PDA

View Full Version : Shift manually at start?


bbman
14th November 2005, 16:16
I think it would add an extra portion of realism if you have to shift manually to first gear when the lights go green... Now, all cars start at exactly the same moment... I think that starts would get more exiting then they are even now...

What do you think?

NotAnIllusion
14th November 2005, 16:56
Cool, even better would be that you could jump the lights and get an appropriate penalty! :D

Lible
14th November 2005, 17:05
Actualy they put it to first gear. They press the button. Then WROOM WROOOOOOM! And when the light goes green they release the button.

EDIT: Oops, i wanted to say that F1 cars put ti to first gear....

Hyperactive
14th November 2005, 17:05
Or stall the engine, been suggested though...

Kegetys
14th November 2005, 17:06
Cool, even better would be that you could jump the lights and get an appropriate penalty! :D

This can be done now with insim, by making your own start lights. But it is rather confusing as there isn't a way to get rid of the normal start lights by the game. Like this (http://koti.mbnet.fi/kegetys/s2_starttivalot.avi).

Boris Lozac
14th November 2005, 17:10
Yes.. we definately need this in the S2.. It's a SIM so this has to be done.. it's not acceptable this way..

VIP UA
14th November 2005, 17:10
It is surprising, that still autostart it is not changed on manually. I hope it in plans devs.

tristancliffe
14th November 2005, 17:13
Edit: Beaten by several people - that'll teach me to go downstairs and post without refreshing...

_Rob_
14th November 2005, 17:13
I think it would be nice too, as in some cars you can start in 2nd gear, therefore saving time by not having to shift into 2nd :)

MrSkill
14th November 2005, 17:14
Would make more interesting starts.
But perhaps there would be problems with lags, so people with better connections could have advantages.

Moonclaw
14th November 2005, 18:24
I think it would be nice too, as in some cars you can start in 2nd gear, therefore saving time by not having to shift into 2nd :)
Perhaps your first gear is too short...

T.K.Jode
14th November 2005, 19:05
People who have to manually shift to first gear will be at a disadvantage to people with shifters (like myself), who already start a race the same way everyone already does (1st gear, clutch down).

If stalling were to be introduced, I think a more sophisticated Clutch-Helper would also have to be developed to make sure the AWDs/heavy cars don't bottom out for the mouse/kb/clutchless players. Already the FXR is hard to take off with without setting the 1st gear ratio to something ridiculous.

If it were done properly, and is balanced and fair for all control sets, I'm all for it. :thumb:

96 GTS
14th November 2005, 19:30
I'd love to have it like GPL where you have to actually launch at the right time, and get black flagged if you jump the gun. I think the best way to have it would be everyone in first gear with the clutch engaged. Everybody has a button mapped to the clutch, no matter what the controller is. BTW, you can launch the FXR without bogging with a fairly long first gear, just hold it against the limiter to build up some boost, you'll blow by everyone on the grid. I've seen 1.22gs of acceleration just with the default setup.

bbman
14th November 2005, 19:54
*cough* Just try holding down the gear up/gear down-button with autoclutch... ;)

As for the manual clutchers, I don't see any problem there either...

sinbad
14th November 2005, 22:53
This is hardly an uber realistic option, but could be something a few people with just 2 pedals (like myself) might like the idea of at least:

Perhaps for the starts you could have the option of using the brake pedal as the clutch. So you declutch by pressing the brake pedal to the floor, select first gear with your paddle, and then when the lights go green you launch the car by applying the throttle and at the same time releasing the brake pedal as you would a clutch pedal. Then when you have fully released it, or grabbed the next gear, the clutch becomes automatic and your left pedal becomes the brake pedal again. Obviously something would have to hold the car still if the grid were on a slope, and that would have to be automatic or wheel operated, but I can't see any other obvious problems, don't think i've often had to brake before even getting into 2nd gear.

Would at least be a more involving way of getting off the line, though perhaps not something everyone would take to. I think I'd find it more realistic than just hitting the paddle to engage 1st gear after the lights go green, no racing driver will still be in neutral when the first red light goes on, never mind when they go out.

Bob Smith
14th November 2005, 23:05
Hmm, a different idea, I can see some people objecting, but nice. :)

P5YcHoM4N
14th November 2005, 23:19
I noticed (like with 1nsane) that if you hold the gear you also hold the clutch open (if you use seq). So at the grid you could shift into first, hold the clutch open, and wait on the light, then as it turns let go and the race is on... I do it a lot when I practice launches and am too lazy to restart the race to get the lights. :nod:

Blowtus
15th November 2005, 02:26
was thinking the other day the 'synchronised start' seems a bit silly to still be around. Even just having to let go of a clutch button would make it much better, with the potential for false starts.

KiDCoDEa
15th November 2005, 03:59
This can be done now with insim, by making your own start lights. But it is rather confusing as there isn't a way to get rid of the normal start lights by the game. Like this (http://koti.mbnet.fi/kegetys/s2_starttivalot.avi).

thanks for all your lfs work.

marsden1002
15th November 2005, 13:25
Would be bad for people who use auto-cluch. This is becuase they would not be able to rev at the start, and would have to start from 1000rpm, which may be a little slow compared to people who could start at 3500rpm.

For example, when i start a race, i rev to around 4000rpm, but use my cluch to avoid wheel spinning. I find reving at start gets me away quicker

Cheers,

P5YcHoM4N
15th November 2005, 13:51
Would be bad for people who use auto-cluch. This is becuase they would not be able to rev at the start, and would have to start from 1000rpm, which may be a little slow compared to people who could start at 3500rpm.

For example, when i start a race, i rev to around 4000rpm, but use my cluch to avoid wheel spinning. I find reving at start gets me away quicker

Cheers,
You can still hold the clutch open even with auto clutch. You can bind a key, or hold the shift (Though I think it's only N - 1st, will have to test that) button (if you don't use a shifter). :shrug:

AndroidXP
15th November 2005, 13:52
@mardsen1002: Did you actually read the thread? :really:

@sinbad: Great idea! :up:

marsden1002
15th November 2005, 14:02
@mardsen1002: Did you actually read the thread? :really:

@sinbad: Great idea! :up:

Yes. Need to shift to 1st gear when lights go green - Also someone said that you could jump the lights.

Hence my Opinion

AndroidXP
15th November 2005, 14:15
Apparently, you didn't. Also, what's the problem with having to shift into first? You can perfectly rev up in neutral. Or you could rev up, shift into first and hold the paddle to still engage the clutch, dropping it as soon as you let go the paddle.

Basically, when the race starts you should be in neutral with the handbrake engaged. You can then decide what to do, but when you move too far (or fast) too soon you get a penalty. You could shift in any gear, rev up as you like and operate the button clutch if you like to, but in no way would this be forcing you to start with low revs. :shrug:

bbman
15th November 2005, 15:58
Don't bother trying, Android... If he had read this thread as he said, he would have seen my hint how to hold clutch open even with autoclutch... :shrug:

The same for sinbad...

Shotglass
15th November 2005, 16:21
hmmm is see a problem with this ... a huge one ... i guess wee all know about the weird bug which sometimes occurs that makes your car move slightly if its on a slope even though your brakes are fully engaged

bbman
15th November 2005, 16:30
Well, when I park my car after a race, I always engage handbrake and no matter where I stood, I never moved a bit... :shrug:

Hyperactive
15th November 2005, 17:01
hmmm is see a problem with this ... a huge one ... i guess wee all know about the weird bug which sometimes occurs that makes your car move slightly if its on a slope even though your brakes are fully engaged

I have understood it that the game thinks that you are not moving but in reality you are moving (very little).

And no matter what kind of your clutch setup is, you can map the clutch button to your wheel... and use it occasionally. I have auto clutch on and the clutch mapped in one of my wheel buttons. Sometimes when I make a little error and my revs drop little too low I just quickly press the clutch button to get some wheelspin. Shifting in the start is slower and you lose some time if doing it.

And don't the real GTR cars have some kind of launch control making the revs and clutch action perfect in the start? The driver just keeps the throttle floored, or? (I really don't know, but this is my guess :D)

I don't want launch control to LFS, though it might be good to have it in F08 :)

bbman
26th April 2006, 17:38
I'm sorry to bring this up again, I just like this idea so much, I just wish it would be implemented in the next patch:

Now that holding the shift-button down isn't declutching anymore, I thought of another way how you could implement a manually start: When a race is started, you're standing on the grid in neutral with handbrake on (so only difference to now would be the gear), and as you shift to first the handbrake turns off (as it is now already)... This way you would prevent rolling before the start, wouldn't you?

Another thing (maybe a bit easier to implement): When exiting the pits, the engine should be OFF, and you should have to start it for yourself (don't even bother to say "nK", I had this idea even before the release date of it was announced)...

deggis
26th April 2006, 18:44
This "just floor the throttle" starting is really arcadish. And the tactic/skill aspect that start has isn't there. I don't know whose idea it even was to make it like this and I don't understand why it is so "hard" to implement a real start. Seems to be hard because it still isn't there...

Hyperactive
26th April 2006, 19:16
Everyone who has played GPL (3rd time mentioning it today :p) know that in start you just can't stab the throttle. But basically that is the only way to start the XRR&FXR for example, because they have 0.1 Nm of torque at low rpms...

PS. In the first need for speed the starts were just like bbman described. Waiting for the green and then putting the 1st gear in. How well do the false start systems work on rfactor or in nkpro?

I think kegetys made some kind of start lights mod, but it didn't work online, or...?

deggis
26th April 2006, 19:54
I think kegetys made some kind of start lights mod, but it didn't work online, or...?
Read the first page... though this is old thread.

Shotglass
26th April 2006, 20:03
Another thing (maybe a bit easier to implement): When exiting the pits, the engine should be OFF, and you should have to start it for yourself (don't even bother to say "nK", I had this idea even before the release date of it was announced)...

even if you got the idea all by yourself nk (and also rf) does show that its an awful idea all you achieve is longer times in the pits or to put it the other way round ... less time on track

This "just floor the throttle" starting is really arcadish. And the tactic/skill aspect that start has isn't there. I don't know whose idea it even was to make it like this and I don't understand why it is so "hard" to implement a real start. Seems to be hard because it still isn't there...

i guess the point is that with this starting method daily public server races work out best ... look at the mess t1 is on some servers ... it would only get worse with falsestarts
another thing is that with the usual ~10 min race on a pub theres no way to recover from a penalty for a false start

i agree however that realistic starts should be a server option for league races and the like

Cue-Ball
26th April 2006, 21:57
I think kegetys made some kind of start lights mod, but it didn't work online, or...?I watched the video from the first page and I WANT THIS MOD!!! I looked on Kegetys site and it's not listed there. Does anyone have it? Does it work online?

Hyperactive
26th April 2006, 22:01
Read the first page... though this is old thread.

Done (omg, it was on the 1st page :p)