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Stellios
7th November 2005, 14:40
It would be really nice to just have a huge long piece of tarmac, or a really long ring to test your top speeds on. Some cars cant hit top speed on the oval, and it would be nice to be able to figure them out.

In my opinion.

hrtburnout
7th November 2005, 14:48
Yeah, a long straight would be cool, especially for drag racing!

Chaos
7th November 2005, 16:14
It would be really nice to just have a huge long piece of tarmac, or a really long ring to test your top speeds on. Some cars cant hit top speed on the oval, and it would be nice to be able to figure them out.

In my opinion.
I don't know, to me, the top speed on a particular track is important, not the top speed of the car, which I will never achieve while racing (except a few occasions, like drafting a FZ50 with the LX6 on Kyoto Nat ;) )...

Bob Smith
7th November 2005, 16:33
It would be really nice to just have a huge long piece of tarmac, or a really long ring to test your top speeds on. Some cars cant hit top speed on the oval, and it would be nice to be able to figure them out.

In my opinion.
There are very few cars you can get flat out even on the oval. But... does it matter? I mean you can work it out from maths anyway.

Stellios
7th November 2005, 17:28
Im no mathematician.

Was just a thought. Would be easy enough to implement, but i see your point bob.

Horci
7th November 2005, 22:54
A dyno would be good for the speed test.

For this just needs to you control the car in the pad, not just a Start Test button :)

Stellios
7th November 2005, 22:56
A dyno doesnt give top speeds, its gives torque and horsepower readouts (IIRC). I dont recall seeing any dyno that predicts a top speed.

Horci
7th November 2005, 22:59
A special dyno :)
All in one :) (Brake pad too ...)

tristancliffe
7th November 2005, 23:00
Correct, they don't. You need to know gearing, drag (in various forms), torque, gradient, tyre slip <snip> to find the top speed, and even then real life factors will probably make it slighly innaccurate anyway...

Bob Smith
7th November 2005, 23:15
Correct, they don't. You need to know gearing, drag (in various forms), torque, gradient, tyre slip <snip> to find the top speed, and even then real life factors will probably make it slighly innaccurate anyway...
Nooo, you can model everything! :D

Batterypark
8th November 2005, 00:47
Nooo, you can model everything! :D

Not unless your name happens to be Scawen Roberts :)

5th Earth
8th November 2005, 03:22
It would be really nice to just have a huge long piece of tarmac, or a really long ring to test your top speeds on. Some cars cant hit top speed on the oval, and it would be nice to be able to figure them out.

In my opinion.

Bob Smith's GRC will tell you this anyway. Links in his sig, scroll up from this post. Though, admittedly, it won't tell you how long it takes to achieve a certain speed, only what the absolute max is.

Which makes me think... Bob, a nice feature for the GRC would be a simulated speed vs. time graph, so you can get a better idea what the "practical" top speed is. Naturally it won't perfectly match reality, what with imperfect shifting and everything, but accurate within a few seconds/10 Km/h would be good enough for me. Knowing the simulated top speed is of limited use if, in game, it would take 3 minutes to get there ;)

FPVaaron
8th November 2005, 07:08
I think a 10mile stretch of road with an adjustable finish line would be pretty cool, most of you may think it's pretty pointless but with 20 cars all trying to draft each other at 300km and people flipping crashing into the wall out of control would make a pretty entertaining race.

durbster
8th November 2005, 10:21
How about a big old bumpy airfield? There are loads of airfields in the UK that are used for trackday type events, with cones marking out a circuit.

Because a lot of them were former WW2 Bomber bases, the runways are enormous. Whether they'd be enough for an absolute top speed test, I'm not sure, but it'd be something different and given the trackday nature of many of the cars in LFS, it would fit.

Bob Smith
8th November 2005, 10:26
Bob Smith's GRC will tell you this anyway. Links in his sig, scroll up from this post. Though, admittedly, it won't tell you how long it takes to achieve a certain speed, only what the absolute max is.
Err, yes it does, although it isn't displayed on it's own as it's a rather pointless number. But if you scroll through the acceleration data table you can see times next to speeds.

Which makes me think... Bob, a nice feature for the GRC would be a simulated speed vs. time graph, so you can get a better idea what the "practical" top speed is.
Erm, have you never used the drop down box for list types and select "speed vs. time". ?

Either that or you have a version prior to v2.5

FlintFredstone
8th November 2005, 10:54
This is silly, what we need is a hill climb with no gradiant and no corners, much more entertaining :)

Horci
8th November 2005, 15:14
How about a big old bumpy airfield? There are loads of airfields in the UK that are used for trackday type events, with cones marking out a circuit.

Because a lot of them were former WW2 Bomber bases, the runways are enormous. Whether they'd be enough for an absolute top speed test, I'm not sure, but it'd be something different and given the trackday nature of many of the cars in LFS, it would fit. Thats it ! :) A big Airstrip. Could be a long straight, and a tricky racetrack, with the parking ways, and crossroads ...

DodgeRacer
8th November 2005, 16:03
I'd love to see an Airstrip based "autocross" track, just a big airport no set course, so we could make our own layouts on it (saves devs work, creates more things to do) Its certainly realistic, closed airport near me is opening up to be an autocross/race track. Would certainly give you what you want, nice long straightaway (with bumps and crowned though) to test out your speed and it gives us creative junkies a chance to somewhat make tracks for lfs :)

boosterfire
8th November 2005, 16:06
The idea is not stupid... it could be fun to know the top speed of each cars, but I agree with Chaos... it's sooo useless to know the top speed of a car; most racetracks don't even allow to go that fast. :scratchch

DodgeRacer
8th November 2005, 16:09
No, its not stupid, but just a big plain asphault strip is not very practical for the devs to spend their time on, now this airstrip idea I think thats got some real good vibe to it...

boosterfire
8th November 2005, 16:17
No, its not stupid, but just a big plain asphault strip is not very practical for the devs to spend their time on, now this airstrip idea I think thats got some real good vibe to it...

It would indeed be a nice waste of time, but I sometimes wonder if the devs really spend their time correctly :really: ...

DodgeRacer
8th November 2005, 16:21
It would indeed be a nice waste of time, but I sometimes wonder if the devs really spend their time correctly :really: ...


Hmm, I think its their game and they spend their time on what they is important to make this game the best sim it can possibly be. Gah i sound like a politician, but tis true :Looking_a:thumb: Ive been playing LFS since Early on in demo days, blocks for cars and bumblebees for sounds, with every new update ive seen i cant say i have ever been "dissapointed" with what they decide to focus on, because I know they will just get to the other stuff at a later date :nod:

Personally I would think they are more oriented on getting everything in the game working as they wish before they tackle the smaller ideas such as this. But its not bad to throw it out there so they know how we feel :)

_--NZ--_[HUN]
8th November 2005, 19:31
I like the idea of the very long straight road. I would like a "track" where I can just floor it and go and go and go.... :) I am really curios what these cars can do.

5th Earth
9th November 2005, 02:12
Either that or you have a version prior to v2.5

That'd be the problem :dunce:. I'm still using 2.2.1.

skiingman
9th November 2005, 04:23
How about a big old bumpy airfield? There are loads of airfields in the UK that are used for trackday type events, with cones marking out a circuit.

Because a lot of them were former WW2 Bomber bases, the runways are enormous. Whether they'd be enough for an absolute top speed test, I'm not sure, but it'd be something different and given the trackday nature of many of the cars in LFS, it would fit.\

Long, but not long enough for top speed in any reasonably fast vehicle. Thus all the European top speed efforts flying the gear to this side of the pond (or Africa, or some other places) to test. Thrust SSC comes to mind, although thats an extreme case.

Hyperactive
9th November 2005, 07:35
Maybe here's a chance to catch two flies (or several) with one shot (shotgun that is...):

An airport track, big autocross arena and a highspeed "track" combined?

Then we would have one track with these possible configs:
a) a very long straight in it
b) a flat fast track with big runoff areas and looong straights
c) bigger autocross arena
d) a place where there is a lot space to create own GTR, mrt, whatevah circuit configs

:lovies3d:

durbster
9th November 2005, 08:28
\

Long, but not long enough for top speed in any reasonably fast vehicle. Thus all the European top speed efforts flying the gear to this side of the pond (or Africa, or some other places) to test. Thrust SSC comes to mind, although thats an extreme case.

Well, not quite, only the record attempts have to be done in the US. Car top speeds are usually tested at proving grounds like Millbrook, which has an enormous banked 'bowl'.

You're right that a runway wouldn't really be long enough for top speed tests though. I was thinking of a location that would be useful for more than that (since it's a pretty pointless exercise), and an airfield circuit, such as the one they use for Top Gear, would suit LFS down to the ground.

I wonder what sort of licensing issues there would be around recreating somewhere like Bruntingthorpe (http://www.bruntingthorpe.com/motor_industry_proving.htm)?

Hyperactive
9th November 2005, 09:42
Why bother to select a specific airport? I mean create one with all the good things in all airport tracks have (if they have any ;) )

If I recall it right, the DTM cars had an aiport track race (on a working airport) in their schedule couple of years ago, but didn't find it in dtm.de...

And the cart series have one and had more too?
Cleveland (http://www.champcarworldseries.com/Event/Events.asp?ID=534)

Just simple comparison: Average speed of that cart track is around 130 mph...The BL1 has a good lap of 1:02 so the average speed in F08 is 122mph. The lenghts are same, 2.1 miles.

joshdifabio
9th November 2005, 12:04
No, its not stupid, but just a big plain asphault strip is not very practical for the devs to spend their time on, now this airstrip idea I think thats got some real good vibe to it...

How much time would a perfectly straight piece of road take to create... without any props etc im guessing a few minutes, though i could be wrong.

Fonnybone
9th November 2005, 13:54
There are very few cars you can get flat out even on the oval. But... does it matter? I mean you can work it out from maths anyway.

Sure, you can do all sorts of things with math, but being somewhat scientific, wouldn't you WANT to compare
your results to the actual data from LFS !? How else can you prove LFS is wrong/right ;)

As for the top speed, i'd be interested in getting actual figures from the game itself, but i'll
admit it's not that usefull. Once you got the car to it's top speed, you note the speed,
then it's done. A long stretch of road leading nowhere WOULD be a waste in that case.

So in that respect, i think a BIG oval would be better. I mean 2 long stretches, very long, with
2 banked high-speed turns. Something more along the lines of the Gran Turismo TestCourse.

Kyoto is nice and all, but it's simply not big enough, i'd take straights at least twice that long personally.
I'm not sure what's the maximum map size LFS can deal with, maybe that's part of the reason for it's size.

boosterfire
9th November 2005, 18:27
Sure, you can do all sorts of things with math, but being somewhat scientific, wouldn't you WANT to compare
your results to the actual data from LFS !? How else can you prove LFS is wrong/right ;)

As for the top speed, i'd be interested in getting actual figures from the game itself, but i'll
admit it's not that usefull. Once you got the car to it's top speed, you note the speed,
then it's done. A long stretch of road leading nowhere WOULD be a waste in that case.

So in that respect, i think a BIG oval would be better. I mean 2 long stretches, very long, with
2 banked high-speed turns. Something more along the lines of the Gran Turismo TestCourse.

Kyoto is nice and all, but it's simply not big enough, i'd take straights at least twice that long personally.
I'm not sure what's the maximum map size LFS can deal with, maybe that's part of the reason for it's size.

Yeah, I think you are right. A big stretch of road would be quite useless. The idea of a huge oval is more interesting. It could even be considered as a ''race'' track on which you can do some races ( well, I don't believe thoses races would be quite fun... but, anyway :tilt: ).

Besides, I think there are more important things to know before the top speed of a car. I mean... it could be an interesting statistic, but I'd rather have tire finalized tyre physics than this. Tyre physics are more important to do a good race than... top speed... (who cares about top speed of a car on aston club?? :really: ).

Anyway... that's just an opinion.

acp___(pl)
4th February 2012, 07:43
http://www.youtube.com/watch?v=TSAIZpIpSYk

Eclipsed
4th February 2012, 08:20
And how this is even nearly relevant to top SPEED track,suggested here?

Bose321
4th February 2012, 09:29
Or even worth bumping a four year old thread? Erm, seven year old.

acp___(pl)
4th February 2012, 14:48
that this is not the idea of stupid young child...

Weasley123
4th February 2012, 17:35
A mile long extension to the Autocross Dragstrip would be useful though.

BlakjeKaas
5th February 2012, 14:58
or 10.

bbman
5th February 2012, 16:03
Even if it took Eric and Scawen only 10 minutes to do any longer than a competition dragstrip it would be a waste of time...

Those who don't agree learn about gearing and find out why it's completely useless...

FPVaaron
7th February 2012, 08:23
I think a 10mile stretch of road with an adjustable finish line would be pretty cool, most of you may think it's pretty pointless but with 20 cars all trying to draft each other at 300km and people flipping crashing into the wall out of control would make a pretty entertaining race.


I'd like to alter my 7 year old idea slightly.

My perception on the 'fun factor' still remains but I'd like to see a speed track that you could do laps on.

Here's my idea.




Something that resembles a country highway, no dividing barrier in the center, instead a dipping section of grass/dirt
This would make going from one side to the next in a crash unlikely but not impossible.

about 15-20km in total legnth with a tight section of corners at each end or a Hairpin.



It should contain high speed sweeping corners that may require a slight throttle lift and a driving line

At least one section which is dead straight 4km+ in legnth and is 2 lanes wide with 'some' bumps. This would mean over taking requires precision and skill by both parties.

This I think would satisfy the majority, combining skill, danger and top speed testing.

Perhaps a dividing barrier in the center could be an option for those worried about crashes in their server crossing over on purpose to ruin races.

Storm_Cloud
7th February 2012, 23:08
I have driven the old Le Mans representation on GPL. Believe me - super massive long straights do not hold their appeal for very long.

squeaky024
8th February 2012, 00:35
I'd like to alter my 7 year old idea slightly.

My perception on the 'fun factor' still remains but I'd like to see a speed track that you could do laps on.

Here's my idea.




Something that resembles a country highway, no dividing barrier in the center, instead a dipping section of grass/dirt
This would make going from one side to the next in a crash unlikely but not impossible.
about 15-20km in total legnth with a tight section of corners at each end or a Hairpin.



It should contain high speed sweeping corners that may require a slight throttle lift and a driving line
At least one section which is dead straight 4km+ in legnth and is 2 lanes wide with 'some' bumps. This would mean over taking requires precision and skill by both parties.

This I think would satisfy the majority, combining skill, danger and top speed testing.

Perhaps a dividing barrier in the center could be an option for those worried about crashes in their server crossing over on purpose to ruin races.

I would like to see something like a long, straight-ish section of highway, potentially even part of a town/ small city to race in. I live in California, and to get from San Francisco to Los Angles means you must drive a few hours on a long freeway (as described above) called I-5. I have thought several times how it would be like if I could just see how fast I can go on there, it must be fun to test your car at full speed, driving about wide sweeping turns and (unfortunately) poorly leveled bridges over small creeks.

LazLoW
8th February 2012, 05:48
I'd like to alter my 7 year old idea slightly.

My perception on the 'fun factor' still remains but I'd like to see a speed track that you could do laps on.

Here's my idea.




Something that resembles a country highway, no dividing barrier in the center, instead a dipping section of grass/dirt
This would make going from one side to the next in a crash unlikely but not impossible.

about 15-20km in total legnth with a tight section of corners at each end or a Hairpin.



It should contain high speed sweeping corners that may require a slight throttle lift and a driving line

At least one section which is dead straight 4km+ in legnth and is 2 lanes wide with 'some' bumps. This would mean over taking requires precision and skill by both parties.

This I think would satisfy the majority, combining skill, danger and top speed testing.

Perhaps a dividing barrier in the center could be an option for those worried about crashes in their server crossing over on purpose to ruin races.
+1

I have driven the old Le Mans representation on GPL. Believe me - super massive long straights do not hold their appeal for very long.
+1

I completely agree with you Storm. but as Aaron suggested if we could get anything even close to resembling a highway, with curves and dips and elevation changes, slight very high speed turns it would be a blast, possibly the most fun track on LFS.
There's a track on GT5, I can't think of the name off hand let me fetch a video for you.
http://www.youtube.com/watch?v=AS0m1S6miCQ
(this video just makes me so jealous that LFS doesn't have night/weather.... :( )
Basically it's just a straight, that turns around into another straight, and just loops.

acp___(pl)
8th February 2012, 15:58
I'd like to alter my 7 year old idea slightly.

My perception on the 'fun factor' still remains but I'd like to see a speed track that you could do laps on.

Here's my idea.




Something that resembles a country highway, no dividing barrier in the center, instead a dipping section of grass/dirt
This would make going from one side to the next in a crash unlikely but not impossible.
about 15-20km in total legnth with a tight section of corners at each end or a Hairpin.



It should contain high speed sweeping corners that may require a slight throttle lift and a driving line
At least one section which is dead straight 4km+ in legnth and is 2 lanes wide with 'some' bumps. This would mean over taking requires precision and skill by both parties.

This I think would satisfy the majority, combining skill, danger and top speed testing.

Perhaps a dividing barrier in the center could be an option for those worried about crashes in their server crossing over on purpose to ruin races.

in NFS :thumb: / in LFS :pillepall

high-speed corners we have on some tracks,
an even longer track that was certainly a would certainly be welcome, but rather something like Nürburgring Nordschleife, moreover, the track has already appeared in several games

AyrtonSennaFan
8th February 2012, 16:55
[QUOTE=boosterfire;38041]
Yeah, I think you are right. A big stretch of road would be quite useless. The idea of a huge oval is more interesting. It could even be considered as a ''race'' track on which you can do some races ( well, I don't believe thoses races would be quite fun... but, anyway :tilt: ).

Besides, I think there are more important things to know before the top speed of a car. I mean... it could be an interesting statistic, but I'd rather have tire finalized tyre physics than this. Tyre physics are more important to do a good race than... top speed... (who cares about top speed of a car on aston club?? :really: ).

Anyway... that's just an opinion.i like your idea - if only they would let you have 30+cars on it :/

FPVaaron
10th February 2012, 05:06
in NFS :thumb: / in LFS :pillepall

high-speed corners we have on some tracks,
an even longer track that was certainly a would certainly be welcome, but rather something like Nürburgring Nordschleife, moreover, the track has already appeared in several games

Yes you're right!


However it is not fair to compare South city to the introduction race of NFS underground because they both take part in a city.

High speed corners we do have on some tracks, but there's a difference going from T1 of South City Long to Aston National.

I'm not sure if you read my post properly.. my suggestion was not a track that involed a lead brick on the accelerator and a comftable bed to sleep in.

acp___(pl)
10th February 2012, 17:41
I played a lot time in NFS, yours description reminds me of this game

CodieMorgan
13th February 2012, 12:11
It would be really nice to just have a huge long piece of tarmac, or a really long ring to test your top speeds on. Some cars cant hit top speed on the oval, and it would be nice to be able to figure them out.

In my opinion.


Rule #1.

-- Use the god damned search function before creating a topic asking for something that has been asked for a million times already.

Rule #2.

-- Dont bump a bloody old thread.

Si Mclaren
13th February 2012, 20:52
This: http://www.lfsforum.net/showthread.php?t=76186

Is the best idea for a "Top Speed track"... Its not a pure straight, but its not a oval... There are 2 high speed corners on each end, but not so fast as you will need to brake...

It is... Perfect!!

If LFS had frontal draft (read quote), would be a very nice pack racing, better than Daytona, Talladega or everything else...

Car on the back make higher pressure in front of him, and the result of this is pushing car in front. But of course this isn't so strong push as for car in back.

bbman
13th February 2012, 22:10
This nonsense seems to spread epidemicly... Is this NASCAR spreading their "wisdom" again?

Sobis
14th February 2012, 18:01
I would also like a speed track (CheerioDM's one), if would be fun with drafting.

UnknownMaster21
15th February 2012, 07:25
I still would like to see 10mile long straight, build @ middle of sea, kind of bridge, which is on 60-100 meters high!

That I would call Live For Speed :) (Only for S3 though)

It is boring? might be, but the point is, can you draft it right when 32 people are driving the huge, long straight. It would look a very awesome <3

Eclipsed
15th February 2012, 07:31
I would rather suggest a huge oval for top speed track - something like Talladega (2.66mi) or maybe like Test track in Gran Turismo. Or just something ~20 meters wide with long straights and high banked (with progressive banking) turns.

squeaky024
16th February 2012, 02:33
I'm just not sure there really needs to be another oval, I think it would be better to have a unique high speed track or some kind of highway as suggested above.

Neosin
3rd March 2012, 20:07
PLEASE, make the Texas Mile, just google search Texas Mile, it's what everyone wishing to do/showoff topspeed setups would love!

FPVaaron
3rd March 2012, 20:53
PLEASE, make the Texas Mile, just google search Texas Mile, it's what everyone wishing to do/showoff topspeed setups would love!

I cannot think of a worse idea.

edge3147
4th March 2012, 17:12
I'm just not sure there really needs to be another oval, I think it would be better to have a unique high speed track or some kind of highway as suggested above.


Another type of oval could attract a whole mess of new ppl. Different length of track +/- and degree of banking +/- and its a whole new type of race.

TUNNERS
18th March 2012, 11:47
I agree, a long straight tarmac would be great, I love speed and I never tested most of cars for top speed because there are no tracks for that, but I always wanted to.

Keling
22nd March 2012, 05:45
Well ... at least such a track is very easy to build.

Dygear
23rd March 2012, 16:49
TG1X, Top Gear Test Track 1 Free Roam Layout. Just an idea ...