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View Full Version : TEST Patch W48 (final test)


Scawen
5th June 2007, 15:10
WARNING 1 : THIS IS A TEST

WARNING 2 : THE PATCH CAN TAKE A FEW MINUTES TO CONVERT SOME SKINS THE FIRST TIME YOU RUN IT

Hello Racers.

Here is a new test patch W48. Please read the list of changes below.

Here is some information about the major changes in this series of test patches :

- Preload added to clutch pack differentials improving handling
- The number of cars that can join a race has been increased to 32
- False starts are now possible (LFS does not hold you at the start line)
- Skin improvements including high resolution premium skin download service
- Global class balancing system (currently applied to GTR and TBO classes)
- A new version of InSim including many improvements and a button interface

There are various improvements related to skins including the option to download high resolution skins while online, for a small charge of £1 for 2000 downloads. The low resolution downloads are still free. We have to charge for the downloading of high resolution skins because of the increased bandwidth and the need to buy and maintain more internet servers for LFS online usage which is always increasing. Please note, we are not selling skins. The skins remain the property of their owners. Your copy is a high resolution compressed version of the original. This is a charge purely for the downloading service which allows you to see other cars' skins in higher resolution.

Downloaded skins are now always saved and shown in compressed form. The original jpg is not saved on other computers. This allows the best use of memory and the quickest load from disk.

To use your own jpg skins, or to view skins that you manually download, save them into your skins folder - you will then find them selectable in game, just as before. You can see your manually downloaded skins compressed or not compressed according to the option for local skins. There are now 4 skins folders but you can ignore them all, just forget about them and just use the skins folder as usual.

skins : you save jpg skins that you want to select in game
skins_dds : lfs uses this to store dds (compressed) versions of your local skins
skins_x : lfs stores automatically downloaded low res skins
skins_y : lfs stores automatically downloaded high res skins

If you want to use this service, you can make a payment at www.lfsworld.net or at the main site http://www.lfs.net/?page=shop

To deal with the increased memory usage, there is also a skin purging system which removes unneeded skins from your graphics card memory, some time after they were last used. You can see the list of skins in use in the Misc Options screen. White means the skin is actually in use. Black means it was recently used and is hanging around a while in case it is used again (to avoid a disc access). In the past, LFS just left all skins in memory until you changed track or weather.

Changes in TEST PATCH W48 :

Updates :

Improved frame rate in SHIFT+U mode when online

Fixes :

FIX : UDP send buffer size was too small for > 42 guests
FIX : Wrong person was kicked in kick or ban vote in demo
FIX : Could join a race with a car that was not allowed

Changes in TEST PATCH W46 / W47 :

Updates :

Kick and ban votes never need more than eight people to vote
Ban votes can be completed after the player has disconnected
Made another attempt to reduce car position udp packet loss

InSim :

Added note about maximum number of InSim programs
Camera Roll in IS_CPP packet did not work properly
IS_CPP can now be used to set custom view position

Changes in TEST PATCH W44 / W45 :

Updates :

New command /hlog to set host log file - command /log is now local
Used top left temporary message for CTRL+TAB and other functions
Increased message history size to 20 stored + 20 recent (was 16)
Improved the code that relays car position updates to guests

InSim :

Added some info to one of the spare bytes in the MCI packet

Fixes :

FIX : Drag strip now has a constant start lights interval
FIX : Added /hidetext=no/yes command to docs/commands.txt

Changes in TEST PATCH W43 :

Updates :

Current Vote is removed when user spectates or pits
Number of connections is now shown in connections title

Fixes :

FIX : It was impossible to join a host after ending race
FIX : The text "Vote 0" was shown each time someone joined
FIX : It was possible to get speeding immunity in qualifying

Changes in TEST PATCH W42 :

Updates :

Votes do not expire and are not reset when a player joins host
Ready on game setup screen is not reset when a player connects
Current vote is shown beside player name and in connection list
Improved race position list so the confirmed results are locked
Fuel load is no longer visible in MPR (for strategy protection)
Quicker skin messages after running out of LFS World skin credit

InSim :

SHIFT+B and SHIFT+I keypresses did not work in a replay
Can now deal with and recover from non-fatal TCP errors
Corrected UniqueId in CompCar and NodeLap - now named PLID
IS_NLP is now a variable sized packet + NodeLap now 6 bytes
IS_MCI is now a variable sized packet (same info as before)

Fixes :

FIX : Attempted fix for "Can't remove - Unknown!" strange messages
FIX : Occasional black screen bug when changing to full screen mode
FIX : Start lights delay did not vary each race if wind was disabled
FIX : Host could sometimes crash when admin used the /reinit command
FIX : Could not delete all text after clicking a name in meeting room
FIX : 1st lap qualify / practice speeding penalty could not be cleared

Changes from W to W41 :

Multiplayer :

Up to 47 guests can connect to a host
Max cars in multiplayer race increased to 32
In demo 12 can race and up to 15 connections
Disconnection reason is now shown in MP Replay
Kick and ban votes are held open a little longer
Can now save MPR from dedicated host (auto or manual)
Removed "unknown finisher" and its stats / insim issues
A new connection queuing system to make connecting easy
Car is no longer held at start line - false starts possible
Start lights time between red and green is changed each race
Avoided most of the "Can't x - a player is connecting" messages
Implemented a new "canreset" option while leaving hotlaps valid
BLUE FLAG works in practice (priority to racers not on first lap)
Automatic spectate driving out of bounds when reset not allowed
Global handicaps for class balancing (set by master server)
Remote car's handicap shown in F11 menu, tyres in F12 menu
Grid reordering is now done on end race as well as restart
FIX : Pit instructions were wrong when taking over a car
FIX : Penalty in pit stop would make the stop never end

Racing :

Start and pit fuel loads range from 1% to 100%
Qualifying and practice now start from the pit lane
Qualifying out lap is no longer counted as a valid lap
Single player now allows up to 20 ai cars (powerful pc)
Pit instructions and live settings work in single player
Admin penalties and commands are now recorded in SP Replays
SHIFT+G gear shift selection no longer stops SPR recording
New voluntary handicap system in pits (part of setup)
Added preload setting to clutch pack differentials
FIX : AI drivers ignored the pit lane speed limit

Display :

Small map colours can be changed : Options-Display-Interface
Small map cars more than one lap ahead are a different colour
Automatic show results - leaves small map visible when driving
Hide / show results removed from options - now available on CTRL+TAB
Timing info is show in orange after winner crosses line or time over
Yellow finished message is no longer duplicated in central text
Connection bars are not drawn if they would obscure tyre info
Qualifying cars on out lap are drawn orange (others yellow)
Qualifying position is shown in yellow like race position
Added text on screen showing the reason for a penalty
Display option : Virtual steering gauge
Display option : Rotate small map

Interface :

Added button to spectate directly from pits
Supporting TrackIR with 6 degrees of freedom
Scroll though autocross results with PgUp / PgDn
SHIFT+P now enters garage from game setup screen
SHIFT+O now enters options when watching a SP replay
New keys SHIFT+S (spectate) and SHIFT+P (go to pits)
Button look is now added to the yaw output of TrackIR
Automatic unpause when starting or restarting a replay
Ignition key "I" is now assignable to any key or button
Removed the sound effect of a racer pitting or spectating
Pit instructions fuel load can now be adjusted in 1% steps
Escape menu improvements : can use keys (listed on screen)
Race control message now has priority over wrong way message
Wider FOV and more view pitch available (for extreme settings)
Filter added to list of games to avoid hosts which allow reset
Dedicated host now has a grey screen so you can read black text
Place objects is now switched off when entering race or qualifying
Code page names are now translatable for switching keyboard layouts
FIX : Start restriction countdown was missing from OK button in pits
FIX : Dedicated host could stop responding to messages and commands

Skins :

Replay skins download screen new "always" and "never" options
High res premium skin download system (£1 for 2000 downloads)
System to purge skins from graphics card memory when not used
Skin download and preload during connection after loading track
Improved the "new colours" system - combined with skin selection
Skins in skins folder are not converted to dds if using full skins

InSim :

New version of InSim allows up to eight TCP or UDP connections
New buttons system allowing better interface in InSim programs
More race tracking info and many packets added (see InSim.txt)
More commands now work on AI drivers : /spec /pitlane /p_xxx
More commands work even if player joining e.g. /spec /laps
New /i command to send a message to a race control program
Race penalty can now be removed with /p_clear command
Send all players to their pits with /pit_all command
Admins can now use the IS_REO (race reorder) packet

System :

Removed the option not to use HVS if it is available
Better messages showing the reason for disconnection
Admins can now edit and /axsave layouts while online
Admin ban dialog now asks for a number of days to ban
Admins can now see other admins in list of connections
Added short track name to SPR, MPR and RAF file formats
Command /mprdir to specify mpr folder on dedicated host
MPR file format : result times now saved in milliseconds
Added handicap mass and restriction to hotlap file header
Increased maximum physics objects due to more cars on track
Start grid remains when track or config changes (if possible)
Start time added to MPR file @ offset 36 (seconds since 1/1/1970)
Command line command /player (start LFS with specified player name)
New command /wait (like /exec but LFS hangs until the program exits)
FIX : Overtaking lesson could sometimes give an invalid lesson result
FIX : Removed the need to pass a split after receiving admin penalty
FIX : The TAB key did not work with /press /ctrl and /shift commands
FIX : Autocross checkpoints in line could cause rapid lap count bug
FIX : Path followers were reset when an object was added or removed
FIX : Path follower reset caused a glitch or an out of bounds reset
FIX : Some objects were not drawn after exiting pits while paused
FIX : Start lights were not shown in some of the training lessons
FIX : Autocross layout number of laps sometimes did not load
FIX : In single player /end command did not exit correctly
FIX : Find user in S2 mode looking for racer on S1 host
FIX : Safer code when changing windowed to full screen
FIX : Occasional crash when exiting from List of Games
FIX : Long messages could sometimes get cut short

DOWNLOAD :

PATCH (Version W must already be installed) :
www.liveforspeed.net/file_lfs.php?name=LFS_TEST_W48.exe

ZIP VERSION (If you prefer a zip file) :
www.liveforspeed.net/file_lfs.php?name=LFS_TEST_W48.zip

DEDICATED HOST (for hosting only) :
www.liveforspeed.net/file_lfs.php?name=LFS_S2_DEDI_W48.zip

Scawen
8th June 2007, 13:14
Updated to Test Patch W48.

What needs testing :

SHIFT+U mode
DEMO kicking

racemania
8th June 2007, 13:28
all working with the kick /ban and shift u looks good :thumb:

Drift King CZ
8th June 2007, 13:29
Isn't then better test this test patch only on demo servers?

psy00
8th June 2007, 13:30
and the crash i was having if i pressed 2 times the back button from the list of servers doesn't happen any more :) it works ok now :)

DEVIL 007
8th June 2007, 13:33
I will test the SHIFT+U intensivly when I will be back at home.Around 18:30 :(.

Brainblaster666
8th June 2007, 13:39
Seem to work fine!!!! :thumb:

AlienT.
8th June 2007, 13:44
Well I got banned from test W48 demo server, only after kicking Scawen mind you :D. That seems to work fine ok.

Also I've had a go at playing with Shift U on the S2 W48 test server for about 10 minutes....so far so good, seems very smooth with about 25 odd racers.

I can see the fat lady singing for patch W :thumbsup:

Arrow.
8th June 2007, 13:56
patch W :schwitz:, you mean patch X :nod:

only one problem i have.
I think its when im downloading skins i get alot of "CLOSED then RESUME"
message.

http://img85.imageshack.us/img85/4061/untitled2copyjf5.jpg

i hope its nothing major, Keep up the good work Scawen :thumb:

Electrik Kar
8th June 2007, 14:09
patch W :schwitz:, you mean patch X :nod:

When patch Y comes around, the fat lady'll be singing the demise of patch X.
BTW, thanks Scawen for all the hard work :thumb: :testing now...

Trogdor
8th June 2007, 14:09
Everything is working fine for me. Keep up the good work :thumb:

Milanche
8th June 2007, 14:10
Around 28 fps with six cars in a frame and in T1 on a start about 8 :x.

Scawen
8th June 2007, 14:14
Milanche, are you saying it's worse than before, or is it the same as yesterday?

I can't see how it could have got any worse than usual - it is slow with that many cars but you'd better increase the "Dynamic LOD reduction" and make sure that multplayer speedup option is on.

joshdifabio
8th June 2007, 14:22
Sorry if this has come up Scawen, I meant to search for it a few days ago and post if it hadn't, but I forgot. Now I'll just make sure you know before X is released.

I'm not certain that it's still the case, but with W28, skins would sometimes be downloaded while you were driving. I remember that you said that this was done when your car was moving very slowly, or was actually stationary, but it would usually happen when you were driving through a hairpin or some other slow corner. Obviously you would be going slower than usual, but this would really be the worst place possible to have a large pause. Maybe, if it hasn't already been changed, skins should only be downloaded while you are spectating, and not while your car is moving slowly?

Sorry if this has already been mentioned, no time to search now! :p

tomylee
8th June 2007, 14:34
Actually it'S not a bug but I like to post it here so that it might come with patch X.
Because there are up to 47 people on the server there is a lot of traffic up and down, joining race, pitting and going to spec, new pb and so on. This means that there are a lot of messages showing up all the time. It would be nice to add an option to disable all that and maybe in the future an option where you can decide which message will appear and which not.

Thx

Pakalulu
8th June 2007, 14:36
Updated to Test Patch W48.

What needs testing :

SHIFT+U mode
DEMO kicking

SHIFT+U works fine now, 45fps with no cars in sight, around 20fps in a 30+ grid
dynamic lod 0.0, multiplayer speedup on

(AthlonXP 3100+ Geforce 6600GT)

Got kicked from the DEMO server, works ok...

GP4Flo
8th June 2007, 14:36
Demo banning works fine. Maybe the "Did not receive guest info"-message could be replaced by "You were banned - please don't whine at the forums!". :D

joshdifabio
8th June 2007, 14:37
Actually it'S not a bug but I like to post it here so that it might come with patch X.
Because there are up to 47 people on the server there is a lot of traffic up and down, joining race, pitting and going to spec, new pb and so on. This means that there are a lot of messages showing up all the time. It would be nice to add an option to disable all that and maybe in the future an option where you can decide which message will appear and which not.

Thx

'Shift -' disables all messages, '-' disables chat messages. I think it would be a good idea to have a command which disables just the system messages too, like 'ctrl -' or something.

Arrow.
8th June 2007, 14:40
Actually it'S not a bug but I like to post it here so that it might come with patch X.
Because there are up to 47 people on the server there is a lot of traffic up and down, joining race, pitting and going to spec, new pb and so on. This means that there are a lot of messages showing up all the time. It would be nice to add an option to disable all that and maybe in the future an option where you can decide which message will appear and which not.

Thx

I was thinking of something like at aswell and maybe connection list options:smileypul
but too late now :D

vox-ace
8th June 2007, 14:55
I joined the blackwood test server tonight when there was a full grid with the intentions of doing a few laps and then testing out shift+u, but I couldn't keep a connection open for more than 30 seconds or so.

The servers with less cars I have no problems with. Not sure if it's an issue at my end or a bug?

tomylee
8th June 2007, 14:59
'Shift -' disables all messages, '-' disables chat messages. I think it would be a good idea to have a command which disables just the system messages too, like 'ctrl -' or something.

Oh OK, didn't know about "SHIFT -"
THX :)

Milanche
8th June 2007, 15:03
Milanche, are you saying it's worse than before, or is it the same as yesterday?

I can't see how it could have got any worse than usual - it is slow with that many cars but you'd better increase the "Dynamic LOD reduction" and make sure that multplayer speedup option is on.

It's better than it was in previous test patches. I will turn that multiplayer speedup option on and see what happens. Can't do it now I got to go get my new driving license woooohoooo.

Anyways keep up the good work Scawen. :thumb:

edit: In previous patches I only had like 2-3fps in Shift+U mode with just 4-5 cars. So it's a lot better now. When I have 3-4-5-6 cars in front of me fps its 55-60. I can bet my configuration should give me even more fps but I cant be bothered reinstalling my windows and all that. :)

Anyone wants to send me windows over msn??? :D

Singledeath
8th June 2007, 15:06
I joined the blackwood test server tonight when there was a full grid with the intentions of doing a few laps and then testing out shift+u, but I couldn't keep a connection open for more than 30 seconds or so.

The servers with less cars I have no problems with. Not sure if it's an issue at my end or a bug?

Yesterday i was racing there with 24-30 cars, without problems (W47). Today there was 40 to all 47 cars racing (W48) and i was disconnected about after 30 seconds too, many times. I was racing with 10/10 connection.

hda
8th June 2007, 15:36
shift+u is fine for me.

2 races in the blackwood test server and no disconnects what so ever

Misko
8th June 2007, 15:48
Shift+U is much better than before, fps shoots up when I turn the view away from cars. :thumb:

Liberation
8th June 2007, 16:06
Hi Scawen, (http://www.lfsforum.net/member.php?u=43)
the LFS Host needs "hostname, /host=" on fist line in the file, this is not so good by hosting. Tools for saveing the setup.cfg saves all config items in unordert list.

It is possible to switch off this examination?

Best regards Alex

hammer it
8th June 2007, 16:07
Shift/U works fine for me too
I/m getting 20-25 fps with a full grid :)
I still have the stutter when someone leaves the pits
I lost connection to host once, that seldom happens to me
Once while connecting - did not receive guest info

Veiti
8th June 2007, 16:09
Patch W48 seems to work fine. Performance has increased in shift-u mode.

Scawen
8th June 2007, 16:11
Hi Scawen, (http://www.lfsforum.net/member.php?u=43)
the LFS Host needs "hostname, /host=" on fist line in the file, this is not so good by hosting. Tools for saveing the setup.cfg saves all config items in unordert list.

It is possible to switch off this examination?

Best regards AlexHi.

Sorry, it's not possible because some of the responses to some of the other commands, require that LFS already knows if you are running a host or not.

Well, it's possible, but I'd have to write some code that reads each line and sorts it into the correct order. I think it's better for the config editing programs to save the text in the right order, if possible.

Anyway, no more requests now, patch X is already made.

hda
8th June 2007, 16:13
Hi.

Sorry, it's not possible because some of the responses to some of the other commands, require that LFS already knows if you are running a host or not.

Well, it's possible, but I'd have to write some code that reads each line and sorts it into the correct order. I think it's better for the config editing programs to save the text in the right order, if possible.

Anyway, no more requests now, patch X is already made.

woo :)

Liberation
8th June 2007, 16:14
OK Thank You,
it is an option to start the lfs.exe->
lfs.exe /host=test /port=123456 /cfg=setup.cfg

it is including in patch x?

Alex

teaz-R
8th June 2007, 16:24
These messages started appearing after choosing to download the highres skins. Don't know why?

SKIN: No file size info - ... etc

scoobyrbac
8th June 2007, 16:32
Demo banning works fine. Maybe the "Did not receive guest info"-message could be replaced by "You were banned - please don't whine at the forums!". :D

This would be much nicer to see than could not recieve guest info...or when you get kick/banned from a server a popup window would come up to tell you you have been kicked/banned.

Matt0snap
8th June 2007, 17:02
WOOT, patch X is made! YAY, can't wait to see the mayhem on LTC or CLC with 32 cars racing bk and forth...Gonna be fun on Conedogers.

is it just me, or is everyone saying "good work Scawen". but doesn't Victor and Eric still work on the game too? Shoudln't we be saying "good work everyone" or " good work devs"?

Westerhof Racing
8th June 2007, 17:08
Hello, I guess there's a small problem with the pitlimiter. It's possible to receive a drive trough penalty while having it switched on! Don't know about other tracks; Haven't tested other combo's than the one added to this message so far.

OldBloke
8th June 2007, 17:10
is it just me, or is everyone saying "good work Scawen". but doesn't Victor and Eric still work on the game too? Shoudln't we be saying "good work everyone" or " good work devs"?

Oh we will. Particularly when we see the spinky new track that Eric has for us :smileypul

GP4Flo
8th June 2007, 17:16
These messages started appearing after choosing to download the highres skins. Don't know why?

SKIN: No file size info - ... etc

I'm getting these messages as well, but using low-res skins. Trying to reproduce now.

Edit: I just got a crash trying to connect to the bug test server: 7c9206c3

Fabri91
8th June 2007, 17:31
Just hoping that these bugs aren't stopping X of being released...

Mike85
8th June 2007, 17:32
These bugs never stop coming in:) I dont know where this is going.

Dumpy
8th June 2007, 17:33
Just came from full test server, everything seems to be in order. Shift-U fps seems to be what I expect, but I can't say I've tested it with that many cars in sight before. Kick/Ban and restart voting appears fine, though I haven't checked on a demo server. Maybe I'll see the X-files after work tonight!

GP4Flo
8th June 2007, 17:42
I just got the skin not found message and the LFS crash (same address) again. How to reproduce:

- Use 512x512 / 256x256 skins
- Connect to a demo server with somebody using default skin (e.g. xrt_default) on it.
- Message: Can't open : XRT_DEFAULT
- Leave the server, switch to S2 and connect to a S2 host (bug test server 2 in my case), someone with the same default skin has to be on the server.
- LFS will crash: 7c9206c3

Edit: The following crash could be related to this problem. Although it's a different address, it's in the same module (ntdll.dll) and also happened when connecting to the bug test server 2: http://www.lfsforum.net/showthread.php?p=448037#post448037, http://www.lfsforum.net/showthread.php?p=448180#post448180

shiny_red_cobra
8th June 2007, 18:34
Was patch x released to some hosts? I see the oval junkies servers are running version x.

Beenom
8th June 2007, 18:40
Yes, there is a link in the general discussion forum for it but there is apparentally a reproduceable crash in the client version which Scawen said he will fix in about 3 hours could be less.

dmwright
8th June 2007, 18:45
:O Whats happened

:razz:

Scawen
8th June 2007, 18:50
I'm trying to reproduce it with Victor but I can't.

First thing : I can't get that message "Can't open XRT_DEFAULT".

I don't understand how you could get that message anyway.

- Do you have XRT_DEFAULT in your skins or skins_dds folder?
- And are you using compressed or full skins?

GieTe-R
8th June 2007, 18:56
I'm trying to reproduce it with Victor but I can't.

First thing : I can't get that message "Can't open XRT_DEFAULT".

I don't understand how you could get that message anyway.

- Do you have XRT_DEFAULT in your skins or skins_dds folder?
- And are you using compressed or full skins?

I have it only when some skin have too long name (jpg), and then dds have shorter after convert, and cant find normal. When I dont have jpg in skins too ;) So maybe he deleted it or something.

niall09
8th June 2007, 18:58
ye, i have a text that comes up everytime i start up a test patch, and the name is terribly long :)

GieTe-R
8th June 2007, 19:00
ye, i have a text that comes up everytime i start up a test patch, and the name is terribly long :)

;) its because dds cant have too many latters, and jpg name and dds isnt the same then, dds have cutted title ;)

Misko
8th June 2007, 19:15
Since I got the crash too....

Well, I was also on demo server first, and I remember one XFG with red default skin (only 4 XFGs in race). Then I went to S2 Bug test server 2 (TBO) and it crashed after loading skins. Actually LFS was out of focus when it crashed, skin loading took a while so I was reading something else.

I tried that joining demo then S2 few more times, and everything was alright every time, with or without focus.

Only other odd thing I could remember was that that was during the first run of W48, and that it started full screen, but then I turned off auto switching to windowed on connecting, and everything was in the window till crash. Shouldn't be relevant but who knows.

I'm also using compressed skins.

Drift King CZ
8th June 2007, 19:43
I hope Scawen will finish his work today and patch x will be out :)

GieTe-R
8th June 2007, 19:45
I hope Scawen will finish his work today and patch x will be out :)

When it be, then it be. Scawen is hard worker on his buisness, so we must w8 to see nice work :D simple. :D

indie
8th June 2007, 19:47
If that so...why do i already see some patch X server while connecting to w48?
Where is it?
Please explain me this :D

GieTe-R
8th June 2007, 19:51
If that so...why do i already see some patch X server while connecting to w48?
Where is it?
Please explain me this :D

Its online coz dedi of x is already shared... :) but ONLY DEDI. Client isnt released yet, and I think this dedi of X be changed soon too, after fix this last crash few posts ago ;)

Remember, isnt rlsed yet.

CLRS530
8th June 2007, 20:06
There won“t be to much surprise coming with this patch I highly guess ;) so keep cool :nod:

indie
8th June 2007, 20:11
There won“t be to much surprise coming with this patch I highly guess ;) so keep cool :nod:
Thats to be expected yeah :D

A question tho regarding the dedi, if its shared, where is it? :scratchch

This Sim rocks :thumbsup:

Scawen
8th June 2007, 20:25
Since I got the crash too....

Well, I was also on demo server first, and I remember one XFG with red default skin (only 4 XFGs in race). Then I went to S2 Bug test server 2 (TBO) and it crashed after loading skins. Actually LFS was out of focus when it crashed, skin loading took a while so I was reading something else.

I tried that joining demo then S2 few more times, and everything was alright every time, with or without focus.

Only other odd thing I could remember was that that was during the first run of W48, and that it started full screen, but then I turned off auto switching to windowed on connecting, and everything was in the window till crash. Shouldn't be relevant but who knows.

I'm also using compressed skins.Thanks for that - And Flo had a great idea at one point and we've managed to reproduce it. I've fixed it now so started uploading things. That will take a while...

Zipppy
8th June 2007, 20:26
I hope Scawen will finish his work today and patch x will be out :)
second that.. :D

DEVIL 007
8th June 2007, 20:26
WOW Scawen.
You did miracle.the SHIFT+U now work almost as before the 32/47 update.Very smooth now.
Before it was easy to get like 5FPS even just watching at the road from top and no car visible.Now it didnt drop below 30FPS.

I guess there could be done more but its more then enough for now.
Really excelent work:thumbsup: :thumbsup: .I am just curious what has changed that it work fine again.Maybe a small visit to your programming kitchen:D.

Go that way with DX9 3D engine and LFS will be even better.Looking for more servers with patch X and I hope for great racing tonight.

Just a small question :( .The graphic test bad you mentioned earlier was DX9?
Shoot me for my question if you want but at least its not request for LFS changes:D

hda
8th June 2007, 20:26
Thats to be expected yeah :D

A question tho regarding the dedi, if its shared, where is it? :scratchch

This Sim rocks :thumbsup:

http://www.liveforspeed.net/file_lfs.php?name=LFS_S2_DEDI_X.zip

:)

DEVIL 007
8th June 2007, 20:35
hmm....BUG test server 2 just freezed for like 5 sec.
There was restart voted and counter started but freeze for 5 sec at "restart 1" .then the race was restarted but at least it didnt crashed and nobody got disconnected.Really weird bug and never saw it before.

DiSCiPuLo
8th June 2007, 20:47
A player connected in this moment if I don't remember badly.

JaTiNo
8th June 2007, 21:11
hi,

after the race (bugtestserver2) i go to pit, and when i left the pit the car was set up to another player that was staning in the pit.

perhaps to less pits here? when yes forget it at the moment.

hda
8th June 2007, 21:21
auto-downloading X patch :)

LupusC
8th June 2007, 21:35
1. got a car onto my roof in the pits on bugserver2 after joining the race.
2. its very hard to get into the pits when a lot of player joins. pressing ESC on time too often lets me leave the pits instantly after I finally got into the pits and I have to try again SHIFT+P

Drift King CZ
8th June 2007, 21:51
..and so Scawen finished next etape leading to his fame. :D
Downloading :thumb:

matze54564
9th June 2007, 01:42
Im searching for the update W48 to X but didnt find, the autoupdate will load 26 MB - 2.2 MB are needed, this is wasting of traffic and bandwith i guess.

JasonJ
9th June 2007, 08:18
Yes, but doesn't the official release of X include extra stuff things like high-res default skins? Files that were never released with the test patches.

d.i.b
9th June 2007, 09:45
Hi, lfs crashed 2x with:

Problemereignisname: APPCRASH
Anwendungsname: LFS.exe
Anwendungsversion: 0.0.0.0
Anwendungszeitstempel: 4669ac4e
Fehlermodulname: d3d8.dll
Fehlermodulversion: 6.0.6000.16386
Fehlermodulzeitstempel: 4549bcbf
Ausnahmecode: c0000005
Ausnahmeoffset: 0004c902
Betriebsystemversion: 6.0.6000.2.0.0.768.3
Gebietsschema-ID: 1031
Zusatzinformation 1: fb23
Zusatzinformation 2: 7adaeebaa15f503f14b7db365138009a
Zusatzinformation 3: 48b6
Zusatzinformation 4: 2a8112e8163f6a88d1183f0ea67d4403

On Vista home prem 32bit, nv 7300go, driver 7.15.10.9735

AndreABG
9th June 2007, 12:03
this should be relatet to a bug in vistas directx

EDIT: On X I'm getting an extrem framerate drop, when at the end of race the positions are sortet (e.g. when the first 3 cross the finish line in order, then places 5-15 come in and then when the 4th finishes it stutters)

kurent
10th June 2007, 19:58
Why is there no "best lap" and "last lap" displayed anymore? :shrug: I used to check my competitors and asses their skill from their best lap during the race when I joined a server.

Montabur
10th June 2007, 20:08
Why is there no "best lap" and "last lap" displayed anymore? :shrug: I used to check my competitors and asses their skill from their best lap during the race when I joined a server.
good question, i was looking for that either

LupusC
10th June 2007, 20:28
SHIFT+CTRL is the solution