View Full Version : FPS - Laptop - LFS
Töki (HUN)
10th September 2007, 12:27
Hi guys!
I bought a laptop with the following specifications:
- Fujistu Siemens Amilo Pa2510 laptop
- AMD Athlon A64 X2 CPU
- ATI Radeon Xpress 1200 up to 128mb VGA
- 1G RAM
- Vista Home Basic 32-bit
ATTACHED PIC - you can see the CPU and RAM usage ( not on 100%:shrug:)
I have only 30-40 FPS alone, and I would like to have about 80-90.
I would appreciate if you laptop users attach images of your Graphics and Misc. settings in LFS,
OR give me any help, how to gain more and more FPS (overlocking, etc.)
Thanks!
AppiePils
10th September 2007, 12:31
Simple, your onboard graphic card is just too slow (and limited) to actually play games with. Your current fps is for ~99% based on your cpu. Overclocking of your graphic card may make a (small) difference, but generally spoken: that graphic card is unable to deal with games.
O btw about the cpu usage: LFS is a single thread game and thus only uses 1 core. Basically it is using 1 core for 100% and the other core for ~0% (depending on other processes running).
Töki (HUN)
10th September 2007, 12:38
None of the cores are on 100% (on attached pic) I don't know why
cramarc
10th September 2007, 13:29
Enough CPU but not graphics.
Töki (HUN)
10th September 2007, 13:32
Yeah, but what's that "up to 128mb"? I can set it to use 128mb?
Cause on my PC I had a ATI Radeon 9600xt card which is also 128mb...:really:
Origamiboy
10th September 2007, 13:35
The general spec is good, but unfortunately the graphics card is seriously letting it down. No real point in overclocking it anyhow, you can't turn a pea shooter into a machine gun... And for goodness sake, DON'T get overclocking advice from Harjun! :thumb:
Even though laptop graphics aren't upgradeable per se, I think there are some external graphics solutions available, but they are costly. At the end of the day, a desktop will always be better for gaming.
Toki, the graphics card itself is probably only 64mb. :( The 'up to' means that it will use some of the system memory to make up the difference when it needs to, ie ALL THE TIME when playing a game.
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