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AndroidXP
4th June 2007, 13:22
Haha, nice one :D

Shotglass
4th June 2007, 13:26
Haha, nice one :D

seconded

honestly ... how hard did you slap your head when you figured that one out ? :)

DanneDA
4th June 2007, 13:34
At race start the position list doesn't match the grid, at least on WE1R, saw it at every race I did yesterday on the Bug Test 1 server.

The first 5 positions on the grid have the wrong position in the list, The first three on the grid are at the bottom of the list, gridspot 5 show as 1st with gridspot 4 as 2nd.

Attached are 2 screenshots of the list and grid aswell as the replay. Also managed be involved in the start of a big start crash shortly after the green lights came on.

tristancliffe
4th June 2007, 14:18
Scawen, can you please check the attached mpr, got this problem when joining the race on "bug test server". when joining into the race, the car was just thrown into the wall just because it was joining in the garage of another player.

I had this too on the Bug Test server. I think it was yesterday.

Two of us joined at pretty much the same time, and both clicked join mid-race, and were put in the pitlane on top of each other. I don't know how to reproduce it (hell, I can't even remember which patch it was now, they come so fast!), but I wanted to confirm that it isn't a mistake by Alxf1, the bug does exist.

alxf1
4th June 2007, 14:31
At race start the position list doesn't match the grid, at least on WE1R, saw it at every race I did yesterday on the Bug Test 1 server.

The first 5 positions on the grid have the wrong position in the list, The first three on the grid are at the bottom of the list, gridspot 5 show as 1st with gridspot 4 as 2nd.

Attached are 2 screenshots of the list and grid aswell as the replay. Also managed be involved in the start of a big start crash shortly after the green lights came on.

I think it's sync problem???, this type of racers list shuffle can be seen in the race(not just at the start) too when the server or you have some lags...

faster111
4th June 2007, 14:32
I had this too on the Bug Test server. I think it was yesterday.

Two of us joined at pretty much the same time, and both clicked join mid-race, and were put in the pitlane on top of each other. I don't know how to reproduce it (hell, I can't even remember which patch it was now, they come so fast!), but I wanted to confirm that it isn't a mistake by Alxf1, the bug does exist.


i can help u get that bug back.

Macfox
4th June 2007, 15:08
Noticed the "Warning: Another instance running" message has come back?

Any reason for this. It wasn't in W38-W39

Scawen
4th June 2007, 15:29
Yes there is a reason for it and no, it has never been removed.

It's just a warning, it's not a problem.

It comes up when you run two instances of LFS. If that's what you wanted, ignore the message. It's useful for people who start two copies of LFS by mistake. For example (1) they already had one opened but it's minimised or (2) they launched it twice by mistake.

This is not a bug! :spin:

FL!P
4th June 2007, 15:44
At race start the position list doesn't match the grid, at least on WE1R, saw it at every race I did yesterday on the Bug Test 1 server.

The position of the "[BSR] fer" car label in the second screenshot is very weird, too. Instead of behing above the car, it's several meters alongside it.

tristancliffe
4th June 2007, 15:55
i can help u get that bug back.

How?

Or are you offering to join a server and click join lots of times in the hope we do it at exactly the right moment and get pitted on top of each other?

faster111
4th June 2007, 16:18
How?

Or are you offering to join a server and click join lots of times in the hope we do it at exactly the right moment and get pitted on top of each other?


Two of us joined at pretty much the same time, and both clicked join mid-race like that?

AndroidXP
4th June 2007, 16:38
Thing is, that shouldn't happen. Two drivers should not start in the same pit square. It is possible to happen if the other driver drives into your pit box and parks there, then you can spawn intersecting that car. That's easy to reproduce and not actually a bug, it's just a situation that LFS doesn't yet deal with. I don't know what happened in that replay, did he park there before you joined (not a bug) or did he spawn there (bug). If it's reproducable then I can fix it, if we don't know how it happened then I can't really look into it.
Scawen, can I, from what you say, imply that you're not doing a "is something inside this box" check, but rather place the car in a box and ask "has it moved yet"? If I'm right, then the question is how accurate this "has he moved" measurement is. If you recall back at the first incarnation of false starts, it seemed like the server didn't have a 100% accurate view on player movements, which might cause the issue. Other than that, since I have the G25 I also often forget to put the car out of gear, resulting in me often lurching forward after leaving the pits, but I quickly react stomping the brakes and putting it into neutral. Does that count as "has left the pit box"?

ksa_land
4th June 2007, 16:41
Great bug reproduction! :D

That's good news - I've fixed it in my version now.

For so long there were these reports of unchanging start lights interval and conflicting reports that it worked fine, and me never able to find a problem. Now it's fixed! :)

I'am happy to hear it's fixed. Glad and a bit proud. :D :thumbsup:

Blas89
4th June 2007, 16:54
The position of the "[BSR] fer" car label in the second screenshot is very weird, too. Instead of behing above the car, it's several meters alongside it.

He was lagging a lot, He always do so that may be the problem :shrug:.

Oh! and sorry about the crash xD It was a stupid mistake. Hehehe.

Fischfix
4th June 2007, 18:13
i am not sure if this is a bug or if it is supposed to be so. i think before the patches it was different.

when watching a replay, i can see now the fuel-load of every car. not only my fuel. this can be exploited in league races when a "spotter" just safes a replay right after the start and tells his driver on how much fuel the others are going... i think it shouldn't be possible to see the fuel-load of other cars.

james12s
4th June 2007, 18:19
how about you can set weather or not to show fuel load in the options

Storm_Cloud
4th June 2007, 18:26
i am not sure if this is a bug or if it is supposed to be so. i think before the patches it was different.

when watching a replay, i can see now the fuel-load of every car. not only my fuel. this can be exploited in league races when a "spotter" just safes a replay right after the start and tells his driver on how much fuel the others are going... i think it shouldn't be possible to see the fuel-load of other cars.

This isn't new and it is something that you could use exactly as you described via LFS TV which spools the action into a replay file that you watch through LFS.

felplacerad
4th June 2007, 19:03
I guess the same goes for tyre temps (and damage?).

Fischfix
4th June 2007, 19:06
i knew about the tires and damage, but i am not sure about the fuel though... i have in mind, from lfscar season 1 that i was interested in the fuel strategies of the drivers but i could not see it then...

s1m0n
4th June 2007, 19:08
Not sure it has been posted, but today received an error while viewing spr replay.
Replay just halted saying "Replay OOS error" blinking in the middle of the screen. Happens all the time but noticed in this particular replay.
Replay is AS2 XFR WR (dime_miki http://www.lfsworld.net/get_spr.php?file=5173 ). Replay is recorded in U patch, viewed in W41 test patch.
Sry if posted before.

EDIT: in W patch all normal, works fine. Viewing in W patch I noticed that at the moment where W41 says "replay OOS error" guy has reseted the car.

Storm_Cloud
4th June 2007, 19:08
Yes it does, you can also check your rivals tyre temps in the race. I did this once to check my rivals ahead and behind (I did it on the straight at Blackwood). I instantly saw they were both using a softer tyre than me and would therefore have to pit. I let them go, drove my own race and got them at the pitstops.

Then my own tyres let go 3 laps before the end, which just goes to prove that karma does exist as I had cheated to see their tyres.

MikeB
4th June 2007, 19:17
Not sure it has been posted, but today received an error while viewing spr replay.
Replay just halted saying "Replay OOS error" blinking in the middle of the screen. Happens all the time but noticed in this particular replay.
Replay is AS2 XFR WR (dime_miki http://www.lfsworld.net/get_spr.php?file=5173 ). Replay is recorded in U patch, viewed in W41 test patch.
Sry if posted before.

Thats because U and W are incompatible. Not a bug :)

geeman1
4th June 2007, 19:19
Thats because U and W are incompatible. Not a bug :)No. U and W are compatible. BUT Wxx are incompatible, except hot lap sprs.

Scawen
4th June 2007, 22:08
Scawen, can I, from what you say, imply that you're not doing a "is something inside this box" check, but rather place the car in a box and ask "has it moved yet"? If I'm right, then the question is how accurate this "has he moved" measurement is. If you recall back at the first incarnation of false starts, it seemed like the server didn't have a 100% accurate view on player movements, which might cause the issue. Other than that, since I have the G25 I also often forget to put the car out of gear, resulting in me often lurching forward after leaving the pits, but I quickly react stomping the brakes and putting it into neutral. Does that count as "has left the pit box"?It's nothing to do with "has left the pit box". All LFS does is assign one pit box to each player, so you should not be able to spawn intersecting another car unless he drives into your pit box and parks there, simple as that. The report here seems to be that if you enter race at exactly the same time it's possible to spawn in the same place. I have not investigated it, but it's definitely nothing to do with moving a bit.

Not sure it has been posted, but today received an error while viewing spr replay.
Replay just halted saying "Replay OOS error" blinking in the middle of the screen. Happens all the time but noticed in this particular replay.
Replay is AS2 XFR WR (dime_miki http://www.lfsworld.net/get_spr.php?file=5173 ). Replay is recorded in U patch, viewed in W41 test patch.
Sry if posted before.

EDIT: in W patch all normal, works fine. Viewing in W patch I noticed that at the moment where W41 says "replay OOS error" guy has reseted the car.Thanks for the report and the edit. Yes, reset is not compatible, it's now done a different way. So all previous hotlaps should be compatible unless they reset or pit during the replay.

Gabkicks
4th June 2007, 22:10
I was watching a replay, and at the pt where the replay should have cut of(because at that pt i saved replay), all the cars on track disappear. i can still change from car to car and view the tachometer/speedometer etc... but the cars themselves invisible and frozen.
Has this been mentioned already? i just viewed the replay twice and its happened both times. replay was recorded on the w41 test server/

jayhawk
4th June 2007, 22:29
Got "cant remove!" at end of race at server 2, right after I disconnected using the big leave button.

Cant upload the replay, it is too big. I can email it, if so needed.

RiGun
4th June 2007, 23:50
I found a way to reproduce the black screen bug, at least in my system*, what I have to do is this, start LFS in full screen mode without the wheel controller connected to the USB port, then join a server, connect the wheel controller, hit shift+c, then shift+f4 and when you go back to full screen you got a black screen.

*system specifications:

Intel Core2Duo E6300
Asus P5N-SLI
1GB 667 Supertalent
nVidia Geforce 7600GT
Windows XP SP2 with all the Microsoft updates
Microsoft Sidewinder Precision Racing Wheel

Sorry if this was already known, I didn't have time to read the whole thread :shrug:

m4vrick
5th June 2007, 02:21
Hi, Im not sure if this is a bug or not, but i was on one of the W41 test servers, i think track was Int Long. Anyway, I was driving around in f08 then host changed to allow only fox's. I was able to start and race in my f08 even get 3rd place. SHame i know, but the point is, i was able to finish in a car thats not allowed on track. Only fox's were allowed. After the race i joined Spectator mode and had no choice but to switch cars to join the race again. If i didn't switch to spectator mode, i would have still been driving the f08. Maybe if you don't switch before start of race, you should be kicked to pits and locked in to change your car to available ones.

thanks

shiny_red_cobra
5th June 2007, 03:09
I found a way to reproduce the black screen bug, at least in my system*, what I have to do is this, start LFS in full screen mode without the wheel controller connected to the USB port, then join a server, connect the wheel controller, hit shift+c, then shift+f4 and when you go back to full screen you got a black screen.

Confirmed. I followed that procedure and got a black screen too. But note that I am using version W, not the test patch.

Hi, Im not sure if this is a bug or not, but i was on one of the W41 test servers, i think track was Int Long. Anyway, I was driving around in f08 then host changed to allow only fox's. I was able to start and race in my f08 even get 3rd place. SHame i know, but the point is, i was able to finish in a car thats not allowed on track. Only fox's were allowed. After the race i joined Spectator mode and had no choice but to switch cars to join the race again. If i didn't switch to spectator mode, i would have still been driving the f08. Maybe if you don't switch before start of race, you should be kicked to pits and locked in to change your car to available ones.

thanks

Wow now you know how to get the advantage on a server, especially if you're the one running the server!

Blowtus
5th June 2007, 06:33
During our weekly league race last night, I had the error 'too many physics objects' a few times. Roughly 23 racers on Aston North in the FXR. I think it only happened during qualifying. I have the replay of one of the occurrences here - http://members.iinet.net.au/~cdriver/toomany.mpr
I was logged in as an admin. This is running the w17 patch, apologies if this error has been fixed in the later patches but I can't see it mentioned.

AndroidXP
5th June 2007, 06:35
Did you have a layout active, or did someone crash into a group of tyre stacks?

AndroidXP
5th June 2007, 06:39
It's nothing to do with "has left the pit box". All LFS does is assign one pit box to each player, so you should not be able to spawn intersecting another car unless he drives into your pit box and parks there, simple as that. The report here seems to be that if you enter race at exactly the same time it's possible to spawn in the same place. I have not investigated it, but it's definitely nothing to do with moving a bit.Ah okay, thanks for clearing that up. It probably really has to do something with joining at the same time. The chances for that to happen could maybe also be increased if both players are forced to wait for someone else to connect :scratchch

Blowtus
5th June 2007, 07:02
Did you have a layout active, or did someone crash into a group of tyre stacks?

No layouts. Undoubtedly there was tyre stack crashing :)

word.
5th June 2007, 07:18
Hi, Im not sure if this is a bug or not, but i was on one of the W41 test servers, i think track was Int Long. Anyway, I was driving around in f08 then host changed to allow only fox's. I was able to start and race in my f08 even get 3rd place. SHame i know, but the point is, i was able to finish in a car thats not allowed on track. Only fox's were allowed. After the race i joined Spectator mode and had no choice but to switch cars to join the race again. If i didn't switch to spectator mode, i would have still been driving the f08. Maybe if you don't switch before start of race, you should be kicked to pits and locked in to change your car to available ones.

thanks
This has happened to me even in standard patch W.

Esrever
5th June 2007, 10:27
Bug or a corrupted MPR?

I was spectating a race in progress and I noticed that when following a couple of cars in a certain section of the track the scenery will disapear. The scenery is only displayed correctly when in helicopter view. The gray scenery is displayed in patches W17 and forward to the current patch W41. (replay is incompatible with patches before W17)
I've tested this replay on my laptop and get the same result as on my PC.

I've attached the replay made with W24, just follow dSk Steffen in external view.

PC: P4 2.54GHz / 640MB / Geforce FX 5700 256MB

Laptop: HP Compaq 6320 / Centrino duo 1.66GhZ (T5500) / 1024MB / Mobile Intel 945GM Express

EDIT: max 1.95 MB upload for a MPR? the MPR I wanted to upload is 2.13MB.
EDIT2: Uploaded the file at Filefront: http://hosted.filefront.com/Esrever/

Scawen
5th June 2007, 10:37
Confirmed. I followed that procedure and got a black screen too. But note that I am using version W, not the test patch.Yes, it was related to the controller initialisation. I do that in a cleaner and better way now. It would be good if you and others who have seen it could try to reproduce the black screen bug with the version I'll release today.

Ah okay, thanks for clearing that up. It probably really has to do something with joining at the same time. The chances for that to happen could maybe also be increased if both players are forced to wait for someone else to connect :scratchchI've looked into that joining in the same place bug and I'm quite puzzled, it seems to be very safe code so I don't know how it could happen. I'm moving it to the "can't reproduce" section of my notes.

sinbad
5th June 2007, 11:16
More a patch related request than a bug report, but since on certain tracks the real start-lights are impossible to see from rear-most grid slots, I've had to start using the virtual start lights.........but I also prefer to drive with shift-f disabling the hud (I prefer it, and it helps the fps a bit too). If I'm at the back of a 32 car grid at blackwood I have to shift-f to show the virtual start lights, and then shift-f again once I've started to turn the hud off again.

I'd like either: more start lights, so I can see some from anywhere
....or an option to still show the virtual lights when if I have the hud turned off with shift-f.

faster111
5th June 2007, 11:22
Yes, it was related to the controller initialisation. I do that in a cleaner and better way now. It would be good if you and others who have seen it could try to reproduce the black screen bug with the version I'll release today.

I've looked into that joining in the same place bug and I'm quite puzzled, it seems to be very safe code so I don't know how it could happen. I'm moving it to the "can't reproduce" section of my notes.

version I'll release today. dev is that anther test patch?

Scawen
5th June 2007, 11:50
Yes an incompatible test patch W42.

I expect to release it in a couple of hours from now to try out the new (incompatible) voting and ready systems and various other fixes I've done.

Updates :

Votes do not expire and are not reset when a player joins host
Ready on game setup screen is not reset when a player connects
Improved race position list so the confirmed results are locked
Quicker skin messages after running out of LFS World skin credits

InSim :

Can now deal with and recover from non-fatal tcp errors
Corrected UniqueId in CompCar and NodeLap - now named PLID
IS_NLP is now a variable sized packet + NodeLap now 6 bytes
IS_MCI is now a variable sized packet (same info as before)

Fixes :

FIX : Occasional black screen bug when changing to full screen mode
FIX : Start lights delay did not vary each race if wind was disabled
FIX : Could not delete all text after clicking a name in meeting room
FIX : 1st lap qualify / practice speeding penalty could not be cleared

audimasta
5th June 2007, 12:05
Updates :

Votes do not expire and are not reset when a player joins host
Ready on game setup screen is not reset when a player connects
Improved race position list so the confirmed results are locked
Quicker skin messages after running out of LFS World skin credits

InSim :

Can now deal with and recover from non-fatal tcp errors
Corrected UniqueId in CompCar and NodeLap - now named PLID
IS_NLP is now a variable sized packet + NodeLap now 6 bytes
IS_MCI is now a variable sized packet (same info as before)

Fixes :

FIX : Occasional black screen bug when changing to full screen mode
FIX : Start lights delay did not vary each race if wind was disabled
FIX : Could not delete all text after clicking a name in meeting room
FIX : 1st lap qualify / practice speeding penalty could not be cleared

Woho! That is really some nice updates. Those two things especially (in bold), has been bugging me for a while. But not anymore! :D Great Scawen.

pasibrzuch
5th June 2007, 12:10
So if I vote for restart and after waiting for others votes I change mind and vote for quali, witch votes (mine) are still valid? Or both?

mikey_G
5th June 2007, 12:12
Totally agree with audimasta. Patch X is really becoming something nice :thumb:

@pasibrzuch
You can only vote once

Gentlefoot
5th June 2007, 12:15
So if I vote for restart and after waiting for others votes I change mind and vote for quali, witch votes (mine) are still valid? Or both?

I think if you vote restart and then vote quali right after the first vote is cancelled and superceeded by the quali vote.

tristancliffe
5th June 2007, 12:58
Quicker skin messages after running out of LFS World skin credits

Not sure how the system works yet, so I apologise is this is all wrong. If I choose to have hi-res skins (and I've paid for them, but I don't want to use them for 'everyday' pick up racing), but run out of credit, does LFS just fail to download the skins, or does it resort to 512 automatically (perhaps with a reminder periodically that you need more credit).

Looking forward to tonights update, and I'll try and give it a test. I'll also see how much luck I can get in reproducing the 'same garage' pit out bug, but don't hold your breath!

Unforgiven
5th June 2007, 13:20
Found a bug on KY2 dont know how long its been around please just watch replay only goes for around 1 minute. The kerb seems mighty rough and high.

http://middlepackracing.com/files/Unforgiven_KY2_RB4.spr

Scawen
5th June 2007, 13:24
So if I vote for restart and after waiting for others votes I change mind and vote for quali, witch votes (mine) are still valid? Or both?

I think if you vote restart and then vote quali right after the first vote is cancelled and superceeded by the quali vote.Yes, what Gentlefoot said. And you can also remove your existing vote (silently) by pressing the same vote again.

Not sure how the system works yet, so I apologise is this is all wrong. If I choose to have hi-res skins (and I've paid for them, but I don't want to use them for 'everyday' pick up racing), but run out of credit, does LFS just fail to download the skins, or does it resort to 512 automatically (perhaps with a reminder periodically that you need more credit).

Looking forward to tonights update, and I'll try and give it a test. I'll also see how much luck I can get in reproducing the 'same garage' pit out bug, but don't hold your breath!No, it doesn't change the option. It just puts a silent warning message in the top left corner and leaves you with the white skin. It's up to you to change the option if you want. I've decided this is the best way for reasons that will take too long to explain. But basically I'd rather leave it to the user rather than LFS trying to read the mind of the user to know what they want to do. :)

tristancliffe
5th June 2007, 13:40
Ohok. Thanks for the heads up. I'm going to check the wiki and add this explanation there if it isn't already :)

Edit: Done. Still a lot of updating to do on release of patch X though :)

pasibrzuch
5th June 2007, 14:09
and I'll try and give it a test. I'll also see how much luck I can get in reproducing the 'same garage' pit out bug, but don't hold your breath!
I guess it happened to me. After race I drove to garage and stopped, someone joined and we were both in us. After moving a little both cars flyed away.
If every driver has 'own' joining garage it can be tested and reproduced on Test Patch Servers.

Yes, what Gentlefoot said. And you can also remove your existing vote (silently) by pressing the same vote again.
Yes! I know the secret of upcoming patch! Just can't wait to show my proud on W42 servers :tilt: nemezis, oh yeees

Scawen
5th June 2007, 14:14
Incompatible Test Patch W42 :

http://www.lfsforum.net/showthread.php?t=25446

Thanks again for the feedback. I'll close this thread now.