PDA

View Full Version : Championship mode


ChiliFan
22nd September 2007, 13:44
I was surprised not to see this in the Suggestions Log, or in the related threads (very clever btw).

Basicaly, in addition to the single race mode, you can choose from some default championships using varied tracks and layouts. These championship schedules could use more or fewer tracks, or longer or shorter tracks, depending on the car you choose. You could also create your own schedule, choosing any track and combo you want.

I think that once the AI is updated (patch Y I think) this could really add to the immersion in offline racing. It might work for leagues too, if a way of counting points online was implemented.

zeugnimod
22nd September 2007, 13:47
Yes, it will be great to see AI8 battle for the championship with AI12 and AI3. :D

IMO its not really needed. :shrug:

Gunn
23rd September 2007, 01:14
-1

One of the best things about LFS is that it has no offline championship mode.

GWADanny
23rd September 2007, 12:22
It is alot better having a championship with other REAL drivers and push yourself, you could beat the AI with your eyes closed and no car ^^

Dark Elite
23rd September 2007, 14:30
The fact that one sector is sufficient to cleanly overtake fifteen AI drivers in BMW Sauber F1s using only a Formula V8 should be enough to discourage you from this idea. Development time spent on the AI is development time wasted, in my opinion, and it would go against the whole point of LFS - as Gunn and GWADanny have said.

Sam

VTiRoj
23rd September 2007, 15:15
What about those who cannot go online for whatever reason?

+1, but you could always just keep score of each AI's results in a word document.

McTaggart
23rd September 2007, 16:05
Not everyone always has the connection speed or the bandwidth or the variety of servers to play online.

Still, I think a decent ai is more important than (and is necessary for there to be) a championship mode.

Dark Elite
23rd September 2007, 16:51
One of the wonderful things about LFS is that it requires very little in the way of connection speed to play online - in fact, it is the most tolerant online game I've ever seen as far as slow connections are concerned. If your connection was sufficient to download it, your connection should be sufficient to play online - but if it isn't, for whatever reason, LFS just isn't for you...

You have to consider the impact that taking emphasis away from online racing would have on the community, too.

Sam

gohfeld23
23rd September 2007, 17:10
+1 as this would help new people get to know all the tracks while giving us oldtimers a reason to run a certain combo and maybe even like it.
It could also be turned into an online thing as well without making it a league.

BlueFlame
23rd September 2007, 21:53
Why wouldn't you have a Championship mode offline?
Sometimes people don't have access to the internet, so you want to make the game more playable... The AI is DIRE. the 'pro' FOX's at Ky Oval.... the only thing you can't beat them in is the UF1... how gay.

breadfan
23rd September 2007, 22:19
-1

One of the best things about LFS is that it has no offline championship mode.

Oh please, don't be so conservative and purist. Why would you care what people do offline, in their privacy?

Anyway, I am not against that "feature" but why don't you just race a single race, then change the track and race again and repeat until you become completely retarded from it, ;) Championship mode is not a bad suggestion, but it is as important as heated pedals.

thisnameistaken
23rd September 2007, 22:36
One of the wonderful things about LFS is that it requires very little in the way of connection speed to play online

But it does require near infinite patience if you really want to lap around AS3 in the GTRs every time you start the game up.

That's why some of us would like quality AI - because at least AI are adventurous enough to try something new from time to time, unlike the majority of human racers we've got.

Hankstar
24th September 2007, 00:16
Championship mode? Nah. IMHO that should be more of a "RL" sim thing, battling "real" drivers from current or past seasons.

I'll admit I wouldn't mind a functional AI. I wouldn't care if they were a bit bargy as long as they drove faster than my mum. That way I could race what & where I wanted instead of just sighing and going "fine, bloody GTRs at bloody Aston again" or "shove your bloody Cruise server, I want to bloody race ffs, what is WRONG with you bloody people" :D

[insert standard disclaimer about preferring improved physics & sound, better GTR cockpits and more tracks over bloody AI here]

Gunn
24th September 2007, 00:26
Oh please, don't be so conservative and purist. Why would you care what people do offline, in their privacy?Oh please, stop acting like you know what I'm talking about. Of course I don't give two shits what these people do in private.

mrodgers
24th September 2007, 02:48
One of the wonderful things about LFS is that it requires very little in the way of connection speed to play online - in fact, it is the most tolerant online game I've ever seen as far as slow connections are concerned. If your connection was sufficient to download it, your connection should be sufficient to play online - but if it isn't, for whatever reason, LFS just isn't for you...
56k here for slightly more than 2 years. I connected to servers all over the world on that 56k connection. No, it wasn't sufficient enough to download. It took me 5 or 6 days running overnight to download, but was able to race nightly just fine with very few disconnects. As long as it was less than 18 racers, which is easy to do in the US, all was fine.

Hankstar
24th September 2007, 03:12
Wow. It really took 5 days to d/l 120MB? Was that continuous? Only took me a day and a bit when I had a 56k connection...

Dark Elite
24th September 2007, 06:22
56k here for slightly more than 2 years. I connected to servers all over the world on that 56k connection. No, it wasn't sufficient enough to download. It took me 5 or 6 days running overnight to download, but was able to race nightly just fine with very few disconnects. As long as it was less than 18 racers, which is easy to do in the US, all was fine.That reinforces my point somewhat, if a connection that takes fifty-ish hours to download 120MB is capable of racing against a large field, I really can't think of any reason why anybody with a connection who has the game can't play online. If your connection is down for some reason, go practice until it comes back up again... Without AI in your way.

To be honest, I just don't think that this is a meaningful addition to LFS. It is centred on being a real racing simulator, and you cannot simulate real racing with computer-controlled opponents. Simple.

Sam

McTaggart
24th September 2007, 11:07
...if a connection that takes fifty-ish hours to download 120MB is capable of racing against a large field, I really can't think of any reason why anybody with a connection who has the game can't play online.Sam

There are precisely four servers where I get a ping in to 100-150 range. After that it jumps up to at least 450 for every other server. This is with a 256/64 connection. The reason there are so few servicable servers is because I live in Perth . It's basically really far from everywhere else in Australia and Australia is really far away from europe and north america. The 100-150 ping servers are on the east coast, every other server in the world is at least around half a second away. Downloading from overseas is no problem as throughput is fine, but playing on overseas servers is impossible with such high latency.

r8devil
24th September 2007, 13:05
I think Championship mode for playing offline against the AI might be a good idea but I wouldn't place a priority on it. Its always better and more exciting to play against real opponents but some of those still learning to race might benefit from an AI opponent and a championship mode to race while they improve enough so that they dont mess up and piss people off during a real race.

Glenn67
24th September 2007, 13:25
Downloading from overseas is no problem as throughput is fine, but playing on overseas servers is impossible with such high latency.

oh really :scratchch I've been playing LFS since 2004 on all types of connections from Perth :p including 56k dialup, 128k ISDN and now 8000k/384k ADSL almost exclusively on european servers without too much problems :smileypul

All were good but on the slower connection types I just had to watch that I didn't connect to full servers, and disconnect if a server filled up too fast :shrug:.

56k dialup could handle 8-10 connections well
128k ISDN - 12-15 connections
And I find with ADSL that 15-20 is best for European servers.

With Aussie servers it could handle more obviosly, but with the limited server choice and my odd hours I always ended up on European servers.

BlueFlame
24th September 2007, 17:22
Oh please, stop acting like you know what I'm talking about. Of course I don't give two shits what these people do in private.
I can see you getting your Mod status getting revoked.
And don't get annoyed with me, I'm helping you out.

Dark Elite
24th September 2007, 17:31
Nor do you need to start 'threatening' him publicly. Save it for PMs, gentlemen, so we don't have to read it.

Sam

BlueFlame
24th September 2007, 18:04
Fair enough, but It wasn't a threat. I don't have anything against anyone on here, I was just saying to him, I know Gunn doesn't like me so much, so a PM he wouldn't of read I assume, So publicly was a more suitable option at the time... ok... maybe i should PM'ed him:x

zeugnimod
24th September 2007, 18:47
I can see you getting your Mod status getting revoked.
And don't get annoyed with me, I'm helping you out.

AFAIK, you dont lose your right of having an own opinion when becoming a mod. :shrug:

BlueFlame
24th September 2007, 19:00
AFAIK, you dont lose your right of having an own opinion when becoming a mod. :shrug:
It was the attitude in which it was portrayed, but. Lets just leave it.:shy:

Crazy Harry
24th September 2007, 19:03
What a silly post. Tell Scawen that he should quit working on better AI because:



One of the best things about LFS is that it has no offline championship mode.

:noob:

breadfan
24th September 2007, 19:07
It was the attitude in which it was portrayed, but. Lets just leave it.:shy:
BlueFlame is absolutely right. I appologise to Gunn for my childish post and for the attitude, I was having a really bad mood and was too lazy to control myself and not spread my bad mood around the forum. I guess we all should just forget about this "incident" and get back on topic.

psy00
24th September 2007, 19:11
right now the AI is very bad but if it was smart and you had a hard time to beat it maybe you'll like it :) ? :scratchch

BlueFlame
24th September 2007, 19:16
BlueFlame is absolutely right. I appologise to Gunn for my childish post and for the attitude, I was having a really bad mood and was too lazy to control myself and not spread my bad mood around the forum. I guess we all should just forget about this "incident" and get back on topic.
It wasn't you I was talking about. In your defense, I would of said something similar.. but In your post's defense... I don't have a good enough reputation to commend people, on the basis that I would've done the same thing hahahaha:D

de Souza
25th September 2007, 01:53
I don't see how an offline championship would be bad, maybe for those without internet connections or when they want to try some different combo (not many in online mode), or just do some training.

But again, it will never be better than playing against human players - and this should always be the focus, in my opinion.

McTaggart
25th September 2007, 06:52
oh really :scratchch ...

Ok, to be honest I just assumed that a ping over 400 would be unplayable. I never actually tested it. I'll give it a shot tonight and see how it works.

Glenn67
25th September 2007, 09:02
Ok, to be honest I just assumed that a ping over 400 would be unplayable. I never actually tested it. I'll give it a shot tonight and see how it works.

Busted :D bet you didn't expect another Perthite to catch you out :razz:

The thing I find is ping is just one factor, the most important factor is the stability of the internet between you and the server your connecting too. Sometimes I can connect to a server in the 200ms range and lag out continually, while I can connect to a server around 400ms that is perfectly stable, so there is much more too it than just ping :)

I find servers based in America and Europe to be quite good, while servers in Asia, South America, etc to be poor regardless of ping reported.

Also the quality of your ISP can be a factor.