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View Full Version : CMX Viewer with Formula BMW FB02


Scawen
5th December 2007, 16:17
Hello Racers!

Here is the updated CMX Viewer containing the Formula BMW FB02 :

Download : www.lfs.net/file_lfs.php?name=LFS_VIEWER_S2Y.exe

Installation : Make a new folder (e.g. LFS_VIEWER_S2Y) and save the install file into that folder, then run the install.

- All cars have DEFAULT skins and mapping info files @ 1024x1024 and helmet @ 512x512
- One painted skin each for FBM / BF1 / HEL

For anyone who doesn't know what the CMX Viewer is, it's a small program which can help with skinning. You can load a car model (CMX) and a skin (JPG) into the Viewer then set it to automatically reload the skin each time you save it from your drawing program, so you can inspect it closely from any angle in the Viewer with or without lighting.

You can find skin templates in the data\skins folder. To make your own skin, first make a copy of the XXX_DEFAULT skin, with the correct three-letter prefix (e.g. FBM_MYSKIN.jpg for the formula BMW) then start editing it in a drawing program. Mapping info is provided in the form of JPG files in the map_info folder. When your skin is finished you can save it into your data\skins folder inside LFS and you will be able to load it in-game. Licensed users can upload their skin, at 1024x1024 resolution, to www.lfsworld.net so it will be visible to other people when you race online.

Have fun! :)

The Very End
5th December 2007, 16:18
Nice!
Thank you Scawen. I`ll guess that the patch are not far away eighter hmmm? ;)

lococost
5th December 2007, 16:19
thanks Scawen!

Apart from the FB02, are there any other changes in the CMX viewer car wise?

BlakjeKaas
5th December 2007, 16:21
Nice work!

I guess that the patch isn't that far then..? =)

Timz
5th December 2007, 16:22
Great, gonna try it right now!

Tim:smileypul

Scawen
5th December 2007, 16:22
Apart from the FB02, are there any other changes in the CMX viewer car wise?
There are some minor changes to the FO8 mesh, but the changes don't affect existing skins.
For example the windscreen is updated and the holes for the upper part of the front suspension are a bit wider.

tristancliffe
5th December 2007, 16:32
Bug: Cloudy Afternoo? (having loaded the viewer, and loaded the FBM)

SamH
5th December 2007, 16:34
Bug: Cloudy Afternoo? (having loaded the viewer, and loaded the FBM)
/me chortles

The new car looks fab! Can't wait to give it a bump start :D

Blackout
5th December 2007, 16:38
Sweet!

The exhaust in that car is so nice, noticed it in the videos, but looks even better now! The interior and the dirty windscreen are very nice too! :)

spiderbait90
5th December 2007, 16:42
Well, if the release of the BF1 is anything to go by, the CMX viewer for that was released the day before (regulars correct me please) the patch.


This means nothing, but maybe... SHHH... Steve.... Stop making rumours.....

In the mean time im going to have a good look at this car in the CMX viewer. I am a single seater addict (exept of course when i go on these cruise servers), so this is a welcome addition for me.

Anyway, just gonna say thanks to the devs for their persistant work on new patches. Just as you begin to loose hope (i was starting to think that we would never get content), something new comes along, and its really cool.

-Steve

SamH
5th December 2007, 16:44
Just had a waltz around the new BMW cockpit too.. what a beautiful piece of modelling! :thumb:

Well, if the release of the BF1 is anything to go by, the CMX viewer for that was released the day before (regulars correct me please) the patch.
AFAIK major patches have always been released on Fridays.. so unless Scawen's breaking with tradition, it's at least a couple of days away yet :)

The Very End
5th December 2007, 16:45
What a weekend it would be, with patch releasing on a friday :D
Would we reach 2 000 users online you think? ;)

SpikeyMarcoD
5th December 2007, 16:47
I get a 7-Zip error on exe after coubleclicking? Not a supported archive?

Huru-aito
5th December 2007, 16:52
Have fun! :)

:nod:

Timz
5th December 2007, 16:57
What a weekend it would be, with patch releasing on a friday :D
Would we reach 2 000 users online you think? ;)

NO, MUCH HIGHER!!! EVERYBODY RACE NOW!!!:tilt::tilt::tilt:
(I hope the master server will handle it on Friday...:x)

And the Formula BMW looks very, very, very neat...man, 100% detailed!!!
I think this is much better detailed then, let's say, XBOX 360 racing cars in Forza, PGR, etc.
Man, what a game is LFS...best their is!

Timz

PLAYLIFE
5th December 2007, 16:57
Nice!
Thank you Scawen. I`ll guess that the patch are not far away eighter hmmm? ;)

Scawen, my birthday is on Friday. You already know my wish for a present :hug:

thisnameistaken
5th December 2007, 16:59
The detail at the back of the car is really nice. Best looking single-seater yet - nice work Eric. :thumb:

The Very End
5th December 2007, 17:00
My birthday is on satuday, damn what a nice weekend it would be.
The new car looks great, looks like a mix of Fo8 and Fox :)

Blackout
5th December 2007, 17:01
Had a second, closer look at the interior and now I really want to know what the other updated interiors will look like. That level of detail is rather nice!

LFSn00b
5th December 2007, 17:02
Thanks really much Scawen, this car is my new love, it's nicely detailed and cool :lovies3d:


I suppose there isn't a FB2 skin thread yet? (cba to watch :D)

PLAYLIFE
5th December 2007, 17:03
I get a 7-Zip error on exe after coubleclicking? Not a supported archive?


It should work fine. You probably have an error with downloading. Try downloading it again.


----------------------------------------------------

I just remembered that the car selection window is full. No more cars will fit. I wonder how that is solved. Having them all on the same page is a good thing.





.

PLAYLIFE
5th December 2007, 17:08
The new car looks great, looks like a mix of Fo8 and Fox :)

When you compare the new car and FOX, then the FOX looks like its 30 years old.

SpikeyMarcoD
5th December 2007, 17:09
It should work fine. You probably have an error with downloading. Try downloading it again.


----------------------------------------------------

I just remembered that the car selection window is full. No more cars will fit. I wonder how that is solved. Having them all on the same page is a good thing.





.


I did twice! I dont need the 7-zip program since it should selfextract just as LFS patches. But it does not..weird.

duke_toaster
5th December 2007, 17:11
I suppose there isn't a FB2 skin thread yet? (cba to watch :D)

I posted one but it hasn't become official yet - http://www.lfsforum.net/showthread.php?t=34508 :D

axus
5th December 2007, 17:16
The detail of the new car is stunning! Hats off to Eric! :D

niall09
5th December 2007, 17:19
Thanks really much Scawen, this car is my new love, it's nicely detailed and cool :lovies3d:


I suppose there isn't a FB2 skin thread yet? (cba to watch :D)

BTW, it's called the FBM :)

PLAYLIFE
5th December 2007, 17:19
I did twice! I dont need the 7-zip program since it should selfextract just as LFS patches. But it does not..weird.

Then it is strange... Have you tried hitting your computer with a wrench?

SpikeyMarcoD
5th December 2007, 17:21
Worked now after not using my download accelarator (leechget) and just use standard Internet Explorer. Weird.

RacerAsh3
5th December 2007, 17:27
Looking good Scawen :)

What wonders will you bring next :P

mcintyrej
5th December 2007, 17:32
Worked now after not using my download accelarator (leechget) and just use standard Internet Explorer. Weird.

Sounds like the accelarator; I used Firefox and the file opened fine.

three_jump
5th December 2007, 17:37
car looks really nice, when you're not looking to close at the rear :(

exhaust end hanging magically in the air, mounting pionts for the lower suspension missing... :(


/me goes searching for pics...

unseen
5th December 2007, 17:40
Meh. DNS errors/timeouts here using Default Firefox 2, IE 6 & 7, or Avant Browser.

mrfell
5th December 2007, 17:40
Bugger, lfs.net is down......:(

Edit ie7 here!!

hinirags
5th December 2007, 17:41
I love that level of detail :D can't wait to have that in all the cars :D.

Good job!! :D

niall09
5th December 2007, 17:41
Bugger, lfs.net is down......:(

Edit ie7 here!!

Not for me, having no problems here, it's probably something at your end :shrug:

mrfell
5th December 2007, 17:42
Nope, lfsworld is ok just lfs.net!!

three_jump
5th December 2007, 17:44
found a few OLD pics... thats what I mean.

But the cockpit is awesome :) :thumb:

unseen
5th December 2007, 17:45
Mirror, anybody..... please :)

mrfell
5th December 2007, 17:45
Yup, something is not quite right atm!!

Rish
5th December 2007, 17:46
"HIGH FIVE"
http://www.theage.com.au/ffximage/2007/05/24/borat_wideweb__470x335,0.jpg

chanoman315
5th December 2007, 17:49
lfs.net is down and lfsworld down too.. for me... just lfsforum is ok lol... using firefox ans ie7 :shrug:

mrfell
5th December 2007, 17:50
good not just me then!!

[RF]-art555
5th December 2007, 17:51
lfs.net is down and lfsworld down too.. for me... just lfsforum is ok lol... using firefox ans ie7 :shrug:

same here :schwitz:

unseen
5th December 2007, 17:51
Damn, can`t get it on virginmedia or my alternate BT broadband connection..... Anyone kind enough to mirror the download gets a free skin sometime :)

Taavi(EST)
5th December 2007, 17:52
Damn, can`t get it on virginmedia or my alternate BT broadband connection..... Anyone kind enough to mirror the download gets a free skin sometime :)

here: http://ekodu.planet.ee/LFS_VIEWER_S2Y.exe

unseen
5th December 2007, 17:56
Thankyou Taavi. PM anytime :)

unseen
5th December 2007, 18:00
Doh. Looks like I`m still gonna have to high-res that cockpit sometime....

Ondrejko
5th December 2007, 18:05
do we also get dedicated server Y before LFS patch Y release ?

Huru-aito
5th December 2007, 18:05
I posted one but it hasn't become official yet - http://www.lfsforum.net/showthread.php?t=34508 :D

http://www.lfsforum.net/showthread.php?t=34512

mrfell
5th December 2007, 18:06
here: http://ekodu.planet.ee/LFS_VIEWER_S2Y.exe

Thanks mate!!!

[RF]-art555
5th December 2007, 18:07
here: http://ekodu.planet.ee/LFS_VIEWER_S2Y.exe
thank you :tilt:

SamH
5th December 2007, 18:07
do we also get dedicated server Y before LFS patch Y release ?
I'm assuming that will be released tomorrow, or early Friday.

This is all pre-supposing that Y is coming this Friday. It's entirely possible that it could be another week yet. Nobody this side of the LFS wormhole knows! ;)

chanoman315
5th December 2007, 18:09
here: http://ekodu.planet.ee/LFS_VIEWER_S2Y.exe
thaanks! :thumb:

AndroidXP
5th December 2007, 18:13
Awesome! The FBM looks very detailed :)

Ondrejko
5th December 2007, 18:14
I'm assuming that will be released tomorrow, or early Friday.

This is all pre-supposing that Y is coming this Friday. It's entirely possible that it could be another week yet. Nobody this side of the LFS wormhole knows! ;)

nevermind, i just wanna set up my FBM server before release, because then ill be very busy to do that :thumb:

deggis
5th December 2007, 18:14
Holy crap, look at the detail in the cockpit. This level of detail is unseen in LFS, even the BF1 cockpit looks bit half-arsed now. I'm glad Eric has realised hi-res textures are the way go - you can even read what's on the battery box behind the wheel. If the GTR/road car cockpits are going to be in same standard... :thumbsup:

(raised gamma in the picture)

LFSn00b
5th December 2007, 18:17
Holy crap, look at the detail in the cockpit. If the GTR/road car cockpits are going to be with the same standard with this... :thumbsup:

(raised gamma in the picture)All i miss are the pedals :(

tristancliffe
5th December 2007, 18:18
A few minutes work importing CMX (in old version of Max so that I can play at work with my materials etc in a newer version).

The only texture is the skin, and all materials are 'Standard', hence no reflections or interesting bits... Going to be a lovely car to render though me thinks, as there is quite a bit of detail in the modelling materials used (separate bodywork fittings for example)... Mmmmmm

TFalke55
5th December 2007, 18:18
wanna just say thanks for this programm

[RF]-art555
5th December 2007, 18:18
All i miss are the pedals :(

you won't see them cause of driver's legs anyway:shrug:

Blackout
5th December 2007, 18:19
All i miss are the pedals :(
And how are you going to see them while driving? :rolleyes:

PLAYLIFE
5th December 2007, 18:20
All i miss are the pedals :(

Yeah, but you is neva gonna see the pedals in the game itself...

LFSn00b
5th December 2007, 18:21
Yes, maybe i cannot see it but there should be pedals in LFS cars, it would be a small nice addon.

AndroidXP
5th December 2007, 18:30
What for? So the non-moving feet have something to rest on? Or that you pay a bit of performance for the off-chance someone uses a custom camera that shows the pedal area? Seriously... at first I thought you were sarcastic, but this is ridiculous.

scoobyrbac
5th December 2007, 18:32
I people cant get the auto exec to work I have it hosted on my FTP site as a ZIP file...

http://www.scooby.spankthatmonkey.com/files/Live%20For%20Speed%20Stuff/

I cant figure out how to make the link smaller so theres huge link. I got 430 kb/sec

axus
5th December 2007, 18:40
A pic of the exhaust/transmission for people who can't look at it in CMX or don't want to. :)

More than enough if you ask me. You'll never spot any of the small discrepencies while racing.

niall09
5th December 2007, 18:43
Is that lever dealy a gear stick?

(sorry for my stupidity, but I dont really know much about single seaters :tilt: )

AndroidXP
5th December 2007, 18:44
No, it's for flushing :rolleyes:

deggis
5th December 2007, 18:44
Is that lever dealy a gear stick?

(sorry for my stupidity, but I dont really know much about single seaters :tilt: )
Yes. It's sequential, with manual clutch?

http://youtube.com/watch?v=rf48CYqwjVY

AndroidXP
5th December 2007, 18:46
Yes, manual clutch. But you only use it for pulling away from the line, afaik. Maybe for downshifting, too?

axus
5th December 2007, 18:47
No, it's for flushing :rolleyes:

ROFL! Good one! :D

three_jump
5th December 2007, 18:50
Yes, manual clutch. But you only use it for pulling away from the line, afaik. Maybe for downshifting, too?

BMW teaches their "drivers" to do so but it's not needed for downshifting (unless it's wet ;) ). At least thats a friend of mine (former driver) said to me :shrug:

ImportFantasy
5th December 2007, 18:53
Thanks Scawen!Will put it into big use!

AK-Chester
5th December 2007, 19:03
Thanks for the updated viewer, devs! :)

jeka3000
5th December 2007, 19:43
Thanks :D

dawesdust_12
5th December 2007, 19:49
Sam, now get to work on the skin! Whips are cracking! :p

diablo21
5th December 2007, 20:02
:nod:

http://img148.imageshack.us/img148/1862/fbmvl0.jpg

Anathema
5th December 2007, 20:03
Thanks Scavier. The details on that car are just amazing. The cockpit. The little nudges. Really great.:thumb:

BURN
5th December 2007, 20:09
Im in Looove with the sexy B*tch ;)

THX A LOT :D

skin is almost done

niall09
5th December 2007, 20:27
For the dirt on the windsheild, will be there when coming out of the pits? Because on one of the screenshots, it shows the cockpit of the FBM just coming out of the pits in Blackwood with speckles of dirt on it. Just wondering :shrug:

Californian
5th December 2007, 20:29
Cool. I like the interior and exterior details.

Can't wait for the test run :smileypul

tristancliffe
5th December 2007, 20:30
Yeah, I think it's just a texture rather than a preview of dynamic filth.

ColeusRattus
5th December 2007, 20:33
I guess the dirt is just a texture on the windscreen, and not dynamically generated.

unseen
5th December 2007, 20:42
I guess the dirt is just a texture on the windscreen, and not dynamically generated.

It`s just a simple alpha channel dds file (FBMWwindALPHA.dds). I`ve already made a clear version for when Y comes out, as I don`t really like the look of the speckled one.

deggis
5th December 2007, 20:45
Yes the dirt is there on the CMX viewer too. So it's just texture but nice touch anyway.

Were looking for some cockpit pics, didn't find very good ones but found some good hi-res pics, if someone wants to see what details are missing (warning: large pics):

http://img204.imagevenue.com/loc412/th_90650_02_122_412lo.jpg (http://img204.imagevenue.com/img.php?image=90650_02_122_412lo.jpg) http://img149.imagevenue.com/loc1047/th_90660_03_122_1047lo.jpg (http://img149.imagevenue.com/img.php?image=90660_03_122_1047lo.jpg) http://img196.imagevenue.com/loc199/th_90669_04_122_199lo.jpg (http://img196.imagevenue.com/img.php?image=90669_04_122_199lo.jpg) http://img7.imagevenue.com/loc917/th_90674_05_122_917lo.jpg (http://img7.imagevenue.com/img.php?image=90674_05_122_917lo.jpg)
http://img174.imagevenue.com/loc98/th_91017_06_122_98lo.jpg (http://img174.imagevenue.com/img.php?image=91017_06_122_98lo.jpg) http://img7.imagevenue.com/loc1141/th_91029_07_122_1141lo.jpg (http://img7.imagevenue.com/img.php?image=91029_07_122_1141lo.jpg) http://img194.imagevenue.com/loc566/th_91035_08_122_566lo.jpg (http://img194.imagevenue.com/img.php?image=91035_08_122_566lo.jpg) http://img126.imagevenue.com/loc863/th_91676_01_122_863lo.jpg (http://img126.imagevenue.com/img.php?image=91676_01_122_863lo.jpg)

Pretty large collection of pics here (for skinning real liveries):

http://www.formulabmwuk.com/gallery.html --> Events 2007 & Events 2006

Boris Lozac
5th December 2007, 20:56
Cockpit is awesome!! Way to go Eric you DAWG! :thumb:

http://img211.imageshack.us/img211/6060/fbminteriorlv6.jpg (http://imageshack.us)

three_jump
5th December 2007, 20:58
there you go deggis :)

Danielw597
5th December 2007, 21:12
Time to check this babeh out :)

Californian
5th December 2007, 21:15
The dirt is on the FO8 too
Guess thats logical since the texture must be same :)

http://img99.imageshack.us/img99/1731/dsfdsfku0.jpg

Blackout
5th December 2007, 21:31
I really hope the splatter on the windscreen is a dirt experiment we can have soon on the cars.

bbman
5th December 2007, 21:44
The cockpit has one major flaw though: The driver's legs clip through the side pillards/beams (whatever you want to call it), unless it has changed since the last official screenshots...

deggis
5th December 2007, 21:47
there you go deggis :)
Thanks.

mrbogeyman
5th December 2007, 21:50
Could someone mirror the download?

It is blocked for me (@work and no real internet at home).

Thanks in advance.

edit: Ignore me, I found the mirror :D Thanks Taavi!

robps
5th December 2007, 22:12
I've made a quick 2048x2048 Photoshop file with the wireframe in, it'll do for now until the Master Skinnerz kit gets created.

http://www.robrps.ukshells.co.uk/lfs/FBM-FormulaBMW.rar 3.7Mb

Created using blender to export out the UVs.

Riders Motion
5th December 2007, 22:30
I transfered my dds folder to the CMX view folder and came up with this:

-The FBM is AWESOME;
-The BMW Logo is modeled;
-It uses the normal brakes textures (same for all cars) but custom pads (only for this car);
-There's not seat?;
-I'm f**king going to fail my exams tomorow cuz I can't study right now...

The Very End
5th December 2007, 22:31
I transfered my dds folder to the CMX view folder and came up with this:

-The FBM is AWESOME;
-The BMW Logo is modeled;
-It uses the 'street car' disk brakes (same as XRT, FZ5 etc..) but custom pads (only for this car);
-There's not seat?;
-I'm f**king going to fail my exams tomorow cuz I can't study right now...

Same happend to me, was jumping the forums the day before exam. Exam for me = HORRIBLE FAIL!
I did pass...barely...

Riders Motion
5th December 2007, 22:33
Same happend to me, was jumping the forums the day before exam. Exam for me = HORRIBLE FAIL!
I did pass...barely...

Added a pic of what I was saying when you posted :)

Thunderhead
5th December 2007, 22:50
Comparision between the FOX and the Formula BMW using CMX viewer, out of boredom.:shrug:

To me it looks like an F-15 compared to an F/A-22. The epmahasis is on the looks here,before someone says something.

Riders Motion
5th December 2007, 23:09
Comparision between the FOX and the Formula BMW using CMX viewer, out of boredom.:shrug:

To me it looks like an F-15 compared to an F/A-22. The epmahasis is on the looks here,before someone says something.

Might be interesting to race it;

Less powered
Wider
Longer

Well, for me it'll be fun as I can't be arsed to drive the oversteering FOX (for me tho...)

Zachary Zoomy
5th December 2007, 23:11
fantastic Scavier! thank you!

Danke
5th December 2007, 23:28
Yeah, I think it's just a texture rather than a preview of dynamic filth.


When I'm surfing for filth, I'm looking for dynamic filth. :thumb:

Oh, you mean the dirt... nevermind.

tristancliffe
5th December 2007, 23:31
I transfered my dds folder to the CMX view folder and came up with this:

-The FBM is AWESOME;
-The BMW Logo is modeled;
-It uses the normal brakes textures (same for all cars) but custom pads (only for this car);
-There's not seat?;
-I'm f**king going to fail my exams tomorow cuz I can't study right now...

The BMW badge is modelled in 3D, and uses the image in the centre of the steering wheel - put a Ferrari badge on your steering wheel and the whole car magically becomes a Ferrari too :D
Normal disc texture, and normal race caliper texture (K8_padz I think it's called)
You sit on it, so it doesn't matter :p Would like to see a seat in there one day perhaps, but not exactly a priority. I am planning on asking Scawen searching questions about seat fittings ;)
If you leave revision to the last night you DESERVE to fail. Tonight should be a quick check and an early night, not studying hard. Muppet.

J.B.
5th December 2007, 23:58
http://www.lfsforum.net/attachment.php?attachmentid=43479&d=1196891868

there you go deggis :)
Interesting, didn't realize the FBM was monoshock. What this means is that the spring rate has no effect on the roll rate. So the car can be soft when both wheels are loaded simultaneously and hard when rolling.

Why this is a good thing? Beats me. I think FBMW and F3 are the only ones who use it.

Another strange thing: it looks like the front rollbar is non-adjustable. :confused:

EDIT: oh wait, that would be what the spacers on that horizontal bit that the connecting rods are attached to are for.

Hallen
6th December 2007, 00:13
http://www.lfsforum.net/attachment.php?attachmentid=43479&d=1196891868


Interesting, didn't realize the FBM was monoshock. What this means is that the spring rate has no effect on the roll rate. So the car can be soft when both wheels are loaded simultaneously and hard when rolling.

Why this is a good thing? Beats me. I think FBMW and F3 are the only ones who use it.

Another strange thing: it looks like the front rollbar is non-adjustable. :confused:

EDIT: oh wait, that would be what the spacers on that horizontal bit that the connecting rods are attached to are for.

If there were no other springs, then wouldn't it be like a solid axle (non-independent suspension)? It would only compress and rebound equally on both sides. If there was a deflection up on one side, there would be a corresponding force down on the other side. I think the pivot points where the rods attach to the frame might have some spring or tortion bar attached to them that we can't see. It is just a total guess on my part though. The main spring in the middle would work for both equal deflections and to compensate for downforce (guessing again).

tristancliffe
6th December 2007, 00:21
The vertical bar (which is very short!) is the torsion bar (aka anti-roll bar). It's short to provide pretty much ALL the roll resistance, as the monoshock contributes nothing. I think.

deggis
6th December 2007, 00:23
I wonder why Eric is so much better modelling... ehm little details? Like the engine and the cockpit. The car model(s) itself are a bit lacking what comes to detail you know... maybe again here comes the difference of fictional and real cars; you have to invent the detail, on real ones you just model it after the example. Altough BMW-Sauber is not that detailed either.

This BMW is maybe the most detailed model in LFS which is not much said... :) expect the very impressive cockpit which is as nice as netKar's (http://xs322.xs.to/xs322/07494/nkp.jpg). Little compare, rFactor's F.BMW 2.0 mod: [#1] (http://xs322.xs.to/xs322/07494/fbmw.jpg) [#2] (http://xs322.xs.to/xs322/07494/fbmw_sw4.jpg) [#3] (http://xs322.xs.to/xs322/07494/fbmw_tom3.jpg) and Race 07's version: [#1] (http://xs322.xs.to/xs322/07494/race07_shot5.jpg) [#2] (http://xs322.xs.to/xs322/07494/race07_shot6.jpg). I mean neither of these are bad or perfect models, just making a point that it's not that extraordinary in LFS either.

Now I'm fairly confident that the other interiors are going be on same graphical level. Can't wait the next patch (if the interiors are not in Y). After this, how can you even watch the other low-detail (or no detail) low-res cockpits that all looks the same. :razz:

Tweaker
6th December 2007, 00:27
I think it is quite easy to make a fictional car look real with details.

All the past models Eric have made are very old, and obviously not as much time was put into them as the FBM I think. If the roadcars just had extra body lines between body parts, more visible bolts and added edges to give a more complex look... then LFS would look 10x better.

I am confident he can do cockpits, but to be honest, I'd rather see the bodywork touched up on all the cars. For example, UF1000 could look SOOOO much better with little classic chrome bits (especially the bumpers).

FBM definitely will have to set the standard for all the other models in LFS.

J.B.
6th December 2007, 00:35
If there were no other springs, then wouldn't it be like a solid axle (non-independent suspension)? It would only compress and rebound equally on both sides. If there was a deflection up on one side, there would be a corresponding force down on the other side. I think the pivot points where the rods attach to the frame might have some spring or tortion bar attached to them that we can't see. It is just a total guess on my part though. The main spring in the middle would work for both equal deflections and to compensate for downforce (guessing again).

I think the way it works is that the main spring gets compressed whenever the total front axle load increases. But when one wheelload increases while the other wheelload decreases (as in cornering) then the main spring will stay where it is and roll will occur by twisting of the rollbar (marked in green below).

I'm quite sure there are no hidden dampers or springs in the rockers on that car. But in F1 they do in fact use that type arrangement (rotational dampers).

EDIT: Tristan was faster

Rappa Z
6th December 2007, 01:02
Holy god, nice looking interior. Go Eric!:thumb:

deggis
6th December 2007, 01:15
Anyone knows which LCD system that is on the wheel? Could Google the manufacturer and see better pics. On the official screenshot (http://www.lfs.net/page_images/pics/fbm_shot02.jpg) you can see the same stuff that FOX/FO8/BF1 has (brake bl. & fuel). I doubt this is correct (like it made any difference in the end :D).

Tweaker
6th December 2007, 01:19
Anyone knows which LCD system that is on the wheel? Could Google the manufacturer and see better pics. On the official screenshot (http://www.lfs.net/page_images/pics/fbm_shot02.jpg) you can see the same stuff that FOX/FO8/BF1 has (brake bl. & fuel). I doubt this is correct (like it made any difference in the end :D).
http://www.2d-datarecording.com/

Says right on the wheel :really:

J.B.
6th December 2007, 01:51
I think FBMW and F3 are the only ones who use it.


Turns out that the Tatuus Formula Renault 2000 (the car the FOX is based on) also uses monoshock front suspension. So maybe FBM isn't the first car of this type in LFS. If the suspension is even modelled to this level of detail that is.

gp4racer
6th December 2007, 01:59
thanks scawen! I cant wait for the patch!!

deggis
6th December 2007, 02:12
http://www.2d-datarecording.com/

Says right on the wheel :really:
LOL, I actually even visited that site earlier today, seems like early dementia :doh:

edit: didn't dig up the whole site but this was the closest one: http://www.2d-kit-system.com/English/Download/datasheets/basic-kit/DI-Kit_MD07-000.pdf

Hallen
6th December 2007, 02:36
I think the way it works is that the main spring gets compressed whenever the total front axle load increases. But when one wheelload increases while the other wheelload decreases (as in cornering) then the main spring will stay where it is and roll will occur by twisting of the rollbar (marked in green below).

I'm quite sure there are no hidden dampers or springs in the rockers on that car. But in F1 they do in fact use that type arrangement (rotational dampers).

EDIT: Tristan was faster
Hmmmm, the part you have marked has no way to twist. If one side trys to move up or down independently, it would be stopped by the other side if the motion and to go through that part you marked. Plus, it looks like that part only pivots front to rear with the mono shock.

I still bet there are torsion bars mounted insided the "rockers". That would allow for independent movement of each wheel. That motion would happen prior to the motion being transmitted to the mono shock assembly. I am sure there is something I am missing here though.:tilt:

I don't know what "vertical bars" Tristan is referring to.:shrug:

J.B.
6th December 2007, 03:09
I'm not sure why you think the rollbar can't twist? I've added another arrow in the picture to show how it is supposed to twist. It's the vertical bar Tristan was referring to. And I can assure you there are no torsion bars in the rockers. I've looked at the pictures and they are perfectly normal rockers, just as on any other race car.

dawesdust_12
6th December 2007, 03:18
Has that 1 picture been posted and attached like 5 million times? :p

TypeRCivic
6th December 2007, 03:26
Thanks Scawen!!! I'm looking forward to the new update..:thumb:

chanoman315
6th December 2007, 03:29
Same happend to me, was jumping the forums the day before exam. Exam for me = HORRIBLE FAIL!
I did pass...barely...
same for me... i think im gonna loose my scholarship cuz of lfs.. :( well for the game i have in my pc...

Blas89
6th December 2007, 03:35
same for me... i think im gonna loose my scholarship cuz of lfs.. :( well for the game i have in my pc...

Burn your wheel, you wont have any problems then.:)

chanoman315
6th December 2007, 03:37
Burn your wheel, you wont have any problems then.:)
its a g25 :tilt:

MAGGOT
6th December 2007, 03:52
-I'm f**king going to fail my exams tomorow cuz I can't study right now...

Me too. Although, my last exam of the semester is Friday, so if the patch comes out on Friday like many predict it'll work out perfectly for me :D I might just go home Saturday instead of Sunday to play it on my good computer!

dawesdust_12
6th December 2007, 03:54
Bah, what's this whole "exam" thing, doesn't everyone do as I do and just show up and do well on them?

MAGGOT
6th December 2007, 04:06
That generally how I tackle things, but this is an Art History exam. I have not payed attention in a single class, nor studied for it yet. I've only myself to blame for that, though.

dawesdust_12
6th December 2007, 04:07
I might be lucky, seeing I can sit through classes, just there, not really listening, but absorb everything the teacher says without realizing which helps loadsl.

MAGGOT
6th December 2007, 04:20
Most exams are based on common knowledge or common sense (the great part about being in a design course) so I can do the same, basically. Just not for Art History. Even Psych is basically common sense.

xaotik
6th December 2007, 06:38
Hey look, that FBM was made on 30/04/2003 according to the serial number plate - man... that is amazing... I'm simply speechless... it's a Taurus!

Gunn
6th December 2007, 07:08
Hey look, that FBM was made on 30/04/2003 according to the serial number plate - man... that is amazing... I'm simply speechless... it's a Taurus!
That's a lot of bull.

The Very End
6th December 2007, 07:10
same for me... i think im gonna loose my scholarship cuz of lfs.. :( well for the game i have in my pc...

Lol, LFS destroys your future eh? :(

three_jump
6th December 2007, 07:46
Maybe you should visit the anonymous lfs players... they meet every day 19 - 21 in the south city chappel :p

The Very End
6th December 2007, 07:46
Maybe you should visit the anonymous lfs players... they meet every day 19 - 21 in the south city chappel :p

:ices_rofl
I probally need to be there tho :shy:

lococost
6th December 2007, 08:25
I'm not sure why you think the rollbar can't twist? I've added another arrow in the picture to show how it is supposed to twist. It's the vertical bar Tristan was referring to. And I can assure you there are no torsion bars in the rockers. I've looked at the pictures and they are perfectly normal rockers, just as on any other race car.

If that's the ARB, it moves in the wrong direction... (left suspension goes in, would mean right suspension goes out, so you'ld have a rollbar, not antirollbar) So, it's not, bad speculation guys. Looks like there's only the one monoshock for accelleration/decelleration and no movement side to side (cant see any springwashers), so no need for ARB, but that's a guess, not a fact.

AndroidXP
6th December 2007, 08:32
Well, it is kind of a reversed principle, but still, the torsion bar regulates how much roll is possible. If the bar was infinitely stiff, then the whole front suspension would act as solid axle that could just move up and down. Dunno if you've noticed it, but the bottom part of the torsion bar is fixed, so your "left goes in, right goes out" sounds much easier than actually possible.

tristancliffe
6th December 2007, 08:34
If that's the ARB, it moves in the wrong direction... (left suspension goes in, would mean right suspension goes out, so you'ld have a rollbar, not antirollbar) So, it's not, bad speculation guys. Looks like there's only the one monoshock for accelleration/decelleration and no movement side to side (cant see any springwashers), so no need for ARB, but that's a guess, not a fact.

Look again, think a bit, and you'll come to the other, correct, conclusion. It's REALLY basic mechanics. The only thing that's complicated is trying to imagine the stress distribution on such a short ARB, but I wouldn't expect most to be sitting there doing that...

JEP
6th December 2007, 08:50
WOW !
Great joob guys !!
:lfs:

Madman_CZ
6th December 2007, 08:54
Yeah, great job. Now all it needs is a high res skin template :razz: but the one that comes with the viewer will do for now.

Live for Speed rocks!

robps
6th December 2007, 09:05
Yeah, great job. Now all it needs is a high res skin template :razz: but the one that comes with the viewer will do for now.

Live for Speed rocks!

If you are taking about getting the 'flat' wireframe as a .psd then I've done one on the previous page - it's 2048x2048.

Madman_CZ
6th December 2007, 09:09
Thanks for the info, i skip read through the first 3 pages only. Cheers for that :)

mad

lococost
6th December 2007, 09:17
Look again, think a bit, and you'll come to the other, correct, conclusion. It's REALLY basic mechanics. The only thing that's complicated is trying to imagine the stress distribution on such a short ARB, but I wouldn't expect most to be sitting there doing that...

I stand corrected.


The only thing that's complicated is trying to imagine the stress distribution on such a short ARB, but I wouldn't expect most to be sitting there doing that...
The tube might be hollow and have a mechanism inside, that lets the top bit rotate if enough force is applied. If so it would be easely adjustable.

tristancliffe
6th December 2007, 09:29
No it won't be - the tube might be hollow (though I doubt it - it would probably shear off and deform if hollow - at the very least it'll be very thick walled), but it won't have a mechanism in it. I think you overcomplicate what is ultimately a budget race car.

richy
6th December 2007, 11:04
just noticed this on the cmx viewer, is it some new real world advertising? . wonder if it they will show up elsewhere too. :D

tristancliffe
6th December 2007, 11:15
I suspect they were allowed to use the 'skin' of the real car without having permission from the various individual companies - they agree to be on the car, and hence agree to be on recreations of the car. Don't make news up in your head for the sake of it.

richy
6th December 2007, 11:26
Wonder how the bf1 ads jumped off the car to the billboards then? Must be magic. :D

tristancliffe
6th December 2007, 11:39
A very different deal with Intel I'd imagine.

richy
6th December 2007, 11:53
And michelin for the billboards and the tyres too on all cars? :D

<me stirs a little bit more>

Rappa Z
6th December 2007, 11:53
This skin has even more little knobs and pieces than the BF1!

Hallen
6th December 2007, 16:52
I'm not sure why you think the rollbar can't twist? I've added another arrow in the picture to show how it is supposed to twist. It's the vertical bar Tristan was referring to. And I can assure you there are no torsion bars in the rockers. I've looked at the pictures and they are perfectly normal rockers, just as on any other race car.
Ah, OK. I see now. No, I wasn't thinking the vertical tube/bar there could twist. It looks like too solid of a piece to be able to twist like that. I was looking for some way that it could move that way without twisting and obviously, that just won't work.

I still don't really understand how that whole system works. It seems that it is only a semi independent suspension. What independent movement it does have is not damped in any way it seems. But, I have already proven that I am not seeing how this system works very well.:shrug:

LeManchot
6th December 2007, 16:59
it seems doesn't work on Linux...

DeKo
6th December 2007, 18:06
it seems doesn't work on Linux...

Kinda obviously, unless you mean under wine.

evilgeek
6th December 2007, 18:42
Ah, OK. I see now. No, I wasn't thinking the vertical tube/bar there could twist. It looks like too solid of a piece to be able to twist like that. I was looking for some way that it could move that way without twisting and obviously, that just won't work.

I still don't really understand how that whole system works. It seems that it is only a semi independent suspension. What independent movement it does have is not damped in any way it seems. But, I have already proven that I am not seeing how this system works very well.:shrug:

Check out the various bushings connecting all the rods together. Each bushing will contribute some flex. The ones connected to the vertical bar look especially flexible, similar to sway bar drop links. In fact, they *are* sway bar drop links, just in a weird size and orientation compared to a street car.

Also think about how the pivot points would work given that the vertical bar can freely rotate forward and back. The axis of rotation will begin in the center, but as the arb twists and the shock compresses, the axis will move away from center, giving the two wheels different amounts of leverage against the spring. The more easily the arb can twist, the more "independent" the suspension is, just like in a two damper setup.

deggis
6th December 2007, 19:59
http://img211.imageshack.us/img211/6060/fbminteriorlv6.jpg (http://imageshack.us)
Just a flash from the past:

http://xs322.xs.to/xs322/07494/sdfsdf233.jpg

http://www.dvdplaza.fi/forums/images/smilies/sick.gif

Boris Lozac
6th December 2007, 20:39
http://www.dvdplaza.fi/forums/images/smilies/sick.gif

Can't wait for others to be updated as well.. :thumb:

Blackout
6th December 2007, 20:59
http://www.dvdplaza.fi/forums/images/smilies/sick.gif

Yeah. Oval, tell me about it!

wheel4hummer
7th December 2007, 00:48
Have the FZ5 exhaust pipes changed? At http://www.lfs.net/?page=contents&car=fz50 the FZ5 has four exhaust pipes!

dawesdust_12
7th December 2007, 00:50
I don't think so Wheel, that page has been that way since (pre?) S2 launch.

Tweaker
7th December 2007, 00:50
That has been on there for ages now.... old.

wheel4hummer
7th December 2007, 00:55
lol... Nevermind then. But, they should go back to using the old exhaust IMO.

J.B.
7th December 2007, 01:54
Ah, OK. I see now. No, I wasn't thinking the vertical tube/bar there could twist. It looks like too solid of a piece to be able to twist like that. I was looking for some way that it could move that way without twisting and obviously, that just won't work.

I still don't really understand how that whole system works. It seems that it is only a semi independent suspension. What independent movement it does have is not damped in any way it seems. But, I have already proven that I am not seeing how this system works very well.:shrug:

Sounds like you got it to me. Roll is completely undamped and I don't know the definition of independant suspension but as far as I can tell any suspension system with a rollbar isn't 100% independant.

As to what this all means for LFS? We'll have to wait and see if there are any significant effects on making settups but the only point of this system I can think of is that you can go hard with the spring to keep the aero rideheight stable and soft with the bar for mechanical grip. So all depends on tyre and aero model really.

kloun
7th December 2007, 18:24
I've made a quick 2048x2048 Photoshop file with the wireframe in, it'll do for now until the Master Skinnerz kit gets created.

http://www.robrps.ukshells.co.uk/lfs/FBM-FormulaBMW.rar 3.7Mb

Created using blender to export out the UVs.

Hey, can u upload FBM wireframe again please!:shy: I want try to make skin for FBM.

Thank You!:)

garph
7th December 2007, 18:27
Hey, can u upload FBM wireframe again please!:shy: I want try to maek skin for FBM.

Thank You!:)
Master skinnerz FBM kit.

http://skinnerz.proboards26.com/index.cgi?board=kits&action=display&thread=1120022687&page=21

Last post on that page.

kloun
7th December 2007, 18:27
Master skinnerz FBM kit.

http://skinnerz.proboards26.com/index.cgi?board=kits&action=display&thread=1120022687&page=21

Last post on that page.

Ooo..thank you mate!:thumb:

Juihi
7th December 2007, 18:29
Master skinnerz FBM kit.

http://skinnerz.proboards26.com/index.cgi?board=kits&action=display&thread=1120022687&page=21

Last post on that page.



ohhhhhhhhhhh goodie!! :D

Electrik Kar
7th December 2007, 21:14
Wow- just had a look in the CMX viewer... Car looks wonderful! Great job Eric.

thisnameistaken
7th December 2007, 21:24
Just a flash from the past:

http://xs322.xs.to/xs322/07494/sdfsdf233.jpg

Y'know though I'm glad they released S2 regardless.

That's the coolest thing about Scavier. Most game developers give you shit-hot-looking screenies a year before the thing's even due for release, then delay the release for another year. Scavier give us practically finished games while they're still producing slightly iffy-looking screenies, and let us play it while they're finishing it.

When you think about it in those terms, it's a pretty 'king awesome way to develop software.

dawesdust_12
7th December 2007, 21:27
Kev, Valve sorta takes a similar approach, albiet with a more complete game, and then they sorta adjust the balance a touch, similar to TF2.

Speaking of which, TF2 tonight?!

DevilDare
7th December 2007, 21:37
just had a quick look at photos and cmx viewer and all i got to say is omg, sick work guys looks even better than i thought, nice one:thumb:

thisnameistaken
7th December 2007, 21:47
Kev, Valve sorta takes a similar approach, albiet with a more complete game, and then they sorta adjust the balance a touch, similar to TF2.

Valve are in quite a unique position. They make a lot more money out of their games because they're their own major distributor - they don't have to hand over massive cuts to publishers, and consequently there's less expense for packaging, shipping, etc. I imagine it gives them a lot more freedom, and a lot more cash to attract Bright Young Things to come and work there.

Actually, as much as I disliked Steam when it first arrived and still find it something of an irritant now, I like the fact that they provide a route to market for indie titles too (Actually IIRC Scawen did some work on Rag Doll Kung Fu). Although I don't know to what extent they're exploiting those guys, so my faith might be misplaced.

You're right though in that Valve don't particularly seem to care about deadlines, and I remember the CS:S release remained "beta" for about a year after HL2 came out, which was pretty funny. But Valve's stuff - when it does come out early - has more game-ruining bugs in it than LFS does. The only LFS one I can think of was the high-nose downforce exploit in the early S2 releases.

Speaking of which, TF2 tonight?!

Maybe, just for shits n' giggles. But I am rather drunk: The only reason I'm not still on LFS is because I managed to spin the FOX three times in 2 sectors...

W1ldPort75
8th December 2007, 02:51
All i know is that if all other cockpits (fzr,xrt,fxr etc etc) look as nice as the FBM , i will stop racing all other sims i have :x . Ups , what am i saying on the LFS Forum :razz: . Hmm.... i ...... swear i ....... only drive LFS :schwitz:

ajp71
8th December 2007, 03:05
I've just spotted a small bug in the CMX viewer, I think 'cloudy afternoo' should have an N on the end of it ;)

The Very End
8th December 2007, 06:23
I've just spotted a small bug in the CMX viewer, I think 'cloudy afternoo' should have an N on the end of it ;)

Bug: Cloudy Afternoo? (having loaded the viewer, and loaded the FBM)

:)

legoflamb
8th December 2007, 06:40
Oh, I thought the 'afternoo' was supposed to be like that to fit it in.:shrug:

deggis
9th December 2007, 02:09
Y'know though I'm glad they released S2 regardless.

That's the coolest thing about Scavier. Most game developers give you shit-hot-looking screenies a year before the thing's even due for release, then delay the release for another year. Scavier give us practically finished games while they're still producing slightly iffy-looking screenies, and let us play it while they're finishing it.
I didn't mean that. Just kind of before vs. after compare to show how fecking horrible, especially the old FOX/FO8 cockpits were.