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farcar
15th August 2005, 05:41
Just wondering if there is any scope for user created tracks ala the GPL community? A Bathurst or Nurburgring would be simply awesome.

Side note - I got the S2 demo the other day (and blew the dust off my PC wheel). To say I'm impressed would be an understatement. Congratulations to all involved.

Rotary
15th August 2005, 05:45
hehe, if you want more tracks then get a S2 license! Hundreds more to enjoy, and if you think the demo cars are nice, wait till you drive the S2 ones!! :D

I don't think the demo will be given anymore tracks. So S1 or S2 license is the best option if you want more. Also, a Bathurst or Nurb would be brillant in LFS - the two tracks I also want in it. I believe, although not confirmed ;) , that once S3 has been completed (many moons from now) track and car editors will be released.. so, until that day, Bathurst will have to wait.

Tweaker
15th August 2005, 05:50
Nuff tracks for now, and plenty to keep you busy. Also fun to use the Autocross Editor and make your own cone courses on the parking lots or even the race track :)

Eric does a fine job on all of these tracks, it looks like a lot of hard work and attention to detail goes into these layouts. He said in an interview once that he has a lot of unused and scraped designs... and I'll bet those were cool too, but whatever he comes up with everyone likes :).

Try S2, the Blackwood track is a 1 config layout with a rally course. All the other tracks are loaded with special directions and areas to race, really hits the spot.

avih
15th August 2005, 05:55
I think that's planned for post-S2 stange. The full S2 got 49 diferent track combinations IIRC (in about 7 different tracks). Oh, and BTW, go get full S2, it's worth WAY more than what u pay for it... real bargain ;)

welcome :)

farcar
15th August 2005, 06:02
Oh, and BTW, go get full S2, it's worth WAY more than what u pay for it... real bargain ;)

welcome :)

Talked me into it. S2 it is. Now I just need to pry the credit card from the missus' grasp.

avih
15th August 2005, 06:19
Talked me into it. S2 it is. Now I just need to pry the credit card from the missus' grasp. At last, My [open wheeler] seat in heaven is secured ;)

al heeley
15th August 2005, 08:15
I'm really hoping that after S3 dies down, the tools will be released for people to start creating their own tracks. I did one for GPL, it took me about 4 months, recreating a loop round my home streets, quite a challenge.

But I would love to start seeing famous tracks being made by enthusiasts, or converted from some of the EA F1 tracks. :up:
Nurby would be awesome fun.

RMachucaA
15th August 2005, 08:25
Scawen had mentioned that an editor or exporter\importer could be in LFS's future. so imho its only a matter of time.

SabersKunk
15th August 2005, 16:58
Youd be lucky of your tyres last one lap of the 'ring ;)

Rippance
15th August 2005, 20:29
Oh wow. The day The Ring is released for LFS is the day my life is complete.

Pretty sad yeah. ;)

RichardTowler
15th August 2005, 20:51
I find the tracks in lfs boring, they are full of pointless medium to fast turns, there's very little techincal sections, the only track I really enjoy is the street track, even though it shows the poor low speed of lfs's unfinished physics, the rest make me yawn.

would be great to have some decent real courses.

Bob Smith
15th August 2005, 21:04
/me slaps Richard, pointlessly, at a medium-fast pace :p

RichardTowler
15th August 2005, 21:29
/me slaps Richard, pointlessly, at a medium-fast pace :p

ouch! reason I drive sims is for enjoyment, and I enjoy the more techincal tracks in sims, and this is something that LFS lacks, also I dislike it at low speed, because there is a lack of mechincal side in the physics, and it just feels plain wrong at times, its hard to say where it is wrong, maybe tire model, maybe the way the car weight works, or the setups are just turd.

Bob Smith
15th August 2005, 23:48
Have you tried the reverse configs? The tracks get a lot more technical then. I wouldn't bash the LFS tracks though, they are awesome, though of course you are entitled to your oppinion (and I'm entitled to bash it (or your head) :p).

Doorman
16th August 2005, 08:24
ouch! reason I drive sims is for enjoyment, and I enjoy the more techincal tracks in sims, and this is something that LFS lacks, also I dislike it at low speed, because there is a lack of mechincal side in the physics, and it just feels plain wrong at times, its hard to say where it is wrong, maybe tire model, maybe the way the car weight works, or the setups are just turd.
So we won't be seeing you on a server any time soon then? Shame.

colcob
16th August 2005, 08:48
What exactly defines a 'technical section' in a track, its something I've never really quite grasped. I always thought it meant lots of curved braking zones and multiple, undefined apexes, which LFS has absolutely heaps of.

Could you elaborate Mr Towler?

RMachucaA
16th August 2005, 09:46
I find the tracks VERY technical, all of them, if you dont find they are, its because your not going fast enough to find the challenge in them.

RichardTowler
16th August 2005, 11:37
Techincal Tracks =

Suzuka
Spa
Magny

(just so happends these tracks where done for GTP)

just to give examples, LFS has some good sections, like the city long reverse, from the down hill part, that is lots of fun to drive, and Aston has a couple of good corners, but the rest, imo, do not thrill me, they just don't feel like tracks I enjoy driving in other sims, its like driving in empty space, I go through some of the corners and feel, what was that? oh that was meant to be a corner.

the tracks I don't mind, blackwood/city/fernbay, aston isn't too bad on the smaller config, but the larger one and the other two are very boring, the corners are just too open, imo.

but the tracks are not the only problem for me, the handling and atmosphere is lacking, driving isn't thrilling..., there's no excitement on the 'limit' is probally the best way to desribe it.

Fetzo
16th August 2005, 11:57
so what on the mentioned tracks is technical? pls explain.

or do you define technical as "a track i like very much".

i really don't see the difference of the 3 tracks you mentioned to some tracks in lfs (club and streets tracks are obviously different).

RichardTowler
16th August 2005, 12:19
no, its i like the techincal tracks, not techincal tracks are what I like, its hard to explain, but from my view it means the track is challenging, from a drivers point of view, the way you have to setup the car, to take the corner, and more importantly a combination of corners.

the_angry_angel
16th August 2005, 12:38
I'm guessing you tend not to like the 'corner-straight-corner-straight-s bend-straight' aspect of tracks Richard, but you prefer the twistier stuff followed by a nice straight?

Fetzo
16th August 2005, 12:48
i think most of the tracks in lfs ARE challenging. there are a lot of difficult combinations on the lfs tracks. i still don't see where those 3 mentioned tracks are more "technical" than lfs tracks.

most of the parts of these tracks have similar counterparts in lfs.

colcob
16th August 2005, 16:15
Are you only driving the slower cars or something? How anyone can claim that aston historic in an F08 or GTR is not technical or challenging is beyond me.

farcar
16th August 2005, 22:51
Some would even say oval racing is highly technical. Not meaning the actual track, but racing strategies.

Personally, I don't have a problem with the existing tracks. With the different configurations, there's a nice variety available.

If track creation tools are ever made, I'm sure we'd see the excellent Phillip Island track in Victora, Australia. It has strings of high speed sweeping corners where, if you stuff up the first bend, you're not gonna recover until about 3 corners later! I'd guess this style of track comes under the RichardTowler view of 'technical'??

Nard
17th August 2005, 19:45
I definately think Aston historic has very technical sections, but you have to be using a very fast car to actually see it. After T1 and the slight easy left T2, going into the dip and entering in the looong chicane and going out again in a shorter chicane is a thrill everytime I go through. You need to have your braking points and entry speeds on the ball, plus it's an uphill blind turn where you steer from memory. Then on the back section, there's a couple downhill corners that take a lot of concentration.

operator0
17th August 2005, 22:53
SO long is very technical. Especialy with the different surface types. Doing it backwards is twice as hard. I think the hardest set of turns in LFS is SO long counter clockwise after the back straight. Where you go downhill, the slight right hand turn back up the hill, the unbalanced right hander while the rear end is light just as you reach the top of the hill, then very quickly finding enough traction to track back to the right to set yourself up for the slower left hander over the bumpy pavement. Damn! That's hard.

KiDCoDEa
18th August 2005, 00:55
So we won't be seeing you on a server any time soon then? Shame.

you probably wouldnt see him anyway. unless he was lapping ya :)

KiDCoDEa
18th August 2005, 00:57
SO long is very technical.

i agree. he also said exactly that. indeed techical is hard to descrive. i tend to relate it to no breathing tracks in which a small error can mean big consequences. i also relate them to lower mid speeds but especially with great change of pace during a lap , from the very slow to the very fast. fast nonlinear rhythm. like jazz trip. unlike popsong.

KiDCoDEa
18th August 2005, 01:18
Some would even say oval racing is highly technical. Not meaning the actual track, but racing strategies.

hehe funny u mention that, cause something tells me he knows more about that than the rest of the forum, me included :)


If track creation tools are ever made, I'm sure we'd see the excellent Phillip Island track in Victora, Australia. It has strings of high speed sweeping corners where, if you stuff up the first bend, you're not gonna recover until about 3 corners later! I'd guess this style of track comes under the RichardTowler view of 'technical'??

yes thats surely a technical track like suzuka is. for me, i like oldspa(67), osterreichring, Oulton Park, knockhill, some kyalami, some zandy, etc and fantasy hmm road two for n2003 by the great alexulleri and maybe lakeside for the fun pace.
a loudon type of oval and a talladega one would complete further the type of ovals we have (maybe it can be inserted in next racing enviroments like kyoto).

there are pointless corners in a few tracks indeed, but much worse were they before. i dont like aston much (never did) but imho kyoto long and national are nice, and so is westhill. so long is great. i guess i just dont like aston. but for me , lfs on some tracks i dont like is still better than anything out there.

ps: oh i forgot to mention rouen. how could i? that track can make me fly. in all possible interpretations. nurby would also be welcomed :)

Rotary
18th August 2005, 02:05
LOL KiD, here I was thinking this thread was you talking to yourself with the last three posts being all you :p

Racer Y
18th August 2005, 04:52
Hi. I would like to see the ability to mod tracks after the release of S-3 also.

Only, I could care less for real track mods... I want to see corkscrews and loops and 90° banked curves.......... Over the top? yeah :)...
Arcadey? no. No not with the physics involved. I just keep hearing how the down forces or whatever generated by the spoilers and such on real race cars
would allow them to race upside down and since LFS physics are at the
very least, close to the real thing, then why not have something like that?

I scaled a loop for LFS cars to have a decent radius.... Uh just how
"high" is the ceiling of these tracks? I think the tightest you could get a loop raduis is around 48ft (15 1/2 meters?)

What I have in my head for a track isn't arcadey, it's technical...very technical. It just looks cool :)

Rotary
18th August 2005, 05:40
Sounds like fun, would be good to drive upside down lol.

farcar
18th August 2005, 06:03
Hi. I would like to see the ability to mod tracks after the release of S-3 also.

Only, I could care less for real track mods... I want to see corkscrews and loops and 90° banked curves.......... Over the top? yeah :)...
Arcadey? no. No not with the physics involved. I just keep hearing how the down forces or whatever generated by the spoilers and such on real race cars would allow them to race upside down and since LFS physics are at the
very least, close to the real thing, then why not have something like that?


It would be an interesting experiment to test out the physics engine. I'm just waiting for the racing purists to come and cut the idea to shreads :D

For a full on over the top,arcadey looping experience I recommend Trackmania Sunrise. It's awsome for that. Great online too.

KiDCoDEa
18th August 2005, 14:01
LOL KiD, here I was thinking this thread was you talking to yourself with the last three posts being all you :p

easy multiple quote should come in vb3.5 dont worry.

Chris_Kerry
18th August 2005, 14:14
Hi. I would like to see the ability to mod tracks after the release of S-3 also

S3 already? Please enjoy what we have. :)

Racer Y
18th August 2005, 20:19
S3 already? Please enjoy what we have. :)

Just what is that supposed to mean? I can't talk about things I'd like to see implemented in the future? Do you have any idea how difficult it would be to mod a "rollercoaster" for LFS and keep it with the same standards as the tracks made already?

Enjoy what I have.... please dude, I been playing for over two years now,
Aside from the first turners, I do enjoy what I have. But I'd like to have the ability to enjoy something like that too.
Besides when I did a rough layout for the loop...only calculations and a simple circle, it took a couple of hours to get the transition smooth and small enough. I can just barely imagine the time it would take to code that and the rest of the track, and to render it as well as the tracks that are available now. Something like that HAS to be thought out beforehand....way way beforehand or else you'll wind up with a NFSU type thingee that's an insult to what I'm proposing.
So while I continue to struggle with making better time on Westhill, I'd
kinda like to plan ahead as well espescially since I don't have a clue yet as to how to make one :)

Chris_Kerry
19th August 2005, 15:45
Okay mate not meant as an insult.

The comment was based around allowing ourselves to get used to S2 full stop.

I'm not against change but sometimes I think people are too quick to jump in and change things rather than wait and get used to things.

Hope I didn't offend you with my previous comment.

RudiTurbo
19th August 2005, 15:59
Actually yeah, the LFS tracks tend to have the same kinda pace and flow, the S1 tracks, ppl were whining over that, then There came S2 tracks, which have pretty much the same easy flow.
Think there could be some great low speed chicanes or some great backtunr sections or stuff like that. What I'd actually like is some nice walls close to some corners , not like So but oh well, guess We'll get lotsa fun things in the future :)

narcis
19th August 2005, 17:51
Lol.....not technical tracks in LFS?? Have you drive in the tracks???

Aston historic is BETTER that Spa

Flycantbird
19th August 2005, 18:33
Hi. I would like to see the ability to mod tracks after the release of S-3 also.

Only, I could care less for real track mods... I want to see corkscrews and loops and 90° banked curves.......... Over the top? yeah :)...
Arcadey? no.

This puts in mind of an older computer game: POD.
I used to play this all the time with a friend. The tracks and cars that users had designed were insanely fun. Loops, jumps, driving through sewer pipes and being able to do complete 360's around them.

The tracks were always of an 'alien' nature, and there was a good sense of speed to the game.

Man that was fun. I only wish I could play it on my new computer ( I've tried ).

The physics were decent - it was somewhere between arcade and and sim, but as I might have mentioned already, it was FUN.

This has nothing to do with LFS, or what it isn't or should be. The idea of loops just reminded me of how much fun this game was.