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Hyperactive
27th October 2005, 14:21
Updated 10.8.2011 Thanks, Flame CZE!
(no longer updated as of 11.1.2009 by me)

This thread is meant to work as a log of keeping list of all improvement suggestion made for LFS on this forum as well as on some other forums. The log is supposed to include only the ideas that have not yet been implemented to LFS or ideas how to enhance the current state of a peculiar feature. It's a good thing to browse through this before making new suggestions.

All the ideas are discussed on this forum or other forums by LFS users and opinions and ideas are presented as the discussions evolve. Some ideas work better than others and some ideas are not really what LFS is about, hence not all ideas even make it to this log. And eventually LFS users do not decide what will and will not be in LFS, the developers do.

Yes, this unofficial list, devs have nothing to do with this list, except for making the ideas come true. I'll update this about monthly with all the ideas I consider worthy of LFS and try to give the ideas fair rating based on general opinion.

All suggestions are rated:
- = Idea or feature considered bad for LFS or not possible/feasible to implement.
... = Hard to tell...
+ = Idea or feature considered good for LFS

Every time I update this, I'll color code the most recently added ideas in red color. Suggestions that have been implemented are in silver color.

Notice:
* I've taken the liberty to leave some suggestions out (like police chases...)
* The list is not perfect
* This isn't a list of things I want

If you notice some suggestions missing, please reply to this thread about it. :)

This also isn't a discussion thread about the suggestions! Comment the suggestions in their own threads if a link is provided. Or search :). It is perfectly acceptable to post short and easy ideas and suggestions to this thread instead of making a new thread for every small new suggestion or idea. If you want to discuss about your new idea, a new topic is recommended. After a search, of course.


The list:


Popular, already many times suggested features:
+ Dynamic weather
+ Rain and wet track
+ Night racing
+ touge/mountain track(s)
- drifting tracks
- free roaming, a city with all roads available
- Engine building/tuning: http://www.lfsforum.net/showthread.php?t=5957
- Engine Tuning and Car Tweaking: http://www.lfsforum.net/showthread.php?t=2071
- Cam timing adjustment: http://www.lfsforum.net/showthread.php?t=1833
- More cars in demo
- - - Buying/selling stuff (wings, mufflers, furry dice), car modifications


Cars:

New cars:
+ Karts: http://www.lfsforum.net/showthread.php?t=210&highlight=Kart
+ Dragsters
+ Trucks
+ LX8/LX8 GTR:
http://www.lfsforum.net/showthread.php?t=13794
http://www.lfsforum.net/showthread.php?t=302
http://www.lfsforum.net/showthread.php?t=6895
http://www.lfsforum.net/showthread.php?t=2631
+ LX Race Car:
http://www.lfsforum.net/showthread.php?t=2566
http://www.lfsforum.net/showthread.php?t=2631
... Historic Class: http://www.lfsforum.net/showthread.php?t=1902
... Rotary (Wankel) powered car
... Bikes: http://www.lfsforum.net/showthread.php?t=2082
... Old american muscle cars
... Prototypes
... 4door cars (not coupes): http://www.lfsforum.net/showthread.php?t=2683
- Diesel cars: http://www.lfsforum.net/showthread.php?t=1587
For more check these:
http://www.lfsforum.net/showthread.php?t=1917
http://www.lfsforum.net/showthread.php?t=537
NOTE: The chance for real cars in LFS exist. And lookalikes are generally wanted.

Car equipment:
+ Remove the speedo on racing cars: http://www.lfsforum.net/showthread.php?t=30300
+ Odometers in cars
+ Add live settings to BF1 (traction control, fuel/air mixture, engine braking, power steering):
http://www.lfsforum.net/showthread.php?p=110950#post110950
+ Fuel light: http://www.lfsforum.net/showthread.php?t=2152
+ Indicators tik tik tik sound: http://www.lfsforum.net/showthread.php?t=5888
+ Working lights (night racing for example)
... Rev limiters:
http://www.lfsforum.net/showthread.php?t=2321
http://www.lfsforum.net/showthread.php?t=1279
+ Gear indicator only in cars that should have it: http://www.lfsforum.net/showthread.php?t=18605
...Universal in-car fuel-, ignition-, direction indicator- and handbrake dashboard lights/symbols: http://www.lfsforum.net/showthread.php?t=16094
... LCD screen in (some) cars: http://www.lfsforum.net/showthread.php?t=4668
... Adjustable rev-limiter
... Wipers + manual switch (with weather effects of course)
... Increase steering lock
... Fuel mixture adjustment: http://www.lfsforum.net/showthread.php?t=4206
- NOS
- Shift light with Shift buzzer: http://www.lfsforum.net/showthread.php?t=2313
- TCS and ABS: http://www.lfsforum.net/showthread.php?t=2362
- Drifting tyres
- "Push to pass": http://www.lfsforum.net/showthread.php?t=176


Tracks:

+ More rallycross tracks
+ Kart tracks
+ Mountain track
+ A really long track, like 7-8 minutes
+ An alpine track, with 1000ft drops and sheer cliffs either side of the track
+ Airport tracks
+ American Route 66 style track / Nordschleife style track
... Adjustable/longer drag strip: http://www.lfsforum.net/showthread.php?t=4687
... A Top Speed Track: http://www.lfsforum.net/showthread.php?t=2893
- Rally stages
- Hill Climb Course: http://www.lfsforum.net/showthread.php?t=4773
For more check: http://www.lfsforum.net/showthread.php?t=1982
NOTE: The chance for real tracks in LFS exist. And lookalikes are generally wanted.

Tracks related:
+ Variable track temperatures
+ More detailed map section display (split times, colors...)
+ Top speed statistic with lap-times.. ie, 1:05 (240kmh)
+ Edges of road should have small drop (the edge of the tarmac)
+ Correct grip levels for various surfaces (green runoffs, kerbs etc.)
... Dragracing improvements: http://www.lfsforum.net/showthread.php?t=36919
... Free roaming:
http://www.lfsforum.net/showthread.php?t=3359
http://www.lfsforum.net/showthread.php?t=3398
... Give names to the corners

Weather, track surface, time of day:
+ Dirt spreading to track: http://forum.rscnet.org/showthread.php?t=197941
+ Dynamic weather
+ Rain and wet track
+ Night racing
+ More bumps on tracks in general: http://www.lfsforum.net/showthread.php?t=21103
... Deformable road surface: http://www.lfsforum.net/showthread.php?t=5650
... Mud-dirt
- Snow and ice

Autocross:
+ Disable "Save layout" button in online sessions
+ Rallycross with jokerLap: http://www.lfsforum.net/showthread.php?t=48896
+ Fix the autox barriers
+ Layout directory path for dedicated servers
... Generate pictures of layouts to make easier to browse them: http://www.lfsforum.net/showthread.php?t=30962
... Menu (/button to enter) for autocross editor
... Level line start option for autocross
... Dummy cars in track creator
... To be able to place more than 1 start / spawn point (to create grids in the editor)
... Pitzone defining in autocross editor: http://www.lfsforum.net/showthread.php?t=3283
... Bigger autocross area: http://www.lfsforum.net/showthread.php?t=2610
... Autocross mudpark: http://www.lfsforum.net/showthread.php?t=4928
... To be able to stack stuff on autocross editor


Event related:

Race
+ Possible false starts, jump start penalties
+ Rolling starts (formation lap)
+ Ability to choose on which lap you do your penalty: http://www.lfsforum.net/showthread.php?t=3396
+ Show more race-related information about other players (gap, pitstops amount. Gap also in laps if many laps behind/in front)
+ Class-based fast laps and blue flags
... Cut Curve Penalty: http://www.lfsforum.net/showthread.php?t=2183
... T1 help: http://www.lfsforum.net/showthread.php?t=2417

Qualification
+ Have the possibility to choose how many laps each car is allowed to do in qualify
+ Qualifying start from pits

Pitting
+ Working pit lights
+ Ability to refuel and change tires simultaniously on pitstops: http://www.lfsforum.net/showthread.php?t=23375
+ Visible pitstop information about other racers during races: http://www.lfsforum.net/showthread.php?t=12652
+ More tyre changing options in the pits (tire type, individual tire): http://www.lfsforum.net/showthread.php?t=2298
+ Engine damage can be repaired but only realistically
+ False start when in pits
+ Fixed pit boxes for each racer
+ Option to "add x% fuel" to go with the current "add fuel to certain x%"
+ Tire change and refueling disallowed at the same time
+ Blue flag at pit exit
+ Possibility to pit by driving into the garage

General features:
+ Warmup Session: http://www.lfsforum.net/showthread.php?t=15566
+ Forced tire change
+ Limited tyres for Leagues: http://www.lfsforum.net/showthread.php?t=2173
+ More than one race per one tyreset: http://www.lfsforum.net/showthread.php?t=2509
+ Fixed / server side forced setups: http://www.lfsforum.net/showthread.php?t=38038
... Persistent car state with repairs and setup tuning done between races in pits: http://www.lfsforum.net/showthread.php?t=12386
... Weight penalties; ballast: http://www.lfsforum.net/showthread.php?t=2556
... Warm up lap: http://www.lfsforum.net/showthread.php?t=6061
... Show more stats about lap times after race: http://www.lfsforum.net/showthread.php?t=38050


Server options

Admin tools:
+ Click car on map focuses on that driver
+ Ability to force a player to start from the back
+ Ability to give qualifying penalties (seconds/positions): http://www.lfsforum.net/showthread.php?t=26321
+ Server should be able to force driving aids off: http://www.lfsforum.net/showthread.php?t=13650
+ Scripting support for server(to configure server to auto-rotate tracks, game modes etc)
+ Force car change by admin: http://www.lfsforum.net/showthread.php?t=2999
+ Option to disable / penalize last lap pitstops: http://www.lfsforum.net/showthread.php?p=10579
+ Option to force cockpit view
+ server option to disable / force brake and throttle help
+ Cancel a penalty given by server admin
+ No reset whilst on grid
+ The ability to send a global flag to all players: http://www.lfsforum.net/showthread.php?t=19462
+ When banning people, show info text about the ban: http://www.lfsforum.net/showthread.php?t=24928
+ Ability to exclude a car from results
+ Validate banned usernames (check if the name exists in LFSw)
+ Show users that have left the server grayed for x time before they are removed from the list: http://www.lfsforum.net/showthread.php?p=708168#post708168
... Bring back demo / S1 / S2 buttons: http://www.lfsforum.net/showthread.php?t=51638
... Adjustable time / lap window when you get such penalties
... Limited (junior) admin rights: http://www.lfsforum.net/showthread.php?t=3709
... reset to pits
... Manually arrangeable grid

Additional server features:
+ Server Relay (for pure spectators): http://www.lfsforum.net/showthread.php?t=23439
+ Track / combo rotation feature
+ Keep state of player's laps during disconnections: http://www.lfsforum.net/showthread.php?t=13388
+ Public and private slots: http://www.lfsforum.net/showthread.php?t=3336
+ Classify non-finishers: http://www.lfsforum.net/showthread.php?t=16694
+ Timed races less than one hour: http://www.lfsforum.net/showthread.php?t=12004
+ More precision for timed races' duration: http://www.lfsforum.net/showthread.php?t=49905
+ Show player's LFS name in the disconnecttion message: http://www.lfsforum.net/showthread.php?t=24652
+ Working url links in Welcome.txt: http://www.lfsforum.net/showthread.php?t=32403


Physics:

Damage and malfunction:
+ Wheel-to-wheel crash physics (open-wheelers)
+ Engines can stall
+ Parts that fall off when crashing
+ Tire damage from debris
+ Oil spills
+ Engine heat and damage:
http://www.lfsforum.net/showthread.php?t=2163
http://www.lfsforum.net/showthread.php?t=1886
+ Perforation of fuel tanks during crashes
+ Tyres blow during crashes
+ Simulate undertray / diffuser damage
+ Broken mirrors: http://www.lfsforum.net/showthread.php?t=19992
+ Clutch overheating
... Brake overheating
... Brake temperature and wear

General:
+ Improvements to wind: http://www.lfsforum.net/showthread.php?t=25445
+ Improve the collision modelling:
http://www.lfsforum.net/showthread.php?t=2372
http://www.lfsforum.net/showthread.php?t=2148
+ Incomplete differentials
+ Implement structural stiffness
+ Effect of pulling the car into the air when spinning around at high speed
+ Yaw, roll and ride height have effect on aerodynamics
+ Aerodynamic lift (negative downforce, car shape related)

Hyperactive
27th October 2005, 19:34
User interface:

Replays:
+ option for automatically deleting (/showing) 'obsolete' replays
+ Smoothen replays (wheel turn, car path): http://www.lfsforum.net/showthread.php?t=21596
+ Rewindable replays: http://www.lfsforum.net/showthread.php?t=2299
+ Sorting the replays by track / combo / ...
+ Rename buttons: http://www.lfsforum.net/showthread.php?t=2487
+ Auto TV Replay "action" camera: http://www.lfsforum.net/showthread.php?t=2402
+ Additional custom onboard cameras: http://www.lfsforum.net/showthread.php?t=596
+ Setting up custom views on multiplayer replays: http://www.lfsforum.net/showthread.php?t=3589
+ Camera zooming (in SHIFT+U mode): http://www.lfsforum.net/showthread.php?t=4914
+ Deleting mprs / sprs ingame
+ The camera rotation (e.g. in autoX) is being limited by the mouse cursor hitting the edge of the screen: http://www.lfsforum.net/showthread.php?t=5880
+ Replay info: User comments
+ Sorting replays by track & car
+ "Jump to hotlap" feature: http://www.lfsforum.net/showthread.php?t=37543
+ To be able to position cameras outside of the width confines of normal use
+ Temporary replay - delete at new race start: http://www.lfsforum.net/showthread.php?t=21088
+ Personal best lap messages saved in replays
+ "mix" button for AI grids: http://www.lfsforum.net/showthread.php?t=34919
- To be able to play 2 or more single player replays at once for time lost/gained visualization: http://www.lfsforum.net/showthread.php?t=20386

Setups:
+ Setup files to carry meta information (comments, date created, modified): http://www.lfsforum.net/showthread.php?t=51250
+ Longer car setup names
+ Offer the original name of received setup to be kept: http://www.lfsforum.net/showthread.php?t=30557
+ A single button to send your setup to everyone
+ "Offer setup to be shared" button (others could download it without asking)
+ To be able to move the ballast left / right
+ Remove live anti-rollbar adjustments from road cars: http://www.lfsforum.net/showthread.php?t=7122
+ Ask confirmation before saving setup changes: http://www.lfsforum.net/showthread.php?t=2312
+ Setup filters: http://www.lfsforum.net/showthread.php?t=2008
+ Comment box: http://www.lfsforum.net/showthread.php?t=2003
+ Completely asymmetric setups possible: http://www.lfsforum.net/showthread.php?t=2717
+ Torque / acceleration graphs when adjusting gear ratios
+ Show name of setup currently in use (F12?) Currently in multiplayer only though.
+ Rename buttons for setups
+ Tire change >> never
+ Track name (both long and abbreviation) displayed in the garage
+ Finer wing adjustments (less than 1°)
+ Option to have a locked centre diff
+ Option for a clutch pack differential as a centre diff
+ Print setup sheet in pit: http://www.lfsforum.net/showthread.php?t=32420
... Limit setup options: http://www.lfsforum.net/showthread.php?t=2310
... Aero effects (rideheight, camber, etc.) in suspension view: http://www.lfsforum.net/showthread.php?t=2806
- Dyno

Controls:
+ LFS to be able to adjust logitech profiler settings: http://www.lfsforum.net/showthread.php?t=42083
+ Better clutch support Improved in Y patch
+ Deadzone setup in LFS:
http://www.lfsforum.net/showthread.php?t=2380
+ Ability to change the angle of mirros
+ Individual control settings for all cars / classes: Most of it is possible with LFS scripts
http://www.lfsforum.net/showthread.php?t=4192
http://www.lfsforum.net/showthread.php?t=4189
+ Button profiles in LFS
+ Look left / right would focus on nearest objects: http://www.lfsforum.net/showthread.php?t=12589
+ Per car view settings: http://www.lfsforum.net/showthread.php?t=19002
+ Store mouse position when browsing the menus when using mouse steering: http://www.lfsforum.net/showthread.php?t=19714
+ possibility to define high speed sensitivity with gamepad controls.
+ treat gamepads as basic input device instead of as a steering wheel.
http://www.lfsforum.net/showthread.php?p=338017
http://www.lfsforum.net/showpost.php?p=337968&postcount=20
+ Binding messages / commands to numpad keys
+ Shortcut keys on / off option: http://www.lfsforum.net/showthread.php?t=41555
+ Warning to notify the player of FFB-clipping: http://www.lfsforum.net/showthread.php?t=41744
+ Ability to make scripts to change F12 values

Views:
+ on / off switch for gear number display Can be done by changing its colour to black in options
+ Custom view would adjust to RHD / LHD driver position after using the "Eye position" button: http://www.lfsforum.net/showthread.php?t=21834
+ Seperate FOV setting for look functions
+ Colors in map changeable
+ Show best lap of the race in a menu (F12?)
+ Possibility to have flags shown when using shift + F
+ Add draw driver / wheel option to custom view like in default in car view
+ Make inactive cursor to disappear when in car: http://www.lfsforum.net/showthread.php?t=19069
+ Advanced timing screen shown whilst spectating: http://www.lfsforum.net/showthread.php?t=20382
+ Adjustable FOV center for dual screen users
+ Option to toggle SHIFT+F on / off automatically per situation/mode: http://www.lfsforum.net/showthread.php?t=36286
+ Separate FOV for each car: http://www.lfsforum.net/showthread.php?t=40612 Can be done by LFS scripts
... Possibility to use 2nd monitor to show up menus: http://www.lfsforum.net/showthread.php?t=30600
... Extend recent chat list (H): http://www.lfsforum.net/showthread.php?t=20327
... Autoshow damage screen: http://www.lfsforum.net/showthread.php?t=4455
... Combine F9 and F10 screens (tire temps and damage): http://www.lfsforum.net/showthread.php?p=63121#post63121
... Show sector time deviations in game: http://www.lfsforum.net/showthread.php?t=3279

General:
+ Remove the need to hold down Ctrl in the track selection screen to select an open config track: http://www.lfsforum.net/showthread.php?t=76861
+ Time limit on the onscreen messages: http://www.lfsforum.net/showthread.php?t=28324
+ Black flags: http://www.lfsforum.net/showthread.php?t=29117
+ Relative split times: http://www.lfsforum.net/showthread.php?t=25570
+ Ability to run physics only with no graphics or sound: http://www.lfsforum.net/showthread.php?t=26607
+ Hidden password (do not show it while typing)
+ Undo & a reset button for the interface colors menu
+ Groups for F-key messages: http://www.lfsforum.net/showthread.php?t=23037
+ Gamma control
+ Ping in connection list: http://www.lfsforum.net/showthread.php?t=22926
+ Show starting position number in the pre-race screen: http://www.lfsforum.net/showthread.php?t=23347
+ Improve menu usability / looks: http://www.lfsforum.net/showthread.php?t=3549
+ Show fastest laps for each car class / car after race: http://www.lfsforum.net/showthread.php?t=15166
+ Show avatar and some statistics of others before races: http://www.lfsforum.net/showthread.php?t=17481
+ Group different resolutions by aspect ratios: http://www.lfsforum.net/showthread.php?t=13271
+ "Reload textures" button: http://www.lfsforum.net/showthread.php?t=8727
+ Option to disable downloading helmet skins
+ Option to turn off individual sounds through gui (menu sound, finishing sound...)
+ show all split times instead of cumulative lap time: http://www.lfsforum.net/showthread.php?t=20456
+ Team tag under the Player options: http://www.lfsforum.net/showthread.php?t=37545
+ Make race length, wind and weather (etc.) viewable while spectate
... Add nickname length: http://www.lfsforum.net/showthread.php?t=51587
... Show map button: http://www.lfsforum.net/showthread.php?t=34801
... Show pop-up info when mouse is placed over something: http://www.lfsforum.net/showthread.php?t=15180
... RGB values for colours
... Have the split times coloured according to time lost / gained to the next player: http://www.lfsforum.net/showthread.php?t=4518
- Online multiplayer dynamic throttling: http://www.lfsforum.net/showthread.php?t=40858

Server:
+ A sort-ability for the connection list: http://www.lfsforum.net/showthread.php?t=22988
+ In game admin menu for admins: http://www.lfsforum.net/showthread.php?t=4547
+ A graphical interface to show connected players and server Info screen: http://www.lfsforum.net/showthread.php?t=2069
+ Starting grid stays when track / car is changed (currently does not)
... Auto welcome message
+ More "welcome message" features: http://www.lfsforum.net/showthread.php?t=11709
+ Prevent others using your name
+ Use UDP for server querying: http://www.lfsforum.net/showthread.php?t=18839

Online GUI:
+ Show chequered flag: http://www.lfsforum.net/showthread.php?t=34802
+ Show starting positions on race finish screen
+ A grouping in "Spectator" and "In Race"
+ The network bars should match with the connections list order: http://www.lfsforum.net/showthread.php?t=22988
+ Server Connect Cancel: http://www.lfsforum.net/showthread.php?t=22665
+ Obscure / hide / protect Host password field
...Real Time Team Boss: http://www.lfsforum.net/showthread.php?t=17545
+ A fully customisable race weekend feature: http://www.lfsforum.net/showthread.php?t=22370
+ Search for server name: http://www.lfsforum.net/showthread.php?t=22040
+ More descriptive disconnection notifications
+ Include DNF racers in race results: http://www.lfsforum.net/showthread.php?t=2391
+ Server favourites: http://www.lfsforum.net/showthread.php?t=1600
+ Possibility to raise the packages per second
+ Private messages: http://www.lfsforum.net/showthread.php?t=17458
+ Variable message blocker, set it to block all messages / all but lfsw messages / all but join messages etc.
+ Option to mute individual player: http://www.lfsforum.net/showthread.php?t=2732
+ "Can't pit - player connecting", etc. to be fixed (voting, restarting, pitting, exiting LFS settings...)
+ Alert at race start: http://www.lfsforum.net/showthread.php?t=564
+ The ability to check server details before you join.
+ Server join queueing system
+ If 2 players, votes from BOTH players required to restart / end race
+ Individual car class results on race results screen
+ Ignore list inside LFS: http://www.lfsforum.net/showthread.php?t=19304
+ Specific hostname / attributes to filter server list: http://www.lfsforum.net/showthread.php?t=21122
+ Server type filter for different servers: http://www.lfsforum.net/showthread.php?t=30913
+ History and favourites list for servers: http://www.lfsforum.net/showthread.php?t=28047
+ Favourites / history entries are saved with the entry password
... Option to select team mate before the race
... All telemetary could be viewed by the spectating team mate
... The spectating team mate should be able to see and adjust both driver and spectator
... On screen information in spectator mode: http://www.lfsforum.net/showthread.php?t=3170
... Show average lap times when browsing servers: http://www.lfsforum.net/showthread.php?t=2638
... Make it possible to see if a custom AutoX layout is used on server


Hotlapping, ranks and LFSworld:
+ LFSW counts your leading laps: http://www.lfsforum.net/showthread.php?t=30539
+ LFSW: option to hide empty servers
+ LFSW: Cruise filter to Racers & Hosts Online: http://www.lfsforum.net/showthread.php?t=38467
+ LFSW: Show non-finishers on the results list: http://www.lfsforum.net/showthread.php?t=37777
+ LFSW: A hotlap filter that shows only the ones driven with a manual shifter + pedal clutch: http://www.lfsforum.net/showthread.php?t=36533
+ Server favourites on LFSWorld
+ Link to teamsites on LFSWorld online profile
+ LFSworld data available inside LFS (graphical menu, best laps, driven distance, etc.): http://www.lfsforum.net/showthread.php?t=2387
+ Offline Hotlaps Chart: http://www.lfsforum.net/showthread.php?t=12383
+ Ingame stats
+ Private skins: http://www.lfsforum.net/showthread.php?t=2383
+ Color codes related to laps driven (LFSW): http://www.lfsforum.net/showthread.php?t=2338
+ WR / hotlaps history: http://www.lfsforum.net/showthread.php?t=1872
+ More lfsworld info inside LFS
+ Compare racers' PBs: http://www.lfsforum.net/showthread.php?t=17058
... LFSW: comments to hotlaps (WRs): http://www.lfsforum.net/showthread.php?t=38347
... LFSW: ability to report invalid hotlaps
... Hotlap section for autocross
... Log miles done in single player mode: http://www.lfsforum.net/showthread.php?t=2090
... Hotlapping starting point: http://www.lfsforum.net/showthread.php?t=2270
... Option to download world record replays in-game
... Able to make skins for the suits / store them in LFSW
... Count the fastest laps done in races: http://www.lfsforum.net/showthread.php?t=4496
... Downloading skins from LFSW using netbrowser:
http://www.lfsforum.net/showthread.php?t=2706
http://www.lfsforum.net/showthread.php?t=5933
- Log hours played LFS online (LFSW): http://www.lfsforum.net/showthread.php?t=2807


Graphical:
+ More helmet shapes
+ Remove the models and so-on for the plain clothes drivers
+ Visible windshield: http://www.lfsforum.net/showthread.php?t=13993
+ Backfires (visual and audable)
+ More detailed cockpits: http://www.lfsforum.net/showthread.php?t=3439
+ Shattering glass
+ High resolution suit: http://www.lfsforum.net/showthread.php?t=2607
+ Textures on bottom of the cars.
+ Pitboards
+ Pit box skins: http://www.lfsforum.net/showthread.php?t=12119
+ Rotating brake discs
+ National flags to race results: http://www.lfsforum.net/showthread.php?t=1181
+ Flag next to name on racing cars: http://www.lfsforum.net/showthread.php?t=2512
+ National flags to player names
+ Ability to change the colour of the LX's front mud gaurds
+ Each driver would have fan spectators with flags and banderolls, the amount of based on stats: http://www.lfsforum.net/showthread.php?t=25018
+ Ability to raise your arm in open wheelers
+ More than 8 shadows at a time Currently 16
+ Increase maximum FOV limit
+ Sparks
+ Better skidmarks: http://www.lfsforum.net/showthread.php?t=27589
+ Better / more realistic MRT dashboard: http://www.lfsforum.net/showthread.php?t=41813
+ Better shadows: http://www.lfsforum.net/showthread.php?t=41800
+ Variable amount of spectators on stands, empty / full: http://www.lfsforum.net/showthread.php?t=40741
... Skinable advertisement boards: http://www.lfsforum.net/showthread.php?t=1462
... More wheel models to choose from
... Virtual mirror for chase cam
... 3D headlights
... Animated audience
... Animated driver (gear change etc..)
... Server-dependent trackside banners
... During rollovers on grass cars make "fountains" of sand
... Tarmac to reflect sun: http://www.lfsforum.net/showthread.php?t=4109
... Shaders (= motion blur for rims and camera movements etc...)
... Visual tire condition (dirt, wear, flatspots): http://www.lfsforum.net/showthread.php?t=2594
... Show pitstop information / additional information on secondary screen: http://www.lfsforum.net/showthread.php?t=2015
... Better smoke from burnouts: http://www.lfsforum.net/showthread.php?t=2064
... Sun glare: http://www.lfsforum.net/showthread.php?t=3509
... Visual dirt on cars (windows and body etc.)
... Interactive cockpit (working switches etc.)
... Glowing brake disks
... Gauge textures (editable): http://www.lfsforum.net/showthread.php?t=4011
- DOF (depth of field): http://www.lfsforum.net/showthread.php?t=21032
- Fog


Sound:
+ A master volume setting for each engine sound: http://www.lfsforum.net/showthread.php?t=30245
+ Play a sound people when people join server even when LFS is minimized: http://www.lfsforum.net/showthread.php?t=30897
+ Suspension sound
+ Surround sound
+ Better engine sounds: http://www.lfsforum.net/showthread.php?t=1891
+ More realistic transmission sounds etc.
... Limit sounds played simultenously to get better FPS: http://www.lfsforum.net/showthread.php?t=4371
... Voice messages for flags: http://www.lfsforum.net/showthread.php?p=256663#post256663
- BOV (blow-off valve) sound:http://www.lfsforum.net/showthread.php?t=2524


Miscellanious program features:

AI
+ Better AI AI improved in Y patch
+ Different start reaction times for each AI driver plus chance of false start

Other
+ Laptime precision in 0.001 s: http://www.lfsforum.net/showthread.php?t=1355
+ Timestamp for chat messages in deb.log: http://www.lfsforum.net/showthread.php?t=12633
+ iVibe support: http://www.lfsforum.net/showthread.php?t=14973
+ a "framerate counter", a "FF %" counter, showing the actual percentage FF sent to the wheel: http://www.lfsforum.net/showthread.php?t=35328
- See where you are banned from (list or so)
... No resetting to sand: http://www.lfsforum.net/showthread.php?t=2217
... Windows Live Messenger Notification (MSN): http://www.lfsforum.net/showthread.php?t=10345
... Skin sets: http://www.lfsforum.net/showthread.php?t=2539
... Output of gauge values: http://www.lfsforum.net/showthread.php?t=2294
... To be able to view the suits in CMX viewer.
- Ability to open various image file types directly in CMX Viewer: http://www.lfsforum.net/showthread.php?t=41380
- AVI (or other form) replay extractor or converter.
- AI in / out sim interface: http://www.lfsforum.net/showthread.php?t=13105

Gunn
27th October 2005, 22:28
Maybe I'll color code the suggestions based on that if they are really wanted or just suggested and then forgotten. But I won't do it now. And if I remove things like engine tuning they will come up millions times again. Hope the people will check this and check the threads were they are discussed about. And then forget them as "bad" things.
You can never know what is really wanted. For example there are some pretty crazy suggestions posted that get a lot of support. Best just to leave it as a list and let the members make their own minds up. It could be a lot of work for you to maintain this list so don't get to complicated with it or you may never leave this place. :)

Roadie
27th October 2005, 23:03
Eh, looks like the dev's have ALOT to do ;)

Hyperactive
27th October 2005, 23:30
You can never know what is really wanted. For example there are some pretty crazy suggestions posted that get a lot of support. Best just to leave it as a list and let the members make their own minds up. It could be a lot of work for you to maintain this list so don't get to complicated with it or you may never leave this place. :)

Ahhum, I just finished the ratings... And if it was even a bit unclear I decided to make it neutral :)

And if you notice any good missing ideas already suggested, post!

tristancliffe
28th October 2005, 09:34
With the rating system and links to the thread I no longer have the slightest problem with the list :D Great work, and it'll help us, and newbies, see what has been suggested before, and an at-a-glance method of seeing what the opinions overall are on such matters

:up:

Gunn
29th October 2005, 03:25
Ahhum, I just finished the ratings... And if it was even a bit unclear I decided to make it neutral :)

And if you notice any good missing ideas already suggested, post!So you honestly believe trucks will be apart of LFS? God I hope not.

XCNuse
29th October 2005, 03:30
lets see one of these:
http://images.chron.com/content/news/photos/05/04/08/rdust.jpg

and i'd be more than happy to have a truck in LFS!

Hyperactive
29th October 2005, 19:17
So you honestly believe trucks will be apart of LFS? God I hope not.

I just gave it a positive rating because I have hardly seen any comments against them. They are generally wanted like the karts too, which I guess won't be seen in LFS. There are a lot things in the list, and I guess even some of the +marked won't make it to S3.

I would really not want to debate with these ratings because it is very hard to assume if the suggestion is going to make it to LFS anyway. They are just there to tell people if these may be sometime considered to be implemented in LFS.

To make it clear:
I'm not really sure about the ratings, so use your own judgment. And the devs only know for sure..."

And please comment the suggestions in their own threads, even though you were commenting my ratings :)

XCNuse
29th October 2005, 19:28
woa woa woa.. push to pass is NOT nitrous oxide.......

Hyperactive
29th October 2005, 20:30
Please:

Do not post your new improvement suggestions here! This also isn't a discussion thread about the suggestions! Comment the suggestions in their own threads!

ajp71
29th October 2005, 20:57
A new thread - More realistic FWD diffs (http://www.lfsforum.net/showthread.php?t=2656)

Please:
Do not post your new improvement suggestions here! This also isn't a discussion thread about the suggestions! Comment the suggestions in their own threads!

What XCNuse is saying is that NOS and 'Push to Pass' are completely different systems and should be seperate suggestions, NOS is injecting nitrous oxide into the fuel mixture. Push to pass usually means a button with a limited time per race of either a raised rev limiter or turbo.

Hyperactive
30th October 2005, 11:14
What XCNuse is saying is that NOS and 'Push to Pass' are completely different systems and should be seperate suggestions, NOS is injecting nitrous oxide into the fuel mixture. Push to pass usually means a button with a limited time per race of either a raised rev limiter or turbo.

Ah, sorry for that, will be fixed :). And consider that fwd diff thing added too

[DUcK]
1st November 2005, 07:06
nice work hyperactive good list, i cbf reading all of ur suggestions, so i might repeat some ... lol

changing weather, maybe even during a race..

with the Gti's should not be allowed to run hybrid tyres on a road track(WR with Gti on blgp track is with hybrid tyres)... if u permit raining conditions, u shouldnt be allowed to have wet weather tyres on a dry track (would give more grip in the slower classes)

roll up laps...(rolling starts)


have go karts as a class...(i race them so that would be cool:) )

debris on track eg. parts from other cars, leaves, sand/dust, oil maybe...

somehow find a way to fix those wierd crashes... lol

engine blow ups from over revving, mechanical failures... stuff like that

have a controlled trye for all classes, one brand, and one compound so we have no tyre advantages...

introduce 1week (or so) suspensions from delibrate contact, not respecting other racers/flags...

sorry if i have repeated any of ur suggestions hyperactive,

thanks for ur time, hope to see a new and improved s3 soon!!! :P

[DUcK]

Hyperactive
1st November 2005, 09:43
']...
with the Gti's should not be allowed to run hybrid tyres on a road track(WR with Gti on blgp track is with hybrid tyres)... if u permit raining conditions, u shouldnt be allowed to have wet weather tyres on a dry track (would give more grip in the slower classes)
...
[DUcK]

Well, sorry to say but the whole point of the list is that people would read it before posting any new suggestions. (You could have done it too:)) I'll double check my list soon, but it seems all your ideas are in the list.

I'd really not like to comment any ideas, because this thread is not meant for that, but limiting hybrid tyre from being used on tarmac tracks is not the cure. The cure is to improve the physics and tire model. There is a thread about it at: http://www.lfsforum.net/showthread.php?t=2500

ajp71
1st November 2005, 19:38
'] if u permit raining conditions, u shouldnt be allowed to have wet weather tyres on a dry track (would give more grip in the slower classes)


The GTIs should not be able to have rain tires seeing as they don't use them in reality.

Sk0rp
10th November 2005, 23:37
Please add a litte thing (I dont want to spam with an new thread :tilt:)

Beside the drivers name the countryflag should be visible.
I would say this isn´t a big thing to programm.

boosterfire
11th November 2005, 00:50
What do you mean exactly? Country flag with the name over the car, or country flag in the ''n'' list? I'm not sure for a flag over the car, but it would be very nice to have it in the ''n'' list. Great idea, and must be pretty easy to do for Scawen (test patch!!! :D) :)

Hyperactive
11th November 2005, 00:59
Well, the suggestion "National flags to race results" is pretty close as it would be obvious to make the flag shown next to player's name in all occasions. Made a little correction to it though :)

_rod_
11th November 2005, 01:23
maybe the devs could rate it?

Sk0rp
11th November 2005, 07:06
The countryflag in the "n" list would be enough. The flag over the cars would be bothering imo.:tilt:

hrtburnout
11th November 2005, 10:11
Or maybe just like this ?

Hyperactive
11th November 2005, 11:42
The name tags are suggested (well, in my humble opinion...) to be like this:
- The way they do it in FIA GT (http://www.fiagt.com/system/_showimg.php?countkey=10&key=2019&season=2005&event=1&size=3)
- Another way (http://www.fiagt.com/system/_showimg.php?countkey=23&key=2032&season=2005&event=1&size=3)
- This is how it could be done in player's car (http://img475.imageshack.us/img475/3218/flaginwin7jt.jpg)

And the menus:
- The n-list (http://img486.imageshack.us/img486/4287/nlist8ry.jpg)
- The finish list (http://img486.imageshack.us/img486/7427/finishlist3tr.jpg)

These show the ways I'd do it, but I really don't know if there are issues don't allow this (like coding and incompatibility)... If it will be in LFS, they will tell us. And there are problems regarding them, but I really don't want to go that deep...

PS. and don't worry, the pics are from online races but the name of the innocent have been edited. That's why my name is still there though :) And please don't notice that error in "The finish list". There is one flag too much :Looking_a

Lible
27th November 2005, 15:18
Or maybe just like this ?

LOL, good idea :D. But i think you cant see that very well (except when you have a good computer)

alzys177
4th December 2005, 00:11
hi
i have recently been doing a lot of hotlapping for the olfsl ..
and spend a lot of time trying to work out were i am slowest and need to improve.. ( no scarky comments plz )
anyway the best game i have ever seen for this was SEGA RALLY.
dont know if any of you youngersters will remember it but it was excellent when it first came out and is still very playable now ..

any way in there hotlap type mode, you could race against a ghost car of the fastest lap or other player you wanted to beat..
this was excellent as it not only makes hotlapping less boaring, but lets you see were they are quicker than you..
if it could be done so you could download the lap of your choice by whoever and then run against a ghost car of them while setting your own time, as i remember the ghost car started a flying start as your car crossed the start finish line, so you both start togther......

ho well thats my thought anyway hope you like it ....

Hyperactive
4th December 2005, 01:12
It would have been easier for you to check the Unofficial Addons (http://www.lfsforum.net/forumdisplay.php?f=25) section ;). There is a ghost car mod for LFS made by Kegetys. I haven't yet tested it myself. If it works properly we maybe don't need any ghost car coded inside LFS.

There are also those magnificent replay analysers (http://www.liveforspeed.net/?page=analysers) which may interest you. Not hard to use :)

Ghost car has been suggested many times but there is very little info (generally about anything) what the devs are going to add or enhance next. And I guess the ghost car isn't really that important after all :)

PS. The oldest fart in LFS is over 60 so be warned that you may be called a youngster too Check (http://www.lfsforum.net/showthread.php?t=2758) :D

ajp71
13th December 2005, 15:18
Simulation of structural stiffness in a car (particuarly UF1) needs to be added to the physics list.

Also the FWD diffs should be moved to the Physics section seeing as they are already (very badly) simulated and are not a suggestion for things to be added to LFS.

Hyperactive
13th December 2005, 18:43
Simulation of structural stiffness in a car (particuarly UF1) needs to be added to the physics list.

Also the FWD diffs should be moved to the Physics section seeing as they are already (very badly) simulated and are not a suggestion for things to be added to LFS.

How could I forget the structural stiffness :doh: Changed that FWD diff thing too.

Is the list easy to browse, I mean is it in good order or are some things in wrong places?

(HUN)ultiMate
14th December 2005, 20:16
Perhaps this idea http://www.lfsforum.net/showthread.php?t=1872 worth adding. It's about logging the hotlap world records.

Batterypark
15th December 2005, 01:33
I would say the rally stages are a "+" item, not "-". Although I suppose there's nothing official information yet, hasn't one of the devs mentioned plans about making a rally pack after S2 is finished?

Hyperactive
15th December 2005, 02:41
Perhaps this idea http://www.lfsforum.net/showthread.php?t=1872 worth adding. It's about logging the hotlap world records.

Maybe I'll add LFSW section to this, but first I need some sleep, I'll put it there tomorrow :schwitz:

I would say the rally stages are a "+" item, not "-". Although I suppose there's nothing official information yet, hasn't one of the devs mentioned plans about making a rally pack after S2 is finished?

Hmm. That's a tough one. If I remember it right the rallystages have been mentioned only in one thread. I think the rallycross tracks with no tarmac parts is more probable assumption. (the problem with rally stages is that they are from point a to point b tracks, so one can drive only "one lap" at a time. This would mean that the stage had to be around 20km long at least to make it usable online imho. Rallycross tracks are generally wanted so I would expect more of 'em sometime soon...) And if I recall it right it was a rallycross pack that may be coming at some point... But what if I give it a ... = Hard to tell... :shy:

EDIT: I...need...no...sleep. ...LFSW section added (with only 3 things atm, they come...some day) ;)

(HUN)ultiMate
15th December 2005, 07:54
EDIT: I...need...no...sleep. ...LFSW section added (with only 3 things atm, they come...some day) ;)
Thanks! '+' :D

Omg look at that time:schwitz:

Nick_ll
17th December 2005, 03:57
Need to add the ball to the suggestions in misc category. :)

Hyperactive
17th December 2005, 11:53
Need to add the ball to the suggestions in misc category. :)

I'll just watch the conversation to go on for little while. Atm it seems that they aren't too serious about it ;)

Matrixi
27th December 2005, 20:30
I think the game would benefit having wheel blur. You know, the faster your wheels spin the more the spokes/rim gets blurred. I really like the way they did it in Gran Turismo 3, the wheels actually really looked like 3d but they were just several 2d layers that got blurry as they spun faster. Looked photo-realistic.

Maybe this will be in S3 (shaders..?)

Hyperactive
27th December 2005, 21:14
Can the "shaders" (I don't really know about this...) do more than just make the rims blurred? I mean, having them just for the rims isn't...right(?) :)

(And I guess we will see more graphical updates in S3)

And 400th post!

Matrixi
27th December 2005, 21:38
I'm pretty sure you can do much more than just get the wheels blurry. Motion blur/field of view blur etc. I think it would be pretty cool to have FOV blur in the track cameras, you know the camera is static at first, then it catches in to car, first the track is blurry where the car is and then the camera focuses in to the car and the track closer to the camera gets blurred. But I guess this is all S3 dreaming :nod:

abz1
28th December 2005, 00:42
when updating your main thread, can you indicate which things you have added/changed, maybe make it bold or add a date. :thumb: cheers

Hyperactive
28th December 2005, 09:50
when updating your main thread, can you indicate which things you have added/changed, maybe make it bold or add a date. :thumb: cheers

There is a date at the bottom and at the begining I had that "what's added log" down there, but it gets quite long. Maybe I'll color code the new things... But no promises ;) (and the dates aren't really that important, imho)

darthweasel
14th January 2006, 21:31
Could you add THIS (http://www.lfsforum.net/showthread.php?p=10579&mode=linear#post10579) suggestion please. Pretty big exploit and no reason why a fix can't be implimented with no pain. I just came to moan about that before i saw someone else mentioned it.

Hyperactive
15th January 2006, 00:08
Could you add THIS (http://www.lfsforum.net/showthread.php?p=10579&mode=linear#post10579) suggestion please. Pretty big exploit and no reason why a fix can't be implimented with no pain. I just came to moan about that before i saw someone else mentioned it.

Sure, maybe I'll look some other topics too :)

EDIT: ...and found none...need to reread the forums tomorrow :)

Shotglass
29th January 2006, 20:34
small suggestion which i dont think is worth opening a new thread for

after you change the track the starting grid defaults back to no drivers selected ... would be much less annoying if it just kept the grid you had before changing the track

CryeR
31st January 2006, 08:22
HI..

If u can do that kind of MODE or something in the game so everyone whose are playing could see theys skins (I did think is it possible to do some downloading system in LFS so before u JOIN the server u donwload those skins what peoples have right that moment and when u are in the server when somebody new player joins in the server and he/she have some skin what u dont have it if that thing donwloads it(skin)....is it possible do or Impossible? :D

There is some CHALLENGE for u...:thumb:

CryeR
31st January 2006, 08:25
..and if somebody change hes skin in PIT then u download it too!....? :D

:thumb:

bobvanvliet
31st January 2006, 08:46
I'm missing one I suggested a while ago:

Show the how many laps in front or behind someone is and the amount of pitstops someone's made next to the positions list.

This would make on-the-fly tactical decisions during endurance races way easier.

tristancliffe
31st January 2006, 09:38
HI..

If u can do that kind of MODE or something in the game so everyone whose are playing could see theys skins (I did think is it possible to do some downloading system in LFS so before u JOIN the server u donwload those skins what peoples have right that moment and when u are in the server when somebody new player joins in the server and he/she have some skin what u dont have it if that thing donwloads it(skin)....is it possible do or Impossible? :D

There is some CHALLENGE for u...:thumb:

LFS already downloads skins, but you have to pay for that feature as it's S2 only.

CryeR
31st January 2006, 20:54
LFS already downloads skins, but you have to pay for that feature as it's S2 only.

I di hear about it today!

Hyperactive
1st February 2006, 00:57
I'm missing one I suggested a while ago:

Show the how many laps in front or behind someone is and the amount of pitstops someone's made next to the positions list.

This would make on-the-fly tactical decisions during endurance races way easier.

Added. Though I couldn't find a link to it... And it was damn hard to come up with good short sentence to describe it :) And I guess the positions list would need some "enhancing" to allow this. (currently it show only info about the last sector, so few people usually are on that list...)

macky29
15th February 2006, 04:57
Since LFS is already CPU-intensive, and much moreso in the upcoming S3 version (wherein more physics are to be included), maybe it would be nice to have SSE optimisations in the game code (they would most likely get help from outside sources).

Hyperactive
15th February 2006, 09:22
Since LFS is already CPU-intensive, and much moreso in the upcoming S3 version (wherein more physics are to be included), maybe it would be nice to have SSE optimisations in the game code (they would most likely get help from outside sources).

I guess there are lot of that kind of stuff, like the earlier mentioned shaders plus other things. Some are just effects other give "little" boost in performance. But when S3 is released the computers will likely have more powah by then and adding those optimizations is still lot of work I guess.

I'll maybe add it later, I'm busy or something now :)

BurnOut69
25th February 2006, 09:26
I am pretty sure this has been suggested before, but couldnt find it in the suggestion log. With the connections we have today, Im sure LFS could handle bigger fields, of say at least 30 cars.

Hyperactive
25th February 2006, 12:07
I am pretty sure this has been suggested before, but couldnt find it in the suggestion log. With the connections we have today, Im sure LFS could handle bigger fields, of say at least 30 cars.

I would think so too. But the limit may not be bandwidth related at all. The best thing would be to have unlimited slots to choose from (:tilt:)

As obvious it is, more slots is not on the list, but will be added :) soon

NaBUru38
28th February 2006, 22:38
Would you add the GTS class (three cars with fwd, 4wd and rwd, around 350hp and 1000kg)? It's been discussed in the RB4's future thread.

Hyperactive
1st March 2006, 01:55
Would you add the GTS class (three cars with fwd, 4wd and rwd, around 350hp and 1000kg)? It's been discussed in the RB4's future thread.

Well, the whole thing about the GTS class is...mostly your idea and I have decided not to add all possible choises of different cars and tracks in this list. :) Though the cars could be good thing to have, you could easily choose couple of cars with similar specs from the "cars to have in S3"-threads. ;)

I think the point of the thread was to make up new versions of RB4, and as a such a mention of RB4 rally at least needs a (...)mark. :)

But I sleep first ;)

FoxT9
5th March 2006, 00:41
MY first Improvement Suggestion is for developers start guiving us some news about how things going.

SITREP (Situation Report) is defined as "an update to an existing report, issued as conditions change or events begin to unfold.

WY? because this is a paying game , and from 25th, 2005 20:00 we only got patchs for stupid bugs and more languages. well that sucks.


2º please clear all bugs out, i dont have to write here because i bet they all were posted allready, but 1 anoying bug that is here from 1.0 beta is the wired crashes at 1km\h that makes you fly away at 300 km\h .

3º F1 car, truck,some classic cars like a porche 911 turbo from 1974,or and many mustang 1970 whith v8 as many other 70's great cars that make a good model for a race car.
Speed tracks, stunt tracks, many more objects for editor,would love to see huge ramp.

4º Ooptions for servers(no damadge on cars, low , medium, real) for stunt tracks this would be nice.
Difrent types of rules for Flags, as many as in real races(car\track demand)

5º my 1 sugestion 1000 times

ps:congrats for the awards :thumb:

tristancliffe
5th March 2006, 01:13
FoxT9 - you bought the licence, you MUST have known the development procedure. But I look forward to playing your racing sim next week, it's be brilliant. I'll give you $1 to pay for all the track and car licences. Oh, and if there is ONE bug I will kill you.

FoxT9
5th March 2006, 01:27
FoxT9 - you bought the licence, you MUST have known the development procedure. But I look forward to playing your racing sim next week, it's be brilliant. I'll give you $1 to pay for all the track and car licences. Oh, and if there is ONE bug I will kill you.

my english is not very good but i think i didnt say any thing meaning that think devs are not doing a good job or that i doing a sim, So i realy dont understand. I see you are expert on posts , Posts: 2,608 , its alot, bad that you didnt learn yet when to not reply useless BS. :shrug:

Hyperactive
5th March 2006, 12:52
...
text
...

1: This thread is not the place for that. Check the correct threads and post there

2,3: already on the list

4: flag rules should upgrade, yes. Turning off the damage is something I think is against the developers' will. And the majority of players accept this. No driving aids is the slogan of LFS - you do the driving.

5: check my 1st answer 1000 times :)

Hmm, time to check for new stuff...

FoxT9
5th March 2006, 14:22
So where should I open a new thread for Improvement Suggestion to dev's guive us some news ?

I agree that damadge should be as real as posibel , but my susggestion its for option on servers and if stunt or wrecking track is availabel, just for fun.

In the 1.0 demo players were wrecking each other for hours of fun , but when it was a race every one was 'whith some expetions' was a CRC racer.

So i realy insist on this susggestion, there should be a track for stunts and wrecking whith optional difrent damadge for servers .


hey by the way great job Hyperactive :)

Björn
6th March 2006, 12:11
Support for 6DOF for TrackIR.

Hyperactive
6th March 2006, 13:40
Support for 6DOF for TrackIR.

What kind of support would it need? It doesn't work at all now? :)

Björn
6th March 2006, 20:14
Sure it does. But only pitch and yaw (turn head up-down and left-right for you non-flyers).
With six degrees of freedom you can move your head sideways and up or down (think raising yourself up to look over a crest).

nesrulz
13th March 2006, 10:26
Hyperactive, please put and this (http://www.lfsforum.net/showthread.php?t=1452&highlight=pit+stop) on the list.

RGDS

Hyperactive
13th March 2006, 13:04
Added :)

Björn, it seems they are updating the trackIR LFS support: http://www.naturalpoint.com/trackir/03-enhanced-games/enhanced-games-racing.html

JimBRA
15th March 2006, 01:32
Great Job! What do you think about adding a virtual mirror to show the image reflected at the driver's opposite side mirror????

Skeet-Skeet
18th March 2006, 02:41
i wouldnt mind seeing flip up head lights, if someone said that then you rock lol, and maybe the option for Sleepy Eyes! OH YEAH! maybe an option were you can do your own body kit, and add a wing and stuff, mabe a store? that give you free parts :D lol nah maybe not, but i wouldnt mind seeing a thing wre you can make your car a bit faster.

better turbo sound would be greate!

tristancliffe
18th March 2006, 02:44
Why make the cars faster? We all have the same cars, so it makes little different in the end.

And if you mean use credits to buy stuff, imagine how you'd feel if you never win races because all the good guys have the good cars and therefore win all the time? How are newbies meant to ever catch up? It just wouldn't work, be fair or be fun.

However, NFS:MW is a great game if you like mindless bling (or don't know any better), and there you DO get to trick your car out with polypropylene to make it weigh more and less less aerodynamic, and be slower in the turns too.

Wmc90
18th March 2006, 09:36
I would like to see support for the upcoming PhysX card...

Sure, its a tall order but it is interesting what it can bring to the table.
- Proper smoke rendering (smoke spewing out of the wheel arches upon spinning out)
- Deformable terrain (was already mentioned)
- Proper swaying grass (pointless, but pretty :P )
- Bits of the car flying of realistically in a crash

And lastly it would make this game truly stand out among the pack... no other racing game has support for this (yet).

For people that dont know about this : http://www.ageia.com/

Oh and thanks for making such an awesome game LFS team :thumb:

EDIT: ahh, the "speeling" :P

Shotglass
18th March 2006, 12:29
And lastly it would make this game truly stand out among the pack... no other racing game has support for this (yet).

for a good reason ... you can either use that card for some more eye candy (eg the realistic smoke ... but even that might have a major impact on gameplay) which is more or less pointless with lfs' current very dated graphics engine

or you could use it to speed up the physics engine (which means better framerates for a small group of players (who probably have the fastest pcs in the community anyway) at the expense of many sleepless nights for scawen (like he doesnt have those anyway atm :D))
or maybe add more elements to it which has several impacts on the game
you either split the community in half with 2 different physics engines available for those with a ppu and for those without
or the ppu becomes a requirement effectively driving out all the poorer floks with older pcs (and those who play with a laptop)

Wmc90
18th March 2006, 12:35
or maybe add more elements to it which has several impacts on the game
you either split the community in half with 2 different physics engines available for those with a ppu and for those without
or the ppu becomes a requirement effectively driving out all the poorer floks with older pcs (and those who play with a laptop)

That is very true, but generally the card is just for the pointless eye candeh

And i just want realistic burnouts really :P

The thing is you can still add things like bits flying off the car without the PPU, just with it it will run a litte bit nicer and a little bit smoother (whilst still have the same effects on gameplay... generally)

EDIT: oh yeah.. and LFS doesnt look that bad with its current engine.

Shotglass
26th March 2006, 14:05
ok lets post a suggestion that might cause a flame war on realism but anyway ...

we all know s2s new suspension model quite well and from a physicsgeeks standpoint im amazed and i can spend hours watching the suspension do its work in shift-L ... but frankly as a driver i cant really appreciate the benefits of the suspension model so maybe just maybe it might be a good idea to enable changing the suspension type in the setup at least as long as s2 is still in its alpha stage

i know its not necessarily 100% realistic to change the whole suspnesion geometry of a car within seconds and you might come up with rather weird combinations (formula mc pherson anyone ?) but it might be a good way to demonstrate how well the model works and also to find bugs that arent as apparent when you go to a car with more differences than just the suspension geometry (i believe the same trail of thought really brought the incompleteness of the diff model to broad daylight)

Rappa Z
26th March 2006, 18:33
However, NFS:MW is a great game if you like mindless bling (or don't know any better), and there you DO get to trick your car out with polypropylene to make it weigh more and less less aerodynamic, and be slower in the turns too.


If u wanted mega bling bling NFSU2 is perfect. The cars looked like rocketships

Hyperactive
29th March 2006, 18:32
ok lets post a suggestion that might cause a flame war on realism but anyway ...

we all know s2s new suspension model quite well and from a physicsgeeks standpoint im amazed and i can spend hours watching the suspension do its work in shift-L ... but frankly as a driver i cant really appreciate the benefits of the suspension model so maybe just maybe it might be a good idea to enable changing the suspension type in the setup at least as long as s2 is still in its alpha stage
...


I think it's better to have the suspension types "preselected" as they are now, because if you were able to change suspension types there would probably be just one type which people would use. It would also require Scawen to give the each suspensions per car the needed specs and technical "numbers" to make them usable.

It's hard to comment your suggestion because it just sounds a bit odd to me...

Shotglass
29th March 2006, 19:33
well the whole point of the suggestion is evaluating how well the new suspension models work and having a large number of people (some of which are educated in mechanical engineering and good at crunching numbers) checking the data they get for correctness

if we wouldnt have the possibility to evaluate the diffs more closely with the options of an open and a locked diff colcob would probably never have been able to adequately proof that the current model lacks preload (of course scawen already knows that but i think it can be seen as a proof of concept)

Hyperactive
30th March 2006, 12:52
So in similar fashion we could be able to setup wing angles of the non-aero cars to test and research the aero model...Or ... (just an opinion :))

I see your point but it seems that more people would want to limit the setup options. It would be very unrealistic and I bet Scawen can do some research on the suspension models by himself ;)

And I don't think there is anything to learn when comparing the mcpherson suspension system to solid axles in LFS, for example. They are two different suspension systems and behave differently on different situation :)

AleksejBASOwarrior
30th March 2006, 17:34
Tracks:


... Bigger autocross area: http://www.lfsforum.net/showthread.php?t=2610



And bumps and curbs!

GT Touring
31st March 2006, 17:32
Perhaps this has been suggested, but a key or such that tells you what track you are on when you start, i seem to forget for whatever reason...:shrug:
i start ASNAT and i wonder AS3 AS4? or South City, um SOcity Sprint, rev? SoCITY4. So City 3 what the heck?
so when you press PB key why not say "Your PB at (INSERT FULL TRSCK NAME) is 1.XX.XX"

Rappa Z
1st April 2006, 12:37
Live for Speed. I don't see anythibg that says cars only.Why not a motorcycle or two. We had a MRT.:):):):):):):):):):)

PLAYLIFE
10th April 2006, 21:22
Live for Speed. I don't see anythibg that says cars only.Why not a motorcycle or two. We had a MRT.:):):):):):):):):):)

Obviously intergalactic space ships would also fall into the "speed" category... But yes, racing a bike on the track with a car would be fun.

Liquid Li0n
18th April 2006, 13:15
What everybody here doesn't think about is the following:

An animated driver. I mean when you shift, press the horn or pull the handbrake, the hand has to go off the steering wheel.
Also full working lights. Now you can flash (default "g" button) but the rear lights, front lights, fog lights, ... don't go on.
Also when you chrash the car at the front or back, the lights keep working. A night mode will be cool aswell.

I know there is the Lswitch app that you can use to keep the front lights on but it isn't enough. The rear lights still don't work or the normal lights don't popup on the hood of the XR GT (GT-T)

Hyperactive
18th April 2006, 13:51
What everybody here doesn't think about is the following:

An animated driver. I mean when you shift, press the horn or pull the handbrake, the hand has to go off the steering wheel.
Also full working lights. Now you can flash (default "g" button) but the rear lights, front lights, fog lights, ... don't go on.
Also when you chrash the car at the front or back, the lights keep working. A night mode will be cool aswell.

I know there is the Lswitch app that you can use to keep the front lights on but it isn't enough. The rear lights still don't work or the normal lights don't popup on the hood of the XR GT (GT-T)

OMG. I was going to make a nice list that would point out that all those are on the list... but none of them are. So I just add them (how can I forget stuff like night racing or working lights...).

:schwitz: :shy: (luckily I removed that F1 car from the list earlier :D)

Shotglass
22nd April 2006, 07:23
regarding the dashboard on the fo8 and on the bl1 ... id like to be able to choose the colour
blue in the fo8 has too little contrast and the eyes have trouble getting a sharp picture of blue as well as red

Shotglass
25th April 2006, 12:48
custom view - cockpit view preset

ok the wording is reather confuding but i cant think of any better way to describe it in a few words
the idea here is that we dont have an option to change the seat position in cockpit view other than using a custom view ... the problem with this is that it can take ages of fiddling around until youve found the right values to reproduce the cockpit view from which you can adjust the seat position to your preferences
so some sort of preset button that moves the custom view to the camera position of the cockpit view would be a nice idea

piotrek_pio
28th April 2006, 11:20
and add Higlight for cocpit :D






sry my bad eng...

Mario Toyota Racing
2nd May 2006, 12:03
Yes all that would be cool. I would also want a night races and light that stay on & fog lights. Maybee a mod with neon lights.
Also it would be cool to have rev limiter like cars in NFSU2 :nod: and some flames from exaust & offcourse a lot of smoke (also black smoke if engine is destroyed) & smoke from burning tyres and sparks flying when driving with burst tyres :D

duke_toaster
2nd May 2006, 16:35
Yes all that would be cool. I would also want a night races and light that stay on & fog lights. Maybee a mod with neon lights.
Also it would be cool to have rev limiter like cars in NFSU2 :nod: and some flames from exaust & offcourse a lot of smoke (also black smoke if engine is destroyed) & smoke from burning tyres and sparks flying when driving with burst tyres :D

The night races and fog lights are good.

But with the rest I can smell something's cooking. Hmmm. smells like rice to me.

Underglow neon. Please tell me the point :pillepall

Nitemare
2nd May 2006, 16:45
Hyperactive, please add in-car adjustable TC and diff settings for BF1 to the list... (http://www.lfsforum.net/showthread.php?t=6928&highlight=bf1+live)

Hyperactive
2nd May 2006, 16:53
Hyperactive, please add in-car adjustable TC and diff settings for BF1 to the list... (http://www.lfsforum.net/showthread.php?t=6928&highlight=bf1+live)

M'kay :)

NPedro
2nd May 2006, 17:47
I think we missed something...

when u turn on the engine... its like it tuns on by miracle... :really:
should it have a start engine sound?? diferent on each car/truck??

it would be great i think...:scratchch

another sugestion :
when the engine reaches the max RPM, it could "bounce" the RPM engine a litle, like NFSU2 :D

sorry my english

congratultions LFS TEAM!:lfs: :eclipsee_

ult1mate X64
5th May 2006, 16:51
I would like to see someone code the Logitech MOMO Wheel, so the game can take better advantage of using it.

What I mean is when I play the game with that wheel I for some reason cant use it because it just doesnt feel right, and if you get someone to code the wheel into the game like how the Richard Burns Rally game has done it would make alot more fans happier.

Also another suggestion is to rebuild the graphics in the option section.

What I mean by this is to include more graphical options like Antialiasing and Anisotropic filtering so people like me who like better graphics can use the ingame options instead of using the Ati's Catalyst panel or Nvidia's Forceware Panel all the time before entering the game, if you's know what I am saying.

other then that the game is awesome :thumb:.

also I know this is in a developement stage, I am just saying I would like to see it included in the next few patches coming out.

Primoz
5th May 2006, 18:08
WHAT??? Code the wheel into the game? What is there to code? The buttons on the wheel so the driver will press them? And if you want the wheel lighter, disable the center spring force in the Game controller settings.

Oh, for the drivers, make a profile, set LFS.exe to it, crank up AA and AF and enjoy. Works for me (nVidia), if ATI's drivers don't support that, bummer. Another reason more to be an nVidia fanboy :)

SKurjz
8th May 2006, 12:20
Track name displayed in the garage please

DeKo
14th May 2006, 20:08
Just watched top gear, the top gear track would be class to be included :)

Sim
21st May 2006, 12:02
Add draw driver/wheel option to custom view like in default in car view. Look at the screehshot.

henrico-20-
23rd May 2006, 12:54
maybe this question is already here but sorry then.

these updates are for S3? and does anyone know when S3 will be released?

i'm looking forward to it!

Viper93
23rd May 2006, 15:45
maybe this question is already here but sorry then.

these updates are for S3? and does anyone know when S3 will be released?

i'm looking forward to it!


These are just things we, as a community, want for LFS. These have nothing to do with S2, S3 or anything that the devs put into the game. Though the devs(I hope) do read this list and make judgements on what they will work on to put into the game. This is purely a list that the LFS community has built by themselves.

As for S3 nobody knows in this world, not even the devs. S3 will happen when LFS is ready for it to happen. The way its going maybe in the next couple years :D

altquark
2nd June 2006, 18:26
LFS is all about online racing. I love it - 30 cars competing on a known track.

But there are people out there who trash their cars for the fun of it - ruining an online race - or take risks that certainly wouldn't occur "in the real world" with real racers. There are also those that jump into the BMW Sauber on their very first go and wonder why they took out 10 racers in the first corner.

Secondly, it IS possible to "nudge" racers in front of you off the track, while continuing on for a win yourself. In a real race, your license would be revoked.

So there has to be some sort of system that you guys can create to ensure "fairness" in all aspects of racing. Heres some aspects to consider :

1. Money. If you trash the car, you pay for it. Ensuring that pit stops cost $$$ will help here. Have an online account that starts, say, at $50,000 and allows you to buy a car and go racing. When the money drops down, then you have to "refill" your credits. This should be able to be done a couple of ways -
a. Real money ! Heres a way for the authors to actually charge money for the game on an ongoing basis ! $5 will get you $50,000 or something like that.
b. Time ! Have the players drive lower-level cars at "mickey mouse" tracks for training purposes. Either that or training sessions - something that requires the player to spend time at the wheel without other racers on the track. Each hour in training gets $500 credit - including "hot laps".
c. Winning races and Sponsorship - just like the real world, if you win races, you get "approached" by certain online sponsors and their skins are provided on your car - again, you get paid based on your success with these skins. Each car "owned" costs money to "purchase"

2. Race Experience Points and "fame". Every second spent behind the wheel equals 1 point. Each blue flag takes away 100 points. Each black flag (driving the wrong way) and major incident also takes away points. Each victory, depending on "class" and number of drivers on the track adds points. Publish the most famous drivers on lfsworld.net - and publish their "winnings" and "sponsorships"

With both of these in the foundation of the game, you will end up rivalling "true life" racing with a massively multiplayer system.

duke_toaster
2nd June 2006, 20:22
...

No!

The worst bit was penalties for being shown blue flags. Provided you yield, it's not a problem.

altquark
3rd June 2006, 16:14
No!

The worst bit was penalties for being shown blue flags. Provided you yield, it's not a problem.

correct. I meant ignoring blue flags.

DanneDA
4th June 2006, 20:59
Some improvements:

1. Better shadow calculation, make them more detailed, make shadows enabled when using custom exterior view when on vehicle (most noticeable for openwheelers).

2. Ingame option for AA & AF (have to activate and deactivate it through windows).

3. Improvements to the lighting on tracks and cars. Feels kinda dull right now.

4. F1 track, something somewhat wide, with many different turns (slow, fast, open, tight etc.)

5. GUI improvements, add those arrow-thingy-buttons from setup menus so all menus, also if you hold the button it'll continue to change the value (so you don't have to click for each change).

Sim
4th June 2006, 23:22
- add time-of-day transitions. I mean racing from sunrise to sunset. :)

- add little arrows to colour bars when painting a car. Dragging a little pixel isn`t comfortable. Allow to enter RGB values for colour.



(...)GUI improvements, add those arrow-thingy-buttons from setup menus so all menus, also if you hold the button it'll continue to change the value (so you don't have to click for each change).

Well...you can click on arrow using right mouse button. :)

Xaid0n
6th June 2006, 15:37
- add time-of-day transitions. I mean racing from sunrise to sunset. :)

hehe yeah that would be cool, also having the lights beam onto the track when it is night time.

weather effects would add a nice touch too. better Views (like WRC cars in the middle of the car, and the camera pod above the driver's head on the F1 car. :D

Daveebee
11th June 2006, 16:29
There is a track downunder called at Bathurst known as Mount Panorama where the annual V8 Supercars race over 1000kms if my memory serves me ...... It's an awesome track with long straight called 'Conrod straight'(for obvious reasons) and a twisty mountain section. Ihave been lucky enough to see this race first hand and one like would be a graet addition to the tracks on LFS at the moment...any views?

peejayh
15th June 2006, 11:39
With LFS still, comparatively in its youth, there is plenty of time for new ideas, tracks and cars to be laid on. It's a superb bit of programming and I turn to it every day.
I like the idea that Altquark came up with, it would certainly help to tone down the reckless driving of a good number I come across.
A kind of grading of the driving community and how they build up their points, successes I think would be good. It would also be affected by the manner in which they've been able to upgrade their setups though and maybe the "exchange of setups" would be more jealously guarded.

I would also like to see an easier way of fiddling with the setups which defeats me still.
I wonder how many know exactly what they've done with a setup when they grab it from another racer or whether they know exactly how they've affected the car they're in.

al heeley
15th June 2006, 11:53
There is a track downunder called at Bathurst
OMG, this is an awesome track, though I've never been lucky enough to see it in real life, the GPL version is superb and very, very tricky. Tremendous elevation changes. It would be great to see a similar style of track in LFS or one day a conversion from GPL. (along with about 250 other outstanding circuits!)

Maelstrom
21st June 2006, 13:50
I think the forcefeedback could be improve at least if we compare it to FIA GTR! Unlike GTR I don't fell the engine through the wheel's vibrations and there no way to fell the road during a straight line!

Its a minor improvement but i also think that LFS lacks a hood view!

felplacerad
21st June 2006, 13:58
I think the forcefeedback could be improve at least if we compare it to FIA GTR! Unlike GTR I don't fell the engine through the wheel's vibrations and there no way to fell the road during a straight line!

Its a minor improvement but i also think that LFS lacks a hood view!

you know that you can set up a custom camera, right?

Maelstrom
21st June 2006, 14:30
you know that you can set up a custom camera, right?

Nop :shrug:
I didn't know!

Shotglass
21st June 2006, 21:19
I think the forcefeedback could be improve at least if we compare it to FIA GTR! Unlike GTR I don't fell the engine through the wheel's vibrations and there no way to fell the road during a straight line!

if you can feel the engine shake the wheel left to right in your car or your steering column stops transporting any forces as soon as your understeering its time to mend it

Maelstrom
21st June 2006, 21:39
if you can feel the engine shake the wheel left to right in your car or your steering column stops transporting any forces as soon as your understeering its time to mend it

I did not speak about shaking left to the right but about vibrations! The wheel is vibrating as if there was something strong moving behind it!

Maxiu
25th June 2006, 09:10
Hello!

Maybe it was mentioned before, but... Could you improve computer cars AI? They are falling out of the track on most corners... Sometimes they don't go with full spead on straights... One more thing is that could you set an option to force AI to use PIT(for refuling)?

Yes I know that it's ONLINE SIMULATOR, but there still are people, who don't play online (for many different reasons) so please keep that in mind.

Cheers!

Tailspin
25th June 2006, 21:30
As a reasonably new LFS driver I'm not sure I have the right to make any suggestions...but I will make one observation: almost all the suggestions here are for graphics improvements not handling. I'd say that's a huge endorsement for just how right you've got it!

I'm going to pitch a story to Road & Track (and if they don't tumble Car & Driver) about racing sims in general and LFS in particular. Would you contact me please by email?

Dajmin
28th June 2006, 11:44
Couple of minor suggestions that I'd like to see (and I couldn't find in a search).

1. Text boxes beside the sliders to enter actual values. Sometimes the slider ends up a dozen or so clicks away. Being able to enter whatever value you wanted for everything would be handy and save time.

2. The ability to check server details before you join. A list of player names and their lap times so you can see if you're likely to be totally outclassed before you join. And if there's someone you're trying to avoid for any reason it'd mean you didn't accidentally join a server with them.

sgt.flippy
28th June 2006, 12:04
I know there already is a lot of suggestions on damage. But I don't think we're gonna get that any time soon. So I thought of a small improvement in the damage modelling we already have. The damage looks kinda weird at this moment, because parts deform in relation to each other. So if the parts weren't welded together like they are now, they should deform a little more realistic. So my suggestion is, have the different parts of the cars, apart from each other, so they are able to deform more realisticly.

Hyperactive
28th June 2006, 12:08
Just to mention: The list will be updated when the (slow) idiots send me my monitor. Ordered it 2 weeks ago, and I'm getting quite pissed :D

Hopefully in 1 week...

Gabkicks
3rd July 2006, 01:57
i don't know if this has been suggested already...

Realistic stationary car cameras that arent affected by your gforce shiftd movement settings in options/view...

basicly just realistic incar cams when watching replays... i know we can customize cams. but I like gforce headmovement when racing... and i want it off when watching replays.

ksa_land
3rd July 2006, 12:44
Hi,

I made some suggestions for the shift+u camera in following thread:

http://www.lfsforum.net/showthread.php?p=160099#post160099



i don't know if this has been suggested already...

Realistic stationary car cameras that arent affected by your gforce shiftd movement settings in options/view...

basicly just realistic incar cams when watching replays... i know we can customize cams. but I like gforce headmovement when racing... and i want it off when watching replays.

Yeah. Maybe you should be able to config the forces for every view (cockpit, custom) seperately.
Its not nice to change them every time when making a movie. Espeacially when you have to end the mpr-replay to change the custom view or the forces.


cu

Land

frANZi
5th July 2006, 21:09
Here's what i'd like to see in LFS. I'm a demo driver, so maybe i'm not relevant in this.

1. Tracks: i am a fan of simulations of all kinds. Simulation of life would be my personal best game, if there would be any. Let's make LFS closer to that. I would be good to see more tracks, and not tracks like Silverstone or Nuerburgring, but tracks that we drive on, tracks like in Need for speed hot pursuit 2 or something like that.

2. Cars: more cars, of course. But slower cars, and cars from life (like Golf 2 GTI or Audi A3).

3. Mirrors: i think when you look in a car's mirror, you see the rear part of the car, don't you? So let it be like that in LFS.

4. Engine:
- when you turn on the engine, you hear it, don't you?
- overheating the engine, then the engine blows, that would be great

5. Driver: the driver must be animated, so you see him pushing gas and brake and clutch, you see him shifting, horning and so on.

6. Damaging: a lot of people mentioned it before me, but i have to repeat it. The windows can be broken, the lights, the tires can be blown... when you have a real accident, you CAN'T continue to drive, you can't!

7. Pits:
- it's stupid that you can press shift+s in any time and go into pit. If you don't have fuel, than the race is over for you. You can go into garage, but you can't exit it :D and disturb other driving
- safety car? that would be nice :)
- every car must have it's own place for pit. How to mark it? Put some people there when you need to go into pit, like in formula 1

So that was my "little" suggestion. :P

Sorry on my bad english. :/

Gabkicks
5th July 2006, 22:14
why are you mentioning so many things that are already on the list?:shrug:

sgt.flippy
5th July 2006, 23:07
why are you mentioning so many things that are already on the list?:shrug:

He did say it in a really nice manner, very structural, for some reason I liked his post more than all the other posts that are multiple. :D

Oh yea, to have a small idea... I know lights aren't for now, and I'm not asking for much, but would it be hard to have the rear lights lit up too when you press the button? I'm not asking for working lights yet... Just brightened rear light textures. And actually, now I think about it... Why not be able to set them to on, continuous, we can do that with blinkers, these ones just don't have to blink:D I do realise why you can't have them on all the time though... They're meant to signal, not to light.

And, I know it's a stupid suggestion, and I don't know if this would be a compatible change or not... But I like asking expansions to the temporary solutions we have now. Just like with damage, just a bit of expanding.

MoonForce
6th July 2006, 00:06
beneath that soundupdates are necessary,...

lfs devs did with lfs a onlince race simulator, trying to make racing in lfs as most as real.

so my suggestion is, i want black flags / better punishment.

rules are that u r not allowed to cross yellow flag when u leave the pit/garage. peopz ignoring that shall get a dt. and peopz who dont respect driving rules ingame should get their punishment, like ignoring blue flag or ignoring yellow flag. maybe witn an rule-option for servers, like special rulez for stunt servers or rallye servers...

but most annoying for me is when f.ex. in south city classic i come 1st corner and a racer comes directly in my line from the pit, i mean the devs had an idea why they did the yellow line that long as it is...

just my words for that topic (enuff said bout better sounds - a must be)

cheers, good race and enjoy lfs :)

ksa_land
6th July 2006, 12:21
5. Driver: the driver must be animated, so you see him pushing gas and brake and clutch, you see him shifting, horning and so on.:/
like this??

http://www.youtube.com/watch?v=ZaOs29_RnJg&mode=related&search=

would be nice for S3 :D


btw who is the creator of this nice vid?

sgt.flippy
6th July 2006, 12:30
Sweet movie! Loved it... But I think it's very misleading for people that see LFS for the first time :scratchch

frANZi
6th July 2006, 20:18
like this??

http://www.youtube.com/watch?v=ZaOs29_RnJg&mode=related&search=

would be nice for S3 :D


btw who is the creator of this nice vid?

Yes, just like this. :D

imthebestracerthereis
13th July 2006, 17:01
when the tires pop, they should be able to come off the rim and the rim should make sparks!!!!! also if you hae things coming off of cars and it hits the windshield, ift shouls shatter it!!!!!! yea:thumb:

what do ya think?

djdolber
14th July 2006, 11:39
I think this one should be added to the list, its not the same suggestion as the one already on the list, maybe add this link also to the paragraph "race restarting / voting" under "GAMEPLAY/ONLINE"

http://www.lfsforum.net/showthread.php?t=10104

Gabkicks
14th July 2006, 20:21
like this??

http://www.youtube.com/watch?v=ZaOs29_RnJg&mode=related&search=

would be nice for S3 :D


btw who is the creator of this nice vid?

omg amazing video:thumb:

Fischfix
18th July 2006, 11:30
If all the + ones will really come true in a decent time-window. this would be awsome. but you should add: tracks: one more oval :)

anyway great job!

jspec
18th July 2006, 19:35
I dont know if this is suggested before but here you go..

I think the engines rev too much in LFS compared to RL. For example in XF GTI you can see 11K on the gauge, it gives its peak HP at 7,5K and it revs until 10,5K. That's not good imo.

What do you think?

Hankstar
18th July 2006, 21:32
like this??

http://www.youtube.com/watch?v=ZaOs29_RnJg&mode=related&search=

would be nice for S3 :D


btw who is the creator of this nice vid?

Great vid, very clever...but wtf is with the Shania Twain soundtrack?? :pillepall
:D

sgt.flippy
18th July 2006, 21:32
This isn't in the log, so probably nobody said it already, or it wasn't noticed. But I would like an option to click on a server once, and it refreshes (number of players/ping), clicking double on it would make you join the server. Because often when a server is full, there would be a slot open in just a while, but it isn't usefull to refersh the whole list if you're just looking and interested in one server.

Hyperactive
18th July 2006, 21:47
This isn't in the log, so probably nobody said it already, or it wasn't noticed. But I would like an option to click on a server once, and it refreshes (number of players/ping), clicking double on it would make you join the server. Because often when a server is full, there would be a slot open in just a while, but it isn't usefull to refersh the whole list if you're just looking and interested in one server.

If I recall it right, LFS downloads the whole "connection list" everytime you click the "update the list"-button. So atm. LFS can't request any precise single server information from the master server (not sure...?).

And by using the method of yours, the slot would have probably be gone while you update the info for that one server :)

Something like queueing the players would be better imho ;)

sgt.flippy
18th July 2006, 22:26
I used to do it with other games all the time. I would just refresh a particular server a few times, untill a slot came free, and then I would enter and MOST of the time, I could enter. Either way, there should be a possibility to que, or to refresh a single server.

Cirozel
19th July 2006, 16:40
I was wondering , when will we get those "speed" sounds and feels, let's say when you're passing at really high speed near a slow vehicle or stopped one and you hear that "woosh" , or when yo are in that car an hear that same "whoosh" and feel your car beeing jerked around by the other's "wall" of air being pushed by their car. IRL when you're stopped by a road and some car goes very past by you you feel the effect of the air that's beiung pushed by that car, your car rattles for a second or two


T -2 Months 'till my S2 license :tilt::shy:

imthebestracerthereis
22nd July 2006, 00:08
curved barriers!!!!


:saythat: :thumb3d: :boing: :iagree:

QuickSilver
27th July 2006, 07:05
edit: oops wrong section

Colin_Chapman
28th July 2006, 02:48
On the Tracks Side, I Believe that it would be a great idea to put some stage tracks based on beautiful locations around the world. Circuits are good, but long roads are nice too :P . I mean, some in the way of the old NFS Porsche. Tracks you love to drive just for the beauty of their landscapes, and with its beginning and its end. Not all in life are closed circuits

Gabkicks
28th July 2006, 03:03
um... dont you think people already thought of that:tilt: ? whoops i made a pointless post... that is 10 lashes mandatory

Colin_Chapman
28th July 2006, 03:13
um... dont you think people already thought of that:tilt: ? whoops i made a pointless post... that is 10 lashes mandatory

Yeah, i know more people than me thought that, i posted it because i didnt see it in the summary of the 1st page of this thread

imthebestracerthereis
29th July 2006, 04:24
There Should be 2 forums for Demo Racers and Lisenced Racers... :shrug: What do ya think? S2 can be password protected or open for demo's to see but not comment :shrug: +1

Gabkicks
29th July 2006, 04:30
i dunno... most demo racers are well behaved and nice so there's no real reason i can think of right now at 12:28AM for it:tilt:

imthebestracerthereis
29th July 2006, 04:50
but alot of demo racers are asking the same questions over and over, careless to look around... they could have a more welcome forums and we could have a more complex one, sorta like going to school, learn the basics and whatnot, like something I learned recently --> alot of ppl say cheers and mate... so


Cheers Mate...:razz:

sgt.flippy
29th July 2006, 09:15
And maybe in the demo forum they should be allowed to have really big signatures that are actually really useless and stuff, and for the S2 licensed people the signatures should be limited to about 5 lines or something and no bigger writing than 3 points.

Demo racers often are asses on track (noooo, not all of them, but to find an ass you're chances are bigger on demo servers). But here on the forum they really don't bother me that much, sometimes I feel like there are people around here, that first look to the license of a person, before they read the actual post. And they think the post is worthless if there is "demo" under the name.

I agree that a lot of demo racers ask stupid questions, but there are licensed people with stupid questions too...

imthebestracerthereis
29th July 2006, 15:55
And maybe in the demo forum they should be allowed to have really big signatures that are actually really useless and stuff, and for the S2 licensed people the signatures should be limited to about 5 lines or something and no bigger writing than 3 points.

What was that?

BLACKPLAGE
30th July 2006, 22:38
* BrakePad wear-out
* Different BreakPad Settings. Classic,.., Ceramic.. (softer->harder breaking)
* maybe Break disc Temperature/wear
* screetching Sound when breaking with cold Pads

... Linux Dedicated srv :) :) :)

AlexX!!

ponczak
1st August 2006, 14:34
i want see in final s2 or in s3 old blackwood gp + old bl gp rev, like sprint confings in SO... :)

sgt.flippy
1st August 2006, 22:38
I want a seperate 3d model for incar view. If we don't have this already. It would partly solve the problem of incar view having such a drastic impact on the fps. My fps gets more than doubled if I use wheels view, this just isn't right. The outside of the car and the wheels shouldn't be modeled anylonger when incar, just the bonnet, mirror and spoiler. In the open wheelers you can't delete that much, but it'll still have an impact.

imthebestracerthereis
16th August 2006, 15:22
private layouts and maybe private skins :) :thumb:

martinofski
16th August 2006, 20:21
I really would like to get that autocross opened between the actual autocross and the skid circle...like in this thread i made a little while back:
http://www.lfsforum.net/showthread.php?t=10574
I know that it's possible to go everywhere in the map already with reset button or crashing over fences(except for the drag strip i was talking about in the thread ^^) So it would be nice to just remove those barrier and repair some holes in the design... Would be damn good for more surface and more fun(drifting practice, city driving, etc.)

Just wanted to take this suggestion a little further...if it could be possible to add it to the list plz :shy:

Mart

VoiD
16th August 2006, 21:27
No-pitting directly from garage. :nod:

mentioned below:
http://www.lfsforum.net/showthread.php?t=11500

George Kuyumji
21st August 2006, 11:31
Dont know if this has been mentioned before, but when starting the sessions from the Garage the car is already started, making the ignition button useless. Could we start into the Sessions with the engine beeing off?

Another small suggestion that I found useful would be some kind of option in the Garage Menu to write some notices and Infos about the Setup, could be saved as a small txt file within the Setup file perhaps?

When setting up the Gear Rations in the Setup Screen one can either click for every unit with the Mouse which can take long, or drag the mark to an approxiametely point. Wouldnt it be nice to have another button next to the ">" button to go up by 10, or 5 units per Mouse click?

The 'look left 'look right' is very hard to use when going side by side, is there a way to set it up to ones own likings, like perhaps just looking 45° to the side, that would be very useful when fighting for position. Although I expect the TrackIR to arrive this week, so hopefully it will work well with LFS.

Hog700
22nd August 2006, 08:49
Please can we have the option to move the minimap!! Having just become S2 licensed I find it very difficult to learn the circuits and remember where I'm going when the map is being covered by text all the time. I've tried "-" to block messages but some still get through.

And yes I'm well aware that I can race offline to learn the tracks, but it's not the same as being out in competition and watching other peoples racing lines......

Thanks :thumb:

DaveWS
30th August 2006, 08:55
Could you add: Better aero modelling, e.g. Downforce loss more sensitive with yaw and pitch; and undertray effects

http://www.lfsforum.net/showthread.php?t=7194&page=3

RaVeR
31st August 2006, 10:50
Boost level changing not too much and maybe restrict it but if you abuse your car or upped it high as it can go your engine should blow after a lap or two but I can see its uses in auto x :D also same with a standard boost make it so when you abuse it too anything from the clutch to pistons can go or just have an engine blown message with a nice bang noise.

Also starter motor sounds when engine is starting

imthebestracerthereis
31st August 2006, 13:22
... To be able to stack stuff on autocross editor Finally something of mine is on here :) http://www.lfsforum.net/showthread.php?t=11562&highlight=stacking
oh and btw look @ this 1 http://www.lfsforum.net/showthread.php?t=8956&highlight=skidpad I really dont mide it there b/c people dont really use te skidpad but It would be nice to fix :)

Rooble
2nd September 2006, 22:31
Ok so today in Redline Racing, i had a brilliant thought, that i guess so many others have possibly had. What about the introduction of voice communication within LFS? Obviously make it an optional feature for every server, with the ability to mute others player, much like Counter Strike. Much like CS the bandwidth isnt hefty but this can be changed by the server to allow for better or worse quality depending on bandwidth allowance.

Im sure someone else mentioned it, and yes there are a few reason why it'd be a horrible idea (idiots screaming, verbal abuse) but as everyone can hear it, it can be dealt with accordingly. And with the added option of muting certain players, it would kill out all the annoying gits. The only remaining issue is the fact every speaks a different language, but im sure that wont be much of an issue, and quite fun!:nod:

P.S : It would also give me an advantage, making everyone laugh and crash, and then laughing at them for crashing. EVERY LITTLE HELPS!:D

Shotglass
2nd September 2006, 23:59
i just had an idea

ban voting by clicking on the minimap

Hyperactive
3rd September 2006, 00:43
i just had an idea

ban voting by clicking on the minimap

Or maybe the game could hilight the dot of the player when you move your cursor over the player's name in the connections menu?

Jakg
3rd September 2006, 00:46
Or maybe the game could hilight the dot of the player when you move your cursor over the player's name in the connections menu?+1, just make them glow slightly, it would look very snazzy and give you an outline of where they are!

Shotglass
3rd September 2006, 01:35
Or maybe the game could hilight the dot of the player when you move your cursor over the player's name in the connections menu?

fine by me ... just some way to easily tell whos blocking the road

SladiVadi
3rd September 2006, 16:02
I'd like to get back to the replays-menu when I stop a replay (hit ESC).
Also I think you can restart an SPR by pressing "1" and this seems not to work with MPRs. It would be nice if it did. :)

Awesome thread! :D

02arnoldj
7th September 2006, 12:20
Ok so today in Redline Racing, i had a brilliant thought, that i guess so many others have possibly had. What about the introduction of voice communication within LFS? Obviously make it an optional feature for every server, with the ability to mute others player, much like Counter Strike. Much like CS the bandwidth isnt hefty but this can be changed by the server to allow for better or worse quality depending on bandwidth allowance.

Im sure someone else mentioned it, and yes there are a few reason why it'd be a horrible idea (idiots screaming, verbal abuse) but as everyone can hear it, it can be dealt with accordingly. And with the added option of muting certain players, it would kill out all the annoying gits. The only remaining issue is the fact every speaks a different language, but im sure that wont be much of an issue, and quite fun!:nod:

P.S : It would also give me an advantage, making everyone laugh and crash, and then laughing at them for crashing. EVERY LITTLE HELPS!:D

Hello mate, there has just been a Program relased by Becky Rose, which i think is called LFS COmpanion, this enables Pit Radio Communications.Here's the link buddy:

http://www.lfsforum.net/showthread.php?t=10899

It also adds a backfire sound to LFS. The program i understand uses an Outsim Protocol for some Functions.

benwild_33
20th September 2006, 20:40
:scratchch :Di think it would be good if you could have money and as you et better you can get engine upgrades and handling upgrades.

i do not mean visual upgrades cos then u might as well just get need for speed

:thumb: :D :) :smileypul

Jakg
20th September 2006, 20:43
:scratchch :Di think it would be good if you could have money and as you et better you can get engine upgrades and handling upgrades.

i do not mean visual upgrades cos then u might as well just get need for speed

:thumb: :D :) :smileypulengine upgrades - why? everyone gets the fastest kit, and the n00bs never win a race to earn money to keep up!

sgt.flippy
20th September 2006, 21:10
And if they want to win, you should have different classes, like normal, slightly tuned, fully tuned... normal, GTR, ...

LorenzoN1
20th September 2006, 22:25
I want both the fps and the clock to be able to be displayed at the same time, not just either one of em

zipper (cze)
21st September 2006, 18:45
Not sure, if it hasn't been mentioned before, but it can be very helpful to be able to set colors directly by the numbers, so you could set the color exactly.

PLAYLIFE
29th September 2006, 07:14
Pits related:

Option to set "pit windows" like in DTM, where you have to pit between laps a to b and the second time between laps x to z. At least they used to have this system. So there is a predefined laps when you are allowed to pit...

PLAYLIFE
5th October 2006, 14:39
"+ Deleting mprs/sprs ingame"

That's in the test patch already isn't it!?

Hyperactive
5th October 2006, 15:20
"+ Deleting mprs/sprs ingame"

That's in the test patch already isn't it!?

I'll wait for the official patches because I don't want to remove stuff from the list and add them because they were put back in the next test patch :)

I'll keep my on that though :)

AleksejBASOwarrior
6th October 2006, 18:02
"+ Deleting mprs/sprs ingame"

That's in the test patch already isn't it!?

Smart tell...

doggaki
11th October 2006, 13:22
Hi,isn't anyone who has complaints about the ingame camera.
I mean real time camera re-position,not pre defined positions (default,custom camera),
that will make things smoother .
Smoother:you know what to expect in a quicker way from every spot and any possible damage will be visible in a "flick".
And so on.......

speel
14th October 2006, 12:36
I think the MOST IMPORTANT now:
+Weather
+Day-night support for 24hour races and for other ex.: set of race start
+Sounds

imthebestracerthereis
16th October 2006, 12:05
weather and sounds have been suggested many times but I like the idea of nighttime as the day progresses. Good idea :thumb:

speel
19th October 2006, 16:01
Dont read all replys, but i think the weather could be like in Grand Prix 3/4, i didnt see such a good weather in any other game(drying race line, real clouds i mean its not raining all over the track etc.). Sorry for my english, iam tired. :banana:

CSU1
7th November 2006, 10:01
I can't find anything on this, so forgive me if it has been poited out before:

You know the personal level of driving that you can select noob,ok,quick and pro(forgive me if thats not the exact wording I'm not at LFS atm), if this level was automaticly selected for a driver depending on his lap times against current WR times in LFSW, and drivers could only join servers that matched their cradentials, eg. noob drivers on noob servers, pro drivers on pro servers.

This new driver level system would give new drivers a new every-day goal to better their lap times in hope to make it onto the next "level" server.

duke_toaster
7th November 2006, 15:43
I can't find anything on this, so forgive me if it has been poited out before:

You know the personal level of driving that you can select noob,ok,quick and pro(forgive me if thats not the exact wording I'm not at LFS atm), if this level was automaticly selected for a driver depending on his lap times against current WR times in LFSW, and drivers could only join servers that matched their cradentials, eg. noob drivers on noob servers, pro drivers on pro servers.

This new driver level system would give new drivers a new every-day goal to better their lap times in hope to make it onto the next "level" server.

Various similar driver rating systems have been suggested and (IMO quite sensibly) rejected totally.

CSU1
7th November 2006, 15:45
Why rejected?:shrug:

duke_toaster
7th November 2006, 15:47
Why rejected?:shrug:

Primarily because it does stuff only on speed, not crashes and stuff.

Also, racing people faster than you is good practise as well.

BlakjeKaas
7th November 2006, 15:48
Well, if Pro is almost full and Noob almost empty...
Why would you buy LFS then as Noob (or maybe better)

CSU1
7th November 2006, 15:50
Primarily because it does stuff only on speed, not crashes and stuff.

Well, that post just doesn't make any sense Duke!
Do you mean it was posted in the wrong thread?
@ blackass Because it would be more like real life; advancing your way yp through the ranks, and a system like this could be so easily implimented ze LFS!!!Rofl???

GeForz
7th November 2006, 15:54
Is "Do not post your new improvement suggestions here! This also isn't a discussion thread about the suggestions! Comment the suggestions in their own threads, thank you." invalid since a week? ^^

BlakjeKaas
7th November 2006, 15:55
Well, you get people not playing LFS because they aren't in a good populated ranking system and so, new players are just [place 'other' words here]full with bad luck[/place 'other' words here]

Hyperactive
8th November 2006, 13:11
Is "Do not post your new improvement suggestions here! This also isn't a discussion thread about the suggestions! Comment the suggestions in their own threads, thank you." invalid since a week? ^^
I can't help it :p. Basically I'd like people to post their new suggestions as new threads (after they have checked this list) because people may want to comment on them.

Well, you get people not playing LFS because they aren't in a good populated ranking system and so, new players are just [place 'other' words here]full with bad luck[/place 'other' words here]

What? People are not playing LFS because there isn't some sort of ladder feature in LFS or in LFSworld? There are leagues and hotlapping for this.

DarwinAce
20th November 2006, 18:17
Car damage in one of the key things that LFS lacks... i recognize the complexity of the damage system already working in LFS, but it doesn't do the job right. i personaly get very angry when someone hits me from behind accidentaly with the FOX, and i enter a spin, losing time and risking the race, losing positions, while the offender just gets a visual deformed front wing. i mean, guys, we've all seen what happens when an F1 rubs another car's wheel, i'm not saying that the fox should be made of carbon fiber and that when they crash thousands of particles should scatter around the track (that would be nice too), but at least the front blade should be either destroyed (losing all front grip due to aero) or disadvantageously deformed (rubbing the floor causing severe turning dificulties and stuff...)

i think you all guys know what i mean.

night races are indeed wanted... real time clock also for my le mans style races

mostflyskaterboy
20th November 2006, 19:49
Well, that post just doesn't make any sense Duke!
Do you mean it was posted in the wrong thread?
@ blackass Because it would be more like real life; advancing your way yp through the ranks, and a system like this could be so easily implimented into LFS!!!

well then how would you go about getting into a league, not everyone would be able to join, it wuld be pretty bad, but good idea though but it wuldn't work out

Urban_Eagle1
22nd November 2006, 13:04
I dont know if this has been mentioend but im sure you've seen the lights in LFS, they dont really do anything, but what if they where the Uber high beam ones? so like in real races, we can try and psyce out our opponent, with a big glaring light blaring down on them :D just my suggestion though proberly already mentioned

Davo
22nd November 2006, 13:58
I dont know if this has been mentioend but im sure you've seen the lights in LFS, they dont really do anything, but what if they where the Uber high beam ones? so like in real races, we can try and psyce out our opponent, with a big glaring light blaring down on them :D just my suggestion though proberly already mentioned
umm no.

sgt.flippy
22nd November 2006, 14:58
In what kind of races do they use their lights just to blind their opponents :pillepall

Urban_Eagle1
23rd November 2006, 10:50
In what kind of races do they use their lights just to blind their opponents :pillepall

They dont use it to blind there opponent they use it to pshyce them out, basicly they turn on their lights on as if they where driving at night but during the day, its a very cool thing even if you dont think so, proberly would be a good idea if they introduced weather and night raceing. hint hint

sgt.flippy
23rd November 2006, 15:34
The only times when I see race cars with their lights on, during daytime, is when it's raining, fog, chance for those and when the race will be in the night and they just don't put out their lights.

Dajmin
23rd November 2006, 15:39
would be a good idea if they introduced weather and night raceing. hint hint
But only for S2 racers. Demo users should be stuck with day/clear :)

Gabkicks
23rd November 2006, 17:45
The only times when I see race cars with their lights on, during daytime, is when it's raining, fog, chance for those and when the race will be in the night and they just don't put out their lights.


i've seen drivers in supergt and other gt type racing flash their lights when they are approaching another driver during the daytime. but there are lots of tactics that takeplace on longer races that arent implimented... like forcing opponents onto the dirty/marble covered parts of the track, the drafting contributing to cars overheating... all of those things.:tilt:

tommer
16th December 2006, 22:08
This is just my thought but thanks for reading

I reckon if were going to have blinkers we should have them like real cars so that when you straighten out they turn off :)

and thats my 2 pence :D

*edit*
yes i agree there should be more weather options - so we can use our lights :D i also reckon there should be rear lights turned on too when the frontlights are on - that would be cool - im not sure i want to blind my opponent 'cos bad things happen when people cant see were there going :D

gooserex
27th December 2006, 05:23
I think a nice feature to add that would help with passing is the ability to signal someone to pass you. So the driver may raise their hand or wave their hand as a signal to pass. :thumb:

gooserex
27th December 2006, 05:26
On the subject of cars in LFS, V8 Super Cars from the AU would be a nice addition... Those things are beautiful and amazing to watch! :thumb:

STenyaK
27th December 2006, 09:50
In order to signal, you can use signaling lights ;) (only in street cars, of course).

gooserex
27th December 2006, 15:54
In order to signal, you can use signaling lights ;) (only in street cars, of course).

That's the point of my suggestion, you should be able to signal with your hand, that way it is car and track position independant feature. Besides, signals on a car are used to signal the direction the driver intends to take a vehicle and can be mis-leading and cause further confusion.

By track position independant I mean where a driver may occupy the racing line or not, an approaching driver can presume that, if a car is off the line nearing a corner and has been given the signal to pass, then the car signaling the pass will not attempt to get in teh racing line until the pass has been completed. Etc etc etc.

Depending on how a feature like this may be implemented the LFS racing rules could accomidate it (the process behind the procedure), if per say the pass feature is directioncal (left hand for left side pass vs right hand for right side) then one would signal the direction they expect you to go, assuming the signal a direction. heh

A simulation of an imperfect system should be just that. :scratchch

scoobyrbac
31st December 2006, 06:06
I posted this in another thread but i dont think it belongs there....

I know LFS isnt NFS but could we do dyno runs and have extra parts to fix our cars? Becasue all the cars now is basically the same...if this is like a sim doesnt "sim" mean like for real? In real races all cars arent the same..so couldn't we do that here?


Dumb idea..but just wondering..

Gabkicks
31st December 2006, 06:54
i'm suprized those suggestions havent been suggested already... or have they?:scratchch

scoobyrbac
31st December 2006, 14:10
At the time i posted that i was playin nfsu2 and i was testing my car on the dyno...lol I don't think the dyno has been suggested but i think the car parts has been.

tristancliffe
31st December 2006, 15:10
Dyno has been suggested, and rubbished, before, as have the car parts. It would be nice to see the torque curves of the engines in game, but we don't need adjustable torque curves by however means, as the whole point of LFS is driver versus driver, not car versus car.

At this point someone usually mentions, without thinking, car setups making the cars different, and thus it not being driver versus driver, but the car setup merely allows a driver to exploit the car to his best potential, rather than simply making the car faster. So it's still driver versus driver assuming both have setups that allow them to get the most from their cars with their driving styles.

Gabkicks
31st December 2006, 21:59
At the time i posted that i was playin nfsu2 and i was testing my car on the dyno...lol I don't think the dyno has been suggested but i think the car parts has been.

you don't have to think... you can Know! :D
go to the 1st page and press control+f. then type in dyno. or, you could just use the search button to make sure your idea for a new thread is original.

scoobyrbac
31st December 2006, 22:41
lol ok i get lazy sometimes..lol ii get home from doing stuff all day and i just dont search sometimes...sorry for my lazyness...lol

Doorman
1st January 2007, 14:33
I would like to see the sequence of repairs whilst making a pitstop changed from 'Minor damage-Major damage' to 'Major damage-Minor damage'. You've no idea how distressing it for my wife to hear a grown man scream at his monitor; 'For God's sake! Leave the scratches and fix the bloody suspension!':banghead: :D

Happy new year to all the clean drivers out there.

Gabkicks
1st January 2007, 16:43
yeah, sometimes there are tiny dings i would like to skip repairing. body damage seems to affect handling as well. maybe even the balance of the car... or am i imagining things? i'm not talking about suspension damage, i mean body damage.

CSU1
1st January 2007, 16:50
....so is this a log or not?

Hyperactive
1st January 2007, 16:53
....so is this a log or not?

Yes. Everythign you say or do not say may or may not be used against you ;)

(I'll update this sometime soon, been lazyassing with this again)

CSU1
1st January 2007, 17:07
Yes. Everythign you say or do not say may or may not be used against you ;)

(I'll update this sometime soon, been lazyassing with this again)

( ;) ),
soz for mucking it up with the bullshit... (http://www.lfsforum.net/showthread.php?p=258451#post258451)

scoobyrbac
7th January 2007, 04:09
When there is a caution...make there be like a light that flashes where the caution is..so we know..that and put flaggers where there is one or close to it..make a yellow light flash on the mini map where it is..

Hyperactive
7th January 2007, 04:37
When there is a caution...make there be like a light that flashes where the caution is..so we know..that and put flaggers where there is one or close to it..make a yellow light flash on the mini map where it is..
No flashing lights, flags should be enough :)

And the minimap... ;)

Cr45h
18th January 2007, 09:29
When we can see this changes ? Before or after S3? (Even if I don't remeber when S3 will come out).... :)

Sim
22nd January 2007, 09:58
Hi. It would be cool to add a full range of LAN IP`s, for example, for playing through Hamachi...

And please give us better, real-life sounds, and for each part of engine separate sound...:) It would be very cool...

Shotglass
27th January 2007, 04:17
has anybody suggested mirrored tracks yet ?
tonight i built a diy beamer from some tft and an overhead projector with a friend of mine and while watching from the back of our quickly built ghetto screen (a bunch of din a4 pages stickytaped to a 2m*something screen) i noticed how completely different the tracks looked and felt

anyway the point is that this would be a quick way to sort of double the amount of tracks

geezer45
30th January 2007, 00:16
Just checked the list and noticed a few things I'd suggested some time ago (when the forum was hosted at RSC I think) that aren't there :)

Physics
+ wheel-to-wheel crash physics. think of geoff crammond's grand prix 2/3. whenever two open wheel cars touch wheels, there should be a strong possibility of one or both of these cars being launched into the air. at the moment, when racing open wheelers, crash physics reflect racing in tin tops. iirc open wheelers are not known for trading paint :P

LFSWorld
... in addition to downloadable driver suits (already in list), people should be able to upload/download gloves and driver faces. the latter option would necessitate transparent helmet visors. i think it would be cool to be able to apply a pic of your own face to your driver
+ should be able to choose whether to automatically download a combination of car skin/helmet/driver suit/gloves/face. a system of tick boxes would work well here :)

What do you think?

kspbarebone
30th January 2007, 05:13
Hi!

Why don't you develop a car like this in the next version? I think it gonna
be really fun :)

http://www.youtube.com/watch?v=dchPW55k6pk&eurl=


I have already sent this message to the developers, but I received an email from them, and they said, I should post here.

frokki
30th January 2007, 08:31
Hi!

Why don't you develop a car like this in the next version? I think it gonna
be really fun :)

http://www.youtube.com/watch?v=dchPW55k6pk&eurl=
Hi kspbarebone! LFS only has 3 developers, and highest priority in the developement at the moment are gameplay related things, such as even more realistic physics and damage. I believe we are not going to see new tracks or cars for a while.

However, I'm sure we will get plenty of more tracks and cars before S3 (that's years away), and there has been rumours of modding possibilities after it.

I'd suggest you to buy S2, sit back, and enjoy the ride, because you won't regret it!
There's already 3 single seaters you can drive.

Reibax
30th January 2007, 17:17
Hi!

First of all, congratulations for this great driving simulator! I hope you go on developing it forever!

Excuse me for my poor english, and for any mistake I might make, as I'm new to the whole Live For Speed experience.

Here's some small details I would love to see in a update someday:

GAMEPLAY:

- It would be nice to have bits of the cars spread through the track when an accident occurs. It would also be nice to have oil spilled on the track when blowing an engine.

INPUT:

- (I've read it in other posts) For users with a manual clutch with manual clutch selected in the game configuration, the posibiliti to completely disable the auto mode of the clutch, allowing the car to stall. This obviously would require the addition of a new button in order to be able to re-start the engine.

- For users with a manual clutch, a manual shifter and shifter-paddles (Logitech G25): I think it would be very pleasing to see a checkbox that could give the players the option of switching to auto-clutch in cars that use the shifter paddles instead of the manual shifter. (MRT5, and the FORMULAs)

- For users with adjustable turn angle steering-wheels (Logitech G25): I don't know if it is possible, but it would deffinetly be sweet to see that when you drive different cars, you have different turn angles set (as you can do manually when going to the configuration panel of the G25). Meanning that you would have full range of 900º in your steering wheel when driving every car but the MRT5, and the FORMULAs, which could have 200º for example. May be it could be adjustable, and that would just be perfect!

jperez2003us
31st January 2007, 04:53
A realistic game only may be played with wheel. Not mouse, not keyboard. You could said dont use mouse, but this doenst help to make the game realistic, not arcade. You dont have ann arcade mode, so why you alowed mouse driving?

The game is excelent. I use to drive formula renault cars in real word, and the game phisic is fantastic, better than any other game. Online playing is excelent too, dont problems with lag.

A physic detail, when car have more height in front aerodynamic must slow the speed.

And allow the FOX formula in the demo, is better to know the game.

Finaly, in Argentina the game cost a little spensive, we arent first world, so put a especial price for 3° world.

sgt.flippy
31st January 2007, 13:57
A realistic game only may be played with wheel. Not mouse, not keyboard. You could said dont use mouse, but this doenst help to make the game realistic, not arcade. You dont have ann arcade mode, so why you alowed mouse driving?
To make it more accessible for other people too.

A physic detail, when car have more height in front aerodynamic must slow the speed.
Hm, I thought that fixed or improved a while ago, I'm not sure though.

And allow the FOX formula in the demo, is better to know the game.
No.

Finaly, in Argentina the game cost a little spensive, we arent first world, so put a especial price for 3° world.
The game's cost is the same everywhere. Is a Mercedes cheaper in Argentina so everyone can buy it? And you said people only should play this game with a wheel, so I assume you have one. How did you pay for that then?

jperez2003us
1st February 2007, 10:59
One about physic. When you hit the border of the track (dont know the name in english) and go out of the track, over the grass, you gain speed. This is correct in the reality when you take the turn faster and use the border or the grass to extende the turn angle, in some cases. But in the game you can increse your speed artificialy going out of the track when your speed allow you to turn normaly. If you go out of the track when your speed allow you to turn without go out, you would be slower.
For example, Its hapends on last turn in BL track with XGF.

I hope you can understand my english.:shy:

daloonie
1st February 2007, 12:30
The way the speed is showed or calculated. Come on I don't drive 300+km/h when I'm plunged into the wall in 6th gear in the FZR now am I?

I want some real speeds not these rear wheel indicator speeds.

sgt.flippy
1st February 2007, 16:01
Park your real car into a wall, make your wheels spin untill you get into the sixth gear, and read the speedo. It's more realistic really, and that's what this game is about.

Drifter[fin]
1st February 2007, 20:02
Yeha. many good thinks... but i hope they update lfs possible fast :D

jperez2003us
3rd February 2007, 20:47
There is an interesting article in wikipedia:
http://en.wikipedia.org/wiki/Comparison_of_racing_simulators
There you can see the features that most important simracing have and dont have, lfs is included. So when in a column there is a feature lfs doesnt have, thats a necesary improvement. For example: Being off the racing line affects grip.:nod:

nasho81
7th February 2007, 15:46
hi all,

I think it would be great to see the starting grid positions at the end of the race so if you started 20th and finished 1st everybody can see you are the best driver in the world :thumb:

Dajmin
7th February 2007, 16:19
[edit: never mind, brain fart]

jayhawk
9th February 2007, 00:21
Heres an idea, for the truely hopless sim racer:

Live For Spectating.

The "player" can watch Live For Speed races that normally go on, but are either spectating in the grandstands or the grass. Shift+S will warp you to the bathrooms (the fuel gauge can work also for bladder capcity!), V will give you a view of your pasty self slowing turning red from being too long out in the sun, F9 will show your degree of drunkeness, and of course, you can talk talk talk with all the other spectators and bench race, also.

KanseiDneova
11th February 2007, 01:14
Hmm, a car suggestion for me. A 2.0litre, four-door saloon. Doesn't matter drivetrain. And of course, the R version would be a SuperTouring-spec car. :)

Cheers,
Matt.

Venus
11th February 2007, 16:00
Hi,

Couple of suggestions.

1. Could you make replays reversable please?

2. In setups, can you give us an advanced level? Where we have access to all the setup possibilities mentioned in the manual, also, have them adjustable for each wheel. Then for those who want to get into that can, those who want the basic setup can just leave it as it is.

3. This is a cool idea for a new LFS or an addition to it. How about adding, or creating a new game for Motorbikes (racing bikes) droooool.

4. Another thing I'd like to see is, to allow the user to define exactly what they want where in their display. For instance, I like virtual tacho, but I prefer it in the centre, but when I have it there, I can't see the tyres info. How about allowing us to switch their position. Tyres are not something u need all the time, whereas the tacho is. Speed info isn't important at all except for setting up your gearbox ratios.

5. On Multiplayer list go servers, some more filter options please. For instance be able to filter for a particular type of game. First page is nearly always drifting (bleh), I'd rather not see it.

Thanks..

Hope you add some of those. :)

Venus

duke_toaster
11th February 2007, 16:25
Hi,

Couple of suggestions.

1. Could you make replays reversable please?

It can't be done that easily as it uses the physics engine inputs/packets from players so keyframes would be needed, but it might be done soon.

2. In setups, can you give us an advanced level? Where we have access to all the setup possibilities mentioned in the manual, also, have them adjustable for each wheel. Then for those who want to get into that can, those who want the basic setup can just leave it as it is.

Err ...

3. This is a cool idea for a new LFS or an addition to it. How about adding, or creating a new game for Motorbikes (racing bikes) droooool.

That would probably need a whole new physics engine. Just get Tourist Trophy.

4. Another thing I'd like to see is, to allow the user to define exactly what they want where in their display. For instance, I like virtual tacho, but I prefer it in the centre, but when I have it there, I can't see the tyres info. How about allowing us to switch their position. Tyres are not something u need all the time, whereas the tacho is. Speed info isn't important at all except for setting up your gearbox ratios.

+1 for custom positioning, programmable and skinnable displays (to permit TV style graphics). But it is a repost though.

5. On Multiplayer list go servers, some more filter options please. For instance be able to filter for a particular type of game. First page is nearly always drifting (bleh), I'd rather not see it.

Repost, but a good idea anyway.

Hmm, a car suggestion for me. A 2.0litre, four-door saloon. Doesn't matter drivetrain. And of course, the R version would be a SuperTouring-spec car.

I'd love a 4 door saloon, but I hope that there would be a DTM-style race car as well.

BLACKPLAGE
12th February 2007, 10:44
funny would be, addin the radical sr3 and/or radical sr8 sportscars

AlexX!!

Hedegaard
14th February 2007, 09:18
There are many good ideas for improvements for this great game,and it`S hard to say which one is most needed.But i think that a better AI will make it a better game for alot of people.Most online racing require alot of practice,before you can even dream about competing online.Racing alone sucks! But it`s imposible to setup a race against the AI,and get a race out of it.I want to practice with the AI,and then race online!My AI have done more then 1000 laps on different tracks,and it still drives like a 6 year old rookie:scratchch .Well i needed to throw in my 10cent:) and i know this have been said before.

jehjinho
14th February 2007, 17:04
An easy one:

Please, please, please!!!! extend the range of "gearshift debounce".
Currently the maximum is 200ms, which almost solves my doubleshift problems, but i need a bit more to put my ageing DFP back on business here.
I must say it works well with similar settings in the almost unmentionable rFactor (please don't kill me...).
Others may benefit from this i guess!

Thanks!

Arsenic_Fox
14th February 2007, 20:48
I got a few random ideas that i'll probably add on too as i remember them (i was conteplating what i would do if i made a racing game before i saw lfs)

Anyways.. here we go

Not So Important:
1. People who spectate can choose to sit in a stand and stay in one position and their driver appears where they are watching or something =/ it be kind of interesting, kind of pointless... but it sounds cool XD

2. Make it so that certain cars can change brake bias on the fly (i dont know if the BF1 has it, i havent checked, and i forgot if i already knew, im very forgetful)

3. I miss bump drafting..... it seems to motorscycle-like when you get hit square in the back =/

4. Make the cars seem more..... heavy i guess... only NASCAR SIM RACING has given me that kind of "IM ACTUALLY IN THE CAR AND ITS HEAVY" feel...... that was the only thing i liked about that game.....(i hate EA, but i liked that the car actually felt like gravity was acting on it) maybe its because i can go 30k/ph on tarmac and still feel like im driving on gravel in lfs.. i dont know =/

5. Adjustable Mirrors (like, side mirrors...)
6. Maybe give the server hosts (and administrators) more powers ? (wouldnt know, maybe make those powers easier to use?)
7. Have everyone join the Chat room at the server choice.... people would get to hear about stuff more often than probably what they would =/
8. Oh, heres a nice one for the Devs... add a news ticker in the multiplayer screen.... sure its a useless feature and can wait till S3.. but still, itd be nice to announce stuff like maintance on the master server and stuff =/
9. Static Pit Stops - I'll explain. You know how some people will pit in a random spot taht they can get too? Make it so that they have to pit (and come out of the garage) in the same spot every time =/ (seems slightly useful but yet it seems useless hmm)
10. Keep up the great work =)

Useful Important Items:
1. Fix the issues that everyone repeats over and over..
(More to come, ran out of ideas)
2. Maybe give out "Full versions" of the tracks, like... SO or FE, so that they can make a whole new track out it instead of... actually, im thinking about how that would confuse the entire wrong way thing and i find that a retarded idea now that i think about it =/

Yea, this is pointless.. i had a whole bunch of great ideas the other night... ill remember them eventually....

sorry i wasted everyones time... and LFS's server space.... but.. im bored.. and im saving a space to type what i was goign to tell eveyrone three days ago...

duke_toaster
15th February 2007, 09:28
2. Make it so that certain cars can change brake bias on the fly (i dont know if the BF1 has it, i havent checked, and i forgot if i already knew, im very forgetful)

They all do IIRC.

7. Have everyone join the Chat room at the server choice.... people would get to hear about stuff more often than probably what they would =/

Good idea

8. Oh, heres a nice one for the Devs... add a news ticker in the multiplayer screen.... sure its a useless feature and can wait till S3.. but still, itd be nice to announce stuff like maintance on the master server and stuff =/

That would work to have a news thing on the multiplayer screen integrated with LFS World, so league news and stuff could be displayed as well as new patch news, new world record news and the like. It would be very useful to keep up to date with World Records and stuff.

2. Maybe give out "Full versions" of the tracks, like... SO or FE, so that they can make a whole new track out it instead of... actually, im thinking about how that would confuse the entire wrong way thing and i find that a retarded idea now that i think about it =/

If that's what you mean, free roam-style things won't work due to the way the graphics engine works.

Jakg
15th February 2007, 10:08
How about making brakehelp being scriptable? atm its not!

Maelstrom
16th February 2007, 18:04
Would be nice if we could start a track from wherever we want. Or even better, if we could play with a lauched car on a specific portion of a track!

undertech
24th February 2007, 00:40
I don't know if this has been suggested in another form already (read through the existing suggestions but couldn't really find what I was exactly thinking):
A garage with *discrete* cars, sort of like the way gran turismo 4 manages the garage (yes I mentioned GT). Meaning that each car you define would have its own setup/skin and persistent stats such as:
-total miles+laps driven (should have visible odometer in gauge cluster as well)
-perhaps $ in crash damage repaired :D
-date purchased
-# of tires used
-etc.
Of course it would not cost you anything to add another identical car to the garage like GT, it would just help organization-wise if you wanted a specific setup linked to a specific skin. It would not be unlike the players system used in LFS already, which defines player specific settings like controls/view and such per account. Other persistent info like millage and $spent on repairs/gas so far etc. would be entirely novelty (although I suppose they could be made to affect the car over time if desired).
I understand at least the persistent stats tracking is done, to some extent, in LFSW (miles driver and fuel burnt), although that requires an online presence (not that I think that is bad) and the stats are across the entire account and not distinguished between individual cars used. Heck, maybe the "garage" could be hosted on LFSW so that it can move with you should you reformat your computer or play at a friend's house. My suggestion was intended to make the LFS somewhat more "personal" rather than simply a staid driving sim "application".
I understand that this type of addition would be more "post-S3" but I thought of it now so I'm throwing it out :).
Sorry I couldn't be more concise - still working on my writing skills.

Hyperactive
24th February 2007, 00:59
Basically you want more information about what you have done, per car. I like the idea and at the moment only way to do this is to race online and let lfsworld do its job. I would defenately like to see more information in lfsworld and some stats stored and recorded on the user's end as well. And there is always the possibility to write some kind of data logger program to do this locally...

DarwinAce
27th February 2007, 19:16
multichannel audio

you see, in a reall car, the sound doesn't come from the front.... as it would in most computer and even in the most advanced and expensive simulators...., it comes from all around you, the engine humms in front, you can feel the exhaust pipe under your seat... and the noise comes from the back... multichannel audio for some other games haven't solved this... simulating the rear exhaust noise by muffling the sound like you would hear in a real car doesn't work either.... real multichannel should send loads of noise to the rear channel (wich should be placed facing backwards), simulating the real situation of a racing or street car. You might want to switch your big front speakers to the rear now :)

REAL engine sound (the engine doesn't sound that much), and turbo for the front speakers.

exhaust pipe and engine whine for the center channel (so we can place it under our seats)

exhaust for the rear (now here is where the real loud sound should be), i personally would place the speakers facing backwards, like a real exhaust...

seeing that some aspects of the engine sound can be modified and isolated, i think that the next step could be this.

Try this... i've done this and it's fantastic... if you have a big stereo, place it in the back of your seat... facing backwards... then, with another pair of speakers place it behind your screen... covered with a bedcover... then try DaveWS sounds for a GTR car... now that's how you'll feel real race car noise.. added if you have a big subwoofer.. try sitting on it. :)

Ian.H
28th February 2007, 07:43
I wasn't going to add this as it might sound a strange request, but right now, it's keeping me off the tracks of LFS where I would like to get back into it :shrug:

All tracks be remapped properly and LOD distances reconsidered (please don't take the "properly" here as derogatory).

I and a fair few others have either noticed and / or posted about terrible blending lines in textures where single textures hold multiple styles of image, most noticeably is tarmac. This _needs_ to be 1 single texture, be it 512x512 or 1024x1024 (preferably) and multiple for different sections (ie: one that just has plain tarmac and track edge lines, one that has a grid painted on it etc). These can't be shared realistically as it creates a graphical nightmare.


Clipplanes / LODs.. AS2R I think.. as you take the first right / left chicane and then head off around the gradual left hander.. there's a row of cones directly ahead of you blocking off AS3(?). These cones appear and disappear almost randomly as though they all have different LODOut distances. Whereas these in particular aren't "annoying", some standardisation would be nice :)

Track lines (pit in / pit out) _need_ to be addressed. They popup and disappear 10' infront of the car's view all over the place regardless of ingame LOD settings. These _are_ really annoying and distracting.. worse, the pit in line at BL1 that would mark where you need to be at the correct pit speed doesn't appear until you're almost on top of it :shrug:


I know this isn't the simplest of requests, but sincerely hope it gets looked at (and without trying to sound pushy... ASAP). After 18 months, I've come back to LFS and things do feel much better than I thought they did previously, which is a good thing(tm), but these graphics issues are meaning for me at least, that LFS is just an idle install currently as it does my nut in :(


Regards,

Ian

Shotglass
28th February 2007, 16:23
just though of something which imho would be very useful
an all-car server filter to get rid of the useless clutter

Gabkicks
14th March 2007, 02:31
how about a thin little bar next to everyone's name in lfs servers that shows how far off they are from wr hotlap times overall. if the bar is white, they are very far off of wr times or havent done much hotlapping, if the bar is black, then they are very close to wr times. the darker the bar, the better they've done at hotlapping. this might encourage people to learn other tracks.:scratchch ( hardly ever do any hotlapping myself, but this might raise the overall confidance level of racers in public servers)

it's not the greatest idea ever, but just something...

Venus
14th March 2007, 03:16
multichannel audio

you see, in a reall car, the sound doesn't come from the front.... as it would in most computer and even in the most advanced and expensive simulators...., it comes from all around you, the engine humms in front, you can feel the exhaust pipe under your seat... and the noise comes from the back... multichannel audio for some other games haven't solved this... simulating the rear exhaust noise by muffling the sound like you would hear in a real car doesn't work either.... real multichannel should send loads of noise to the rear channel (wich should be placed facing backwards), simulating the real situation of a racing or street car. You might want to switch your big front speakers to the rear now :)


It allready has that. All you need do is use headphones. :D It gives full holophonic sound, and any sound can be precisely pinpointed in the space around you. Including a passing car. You hear it coming, and know what clock position he is from you just from the sound of his approaching car. I'm surprised all gamers don't use them just for that.

Venus
14th March 2007, 03:18
One of the graphics issues I have. Is the black sparklies all over the track at spots. Its probably more my vid card (Gforce2 bleh), but it'd be nice if there was a way to get rid of the damn things.

Venus
15th March 2007, 18:12
Here's one I've not seen before.

Colour code the map in MP games, so it shows diffnt colours for top 10. So people know when the front runners are coming behind them.

Give us a load setup, that only shows the selected car on the selected track, but give us the option to load a car from a different track.

Fix the bug that causes it to auto minimise whenever the CD spins up (for whatever reason it does).

Jakg
15th March 2007, 18:14
bug? its a new one to me, sounds like to me like you got ANOTHER bit of software minimising LFS on reading the CD...

MonkOnHotTinRoof
17th March 2007, 20:19
I think it was suggested one time before, but I can't see it in list.:schwitz:
I use switching between full screen <-> window a lot, and I know I am not the only one :nod:. It's quite annoying to resize and set position of window every time...

Xalies
20th March 2007, 10:59
AI's

Since LFS calculates the amount of fuel burnt per lap how about having the AI pit when their remaining fuel load is at 150% of the fuel burnt per lap amount?

Another method is to refuel them when they run outta fuel kind of like how the AI repair.