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GTR Racer
1st November 2005, 01:59
is there such thing?

also were do u get a modeler 4 paintjobs?

tristancliffe
1st November 2005, 02:20
No trackeditors until post-S3.

For paint jobs, you need a program to edit jpegs (MS Paint would do, but Paint Shop Pro is a better option).

Tweaker
1st November 2005, 04:36
also were do u get a modeler 4 paintjobs?
You can also use the CMX Viewer available from www.liveforspeed.net

Here is a link: http://www.liveforspeed.net/file_lfs.php?name=LFS_VIEWER_S2N_ALPHA.zip

It is a very helpful tool for skinning :up:

Gabkicks
1st November 2005, 09:23
here is a website that explains everything about skinning :P
you can find templates in the lfs skinning section of rscnet.org
http://skinnerz.proboards26.com/index.cgi

Sternendaal
1st November 2005, 12:16
Why would you need a track editor when you have the awesome tracks we have now? :D

al heeley
1st November 2005, 13:02
Actually in one respect, LFS comes with some track editing, if you consider autocross editing, putting down ramps and barriers into the existing circuits.
Maybe this is what you mean?

FunkedUp
1st November 2005, 15:08
thar haint nun

GTR Racer
1st November 2005, 20:14
i only have demo unless i find lfs for free somewere else

ajp71
1st November 2005, 21:06
i only have demo unless i find lfs for free somewere else

You won't find LFS for free anywhere, you have to buy an individual account that logs onto the server each time you start LFS, one account can only be online on 1 PC at any one time.

You'll find the community is extremely hostile to suggestions of cracks and so on. Some members may use such methods on other programs, but there should be a certain level of courtesy and common sense applied, like don't post this on the programs official website, unlike some commercial editing applications LFS does not cost several thousand pounds and you should really be prepared to stump up £24, after all in LFS your lisence money really will go to help make it better ;)

Tweaker
1st November 2005, 21:13
you have to buy an individual account that logs onto the server each time you start LFS
Not true ;)

You'll find the community is extremely hostile to suggestions of cracks and so on.
Very true :) We are all licensed users here... buy the game GTR Racer, it's worth it.

ajp71
1st November 2005, 21:15
Not true ;)


Everytime you play online?

Tweaker
1st November 2005, 21:18
Everytime you start the game? Thats not true ;)

steve
1st November 2005, 22:05
Tweaker is my mother in law.

ajp71
1st November 2005, 22:21
Everytime you start the game? Thats not true ;)

This guessing game is fun :D, sure it can't be hacked anyway

vagos21
2nd November 2005, 16:10
Hello, i don't really know how old this post is, i just have been playing LFS S2 lately and it's really the best simulator i've ever played..
So i was looking for a track editor too, or custom tracks editing. I didn't find any so i took the smx format from the programmers' files and began writing some code... so till now this is what i've made. It's a smx2obj converter, i used the smx and pth pack to download tracks and begin coding. I finished the program today. I converted obj to 3ds and rendered with 3dsmax8, here are the renders of Fern Bay. So does this seem interesting? i don't know if we can use custom tracks for LFS and what files we need to create to make a whole track, but maybe it's a good start to make your own 3d model...

so is it interesting to convert 3ds/obj back to smx, or should i drop it?

tristancliffe
2nd November 2005, 16:58
WOAH!

I'm impressed already! Keep trying until someone who knows what they're talking about (i.e. not me) gives you a good reason not to!

And don't accept bribary, threats via PM's or stuff like that :D

Shotglass
2nd November 2005, 18:20
WOAH!

I'm impressed already!

hmmm somebody apears to be easily impressed lately :)
http://www.lfsforum.net/showthread.php?p=34546#post34546

Tweaker
2nd November 2005, 19:41
so is it interesting to convert 3ds/obj back to smx, or should i drop it?
I think you should continue and possibly get a renderable version of the tracks (With textures, objects/trees and all)... then people could make better scenes for their rendered cars :)

tristancliffe
2nd November 2005, 20:39
Yeah, two 'being impressed' in two days. What is my world coming too...

GTR Racer
3rd November 2005, 07:06
buy the game GTR Racer, it's worth it.1.poor2. mom wont let me even tho i hav 50$

Tweaker
3rd November 2005, 07:28
Sorry to hear that :( Hey it happens... my parents were like that a long time ago, they grew out of it... but not many parents are like that, heheh. If you are doing bad in school or anything else, then an addicting game is not good, but.... if you just ask to do some favors for her maybe, then she could let you buy it?

:D

vagos21
3rd November 2005, 11:07
Before i make the obj2smx converter, we need to know how the LFS track system works. If you read the SMX format from the programmers link, there is no info about uv mapping or texture assignment. which means that the renders i showed here is the only thing that can be done. And looking through the LFS folders i didn't find any smx or cmx files....(i plan to do cmx converter for cars too). So first we must find out where the track and car files are, and what info LFS needs to load a new track (if it can load new tracks?) the screenshots you see is only a simple file... we need much more than that. So can someone try to find where the smx files are hidden? this is what we need to do before we convert new tracks for LFS... if we find this, then i think it will be good! can anyone help?

sinbad
3rd November 2005, 14:56
Before i make the obj2smx converter, we need to know how the LFS track system works. If you read the SMX format from the programmers link, there is no info about uv mapping or texture assignment. which means that the renders i showed here is the only thing that can be done. And looking through the LFS folders i didn't find any smx or cmx files....(i plan to do cmx converter for cars too). So first we must find out where the track and car files are, and what info LFS needs to load a new track (if it can load new tracks?) the screenshots you see is only a simple file... we need much more than that. So can someone try to find where the smx files are hidden? this is what we need to do before we convert new tracks for LFS... if we find this, then i think it will be good! can anyone help?

The LFS devs don't condone any sort of new 3rd party extra content or mods that alter the shape of cars/tracks, so I'd expect any thread on how/if you can do that (if you figure it out) to be closed immediately.

On the subject of the autox editor, ideally I'd like the environment to be much larger, and the options for editing to be more complex and wide-ranging, so it is actually possible to make some decent circuits on there. (I know that isn't the intention of the autox arena, but it wouldn't hurt as an S2 feature). Things like: placing kerbs, concrete immovable walls, maybe colouring tarmac, even an area of dirt with bumps and jumps so it's possible to make rallyx courses too.

nikimere
3rd November 2005, 15:17
The LFS devs don't condone any sort of new 3rd party extra content or mods that alter the shape of cars/tracks, so I'd expect any thread on how/if you can do that (if you figure it out) to be closed immediately.

I dont know about that sinbad, they dont seem to mind LFS Tweak which manipulates the cars characteristics.
But saying that, i dont condone any LFS 'hacks' either.... your autocross idea is probably the best solution for the moment.

KiDCoDEa
3rd November 2005, 16:34
nothing new on this thread?
cmx converters and viewers have been around for couple years. many ppl have the 3d in tris of tracks aswell.
a search in forum could have saved u coding.
u really a demo racer with licensed tracks and reverse engineering? i suspect i know where this leads...

TagForce
3rd November 2005, 16:59
many ppl have the 3d in tris of tracks aswell.


So how come they are not readily available? If this thing can make those available in 3DS I'd be happy (and a lot more people I know of)... Not even because it enables us to do anything in LFS, but simply because we can dream of what might be in the future (and of course cool renders outside of LFS).

Tomi
3rd November 2005, 17:29
The LFS devs don't condone any sort of new 3rd party extra content or mods that alter the shape of cars/tracks, so I'd expect any thread on how/if you can do that (if you figure it out) to be closed immediately.


I don't think they ever say anything about this. They are probably not open to track moders yet because the game is still in development. That doesn't mean they won't condone such things.

By the way, I'm pretty sure the game do some sum check (with at least 2 different algorithms) to make sure the files are the original ones. I'm pretty sure the game won't allow you to load a third party file. That would need a modified .exe with new values and would add another problem when playing offline.

I think vagos21 should continue to work on this tool. It could be helpful for the future when S3 will be released and third party tracks accepted. He could also help people doing tracks or cars that could be officially licensed by the LiveForSpeed team for inclusion in the game, who knows. It would be good to see an official statement about wether the LFS team would be open to third party content as long as they are legal. I know about a few prototype cars builders who could be open to some sort of agreement between the LFS team and them like what has been done for the inclusion of the Raceabout and the MRT5 in the game.

L(Oo)ney
3rd November 2005, 17:35
So how come they are not readily available?

Because then people would be able to convert them to other games, which is something eric doesnt want.

Blackwood isnt a problem though, erics already said he doesnt mind anyone using BW in other games, as its freely available in the demo anyway..

There are 3dmax versions of the S1 tracks out there though, you just have to know the right people to get your hands on them. ;) :D

TagForce
3rd November 2005, 17:42
Because then people would be able to convert them to other games, which is something eric doesnt want.


Oh my... I forgot about that completely... You're right...


There are 3dmax versions of the S1 tracks out there though, you just have to know the right people to get your hands on them.


I'm not going to ask, I don't need them :D

L(Oo)ney
3rd November 2005, 17:55
If you read the SMX format from the programmers link, there is no info about uv mapping or texture assignment. which means that the renders i showed here is the only thing that can be done.

If scawen would add the uv mapping/texures assignment to the smx files, it would make the whole process a lot easier. Its the main reason i havent used these files so far, its just too much work to get it how its supposed to be. :(

vagos21
3rd November 2005, 18:51
Since i see confusion among us, i want to say a couple of things. First, the smx format is out for free on the official LFS page, which probably means they don't mind if people use it for any kind of conversions? If this tool destroys the game by track conversion to other games, i won't post it anywhere. And i wasn't talking about changing original tracks and importing back to game. i was talking about new tracks, if it's ever possible for lfs to load them. So i can destroy the smx2obj tool and only make the obj2smx. So i won't be the one to ruin the game content, but since other ppl have done it already, what's the point...?
i just wanted to make a tool to import new tracks into the game. if it's illegal i won't even think about it, i'll only do it for personal pleasure so keep the converters for myself. so can anyone clearly tell me if this is right or wrong? an obj2smx / obj2cmx tool?

L(Oo)ney
3rd November 2005, 18:59
Smx to 3ds/3d max is no problem, its the converting back into lfs which the devs really do not want at this point in time. Nothing stopping you from doing it for your personal pleasure though.

Releasing a program that imports cars/tracks into lfs, wouldnt be allowed here. (Feel free to pm me a copy, once you're done though. ;P )

I would like to see an smx converter, but only if the uv/texture coords are already in there, otherwise there isnt much point really, too much work.

vagos21
3rd November 2005, 19:16
Because then people would be able to convert them to other games

You mean convert LFS tracks to other games, or other games to LFS tracks?

L(Oo)ney
3rd November 2005, 19:35
Convert LFS tracks to other games. Like putting south city into Rfactor/Gtr ect.

As mentioned though, eric has no problems with someone converting blackwood to other games. Fonnybone did a netkar conversion of blackwood a while ago, iirc.

vagos21
3rd November 2005, 19:38
so it means i can make my own track and import it to LFS (if its finally possible) and that would be no problem because i'm not exporting tracks from LFS right?

KiDCoDEa
3rd November 2005, 19:50
feel free to make blackwood and mimic all demo content for rfactor or racer or netkar or whatever platform you want. there was even a rallyx autocross for gpl/n2003. i would love to see a full demo mod of lfs for rf. that would end a lotta bullshit...
btw im sorry i hinted anything simply coz i didnt know license only tracks are offered as cmx in the http://www.liveforspeed.net/file_lfs.php?name=SMX_PTH_S2P.zip file. makes little sense to me to have that available for unlicensed public but hey i dont do the rules. feel free to blast them away then...

L(Oo)ney
3rd November 2005, 21:07
so it means i can make my own track and import it to LFS (if its finally possible) and that would be no problem because i'm not exporting tracks from LFS right?

Not really, no.

The devs do not want any additional content adding to LFS at this point, this includes self made cars/tracks.

They will not allow such a mod to be posted on these forums.

But, as the devs have said, they cannot stop you from doing it, and releasing it on your own website. ;)

sinbad
3rd November 2005, 21:27
I dont know about that sinbad, they dont seem to mind LFS Tweak which manipulates the cars characteristics.
But saying that, i dont condone any LFS 'hacks' either.... your autocross idea is probably the best solution for the moment.

LFS tweak doesn't alter the model (shape) of the cars.


4) Any "mods" - modifications to the Live for Speed exe, must be discussed with a moderator before being released on the forum. If a mod is approved by a moderator, it may then be released in the appropriate section of the forum. Please do not contact a developer as we do not support mods and do not have the time to deal with them. Any mods which change the shape of a car model, or which allow online cheating or circumvent HLVC, will be rejected.

Maybe I imagined the same being said about the tracks though.

XCNuse
3rd November 2005, 22:22
First, the smx format is out for free on the official LFS page, which probably means they don't mind if people use it for any kind of conversions?
technically yes.. but technically (and by all means) no..
anyone can download S2 and all the S2 content will be in it, but thats different, you can download the full version of LFS, but that doesnt mean you own it
so no, you cant publicly release anything that is private

and as for making your own tracks and importing into LFS, unless your a coder and can make LFS load the tracks you made that would be the only way.. but i highly doubt you would truley want to spend that much time trying to figure out how LFS runs and all other branches that connect LFS together for it to run correctly

so in short simple words; what your doing is pointless, since you cant release it, and you most likely wont be able to get it to work correctly
only good thing you can get out of it is if you want to do full renders of cars on the tracks

L(Oo)ney
3rd November 2005, 22:45
So in short simple words; what your doing is pointless, since you cant release it.

Why cant he release it?

It might not be allowed on here, but the WWW is a big place.

and you most likely wont be able to get it to work correctly
only good thing you can get out of it is if you want to do full renders of cars on the tracks

Dont be so quick to say "it wont ever work".

Continue what you're doing Vagos, if you get it to work, awesome!

If not, well, atleast we can render all the tracks and cars. :nod:

Tweaker
3rd November 2005, 22:51
In a sense, analyzers, spectator tools, etc... ALL use the SMX files and they are a 3D representation of the track available to the public. They are simplified version without textures on them and all... but what is the difference of having the SMX in a program/tool for LFS compared to having it viewable in a 3D program? We have no way of adding our own tracks, and if there was a way the devs surely wouldn't approve of that. But for rendering the actual LFS tracks in a 3D program, I can't see any harm in that.

I'd really like to see LFS tracks as scenes in a 3D program anyways... we could make some cool renders :)

Fonnybone
3rd November 2005, 23:26
The problem here is using someone else's 'artistic' work. People use
cars and tracks as if anyone could make them, which is far from the truth.
Eric's talent HAS a price. Like Looney said, the demo content is used to
promote LFS so you stand a better chance not touching any S1-S2 content.
People have to PAY for that. If you can freely import/export, what's the point
in buying LFS then? They created LFS. It would be insulting to simply use it's
content in a way that makes the dev's work worthless (in money value), as
in freely available. That's just not right. Depending, it can also be illegal.

Btw, nowhere will you ever see a comment of the devs approving LFSTweak in
ANY way. LFSTweak is tolerated, mainly because it's been around for a while
and i've made efforts to keep it from going too far. Again, the devs don't
approve of LFSTweak, they simply haven't decided to 'ban' it because of
it's popularity i guess. Also, can anyone tell me why i've been asked to
moderate here ? Seriously..lol

XCNuse
4th November 2005, 01:50
Dont be so quick to say "it wont ever work".
Continue what you're doing Vagos, if you get it to work, awesome!
nono; im saying he would most likely never be able to import new tracks into LFS by doing that

vagos21
4th November 2005, 10:38
Ok this matter has spread a lot on the forum, i think it's time to stop it. The SMX files indeed are low res you can't really use them in another game. and no texturing either on them. I don't intend to import my own tracks in S1 or S2 and i do respect the amazing work of the LFS developers. So if i do something it will be for myself only. We should wait and see if there are any track editors in S3. that's all i have to say.
have a good time and enjoy your drive!

Fonnybone
4th November 2005, 19:16
Well, the right thing to do would be to clear it with the LFS devs first.
If you had a 'project' where you'd use some LFS content in another
game or environment than LFS itself, if it's promoting LFS in a way,
you could be allowed to do many things.

As mentionned, the SMX format is a viewer format only. It has little
relation with the actual game format used in LFS. That didn't stop me
from porting Blackwood to Netkar. I had to make all the background terrain
myself and used actual textures from LFS to retexture the whole thing, but
it worked well and the track is fun to drive in another game imo :)
I felt a cold when asking for other tracks though, so i stopped there. I
would have loved to do all the tracks, since at the time, S2 wasn't out so
Netkar was also a way to drive a F3000 and 360 Modena on LFS tracks ;)

GTR Racer
6th November 2005, 23:19
Actually in one respect, LFS comes with some track editing, if you consider autocross editing, putting down ramps and barriers into the existing circuits.
Maybe this is what you mean?how?

XCNuse
6th November 2005, 23:42
you are not licensed GTR, so you cant do autocross editing; basically its just .. what an autocross is, go to a parking lot, and put some cones and other stuff around and make a track

Fonnybone
7th November 2005, 00:13
you are licensed GTR, so you cant do autocross editing

Is this right ?! I'm not sure i understand.

What i think it means is that the autocross editor is not available in
the demo. It's yet one more thing that buying S1-S2 gives you.
It enables you to place objects (cones, walls, chalk lines, etc) on
most track (might be all, not sure) and save the layout to distribute
and/or use later. Also, online, the server has real-time control of the
track layout meaning if he adds a cone, everyone on the server sees
the cone appear.

There's a whole forum only for layouts btw.

XCNuse
7th November 2005, 00:22
:S sorry, meant not