PDA

View Full Version : Make and Download Cars for LFS


JohnBMW007
2nd August 2007, 06:56
Hello. I think that LFS should have the ability to use cars made and downloaded by any user. My idea is that just like the "My Online Car Skins" section on LFS World, the cars can be uploaded through a place on LFS World (maybe "my online cars") so that the cars can be seen on multiplayer whether or not the racer has the vehicle stored on his/her computer. As for multiplayer server hosts, those who don't want to allow downloaded cars on their servers should be given that option (Allow downloaded cars vs. Don't allow downloaded cars). If the process of building and tuning a car is different from just using ZModeler or 3DSMax and using text files for tuning and other car data, a tutorial can be made. I really would consider this idea. Thank you! :thumb:

dawesdust_12
2nd August 2007, 07:08
No.

Use the Search Function.

KTHX.

The Very End
2nd August 2007, 09:50
After S3 we can start to talk about things like this, to then - wait and enjoy what we have in S2 at the moment :)

JohnBMW007
2nd August 2007, 16:17
After S3 we can start to talk about things like this, to then - wait and enjoy what we have in S2 at the moment :)

but Alpha is almost over, and Beta is just around the corner. i dont think making LFS have this ability is too far-fetched and unfeasible, so im guessing that it could be done by the end of patch z and ready for Beta.

the_angry_angel
2nd August 2007, 16:25
but Alpha is almost over, and Beta is just around the corner. i dont think making LFS have this ability is too far-fetched and unfeasible, so im guessing that it could be done by the end of patch z and ready for Beta.You must know something the rest of us don't.

Scawen has said, in the past (about 2 years ago at the first UK meet), that he has an interest in modding, but it's unlikely to come before the end of S3. And possibly never.

garph
2nd August 2007, 16:29
How NOT to have someone buy an S2 license for you: PART 2.

Dajmin
2nd August 2007, 16:30
You don't know that alpha is almost over. There's at least a couple of months until patch Y, then however many more before Z. And nobody knows what after that. Probably not even the main man himself.
I assume you're thinking that S3 comes after Z, but I think you'd be disappointed. We could go to 0.5AA or 0.6A or pretty much anything Scawen can think of.

There's still way too much stuff missing from LFS to move into beta testing, because beta is 99% bug testing and balancing. Very little actual content changes at that stage.

haelje
2nd August 2007, 16:43
it's funny, that mostly the request for modding or creating own cars comes from demo racers, who not seen all the content, but wanna do it by yourself. that's crazy :D

Dillyracer
2nd August 2007, 17:09
I think that will ruin the feel of LFS a little bit, sure must be fun to race with some more and real cars, but I bought LFS for the great and fun handling, when someone creates a new car, the handlings must be made too, and that can be dissapointing. It's also going to be harder to find a decent server or you will have too download all the car sets out there.

And that is a pain in the ass in Belgium, since I can only download/upload 12 gigs a month or my speed will be lowered to smallband ( 64 kbps I think ) or I have to pay extra. That's what I like about LFS, no nonsense and finding a great place to race in just some seconds.

X tempor
2nd August 2007, 18:32
make and download cars for LFS? you mean like as you do in Racer? i suppose it could be done, but then you will have the problem of racing against people in cars that you havent downloaded and will not be able to see them because of this. when i had racer i downloaded every car and track i could get my hands on and the game file itself ended up from being about 60mb to around 800mb. car files will not be small. not only this but these forums would become a warzone of threads complaining about inaccurate moddeling and physics of the cars. its a nice idea but i dont think its really practical

geeman1
2nd August 2007, 18:59
Modding only works on paper. In practice it will just end up being a big mess.

JohnBMW007
3rd August 2007, 06:39
make and download cars for LFS? you mean like as you do in Racer? i suppose it could be done, but then you will have the problem of racing against people in cars that you havent downloaded and will not be able to see them because of this. when i had racer i downloaded every car and track i could get my hands on and the game file itself ended up from being about 60mb to around 800mb. car files will not be small. not only this but these forums would become a warzone of threads complaining about inaccurate moddeling and physics of the cars. its a nice idea but i dont think its really practical

i think i already explained that there could be a place like "my online car skins" (on lfs world) where you just upload the car and it will be visible to anyone regardless of whether they have the car on their computer. :)

anyways, i guess this idea is trashed and not gonna work:shrug:

Mysteroius
3rd August 2007, 06:47
damn right it is, lfs is gorgeous the way it is

JohnBMW007
3rd August 2007, 06:55
lol, i agree that it would be changing the idea of lfs, but i thought id just wait to hear ppls opinions. oh well :):shrug:

h3adbang3r
3rd August 2007, 07:05
I really don't think LFS should ever be open for modding. There is a 99% chance that it will fall apart like rFactor and end up with hardly any players. We couldn't have a feature like in Garry's Mod that downloads maps and tools as you join a server (cars and tracks in LFS's case) because cars and tracks are generally much larger than what you would see in other games (Gmod maps are relatively small, with the biggest ones being around 30 mb). I would expect to see decent LFS mods going around at ~100-500 mb. The biggest and most annoying mod I have ever downloaded was the NROS NASCAR mod for rFactor. The entire package came to be about 1.3 gigs and i had do download all the tracks and updates seperately. People wouldnt want to waste their time doing that just to race on a server wouldn't they?

CodieMorgan
3rd August 2007, 16:26
but Alpha is almost over, and Beta is just around the corner. i dont think making LFS have this ability is too far-fetched and unfeasible, so im guessing that it could be done by the end of patch z and ready for Beta.

Huh.???

Whaaaaaaaaaatttttttttttttt??????


Wheeeeaaaaaaarrrrrrrrreeeeeeee????????????

Did I just waaaaaarrrrppp thrrrrouuuught tttiiiiiimeeee?

Is it 2010 already?

JTbo
3rd August 2007, 16:29
Huh.???

Whaaaaaaaaaatttttttttttttt??????


Wheeeeaaaaaaarrrrrrrrreeeeeeee????????????

Did I just waaaaaarrrrppp thrrrrouuuught tttiiiiiimeeee?

Is it 2010 already?

Nah, it was just a glitch in time space continuum, carry on, nothing to see here :tilt:

Close this and let's discuss in old thread where we had rather nice debate about this already :nod:

CodieMorgan
3rd August 2007, 16:49
Somebody forgot to fix the bugs in time itself?

Are you saying 'time' need debugging? :D :D

JTbo
3rd August 2007, 17:35
Somebody forgot to fix the bugs in time itself?

Are you saying 'time' need debugging? :D :D

Not at all, it is just an undocumented feature :D

The Very End
3rd August 2007, 17:47
Modding only works on paper. In practice it will just end up being a big mess.

It can work both ways. If it had been some form of control over the mod`ing I would belive it would work, but if there was no control there probally would be some mess yes :x

GruntOfAction
3rd August 2007, 17:53
i think i already explained that there could be a place like "my online car skins" (on lfs world) where you just upload the car and it will be visible to anyone regardless of whether they have the car on their computer. :)

anyways, i guess this idea is trashed and not gonna work:shrug:

Okay guys he wants CARSKINS to be avalable to view in demo (like custom skins and ect).

MR Demo Dood. Its already a feature in S2. Just pay $50 and you will be able to have your own skins section.

Jakg
3rd August 2007, 18:00
Err, no, you've COMPLETELY misunderstood Grunt, he wants to EXPAND on skin uploading

tristancliffe
3rd August 2007, 18:21
It's all explained in the bit you quoted, which I assume you re... ah.

swingkid
3rd August 2007, 18:36
Modding only works on paper. In practice it will just end up being a big mess.
can't agree with that , look at gpl there are a lot of good mods and addons , in fact thats what keeps it still alive

zeugnimod
3rd August 2007, 18:39
can't agree with that , look at gpl there are a lot of good mods and addons , in fact thats what keeps it still alive

I give you 10 minutes until Dustin posts. :D

GruntOfAction
3rd August 2007, 18:47
Err, no, you've COMPLETELY misunderstood Grunt, he wants to EXPAND on skin uploading

No point in that then. lol.

geeman1
3rd August 2007, 19:38
can't agree with that , look at gpl there are a lot of good mods and addons , in fact thats what keeps it still aliveDon't know about GPL, but it may work alright there because it's a smallish hardcore community. But just take a look at rFactor or Racer or just about any other sim that has a modding community. There are like gazillion crappy mods out there and only small few good ones. Like rFactor has a grand total of 2 or 3 good cars out of thousands.
Not to mention the trouble of downloading and keeping the mods updated and then you realize the server hasn't updated their files..
That's what I call a big mess.

JTbo
3rd August 2007, 19:55
Don't know about GPL, but it may work alright there because it's a smallish hardcore community. But just take a look at rFactor or Racer or just about any other sim that has a modding community. There are like gazillion crappy mods out there and only small few good ones. Like rFactor has a grand total of 2 or 3 good cars out of thousands.
Not to mention the trouble of downloading and keeping the mods updated and then you realize the server hasn't updated their files..
That's what I call a big mess.

We have discussed this already, it is like repeating vinyl or something...

Keyword is planning and designing, those who think that modding will be just like mess in rFactor are not utilizing their brains to full possibilities :D

geeman1
3rd August 2007, 20:14
Keyword is planning and designing, those who think that modding will be just like mess in rFactor are not utilizing their brains to full possibilities :DIt would take a lot of effort to make sure that only quality mods get in to the game. Trouble is that it won't increase the amount of quality mods. There would be like 1 or 2 new cars/tracks every year and then people would be bitching how there are not enough mods. Also if there would be a quality control, people would be bitching how their mods didn't get approved.
In conclusion there would need to be a lot of effort and time invested to make it work, but it wouldn't yield any better results than you see on rFactor for example.

JTbo
3rd August 2007, 20:22
It would take a lot of effort to make sure that only quality mods get in to the game. Trouble is that it won't increase the amount of quality mods. There would be like 1 or 2 new cars/tracks every year and then people would be bitching how there are not enough mods. Also if there would be a quality control, people would be bitching how their mods didn't get approved.
In conclusion there would need to be a lot of effort and time invested to make it work, but it wouldn't yield any better results than you see on rFactor for example.

Or then people just bitch. Like bitching from bad quality mods for example :D

Just make tools enough expensive that kids won't get them, that will solve lot of problems. Also make so that only with tools mods would be possible, there is headstart, now think rest or read old threads about this :nod:

Woz
3rd August 2007, 22:26
There are two routes to follow with modding.

1) Uncontrolled - We know how that story ends up. Loads of low quality content patched day in day out because 99% of people do not understand they have to ensure quality BEFORE release.

2) Controlled - The person/people responsible to filtering HAVE to make sure NO real life cars/tracks get through WITHOUT full licence otherwise legal issues come into play.

LFS also has LFS world to take into account. Any car track released needs stat logging and hence VERY strict control over when it can be updated etc.

I have played enough games with open modding to know the level of crap that is produced by people that "think they can". So I would prefer controlled and integrated with LFS although that does limit to only fantasy tracks and cars still.