mph.
Certainly made me jump anyway
Same with the FBM. But then again, you're not supposed to go on the grass anyway. ;)
birder
13th December 2007, 16:09
Same with the FBM. But then again, you're not supposed to go on the grass anyway. ;)
Found a cure, i got the wife to belt me in the crotch with some long grass from the garden at the same time, so now its mega realistic
Jet_ CZE
13th December 2007, 19:14
Just a thought, but if you're using transparency AA in your graphics settings, then there's a lot more work to do in scenes where there are many trees around. In your first shot, it's basically just trees- which may account for why you experience such a dramatic fps drop.
I usually just use plain old AA, and I have no troubles at this spot on the track.
oh youre right! I switched it to multisamle transparency and no problems now! thank you very much :)
btw never thought that such a stupid thing can completely kill the modern dx10 hardware :)
Mauni
13th December 2007, 19:22
Tyres in the exit of first chicane are very easy to drive through at least with TBO class. Some people even seem to do it on purpose, usually gaining couple of tenths and seldom losing any time in the process.
xaotik
14th December 2007, 14:05
Apart from the shading oddities seen at the barriers of the pitlane exit at T1 there's also the problem with the racing line - I'm using X31.
Tip for others hunting racing-line and/or mapping errors:
Set "Rubber Lay" and "Rubber Dark" in your cfg.txt to higher values so the line is easier to see.
aroX123
14th December 2007, 18:16
Take a look at these pichures (some black holes):
http://uk.youtube.com/watch?v=8xOjvp2mqc4
:shrug:WTF?:really:
Riders Motion
15th December 2007, 06:13
The 'anti-cutting' tires at the chicane are disapearing from the spectator view, see screenshot.
Cue-Ball
15th December 2007, 06:46
The 'anti-cutting' tires at the chicane are disapearing from the spectator view, see screenshot.I'm sure that's because of your graphics settings. Turn the LOD sliders all to the max and I bet they'd be there.
Riders Motion
15th December 2007, 15:10
I'm sure that's because of your graphics settings. Turn the LOD sliders all to the max and I bet they'd be there.
Dude... I run all the LFS settings to the top. I'm just usin 2x AA + AF but I'm really using all the bling-bling sliders to the max, maybe someone can try and see if it does it for him/her too?
sinbad
15th December 2007, 15:55
Take a look at these pichures (some black holes):
http://uk.youtube.com/watch?v=8xOjvp2mqc4
:shrug:WTF?:really:
Another one occurs whilst watching cars enter the pits with the TV camera.
scoobyrbac
15th December 2007, 16:21
I was in demo about 10 min ago pulling out of the pits and something slings me backwards and i get stuck ni the wall.....odd
excuse the language at the end..And i didn't mean that i hated the demo like i said..
im [¿R] Scooby
Kaw
15th December 2007, 16:22
Dude... I run all the LFS settings to the top. I'm just usin 2x AA + AF but I'm really using all the bling-bling sliders to the max, maybe someone can try and see if it does it for him/her too?
No tyres here neither. :)
aroX123
15th December 2007, 22:18
Another one occurs whilst watching cars enter the pits with the TV camera.
:O... Thats not good...
Nice catch
Flame CZE
16th December 2007, 17:10
I dont know if it were in previuous versions but i X32 i found probably a texture bug - the poles I threw down were shown only over the fence and only i I changed view to "TV camera" :shrug:
MarioX
16th December 2007, 18:05
I might add that there is also a problem with smoke - when viewing T1 from TV camera, the smoke is seen only above the fence and it is invisible through it.
Imo that's a common problem in LFS when handling transparency - for example painted lines on tracks(pit exit/entry lines and so on) aren't consistent - sometimes disappear when are seen through the visor on singleseaters. Of course those lines sometimes pop-up too close to the car to begin with, regardless of maximum lod setting...
Edit: attached two screenshots
xaotik
18th December 2007, 14:15
The racing line on the 2nd to last turn before the finish/start line is rather angular.
Also in general, the racing line on Blackwood seems to have become much narrower together with the rest of the track. I cleared the path by removing the .trs file and set the AI to practice using the GTR cars which are rather wide and in comparison to the racing line created by the same cars in X10 the result is much narrower and less smooth/more angular. Kind of like what happens when faces on a polygon have been brought closer together but the UV mapping hasn't been changed to compensate or the vertices darkened are oddly spaced.
The cfg.txt I tested under both versions had:
Rubber Lay 0.60
Rubber Dark 1.00
However the line on X33 was considerably darker which sort of backs the vertex colouring theory above.
JTbo
21st December 2007, 01:12
After long straight there is such dark shadow like areas near outside walls which are not shadows and I could not spot that those would been reported.
xt
21st December 2007, 02:01
-A hanging in the air laptop in the pits at 1st garage.
-multiplayer at car park - all was bouncing, then me and other guy switched server and i was seeing him bouncing, and he was seeing me bouncing (x39 with all available demo cars)
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