PDA

View Full Version : TEST Patch W48


danowat
5th June 2007, 15:12
Is this patch compatible with W41?

Scawen
5th June 2007, 15:13
No, it's incompatible because it includes a new voting system.

banshee56
5th June 2007, 15:15
One of the most important updates in this whole series of test patches:

Votes do not expire and are not reset when a player joins host
Ready on game setup screen is not reset when a player connects

:thumb: :thumb: :thumb: :thumb:

RiGun
5th June 2007, 15:18
I'll tried to reproduce the black screen bug and now It doesn't happen any more :thumb: will keep looking for new ways to reproduce to see if it is totally bug proof.

Lionclaw23
5th June 2007, 15:19
What does "Vote 0" mean when somebody does connect (does it indicate the total number of votes currently being made?)

LiMiTED
5th June 2007, 15:20
I get the error: "ConnectToMaster : Error Opening Socket" when i try to connect to the Master Server to get the server list..(in-game error)

But thanks for the patch...

I hope Patch X will be released very soon... ;-)

AndroidXP
5th June 2007, 15:23
^ Works fine here.

Okay, black screen bug seems to be fixed for me. Switching screen mode is notably slower - not slow, just slower than before - but no BSOD (:D) so far.

Shotglass
5th June 2007, 15:25
What does "Vote 0" mean when somebody does connect (does it indicate the total number of votes currently being made?)

debug message he forgot to delete

Okay, black screen bug seems to be fixed for me. Switching screen mode is notably slower - not slow, just slower than before - but no BSOD (:D) so far.

noticed that too apparently comes from reiniting controllers every time you shift f4

DeadWolfBones
5th June 2007, 15:26
If it doesn't already, it'd be great to get a vote counter somewhere on-screen. Somewhat like the vote-counter we currently get for kick/ban votes, but perhaps more permanently displayed until the vote is decided? It'd be nice to know how close you are to completing it.

Shotglass
5th June 2007, 15:28
If it doesn't already, it'd be great to get a vote counter somewhere on-screen. Somewhat like the vote-counter we currently get for kick/ban votes, but perhaps more permanently displayed until the vote is decided? It'd be nice to know how close you are to completing it.

i does show green "R"s on the connection list instead of the controller type for everyone who voted

Current vote is shown beside player name and in connection list

illegal
5th June 2007, 15:30
The first time I started LFS.exe after patching I got nothing but a black screen. Hasn't happened again so far.

Chaos
5th June 2007, 15:37
2 things>
1. when starting LFS for the first time and just after clicking, i select another program so the focus is somewhere else, LFS runs, but the tab in the status bar (the gray one usually at the bottom edge of the monitor, which shows all running programs) does not appear, when alt+tabing and selecting lfs the tab appears... using win2000.. i'm not able to reproduce it when starting lfs for the second time (unless i restart the computer) because lfs's window appears too quickly for me to change to another program...
2. some people get the message "Warning : Road tyres on rallycross track" with GTR on WE rev...

felplacerad
5th June 2007, 15:40
Slightly off topic, but since the skin management has been worked on in this series of test patches here goes.

Could there please be an additional option; not to download/apply skins during races? or add the ability to modify the download skins setting with a /command (ultimately a script).

(The convertion to DDS has helped slightly, but I'm still experiencing stutter occasionally.)

Shotglass
5th June 2007, 15:44
i am aware that this is not the place for suggestions but ive just noticed that votes dont show on the restults list which is what you usually will see on screen when the restart votes come in

also i think the way messages are displayed needs some work done its rather messy on a server as big as the bug test ones

2. some people get the message "Warning : Road tyres on rallycross track" with GTR on WE rev...

don again ?
they should delete the racing line file and stay on the road more :)

Gunn
5th June 2007, 15:45
I can't connect to the master server with 42. *Or with any version. Port is forwarded, it's always worked forever. Rebooted etc. Dunno what's up.

Krane
5th June 2007, 15:46
Could there please be an additional option for not downloading/applying skins ingame? or add the ability to modify the download skins setting via a /command (script). You mean something like Options->Misc->Car skins download [off|512|1024] (though, I don't think you can change that via script)?

DeadWolfBones
5th June 2007, 15:46
i does show green "R"s on the connection list instead of the controller type for everyone who voted

Yeah, I saw that and I suppose it'll do. I was thinking more of a (22/32) kind of display, but I'm sure we'll get used to the green Rs. :)

felplacerad
5th June 2007, 15:46
You mean something like Options->Misc->Car skins download [off|512|1024] (though, I don't think you can change that via script)?

It's the ability to change the setting via a script im asking for.

Ratman
5th June 2007, 15:48
Just two small suggestions, please delete my post if it does not fit here:

1. Would be nice to have more than just one mandatory pitstop (e.g. the DTM, which has two mandatory pitstops)

2. It would be nice to know if a player has made his/her pitstop(s), so what about a little marker at every Players name (also DTM-like) and/or at the car itself? DTM has two lights at the side of the cars, one light for every pitstop you have made.

Would be nice features I think...

Blackout
5th June 2007, 15:52
Could there please be an additional option for not downloading/applying skins ingame? .

Tried to ask this from Scawen as you noticed, because I think he said in the stutter conversation that skins are not downloaded during the race. I'm not sure how it is, but pretty sure it's the skins which cause the small stutter every now and then, at least for me, it's either the download process from LFSW or when it's loaded in the memory (or however it goes tecnically, but for game to use) when someone exits the pits.

Chaos
5th June 2007, 15:54
and one more thing> there are 2 czech language versions in LFS> one without special czech letters and one with them... cestina.txt is the one without those special characters and should be deleted...

the_angry_angel
5th June 2007, 15:59
Restart vote remains persistant if player goes to spectate, which is contrary to previous behaviour where by spectators couldnt vote.

danowat
5th June 2007, 16:01
I can't connect to the master server with 42. *Or with any version. Port is forwarded, it's always worked forever. Rebooted etc. Dunno what's up.

I had the same prob Gunn, need to remove the LFS master server line in your HOSTS file

Gunn
5th June 2007, 16:03
I had the same prob Gunn, need to remove the LFS master server line in your HOSTS fileThanks mate, that did the trick.:thumb:

MR_B
5th June 2007, 16:07
Restart vote remains persistant if player goes to spectate, which is contrary to previous behaviour where by spectators couldnt vote.

If that's the case then there's a problem when only 32 can race, but 47 can spectate... as you would have to get a lot more racers to vote :\ ?

Edit: If it allows racers to vote, then spectate and keep the vote. But still bans spectators from voting then ignore my post. It's a good idea.

Lucretian
5th June 2007, 16:11
not sure if this is caused by patch W42, but I have just purchased my S2 license, however I can not unlock my copy.

I claims "unknown command" after I enter my details and request "unlock"

Blackout
5th June 2007, 16:18
Few things that could use some retouch with the increased grid sizes (now when you sorted the queuing :))
- Chat log gets out of the screen way too quick to follow sometimes, especially while voting. Scrollable log or separate system messages could solve this?
- Position list gets tall and tiny to read. Maybe add an option for more compact list that shows only few cars front/back and a key that could show the full list if you really want to, or a key that would hide the current list when you like to?
- Show connection count in the "N-list",,maybe on track and connected in different columns. Would be great to know how many racers you have on the server inside the server without having to count every single name on a list that keeps changing more often than ever before.
- Devcoys to keep people cool and clean :P

Scawen
5th June 2007, 16:19
not sure if this is caused by patch W42, but I have just purchased my S2 license, however I can not unlock my copy.

I claims "unknown command" after I enter my details and request "unlock"Thanks, I just forgot to put the new exe on the master server. It should work now.

geeman1
5th June 2007, 16:25
Thanks, I just forgot to put the new exe on the master server. It should work now.That needs to go in to a FAQ or something. :razz:

Scawen
5th June 2007, 16:26
and one more thing> there are 2 czech language versions in LFS> one without special czech letters and one with them... cestina.txt is the one without those special characters and should be deleted...I can't see Cestina.txt in full version W or the patch. I think that is just sitting in your LFS data\language folder, you'll need to manually delete it.

DanneDA
5th June 2007, 16:30
Is there anything that can be done with the positions list at race start? On WE1R the first 3 cars on grid are at the bottom of the list.

Seen this in W41 and W42, others also reported this in W42.

See earlier post: http://www.lfsforum.net/showthread.php?p=443260#post443260


A replay of W42 is attached

r4ptor
5th June 2007, 16:32
Quicker skin messages after running out of LFS World skin credit

People run out of credit?! :x :razz:

Mikkel Petersen
5th June 2007, 16:33
Hi Scawen.
I (think I) have found a bug regarding false starts.

I start as soon as the red light comes on, which gives me a 45 seconds penalty. Fine enough. But what happens next is what I think is a bug.
I then continue my race around the track and drive through the pits, exceeding the speed limit with more that 60 km/h (140+ km/h alltogether).

But what seems strange is that I don't get the usual penalty for speeding in the pits.


Isn't the two penalties (for the false start and speeding) supposed to be counted together? :scratchch

I'm able to reproduce it every time, no matter what the settings are.

ste_
5th June 2007, 16:34
I was waiting happily on the grid for the green light when the person behind me did a false start and drove into the back of me, causing me to also do a false start.

I attach the replay, which is a little odd as you can see the person behind me get removed from the track after driving off before the lights were green, but then suddenly I'm shunted forward by nothingness. Is this lag or something?

I start 2nd on grid.

Scawen
5th June 2007, 16:54
Is there anything that can be done with the positions list at race start? On WE1R the first 3 cars on grid are at the bottom of the list.

Seen this in W41 and W42, others also reported this in W42.

See earlier post: http://www.lfsforum.net/showthread.php?p=443260#post443260


A replay of W42 is attachedNo, nothing can be done, the finish line at WE1R is a few cars back - it's not a program bug.

This was reported yesterday and Eric has now fixed it in his copy of Westhill.

mantvisrep
5th June 2007, 17:00
Im still having a message Don't send , when i want connect. I got this problem from w38-w42. :(

duke_toaster
5th June 2007, 17:09
I've clocked that if you can start moving before the green light in quali with impunity. Also, if you do this and are travelling at over 80kph in the pits when the light goes green you won't get a drivethrough. But if you exceed 100kph whilst in the timed zone you given a stop go (tested on FE Green Rev with FZ5)

Any car, any track ...

Chaos
5th June 2007, 17:17
I can't see Cestina.txt in full version W or the patch. I think that is just sitting in your LFS data\language folder, you'll need to manually delete it.
ahh, sorry... I'm just too long with LFS and so are the other Czech people I asked wheter they have both versions :)

GeForz
5th June 2007, 17:21
FIX : Start lights delay did not vary each race if wind was disabled

There is still a problem with the "random delay". If you start counting as soon as you see the lights (NOT the first red, but the grey box) it's always the same time until the green light goes on.

Example: (5 or 6 seconds depending how fast you count ^^)

The time between showing the first box and the green light is 6 seconds.

Now the red lights take ~2 seconds.

Makes 4 seconds which are randomly split into the timespan between showing the box and the first red light, and between the last red light and the green one.

AndroidXP
5th June 2007, 17:23
Just had some awesome races on WE1R, with no stability and usability issues so far. I guess we're finally coming there...

Fabri91
5th June 2007, 17:26
Just had a couple good races on test servers! No stability issues so far...

Davo
5th June 2007, 17:27
Had some very weird stutering going on that I can't reproduce. It occurred when the race restarting count down was on screen. Only happend twice though and hasn't repeated since. Otherwise all is good.

Mikkel Petersen
5th June 2007, 17:31
I've clocked that if you can start moving before the green light in quali with impunity. Also, if you do this and are travelling at over 80kph in the pits when the light goes green you won't get a drivethrough. But if you exceed 100kph whilst in the timed zone you given a stop go (tested on FE Green Rev with FZ5)

Any car, any track ...
http://www.lfsforum.net/showthread.php?p=444594#post444594

Scawen
5th June 2007, 17:34
OK, this needs fixing this evening :

If a host exits back to entry screen, no-one can join it.

There is a JOOS - MPSys at that point (I already know why)

DeKo
5th June 2007, 17:43
was on the bug test server last night, something really weird happened with the start. I dont quite know what, but it either looks like 2 people spawned on the same spot, or somebody went forward very fast straight away and got spawned on top of, i cant tell from the replay. If its the driving forward then it isnt a bug, but i just need somebody else to see what it is, and maybe help if its a bug or not. might aswell post it anyway, if it actually is a bug.

Fabri91
5th June 2007, 17:54
Had some very weird stutering going on that I can't reproduce. It occurred when the race restarting count down was on screen. Only happend twice though and hasn't repeated since. Otherwise all is good.

Now that you mention it, it also occured to me, but the stuttering was barely noticeable, only half a second or so.

SpikeyMarcoD
5th June 2007, 17:58
In joining a server and after download of the skins it seems i get an error.
Maybe it takes too long too get the skins? Its unexpected packetlength.

Dont have many servers to test and the skins are downloaded so the second time i dont have the problem, therefore i dont know if its a reoccuring problem.

Misko
5th June 2007, 17:59
Had some very weird stutering going on that I can't reproduce. It occurred when the race restarting count down was on screen. Only happend twice though and hasn't repeated since. Otherwise all is good.That's because LFS applies all the downloaded skins (and skins you already have of the people who joined the track) during your driving at that time before restart and not while you are moving.

DanneDA
5th June 2007, 18:05
No, nothing can be done, the finish line at WE1R is a few cars back - it's not a program bug.

This was reported yesterday and Eric has now fixed it in his copy of Westhill.


Ok, thanks.

LupusC
5th June 2007, 18:21
One little thing in the docs:

struct IS_NLP // Node and Lap Packet - variable size
{
byte Size; // 4 + NumP * 6 (PLUS 2 if needed to make it a multiple of 4)
byte Type; // ISP_NLP
byte ReqI; // 0 unless this is a reply to an TINY_NLP request
byte NumP; // number of players in race

NodeLap Info[32]; // node and lap of each player, 1 to 32 of these (NumP)
};
Wouldn't be Info[NumP] a little bit clearer? At the first look it seems to be fixed length. The same in IS_MCI with Info[8].

Motörhead V8
5th June 2007, 18:30
hi

i noticed that when specting a racer, his best lap is not show anymore

is it supposed to be this way?

Scawen
5th June 2007, 18:31
One little thing in the docs:
Wouldn't be Info[NumP] a little bit clearer? At the first look it seems to be fixed length. The same in IS_MCI with Info[8].No, because it's a real C header file used in LFS. Array size must be a constant or it's a compiler error.

hi

i noticed that when specting a racer, his best lap is not show anymore

is it supposed to be this way?Yes, you can press CTRL + SHIFT to see it.

LupusC
5th June 2007, 18:45
No, because it's a real C header file used in LFS.
:hide: sorry forgot it.

Blackout
5th June 2007, 18:47
I got the "player is leaving" (or disconnecting, don't know the English version that well) message while trying to connect on the test server and it refused to connect. Shouldn't the queuing system handle and stop this message? Or is it just to prevent the overflow?

Scawen
5th June 2007, 18:48
Updated to test patch W43.

http://www.lfsforum.net/showthread.php?t=25446

It's incompatible again because of the OOS fixes.

AndroidXP
5th June 2007, 18:52
Whee, time for a server update, then?

scoobyrbac
5th June 2007, 19:01
"Lost connection to host, could not get all informtion from players" or something like that. happened when i tryed to connect.

Scawen
5th June 2007, 19:04
I got the "player is leaving" (or disconnecting, don't know the English version that well) message while trying to connect on the test server and it refused to connect. Shouldn't the queuing system handle and stop this message? Or is it just to prevent the overflow?The queueing stops most cases of this but if someone is forced to leave at just the wrong moment while you are joining then it can happen.
As long as it's rare and your LFS recovered ok, did not hang or crash then I'm not too worried about it.

Blackout
5th June 2007, 19:27
The queueing stops most cases of this but if someone is forced to leave at just the wrong moment while you are joining then it can happen.
As long as it's rare and your LFS recovered ok, did not hang or crash then I'm not too worried about it.
Yeah, nothing nasty really happened.

bw_krupp
5th June 2007, 20:41
FIX : Start lights delay did not vary each race if wind was disabled


I feel I must protest at this one (slight protest, don't worry). In the overweight land of America where drag racing is king, a lot of people leave on the last "yellow" light (which is red here, but oh well), because the delay is set and if you leave at the last light, it takes that split second for your body to react so you actually leave at the correct time.

All I'm saying is that if you're going for realism and already have the drag strip and christmas tree starting lights, could you at least keep it realistic so we A-murikanz can feel like its a simulator? (I don't want to mention other requests, such as a readout at the end of the strip for time, mph, and 60 ft times...)

hannu
5th June 2007, 20:50
there was few guys including me that suffered from this thing. at the start of the race there was somehow an extra passenger added in and in my case also my gear rations were totally messed. i didnt had changed anything in the set.

replay attached follow the start at H. Pinola car.

AndroidXP
5th June 2007, 20:52
So that's why this one guy was racing with a passenger! :rofl:

Shotglass
5th June 2007, 20:52
sounds like the rare bug where lfs doesnt load the set for some reason
iirc its a known bug with no solution atm
it even happened on tv once :)

felplacerad
5th June 2007, 20:55
[m]y gear rations were totally messed.


I've also experienced this bug and was therefore called an idiot for not moving when the green lights came on. This bug could start a war! :D

edit: mpr (http://anta.mine.nu/BL1_race_5L_24R_20F.mpr)

dmwright
5th June 2007, 21:16
Great job i cant download as fast as your putting them on :thumb:

Matt

DEVIL 007
5th June 2007, 21:21
Hi Scawen,

just a short question.Are you going to do somewthing about the low FPS in SHIFT+U when there are many players on the server but using SHIFT+U and for example looking just at track without visible cars you get extremly low FPS.Basically you get now extremly low FPS in SHIFT+U.

colcob
5th June 2007, 21:22
Patch W43. An evenings racing on mega busy Test Server 2. No problems whatsoever.

Just thought that might be nice to hear.

SpikeyMarcoD
5th June 2007, 21:28
Think the lights do their job. I see more penaltys from the ppl who think they can still predict them :)

Shotglass
5th June 2007, 21:35
If I´m not mistaken restart votes aren´t cleared anymore after a certain amount of time like they used to.

This might cause some issues if you have a few votes left from a start crash, which are still there when another crash happens mid race and those involved in the crash decide they want to have a restart. With the current system those votes accumulate until at some point, you get a seemingly random restart sometime mid race.

IMHO what should happen is that votes casted during the race have a lifetime to them like they used to, but votes after the race finnished can accumulate for as long as necessary to get a restart.

three_jump
5th June 2007, 21:36
Hi Scawen,

just a short question.Are you going to do somewthing about the low FPS in SHIFT+U when there are many players on the server but using SHIFT+U and for example looking just at track without visible cars you get extremly low FPS.Basically you get now extremly low FPS in SHIFT+U.

A short explanation why this happens:
Atm in shift+u mode all cars get full physic calculations (I hope you get what mean) as the code is not yet optimised (meaning LFS doesn't know yet which cars are visible and which not), therefor the low FPS. (at least that is what the man himself told us :))

So I think we'll see a fix for this soon.

Krane
5th June 2007, 21:53
I feel I must protest at this one ....I'm all for keeping this fixed time between the lights like in drag racing in drag racing but e.g. in F1 there's a 0.3 - 3.0 seconds variance* between the last red and the green. And that's how it should be in all enviroments - except drag strip.



* http://www.fia.com/resources/documents/996390312__Recommended_light_signals.pdf page 6

matze54564
5th June 2007, 22:24
Please keep attention on this:
Scawen we have one other problem,

we can't kick or ban ppl... and there was bunch of noobs who were destroying every race on bug test server, so we tried to kick or ban, but every time someone disconnect or connect votes are canceled, so we simply can't get rid of them.

I would like to ask you if you could make W44 with new system for this like one for restart. That votes aren't canceled, so we all can have a good and clean races.

Thank you

DEVIL 007
5th June 2007, 22:29
I would make to kick/ban system a bit different.There are some id*** on the test servers and its really hard to kick/ban someone if all guys need to vote.I know some doesnt care so they dont vote.

What about putting the rule when 3/4 guys vote then person is kicked/banned.As I said its really hard now with so many people get rid of some morons.I dont like using these words but its really confusing racing with some poeple.

EDITED:I have been racing with NIKI and I can agree with him.Really hard to get rid of these people driving rubbish.

balee
5th June 2007, 22:53
Number of connections is now shown in connections title

This should also show how many racers are on track, cause thats also a usefull information.

Like:
Connections (42 - 32 on track)
or
Connections (42/32 on track)

DEVIL 007
5th June 2007, 22:59
I saw this JOOS several times last few days.
Is this a problem?
http://home.karneval.cz/0222338601/test/JOOS.jpg

MoonForce
5th June 2007, 23:06
I would make to kick/ban system a bit different.There are some id*** on the test servers and its really hard to kick/ban someone if all guys need to vote.I know some doesnt care so they dont vote.

What about putting the rule when 3/4 guys vote then person is kicked/banned.As I said its really hard now with so many people get rid of some morons.I dont like using these words but its really confusing racing with some poeple.

EDITED:I have been racing with NIKI and I can agree with him.Really hard to get rid of these people driving rubbish.

BUT

in demo times this was often a problem when a bunch of bad guys entered a server of 4 racing guys with 5 of their gang and banning all 4 racing guys couz they had the majority...

balee
5th June 2007, 23:07
I saw this JOOS several times last few days.
Is this a problem?


Hehe. Thats me.
Sometimes it happens.
Today it happend only once. Then an automatic reconnect and was fine.
The worst it was with W40 or 41, my every second connection failed.

XCNuse
5th June 2007, 23:11
Finally got my laptop, and it runs LFS amazingly, considerably faster than my desktop does.
It has vista, so here are some things that don't seem to work.

Some options\preferences aren't saved at all, my name and account etc. all works perfectly, even controller settings are saved; however, I have to change my view settings each time it boots up.

Not sure what is causing it, but it has happened every time I've started up LFS.

I'll update you more Scawen when I find what else isn't being saved.

DEVIL 007
5th June 2007, 23:15
BUT

in demo times this was often a problem when a bunch of bad guys entered a server of 4 racing guys with 5 of their gang and banning all 4 racing guys couz they had the majority...
I understand.The S2 servers are however not demo servers.Thats really different league.We need to find somwhow the system balanced.Its really hard to get rid of some players who drive unclean because everybody must vote.So what would be you suggestion?

Scawen
5th June 2007, 23:18
Devil, not 100% of people need to vote to ban, only 50% need to.

Don't worry, the point about people leaving the host and that cancels the kick or ban vote that has been started against them, is already noted, let's not spam this thread.

I've got work to do and I have to read this thread to find out about serious issues. Please don't make me read dozens of repeated posts, also your SHIFT+U suggestion, haven't you seen how many times that has already been posted? Please keep down the spam, I don't need repeated posts.

FL!P
6th June 2007, 07:26
Do the lights turn green too early in multiplayer replays?

I watched a couple of mpr from yesterday evening's races on one of the test servers, and the delay between the lights turning green and the cars starting seems bigger in replays than in races. Is it just me?

N I K I
6th June 2007, 07:36
Scawen can you check this trade again, special look at post #7

http://www.lfsforum.net/showthread.php?t=25462

MoHaX
6th June 2007, 07:47
Small improvement request. For a long time I missed of convinient view direction control. Lets define next statements:
Forward view direction = N
Rear view direction = S
Left, Right = W,E

If we press look left, we get W direction, if we press "Look rear" we get S view direction. My suggestion is: if we press "look left + look rear" give us NW view direction. I hope it's quite easy to implement and it will be very usefull feature.

Mike85
6th June 2007, 08:22
Also would be nice to have free mouse look from outside of a spectated car. Like a 360 degree camera. Could you try to squeeze that in for W44? It would be a sensation:)

Sorry for offtopic, but I think it could be done quite fast and easily.

Scawen
6th June 2007, 09:09
Scawen can you check this trade again, special look at post #7

http://www.lfsforum.net/showthread.php?t=25462Please, stop spamming me with repeats of the same info!

I've already said on this thread that it's noted.

I've been thinking about it and planning it. I don't need continual reminding, I don't have the memory span of a goldfish.

N I K I
6th June 2007, 09:21
I'm sorry, i thought you didn't notice :shrug:

Scawen
6th June 2007, 09:23
I notice everything, on threads that I start. If I stop reading the thread, I close the thread.

So there's no need to spam me. It's so annoying, I woke up this morning and have been working on the system, now I check the forum and I get loads of repeat posts on the same subject, treating me like an idiot.

Anyway I accept your apology, thanks. Now I'll get on with the remaining things.

f1r3b4ll
6th June 2007, 09:34
Good morning Scawen - nice to finally meet you on a server ! any chance we get a clue on your super-duper secret racing alias hehehe :P

Great work on the patch, but 30+ player racing is just insane and it's definately not as full of carnage as i thought.

FlintFredstone
6th June 2007, 10:28
Scawen, sorry for this, im knicking myself already for posting it, but ive got to get it out my system <possible improvement post warning>

The new persistant restart is great apart from (and maybe we will get used to it) when the old system would time out, it was like a reminder that you and others were trying to restart, now you can look in the connection list to see who is restarting, that is great but i rarely have the connection list up.

What im suggesting (and its probably going to take too long for patch x) is that when a vote is going the place where the first line of chat is, is to put a 'Vote: | Restart |' and fill the background (like between my bars with colour to see how near the vote is to succeeding, if there is a vote for qually too just add like this 'Vote: | Restart || Qualification |' and get rid of the 'x has voted for restart' spams that fill the chat instead pust This 'Vote: | Restart+1 |' or 'Vote: | Restart-1 |' for cancel or pit etc.

Im really sorry for posting this so late, but as you were directly changing this code the itch took me, feel free to hurt me in many ways.

Simon

AndroidXP
6th June 2007, 10:30
now you can look in the connection list to see who is restarting, that is great but i rarely have the connection list up.
Just a little note, not only on the connection list, but also on the race position list. So at most you'd have to turn off F9 for a second...

SpikeyMarcoD
6th June 2007, 10:46
Small improvement request. For a long time I missed of convinient view direction control. Lets define next statements:
Forward view direction = N
Rear view direction = S
Left, Right = W,E

If we press look left, we get W direction, if we press "Look rear" we get S view direction. My suggestion is: if we press "look left + look rear" give us NW view direction. I hope it's quite easy to implement and it will be very usefull feature.

I figured out if i press left and then hold it and then right i can look over schoulder so to say.
And the other way around. So this is kind of what you look for.

Ts-020
6th June 2007, 10:51
HI
I install the pacth and when i open the game appear a message: convert x skin
I need to cancel because I got 800 skins in my skins folder. Im skiner and I have a lot of skins in high quality.
I think that is bad idea convert the jpg skins in dds. I think that is a error like other games, to close the creation of skins only to the people that can convert it to dds.

Blackout
6th June 2007, 11:03
I think that is a error like other games, to close the creation of skins only to the people that can convert it to dds.

No, you still put your own creations to the same folder than before in the same old jpg format. You don't have to convert them to dds yourself because LFS will handle it. The system was changed for memory reasons and should be more effective this way.

The conversion will take time, but don't worry.

Ts-020
6th June 2007, 11:07
No, you still put your own creations to the same folder than before in the same old jpg format. You don't have to convert them to dds yourself because LFS will handle it. The system was changed for memory reasons and should be more effective this way.

The conversion will take time, but don't worry.

ok

Bob Smith
6th June 2007, 11:21
No off-topic discussions please gents, read the rules.

Scawen - shuffled nearly 20 unnecessary posts to the clean up thread (http://www.lfsforum.net/showthread.php?p=444454#post444454) (in case you wondering why the thread suddenly got shorter). :)

Dru
6th June 2007, 11:45
bug - not really - but a real issue caused by extra players..

With the race lists sooooo long now interms of positions 30 plus, i can no longer use my RHS mirror as it is full tope to bottom of page with race order.

anything that can be done about this??

Cheers

Dru

Virtual-R
6th June 2007, 11:54
The race order doesn't appear for me until I cross the finish line after a race has ended, or when i cross a sector split for qualifying where it is only displayed for about 5 seconds. Only on W17 did the qualifying positions list stay on constantly. After W26 it wasn't a constant thing.

As for the actual connections list, I cant see a need to have that list showing constantly while racing. If you vote for a restart do you need to see how many people have voted the entire time afterwards? It wont make the restart happen any sooner, could just keep racing and when the restart happens it happens.

hda
6th June 2007, 12:03
I notice everything, on threads that I start. If I stop reading the thread, I close the thread.

So there's no need to spam me. It's so annoying, I woke up this morning and have been working on the system, now I check the forum and I get loads of repeat posts on the same subject, treating me like an idiot.

Anyway I accept your apology, thanks. Now I'll get on with the remaining things.

Hi Scawen,

I'm not a, lets say, forum wh*re, so I rarely feel like expressing my opinions about something in a forum.

Anyway, I don't think anyone in these forum considers you an idiot. I think they want to push the game forward so bad, by sugesting new and stuff that should be changed, that sometimes the same sugestion keeps getting posted again and again, to make sure you don't miss it.

As far as I'm concerned, you're doing a great job developing LFS.

Thanks :)

Gentlefoot
6th June 2007, 12:15
Also would be nice to have free mouse look from outside of a spectated car. Like a 360 degree camera. Could you try to squeeze that in for W44? It would be a sensation:)

Sorry for offtopic, but I think it could be done quite fast and easily.


Spectate another driver in in-car view then go to options and choose custom view. You can position the camera anywhere and point it in any direction you like. Is that what you meant? :)

DEVIL 007
6th June 2007, 12:37
Devil, not 100% of people need to vote to ban, only 50% need to.

Don't worry, the point about people leaving the host and that cancels the kick or ban vote that has been started against them, is already noted, let's not spam this thread.

I've got work to do and I have to read this thread to find out about serious issues. Please don't make me read dozens of repeated posts, also your SHIFT+U suggestion, haven't you seen how many times that has already been posted? Please keep down the spam, I don't need repeated posts.
Its the same 50 percent rule for kick? Doesnt the rule apply for all people on the server?I think it should apply for the people acutally racing and people who just spectate shouldnt be involved.Dunno whats the best way to have it done most effective.

I was on the same server is NIKI yesterday and we couldnt get kick someone because the kick voting ended always at something like 19/21 or 17/21 etc.The racing was really nice but without option to kick such a people the fun was destroyed.I think NIKI can confirms it.

My post are never meant in way that I would treat you like i****.Never as I have BIG respect for your work.I just know sometimes when there are a lot of things to do something might slip from the mind(I know you sometimes forgot to update the master server with new patch for example :) ).

I will try to rememmebr for next time to not repeat things.Please take my appoologize for all things you dislike on my behaviour:(

Vykos69
6th June 2007, 12:45
Its the same 50 percent rule for kick? Doesnt the rule apply for all people on the server?I think it should apply for the people acutally racing and people who just spectate shouldnt be involved.Dunno whats the best way to have it done most effective.

I was on the same server is NIKI yesterday and we couldnt get kick someone because the kick voting ended always at something like 19/21 or 17/21 etc.The racing was really nice but without option to kick such a people the fun was destroyed.I think NIKI can confirms it.

I can confirm that too, and I second the idea of only racers can vote and there are 50% needed (with the needed 16, we would have been able to get rid of you know I'm talking about ;) (http://vykos.blogspot.com/2007/06/to-all-those-simmers-out-there.html) ).

And the votes didnt stay on long enough, due to disconnecting etc.

Besides that, I had sometimes the prob, that I hit Shift+R quite often before I actually voted. Sometimes there was written "restart" in the middle of the screen, but I didnt vote, then vote canceled. Same for using Shift+P.

This often happens in the end of a race with a lot of chatting/pitting going on. That seems to block some votes/pitting from people.

felplacerad
6th June 2007, 12:51
It's time to stop talking about the kicking and banning. I don't need it hammered into my brain as if it's a tent peg being bashed into a piece of wood. My head is not made of wood.

It's my job to note that there is an issue (only one vote at a time, the vote expiring when the target leaves) and deal with it. I'm dealing with it. Others, please, stop spamming the test patch threads with arguments about the kicking and banning. Just let me do my job.

:blank:

Mike85
6th June 2007, 13:07
Spectate another driver in in-car view then go to options and choose custom view. You can position the camera anywhere and point it in any direction you like. Is that what you meant? :)

I meant not going to SHIFT+U but in regular spectator the ability to turn the view anywhere around a spectated car.

You know like in GTA San Andreas where you can move the view around the car with the mouse (if you played it). Which I guess you didnt:)

Gentlefoot
6th June 2007, 15:39
I meant not going to SHIFT+U but in regular spectator the ability to turn the view anywhere around a spectated car.

You know like in GTA San Andreas where you can move the view around the car with the mouse (if you played it). Which I guess you didnt:)

Yes - that's what I meant too
Not shft-U

Next to where it says 'In Car' you can choose 'custom' as an alternative. Then there are various sliders to move the camera left/right/forward/back/up/down change pitch, FOV and rotation all while being attached to the car.

hackerx
6th June 2007, 16:09
While at it, why not throw in option to disable restart voting.

Da Hoe
6th June 2007, 16:15
i tried that yesterday, green r disappeared after pressing shift + r again, so i guess i disabled the vote like that.

felplacerad
6th June 2007, 16:21
And you can also remove your existing vote (silently) by pressing the same vote again.

Sorry for posting these quotes all the time. I just happen to read alot ...

Any way, I think maybe hx meant disabling the ability to restart a race through voting alltogether. Meaning that the race could only be restarted by an admin or a script.

(Which, in fact, could be achieved by insim already.)

Scawen
6th June 2007, 16:25
That option has been in there since 0.04 or so, I think.

EDIT : Sorry, that was /vote I was thinking of and it's nothing to do with track voting.

No, I won't be adding new features. The patch is planned for friday, I'm not looking for new features.

[d9]
6th June 2007, 16:37
?about voting system :)
vote=0
vote=100
vote=75
vote=50
[in %]
etc.

configurable, everyone may be satisfied, depend on server "situation" - demo/licensed; more public/less public/moderated/event...

(maybe applicable on other several currently "static" settings - allows to servers be more ... characterful, ufff)

CharlieP
6th June 2007, 17:16
;445763']?about voting system :)
vote=0
vote=100
vote=75
vote=50
[in %]
etc.

configurable, everyone may be satisfied, depend on server "situation" - demo/licensed; more public/less public/moderated/event...

(maybe applicable on other several currently "static" settings - allows to servers be more ... characterful, ufff)

I have the best suggestion of all ;)

Why not let Scawen get on with fixing the bugs that are present so we can have Patch 'X' ??? :thumb:

Put your requests where they belong! :x

Have a nice day :D

Brainblaster666
6th June 2007, 18:27
I have the best suggestion of all ;)

Why not let Scawen get on with fixing the bugs that are present so we can have Patch 'X' ??? :thumb:

Put your requests where they belong! :x

Have a nice day :D



:thumb:

Scawen
6th June 2007, 18:39
Now updated to W44 :

Updates :

New command /hlog to set host log file - command /log is now local
Used top left temporary message for CTRL+TAB and other functions
Increased message history size to 20 stored + 20 recent (was 16)
Improved the code that relays car position updates to guests

InSim :

Added some info to one of the spare bytes in the MCI packet

Fixes :

FIX : Drag strip now has a constant start lights interval
FIX : Added /hidetext=no/yes command to docs/commands.txt

http://www.lfsforum.net/showthread.php?t=25446

axus
6th June 2007, 19:01
Improved the code that relays car position updates to guests

I figured I'd join when I read this -... I had 350ms+ ping in the server list so I thought it'd be really laggy but to my surprise, it wasn't at all, at least when there were 10 people on track or so! That's quite a significant improvement for me, thanks! :thumb: When more people joined though, I thought I'd leave because things got a bit laggy and I didn't want to ruin anyone's race.

EDIT: Just looked at Tristan's ping below... the jealousy... :)

tristancliffe
6th June 2007, 19:02
Hmmm. This can't be right!
Patch W44

Full servers: Off

What can I see? A full server!?!?!

Scawen
6th June 2007, 19:07
well, someone joined after you got the list from the master and before you pinged the server.

tristancliffe
6th June 2007, 19:09
Refreshed several times... By the time I had made the jpg it had sorted itself out. Doesn't bother me, but just thought you'd like to know 'just in case'. It'll probably never happen again :(

No, still happening, no matter how many times I refresh...

Montabur
6th June 2007, 19:09
well, someone joined after you got the list from the master and before you pinged the server.

no, i just tried that and full servers are listed, when full server filter is activated (refreshed several times)

Scawen
6th June 2007, 19:19
Ah, it's probably when it's not actually full but its join queue is full.

Because the master server doesn't know the state of the host's join queue.

So if there are 40 people connected and another 7 still connecting, that will come up as 47/47 in the list of games, though the master would have sent you the host thinking it had 40 people connected.

Scawen
6th June 2007, 19:21
I've just updated to W45 because I had left a compiler flag set wrongly for debugging purposes and it would slow down W44 a little and possibly have caused SPR OOS as well.

http://www.lfsforum.net/showthread.php?t=25446

Paranoid Android
6th June 2007, 20:23
Hi, the only problem I seem to have in these last test patches, is some random disconnects...They usually happen after a race.

Normally I would have checked my net connection, but since I don't even see the lag bar growing before popping me out, I thought it might be related to the patches? I don't see how mentioning it could help though, since I can't show anything for it.

By the way, my internet connection raaaaarely disconnected me before this last batch of patches.

SpikeyMarcoD
6th June 2007, 20:37
My FPS is better under SHIFT-U around 20-30 now instead if under 10. You must have changed that also

F1SENNA
6th June 2007, 21:57
anxious and waiting path X...

tks Scawen

DEVIL 007
6th June 2007, 22:11
I am using W45 patch and got suddenly disconnected from the Bug test server 2.Couldnt get back for 20 seconds with message "user already online".
Then I thought I am in queue and getting finally back on server. I connected abd I got disconnected again after 1 second with following JOOS message
http://home.karneval.cz/0222338601/test/w45.jpg
and then got message "Did not receive Ok" or something like that.

EDITED:Cant really get back.I tried again to connect and I got message from 1 player saying something and then got meesage "did not received info from all players". What the hell.Didnt have such a problems I remember playing LFS:-(

I have also small report regarding the new DDS skin system.
When we have been using JPEG it was fine but now I am getting like 1/2 sec freeze when I am online and someone new join and the skin get converted to DDS.I really didnt have these freeze before.

While you Scawen said that it should improve things it got actually worse on my PC:-(.

the_angry_angel
6th June 2007, 22:14
I'm guessing this is lag related, but it's not something I've ever seen before W45. Replay attached.

hotmail
6th June 2007, 22:25
there are the last view patchs big chance on the short cuts/binds.

i can understand why you chanced shift-s to shift-p because the shift pit.
but i don't understand why you chanced the f5=hi to ctrl f3
and the ctrl f5+bye to ctrl f4=bye

also the chances in the /w pb (f8)

i hope you maybe can tell the idea bihind it or just give a reasen why it is chanced. it really sucks when you using already for 4 years the old onces:):D

i hope u understand it, srry for bad english

reintjan

the_angry_angel
6th June 2007, 22:31
there are the last view patchs big chance on the short cuts/binds.

i can understand why you chanced shift-s to shift-p because the shift pit.
but i don't understand why you chanced the f5=hi to ctrl f3
and the ctrl f5+bye to ctrl f4=byeYou could change them back... They are configurable under the Misc options menu.

Scawen
6th June 2007, 22:33
i can understand why you chanced shift-s to shift-p because the shift pit.
but i don't understand why you chanced the f5=hi to ctrl f3
and the ctrl f5+bye to ctrl f4=bye

also the chances in the /w pb (f8)

i hope you maybe can tell the idea bihind it or just give a reasen why it is chanced. it really sucks when you using already for 4 years the old onces:):DI didn't change any of the f keys. That sounds quite strange, like you had a corrupted keys file or something. You can restore it to default by deleting the data\misc\fkeys.msg file before you start LFS. I won't add this one to my bug sheet unless anyone else reports it, I'll have to put it down to a one-off glitch in your computer or hard drive.

hotmail
6th June 2007, 22:36
I didn't change any of the f keys. That sounds quite strange, like you had a corrupted keys file or something. You can restore it to default by deleting the data\misc\fkeys.msg file before you start LFS. I won't add this one to my bug sheet unless anyone else reports it, I'll have to put it down to a one-off glitch in your computer or hard drive.

okey thx for the answere , btw. this is better english (some teamm8 helped me, thx ZWR|MIKE)
i dont think it can be currupted because i just downloaded the test patch and i made a new ;fresh W patch yesterday. and that is also why i saw the new chances in the binds

There have been big differences in the shortcuts/binds in the last few patches

i can understand why you chanced shift-s to shift-p because the shift pit, but i can't understand why you changed the f5=hi to ctrl f3
and the ctrl f5+bye to ctrl f4=bye

also the changes in the /w pb (f8)

i hope you maybe can tell the idea behind it or why it is changed. it really sucks when you're already used to the old ones for 4 years :):D

i hope u understand it, srry for bad english

reintjan

faster111
6th June 2007, 22:37
I'm guessing this is lag related, but it's not something I've ever seen before W45. Replay attached. Screen shot related [img=http://img511.imageshack.us/img511/1051/bugll3.th.png] (http://img511.imageshack.us/my.php?image=bugll3.png)

SpikeyMarcoD
6th June 2007, 22:55
Screen shot related [img=http://img511.imageshack.us/img511/1051/bugll3.th.png] (http://img511.imageshack.us/my.php?image=bugll3.png)

seen this also when joining servers in spec mode. And I was not lagging. Changes sometimes when different player is selected. Is not specific to this patch though. Guess something gets not drawn right. Never had it while driving thank god.

faster111
6th June 2007, 22:58
seen this also when joining servers in spec mode. And I was not lagging. Changes sometimes when different player is selected. Is not specific to this patch though. Guess something gets not drawn right. Never had it while driving thank god. oh sorry.

ebola
6th June 2007, 23:13
okey thx for the answere , btw. this is better english (some teamm8 helped me, thx ZWR|MIKE)
i dont think it can be currupted because i just downloaded the test patch and i made a new ;fresh W patch yesterday. and that is also why i saw the new chances in the binds



reintjan

hotmail, just to confirm - the key bindings have NOT changed.

EDIT: Sorry see below, I was mainly referring to the fact that F5 is still hi

Scawen
6th June 2007, 23:14
okey thx for the answere , btw. this is better english (some teamm8 helped me, thx ZWR|MIKE)
i dont think it can be currupted because i just downloaded the test patch and i made a new ;fresh W patch yesterday. and that is also why i saw the new chances in the bindsYes, sorry, I tested and these are apparently the new binds. I didn't change it recently and I'm not sure why they were changed, I guess it was when the scripting system was done some time ago and I probably wanted to leave better groups of keys free for people writing scripts. But I think it's best to leave it the way it is now and it's been this way for some time. You can program them those to whatever you want you want

alxf1
6th June 2007, 23:20
on w43... I've joined the bugserver 2 host (bl gp/tbo) (1-4pm bst) it was right after the start of the race.... straight shift+j(they've just started the race) and that what I've noticed (check the shots).
---
I mean, look at the colours of some of them, they look like lapped. btw, as the race started, I thought it was some 3-5 secs from that and it allowed me to join.

pigmeu
7th June 2007, 00:21
I found a weird thing:
I disabled "full screen vertical sync" and the game started to not recognize all the mouse wheel inputs (i change gears with my mouse wheel). I tested this by re enabling the option. The gears changed every time, again. When i disabled the option, the second time, it had the same effect.
Didn't try to quit the game with v-syc disabled and re enter to see if it stops missing gear shifts.

_rod_
7th June 2007, 01:54
I found a weird thing:
I disabled "full screen vertical sync" and the game started to not recognize all the mouse wheel inputs (i change gears with my mouse wheel). I tested this by re enabling the option. The gears changed every time, again. When i disabled the option, the second time, it had the same effect.
Didn't try to quit the game with v-syc disabled and re enter to see if it stops missing gear shifts.

Just tried to do this, couldnt reproduce it..

Drift King CZ
7th June 2007, 05:51
Can be folder only for default skins? I must always copy all skins, but today I will try find defaults and delete the others.

Esrever
7th June 2007, 09:23
I'm guessing this is lag related, but it's not something I've ever seen before W45. Replay attached.


I've seen this problem to, reported this two day's ago
http://www.lfsforum.net/showthread.php?p=444244#post444244

Problem with a replay from W24, tested with patches W17 through W45, same problem.

ACCAkut
7th June 2007, 10:12
I don't know if this is a real bug, but yesterday i accidently switched to non-compressed skins in Graphicsmenu, just to switch it back.
At that moment, i was spectating Bug Test Server 2, it seems like the whole texture cache was deleted (tracks texture and cars), it took around three laps (like ~5min) to load everything again:shrug:

Dj-Aeri
7th June 2007, 12:48
I don't know if anyone else asked this question but, we have to wait to path Y to use the AI's again?

Yisc[NL]
7th June 2007, 12:52
I don't know if anyone else asked this question but, we have to wait to path Y to use the AI's again?

AI's can be used with W45 and the upcoming patch X.
Not much has chanced to them, so they're more or less the same as with patch W. Scawen said he starts working on them after patch X.

Dj-Aeri
7th June 2007, 13:05
;446710']AI's can be used with W45 and the upcoming patch X.
Not much has chanced to them, so they're more or less the same as with patch W. Scawen said he starts working on them after patch X.

Oh, it's true. They work well in race. The problem is in qualy and practice :(

Stang70Fastback
7th June 2007, 13:34
Yea, aside from the fact that they just need to be faster, I also want to see them react better to other cars... Like actually go around them and not just go single file, lol. And they need to stop hitting the same wall every single time... idiots.

Scawen
7th June 2007, 14:27
Updated to W47 :

http://www.lfsforum.net/showthread.php?t=25446

spyshagg
7th June 2007, 14:46
i get "unknown command" when i try to unlock s2

Test Driver
7th June 2007, 14:49
Hope thats not the final solution for the kick/ban vote system. The reason why kick-votes didn't work before, from my pov, was that people didn't specify the reason for the kick. I won't vote yes if i don't know what the suspected person did (sad enough that some do). Good thing would be if every time you start a kick/ban-vote, you get a text-box where you must type in the reason for the vote in a short sentence.

DEVIL 007
7th June 2007, 14:58
Kick and ban votes never need more than eight people to vote
sorry for stupid question,but how this work on the server where is equal or less then 8 people? All must vote?

I think the best solution would be the percentage of actually driving players but thats just my opinion.

Storm_Cloud
7th June 2007, 15:00
I will vote if any of my friends vote against someone, as I trust their judgment. Also, if someone gets a ban vote and i am spectating I will tend to watch them to see what their general behaviour is like.

It's easy enough to hit the kick button then type a message. Open to abuse though - Someone hits kick then "Wrecker" are you more or less likely to vote? Can you believe what is typed if you don't know the accuser? A step to far for this late in the patch process, but worth debating for the future.

Geladric
7th June 2007, 15:01
DEDI w47
If I dont set ip address in setup.cfg /reinit will crash the server(in deb.log there is line "tcp socket:" ), otherwise everything is fine.
Is this normal behaviour? Should we always set ip?

Shotglass
7th June 2007, 15:08
just to show you how well the new ban system works

DeadWolfBones
7th June 2007, 15:24
lol, nice. :D

srdsprinter
7th June 2007, 15:24
hehehe, you banned Scawen... all in the name of testing. :)

Montabur
7th June 2007, 15:31
nice the new ban system, does it also works, when a new player is connecting or does it still cancel the vote?

Scawen
7th June 2007, 15:33
sorry for stupid question,but how this work on the server where is equal or less then 8 people? All must vote?

I think the best solution would be the percentage of actually driving players but thats just my opinion.It's the same as before, except that no more than 8 are required to vote in any case.

XCNuse
7th June 2007, 15:34
Okay Scawen, I have continued testing on my Vista notebook, and the mirror bug doesn't seem to exist anymore, so you can say that thus far LFS works seemlessly on Vista.
(Incase you were trying to fix the code)

Scawen
7th June 2007, 15:35
No, the vote is never cancelled unless :

1) host cancels it
2) it's a kick vote and the player leaves (no need to kick now)
3) the vote expires

dawesdust_12
7th June 2007, 15:46
i get "unknown command" when i try to unlock s2

Scawen forgot to upload\register the new EXE to the master server me thinks.

Scawen
7th June 2007, 16:00
OK the exe is now in place on master server.

spyshagg
7th June 2007, 16:14
obrigado!


oh, i only have 1 unlock... if i use it today, i wont be able to use another tomorrow (patch x)

DEVIL 007
7th June 2007, 16:16
OK the exe is now in place on master server.
You should put big sticker on your monitor frame..
"UPDATE the MASTER server with new .EXE" :D:D:D

and thanks for answering my question about the new voting system.I know it must have been frustrating over the last few weeks.Will be there soon some kitchen report since we didnt have for a while LFS report?:D

Scawen
7th June 2007, 16:16
well you don't need to unlock so that's ok

and you get a new unlock on friday as well

Anman
7th June 2007, 16:32
Working very well here. Small thing. When qualifying there is a countdown which is actually quite useless...

F1SENNA
7th June 2007, 16:45
and waiting path X... :bump:

tks Scawen :thumb:

Cart3r
7th June 2007, 16:56
Found some Bug at the Demo Server. Every time the Person, who startet the voted, was kicked or banned from the server. Look at the picture.

http://www.bilder-speicher.de/07060717789195.vollbild.html

rc10racer
7th June 2007, 16:57
hmmmm very funny bug. if you start a vote in a demo server and the vote finishes you are the who will get the kick/ban (that should teach the stupid IDI team a lesson or two), also when you are banned and try to connect to the same host you get banned from it does not say HOST REFUSES CONNECTION it says did not receive track info.

Rtsbasic
7th June 2007, 17:27
Bug I don't see mentioned yet.. start LFS in full screen, it goes to window'd mode on the server list, click to join a server as usual, and while its loading the track etc (still window'd), go and do stuff in another window. When LFS finishes loading & connecting it takes over full screen, but doesn't have focus, have to alt-tab to gain control. Easy to reproduce. Works also if you switch back to LFS while its connecting to check the status, and click away again.

ste_
7th June 2007, 17:59
Don't know if this is a regression, or even reproducable, but when I set a new pb on the final lap of the race (which was also the fastest lap of the race), i got the msg saying my time was fastest for the race, but no message saying i'd set a new pb.

Tomi
7th June 2007, 18:01
Bug I don't see mentioned yet.. start LFS in full screen, it goes to window'd mode on the server list, click to join a server as usual, and while its loading the track etc (still window'd), go and do stuff in another window. When LFS finishes loading & connecting it takes over full screen, but doesn't have focus, have to alt-tab to gain control. Easy to reproduce. Works also if you switch back to LFS while its connecting to check the status, and click away again.

I think this is a Microsoft Windows issue, such things happen in other games too.

psy00
7th June 2007, 18:09
Hello Scawen i have a bug here that happen every time .

Do this fast without wait to much thru the clicks :

Load LFS ,go multiplayer then display list of games (in window mode), after it finish the list i press Back and then back again ... i get a crash to desktop without any message...

ps. if i wait a little time before i press the last BACK button i don't get the crash

thanks :)
(patch W47)

Gil07
7th June 2007, 18:13
Hello Scawen i have a bug here that happen every time .

Do this fast without wait to much thru the clicks :

Load LFS ,go multiplayer then display list of games (in window mode), after it finish the list i press Back and then back again ... i get a crash to desktop without any message...

ps. if i wait a little time before i press the last BACK button i don't get the crash

thanks :)
(patch W47)

Yep, I got something like that too. Pressed back twice in the list of games screen, and then a screen came up with "Closing 2 connects", then LFS crashed.

tristancliffe
7th June 2007, 18:17
Hello Scawen i have a bug here that happen every time .

Do this fast without wait to much thru the clicks :

Load LFS ,go multiplayer then display list of games (in window mode), after it finish the list i press Back and then back again ... i get a crash to desktop without any message...

ps. if i wait a little time before i press the last BACK button i don't get the crash

thanks :)
(patch W47)

Doesn't happen here

psy00
7th June 2007, 18:21
it happens every time with me , doesn't happen with W , i have athlonxp 2400+ ati 9800pro / 1g ram

Rtsbasic
7th June 2007, 18:22
Small bug..few secs after the race ended, I had the message:

"CLOSED then RESUMED"

displayed in the chat. No-one else in the server had it, and it doesn't show in the mpr either. I've attached the mpr anyway, incase it has anything useful.

Rtsbasic
7th June 2007, 18:25
Cannot reproduce this either, just tried a few times.


Do this fast without wait to much thru the clicks :

Load LFS ,go multiplayer then display list of games (in window mode), after it finish the list i press Back and then back again ... i get a crash to desktop without any message...

psy00
7th June 2007, 18:36
i made a reboot and tried again now i see the "Closing 2 connects" the Gil07 mention above ....

Scawen
7th June 2007, 19:06
Just wondering, did you / do you have an InSim program attached to your LFS? It's possible that this affects the way the "connects" are closed.


I've noted the Demo kick / ban bug as a high priority thing to fix this evening. I'll also have a look at the SHIFT+U mode optimisation, though I can't promise anything, it's not a bug, it's just a slightly tough thing to solve, needing code that is slightly intelligent. And I'm not sure if the ideas I have for it will work. Obviously the general idea involves detecting which are the nearest visible cars and putting them in high resolution physics while the others stay in low resolution physics. This is quite a different problem in SHIFT+U mode where you don't have a "currently viewed car" in the same way as you do with all the game cameras.

DEVIL 007
7th June 2007, 19:13
Scawen dont bother with the shift+U FPS drop issue now.I only asked for that and reported as its quite annyoing but really doesnt affect gameplay.I know this is due to missing optimization.This can have a bit lower priority.Only video makers could be very unhappy.

Just a quick question.Could be there please a couple of teasing pictures about what is Eric working on.There have not been any for a very long time.I just asked and you dont have to answer this or react.Just ignore it if it bothers you.

Blackout
7th June 2007, 19:26
BTW, does LFS calculate something for the cars you can't see. Because, at least in shift+u, if you look in the direction where there are a pile of cars coming towards you the fps gets lower, well shown in the first lap. Well, could it even possible to optimize something like that, or is it always calculating the closest cars even you don't see them?

colcob
7th June 2007, 19:29
OK the exe is now in place on master server.

I find it heartwarming that even a godlike genius such as yourself can still forget to upload the exe 2 times out of ten.

simma
7th June 2007, 19:34
I lost connection to the server several times while racing. Sometimes I could race the hole race to the end (5 laps). It seemed to happen between races, but not always then.

Other few players were losing connection also. It might be because of the many racers (30+).

When I went to play online with the official W patch, these problems vanished. Also there was lot less ppl online.
So its not my ISP or my connection, I think :scratchch

E: Bug test server 1 & 2

Not Sure
7th June 2007, 19:42
I get the stuttering / freezing problem when player is connecting or leaving the garage. :really:

athlon xp 2500+
radeon 9800
1gig ram

GieTe-R
7th June 2007, 19:44
I get the stuttering / freezing problem when player is connecting or leaving the garage. :really:

athlon xp 2500+
radeon 9800
1gig ram

I haves it on old net provider and old pc... :P

Now I have same broadband, 1mb, but other provider, and new hardware. Working pretty cool on high details, no more freezing. So, its be provider I think.. :) U gettin little lag..

DEVIL 007
7th June 2007, 19:47
BTW, does LFS calculate something for the cars you can't see. Because, at least in shift+u, if you look in the direction where there are a pile of cars coming towards you the fps gets lower, well shown in the first lap. Well, could it even possible to optimize something like that, or is it always calculating the closest cars even you don't see them?
It seems it calculates all in SHIFT+U and you even dont have have to look at the cars.http://www.lfsforum.net/attachment.php?attachmentid=31698&d=1180817232
No need to bash Scawen with the SHIFT+U thingy moore.

Zipppy
7th June 2007, 20:11
was on the bug test server last night, something really weird happened with the start. I dont quite know what, but it either looks like 2 people spawned on the same spot, or somebody went forward very fast straight away and got spawned on top of, i cant tell from the replay. If its the driving forward then it isnt a bug, but i just need somebody else to see what it is, and maybe help if its a bug or not. might aswell post it anyway, if it actually is a bug.
Did you try putting it in slow motion?:scratchch

DeKo
7th June 2007, 20:17
Did you try putting it in slow motion?:scratchch
yeah, and i still couldnt really piece together what actually happened.

Blackout
7th June 2007, 20:19
It seems it calculates all in SHIFT+U and you even dont have have to look at the cars.http://www.lfsforum.net/attachment.php?attachmentid=31698&d=1180817232
No need to bash Scawen with the SHIFT+U thingy moore.

No, no, don't get me wrong there. Though the shift+u optimization was more about the graphical thing, but I guess it was the shift+u thing which was talked a lot then. Didn't realise that, sorry!

ESPAÑA[XTM]
7th June 2007, 20:23
One question..

Is about the new ban/kick system. If the player that is being voted for get kick or ban, leave server, whats happend?

GieTe-R
7th June 2007, 20:26
;447282']One question..

Is about the new ban/kick system. If the player that is being voted for get kick or ban, leave server, whats happend?


if vote be completed, he be banned:P simple.

AndreABG
7th June 2007, 20:26
to the ban system: on the screenshot is to be seen, that when scawen leaves, there is 1 vote less required to ban him - so I suggest that the one who is to be baned should not be taken into the calculation of how many votes are required

FL!P
7th June 2007, 20:27
If the player that is being voted for get kick or ban, leave server, whats happend?
If the vote was to kick it's cancelled (as it's not longer necessary). If the vote was to ban, it remains valid so you can still ban a player who just left.

Shotglass
7th June 2007, 20:32
BTW, does LFS calculate something for the cars you can't see. Because, at least in shift+u, if you look in the direction where there are a pile of cars coming towards you the fps gets lower, well shown in the first lap. Well, could it even possible to optimize something like that, or is it always calculating the closest cars even you don't see them?

imho this is an indication that the problem isnt so much the physics calculation but the graphics code
either that the gpu has an oddly high amount of work to do or that the close tie between physics and graphics in lfs causes an unreasonably high additional load on the cpu to apply all the physics to the representation of the car before they get sent to the gpu

Yisc[NL]
7th June 2007, 20:41
imho this is an indication that the problem isnt so much the physics calculation but the graphics code
either that the gpu has an oddly high amount of work to do or that the close tie between physics and graphics in lfs causes an unreasonably high additional load on the cpu to apply all the physics to the representation of the car before they get sent to the gpu

My guess is also at the CPU. This weekend I did a race with 19 AI's and myself on Blackwood reversed and while most of the cars were driving around the corner, my pc (see specs below) had a rough time keeping everything up to speed, while the FPS only go down from 60 to around 40.

psy00
7th June 2007, 20:50
no i don't have anything insim i just installed the test patches ,i'll download the full version with X patch and see what happens after you release it :) i don't mind to wait a few secs before i press the back button :) , it's a pity i don't have a fast connection so i can race with 32 racers online and test the latest test patch more :( but i guess they are saved from my laggy start(old cpu can't handle so many cars at start at decent frame rate) :D [ can't wait for AI improvements and the updates of Eric :) later and btw i think the visual of lfs is far better than any DX9 sim out there (just the textures needs to be more high res) ]

Keep up the good work! :thumb: thanks!

[quote=Scawen;447174]Just wondering, did you / do you have an InSim program attached to your LFS? It's possible that this affects the way the "connects" are closed.

N I K I
7th June 2007, 22:06
kick / ban doesn't works for me in last test patch

DEVIL 007
7th June 2007, 22:08
NIKI,
if you would be more specific that would help;)

N I K I
7th June 2007, 22:11
i press kick next to someone's name on connection list and nothing happens :shrug: like i didn't press it, it just doesnt work for me.

N I K I
7th June 2007, 22:13
i've just extracted lfs test patch again, and its ok now, no worries ;)

AlienT.
7th June 2007, 22:46
No I have not been drinking, but all the drivers in test server are racing whilst standing up??

Attached are screenshots....very strange I have not seen this before and have been on the test server earlier today.

The developers might have told us that they were adding new vehicles to patch X....Pope mobiles :)

[TDRT] Spøgelset
7th June 2007, 22:52
Hi there,
raced one the Bug 2 Server. Did a replay. Left the server.
Watched the replay - pressed escape.
Went into options menu.
klicked on the various option menues inthere but nothing happened.
Instead I got these mgs. " Pls. wait - a player is connecting". ( see file )
I was not online.
Add. there was no way to get out of the option menu but pressing the escape button.
Couldn´t reproduce this fault. See att. file.

AlienT.
7th June 2007, 23:09
screenshot at last....couldn't attach it previously as I'd copied it to word...file probably too big.

I will get the mpr and attach that as well when I figure out how to do it...doh I'm such a techno-retard.

al heeley
7th June 2007, 23:11
That is really funny! I was spectating on same server when you posted the comments, everything looked normal to me so it must be something on yr machine. Have you modified the suit skin files at all?

Boris Lozac
7th June 2007, 23:12
screenshot at last.....:elefant::banana_ra

andy29
7th June 2007, 23:17
"CLOSED then RESUMED"

Ooh, actually, I had this come up, just the once, a few test patches ago. Nothing came of it. I didn't have any InSim programs running.

screenshot at last

Haha! *saves*
Looks like they got a call from their mother ship :D

GieTe-R
7th June 2007, 23:19
:elefant::banana_ra

ahahaha :D what a screen :D

HeerBommel
7th June 2007, 23:30
I logged in at bug test server2, in a race with 42 connections and 32 racers, I joined the race in lap 4 and when the other drivers passed me I didn't see a blue flag ??, is this a bug ???
http://i166.photobucket.com/albums/u118/rayman62/W47.jpg
Question: what does the "R" mean in front of two racers on place 12 and 13 ?

edit: in my 2nd race I did see blue flags when I was lapped....

GieTe-R
7th June 2007, 23:36
riding with this racers;p wtf is "32e" :| on top?

Michel 4AGE
7th June 2007, 23:37
32nd racer (in Dutch nd or rd = e)

AlienT.
7th June 2007, 23:38
That is really funny! I was spectating on same server when you posted the comments, everything looked normal to me so it must be something on yr machine. Have you modified the suit skin files at all?

No I have not fiddled with anything Al. I have shut down and re-joined...same result.

For some reason I am unable to attach mpr file??

As much as this is fun I would like it back to normal, any ideas?

dadge
7th June 2007, 23:40
re-install the game?

AlienT.
7th June 2007, 23:50
Just for info I am having the same 'standing racer' problem in all servers.

Also when I try to join a race in cockpit view as usual I am seeing the race from the standing position...not good

Below is another screenshot of the starting grid......who the heck is the ned in the green T-shirt haha!

Boris Lozac
8th June 2007, 00:06
Below is another screenshot of the starting grid......

Stop it, it hurts! :rofl::bananalla

dadge
8th June 2007, 00:09
i was in the server when you were in the server. i had no standing drivers and i am sure nobody else had either. this means that the problem is not the servers or the patches, but your install (or are you waiting for the devs to tell you this?). as i have said only 3 posts ago, re-install lfs and try again.

Belain
8th June 2007, 00:15
ive just seen something...

i was racing on fe club with the lx6 and it was a 10lap race...
in lap 5 somebody changed the laps down to 1 lap, with probably /laps 1.

the race didnt end in the next lap nor did it end after 10laps...it just continued for some other reason!

maybe u try that out if u get the same strange thing!

Ratman
8th June 2007, 00:15
I get the stuttering / freezing problem when player is connecting or leaving the garage. :really:

Same thing here, not really annoying, but noticeable

P4 3,4 Ghz
2 GB RAM
gForce 7600GT

No stuttering with LFS S2 W on the same PC

GieTe-R
8th June 2007, 00:47
Stop it, it hurts! :rofl::bananalla

+1 :D:D:D:D

vox-ace
8th June 2007, 00:48
I'm using Vista x64. Will there ever be a fix to stop screen saver or power management from kicking in when your using a steering wheel, and the mouse does not get used.
I would rather not have to disable that feature.

SamH
8th June 2007, 01:11
Think I've had a no-sound bug. I thought it was my system.. had to restart the PC to fix it. Since then, I've seen numerous people report the same thing. Now I found and spoke to someone suffering the problem right this minute, and we've gone through everything except a reboot.

The attached screenshot is the symptom common to both of us. The sound toggle doesn't work. It always shows Sound Off when we hit Shift+N.

Other applications work/ed for both of us (I was able to play MP3s etc), he can play Counterstrike etc, all with sound. So I have to conclude that it's a bug, though how to deliberately reproduce it I can't begin to guess. We can't think of anything we've both done to lose sound. Gotta file it now I know it's not exclusive to my system though.

illegal
8th June 2007, 01:15
I can second Sam's report, but didn't need a reboot to fix it.

Monkay
8th June 2007, 01:16
Think I've had a no-sound bug. I thought it was my system.. had to restart the PC to fix it. Since then, I've seen numerous people report the same thing. Now I found and spoke to someone suffering the problem right this minute, and we've gone through everything except a reboot.

The attached screenshot is the symptom common to both of us. The sound toggle doesn't work. It always shows Sound Off when we hit Shift+N.

Other applications work/ed for both of us (I was able to play MP3s etc), he can play Counterstrike etc, all with sound. So I have to conclude that it's a bug, though how to deliberately reproduce it I can't begin to guess. We can't think of anything we've both done to lose sound. Gotta file it now I know it's not exclusive to my system though.

I was there with him, and I ALSO have this bug. no sound what so ever. Music either. Sound works fine on all my other games just fine tho. :scratchch

How to reproduce(what i did anyways):
Updated to W47 Patch.
Click LFS
Click Multiplayer
Click Window Mode= No
Joined Bug Test Server
No Sound!
(then augured with some guy that was trying to convince me its my sound card, but obviously not.)

Shizzle
8th June 2007, 01:34
ive just seen something...

i was racing on fe club with the lx6 and it was a 10lap race...
in lap 5 somebody changed the laps down to 1 lap, with probably /laps 1.

the race didnt end in the next lap nor did it end after 10laps...it just continued for some other reason!


This bug (feature?) has been around for a long time.

Also noticed that you can't set 138 laps with /laps, it will only accept 130 or 140, nothing inbetween (same for any number of laps above 100?), I assume this is intentional. When you think of it, it doesn't really matter whether you have a 140 or 141 lap race...

subon
8th June 2007, 01:40
Anyway... racing on Test servers is fun for me :)

Blas89
8th June 2007, 04:18
I logged in at bug test server2, in a race with 42 connections and 32 racers, I joined the race in lap 4 and when the other drivers passed me I didn't see a blue flag ??, is this a bug ???
http://i166.photobucket.com/albums/u118/rayman62/W47.jpg
Question: what does the "R" mean in front of two racers on place 12 and 13 ?

edit: in my 2nd race I did see blue flags when I was lapped....

" R " It means that they voted to restart the race.

Drift King CZ
8th June 2007, 05:17
Um should it work when i rewrite files in version W? i thought its not compatible with this version, but it works
EDIT: "A FULL version of LFS S2 ALPHA W must already be installed!" aha

shiny_red_cobra
8th June 2007, 06:03
My god, patch x is supposed to be released today but after all these new "bugs" being reported here I'm not so sure anymore...:shrug:. Of course I'm not gonna whine about it, I'll just wait it out on the bug test server! :smileypul

Scawen
8th June 2007, 07:55
screenshot at last....couldn't attach it previously as I'd copied it to word...file probably too big.

I will get the mpr and attach that as well when I figure out how to do it...doh I'm such a techno-retard.It seems you are missing the .ban files in the data\move folder. There should be 32 driver animation files in there.

I logged in at bug test server2, in a race with 42 connections and 32 racers, I joined the race in lap 4 and when the other drivers passed me I didn't see a blue flag ??, is this a bug ???
http://i166.photobucket.com/albums/u118/rayman62/W47.jpg
Question: what does the "R" mean in front of two racers on place 12 and 13 ?

edit: in my 2nd race I did see blue flags when I was lapped....No, it's not a bug, you don't get blue flags if you are nowhere near the racing line, and therefore not causing an obstruction. The R means those racers have voted to restart.

My god, patch x is supposed to be released today but after all these new "bugs" being reported here I'm not so sure anymore...:shrug:. Of course I'm not gonna whine about it, I'll just wait it out on the bug test server! :smileypulNo I think it's fine. I don't see any new or show-stopper bugs here. I've fixed the demo banning bug and I'm going to have a look at SHIFT+U mode optimisation, it may be just an hour's work or so, that gives us plenty of tetsing time while I prepare the full versions and get things in place for today's release.

IronFly
8th June 2007, 08:06
great work Scawen!

pauliaK
8th June 2007, 08:11
woohooo, I can't wait for the evening :hyper:

Unforgiven
8th June 2007, 08:22
I spose that would mean in the wee hours of Saturday morning for us Aussies. Excellent work Scawen and the LFS community. I think that this is by far the best way to release bug free official patches :) But then again what would I know.

GieTe-R
8th June 2007, 09:51
it is evening? :D

AlienT.
8th June 2007, 11:15
It seems you are missing the .ban files in the data\move folder. There should be 32 driver animation files in there.


For information.

The 32 .ban files are actually there in my original data\script\move folder. All was initially ok when I first installed and ran with W47. I remember the 'standing racer' issue happening after I returned to normal view mode from playing around in shift-U mode? Maybe just coincidence.

Anyway, I have newly installed patch W to another folder and all is fine with that installation. W47, with the new install, is also all well and good so far.

Also sorry for being such a noob guys, but is there an easy way to uninstall my original LFS installation? LFS does not show up in my Control panel add/remove program list and I can't seem to see any uninstall references in my old LFS directory. Thanks for any help with this.

Regards,

Struan Robertson

Blackout
8th June 2007, 11:19
Also sorry for being such a noob guys, but is there an easy way to uninstall my original LFS installation? LFS does not show up in my Control panel add/remove program list and I can't seem to see any uninstall references in my old LFS directory. Thanks for any help with this.

LFS isn't registered anywhere like most of most of the software you install on your computer, LFS isn't actually installed it's just unzipped to the preferred folder. Deleting the folder deletes LFS, simple as that far as I know. :)

anttt69
8th June 2007, 11:34
I had great fun racing on a packed 40 car server last night (BL1 TBO) this patch is gona be great! :thumb: Thank you Devs.

Does anyone know:
Is there a sheduled release time?
Will all of the FXO & XRT records be reset?
If we hotlap with the patch can I upload the mpr to ver X. (oops i mean spr)

Renku
8th June 2007, 11:46
Is there a sheduled release time?
Yes, soon!!

Will all of the FXO & XRT records be reset?
I don't think so, because the balancing is ONLINE thing only, I think.

If we hotlap with the patch can I upload the mpr to ver X.hotlaps and .mpr's are different things!

anttt69
8th June 2007, 11:55
Yes, soon!!


Soon when? 12pm, 3pm, GMT, BST? my right foot is itching :)

XRRoy
8th June 2007, 11:57
Prolly in the evening :)

Mike85
8th June 2007, 11:58
Well W47 is as close to X as you can get:) It wont be drastically different.

GieTe-R
8th June 2007, 12:00
at 25:00 GMT+666 :P

Renku
8th June 2007, 12:02
Soon when? 12pm, 3pm, GMT, BST? my right foot is itching :)Soon today, or next Friday.... Only Scawen might have a clue when exactly, so if you want the patch to be delayed - ask him!

Gentlefoot
8th June 2007, 12:33
No I have not been drinking, but all the drivers in test server are racing whilst standing up??

Attached are screenshots....very strange I have not seen this before and have been on the test server earlier today.

The developers might have told us that they were adding new vehicles to patch X....Pope mobiles :)

I know why this is. I caused this in W when I messed about with the files for the race suit. I had corrupted or changed the file that contains the images of the drivers sitting down so it showed the driver stabding up instead. When I copied the file back all was OK. So just re-copy the folder that contains those files (I think they are in the dds folder).

Tell you what - looks pretty funny having the driver standing up in the MRT :)

EDIT: Ignore - just read Scawens answer :)

Scawen
8th June 2007, 12:51
For information.

The 32 .ban files are actually there in my original data\script\move folder. All was initially ok when I first installed and ran with W47. I remember the 'standing racer' issue happening after I returned to normal view mode from playing around in shift-U mode? Maybe just coincidence.
There's the problem - it should be data\move not data\script\move and I think the mistake is when your mouse was moving at one time you accidentally clicked on the move folder and released when your pointer was over the script folder, so you dragged and dropped the whole move folder into the script folder - very easily done and there's no warning from windows like "are you sure you want to move this folder into another folder".

Also sorry for being such a noob guys, but is there an easy way to uninstall my original LFS installation? LFS does not show up in my Control panel add/remove program list and I can't seem to see any uninstall references in my old LFS directory. Thanks for any help with this.

LFS isn't registered anywhere like most of most of the software you install on your computer, LFS isn't actually installed it's just unzipped to the preferred folder. Deleting the folder deletes LFS, simple as that far as I know. :)
As Blackout says, just delete your LFS folder, simple as that.

faster111
8th June 2007, 13:03
dev about the yellow writing u see when u downloaded a new skin its just says the same thing but yellow at for the past couple of days. I been trying to get a screen shot of it but no luck.

AlienT.
8th June 2007, 13:05
Thanks Scawen and Blackout :thumbsup:

faster111
8th June 2007, 13:06
Iirc, that's when the downloaded (.jpg) skin gets converted to a .dds file. Nothing to worry about :) ok thanks sorry for posting my post.

Scawen
8th June 2007, 13:11
W48 : http://www.lfsforum.net/showthread.php?t=25446

Updates :

Improved frame rate in SHIFT+U mode when online

Fixes :

FIX : UDP send buffer size was too small for > 42 guests
FIX : Wrong person was kicked in kick or ban vote in demo
FIX : Could join a race with a car that was not allowed

Gentlefoot
8th June 2007, 13:14
W48 : http://www.lfsforum.net/showthread.php?t=25446

Updates :

Improved frame rate in SHIFT+U mode when online

Fixes :

FIX : UDP send buffer size was too small for > 42 guests
FIX : Wrong person was kicked in kick or ban vote in demo
FIX : Could join a race with a car that was not allowed

Final? That's confidence for ya? Hope you touched wood :)