View Full Version : New longer Tracks and also Technical Tracks
sam93
16th September 2007, 12:52
Watching the F1, there are a lot of technical long tracks what we don't really have. Take Spa for an example, its fast but has some nice corners, I know it is a boring track to watch people go around on tv, but the hairpins and the bus stop is a nice corner. There are also alot of other nice tracks like the canadian grand prix track is also a nice track. Maybe one also like monza, that is a nice track I would like to see in LFS.
The Very End
16th September 2007, 12:58
+1 for more technical tracks, longer tracks = NO!
But next time please use one of the other topic`s that allready is about this types of suggestion and post it there :)
Dalarna
16th September 2007, 13:06
Oh, great. Another one.
sam93
16th September 2007, 13:06
+1 for more technical tracks, longer tracks = NO!
But next time please use one of the other topic`s that allready is about this types of suggestion and post it there :)
:) Would of done but i just quickly posted the thread because I am watching the F1.
dev
16th September 2007, 19:10
+1 for more technical tracks, longer tracks = NO!
But next time please use one of the other topic`s that allready is about this types of suggestion and post it there :)
I agree :thumb:
danowat
16th September 2007, 19:28
I would be happy with ANY new tracks, long, short, technical, I really don't care, just something new.
thisnameistaken
16th September 2007, 20:09
Which are the most popular tracks online?
AS National
SO Classic
AS Club
We have a few long and/or technical tracks and nobody uses them.
LFSn00b
16th September 2007, 20:34
I have driven on every track in LFS(not every car/track combo) and i find the tracks boring now. i know almost all the braking points, straights.
Imho most of the Aston and South City combos repeat themselves a bit too much.
scoobyrbac
16th September 2007, 20:52
To me, we just flatout need new tracks..these one we have now are constantly used, most used to much and they get boring...QUICK!
Kristjan.J
16th September 2007, 21:16
Yes, for older S2 players they getting boring, but for new they are interesting and need to learn them, so I think new tracks is for S3.
ajp71
16th September 2007, 22:17
I have driven on every track in LFS(not every car/track combo) and i find the tracks boring now. i know almost all the braking points, straights.
Oval rev and Bl rx rev are my only blanks, certainly not missing much with the first one :D
Dru
17th September 2007, 00:06
I have driven on every track in LFS(not every car/track combo) and i find the tracks boring now. i know almost all the braking points, straights.
Imho most of the Aston and South City combos repeat themselves a bit too much.
does that mean you have a hatfull of WRs then Niko to show that you have 'mastered' all that there is... ?
Personally i feel that its the racing and racer quality that is more important that the tracks... it's just being able to find them :thumb:
thisnameistaken
17th September 2007, 00:13
Personally i feel that its the racing and racer quality that is more important that the tracks...
Honestly I don't. If I was racing around AS3, even against my 20 favourite LFS racers, I would still be bored shitless.
Dru
17th September 2007, 00:14
Honestly I don't. If I was racing around AS3, even against my 20 favourite LFS racers, I would still be bored shitless.
don't take it literally Kev :D
i don't mean that people should have good racing on 2 or 3 tracks - i mean that those racers should go and try the different combos that ARE availalbe andwill find and see that there are plenty of tracks out there...... they are just un-utilised by people afrais to go away from BL1,AS2 ans AS3 etc :shrug:
MAGGOT
17th September 2007, 01:09
canadian grand prix track is also a nice track
Circuit Gilles Villeneuve sucks tbh. It's a terrible circuit. LFS does NOT need any modern F1-like tracks. We have Aston for that, and it's dull and boring as all hell. What we need are technical and challenging circuits with some interesting and creative elevation changes.
...Of course, I just want new venues. I don't care if the tracks are set in the desert or the mountains, I want something new.
Jimmy_Lemon
17th September 2007, 01:41
i think that they should have a last turn like estoriol circuit which is just awsome, and some tracks like mugello and assen TT. :) my top 3 tracks
Hankstar
17th September 2007, 04:47
Brands bloody Hatch please. I could drive that work of art all day.
dawesdust_12
17th September 2007, 05:00
Honestly I don't. If I was racing around AS3, even against my 20 favourite LFS racers, I would still be bored shitless.
Even.. Me! :'(
:cry:
*storms off*
bluejudas
17th September 2007, 07:05
We need new tracks not better AI ;)
AndroidXP
17th September 2007, 07:23
We need new tracks not better AI ;)
We need a new house to live in. Hey you, yes you that car mechanic in that garage over there, could you please stop working, it will make us finish our house faster.
What I'm trying to say is, Eric is doing tracks, Scawen is doing AI. If Scawen stopped improving the AI, Eric would not magically create the tracks any faster than before. ;)
Jakg
17th September 2007, 08:30
I have driven on every track in LFS(not every car/track combo) and i find the tracks boring now. i know almost all the braking points, straights.
It's a shame that even seeing as you know all the corners so well your still fairly slow, isn't it?
I'm no expert, but i've driven every turn in LFS in every direction in most cars and i've still got a looooooooooooooooooooong way to go before i've "mastered" any of them.
Call me odd, but i find the racing fun :shrug:
N I K I
17th September 2007, 08:35
We need new tracks not better AI ;)
+1, who cares about AI :D
_______________
I voted just more technical
sorry for this off-topic:
hehe niko, practice more one combo mate, you have less kilometers traveled then me but much more combos done... looks like you are pretty easy to get bored. Try rFactor? ^^
bluejudas
17th September 2007, 09:23
What I'm trying to say is, Eric is doing tracks, Scawen is doing AI. If Scawen stopped improving the AI, Eric would not magically create the tracks any faster than before. ;)
But I still want to see more tracks before AI :smileypul
btw, I don't want any AI at all.... but that is of curse my personal opinion... I will never use it anyways.... Online racing is what this sim is all about... :D
Storm_Cloud
17th September 2007, 10:10
Longer, more technical tracks. More tracks. Slower tracks. Proper chicanes that actually do the job they are designed for - slowing the cars down.
The Very End
17th September 2007, 11:23
So, to say what you said on a other way, +1 for everything in this topic please!
Alkanphel
17th September 2007, 14:27
From what i see, people only want new tracks, not necessarily technical or long ones. Of course, content hasn't changed at all besides S1 to S2, and people are getting bored. If the devs are to add tracks, they'll probably release it together with S3, rite? So since there will be new tracks in S3, let's just drop the topic and leave it to the devs to decide what tracks to include in S3. In the meantime, enjoy your 24 pounds of racing goodness. :)
mrodgers
17th September 2007, 15:55
I'm no expert, but i've driven every turn in LFS in every direction in most cars and i've still got a looooooooooooooooooooong way to go before i've "mastered" any of them.
Looking at the tracks in a league sense and you can think things different. Sure, at the moment, we have 800 some odd combos, but when you narrow that down to what track makes sense with what car for leagues, your options are limited. I sure wouldn't want to run in an XFG/RG league that was running oval, FE Black, Aston GP, and Kyoto GP Long, would you? That would be horrible.
We need more tracks to suit the car class breakdown that we have. Aston Cadet or FE Club would be terrible in a GTR or higher class league. As it is, not counting using normal and reverse configs, we have extremely limited choice of tracks to run in leagues on both extremes of the car classes. I think it would be great to have longer than an 8 event league season, but to get that now, you have to run both normal and reverse, as well as too many configurations of the same track, and that just gets boring after while since they are all the same corners, just in a different location of the lap.
Jimmy_Lemon
17th September 2007, 17:19
id love to see some more corners where you can get a good run around the outside of the corner to get side by side and then be inside for the next corner, a good example, the Assen TT track, the fast left hander where you can get a run on the outside and then be on the inside for the next slow right hander going into the final chicane at the end of the lap
(see picture where iv boxed the corner in blue)
tristancliffe
17th September 2007, 17:53
What is a 'Technical' track, and how does it differ from a 'non-technical' track? Or is it just bollocks put out by F1 programmes and chaps like Mark Blundering 'ell?
mcintyrej
17th September 2007, 18:01
How about something like this:
http://www.brentozar.com/archives/2004/06/19/gmtrack2.jpg
Maybe without the oval. It would look a bit like this:
*will get a pic in a minute*
Edit;
Excuse the rather crude drawing, its what you get when your knee-deep in coursework.
http://img127.imageshack.us/img127/4224/crudeuu2.jpg
sam93
17th September 2007, 19:02
What is a 'Technical' track, and how does it differ from a 'non-technical' track? Or is it just bollocks put out by F1 programmes and chaps like Mark Blundering 'ell?
Well I thought i wouldn't have to explain what I mean by Technical, Hard tracks what need alot of knowledge and using your brain to get around. Basically ask yourself what does Technical Mean.
mrodgers
17th September 2007, 19:22
How about something like this:
http://www.brentozar.com/archives/2004/06/19/gmtrack2.jpg
Maybe without the oval. It would look a bit like this:
*will get a pic in a minute*
Edit;
Excuse the rather crude drawing, its what you get when your knee-deep in coursework.
http://img127.imageshack.us/img127/4224/crudeuu2.jpg
Looks similar enough to Kyoto National, which we already have. But then, it would be ok to have similar tracks as long as the are not identical corners as we have currently with Aston configurations.
tristancliffe
18th September 2007, 08:22
Well I thought i wouldn't have to explain what I mean by Technical, Hard tracks what need alot of knowledge and using your brain to get around. Basically ask yourself what does Technical Mean.
Is MonteCarlo a technical track? What about Monza? Both of those need a lot of knowledge to get around (using your brain).
Technical to me means either technical drawings or lots of technology. I think ALL tracks are 'technical'. Even ovals.
Okay, maybe not ovals.
Gunn
18th September 2007, 10:28
Honestly I don't. If I was racing around AS3, even against my 20 favourite LFS racers, I would still be bored shitless.Sounds like you need some new favourite racers.
mrodgers
18th September 2007, 11:07
Sounds like you need some new favourite racers.
The problem isn't the list of his favorite racers, it's the lack of being on anyone else's list of favorite racers :haha:
HeerBommel
19th September 2007, 17:31
I want more Street circuits like South City.
Monaco or Long Beach in LFS would be nice.
The Very End
20th September 2007, 06:47
I want more Street circuits like South City.
Monaco or Long Beach in LFS would be nice.
Agree with you. I hope that new tracks in LFS will be pretty short, because it`s on the short tracks the good racing is. Short is meaning something like 30 sec to 1 min and 30 sec laps. If they add a new very long track people wouldn`t like it I belive, because there would be like driving alone on track since it`s big. Fe club is a great track on CTRA servers now days, and it shows that short tracks usually gives the best races, tho it can be frustrating with backmarkes, but thats a other topic :)
+1 for short tracks and city tracks.
bluejudas
20th September 2007, 06:53
Agree with you. I hope that new tracks in LFS will be pretty short, because it`s on the short tracks the good racing is. Short is meaning something like 30 sec to 1 min and 30 sec laps. If they add a new very long track people wouldn`t like it I belive, because there would be like driving alone on track since it`s big. Fe club is a great track on CTRA servers now days, and it shows that short tracks usually gives the best races, tho it can be frustrating with backmarkes, but thats a other topic :)
+1 for short tracks and city tracks.
I kind of agree, but a short track that is difficult is not a good pickup track. Most people (even fast drivers) make mistakes if its to difficult. So short easy (or even long) gives close races.
I hope they will make some new long tracks and provide them with short configurations. Then we get both short and long tracks. I guess that will also save development time.
~b
The Very End
20th September 2007, 06:57
I kind of agree, but a short track that is difficult is not a good pickup track. Most people (even fast drivers) make mistakes if its to difficult. So short easy (or even long) gives close races.
I hope they will make some new long tracks and provide them with short configurations. Then we get both short and long tracks. I guess that will also save development time.
~b
Hehe, yea I guess they will release the 1001 track, "1001 ways to drive it" :P Because it seems that the DEV`s are liking tracks with many configurations. That ain`t bad, it`s good, but I hope they are coming with a new track soon :)
gohfeld23
20th September 2007, 07:11
I know peopel always argue that one hasn't driven all the combos, blah blah. It's a valid argument, no dount but my issue is the track quality.
Most tracks lack any real life reference as they seem something you'd find in NFS rather then a sim.
We need more technical tracks, more proper chicanes, decent dropoffs and climbs (the current ones are a mile long except for one on AS and the killer on SO town Rev.) and finally LESS OR NO 2 MILE STREIGHTS!
It's really sad to see every track we have using a very long streight followed by 1-2 corners then another streight.
Also, AS, KY, BL and WE need to be proportionally smaller (/1.5 at least, not to be confused with shorter). Quite often I feel like driving an RC car on a public road.
Dajmin
20th September 2007, 09:27
There's no point adding longer tracks in, because nobody drives the long tracks we already have. Look at Aston GP/GT and Fern Bay Black - there are no servers running them, simply because nobody seems to like them that much. The most common ones are tracks which have lap times around 1m 30s. Go much over 2 mins and people get bored.
Public servers won't run them because 5 laps isn't enough to learn all the corners and 10 laps makes the race too long. And league events already have access to the longer tracks.
Technically difficult tracks on the other hand, yes. I agree that some of the tracks need narrowing as well.
bluejudas
20th September 2007, 10:40
There's no point adding longer tracks in, because nobody drives the long tracks we already have. Look at Aston GP/GT and Fern Bay Black - there are no servers running them, simply because nobody seems to like them that much.
Well.. I have driven them in leagues...
If you make 1 long track you could probably have 2-5 small configurations. And the good part is that you can reuse what you have done on the long track. So it make sense to make 1 long track with configurations rather than making 2-5 small tracks where you have to graphically design everything for each track without reusing stuff...
but I hope they are coming with a new track soon :)
ME TOO... :thumb:
The Very End
20th September 2007, 12:46
There's no point adding longer tracks in, because nobody drives the long tracks we already have. Look at Aston GP/GT and Fern Bay Black - there are no servers running them, simply because nobody seems to like them that much. The most common ones are tracks which have lap times around 1m 30s. Go much over 2 mins and people get bored.
Public servers won't run them because 5 laps isn't enough to learn all the corners and 10 laps makes the race too long. And league events already have access to the longer tracks.
Technically difficult tracks on the other hand, yes. I agree that some of the tracks need narrowing as well.
Good said :)
Currently I say that technical tracks, or tracks that is technical hard compare to other is So classic (rev too), and the aston configs that has the hard chicane. I love AS cadet and So classic, because they are short, but also great fun the whole track, it`s no borring spots where you just drive, like AS national in GTR! Oh my god I feel sorry for the ones that uses all their time in GTR cars on that track :/
Dajmin
20th September 2007, 13:20
I think one of the most technically demanding circuits (if I'm remembering right) is Aston North reversed.
It has the fantastic weight shift of the uphill corkscrew (crazy fun in a fast light car - I've flown many an LX off that hill) and not long after that is a fast section with a small left switch which you have to brake through for the right-hander after it. Right now I can't think of any parts of a track I like (and sometimes hate too) more than those :)
Of course I could be remembering it wrong - I've not even loaded LFS for a while now, let alone run that track.
Gunn
22nd September 2007, 01:26
All existing tracks in LFS are technical. Especially when you strive to drive near world record pace.
Tweaker
22nd September 2007, 01:47
I think 'technical' is put to the test if you have a track that is something like that of Fern Bay where you have very small straights, a tight track, bumps, rises, etc....
Personally I think the only technical tracks in LFS are Fern Bay and South City. I believe it was Fetzo that explained he still prefers the S1 tracks over the newer S2 tracks, and I agree with that... because I prefer technical tracks more than anything. Just because you drive on the limit (at the oval?) doesn't mean it is necessarily technical. I think what most of us are looking for is a track that is very enjoyable with regard to how active you are in the car while driving. And quite frankly, all the S2 tracks (KY, AS, WE) have NOT given me the best impression of a technical track. They are very wide/broad tracks, smooth, and have very little tight sections or fun chicane complexes. They are just one corner after the other, with a sense of 'break time' in between... leaving no rapid connection of technical driving at all (ok, there can be some exceptions with straightaways being a common piece of a track, however, it is too common and relaxed even when you try for a world record. There is just too much time to setup for corners on the S2 tracks (IMO, the S2 tracks are intended for the BF1, but they still need more slow sections)).
No wonder why so many people want a Nordschleife type track, or apline backroads course... it is because those tracks deliver the most excitement for a lot of drivers. It's obvious if you have a beatiful sports car and you see a nice open twisty country road... your reaction will be to enjoy that drive because it feels so untouched and you can thrash the car around however you feel like it. Now with respect to racing, a technical track would be very intense against other opponents, but that is not to say passing would be impossible, it would probably be very fun to maintain the limit on a track like I've described. So, the S2 tracks we have hardly give me any enjoyment in the racing, and there could really still be some improvements made to them in my opinion.
I feel that a technical track also involves very technical braking, cornering, and overall a very active and CONSTANT on the limit drive.
If I could, I would've voted for Longer Tracks also, but it was only a single choice. I don't care of the track is long or short, I just really would like it to have some very good sequence of corners and complexes that make it very technical. Even if we had a tarmac version of Fern Bay RallyX Green... I would deem that a very good technical track simply because it starts with a very tight entry into the very tight esses which have high bumpy curbs, leading to quite a bit of bumpy surfacing and a hop/jump which leads to an immediate right hand turn. In a sense that track already poses a significant technical challenge in only 30 some-odd seconds. If we had a track with a bunch more sections like that, I would be in heaven.
gohfeld23
22nd September 2007, 02:48
Technical tracks have also another very good racing aspect; they are close to impossible to drive consistantly without a lot of concentration and care.
AS north rev is a decent technical track in the right car (non downforce cars) and also very realistic in terms or RL reference. Same goes for SO. FE is as unrealistic of a track as it gets. It's technical, sure, but the feel is not track like as it really feels like something found in a game, not a sim.
Now RL references for technical tracks are tracks such as Imola, Laguna Seca, Monte Carlo, etc.
There's a reason why most of the exciting final races are held at those.
The Very End
22nd September 2007, 06:37
Maybe when scawen said that south City would get a upgrade, then he upgrades it to Monte Carlo :scratchch
:tilt:
Flotch
22nd September 2007, 11:36
longer track, more technical => Nordschleife is a good idea, isn't it :scratchch
:D :smileypul
Monte carlo too :thumb: with some good rally cars :D
More seriously, S2 has to be finished first, then rally packs has to be done, and then we will be allowed to speculate on what we could get for after :tilt: :nod:
Gunn
22nd September 2007, 12:32
Now RL references for technical tracks are tracks such as Imola, Laguna Seca, Monte Carlo, etc.
There's a reason why most of the exciting final races are held at those.Watching a race at Monte Carlo with modern F1 cars is about as exciting as watching cheese melt.
deggis
22nd September 2007, 14:12
Watching a race at Monte Carlo with modern F1 cars is about as exciting as watching cheese melt.
No, watching the cheese is more exciting.
xaotik
22nd September 2007, 14:14
No, the prospect of watching cheese melt is more exciting.
Hyperactive
22nd September 2007, 15:40
Imho technical tracks is not the real thing - it is the technical corners:
* corners which have some special bump, camber or elevations that force you to alter your line
* corners that are quickly followed by another corner
* corners where you can't do all the braking in straight line (Rouen in GPL)
* corners that tighten (T1 at GPL Mexico)
* corners that loosen (Parabolica)
* very fast corners
* very long corners
* corners with double apexes
Looking at the tracks in LFS there aren't imho enough of these technical corners. South city has few as has fern bay. Westhill has only T1 in normal and T1 in reverse. Blackwood has few tech corners on the rev config and kyoto tracks have few too. But all in all when you compare these to the real ones, like the Spa mid part, the Mosport T1 or the Moss corner or the Laguna seca corkscrew, all the LFS corners are so lame.
Not saying that there aren't a few very good ones in LFS too, the kyoto ones I have marked in the pic are imho nice, technical ones, for example :)
gohfeld23
22nd September 2007, 16:09
Watching a race at Monte Carlo with modern F1 cars is about as exciting as watching cheese melt.
When I said exciting, I thought it was obvious I wasn't talking about the audience.
If you ever have a chance to talk to a driver that has competed on the Monte Carlo street track, he/she will tell you that they have nightmares about it quite often.
Same goes for Laguna Seca.
If you are fine with the dificulty of tracks in LFS, that's fine. But fact is that many of us aren't. Some tracks are great IMO, but the majority lacks excitement. This obviously depends what vehicle you are in. I prefer slower FR cars and tight tracks to GTR's or F1/FOX on AS, WE or KY but that's just me.
mrodgers
22nd September 2007, 19:22
I know peopel always argue that one hasn't driven all the combos, blah blah. It's a valid argument...
Nope, not a valid arguement. I don't like the FXR, XRR, RB4, XRG, XRT, UF1, UFR, BF1, FOX, and MRT. So there's 10 cars along with the 48 track configurations including reverse that I would not drive. That alone is 480 of the combos that I haven't driven. I've driven a very few times those cars on at least one of the tracks, so I can say I don't like the cars. I choose different cars from the particular class. I haven't tried all of those 480 of the combinations, so I guess by the reasoning of "you haven't driven all the combos, blah blah," I shouldn't be bored with LFS or wish for new content.
Oops, I missed the FXO in the list. I guess that makes it 528 combos that I haven't driven. I would still prefer to have more and better tracks. This doesn't even take into consideration that I don't like some of the tracks, like many of the South City configs.
dawesdust_12
22nd September 2007, 20:41
Imho technical tracks is not the real thing - it is the technical corners:
* corners which have some special bump, camber or elevations that force you to alter your line
* corners that are quickly followed by another corner
* corners where you can't do all the braking in straight line (Rouen in GPL)
* corners that tighten (T1 at GPL Mexico)
* corners that loosen (Parabolica)
* very fast corners
* very long corners
* corners with double apexes
Looking at the tracks in LFS there aren't imho enough of these technical corners. South city has few as has fern bay. Westhill has only T1 in normal and T1 in reverse. Blackwood has few tech corners on the rev config and kyoto tracks have few too. But all in all when you compare these to the real ones, like the Spa mid part, the Mosport T1 or the Moss corner or the Laguna seca corkscrew, all the LFS corners are so lame.
Not saying that there aren't a few very good ones in LFS too, the kyoto ones I have marked in the pic are imho nice, technical ones, for example :)
What about that huge, parabolic curve that leads onto (or off of) the Kyoto oval on the GP long circut, also, the corner that's on that same side, at KYNat, going onto the oval bit, is quite a tricky bit of work in a GTR to get right, and go fast exiting it.
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