View Full Version : BUG REPORTS : South City Track
Scawen
10th December 2007, 16:16
Please report any issues you find in the new South City in this thread.
Try to avoid duplicate bug reports.
duke_toaster
10th December 2007, 17:33
Is it intentional that SO Chicane Course normal direction is clockwise when all the other SOs that use the main pit lane are anticlockwise?
Scawen
10th December 2007, 17:34
Yes
Dmt
10th December 2007, 17:42
Hello, there is some deep hole :P
teaz-R
10th December 2007, 18:34
Framerates dropped to about half from what they used to be in SO. Even when I reduced AA and AF + the ingame LOD settings.
mr_x
10th December 2007, 19:38
Can't drive in the little car park before the last corner on chicane course(circled on attached pic), yet can drive in there on Classic (not tried other configs, but presume they all still work like previous patches).
It's nothing major, it's just a good place to hide when the races finish :p
MAGGOT
10th December 2007, 20:30
Framerates dropped to about half from what they used to be in SO. Even when I reduced AA and AF + the ingame LOD settings.
I've noticed a very minute drop in FPS on the new SO (due to increased detail I presume?) which is fine. I usually race that place (when offline) on cloudy sunset because it looks so pretty, BUT, when I did a practice on 'clear day' I notice a 20-30 FPS drop. It looked to me like the road textures were really grainy; sort of like the problem many converted tracks have in rF, only not as bad.
This leads me to believe that you've incorporated some new graphics shaders or something? (I obviously don't know the DirectX tech-speak :P) If that is the cause for the slow-down I'm perfectly fine with it, but just a heads up that there might be something slightly more sinister at play there. If you like I can grab a screen cap of the 'grainy' road surface.
[EDIT] Oh yes.. not really a bug, but I find myself staring at all the pretty new and re-worked buildings when I'm trying to drive. Please pass on my compliments to Eric. He damn well deserves them! ;)
marcoschaefer
10th December 2007, 20:58
I lose AA when driving out of the pit lane during a mini lag :( on a GeForce 6800
edit: i can reactivate it with alt tab to windows and back but within the next lag AA is lost again
Jonesy_
10th December 2007, 21:48
Can confirm 20-30 fps drop on the chicaneroute config too.
sinbad
11th December 2007, 10:25
I noticed that a segment of wall on the right only appeared once you got so far down the pit exit road (at Chicane Route), so you got a pop-up effect. Don't know if that's how it is for everyone, though.
jug
11th December 2007, 10:32
i noticed when you reset your car while being in the pit exit, the cars is put back on the track in 90° to driving direction
i was using the course in reverse mode
DevilDare
11th December 2007, 11:44
missing some of ideal line on chicane route, here is quick shot:
axus
11th December 2007, 12:08
A sign going funky: this is on SO Long rev, before the last of the section of right handers after the really sharp hairpin.
Electrik Kar
11th December 2007, 12:16
Looks like a polygon needs to be filled at this spot in SO. It's not too noticeable really, but looks a bit strange because you can see the sky and some buildings pouring through from the other side.
Tungsten
11th December 2007, 12:50
Hello,
On South City Long, somes artefacts, very difficult to see on this images, but really here... (tests on 2 diffrents computers with 8800GTS and 6600GT... samething) :
http://img512.imageshack.us/img512/104/artefact01qg2.jpg
http://img140.imageshack.us/img140/3692/artefact02ks4.jpg
bye
AndroidXP
11th December 2007, 13:31
^ Looks like that is the racing groove that got pushed too far inwards causing it to pop up onto the barrier polygons :scratchch
dougie-lampkin
11th December 2007, 18:52
Is it just me (maybe not a bug) or is the new SO very bumpy? I've just tested the new chicane route, and before T1 makes my G25 hop all over the shop...
AndroidXP
11th December 2007, 18:56
Yes it is :nod:
ChiliFan
11th December 2007, 19:54
Graphical glitch on the Odeon sign. Sometimes the wall behind shows through. Presumably this is because the Odeon text is 3D and not just a texture?
anbiddulph
11th December 2007, 19:59
does anyone else get it saying the chicane route is autocross?
EDIT: only happened once.
MAGGOT
11th December 2007, 21:46
Is it just me (maybe not a bug) or is the new SO very bumpy? I've just tested the new chicane route, and before T1 makes my G25 hop all over the shop...
Not a bug, but a much welcomed feature ;)
Switcher83
11th December 2007, 21:52
Hi, heres another small bug... the skidmarks are lost here...
The other thing i framed is:
Why are the flashlights so unflashy? if the real Lamps are this unviewable, there would be much accidents in the world :)
dougie-lampkin
11th December 2007, 22:30
Not a bug, but a much welcomed feature ;)
Combined with FFB and 10fps, not welcomed by me lol :D
When I hotlap though, perfect! :tilt:
Also, while I'm here, and on the subject, will lower-res SO ever be released for Y? My PC is just too old to run SO with more than 10fps lol
Tungsten
11th December 2007, 22:55
Is it just me (maybe not a bug) or is the new SO very bumpy? I've just tested the new chicane route, and before T1 makes my G25 hop all over the shop...
Pouaahh !!! Make me sick ! :schwitz:It's a special feature for epileptical guys !
Bye
MAGGOT
11th December 2007, 23:50
Was doing some laps in the FXR on SO Long when I made a slight speed mis-judgment and wound up thwacking the wall. (Right hander leading onto the front straight of SO Sprint2) Noticed a big black line, possibly an error in the placement of a skidmark?
Didn't notice it before I hit the wall, but may well have been there. Only visible from this side, not the other.
Tweaker
12th December 2007, 01:15
Saw this when playing online.
The new SO has a few of these issues elsewhere too. A dark shadow sometimes comes over the car where there shouldn't be a shadow. Like here in the pitlane:
Misko
12th December 2007, 06:11
I noticed that a segment of wall on the right only appeared once you got so far down the pit exit road (at Chicane Route), so you got a pop-up effect. Don't know if that's how it is for everyone, though.Thats the first thing I spotted on SO6 as well. It happens with maximum LOD too.
Atixt
12th December 2007, 11:43
Maybe not really a bug, but my textures are not loading SO chicane route.
The track is all white and the cars tyres have a white stripe on the side instead of the brand of the tyre.
I already reinstalled the patch, but its still not working for me. I updated my video drivers 2 days ago, and i have no problem with any other track/combo.
anyone tips?
Scawen
12th December 2007, 12:41
Combined with FFB and 10fps, not welcomed by me lol :D
When I hotlap though, perfect! :tilt:
Also, while I'm here, and on the subject, will lower-res SO ever be released for Y? My PC is just too old to run SO with more than 10fps lolTry running with low res textures (in Graphics options) - this can improve frame rate on older graphics cards.
Maybe not really a bug, but my textures are not loading SO chicane route.
The track is all white and the cars tyres have a white stripe on the side instead of the brand of the tyre.
I already reinstalled the patch, but its still not working for me. I updated my video drivers 2 days ago, and i have no problem with any other track/combo.
anyone tips?Running out of texture memory? Try running at lower texture resolution and see if that helps.
ksa_land
12th December 2007, 16:20
not really a bug, but at the SO main straight one of the tribune is for my taste a bit too far away from the track. I wouldn't reserve a seat there :)
LFSn00b
12th December 2007, 18:39
Hi, i might have a bug here, watch attachment
dougie-lampkin
12th December 2007, 21:36
Try running with low res textures (in Graphics options) - this can improve frame rate on older graphics cards.
Thanks a million, I'm up in 40 - 50 FPS (more than I ever got) with a full AI field! And the texture quality doesn't really look any different.
Nice one :thumb:
Riders Motion
14th December 2007, 02:55
At the end of the highway, there's something wrong with this part of the track... It's not a really smooth... :scratchch
dawesdust_12
14th December 2007, 03:13
Looks like a UV error :)
Blackout
14th December 2007, 12:43
I think this is old, but doesn't seem it has been fixed. There is empty space under the barriers when looked from certain height.
vincper
14th December 2007, 12:55
Not sure wether it is a bug, but I seem to get the wrong split times displayed on SO6 / FBM.
Lap time should be 1:06.09 but it says Split 1: 1:07.96, Split 2 (Lap Time): 1:42.58
joeynuggetz
15th December 2007, 19:26
Hello,
On South City Long, somes artefacts, very difficult to see on this images, but really here... (tests on 2 diffrents computers with 8800GTS and 6600GT... samething) :
bye
I noticed those too in the game. Seem like they come off the wall.
Blackout
16th December 2007, 12:07
Hello, there is some deep hole :P
I would just like to comment on that and say that Chicane route is missing the barriers from that spot like Classic has. And that "hole" is only visible from cockpit view.
PLAYLIFE
16th December 2007, 15:31
Patch X32 end of SO6 Pitlane - looks funky.
Flotch
16th December 2007, 15:39
Not sure wether it is a bug, but I seem to get the wrong split times displayed on SO6 / FBM.
Lap time should be 1:06.09 but it says Split 1: 1:07.96, Split 2 (Lap Time): 1:42.58
where do you see that?? I saw s1 : 31'47 - s2 : 34'62 - final 1'06'09
sharkboots
17th December 2007, 15:12
The textures squashed to 50% of their proper size at the side of the gantries at SO have always bugged me. I thought this might have been fixed in the new patch.
Rugero
17th December 2007, 20:33
hi, i maybe found a small bug
at the back of the pits at SO u can drive faster than the speed limit, but only on the parking lanes. When u drive closer to the pits u will get the penalty. Not a big problem during races but just not logical. (see attachment below)
Cue-Ball
17th December 2007, 21:55
The textures squashed to 50% of their proper size at the side of the gantries at SO have always bugged me. I thought this might have been fixed in the new patch.I've noticed some other mapping issues on SO also. Specifically, when running SO City Long Rev, right before you go under the freeway overpass there are some Castrol banners on the right. Several of them are cut off or mis-mapped. This is something you notice even when flying through that section of track during a race.
MarioX
17th December 2007, 23:08
These may look minor, but are still noticeable while going fast through there:
Gener_AL (UK)
18th December 2007, 03:03
These may look minor, but are still noticeable while going fast through there:
Ageed was just about to post this glitch/error
mrfell
19th December 2007, 11:48
NOT A BUG, just a question
I tried racing online at redline racing last night for the first time since the latest round of patches, it was the FBMW at South City Chicane.
All of a sudden, my FPS is struggling to get over 30 whereas before at any other SO track it was very playable at 50+. Is this because of the latest texture updates in SO?:shrug:
Lotesdelere
19th December 2007, 18:45
All of a sudden, my FPS is struggling to get over 30 whereas before at any other SO track it was very playable at 50+. Is this because of the latest texture updates in SO?:shrug:
I don't know what is at 'fault' but I've also noticed a huge FPS drop on SO6/R, especially when driving on the main straight and on the bridge.
It's even worse when spectating.
Obviously this is more noticeable on populated races.
MarioX
19th December 2007, 18:56
As you say, fps drops when going through wider and more open parts of the track (there you can see further and more surrounding objects/buildings are on screen). Imo this is normal, especially considering increased polygon count and texture resolution in SO. Most of the buildings are quite highly detailed now and there are more(?) of them by the bridge.
PaulH
20th December 2007, 05:21
I get this invisible block and/or missing texture at the end of the pits (chicane rev end of pits) This is the same on all configs that use these pits.
The invisible block is like a spring if you get too close to the wall it can bounce you away. You have to be very close and coming from a certain angle most of the time, although this block seemed to move very slightly after restarting exe a few different times but seemed to remain focused in that area :shrug:
XCNuse
20th December 2007, 16:50
This is minor, but it really needs fixing at some point, these light posts are all throughout SO, and they stick out like eyesores because they're bright red, and bright white, and have no texture on them at all, while everything else is nicely textured.
The red can stay, but it really needs a texture on the light.
DeadWolfBones
20th December 2007, 16:55
There's a bit of an issue when leaving the SO pitlane in the normal config (i.e., toward the overpass). If you scrape along the pit wall just before the line that marks the end of pit lane, there's a bump in the wall that causes massive damage to the car and shoots it sideways, even if you're only going very slowly.
DeadWolfBones
20th December 2007, 17:01
Here's a replay. Sorry for the piss-poor driving. I'm at work and had to use mouse controls. :P
Major Pain
20th December 2007, 18:52
found some bugs. one is mentioned here befor but not jet fixed i think.:shrug:
SpaceMarineITA
21st December 2007, 03:10
Very little bug, but maybe can cause problems with spr upload on lfsworld:
lfsworld - s2 hotlaps - hotlap charts - south city combo list
It has normal and reverse combos, and all rev combos are written that way:
name rev
except the last one, that is written like that
chicane_rev
Shouldn't it be chicane rev without underscore? :scratchch
Victor
21st December 2007, 10:48
Very little bug, but maybe can cause problems with spr upload on lfsworld:
lfsworld - s2 hotlaps - hotlap charts - south city combo list
It has normal and reverse combos, and all rev combos are written that way:
name rev
except the last one, that is written like that
chicane_rev
Shouldn't it be chicane rev without underscore? :scratchch
fixed
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