View Full Version : graphics and cars and phisics need to step up a notch
seinfeld
5th November 2005, 09:00
im not trying to bag this game, but it is in the genre of simulation, I think its all a bit behind, this game reminds me of the old grand prix games from 1990's
if you want to make it big lfs, you need to step it up a notch, I mean comon crappy graphics really considering what gt4 gtr F1 2005 and other car games have got,
also you need to get some licenenced cars happening, no one cars about a fzr they wanna race a GTR skyline, or a RX7, we want mountain downhill touge driving, and real tracks from around te world
its just gotta come up a notch for especially if u want 80 buks austrailian, ill be very carefull buying S3 I want it to be perfect
al heeley
5th November 2005, 09:06
Oh dear, I can sense a wave of gas burners heading this way...................
I'm not honestly bothered about racing a Skyline, I'm very fond of LFS unhique vehicles, I think a lot of people would agree with me.
Tough downhill tracks would be nice. I love the Rally Cross racing in LFS. Real tracks from around the world? Well, not bothered as long as the LFS tracks are good, and I think they are good.
Graphics, well again I think LFS compares pretty well with what is on offer commercially at the moment. Remeber, this is S2 Alpha.
Vykos69
5th November 2005, 09:07
if you want to pay more for less content, I guess licensed cars and tracks for LFS will be the way to go ;)
tristancliffe
5th November 2005, 11:25
I think LFS's graphics are VERY nice - they might not have fancy fps eating effects like GT4 and the other arcadey games you mentioned, but LFS looks like real life much more than any of the others. Look at rFactor - it might support DX9, but it looks like a 9 year old drew it with brightly coloured crayons...
With regards to Skylines - I never ever want to go in one, let along drive one. I have no desire to strap myself to a motherboard with wheels and let the autopilot go 'fast'. Wheres the fun or the skill in that. They don't even look nice anymore...
Real tracks would be nice, but fake tracks with inspiration from real tracks are just as good. Have you ever driven a F3000 car at the Nurburgring? No? Well it doesn't matter then if you can only drive FO8's at Aston Historic then...
Before you come around bashing LFS trying to tell Scawen and Eric how to do their job you ought to look at LFS properly first, or even THINK about what is required for 3 people (1 programmer, one modeller, and one website/music guy - all equally important) to make what is currently the finest overall racing sim out there (disclaimer: imo :razz: )
[RCG]Boosted
5th November 2005, 11:33
slow there tristan...GT4 isnt arcarde (GT Fan from the first part :) )
its maybe not as good simulated as it is in LFS but its still a simulation :p
to topic: im pretty fine with the tracks & cars...only few more cars would be nice :D
but beside of that i think LFS is perfect how it is.
TagForce
5th November 2005, 12:12
Tristan, m8... Relax :)
Every Sim is going to have the occasional NFS suggestions... Especially one that is as good as LFS. It's useless to try and stop those suggestions because you won't be able to. Just be glad the devs think like you, and probably won't ever even consider things like this.
Do I want better graphics? Yes, as long as it's not going to make it an elite game that only runs on PCs that are less than 2 months old at the time it's released. And I don't want the graphics to be artificially generated because it 'looks good', but I want them to be the way they are in real life (which basically means coloring effects like saturation should be dealt with better).
Do I want NOS, ICE, bodykits? Sure, as long as the most important things (like the actual driving and racing) are completely done. If it ever happens it will make LFS better, until then it already is the very best. I'll just do that stuff to my real life ride. I like that kind of stuff, you don't... No problem, right?
@ TS:
The reason there are almost no real cars and no real tracks is because of licensing... It would become a really expensive sim if they had to pay for real cars or tracks. It's good as it is. The cars behave like the real life cars they are based on, and it leaves room for specific characteristics... So what if there's no skyline? Are you here because you wanna drive a skyline, or because you want to race for every inch with other real people? If it's the first I suggest you move on to other games, if it's the latter, just enjoy yourself, and make a final decision when S3 is released in a couple of years.
Woz
5th November 2005, 22:50
im not trying to bag this game, but it is in the genre of simulation, I think its all a bit behind, this game reminds me of the old grand prix games from 1990's
if you want to make it big lfs, you need to step it up a notch, I mean comon crappy graphics really considering what gt4 gtr F1 2005 and other car games have got,
also you need to get some licenenced cars happening, no one cars about a fzr they wanna race a GTR skyline, or a RX7, we want mountain downhill touge driving, and real tracks from around te world
its just gotta come up a notch for especially if u want 80 buks austrailian, ill be very carefull buying S3 I want it to be perfect
The graphics in GT4 while detailed in places are awful. I had a go on GT4 on the ring and the amount of alias issues with the graphics due to the low res of the ps2 makes it shimmer more than a tarmac road on a hot day. Crank the detail/resolution and AA,AF up on LFS and the results are clean, crisp and very effective.
BTW LFS S2 is only $60 in australia with current exchange rate and as most retail games are near the $90-100 mark what is the issue with price?
LFS is about one thing and one thing only... the physics engine. You will find that 99% of people here will trade almost everything else for higher fidelity in the engine given the choice. This includes real cars and tracks.
The cars in LFS offer a wide range of driving speeds and style. What will you really gain over what is already present by adding the likes of the RX7 and Skyline apart from a huge rise in retail price.
sil3ntwar
5th November 2005, 23:52
LFS graphics are clean and simple. Unlike other games where they just throw as many shitty features on as possible and the game ends up looking cluttered.
Also you said "phisics" need to step up a notch. Yet nowhere in your post do you explain what physics need to be improved.
And if you want real cars and tracks then you fork over the money to the devs to pay for the licences.
ajp71
6th November 2005, 00:08
Apart from the Papy sims LFS is the only sim that looks right IMO, I don't care for motion blur or super-duper-enviromental-shaddow-reflections shit that GT4 and GTR have in them and I certainly don't want it to look like rFactor which may as well only use 256 colours...
FPVaaron
6th November 2005, 03:13
I would personaly hate to see real cars in LFS, all it would do is cause 3,000 13 year olds wanting skylines with big exsausts and spoilers.
Lible
6th November 2005, 07:03
A joke again?
What does phisics mean?
Batterypark
6th November 2005, 07:18
What does phisics mean?
Was it really that hard to figure out he meant physics?
Blackout
6th November 2005, 07:46
GT4 is arcade and looks bad, if I remember correctly it has 2D rims, and its a console game so it can cheat because of low resolution of TV. And there is what... 6 opponents on the track at the same time? Well thats racing yeah! I like graphics of LFS, you just need to turn on high quality setup from your graphic card then LFS looks really nice and right. I dont honesty care if other games have fancy effects like motion plur or something, they make fps drop and would make races online pure pain. This game needs to run smooth with 20 cars on track. And "no one cars about a fzr they wanna race a GTR skyline, or a RX7", by cars you mean cares? I do, its a fantastic car and I wouldnt trade it to Skyline and RX7 no way. I like that cars and tracks in LFS arent real, they are more unique.
So basicly I agree with tristancliffe
Lible
6th November 2005, 09:47
Oh, sorry, im idiot physics, right.
STROBE
6th November 2005, 10:23
im not trying to bag this game, but it is in the genre of simulation, I think its all a bit behind, this game reminds me of the old grand prix games from 1990's
if you want to make it big lfs, you need to step it up a notch, I mean comon crappy graphics really considering what gt4 gtr F1 2005 and other car games have got,
Well there's no denying there's room for improvement in LFS' graphics, but what we have at the moment is certainly, by no means of imagination, "crappy". Yeah, personally I'd love a graphics engine with proper light sources so that headlamps can be used and flashed, indicators are visible like on a real car, and the whole environment can change in light as it gets cloudy or rainy or dusk/evening/dawn. And who wouldn't want glowing brake discs or heat haze shimmering off the cars? But what we have now is pretty damn good, imo. It doesn't have any of the aforementioned effects or neat touches but it is quite detailed, and most of all, realistic looking.
also you need to get some licenenced cars happening, no one cars about a fzr they wanna race a GTR skyline, or a RX7, we want mountain downhill touge driving, and real tracks from around te world
its just gotta come up a notch for especially if u want 80 buks austrailian
I disagree - I like the fantasy cars. Using real-world cars in a serious race sim never seems quite right to me when (for example) someone driving a Porsche beats a field of Ferraris when you know that never happened in the racing class being modelled. But with the fantasy cars, anything is feasible - and best of all we can have closer races because the cars don't have to have traits and flaws from the real world, they can be designed to be as evenly matched as the devs desire.
The same applies to the tracks. I think some of the tracks in LFS are better (by which I mean better designed and thus more fun to drive and race on) than any of the real-world tracks featured in other simulators. More variety is always a good thing, yes - but it takes quite long enough to master what we have at the moment. Getting an FZR on worn rear tyres consistenly through the dipped chicane at Aston Historic is as much a challenge as you'll find in any real world track, imho.
Michael Miskella
6th November 2005, 10:47
i think very early on the dev's said something about not wanting licensed cars in the game. i'm guessing they can do without the pressure of car companys thinking their cars should be performing better ingame since they are more concerned about their product then the quality and realism of racing, nfsu couldnt have damage because the car companys didnt want it or so i've heard. i'm confident the dev's havent lost sight of their goal for this game, the support from us followers who share that goal hopefully keeps them from caving in :p
Dan Hot
6th November 2005, 11:18
Getting an FZR on worn rear tyres consistenly through the dipped chicane at Aston Historic is as much a challenge as you'll find in any real world track, imho.
too true - i never get it right in any car :(
seinfeld
8th November 2005, 12:23
well to answer it would cost more to have licensed cars and tracks, hello, you are paying exactly the same amount as you would for GT4
so what are we talking about here
second i was using skylines as an example, i mean all cars
thirdly, delete the "suggestion box" because the minute somone comes on here to try and add some more detail and try to advance lfs u slander him
pfft
thats all i have to say
xaotik
8th November 2005, 12:33
thirdly, delete the "suggestion box" because the minute somone comes on here to try and add some more detail and try to advance lfs u slander him
Eh, maybe it has alot to do with being extreme in expressing your suggestions? (see: "reminds me of 1990s gp games" and "crappy graphics")
Some people might take that as more like bashing than suggesting something specific... :)
P5YcHoM4N
8th November 2005, 12:57
well to answer it would cost more to have licensed cars and tracks, hello, you are paying exactly the same amount as you would for GT4
so what are we talking about here
second i was using skylines as an example, i mean all cars
thirdly, delete the "suggestion box" because the minute somone comes on here to try and add some more detail and try to advance lfs u slander him
pfft
thats all i have to say
To get licensed cars the devs would have to write off to their respective owners, and ask for a license, they pay them royalties. This is fine if you're a big company as you can afford the dip in your pocket as the game will sell well to the masses. When you are a small dev team of bed room developers, such costs would be great, and the game would need to go up in price to cover their losses as this game isn't made for the shee... masses ¬_¬
And if you think it's soooo bad. Go make your own game.
tristancliffe
8th November 2005, 12:58
well to answer it would cost more to have licensed cars and tracks, hello, you are paying exactly the same amount as you would for GT4
so what are we talking about here
Ah, but Sony paid for the rights to all cars (and allowed/told Digital Polypony to use them), and GT4 is a mass-market title designed to make money.
LFS is a small 'company', without the means to buy licences, making a more niche car title.
Besides, GT4 isn't allowed damage because the car companies involved say they don't want their cars to be seen damaged... hmmmm, very sim...
P5YcHoM4N
8th November 2005, 13:01
Besides, GT4 isn't allowed damage because the car companies involved say they don't want their cars to be seen damaged... hmmmm, very sim...
Same with so many games. To show their cars getting damaged would make people think the cars will break if you get them in a crash :O and that's bad for sales!!11oneone
geeman1
8th November 2005, 14:34
Same with so many games. To show their cars getting damaged would make people think the cars will break if you get them in a crash :O and that's bad for sales!!11oneone
Yeah, I guess car companies want even more money for licenses wich allows the game have breakable cars. Even EA or Sony can't afford that :p
der butz
8th November 2005, 15:27
As an old slotacer I know that it is not really important which car you drive, mostly it's the thrill you get by tough competition in a race, so you have to equalize the starting conditions. I think the devs did a damn great job creating these fine vehicles. In the gtr class e.g. you can chose from 3 different types of cars and every one of them has pros and contras.
Also the more cars there are in a game, the more players will split... so we'll have about 1000 servers running 50 different cars on 50 different tracks, and there will only be 2 people per server... not a very nice game anymore, reminds me of my old 1nsane days.
Last but not least I hate modern ricers with pool tables as rear wings and their faces full of cheap plastic! NOS and stuff like this had been invented by cheaters and even carbon fibre can be painted DAMMIT :smileypul
No really, if you want to drive these cars and have graphics that make you puke at 200mph you better stick to nfs:u or ridge ricer :tilt:
P5YcHoM4N
8th November 2005, 15:41
reminds me of my old 1nsane days.
oOo, you used to play 1nsane too. Ever a member of IH or IG? If so who was you?
And 1nsane after all the mods, was more of a private game, as the default maps just didn't stand upto some of the custom jobs. Right now I know people still making content for 1nsane, and pushing it towards the edge of it's limits.
I would show you a screenshot of one of the maps in development, but I can't find any on my HDD :(
But it looks nothing like what it did.
der butz
9th November 2005, 10:55
We all were the 1nsane generation :-D
Naah, seriously, the game wasn't fun anymore when stupid kids built badly modeled cars with a couple of 1000s hp...
P5YcHoM4N
9th November 2005, 12:51
We all were the 1nsane generation :-D
Naah, seriously, the game wasn't fun anymore when stupid kids built badly modeled cars with a couple of 1000s hp...
Yeah, they did kill the game in some respects. What was fun was when I modded a default car so the spacebar did -10000000000, aka "nos" (god I hate it when people call N2O NOS). Pissed off so many people online :D
But I was more of a rock crawler then racer. So I never left second gear :p
Stellios
9th November 2005, 13:13
Graphics wise, turn on AA and AF and it is totally tranformed.
I like the cars in the game, they look nice. It would be cool to have to real cars, but by the game not paying for lisences it saves the customer a packet, and to be honest, when racing you dont have time to look at the car beside you in detail.
The physics to need improving for crashes etc, but thats known. Bear in mind this still isnt an official release yet.
Fonnybone
9th November 2005, 13:26
You guys just don't get it. There's no NEED to spend ANY money for licensing real cars or tracks. The community can do this itself
once/if editors become available. That way, we could have real cars and tracks, but legally, there's would be no licensing...
although i'm not familiar with the laws on this, ehem.
All that's needed is to find a way to have a quality check so only accurate cars/tracks could make it, limiting the crap and riced out Skylines.
tristancliffe
9th November 2005, 13:34
limiting the crap and riced out Skylines.
One and the same?
Yeah, Scawen was chatting about this. He WANTS to make it moddable eventually, but he's a bit worried about the load of crap that might be made and submitted. He says he;s gonna keep an eye on rFactors modding scene to see how they get on.
I guess you could have volunteer moderators. So, for example Fonnybone is moderator of saloon cars, I am moderator of stupidly excessive realism mods, blah is moderator of drifting mods (as muich as I hate drifting, it's still a real part of the community, and probably would be the biggest mod community)... at they are volunteers, they can't complain about lack of free time to inspect mods, and as they are actually accepted by the devs (and their approvals can be seen) only the good ones get through.
If crap gets through, then the devs know who to remove from moderator status, or at least have a quiet word with them... Just as long as it didn't become a power trip for some of the moderators, which isn't unknown.
L(Oo)ney
9th November 2005, 13:49
I am moderator
:eek:
Run for your lives! ;)
Fonnybone
9th November 2005, 14:01
So, for example Fonnybone is moderator of saloon cars, I am moderator of stupidly excessive realism mods, blah is moderator of drifting mods
Hey, how come i get the boring part and you get all the cool stuff ?! :really:
der butz
9th November 2005, 14:08
I partiallly agree, if it would be posible to sort bad models out then we'd only have the problem for everyone to download every model to drive with others... but this would IMO kill the whole game. I don't want to race against supras and 911s because they are REAL cars and because you can't force any modders/creaters to make their physics models to exactly fit existing lfs vehicles...
You'll have to invent new classes which would lead to people splitting e.g. into
gtp class
gtq class
nos racers
non-nos-street racers
oldtimers
prototypes....................
no man, I think it's just perfect (or near) as it is now.
again - just my personal opinion...
tristancliffe
9th November 2005, 15:35
LOL! Don't worry, I'm not a mod, and I have no plans to become one in any areas!
And you got the boring stuff Fonny because, errr, I saw your name first and thought of boring stuff :D
Using my method above wouldn't limit it to only real cars, just to good work. You can create a ThrustSSC with Hyperdrive for all I care, as long as it is a quality mod and doesn't harm LFS's image (which perhaps hyperdrive would?).
Sure you'll have to download the mods to use them online, but maybe there can be an autodownloader thing like in Counterstrike Source or Unreal Tournament - that way you join the server, it downloads from some central LFS-Files esque place and then you can race.
Hyperactive
9th November 2005, 16:25
What's wrong with hyperdrive? ie. hyperdriving :)
P5YcHoM4N
9th November 2005, 16:43
Sure you'll have to download the mods to use them online, but maybe there can be an autodownloader thing like in Counterstrike Source or Unreal Tournament - that way you join the server, it downloads from some central LFS-Files esque place and then you can race.
Have you any idea how annoying systems like that get?
You crack open CSS for a quick game with a mate before you goto uni (you have 30 minutes, so time for a map or two). But SLAM, you have to download so much crap before you can join the server you only get time for one round.
tristancliffe
9th November 2005, 16:46
Yeah that is annoying, but LFS could be the first to have an option to actually download the new material or find somewhere else what doesn't need it. Then it would be the best in that aspect too :D
AndroidXP
9th November 2005, 17:00
Have you any idea how annoying systems like that get?I didn't play CSS for a very long time now, but I know that there is a cvar that turns off downloading of certain (or all) items. Something like cl_download_filter (?). Gazillions of M-M-MM-MMMONSTERKILL sounds really really suck. I dunno why almost every server decides to crap up their adminmod with this poo. But then again, I don't care actually :D
P5YcHoM4N
9th November 2005, 17:16
I didn't play CSS for a very long time now, but I know that there is a cvar that turns off downloading of certain (or all) items. Something like cl_download_filter (?). Gazillions of M-M-MM-MMMONSTERKILL sounds really really suck. I dunno why almost every server decides to crap up their adminmod with this poo. But then again, I don't care actually :D
Yes, I belive it is something like that. But if you need a map, or a model (if it's a h4x3d map), and you don't download it. Crash goes your game >: (
There are some downloads that fills your DL folder with sound files that are 1kb of nothing, so you don't have to download them. So some bright spark behind the sound mod, renamed them all.
AndroidXP
9th November 2005, 17:53
Well, you can set the filter to "nosound" or something, so that problem would be solved :tilt:
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