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T-6 TURBO
28th April 2007, 04:25
:thumbsup: If this is a simulator what do u guys think about the guy inside the car actually/ literally switching the gear stick/ gear shifter:scratchch . Just like in real life and in the video game test drive unlimited.It would look and feel so much better if that was added:nod: :thumb: If this was asked before plzz dont kill me over it, I just didnt feel like reading and searching for it:shrug:

luftrofl
28th April 2007, 04:31
This has never been suggested before. Good thinking.

XCNuse
28th April 2007, 04:33
All I am going to say is next time use the search function, because surely this thread will be locked because there is already a few out there with this same request.

here is the latest two: http://www.lfsforum.net/showthread.php?t=17463
http://www.lfsforum.net/showthread.php?t=5313

icyocean
28th April 2007, 04:36
of course this has been suggested, and i think i read something about it not being feasible because of the delay of gearshift (the animation needs time to complete and you have to shift earlier so that the driver in the game shifts at the right time)

Batterypark
28th April 2007, 05:28
It would look good in replays though.

It could be done because the shift points are already known... not that I would give this anything but the lowest priority, but I'll say +1 because it would be neat to have it someday. Like, in S3 or something.

Ian.H
28th April 2007, 05:40
of course this has been suggested, and i think i read something about it not being feasible because of the delay of gearshift (the animation needs time to complete and you have to shift earlier so that the driver in the game shifts at the right time)

This used to work on Lombard RAC Rally back in the 90s on my Amiga with 2Mb RAM and a 14mhz processor... how could it not work in 2007? :scratchch

GTR2 also has no problem with the gear animations.



Regards,

Ian

geeman1
28th April 2007, 09:45
This used to work on Lombard RAC Rally back in the 90s on my Amiga with 2Mb RAM and a 14mhz processor... how could it not work in 2007? :scratchch
GTR2 also has no problem with the gear animations.

It isn't perfect in any game, it can't be. You can always change gear in a unpredictable manner, so the virtual hand is always lagging behind the actual gear change. Some changes could be predicted so that the hand would go the shifter in advance.
Anyway this is one of those eye candy features. So 1) it doesn't have to be perfect 2) it's low priority so maybe it will be done when we get to S3

ATHome
28th April 2007, 10:05
I hope, when the devs bother with this, they also give the driver model more polygons, cause the arms look a bit too rough.

Ian.H
28th April 2007, 10:29
It isn't perfect in any game, it can't be. You can always change gear in a unpredictable manner, so the virtual hand is always lagging behind the actual gear change. Some changes could be predicted so that the hand would go the shifter in advance.
Anyway this is one of those eye candy features. So 1) it doesn't have to be perfect 2) it's low priority so maybe it will be done when we get to S3


True.. actually now I think about it (I don't have it installed atm), I think GTR2's is merely a forwards and backwards motion, but naturally those cars have sequential boxes, but the gear lever doesn't move or even look like the hand is that close to it.. but as you say in point #1, it doesn't have to be perfect.

I guess as much as I'm a perfectionist (sometimes my downfall), I realise that a sim is a representation of realism rather than realism on a screen.. so I'd be pretty happy with something that was quite close to what would be expected rather than (an OTT example) seeing the fingers grip around the gear knob and the likes for that "ultra detail".

It'd be cool to see it implemented, but in no rush for it either.. infact, disabled it in GTR2 as it was one hell of a resource hog, but the LFS driver animation seems to be more resource-friendly in general.. either that or just lower-res cockpits to start with.. I haven't looked that deeply into GTR2 to tell :)



Regards,

Ian

stevewhite
28th April 2007, 14:42
To implement this right now is useless, and extremely difficult. Anyone who has an H-gated shifter will tell you there needs to be a lot of work done to the way you shift in lfs. Putting the shifter in a gear and not pressing the clutch would be problematic now, in the game the gear does not change until you press the clutch, if autoclutch is disabled. What will the driver in the game do then? Too early for this imo, it could be done, but not yet.

T-6 TURBO
28th April 2007, 15:38
its 2007 anything is possible just look at the game TEST DRIVE UNLIMITED:nod:

dizzlez
28th April 2007, 16:13
its 2007 anything is possible just look at the game TEST DRIVE UNLIMITED:nod:

why is everyone obessed with that game?
I played it before i didnt really get a great thrill over it, well ill try again >.< i dot have a 360 so ill just go play it in the shop. :scratchch

Jakg
28th April 2007, 16:14
yes, and in TDU it takes an AGE to shift because you have to wait for the driver to engage the new gear

T-6 TURBO
29th April 2007, 00:30
that maybe true but its realistic.... in real life u dont shift gears in .2 seconds....thats why i think the guy shifting the gear should be added:)

Zachary Zoomy
29th April 2007, 00:40
i've had this suggestion on my mind for a long time. I really want to see this implimented

FL!P
29th April 2007, 00:44
I would find more useful (at least in single seaters) to be able to point-by (raise the right or left arm and point to the side where you're going to leave room for the guy behind to pass you), or raise your arm when you've stalled (when stalling gets implemented). But I'm not holding my breath.

stevewhite
29th April 2007, 02:12
How many threads are going to be made about this? I think there should be a sticky about it. I dont think lfs is ready for this yet. There are many things that have to be done with the actual shifting,clutch, and god only knows what else first. Im willing to bet, Scavier alread has this done, in some magical version of lfs any of us would sell our first born for. But the version we have is not ready for it.

wark
29th April 2007, 04:29
I would find more useful (at least in single seaters) to be able to point-by (raise the right or left arm and point to the side where you're going to leave room for the guy behind to pass you), or raise your arm when you've stalled (when stalling gets implemented). But I'm not holding my breath.

:chicken: :feathers: :parrot: :owl: :thumbsup:

I think there should be a sticky about it.

There already is (it's already in the log).

luftrofl
29th April 2007, 05:02
that maybe true but its realistic.... in real life u dont shift gears in .2 seconds....thats why i think the guy shifting the gear should be added:)

Have you ever driven a car with a manual transmission? :really:

Hatemaker
29th April 2007, 05:09
that maybe true but its realistic.... in real life u dont shift gears in .2 seconds....thats why i think the guy shifting the gear should be added:)

You'd be surprised how fast you can change gears mate. It all just boils down to timing and dexterity.

Jamexing
29th April 2007, 05:52
A 0.2 second shift is perfectly possible for a very skilled driver for transmissions with short gear lever strokes, e.g., Honda S2000.

In case you're all wondering, the idea of the driver really shifting gears in view whilst you're driving was already very well implemented in NFS:Porsche Unleashed. What was remarkable was that it wasn't just a graphical showoff, it actually worked properly, with the shift done right after the guy stops moving his arm. :)

mrodgers
29th April 2007, 06:06
My opinion is, why in the world do you want to even see the driver and wheel when you are racing, let alone see the driver reaching and shifting the gears? As has been said many times in other threads of this suggestion, I don't want to see a second set of arms and a second wheel when I'm racing. I already have arms attached to me and already have a wheel in front of me. No need to even display it on screen.

For movies it could be kind of cool, but I rarely notice the driver in most movies anyways. There are a few movies that have a in-car camera though and it would be a nice feature for that.

That said about the movies, then it is my opinion that this suggestion should be VERY low on the list of things that need done. It would only be an eye-candy feature as simulation of racing is top priority over a movie or screenshot generator (remember, you already have arms and have a steering wheel when racing, no need for displaying the driver/wheel on the screen to begin with).

Moonclaw
29th April 2007, 06:21
yes, and in TDU it takes an AGE to shift because you have to wait for the driver to engage the new gear
OT, if you did play TDU with a shifter you would've noticed that the animation is coming behind, you can shift gears as you like, and it is instant the moment you do a shift. "Completely" different from shifting help.

I don't think it is relevant to have the game predict and learn your shifting behavior, but a shifting animation would be a nice thing to have.

Jakg
29th April 2007, 08:21
when my G25 broke i played TDU because it was easy with my crappy Momo which felt rubbish because i coudn't set it up properly, i've never tried t with a shifter

James Montgomery
29th April 2007, 08:30
that maybe true but its realistic.... in real life u dont shift gears in .2 seconds....thats why i think the guy shifting the gear should be added:)


I'm too young to drive a kart with gears on, but they go extremly quick, one of the drivers has about 20 years experiance, and his reaction to changing gears is lightning not even a second in each change.:)

JJ72
29th April 2007, 08:44
I think this should be done in some point, but before that I would like to see smoother steering movement online....cos it does look rather odd onboard someone else's car.

MINIz guy
29th April 2007, 12:10
In TDU, the shift arm id either laggy or too fast. If you get close to the redline, the arm moves to the shifter and stays there until you either give it gas or shift. And if you want to shift earlier, the arm takes forever to get there and shift. It's not perfect but it would add a nice touch.

wark
29th April 2007, 23:39
why in the world do you want to even see the driver and wheel when you are racing, let alone see the driver reaching and shifting the gears?

I, for one, prefer driving with mouse/kb over wheel/pedals. If I don't see the hands on the wheel out of the corner of my eye I don't have as good an idea of where the wheel's turned.

boosterfire
30th April 2007, 12:40
As a mouse driver, I display the wheel and driver. I don't get the feedback from the fb, or even the actual angle at which I'm turning, so displaying this gives me an idea of the angle of the wheels. You'd be surprised how different it is to drive with the mouse.

That said, I'm not totally sure this is useful. As mrodgers said, you most people wouldn't use it. I, for one, wouldn't mind seeing the driving shift, but I'd rather see other kind of changes made before this; it's not really needed to reach the point of the game, which is realism driving.

BlackSheep720
30th April 2007, 15:05
The majority of race cars these days use paddle shifters. But this would be a good idea for the road cars.

wark
30th April 2007, 22:51
The majority of race cars these days use paddle shifters. But this would be a good idea for the road cars.

I certainly wouldn't use the word "majority." Besides, not even the majority of LFS race cars would use paddles.

Zachary Zoomy
30th April 2007, 23:16
A couple Ideas:
the turn signals don't work in single seaters. say your press the left turn signal button(7 by defalt) the driver's left arm sticks out. oposite for the right signal.
I don't know if the FOX and FO8 are paddle shift or stick shift. If they are stick shift. the driver pulls down on the shifter to shift up and pulls up for downshift (sequental style). in the BF1 the driver moves his middle finger towards the steering wheel and flicks the paddle and then puts his finger back on the wheel.
And about the horn in single seaters. If you honk the driver shows his middle finger:D

I hope you can read it.:razz:

The Architect
1st May 2007, 01:26
that maybe true but its realistic.... in real life u dont shift gears in .2 seconds....thats why i think the guy shifting the gear should be added:)

The DSG can shift in 8 milliseconds (0.008 sec) Though it isn't a "proper" manual transmission, a skilled driver using a H-gate can do it 500ms (.5 sec), so I'm sure someone like Sabine Schmitt or The Stig could do it in maybe 350ms.

Zipppy
1st May 2007, 01:52
the idea of the driver really shifting gears in view whilst you're driving was already very well implemented in NFS:Porsche Unleashed. What was remarkable was that it wasn't just a graphical showoff, it actually worked properly, with the shift done right after the guy stops moving his arm. :)
they even animated the horn :nod:If you press the horn button it actually moves the arm and hand to the center of the wheel:)

anttt69
1st May 2007, 17:19
i think i read something about it not being feasible because of the delay of gearshift (the animation needs time to complete and you have to shift earlier so that the driver in the game shifts at the right time)

yeah right, what a load of aunt fanny's frilly knickers :pants:, where did you read this?, La La land

60iano60
1st May 2007, 17:26
:thumbsup: If this is a simulator what do u guys think about the guy inside the car actually/ literally switching the gear stick/ gear shifter:scratchch . Just like in real life and in the video game test drive unlimited.It would look and feel so much better if that was added:nod: :thumb: If this was asked before plzz dont kill me over it, I just didnt feel like reading and searching for it:shrug:

good idea :thumb:

icyocean
1st May 2007, 18:17
yeah right, what a load of aunt fanny's frilly knickers :pants:, where did you read this?, La La land
i am sorry for my English if i worded my sentence wrong. i was just trying to say i remembered the delay of gearshift is a possible problem that had been brought up before. i was not being negative or anything, i also think an animation would be cool. i don't know if i offended anyone in my earlier post, but sorry if i did.

Cr!t!calDrift
5th May 2007, 02:09
This has never been suggested before. Good thinking.   ᅟ   ᅟ   ᅟ   ᅟ   ᅟ   ᅟ   ᅟ