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View Full Version : TEST Patch W32 (now W33)


Scawen
25th May 2007, 21:20
WARNING 1 : THIS IS A TEST

WARNING 2 : SOME SKINS ARE CONVERTED THE FIRST TIME YOU RUN THE TEST PATCH - IT CAN TAKE A FEW MINUTES

Hello Racers.

Here is a new test patch W33. Please see the list of changes below.

Here is some information about the major changes in this series of test patches :

- The number of cars that can join a race has been increased to 32
- False starts are now possible (LFS does not hold you at the start line)
- Skin improvements including high resolution premium skin download service
- Global class balancing system (currently applied to GTR and TBO classes)
- A new version of InSim including many improvements and a button interface

There are various improvements related to skins including the option to download high resolution skins while online, for a small charge of £1 for 2000 downloads. The low resolution downloads are still free. We have to charge for the downloading of high resolution skins because of the increased bandwidth and the need to buy and maintain more internet servers for LFS online usage which is always increasing. Please note, we are not selling skins. The skins remain the property of their owners. Your copy is a high resolution compressed version of the original. This is a charge purely for the downloading service which allows you to see other cars' skins in higher resolution.

Downloaded skins are now always saved and shown in compressed form. The original jpg is not saved on other computers. This allows the best use of memory and the quickest load from disk.

To use your own jpg skins, or to view skins that you manually download, save them into your skins folder - you will then find them selectable in game, just as before. You can see your manually downloaded skins compressed or not compressed according to the option for local skins. There are now 4 skins folders but you can ignore them all, just forget about them and just use the skins folder as usual.

skins : you save jpg skins that you want to select in game
skins_dds : lfs uses this to store dds (compressed) versions of your local skins
skins_x : lfs stores automatically downloaded low res skins
skins_y : lfs stores automatically downloaded high res skins

If you want to use this service, you can make a payment at www.lfsworld.net or at the main site http://www.lfs.net/?page=shop

To deal with the increased memory usage, there is also a skin purging system which removes unneeded skins from your graphics card memory, some time after they were last used. You can see the list of skins in use in the Misc Options screen. White means the skin is actually in use. Black means it was recently used and is hanging around a while in case it is used again (to avoid a disc access). In the past, LFS just left all skins in memory until you changed track or weather.

Changes in TEST PATCH W33 :

Practice sessions now start from pits (like qualifying)
First lap time of qualifying or practice is not displayed
Removed inset button from escape menu shortcut keys text
Improved connection - less likely to fail to join a host
Can now save MPR from dedicated host (auto or manual)

FIX : /end command in single player did not exit correctly

InSim : ISS_VISIBLE no longer changes due to text entry dialog box
InSim : IS_PEN packets now sent on autox false start or wrong route
InSim : Total time penalty is now included in IS_RES (compatible)

Changes in TEST PATCH W32 :

Command line command /player (start LFS with specified player name)
Startup skin conversion now shows progress and skin being converted
New command /wait (like /exec but LFS hangs until the program exits)
New InSim buttons system allowing better interface in InSim programs
Various other InSim updates - nearly all compatible with W26 InSim

FIX : Helmet jpg skins didn't appear in list in uncompressed skins mode
FIX : Damaged AI drivers could get stuck if two nearby wanted to reset
FIX : Single Player Replay of qualifying session did not work
FIX : Replay OOS error when using a voluntary handicap

Changes from W to W26 :

Multiplayer :

Up to 47 guests can connect to a host
Max cars in multiplayer race increased to 32
In demo still only 12 racing but up to 15 can connect
Car is no longer held at start line - false starts possible
Start lights time between red and green is changed each race
Avoided most of the "Can't x - a player is connecting" messages
Implemented a new "canreset" option while leaving hotlaps valid
Automatic spectate if you drive out of bounds when reset not allowed
Global handicaps for class balancing (set by master server)
Remote car's handicap shown in F11 menu, tyres in F12 menu
Grid reordering is now done on end race as well as restart
Kick and ban votes are held open a little longer

Racing :

Start and pit fuel loads range from 1% to 100%
Qualifying sessions now start from the pit lane
Qualifying out lap is no longer counted as a valid lap
Single player now allows up to 20 ai cars (powerful pc)
Pit instructions and live settings work in single player
SHIFT+G gear shift selection no longer stops SP recording
New voluntary handicap system in pits (part of setup)
Added preload setting to clutch pack differentials

Display :

Small map colours can be changed : Options-Display-Interface
Small map cars more than one lap ahead are a different colour
Automatic show results - leaves small map visible when driving
Hide / show results removed from options - now available on CTRL+TAB
Timing info is show in yellow after winner crosses line or time over
Yellow finished message is no longer duplicated in central text
Connection bars are not drawn if they would obscure tyre info
Qualifying cars on out lap are drawn orange (others yellow)
Qualifying position is shown in yellow like race position
Added text on screen showing the reason for a penalty
Display option : Virtual steering gauge
Display option : Rotate small map

Interface :

Added button to spectate directly from pits
Supporting TrackIR with 6 degrees of freedom
Scroll though autocross results with PgUp / PgDn
SHIFT+P now enters garage from game setup screen
SHIFT+O now enters options when watching a SP replay
New keys SHIFT+S (spectate) and SHIFT+P (go to pits)
Button look is now added to the yaw output of TrackIR
Automatic unpause when starting or restarting a replay
Ignition key "I" is now assignable to any key or button
Removed the sound effect of a racer pitting or spectating
Pit instructions fuel load can now be adjusted in 1% steps
Escape menu improvements : can use keys (listed on screen)
Race control message now has priority over wrong way message
Wider FOV and more view pitch available (for extreme settings)
Filter added to list of games to avoid hosts which allow reset
Place objects is now switched off when entering race or qualifying
FIX : Start restriction countdown was missing from OK button in pits
FIX : Q / X / ESC / ENTER keys did not exit from pits if player in race

Skins :

Replay skins download screen new "always" and "never" options
High res premium skin download system (£1 for 2000 downloads)
System to purge skins from graphics card memory when not used
Skin download and preload during connection after loading track
Improved the "new colours" system - combined with skin selection
Skins in skins folder are not converted to dds if using full skins

InSim :

New version of InSim allows up to eight TCP or UDP connections
More race tracking info and many packets added (see InSim.txt)
More commands now work on AI drivers : /spec /pitlane /p_xxx
More commands work even if player joining e.g. /spec /laps
New /i command to send a message to a race control program
Race penalty can now be removed with /p_clear command
Send all players to their pits with /pit_all command
Admins can now use the IS_REO (race reorder) packet
New packet IS_MSX - allows typing of longer messages
New packet IS_MSL - output a message on local computer

System :

Removed the option not to use HVS if it is available
Better messages showing the reason for disconnection
Admins can now edit and /axsave layouts while online
Admin ban dialog now asks for a number of days to ban
Admins can now see other admins in list of connections
Added short track name to SPR, MPR and RAF file formats
Added handicap mass and restriction to hotlap file header
Increased maximum physics objects due to more cars on track
Start grid remains when track or config changes (if possible)
FIX : Removed the need to pass a split after receiving admin penalty
FIX : The TAB key did not work with /press /ctrl and /shift commands
FIX : Autocross checkpoints in line could cause rapid lap count bug
FIX : Path followers were reset when an object was added or removed
FIX : Path follower reset caused a glitch or an out of bounds reset
FIX : Some objects were not drawn after exiting pits while paused
FIX : Start lights were not shown in some of the training lessons
FIX : Autocross layout number of laps sometimes did not load
FIX : Message "NETWORK FATAL : NOTSOCK" when joining a host
FIX : Find user in S2 mode looking for racer on S1 host
FIX : Occasional crash when exiting from List of Games

DOWNLOAD :

PATCH (Version W must already be installed) :
www.liveforspeed.net/file_lfs.php?name=LFS_TEST_W33.exe

ZIP VERSION (If you prefer a zip file) :
www.liveforspeed.net/file_lfs.php?name=LFS_TEST_W33.zip

DEDICATED HOST (for hosting only) :
www.liveforspeed.net/file_lfs.php?name=LFS_S2_DEDI_W33.zip

BuddhaBing
25th May 2007, 22:00
Thanks Scawen, the AI reset deadlock fix works like a charm. The way the AI attempts to maneuver away from multi-car pile-ups is much more believable now. I even saw one do a three-point turn to get out of a particularly tangled jumble of cars. Nice!

mcintyrej
25th May 2007, 22:09
Thankyou for this!

Dare I ask...

When's patch X?

:x

Gabkicks
25th May 2007, 22:25
the earliest date i've seen scawen say was around june 1st. the best answer is "when its ready".:tilt:

Widdowmaker
25th May 2007, 22:39
When in single player (I was testing the AI) - I paused pressing P. - then went into the options to change my FOV.

The options menu showed - Resume - ESC

Escape just dropped the menu - but didnt resume the game - I still had to press P to unpause.

When I read "resume" I expected the game to unpause and restart.

Is that the intended outcome for Resume?

PS - AI working great - First race out - no crashes (very rare) - next race out nearly every one crashed - with no major issues - I Like the new AI Stopping for repairs text. The AI do seem to carry on with some damage now or at least try to. Good prgoress.

mkinnov8
25th May 2007, 22:40
In single player when clearing the list of AI's from the lobby using the /clear command, there is no Garage or Track button after ending a single player race.

Also in single player, if using the /cars= command. Trying to select a car that is disallowed results in a "this host does not allow this car" message... in single player mode..

Reproducible here.

W32

Otherwise great.. And a question, will the "retired" message be documented in X ?

Thanks

Scawen
25th May 2007, 23:48
In single player when clearing the list of AI's from the lobby using the /clear command, there is no Garage or Track button after ending a single player race.This seems to be the case only if you exit from the race with the /end command. Another way to see that same bug is that if you exit with /end, then delete any player with the minus button, the race will start. Someone mentioned this recently - anyway it's on my list to fix.

Also in single player, if using the /cars= command. Trying to select a car that is disallowed results in a "this host does not allow this car" message... in single player mode.. OK, I'm not too worried about that, if someone uses /cars in single player, doesn't seem much of a problem - let me know if this cause any issues.

Otherwise great.. And a question, will the "retired" message be documented in X ?What about it? When do you see it? I thought that message only appeared if a car drives out of bounds and can't reset for a while (until it's safe to auto-reset). What sort of documentation were you thinking of?

hackerx
25th May 2007, 23:56
Here's a little toy to test the new button interface.

Put this exe into main LFS directory, then type into LFS commands:
/insim 29999
/exec names
or
/exec names localhost 29999 <password>
if you have admin password set.

Now when switching view to other cars with TAB key, player name is shown on top of screen.

mkinnov8
26th May 2007, 00:05
This seems to be the case only if you exit from the race with the /end command. Another way to see that same bug is that if you exit with /end, then delete any player with the minus button, the race will start. Someone mentioned this recently - anyway it's on my list to fix.

Sorry, seen no mention of it.

OK, I'm not too worried about that, if someone uses /cars in single player, doesn't seem much of a problem - let me know if this cause any issues.

No issues whatsoever, just didnt expect it as I wasnt on a host.

What about it? When do you see it? I thought that message only appeared if a car drives out of bounds and can't reset for a while (until it's safe to auto-reset). What sort of documentation were you thinking of?

Yes exactly, when a car drives out of bounds it freezes the screen, with the word "retired" in the centre of the screen where the RCM messages are displayed.

I just wondered about it, documentation - I mean as in mentioned as one of your ADD: lines in the test patch posts.. I hadn't seen it mentioned before, surprised me when a car went out of bounds. I thought I read that a car was sent to spectate, but that might have been a dream.

EDIT:
Changes from W to W26 :

Multiplayer :

...
Automatic spectate if you drive out of bounds when reset not allowed...


That it possibly?

Apologies, I simply dont have the time to read everything here, but I do like to keep up to date with the test patch forums.

thanks for the reply

VTiRoj
26th May 2007, 00:10
Removed the option not to use HVS if it is available

Can I ask why its being removed? It would be okay if it was put back when patch X is released, but I must ask why it is removed :(

Since when I use my GFX card, it creates some horrid effects all over the place (see screenshots), and I use the HVS options to stop it, but since you removed this option, I cannot stop the effects.

I know its not worth adding/removing something for 1 person, but its worth a try :shrug:

geeman1
26th May 2007, 00:29
Since when I use my GFX card, it creates some horrid effects all over the place (see screenshots), and I use the HVS options to stop it, but since you removed this option, I cannot stop the effects.
Looks like a faulty card. If you remove HVS it doesn't use the card so that's why you don't see artifacts then.

VTiRoj
26th May 2007, 00:30
Yeah I know its faulty, thats why I'd like the option to remove HVS again if its not too much trouble :shy:

Zachary Zoomy
26th May 2007, 01:24
I've got errors in the new skin naming system!

it says: could not find lisned texture: (car name and skin here. EX: XRR_skin1) then LFS froze
I had to shut down the computer and restart! firts time ever in my 6 months of playing LFS!

Lautsprecher[NOR]
26th May 2007, 01:53
Yeah I know its faulty, thats why I'd like the option to remove HVS again if its not too much trouble :shy:So, let me get this straight. You want Scawen to change something in LFS just because you'r to lazy to get a working card?

Gusto AU
26th May 2007, 06:25
;432980']So, let me get this straight. You want Scawen to change something in LFS just because you'r to lazy to get a working card?
If anything, it'll increase compatibility. I too have a faulty card but that's because i have an old desktop replacement, and to replace the card I'd have to buy a whole new computer $$$.

Tweaker
26th May 2007, 07:45
Surely by the looks of those graphics VTiRoj, 16 or 24 HVS settings should work just fine for you. Your card cannot be THAT old. If you run games and they have these effects, your card is probably pretty bad. But I'd put money on that being a driver issue. Experiment.

bw_krupp
26th May 2007, 08:34
As you can see, it only took 7 laps for the AI to completely get stuck... is there any way to turn off the new way of resetting in single player and put it back like it was? I find it annoying when an AI car plows into me, sideways, at 120 mph and flips me over on the grass and I can't reset because I *might* cause a yellow flag. Or, as the attached pic shows, can't reset because I'm next to another car which can't reset, which is next to another car which can't reset... I looked through the options list and didn't see how to turn this off. I only play single player because of the wacky internet I have. When I can't even do 10 laps without the AI screwing everything up EVERY TIME now, I don't see any point in playing anymore.

Yaamboo
26th May 2007, 09:04
A red flag would be cool in that kind of a situation :D
How on earth did you manage to do that?

ZolArT
26th May 2007, 09:05
Download skins in local host (dedi)
Please, add to dedicate server possibility download skins from folder dedi-server\data\skins_x for local server

http://www.lfsforum.net/showthread.php?p=433095#post433095

sorry offtop :)

Scawen
26th May 2007, 09:26
Sorry, seen no mention of it.No need to say sorry, it's good to have another way to reproduce the same bug. :)

Yes exactly, when a car drives out of bounds it freezes the screen, with the word "retired" in the centre of the screen where the RCM messages are displayed.

I just wondered about it, documentation - I mean as in mentioned as one of your ADD: lines in the test patch posts.. I hadn't seen it mentioned before, surprised me when a car went out of bounds. I thought I read that a car was sent to spectate, but that might have been a dream.Yes, if reset is not allowed, you are automatically spectated if you drive out of bounds. But if reset is allowed, it freezes you car in "retired" mode until it's safe to reset.

Yeah I know its faulty, thats why I'd like the option to remove HVS again if its not too much trouble :shy:Have you tried updating your graphics drivers? As Tweak said, that really looks more like a software error. Allowing HVS to be switched off isn't really a good idea, we've had dozens of posts over time from people saying "I've turned everything down, and my frame rate is terrible". It takes quite a long time then to work out they have switched off HVS and that's why their frame rate is so bad.

I've got errors in the new skin naming system!

it says: could not find lisned texture: (car name and skin here. EX: XRR_skin1) then LFS froze
I had to shut down the computer and restart! firts time ever in my 6 months of playing LFS!Thank you but... please can you describe what happened? Is this when you first started LFS? Or were you in the pits, selecting a car skin? We really need to know exactly what buttons you clicked, exactly what you were trying to do. Did this happen only once, or can you make it happen again? Is it only when you select one particular skin, or all skins? If it is only one skin, please can you check if the skin is corrupted (look in your skins folder and open it). It's very important to fix that bug - it sounds bad - but we need a good description - thanks!

... is there any way to turn off the new way of resetting in single player and put it back like it was? I find it annoying when an AI car plows into me, sideways, at 120 mph and flips me over on the grass and I can't reset because I *might* cause a yellow flag. Or, as the attached pic shows, can't reset because I'm next to another car which can't reset, which is next to another car which can't reset... Well, AI is next thing to be worked on after patch X is released. It will take some weeks, I can't really do anything very quickly. However, W32 was supposed to make it that any AI who can't reset, do try to drive away without resetting. I'm interested in situations where that is not working.

Download skins in local host (dedi)
Please, add to dedicate server possibility download skins from folder dedi-server\data\skins_x for local serverNo off topic requests in this section please. This section is only for discussing issues related to the test patch.

icyocean
26th May 2007, 09:44
However, W32 was supposed to make it that any AI who can't reset, do try to drive away without resetting. I'm interested in situations where that is not working.

it seems some cars are flipped over in his screenshot. when a number of cars are in that position maybe they could get stuck.

DEVIL 007
26th May 2007, 10:42
For me most stable TEST version is last few weeks.
Good work Scawen:thumb:

I have 1 comment thought.
Wouldnt be better to draw the track minimap somehow differently in the track selection menu.
If you run without any AA applied it makes a lot of edges on the minimap picture(pls see attachment).Looks to me a bit unpolished/unbalanced when the rest of the menu looks smooth.

510N3D
26th May 2007, 11:20
dont know if this has been mentioned before, theres a bug(?) in the chat where not the hole text will be displayed. In the picture you can see i have typed 3 times a-z and my mate Blaster showed what he can see.

mkinnov8
26th May 2007, 11:21
Yes, if reset is not allowed, you are automatically spectated if you drive out of bounds. But if reset is allowed, it freezes you car in "retired" mode until it's safe to reset.

Thanks :) Cheers for the answer, thanks for the time.

SpikeyMarcoD
26th May 2007, 11:21
I think its an improvement that AI not automatically repair and make best of car. Within the limits of current AI they solve most pileups (although it take time). Problems arise if they flip over it seems.

This does not mean i would not like to see them go a bit faster (compared to online players), use a pitstop strategy (also for repairs), and be a little more aware of environment (although i think they mostly are carefull).

VTiRoj
26th May 2007, 11:59
Surely by the looks of those graphics VTiRoj, 16 or 24 HVS settings should work just fine for you. Your card cannot be THAT old. If you run games and they have these effects, your card is probably pretty bad. But I'd put money on that being a driver issue. Experiment.
Both 16 and 24 produce the same results. I've tried updating the drivers before and that hasnt helped either.

I'll update the drivers again. See if the situation improves :)

bluejudas
26th May 2007, 12:13
Changing wheel turn has no effect ? It works fine in W but not in W32.
I have a DFP wheel...

~b

VTiRoj
26th May 2007, 12:24
Hmm, odd. I downloaded the drivers from the NVidia site, which turned out to be older than the ones I have already. I installed them anyway, knowing I could system restore if anything went poop. And it did go poop. After the drivers installed, LFS refused to open. So, a system restore later, and I'm back to square one.

It seems I have pretty much the most up to date drivers, so I'm sure the GFX card itself is the problem. However, it has no warranty, and I dont have the standard item either. Guess I should really take this to a computer shop.

Scawen
26th May 2007, 12:32
dont know if this has been mentioned before, theres a bug(?) in the chat where not the hole text will be displayed. In the picture you can see i have typed 3 times a-z and my mate Blaster showed what he can see.Yes it has been mentioned before but I could not reproduce it, so could not fix it. I have a good idea for a "true" fix for this (without debugging the existing problem) but it requires an incompatible version - I will probably do one incompatible version early in the week - also to "fix" the 1 hour first lap of qualifying time.

Changing wheel turn has no effect ? It works fine in W but not in W32.
I have a DFP wheel...It seems ok to me. What effect are you expecting, and not getting?

Hmm, odd. I downloaded the drivers from the NVidia site, which turned out to be older than the ones I have already. I installed them anyway, knowing I could system restore if anything went poop. And it did go poop. After the drivers installed, LFS refused to open. So, a system restore later, and I'm back to square one.

It seems I have pretty much the most up to date drivers, so I'm sure the GFX card itself is the problem. However, it has no warranty, and I dont have the standard item either. Guess I should really take this to a computer shop.If LFS doesn't start after installing new graphics drivers, I think the next step is to try reinstalling DirectX. Either DirectX or graphics drivers is usually the problem, and sometimes DirectX needs to be updated as well to deal with the new graphics drivers.

russraine
26th May 2007, 12:44
Problem with Auto Save and Hotlapping.

When I finished hotlapping, I used to press Esc and quit to the garage. It used to save my hotlap. Now it does not, it says Not Recording in the top right corner. This is bit frustrating as I'm used to doing this, I know I should press 1 to save, but as quitting to the garage always worked for me before this is bit getting used to.

510N3D
26th May 2007, 14:08
Yes it has been mentioned before but I could not reproduce it, so could not fix it. I have a good idea for a "true" fix for this (without debugging the existing problem) but it requires an incompatible version - I will probably do one incompatible version early in the week - also to "fix" the 1 hour first lap of qualifying time.


ok sorry for beeing too lazy to use the seach function and thanks for trying to fix it since this can be really annoying if you can imagine. You type something which might be important and just half of the text is actually beeing displayed on the other end :D

cheers

Yisc[NL]
26th May 2007, 14:37
Great to see LFS progress slowly but sure. Thanks for all the hard work Scawen, highly appreciated from this site. Please allow me to ask for a small change. If possible make an option to select X minutes race. Steps are now 1,2,3 hours, while pratice can be X minutes. Hopefully it's a small change, if not please consider it for a future patch.

PLAYLIFE
26th May 2007, 16:08
Got a crash when after being connected to W24 (I think) I was connecting to a W32 server (see picture for crash address).

Also got a crash when I was in garage and selecting one of the default colorschemes - the skin was missing so LFS froze totally.

EDIT: Now trying to open LFS W32 again, but getting an error message (picture2.jpg)

EDIT2: I think I found out the reason - my HDD was full.

shiny_red_cobra
26th May 2007, 16:38
^ I'm just gonna say LOL and be done with it! :uglyhamme

alxf1
26th May 2007, 16:49
Problem with Auto Save and Hotlapping.

When I finished hotlapping, I used to press Esc and quit to the garage. It used to save my hotlap. Now it does not, it says Not Recording in the top right corner. This is bit frustrating as I'm used to doing this, I know I should press 1 to save, but as quitting to the garage always worked for me before this is bit getting used to.

same, when you go to garage the lap is not saved...

Scawen
26th May 2007, 17:00
Problem with Auto Save and Hotlapping.

When I finished hotlapping, I used to press Esc and quit to the garage. It used to save my hotlap. Now it does not, it says Not Recording in the top right corner. This is bit frustrating as I'm used to doing this, I know I should press 1 to save, but as quitting to the garage always worked for me before this is bit getting used to.

same, when you go to garage the lap is not saved...I don't think I ever knew that hotlaps were saved if you went into the garage. Maybe that was a bug. I guess it would be an ok option though, if replay saving is set to fully auto save - saved under the same conditions as when a replay is saved if you restart race? I guess that's what you mean?

I wonder if the auto saving condition is correct? Maybe it should only auto save replays if at least one lap is completed, or maybe if a race is completed (if it's a race) or one hot lap is completed (if it's a hotlap).

I'm just trying to think how to prevent every quick restart being saved as a replay. Though I say this without even looking at the existing conditions for auto save - it's a long time since I've thought about that.

bluejudas
26th May 2007, 17:03
Originally Posted by bluejudas http://www.lfsforum.net/images/buttons/viewpost.gif (http://www.lfsforum.net/showthread.php?p=433224#post433224)
Changing wheel turn has no effect ? It works fine in W but not in W32.
I have a DFP wheel...


It seems ok to me. What effect are you expecting, and not getting?

I am expecting a difference when the "Wheel turn" is on 90 degrees or 900. There is no change. In version W I can also see the wheel turn (while sitting in cockpit) when i am adjusting the Wheel turn slider, but noting is happening in w32.

Scawen
26th May 2007, 17:10
Make sure you have wheel turn compensation slider up. If wheel turn compensation is zero, then the wheel turn slider won't do anything.

On my installation, the wheel turn slider does change the in game car wheel for a given fixed position of my G25.

Ian.H
26th May 2007, 17:30
Hmm, odd. I downloaded the drivers from the NVidia site, which turned out to be older than the ones I have already. I installed them anyway, knowing I could system restore if anything went poop. And it did go poop. After the drivers installed, LFS refused to open. So, a system restore later, and I'm back to square one.

It seems I have pretty much the most up to date drivers, so I'm sure the GFX card itself is the problem. However, it has no warranty, and I dont have the standard item either. Guess I should really take this to a computer shop.


I had the same with certain mods for F1C a couple of years ago.. I fixed it by _downgrading_ my gfx drivers to an older version. Never found out why it happened, only that I managed to fix it with older drivers.

Maybe you'll need to test a few older versions and find one that works (assuming it does eventually).



Regards,

Ian

VTiRoj
26th May 2007, 19:06
I tried reinstalling the drivers that came on the install CD with the card, and its caused the same effects as last time, although this time I couldnt actually get onto my PC, so I had to restore with safe mode :(

It really is a hopeless card. I think I'll save for a new one :(

PLAYLIFE
26th May 2007, 19:37
I don't think I ever knew that hotlaps were saved if you went into the garage. Maybe that was a bug. I guess it would be an ok option though, if replay saving is set to fully auto save - saved under the same conditions as when a replay is saved if you restart race? I guess that's what you mean?

I wonder if the auto saving condition is correct? Maybe it should only auto save replays if at least one lap is completed, or maybe if a race is completed (if it's a race) or one hot lap is completed (if it's a hotlap).

I'm just trying to think how to prevent every quick restart being saved as a replay. Though I say this without even looking at the existing conditions for auto save - it's a long time since I've thought about that.

How 'bout if there is an option to select that it always saves the hot lap if there is no faster hotlap saved on the computer for the same player... Other times you gotta do it manually...

EDIT: It should also use a systematic naming system for the hotlaps a la "HL-PLAYLIFE-AS1-FOX-0:40:21.spr" or smth similar.

ninja469
26th May 2007, 21:35
It seems that when you make your AI's pit during a race, when they return to the track the pit limiter is still on. Is there any commands to turn it off on AI's cars or is this something that needs looking into.

AndroidXP
26th May 2007, 21:38
Apparent bug report from 24h race: when someone receives a penalty (drivethrough in this case) at the exact moment he pits, he is not able to leave pits anymore.

bluejudas
27th May 2007, 00:01
Make sure you have wheel turn compensation slider up. If wheel turn compensation is zero, then the wheel turn slider won't do anything.

On my installation, the wheel turn slider does change the in game car wheel for a given fixed position of my G25.

You are so correct...:shy: I thing my brain needs to go to :ambulance ....
Sorry for spamming :smurf:

Samor
27th May 2007, 01:39
I think its an improvement that AI not automatically repair and make best of car. Within the limits of current AI they solve most pileups (although it take time). Problems arise if they flip over it seems.

Seems so; I experienced a huge AI pile-up on fern bay's rallycross track (with untrained PRO AI) and more than half of the AI remained stuck because they were either up-side down, stuck on a hill or (somewhat)closed in (It was funny to see them all fly at the same spot, though). I think only 5 out of 19 or so managed to finish the 3-lap race.... the cars being a combination of XRT's, RB4's and FXO's.

Mister2zx3
27th May 2007, 04:53
I just encountered a repeatable perforamance issue on my laptop P4 2.2 GeForce Go 440.
When I the mirrors are SHIFT-Md to ALL it's fine, Real, Fine, but when *just* on Virtual performance tanks to 2-3 FPS. The very strange thing is, with all of them ( 1 virtual + 2 real ) it's fine, and 2 real is fine too, but when just using the 1 virtual it skidded to a halt.

ethan520
27th May 2007, 11:45
This is the worst thing that happened in LFS :D

Venus
27th May 2007, 11:55
Hi Two things.

I'm considering downloading the patch.

1. Do I need to download all the W+ patches since vers W was released or jus tthe last one.

2. If I do d/l n install it, will I be able to connect to servers not using the patch?

Venus

AndroidXP
27th May 2007, 11:56
1) Just the latest one
2) No

Glenn67
27th May 2007, 12:04
1) Just the latest one
2) No

You can however copy your current LFS folder to a new location then apply the patch to the copy. You then will have two versions of LFS which you can run.

AndroidXP
27th May 2007, 12:16
You can however copy your current LFS folder to a new location then apply the patch to the copy. You then will have two versions of LFS which you can run.Or you simply rename the original LFS.exe before applying the patch, which just works as well.

felplacerad
27th May 2007, 12:42
Or you simply rename the original LFS.exe before applying the patch, which just works as well.

Yeah but it does have some minor drawbacks. Settings such as digital speedo, show pedals and things like that might get changed. Or reset. And if you switch between two different enough versions you might end up with a locked copy of LFS.

Use with care.

geeman1
27th May 2007, 12:48
Yeah, having W32 and W in the same folder isn't very good. The controls get reset when you change versions. It was only a small nuisance to change few options before W30, but now you need to completely reconfigure your controls.

ShannonN
27th May 2007, 17:27
This is the worst thing that happened in LFS :D

Nah the worst thing in LFS is the unlimited (time) nature of the demo :) should be three months limited

FL!P
27th May 2007, 19:25
I know it's only cosmetic and has already been discussed, but I think the ingame menu really has an unfinished look, now, because of the way the hotkeys are displayed.

The attached screenshot shows a couple of simple changes I'd suggest to make it look better.

Barroso
27th May 2007, 19:29
Can I ask why its being removed? It would be okay if it was put back when patch X is released, but I must ask why it is removed :(

Since when I use my GFX card, it creates some horrid effects all over the place (see screenshots), and I use the HVS options to stop it, but since you removed this option, I cannot stop the effects.

I know its not worth adding/removing something for 1 person, but its worth a try :shrug:
please try to turn off write combine in windows instead of turning off hvs, i had a similar issue and it ended up being that option in windows to cause the missing triangles.

Pasci
27th May 2007, 19:53
I do not know how exactly the AI reacted before (< W32), but today in a SP race with 19 AIs, they do something strange after an accident. Please have a look at my SPR (http://pasci.ch/download/lfs/[SVRT]pasci_KY2_RAC_7.zip). Unfortunately the SPR have a size of ~ 20 MB (~12 MB zipped). Switch to AI "Jacqueline" :D and do fast forward to around 1 min 30 seconds (round 1 of 10)... I don't unterstand, why some cars don't drive away after that accident. Possible useful for later AI releases?

Yes, I know, AI does have an old state and this will be the one of the next work of Scawen, but it's possible, that this was why he have done some fixes with patch W32 too.

At the end of the race an AI can't reset because it remained hang on a fence. AVI-Clip (http://pasci.ch/download/lfs/confused_ai.wmv) (10 MB)

I hope, you understand my bad english. :)

Boris Lozac
27th May 2007, 20:18
Can't believe there are so many AI posts and requests.. :really: Such a waste of Scawen's time as i understood he will work on it after Patch X.. "Great"..

Don
27th May 2007, 21:07
I know it's only cosmetic and has already been discussed, but I think the ingame menu really has an unfinished look, now, because of the way the hotkeys are displayed.

The attached screenshot shows a couple of simple changes I'd suggest to make it look better.
That or as i suggested here (http://www.lfsforum.net/showthread.php?p=423139#post423139) - i wouldnt mind dropping that idea completely and write the key shortcuts to proper place, where it imho belongs.

pauliaK
27th May 2007, 21:39
Can't believe there are so many AI posts and requests.. :really: Such a waste of Scawen's time as i understood he will work on it after Patch X.. "Great"..I totally agree with you, mate. C'mon guys, whats the point playing with bots? :really:

DEVIL 007
27th May 2007, 21:54
That or as i suggested here (http://www.lfsforum.net/showthread.php?p=423139#post423139) - i wouldnt mind dropping that idea completely and write the key shortcuts to proper place, where it imho belongs.
I like how it looks.

bbman
27th May 2007, 21:59
Can't believe there are so many AI posts and requests.. :really: Such a waste of Scawen's time as i understood he will work on it after Patch X.. "Great"..

I totally agree with you, mate. C'mon guys, whats the point playing with bots? :really:

That's why:

Well, AI is next thing to be worked on after patch X is released. It will take some weeks, I can't really do anything very quickly. However, W32 was supposed to make it that any AI who can't reset, do try to drive away without resetting. I'm interested in situations where that is not working.

niall09
27th May 2007, 23:16
When racing in W32, my controller settings are fine but when i go back to W, the controller settings are all different like wheel settings - the buttons are different to what i had been using.

This mightent refer to W32 but it could:)

faster111
27th May 2007, 23:27
When racing in W32, my controller settings are fine but when i go back to W, the controller settings are all different like wheel settings - the buttons are different to what i had been using.

This mightent refer to W32 but it could:)

Happens to me to.

Jakg
27th May 2007, 23:28
if you using 2 different .exe's in the same folder then it's normal - it seems each version writes the files differently, it's happening for me, too :(

faster111
27th May 2007, 23:34
is it a bug?

GeForz
27th May 2007, 23:35
No. Just don't run 2 different versions in one folder!

Jakg
27th May 2007, 23:38
if you using 2 different .exe's in the same folder then it's normal - it seems each version writes the files differently, it's happening for me, too :(is it a bug?...

HeerBommel
28th May 2007, 01:44
Well, AI is next thing to be worked on after patch X is released. It will take some weeks, I can't really do anything very quickly. However, W32 was supposed to make it that any AI who can't reset, do try to drive away without resetting. I'm interested in situations where that is not working.

I am very glad to read this, AI-drivers were very frustrating in single-player mode

Scawen
28th May 2007, 09:11
I've got errors in the new skin naming system!

it says: could not find lisned texture: (car name and skin here. EX: XRR_skin1) then LFS froze
I had to shut down the computer and restart! firts time ever in my 6 months of playing LFS!

Also got a crash when I was in garage and selecting one of the default colorschemes - the skin was missing so LFS froze totally.
I've just been trying to reproduce this freeze bug reported by two people, but can't find a way to do it.

I've tried deleting either the skin.jpg and skin.dds, or both, then selecting the colour scheme that refers to it. When the skins weren't available, I got the default white skin, no freeze. I tried this in both skin modes "compressed" and "full".

Is anyone able to reprodce this? Zachary Zoomy and PLAYLIFE, please can you give a description of exactly how you did this, what is in what folder and which buttons you clicked, and if "Car and helmet skins" option is set to compressed or full - and can you reproduce this bug?

dawesdust_12
28th May 2007, 09:32
On a side note, while testing to get a streamlined LFS to run as a tweak dedi, I removed nearly all textures, and such, and the tracks would in fact still load and be drivable with no freezes.

Don't know if that helps you any Scawen, just some little bits of data I collected whilst testing.

darkfate
28th May 2007, 10:40
Scawen, Can you please change the way skins are being downloaded when a New player connects it realy is killing the gameplay atm, Everytime a new player connect and exit pit the skin will start downloading and that Freezee up computer for 2-3sec with end up me slaming into a wall or someone or just get a hugh fram drop. suggest to give new connected players skins to be downaloaded after race is over or beffor next restart or just make sure thy cant exit pit untile race that is in progress is over with would be the best couse that would stop 60% of all wreaking.

zeugnimod
28th May 2007, 10:47
You can turn the auto skindownload off yourself under Misc Options(I think).

When some new players connected you can then turn it on again after a race finished and wait until every skin is downloaded to turn it off again. Or you can download them from a replay later. ;)

Scawen
28th May 2007, 10:49
Scawen, Can you please change the way skins are being downloaded when a New player connects it realy is killing the gameplay atm, Everytime a new player connect and exit pit the skin will start downloading and that Freezee up computer for 2-3sec with end up me slaming into a wall or someone or just get a hugh fram drop. suggest to give new connected players skins to be downaloaded after race is over or beffor next restart or just make sure thy cant exit pit untile race that is in progress is over with would be the best couse that would stop 60% of all wreaking.I don't think that happens for most people - the glitch at start of downloading us usually very small. I don't know if it's your computer or your internet connection. But all I can suggest is turn off the auto download while you are driving (as zeugnimod said - you can turn it on again at the end of a race to get some skins).

Scawen
28th May 2007, 11:06
Possible bug with W10:

Load up LFS, single player any track/config/car combo.
Enter Shift+U
Place an object, place another
Delete the second object
Try to place another

LFS will not allow another object to be placed.

Tried saving, returning to lobby and reloading track, re-entering Shift+U but still LFS refuses to let an object be placed.I can't reproduce this one. Do you still get this bug or has it been fixed somewhere along the way?

Scawen
28th May 2007, 11:11
@Scawen: Sorry Scawen, but it is reproduceable everytime: Fe Green, full field of AI + me, W10, a no cut layout, 2 laps, watch replay until it finishes and then press escape for menu and then click start race.I can't seem to reproduce this either. Can you do it with a short replay (quick reproduction method with not many AI would be helpful).

Scawen
28th May 2007, 11:22
Apologies if you know about this already (i did search honest !), but toggling Full Screen Vertical Sync doesnt work for me in W17 - FPS is limited to my screen refresh rate whether the option is on or off. In the official patch W, my FPS will double upon toggling the option.Another one I can't reproduce, it seems to work fine for me, my FPS can go higher than the screen refresh rate if VSYNC is switched off.

Jakg
28th May 2007, 11:40
Perhaps it's something in your graphics drivers, KOB_CHEESE?

PLAYLIFE
28th May 2007, 14:59
I've just been trying to reproduce this freeze bug reported by two people, but can't find a way to do it.

I've tried deleting either the skin.jpg and skin.dds, or both, then selecting the colour scheme that refers to it. When the skins weren't available, I got the default white skin, no freeze. I tried this in both skin modes "compressed" and "full".

Is anyone able to reprodce this? Zachary Zoomy and PLAYLIFE, please can you give a description of exactly how you did this, what is in what folder and which buttons you clicked, and if "Car and helmet skins" option is set to compressed or full - and can you reproduce this bug?

How I did this:

Started LFS with new patch. LFS started converting or whatever. Converting stopped. Some red messages came on top left corner that I noticed too late to do anything about them (most probably error messages that conversion failed, because my hard disk was full). Then I went to garage to select FOX and my skin did not appear on the car, so I selected one or two of the default skins (from default selection). The car then appeared so that at some places parts of the car were missing (a la the hood had parts of it cut out, as if the skin was supposed to cover that place but it couldnt). After that - deep freeze.

mkinnov8
28th May 2007, 15:22
I can't reproduce this one. Do you still get this bug or has it been fixed somewhere along the way?

Been fixed along the way, retested as posted in W32

Works as it should. Thank you.

felplacerad
28th May 2007, 15:36
Converting stopped. Some red messages came on top left corner that I noticed too late to do anything about them [...]


You could always press H to bring up the message history or open deb.log.

Chaos
28th May 2007, 16:30
I have not found where I could translate the texts from the Options/Display/Interface screen...

Scawen
28th May 2007, 18:48
Hello again.

Another small update (see first post). I think there will be a test patch every day this week on this final run down to Patch X.

Changes in Test Patch W33

Practice sessions now start from pits (like qualifying)
First lap time of qualifying or practice is not displayed
Removed inset button from escape menu shortcut keys text
Improved connection - less likely to fail to join a host
Can now save MPR from dedicated host (auto or manual)

FIX : /end command in single player did not exit correctly

InSim : ISS_VISIBLE no longer changes due to text entry dialog box
InSim : IS_PEN packets now sent on autox false start or wrong route
InSim : Total time penalty is now included in IS_RES (compatible)

Scawen
28th May 2007, 18:49
I have not found where I could translate the texts from the Options/Display/Interface screen...That screen is not translatable.

franky500
28th May 2007, 18:54
Hi Scawen. The Saving Replays on Server.

If set on manual how would you go about saving it? would it have to be done via the dedicated server console i assume? or would there be some way for a Server admin to save it via a command or something?

Scawen
28th May 2007, 18:57
For future reference it's documented a little bit in commands.txt - but I'll describe it here now anyway.

You must have /autosave on 1 or 2 - so the replay is actually being saved.

If autosave is 1 - it will overwrite the temp_mpr replay at each race restart - admin or host must use the /save_mpr command to save the replay.
If autosave is 2 - it will autosave every race that was longer than 30 seconds.

NOTE : you can't have 2 dedicated hosts in the same folder both saving an MPR.

CSU1
28th May 2007, 19:01
I didnt know where else to post this Scawen but test patch W21 is the last patch that seems to work right with my game pad, all other patches after that see my in game wheel really sensitive as if analogue steer smooth has been reduced? Im very sorry if it has been pointed out in other test patch threads there is just too many post too look through.

felplacerad
28th May 2007, 19:02
NOTE : you can't have 2 dedicated hosts in the same folder both saving an MPR.

Ouch. In my case that's very unfortunate.

Any chance of:

// Name of temporary mpr
/temp_mpr=temp_mpr_host1.mpr

Edit: note to linux admins, you'll have to create /data/mpr manually or else nothing will be written.

Pioneer_Pixel
28th May 2007, 19:21
Hello,

My english is not perfect but I think you could understand what I mean :)

I think there is a bug we noticed while driving the 24h Race of Kyoto Long Rev. In front of a Driverchange I changed the Setup via F12. Afte the Drivechange the Setup was changed correctly.
But the next drive had automatically changes in his F12 menu so that he will got the setup of the driver who had given him the car after his next pit stop.
I think I'm not the first one who noticed that. So i hope you could solve this problem.

SamH
28th May 2007, 19:26
NOTE : you can't have 2 dedicated hosts in the same folder both saving an MPR.
Is there a plan to change this at a later date, perhaps? We'd happily buy a new HD for our server to save MPRs there but if we have to run separate installs in order to collect MPRs, we can't then use the same ban file to maintain LFS server security. We need to be able to do both in order to achieve the level of licence accountability we're aiming for.

What would be bliss would be either
/autosave 2
/mprdir ctra2a

or even
/autosave mprdir

felplacerad
28th May 2007, 19:30
Is there a plan to change this at a later date, perhaps? We'd happily buy a new HD for our server to save MPRs there but if we have to run separate installs in order to collect MPRs, we can't then use the same ban file to maintain LFS server security. We need to be able to do both in order to achieve the level of licence accountability we're aiming for.

What would be bliss would be either
/autosave 2
/mprdir ctra2a

or even
/autosave mprdir

meh. read the thread, sam!

Any way, I just tried it and it is working great (on linux)!

Edit: I've also tried streaming the server-side temp.mpr with filurs php version of lfstv (http://www.lfsforum.net/showthread.php?p=210140#post210140) and it's working flawlessly.

I hope you all understand the possibilities this brings ...

SamH
28th May 2007, 19:44
meh. read the thread, sam!
I thought I did! I missed the last ruddy page. Sorry everyone :(

Scawen
28th May 2007, 19:45
Ouch. In my case that's very unfortunate.

Any chance of:

// Name of temporary mpr
/temp_mpr=temp_mpr_host1.mpr

Edit: note to linux admins, you'll have to create /data/mpr manually or else nothing will be written.

Is there a plan to change this at a later date, perhaps? We'd happily buy a new HD for our server to save MPRs there but if we have to run separate installs in order to collect MPRs, we can't then use the same ban file to maintain LFS server security. We need to be able to do both in order to achieve the level of licence accountability we're aiming for.

What would be bliss would be either
/autosave 2
/mprdir ctra2a

or even
/autosave mprdirI see you two have proposed two different solutions to the problem (1) setting the temp mpr name and (2) setting the mpr directory. I'll consider these and welcome any more comments suggesting one way or the other. And I've noted that bug that the mpr folder is not created automatically.

Hello,

My english is not perfect but I think you could understand what I mean :)

I think there is a bug we noticed while driving the 24h Race of Kyoto Long Rev. In front of a Driverchange I changed the Setup via F12. Afte the Drivechange the Setup was changed correctly.
But the next drive had automatically changes in his F12 menu so that he will got the setup of the driver who had given him the car after his next pit stop.
I think I'm not the first one who noticed that. So i hope you could solve this problem.OK, I still don't really know what you mean. Could you describe it very simply, maybe with some example numbers, and step by step descriptions of what happens?

The driver B who takes over from driver A, should have the setup that the driver A left there. And that includes any changed that driver A made with the F12 menu. Driver B should not be able to influence this in any way. That is the intended behaviour. So I'm not sure if what you are saying is different from that or not.

Yordanov
28th May 2007, 20:20
This is the worst thing that happened in LFS :D

I like your background pics/raws link?

About the patch. Great . just very slow converting to dds (nothing strange 7 year PC no upgrade :shrug: )

Style buttons and almost no lag(maybe no if powerfull PC) when someone leavs the pist :thumbsup:

geeman1
28th May 2007, 20:25
I didnt know where else to post this Scawen but test patch W21 is the last patch that seems to work right with my game pad, all other patches after that see my in game wheel really sensitive as if analogue steer smooth has been reduced?Did you check your controller settings? For me atleast they got changed back to default when updating to W30.

BBO@BSR
28th May 2007, 20:31
...
If you want to use this service, you can make a payment at www.lfsworld.net (http://www.lfsworld.net) or at the main site https://www.liveforspeed.net/?page=shop
...

@Scawen
The 2nd link from the first post doesn't work (for me) anymore but
with just http (instead of https)
http://www.liveforspeed.net/?page=shop
I've been rerouted correctly
to
http://www.lfs.net/?page=shop

;)

cool_big_andy
28th May 2007, 20:35
whats with the BHM skin setting for the FXO and FXR? I can only see a white skin.

SamH
28th May 2007, 20:36
I see you two have proposed two different solutions to the problem (1) setting the temp mpr name and (2) setting the mpr directory. I'll consider these and welcome any more comments suggesting one way or the other. And I've noted that bug that the mpr folder is not created automatically.
With the ability to specify an MPR directory it would make it much easier to go to a specific race on a specific server at a specific time. All round, it's just much simpler than naming conventions etc. Sharing MPRs for download publicly for public servers and withholding them for private servers (i.e. sharing/not sharing the folder) etc.. all bagged and tagged with separate MPR directories.

Gender_Bender
28th May 2007, 20:39
Hi!

I'll try it to explain, what Pioneer_Pixel means, but my english isn't perfect too ;-)

Driver 1 starts with following settings and the one he like to drive (Car FXR):

Front Camber -2.1°
Pressure 1.95 bar
wing 15°

rear camber -1.9°
pressure 2.00 bar
wing 7°

So, Driver 1 changes the car settings (F12 menu) to that one driver 2 like to drive:

front camber -1.5°
pressure 2.1 bar
wing 10°

rear camber -1.9°
pressure 1.90 bar
wing 7°

driver 1 enters pits, LfS changes the car settings (this settings are the right one which driver 2 like to drive). Driver 1 and 2 changes and driver 2 leaves the Pit. Now driver 2 enters Pit, LfS repairs car / changes tyres and so on - that's correct. At next Lfs changes car-settings again, without any interaction via F12 Menu from driver 2 bevor. So if you now look into F12 menu you can see a totaly changed set like:

front camber -2.0°
pressure 1.90 bar
wing 15°

rear camber -1.9°
pressure 1.95 bar
wing 7°

Now driver 2 changes the set back to the right settings he like to drive and do another pitstop, so LFS changes the settings back. From now on driver 2 can do so many pitstops he want - till the time, the next driver + car setting changes comes.

ORION
28th May 2007, 21:33
Can now save MPR from dedicated host (auto or manual)

WAAAAHHH why didnt you release that feature 2 days ago... LOL :D

Now we are collecting zillions of tiny replay files from the 24 hours race... :schwitz: :scratchch

DawidNeo
28th May 2007, 22:04
In w32 and w33, I have smoke-bug:

Patch W:
31292

Patch W33:
31293

What is this green smoke?
I have GeForce 7600 GS, my driver 93.71.
Sorry for my English :D

geeman1
28th May 2007, 22:08
In w32 and w33, I have smoke-bug:
What is this green smoke?
I have GeForce 7600 GS, my driver 93.71.
Sorry for my English :DCheck if you have 16-bit colors on. If you do, change to 32-bit.

Gabkicks
28th May 2007, 22:48
I just had to reactivate my copy of windows, so the problem is probably related... So... after activating windows and restarting, i updated from patch w32 to 33 and i noticed i had to unlock. I'd enter in my username and password and when i clicked to unlock, it said "unknown command" or something along those lines. I then purposely typed in the incorrect password and it told me my password didnt match for that username... So i rolled back to patch w, and i was able to unlock. then i just installed patch w33... things seem okay now.:shrug: I apologize if this has already been covered.

Scawen
28th May 2007, 23:52
The 2nd link from the first post doesn't work (for me) anymore...Thanks, I've fixed the link

whats with the BHM skin setting for the FXO and FXR? I can only see a white skin.The skins will be supplied in the real patch. I've put the colour configs in already so I don't forget them. There's a lot to think about and I don't want to make any mistakes.

I'll try it to explain, what Pioneer_Pixel means, but my english isn't perfect too ;-)

...

Now driver 2 changes the set back to the right settings he like to drive and do another pitstop, so LFS changes the settings back. From now on driver 2 can do so many pitstops he want - till the time, the next driver + car setting changes comes.OK, thanks for the description, I'll try to reproduce this on a two player setup.

...and when i clicked to unlock, it said "unknown command" or something along those lines.My fault, I forgot to put the new exe on the master server. W33 unlocking will work now.

(SaM)
29th May 2007, 02:40
dont know if this has been mentioned before, theres a bug(?) in the chat where not the hole text will be displayed. In the picture you can see i have typed 3 times a-z and my mate Blaster showed what he can see.


That's because when he pressed T, then UP, your name is displayed in front, wich uses characters as well, so LFS basically cuts off the last characters of your text. To me this is normal as there is a character limit.
I'm almost sure he sees what you typed though, so there's no problem. It just got cut off quoting you. :)

Hutschibutschi
29th May 2007, 03:06
Hi Scawen,

I just recognized that the replay function in W33 won't work anymore.
I tried to watch a saved hotlap from version W17 and W32 but both could'nt be opened in W33.
So I saved a new one with W33 and it can't be replayed aswell.
Good news is that all of them can still be viewed in W32.

Should be easy to find as it can be easyly reproduced ;-)

marcione
29th May 2007, 07:23
Can now save MPR from dedicated host (auto or manual)

:nana: scawen thanks for this. and sorry for the 2-10000 e-mails about it ;-)

bw_krupp
29th May 2007, 08:03
Well, AI is next thing to be worked on after patch X is released. It will take some weeks, I can't really do anything very quickly. However, W32 was supposed to make it that any AI who can't reset, do try to drive away without resetting. I'm interested in situations where that is not working.

I don't have any screenshots or replays, but here are the problems I've seen:

a) (especially in South City) AI who can't reset try to drive away into oncoming traffic. This causes an accident, so now two cars are trying to drive away into traffic, 2+2=4 and so on.

b) sometimes they will just sit facing the side burning their tires off

c) sometimes they will just go back and forth, but never manage to actually move more than a few feet.

d) in South City, try and drive down blocked off roads, managing to just get far enough away from traffic to sit there and do nothing. After a race will end, I can drive back through the track and see them sitting there doing nothing. A little friendly "pursuasion" (ramming) to get them facing the right way will only result in them backing up and moving right back into the same spot, putting it in 1st gear and doing nothing again.

Its like the AI have an idea of exactly where they want to go on the map, but dont realize what is in their way.

As to resets in general, it would be nice that if all the cars nearby (ie, stuck AI) are not moving, or moving under 5 mph, to allow reset without the "will cause yellow flag" or "may hit cars". If the cars nearby aren't moving, what harm could a reset do? Besides, if my being stuck is whats preventing the AI from moving, then it would unstick the jam. Just a thought.

Flotch
29th May 2007, 08:50
Hi Scawen,

I just recognized that the replay function in W33 won't work anymore.
I tried to watch a saved hotlap from version W17 and W32 but both could'nt be opened in W33.
So I saved a new one with W33 and it can't be replayed aswell.
Good news is that all of them can still be viewed in W32.

Should be easy to find as it can be easyly reproduced ;-)
same here! :shrug:

Scawen
29th May 2007, 10:33
Hi!

I'll try it to explain, what Pioneer_Pixel means, but my english isn't perfect too ;-)Thanks for the description. It's now fixed in my version, so the pit instructions are now a copy of the current setup when you take over the car. That means, if player B doesn't make any changes while driving, the settings will stay the same as they are when he originally took over the car from player A, and any changes he does make will be as expected. Previously, the "Pit instructions setup" was not updated to the new settings so some previous settings remained in there, which was confusing.

Hi Scawen,

I just recognized that the replay function in W33 won't work anymore.Just confirming I've fixed this hotlap replay bug too, so you'll get the fix in today's version.

russraine
29th May 2007, 11:11
I don't think I ever knew that hotlaps were saved if you went into the garage. Maybe that was a bug. I guess it would be an ok option though, if replay saving is set to fully auto save - saved under the same conditions as when a replay is saved if you restart race? I guess that's what you mean?

I wonder if the auto saving condition is correct? Maybe it should only auto save replays if at least one lap is completed, or maybe if a race is completed (if it's a race) or one hot lap is completed (if it's a hotlap).

I'm just trying to think how to prevent every quick restart being saved as a replay. Though I say this without even looking at the existing conditions for auto save - it's a long time since I've thought about that.

Thanks for getting back Scawen.

Yes since I've been playing LFS I haven't really bothered to press 1 or 2 to save as auto save always kicked in when I went to garage or left the server, this is now not working still on latest patch and autosave enabled on both single and multi (although I've only tested this on hotlaps at the moment).

I think pherhaps, what would be good, is if you are leaving the server (multi) or track (single) then a box would come up saying "The current replay is not saved, would you like to save it YES or NO"? This box could be turned on by default but turned off in the menus for the guys who will obviously complain about a box popping up when they are leaving.

Or of course the auto save system just auto saving whenever a 'event' occurs. By event I mean, Garage, Leave Server, Lag Out etc would be good also.

Bones73
29th May 2007, 13:58
Here's a little toy to test the new button interface.

Put this exe into main LFS directory, then type into LFS commands:
/insim 29999
/exec names
or
/exec names localhost 29999 <password>
if you have admin password set.

Now when switching view to other cars with TAB key, player name is shown on top of screen.

If you don't mind, am I able to put this zip file on a forum I belong to? Proper credit will be given of course. Just thought I'd ask you before posting it. I for 1 like it coz when going through the cars it's nice to see who you're watching.

hackerx
29th May 2007, 14:25
I guess you can do whatever you want with this little demo. If all goes well this show names thing will be one of functions of InSim helper program I'm currently working on.

Scawen
29th May 2007, 15:28
Yes since I've been playing LFS I haven't really bothered to press 1 or 2 to save as auto save always kicked in when I went to garage or left the server, this is now not working still on latest patch and autosave enabled on both single and multi (although I've only tested this on hotlaps at the moment).I've been trying to understand what could have changed.

I cannot find any reference at all in the old code, that a replay was saved when you went to the garage.

I've also loaded the old patch W and driven around a bit, then gone to the garage... as expected, no replay was auto saved. So I'm confused, I can't reproduce what you said it used to do. I've only tried in patch W.

What I've thought it always did (if auto save is on) is : save the replay if you restart or exit. I've never heard of it saving when you went to the pits or garage, until you told me that's what it used to do. Which version can you reproduce that in, and what method did you use to go to the pits?

Scawen
29th May 2007, 15:41
What would be bliss would be either
/autosave 2
/mprdir ctra2a

or even
/autosave mprdirI do like the second one you suggested.

It does take away that /autosave=1 ability to have a replay recording but not saved in the end unless someone types /save_mpr replay_name

But how many people would really want it recording replays but not saving them? If everyone would really want /autosave=2 anyway then I might as well make it less confusing and simply /autosave=mpr_folder

felplacerad
29th May 2007, 15:51
Please do not remove the ability to save 'some' replays manually (autosave=1). I do not have enough free space to save everything but i'd still like to be able to save 'some' replays without having to remember to turn the autosaving on (and off).

I don't think having 3 options for the remote saving of mprs is more confusing than for example the /start= setting.

Scawen
29th May 2007, 16:38
all right i've just added to /mprdir=x command (command line + command file only).

going to upload the new version soon. it's incompatible so hosts will need to upgrade.

russraine
29th May 2007, 16:55
I've been trying to understand what could have changed.

I cannot find any reference at all in the old code, that a replay was saved when you went to the garage.

I've also loaded the old patch W and driven around a bit, then gone to the garage... as expected, no replay was auto saved. So I'm confused, I can't reproduce what you said it used to do. I've only tried in patch W.

What I've thought it always did (if auto save is on) is : save the replay if you restart or exit. I've never heard of it saving when you went to the pits or garage, until you told me that's what it used to do. Which version can you reproduce that in, and what method did you use to go to the pits?

Hi.

Well it was on all LFS versions up to now basically, after doing some hotlapping I'd pull over, press the escape button and click to go to garage and it would auto save (with the message at the top). I don't think I imagined it for all this time, but you're making me worried now, I do hotlapping all the time for OLFSL and am sure I haven't been pressing 1 all this time

If anyone else is running older LFS versions can you test this.

I guess having autosave to be able to do this on garage would be helpful too, if, I am imaginging it all this time.

Scawen
29th May 2007, 17:05
OK everyone, thanks for the W33 feedback. I've uploaded the incompatible W34 update :

http://www.lfsforum.net/showthread.php?t=25054

Changes in TEST PATCH W34 :

Qualifying outlap is no longer added to qualifying table
MPR file format : result times now saved in milliseconds
Removed "unknown finisher" and its stats / insim issues
Command /mprdir to specify mpr folder on dedicated host

FIX : Pit instructions were wrong when taking over a car
FIX : Long messages could sometimes get cut short
FIX : W33 bug - could not play hotlap replays