PDA

View Full Version : Incompatible **TEST** Patch W10


Scawen
18th April 2007, 18:45
WARNING : THIS IS A TEST

Hello racers.

Here is a new test patch W10. It can play the hotlaps made by the old versions, even though there is one physics change - clutch preload. It's also incompatible for various other reasons - it can allow up to 28 cars in a race, in S1 or S2 mode, there is a global class balancing system which is currently applied to the TBO and GTR classes, and there are various other multiplayer improvements.

W10 fixes all the known bugs in the W9 version - please read the list of changes below.

NOTE : Many of the fixes are in the HOST - so you should connect to W10 hosts and avoid W9 if possible!

Changes in TEST PATCH W10 :


IMPROVEMENTS :

Immediate join at start of qualifying now starts from pit box
Connection bars are not drawn if they would obscure tyre info
Single player now allows up to 20 ai cars (powerful pc needed)
Small map cars more than one lap ahead are a different colour
Autocross : 28 results now stored - scroll with PgUp / PgDn
Added handicap mass and restriction to hotlap file header
Demo races limited to 12 cars (15 guests still allowed)
Better messages showing the reason for disconnection
Maximum added mass limited to around 20% of car mass
Admin can see kick and ban buttons even if /vote=no

FIXES :

Incorrect false start penalties while stationary at start
Displayed mass in garage flickered while moving handicap slider
False start penalty was given for an early start in qualifying
Corrected width of split time difference (in live position list)
Wrong "A race is starting" if track changed but no race started
Joining a waiting start grid sometimes produced a false start
Could quickly pit and return to grid to remove a false start
Skins used in race were not stored correctly in MP replays
Admins could not kick or ban using the list of connections
Could be given a pit penalty on a track with no pit lane
MRT would fly about if voluntary added mass was too high

Changes in TEST PATCH W9 :

Car is no longer held at start line - false starts possible
Start lights time between red and green is changed each race
Implemented the canreset option while leaving hotlaps valid
Added preload setting to clutch pack differentials
Increased number of cars in race from 20 to 28
Increased number of connections from 24 to 48
Single player and demo races now up to 16 cars
Start and pit fuel loads range from 1% to 100%
New voluntary handicap system in pits (part of setup)
Remote car's handicap shown in F11 menu, tyres in F12 menu
Global handicaps for class balancing (set by master server)
Removed the need to pass a split after receiving admin penalty
Start grid remains when track or config changes (if possible)
More commands now work on AI drivers : /spec /pitlane /p_xxx
More commands work even if player joining e.g. /spec /laps
Grid reordering is now done on end race as well as restart
New /i command to send a message to a race control program
Added short track name to SPR, MPR and RAF file formats
More race tracking info added to InSim (see InSim.txt)
Admins can now see other admins in list of connections
Admins can now edit and /axsave layouts while online
Admin ban dialog now asks for a number of days to ban
Added text on screen showing the reason for a penalty
Race penalty can now be removed with /p_clear command
Send all players to their pits with /pit_all command
Autocross results table only shows best 12 results
Timeout for dead connection reduced to 12 seconds
Kick and ban votes are held open a little longer
Removed the option not to use HVS if available
SHIFT + S enters garage from game setup screen
SHIFT + O enters options from SP replay
Display option : Virtual steering gauge
Display option : Rotate small map

FIX : F12 now shows "Pit stop required : OK" correctly
FIX : Find user in S2 mode looking for racer on S1 host
FIX : Message "NETWORK FATAL : NOTSOCK" when joining a host
FIX : Autocross layout number of laps sometimes did not load

DOWNLOAD :

PATCH (Version W must already be installed) :
www.liveforspeed.net/file_lfs.php?name=LFS_TEST_W10.exe

ZIP VERSION (If you prefer a zip file) :
www.liveforspeed.net/file_lfs.php?name=LFS_TEST_W10.zip

DEDICATED HOST (for hosting only) :
www.liveforspeed.net/file_lfs.php?name=LFS_S2_DEDI_W10.zip

AndroidXP
18th April 2007, 18:45
Whee :thumb:
Going to try it out immedately!

Taavi(EST)
18th April 2007, 18:46
:thumb: Nice work, i was playing GTR 2 already. :D

dev
18th April 2007, 18:49
/me goes testing...

Omen
18th April 2007, 18:49
Nice improvements and fixes. thx :thumb:

r4ptor
18th April 2007, 18:49
Yeeehaw.. :elefant:

...off to do some laps :D

Kid222
18th April 2007, 18:55
I'll be missing flying MRT5 bug. :(
:D
Nice improvements and fixes:thumb:, going to do some testing.

Dalek0220
18th April 2007, 18:55
*faints due to the best patch yet...*

Leifde
18th April 2007, 19:04
Testing now :) Are there any more features planned before the official patch?

P.S. I know this shouldn't be the place to put it but would we able to get people 1 lap or more behind you a different colour? I don't think this has been implemented yet :)

banshee56
18th April 2007, 19:08
Gray and black? :shrug: Look again.

axus
18th April 2007, 19:11
Thanks for the patch. Has anything changed in the way controllers work? My wheel axis is detected by the Wingman drivers but not by LFS - it works with W though. W9 started giving me troubles with this yesterday too. The pedals work fine, just not the wheel.

EDIT: just to clarify, the axis is in the list, just doesn't move when I move the wheel (black MOMO).

csimpok
18th April 2007, 19:23
The problem is still the same: The delay between the last red and the green lights doesn't differ. And it's the same as the delay between the red lights. (1 sec maybe). At least for me...

edit: Now it seems to work OK... interesting.

Blackout
18th April 2007, 19:24
Yay!

Shouldn't the countdown from the qualification be removed and make the clock start rolling soon as it, well, starts though? It's a bit weird that you can drive before it has started, so the countdown has no meaning actually.

DEVIL 007
18th April 2007, 19:24
Hi,

I am probably blind as usually but its possible to somehow enable the sound/music buffer under the audio options in LFS. What does it make exactly?

EDIT:found how to enable music buffer but still cant find how to enable sound buffer.When its enabled does it make any difference?

srdsprinter
18th April 2007, 19:26
20 AI woot! You may have just given me the reason to need a new PC... lol. :thumb:

teh devs rock.:nod:

LFSn00b
18th April 2007, 19:36
Luckily i have a good PC. I love racing 20 ai! :D

DeXteRrBDN
18th April 2007, 19:37
"Immediate join at start of qualifying now starts from pit box" -> I understood "All qualifying cars now starts from pit box"

Then... I read it a second time.. :(

Jakg
18th April 2007, 19:46
Luckily i have a good PC. I love racing 20 ai! :Dwith 8xAA i get 21 FPS at T1 :schwitz:

geeman1
18th April 2007, 19:50
Small map cars more than one lap ahead are a different colourI like that you can now see who is laps in front of you too. But I am not sure about the color for cars behind one lap or more. Red is too bright color imo, feels like the car is highlighted too much. Lighter shade of orange could do the trick.

srdsprinter
18th April 2007, 19:50
with 8xAA i get 21 FPS at T1 :schwitz:

Still fluid though, and now it probably taxes your GPU a little bit more % as well.

Davo
18th April 2007, 19:52
With the new mini map colours there doesn't seem to be enough of a difference between the yellow and light yellow markers so it's not as easy to just glance at and know what's going on.

edit: sweet, user definable will rock :)

Scawen
18th April 2007, 19:55
Don't worry about the colours, they will be user definable (colourblind people need that) and I have not perfected the default colours anyway - it's the last thing I did before release this evening.

geeman1
18th April 2007, 19:58
Oh, ok. That's nice :)

El_TaxMaN
18th April 2007, 20:00
Scawen, can you add option to change driver position in pits?

Scawen
18th April 2007, 20:03
Scawen, can you add option to change driver position in pits?Please, no improvement suggestions in here, this thread is to report W10 issues. Your suggestion is off topic and belongs in the improvement suggestions section, not here - thanks in advance for following Test Patch Forum rules in future. :)

DeKo
18th April 2007, 20:07
Yay!

Shouldn't the countdown from the qualification be removed and make the clock start rolling soon as it, well, starts though? It's a bit weird that you can drive before it has started, so the countdown has no meaning actually.
that you can move about the pitlane isnt innacurate though, cars que up at the end of the pitlane and the time only starts when the lights go green. obviously we dont have this yet, but still.

great patch though, glad you managed to fix the flase start glitches :)

Ball Bearing Turbo
18th April 2007, 20:14
Very minor... " bug? "

W9 related, didn't see it in the list of fixes in W10:

When you false start, the drive through penalty msg appears. If you then stop and false start again, it appears again. It appears however many times you stop and creep fwd before the green, but of course only one drive through is truly issued.

Not a big issue at all, just a consistency thing and I know you're a perfectionist :tilt:

PS: Sorry for spamming the last patch thread with crap / ot suggestions. It won't happen again.

orange_boy_uk
18th April 2007, 20:20
Thanks, will check out :D

traxxion
18th April 2007, 20:25
Connection bars are not drawn if they would obscure tyre info
Jus wondering... why is it not possible to just disable the connection bars? Or is it, and am I blind? :)

Specht
18th April 2007, 20:43
I must say I am really impressed, it's been almost a year that I've been away from LFS, and this patch made me want to start racing it again.

Congratulations Devs! It seems to be such an awesome patch! I hope you keep it up and give us more improvements!!!

Brikkah
18th April 2007, 20:43
Thanks for the patch!

This still exist in W10:

In Options in "View" and in "Display" you can set the digital speedo, I don't think it's neccessary to put this option twice in the game?

Brikkah

(-Mark-)
18th April 2007, 20:55
Luckily i have a good PC. I love racing 20 ai! :D


Great eh, 20 AI MRT ftw! :P

Fabri91
18th April 2007, 20:56
I've just done a race with this new patch, W10, TBO cars: the race was very close.
The winner drove an RB4, the second (I) the FXO, with RACE_S setup. The third drove an XRT...

Vain
18th April 2007, 20:57
W9 and W10: Is the behaviour that occurs when you exit LFS via the windows exit button while refreshing the server list desired? It takes over 15 seconds to actually exit and shows a blank backgroundscreen in the mean time.
It might be that way by design, but it isn't optimal so I mention it.

Vain

hackerx
18th April 2007, 21:01
When you false start, the drive through penalty msg appears. If you then stop and false start again, it appears again. It appears however many times you stop and creep fwd before the green, but of course only one drive through is truly issued.
Also, if you already have 30 or 45 sec time penalty from false start, then you can't get it for speeding in pitlane. In case of 45 sec penalty nothing happens, and if you have 30 already, can drive up to 100 kmh. That noticed in single player.

This maybe is improvement suggestion (sorry then :)), but shouldn't penalties add up? That is, if you have already drive through, and then get another, it would turn into stop&go, if have stop & go already and get another, should stop for longer etc.

Misko
18th April 2007, 21:09
I think I spotted a bug. One player got all sort of error messages OOS PLY... and then when he was kicked new message appeared: xxx was banned. Immediately he went back on the server so he wasn't really banned but kicked by the server. :) I checked the translation and I didn't mix those two new messages up.

nikka
18th April 2007, 21:29
Before W9 admins could drive the wrong way (with autokick enabled) without getting spectated. In W9 and W10 even admins are spectated (havent tried with kick yet).

Is this a bug or a new "feature"?

Moonclaw
18th April 2007, 22:01
One player got all sort of error messages OOS PLY... and then when he was kicked new message appeared: xxx was banned. Immediately he went back on the server so he wasn't really banned but kicked by the server.
I witnessed a similar case "OOS PLY SET", can't remember the exact line and I don't have it in a logfile either. To me it looked like the player normally telepitted and when he attempted to unpit "X was banned" but could join again after server autokicking.

Server was running WE1 with layout in practice mode.

dev
18th April 2007, 22:01
Before W9 admins could drive the wrong way (with autokick enabled) without getting spectated. In W9 and W10 even admins are spectated (havent tried with kick yet).

Is this a bug or a new "feature"?
I hate admin being privileged! I hope it's a feature :really:

SpikeyMarcoD
18th April 2007, 22:05
:D :thumb: Don't worry about the colours, they will be user definable (colourblind people need that) and I have not perfected the default colours anyway - it's the last thing I did before release this evening.

theycallmeebryan
18th April 2007, 22:31
Also, if you already have 30 or 45 sec time penalty from false start, then you can't get it for speeding in pitlane. In case of 45 sec penalty nothing happens, and if you have 30 already, can drive up to 100 kmh. That noticed in single player.

This maybe is improvement suggestion (sorry then :)), but shouldn't penalties add up? That is, if you have already drive through, and then get another, it would turn into stop&go, if have stop & go already and get another, should stop for longer etc.

+1, this issue needs to be addressed. :thumb:

germanpio
18th April 2007, 22:34
with 8xAA i get 21 FPS at T1 :schwitz:


I manage 45 FPS. I think more ai cars are needed. Anyway it works well. :thumb:

[TDRT] Spøgelset
18th April 2007, 22:47
Changes made from W9 to W10 :

"Demo races limited to 12 cars (15 guests still allowed)"

:noob: What a bad idea this was. :x

PLAYLIFE
18th April 2007, 22:59
Single player now allows up to 20 ai cars (powerful pc needed)
Small map cars more than one lap ahead are a different colour

Dude !! :jawdrop: I can't believe you did both the things I asked for. This is like the fifth thing I've asked for and you did. :present::hug:
Thanks a million :)


FIXES :
Incorrect false start penalties while stationary at start
Displayed mass in garage flickered while moving handicap slider
False start penalty was given for an early start in qualifying
Corrected width of split time difference (in live position list)
Wrong "A race is starting" if track changed but no race started
Joining a waiting start grid sometimes produced a false start
Could quickly pit and return to grid to remove a false start
Skins used in race were not stored correctly in MP replays
Admins could not kick or ban using the list of connections
Could be given a pit penalty on a track with no pit lane
MRT would fly about if voluntary added mass was too high

And you also ironed out all the major W9 gremlins in one go :jawdrop:


EDIT:
Don't worry about the colours, they will be user definable (colourblind people need that) and I have not perfected the default colours anyway - it's the last thing I did before release this evening. :hug:

mikey_G
18th April 2007, 23:08
Spøgelset;396856']Changes made from W9 to W10 :

"Demo races limited to 12 cars (15 guests still allowed)"

:noob: What a bad idea this was. :x
You still get a 10 times more functional demo then most other developers make.
One good example is netkar pro.... :x

dawesdust_12
18th April 2007, 23:40
eek, upon patching my W9 install to W10, I have no unlocks anymore :(

Good bug fix list though Scawen, especially on the DT on sprint tracks :)

[TDRT] Spøgelset
18th April 2007, 23:45
It still says " Host is LFS S2 W 0.5W9 " in the W10demo server overview..

Bye..

W-10 patched DanishRacingProServer :thumb:

Markz
18th April 2007, 23:54
Mirror.

I really hate to keep asking and annoy some of you but I really have no other way of trying these new test patches heh...

felplacerad
19th April 2007, 00:01
http://anta.mine.nu/LFS_TEST_W10.zip
http://anta.mine.nu/LFS_S2_DEDI_W10.zip

Nathan_French_14
19th April 2007, 00:05
Sweet, i just downloaded it, but i just came back from a night out, and im shattered *faints* but when ill check it out tomorow, nice work devs, you guys are doing great :thumb:

Frenchy

geezer45
19th April 2007, 00:10
You still get a 10 times more functional demo then most other developers make.
One good example is netkar pro.... :x
Agree, demo racers need to be left wanting more ..

Excellent patch devs !! I look forward to the user-definable arrows :D

Markz
19th April 2007, 00:24
http://anta.mine.nu/LFS_TEST_W10.zip
http://anta.mine.nu/LFS_S2_DEDI_W10.zip

The link is giving me 57 minutes to download it lol.

Becky Rose
19th April 2007, 00:38
I have no idea if this is known or not, I dont pay enough attention and never bother with single player usually...

After doing a short race (mixed TBO's, FE Green, 2 laps, layout) in single player with 20 cars, I watch the replay, then when I try to come out of the replay I just get that 'metal'-look silver screen you get when loading replays and no sound, and that's where it stays.

Menu's still work though and I can return to the pits. The only way to start a new race though, is to return to the end race screen.

Patch W10.

HRT SHAUN
19th April 2007, 01:48
i noticed in mp if u reset the car u get rid of damage and tyre wear, like in single player

Plastik8
19th April 2007, 01:53
i noticed in mp if u reset the car u get rid of damage and tyre wear, like in single player

Shaun, this is a new feature since W9, basically the server can have arcade like reset (Resets position, tyres and damage), or no reset at all..... Scawen wants the majority of sim servers to have no reset option at all. Unfortunately there is no middle ground (No position reset only).

DragonCommando
19th April 2007, 01:59
I think reduceing the limit for cars on demo servers was a good idea, they arn't ever filled past 8 anyway.

KMSpeed
19th April 2007, 01:59
Yay!

Shouldn't the countdown from the qualification be removed and make the clock start rolling soon as it, well, starts though? It's a bit weird that you can drive before it has started, so the countdown has no meaning actually.

I just wanted to point this also.
(Just in case you missed this the first time :shy: )

Nice work, I love the new mini map colors :thumb:

Blowtus
19th April 2007, 03:03
Can I ask what the plans are re future patches? Are many more features (and the corresponding bugs) going to be added in this round of test patches, or are we likely to see a proper patch fairly soon? (ie, once the bugs are sorted) I understand if this is not known or divulged at this point... but it would be handy to know for league planning :)

MR_B
19th April 2007, 03:33
Blimey you're a man on a mission! Top work, well done.

atledreier
19th April 2007, 06:32
In W10 I get a stutter when dispaying the F10 screen. Went back to W9 and it wasn't there. Just as the overlay is drawn there is a 2-4frame pause, and again as the overlay is erased. I's weird, cause I didn't think the 2d drawing had got any attention in W10, but still. Never had the problem in any other patch.
I rebooted and tried it just to be sure, but very consistent, everytime I press F10 I get the sligth pause.
I run the game 1280x1024@60fps without EVER dropping below haven't tried 20AI :D), so it shouldn't be a performance issue either.
I'll do some more checking to see if I can find a cause for this.

My system:
Asus P5N SLI deluxe
Intel E6700@3,2
Corsair 2Gb RAM
XFX 7900GTX SLI
WD Raptor 150Gb
Soundblaster Audigy2
G25
TrackIR4 pro

All latest drivers.

buedi
19th April 2007, 07:31
Not really just a W Bug... but since it isn´t mentioned in the Changelog I think it still exists here.

I played with V Version on the OddCombo Servers. I was racing the Fox. Then the Track / Car Combo changed. I thought I am no forced to change to the FZ5, but I could still drive my Fox. I could even enter the Pits, change Setup and race again... with a car which was not allowed to race.

Is it possible to check if you have a "allowed" car when you press the ENTER Button to enter the Race?

Becky Rose
19th April 2007, 09:17
I played with V Version on the OddCombo Servers. I was racing the Fox. Then the Track / Car Combo changed. I thought I am no forced to change to the FZ5, but I could still drive my Fox. I could even enter the Pits, change Setup and race again... with a car which was not allowed to race.
There is no LFS problem here. That sounds like an issue with my odd compo software, it is coded to prevent you joining with the previous car but might have lost track of your player details. Unless it was odd combo in which case it's nothing to do with my software, and is just a web interface to change cars manually just like a normal server. If it was odd compo then it's me you need to moan at. :)

wsinda
19th April 2007, 09:18
I watch the replay, then when I try to come out of the replay I just get that 'metal'-look silver screen you get when loading replays and no sound, and that's where it stays.Did you have the replay in 'paused' state when you exited it? If so, this is known, existing behaviour: the 'paused' state is not always cleared. Just press 'P' again and you can continue.

Becky Rose
19th April 2007, 09:47
Did you have the replay in 'paused' state when you exited it?
I did it twice, one the replay was at it's end the other time I started a new race whilst it was playing. I did not press pause before the fault occurred, but did try unpausing.

hackerx
19th April 2007, 10:30
Minor thing with AIs. If AIs are added ingame with /ai command, all of them use same colours, same as 1st AI added with "Add AI driver" button on setup screen.

CharlieP
19th April 2007, 10:47
Not sure if this is supposed to happen, but start an AI race and /pit_all .... then watch those AI's try to get back on the track :D

Burnzoire
19th April 2007, 12:14
Shift+U mode seems to have camera controlls inverted. That is, you click & drag the scenery around, as opposed to moving hte camera. In other words, dragging left makes the camera look right. Very hard to use!!!

Great patch scawen, thanks!

GeForz
19th April 2007, 12:21
Shift+U mode seems to have camera controlls inverted. That is, you click & drag the scenery around, as opposed to moving hte camera. In other words, dragging left makes the camera look right. Very hard to use!!!

Great patch scawen, thanks!

Press space to see the buttons and change the option.....

HRT SHAUN
19th April 2007, 12:47
Shaun, this is a new feature since W9, basically the server can have arcade like reset (Resets position, tyres and damage), or no reset at all..... Scawen wants the majority of sim servers to have no reset option at all. Unfortunately there is no middle ground (No position reset only). ah k, cheers for that

illegal
19th April 2007, 14:06
In the setup screen with the UFR loaded, you get more possible penalty weight when you add the driver. You can move the slider to 130kg with the driver, but only to 120 without. Is this a bug, or a feature since the flying MRT issue?

Motörhead V8
19th April 2007, 14:52
In the setup screen with the UFR loaded, you get more possible penalty weight when you add the driver. You can move the slider to 130kg with the driver, but only to 120 without. Is this a bug, or a feature since the flying MRT issue?

in W10 you can add a max of 20% of the weight of the car, so if the car is loaded it will be more heavier*,then the max ballast also will be heavier

*heavy, don't know how to write it right in english

Scawen
19th April 2007, 14:55
After doing a short race (mixed TBO's, FE Green, 2 laps, layout) in single player with 20 cars, I watch the replay, then when I try to come out of the replay I just get that 'metal'-look silver screen you get when loading replays and no sound, and that's where it stays.Is this reproducable every time? If so please describe how you tried to exit the replay (using menus or shift+X - or any other info, like, was the screen grey already when you tried to exit). Or did it just happen to you twice and it's not easily reproducable? I think it's a timing thing, in fact a really old bug, if you get it at just the right time this bug can come up.

Can I ask what the plans are re future patches? Are many more features (and the corresponding bugs) going to be added in this round of test patches, or are we likely to see a proper patch fairly soon? (ie, once the bugs are sorted) I understand if this is not known or divulged at this point... but it would be handy to know for league planning :)The current plan is to release patch X in one or two weeks, depending how it goes. Two weeks might be a better or more realistic option because it'll probably take a week just to get the remaining updates finished - nothing really big or interesting for most people, but includes an updated InSim system (which is hopefully only 1 or 2 days' work) and some other compatible and incompatible things on my list of varying importance, and some bugs reported here. I guess we should really have a week of stable testing after the changes are implemented, so that we know version X will be bug free.

Shift+U mode seems to have camera controlls inverted. That is, you click & drag the scenery around, as opposed to moving hte camera. In other words, dragging left makes the camera look right. Very hard to use!!!The option is called invert look or something, I think W9 returned it back to default which some people think is the wrong way round.

traxxion
19th April 2007, 14:58
The option is called invert look or something, I think W9 returned it back to default which some people think is the wrong way round.
Yeah it was turned back to default, noticed that last night too. The option is called "Invert right button look :" btw :)

matze54564
19th April 2007, 15:20
Where and when is a big W10-testing event??

And the car-reset in multiplayer should be complete removed. the Arcade is maybe not needed. Some Admins do not disable the reset-option and thats annoying. So is it for example possible to reset a car in race in the one and only oval-server: (FM) OvaL W10

GeForz
19th April 2007, 15:39
Where and when is a big W10-testing event??

And the car-reset in multiplayer should be complete removed. the Arcade is maybe not needed. Some Admins do not disable the reset-option and thats annoying. So is it for example possible to reset a car in race in the one and only oval-server: (FM) OvaL W10

The default option is disabled. So it's only the admon who is annoying because he enabled the reset option ^^

Becky Rose
19th April 2007, 15:49
Is this reproducable every time? If so please describe how you tried to exit the replay (using menus or shift+X - or any other info, like, was the screen grey already when you tried to exit). Or did it just happen to you twice and it's not easily reproducable? I think it's a timing thing, in fact a really old bug, if you get it at just the right time this bug can come up.
I did 2 races, watched 2 replays, and it happened both times. I'll try again tonight and see if it happens again.

I was watching the replay, so not paused and with a track visible. I tried to exit the replay with 'start race' on the escape menu, and the other option there (i'm at work right now). I used the escape menu anyway. The first time was at the end of the replay more or less, the other the replay was still playing.

As it's a timing issue i'll give you my system specs:
Dual Core AMD 4200+ (not overclocked), 2gb CAS2 DDR RAM (underclocked to CAS 2.5), 2x160gb SATA-2 Raid1 Stripe, 2x7600GT 256mb SLI (overclocked).

Would a replay help? I suppose not.

Anyway i'll try a few 1 lappers tonight to see if I can reproduce it every time.

Flycantbird
19th April 2007, 16:16
I had a similar problem to Becky's, but it was the first time it's happened, and it was with the 0.5W version, which I've used since it's release with no problems.

While racing online, I crashed and went to spectate mode. I got the chrome screen, but the race continuted, and I could see people typing comments.

I went to the garage, and everything was normal. I went back to spectate, and got the same chrome screen.

I went back to the garage, then used the 'pit' button. I was sitting in the garage and could see the track outside, but anytime I used the tab key to view other cars, I got the chrome screen ,and could not get rid of it until I used 'garage' and 'pit' tabs again.

Going from garage to spectate - always the chrome screen
Going from garage to pit - everything fine until I tried to view another car

This continued for 10 minutes, at which point I quit the game.

I'd seen the chorme screen occasionally flash on for a few seconds when waiting for a race to start, for example, but never before has it continued
like this.

Shotglass
19th April 2007, 16:39
There´s an odd bug on the so sprint 2 grid.
It looks more like a physics/track bug to me but I assume it only surfaces now that the cars are no longer held in place before the green light.
I couldn´t replicate it with patch v but that might be down to not getting the car in the right position.

NikLaw
19th April 2007, 16:53
AI is constantly crashing on purpose! Blackwood T1, for instance, 5-6 cars crash into each other. Cars keep bumping me off track out of the racing line!

Am I invisible to them?

Sticky-Micky
19th April 2007, 16:58
AI is constantly crashing on purpose! Blackwood T1, for instance, 5-6 cars crash into each other. Cars keep bumping me off track out of the racing line!

Am I invisible to them?


lol
i have always had this, with the AI, which is why i never really raced much with them, its fun to ram them back :D

Flycantbird
19th April 2007, 17:03
AI is constantly crashing on purpose! Blackwood T1, for instance, 5-6 cars crash into each other. Cars keep bumping me ff track out of the racing line!
Am I invisible to them?

That has been the case since day one. The AI are totally ignorant of your
car ( unless you train them, and even then, they still have their problems).

On the bright side, it's a perfect training tool - you see the same behavior when you jump into most public servers.

ekze
19th April 2007, 17:05
Server name with cyrillic characters is shown wrong in servers list.

Live For Kill
19th April 2007, 17:31
Hi,

My problem is with the server hoster: I cant host any in S1 (and there is only 1 server, what is not enough). I already opened the ports, let it connect to the net with firewall, made everything, but it only appears as "Not answering/Not responding (Nem válaszol)" or whatever.

SamH
19th April 2007, 17:49
The option is called invert look or something, I think W9 returned it back to default which some people think is the wrong way round.
For clarification, the standard LFS way is actually just the opposite to established first-person-shooter mouse motion. That's why people think it's the wrong way. The LFS way is just not conventional.. the right way, in LFS, is whichever way it's coded ;) I'm *not* asking for an improvement suggestion, but if you were hanging around that bit of code.. freeing the invisible mouse from the screen edge would be a god-send to a lot of us. But I'm not asking for it.. if it weren't so well established as it is, I'd actually be reporting this limitation as a bug. :x :shy:

AndroidXP
19th April 2007, 18:00
The idea of the original LFS right-click look is that you "grab" the part underneath the mouse cursor and drag it around. You basically pull the scenery to the left, which makes the camera go right :)

buedi
19th April 2007, 18:03
Hi Becky,

There is no LFS problem here. That sounds like an issue with my odd compo software

Ouch... it looks like I did a OT Post accidently here then. Sorry :x
I was on the UKCT Odd Compo Club. I had to look in LFSWorld where I was because there is a UKCT Odd Compo Club and a UKCT Odd Combo Club :D

And no, I don´t moan. Since I was alone (sadly) it wasn´t really a Problem :)
(But fun, so I say thanks for the Odd Server thing :thumb: )

OK... end of OT :x

hda
19th April 2007, 19:20
I was playing single player with an f1 in oval, i got towed off the track and i couldn't get back cause "it would cause a yellow flag"

http://img472.imageshack.us/img472/8452/cantresetrn4.th.jpg (http://img472.imageshack.us/my.php?image=cantresetrn4.jpg)

Scawen
19th April 2007, 19:26
Server name with cyrillic characters is shown wrong in servers list.Are you sure about that? How was the name created, in a text file? If so, remember it needs the ^C in front of it. I often see non-Latin-1 characters in the server list and they seem fine so I'd need more info about how the name was created and how it appears, in order to understand this. By the way, nothing changed in name creation or the List of Games.

bhs
19th April 2007, 19:28
I'm not sure if this is an intended change or not but while running single player on FOX/BL1 in W10 I was hitting 148 on the back stretch and still climbing fast when I started to brake. This is a big increase from my previous top speed of 142 or so. Was there a physics change that I missed?

Scawen
19th April 2007, 19:30
Either you came out the previous corner faster due to your nice new diff or the wind was behind you.

bhs
19th April 2007, 19:36
Yeah I just tried it again and I'm back to normal. Could my speedo have been bugged? I have never seen anyone get over 143 on that straight in the FOX, including WR setters. I am back to 142 now but that really threw me for a loop. While i have your attention could you tell me what kind of different settings to try on this preload stuff? I can't seem to figure out where it should be. I've tried high and low and can't really tell a difference.

Scawen
19th April 2007, 19:42
I definitely cannot help you with setups, I'm not a setup guru, I'm just the one who implements the physics so others can work out the best setups. There are some other threads about preload, you'll find them on a search. I think everyone is just at the experimental stage with them. I'll never be the setup guy, I spend too much time programming and too little time racing, thinking about such fine details of vehicle dynamics and developing setups.

Hyperactive
19th April 2007, 19:46
Yeah I just tried it again and I'm back to normal. Could my speedo have been bugged? I have never seen anyone get over 143 on that straight in the FOX, including WR setters. I am back to 142 now but that really threw me for a loop.
...

Wind?

DEVIL 007
19th April 2007, 20:07
As it's a timing issue i'll give you my system specs:
Dual Core AMD 4200+ (not overclocked), 2gb CAS2 DDR RAM (underclocked to CAS 2.5), 2x160gb SATA-2 Raid1 Stripe, 2x7600GT 256mb SLI (overclocked).


Becky,
I know SLI is cool thing but it makes sometimes problems.What about to remove 1 of the cards and see if you have still same issue.I would say its worth to try it.Also downclock the card to default values when you will remove the other one.

matze54564
19th April 2007, 20:47
I was playing single player with an f1 in oval, i got towed off the track and i couldn't get back cause "it would cause a yellow flag"

http://img472.imageshack.us/img472/8452/cantresetrn4.th.jpg
Edit: my answer is removed by me! because: sorry, didnt read right - single player - and wrote some mischief

Now a new answer:

Was some AI-Drivers on track? The new feature: "no reset by yellow flag" and if some other car near by yours is absolutely a step in the right direction. (target is IMO the completely remove of reset from single- and multi-player)

Jakg
19th April 2007, 20:49
Single player? and that rule is (imo) pretty stupid

matze54564
19th April 2007, 21:10
Single player? and that rule is (imo) pretty stupid
In my opinion is it not right, that it in single player is possible to repair the car on track by reset. And now is this feature - repairing by reset - a arcade-feature in multi-player, i don´t like this feature in both, in single-player and multi-player. But sorry i did not read hda´s posting right, thought hda was in a oval-server.

Becky Rose
19th April 2007, 21:44
@Scawen: Sorry Scawen, but it is reproduceable everytime: Fe Green, full field of AI + me, W10, a no cut layout, 2 laps, watch replay until it finishes and then press escape for menu and then click start race.

ekze
19th April 2007, 21:45
remember it needs the ^C in front of it
Bah! I'm totally forgot about this ^C....:tired: Sorry! :sorry:
Thanks for the patches! Great work!

thisnameistaken
19th April 2007, 22:14
Have there been any other changes in the clutch pack diff.? My setups are all to cock now in the LRFs, especially shitloads of understeer on the way in. Is this really all down to the preload setting?

jasonmatthews
19th April 2007, 22:19
Ok, don't know if I've missed something but after I made a copy of LFS to another folder, then installed patch W10 (also had problem with W9), I couldn't start LFS. The game would start but after it says loading track I got an lfs.exe error. Details below...

So at the moment I can only have one copy working, am I doing something wrong?

AppName: lfs.exe AppVer: 0.0.0.0 ModName: lfs.exe
ModVer: 0.0.0.0 Offset: 00046fbc

Hyperactive
19th April 2007, 22:31
Have there been any other changes in the clutch pack diff.? My setups are all to cock now in the LRFs, especially shitloads of understeer on the way in. Is this really all down to the preload setting?

All clutch pack setups seem to have some much preload in them, even if it wasn't there in the first place. (check the damn diff settings nub! :)

EDIT: just checked the above. All previous setups have some preload now.

AndroidXP
19th April 2007, 22:51
Have there been any other changes in the clutch pack diff.? My setups are all to cock now in the LRFs, especially shitloads of understeer on the way in. Is this really all down to the preload setting?
Just remove the preload from the setup and it will behave the same as before ;)
Yes it is down to the preload, as the point with no or almost no throttle is where preload is in effect, very nicely explaining why you struggle with turn in.

thisnameistaken
19th April 2007, 23:02
BBT also sent me a PM explaining the change in behaviour - to be honest I hadn't looked to see if it was editable because I'm too busy drinking copious amounts of Broon Ale. Makes sense though, and I'm sure I'll appreciate the change once I get familiar with it and I can make the best use of it.

Nice to be reminded of how ace LFS is, even when it totally messes up all your favourite setups in all your favourite cars. :p

jasonmatthews
19th April 2007, 23:04
Ok, never mind, downloaded fresh copy fixed it :O)

thisnameistaken
20th April 2007, 00:12
OK, finally got some proper wheel time in and the verdict is a definite :thumb:

I still don't entirely understand how/why the preload affects the transitional handling of the cars but damn it makes a whole lot of difference. Throttle control seems even more important now, especially in the more manly cars where throttle control is actually appreciated, and the insane lift-off oversteer seems to have calmed down a bit. I suppose it's all down to smoothing around the transition.

I'm amazed, to be honest. The cars feel even more like cars. Best patch ever.

[TDRT] Spøgelset
20th April 2007, 00:32
They are way too slow on average. Thinking about AI - pro settings they run 1.43 sec:scratchch at BL .. Pls. make them run faster - about 10 sec. faster pls. !

geezer45
20th April 2007, 00:42
Spøgelset;398073']They are way too slow on average. Thinking about AI - pro settings they run 1.43 sec:scratchch at BL .. Pls. make them run faster - about 10 sec. faster pls. !
AI drivers will be improved in good time .. has been mentioned countless times ;)

tikshow
20th April 2007, 00:44
Spøgelset;398073']They are way too slow on average. Thinking about AI - pro settings they run 1.43 sec:scratchch at BL .. Pls. make them run faster - about 10 sec. faster pls. !
play online! :thumb:

Burnzoire
20th April 2007, 00:49
The option is called invert look or something, I think W9 returned it back to default which some people think is the wrong way round.


Ah ok thanks. Silly me, I looked for the option but I guess I was a bit too tired. Are you saying you think the default panning method is better? You obviously don't play any FPS games :razz:

ShannonN
20th April 2007, 02:07
eek, upon patching my W9 install to W10, I have no unlocks anymore :(

Good bug fix list though Scawen, especially on the DT on sprint tracks :)

I patched mine (W9 to W10) and it never required an unlock??? Is there something wrong here?

KMSpeed
20th April 2007, 02:58
No, not really. It's just that sometimes a patch requires an unlock on some PCs and on others it doesn't.

It's quite rare & random afaik so np :)

oDii
20th April 2007, 08:17
I'm not sure if this is worth making much fuss over, but at the start you can creep forward ever-so-slightly without being penalized. See attached reply.

Also, rather comically, if you push an AI (or presumably a Player) at the start you can get them penalized too. I didn't record this as it's very easy to reproduce, but it does seem more serious as a possible form of griefing...

tristancliffe
20th April 2007, 09:25
Ah ok thanks. Silly me, I looked for the option but I guess I was a bit too tired. Are you saying you think the default panning method is better? You obviously don't play any FPS games :razz:

It's the same 'grab the landscape and pull' system that was in Black and White iirc.

atledreier
20th April 2007, 09:27
Scawen obviously took most of the B&W code with him from Lionhead back in the day! :) I wonder when we'll get creature racing. Some times I wish we could slap the AI here too. And put them on an agressive leash and take them for a spin. That's be cool!

Viper29
20th April 2007, 09:32
Not sure if that is a W10 thing or more general. When playing LFS I set my driver to 4xAA and 16xAF outside the game. Then run it in fullscreen. Everything ok, great looking. Use Shift+F4 on track, the picture will build up new, but obviously not good looking any more. It seems as if LFS forgets to use the higher settings enabled in the driver. Sometimes exiting the game and restarting helps, somtimes it does not. Best result to get back to the proper use of driver settings is exiting the game, change a setting in the driver (e.g. AFx8) and enter the game. Then exit it again, changing back to 16xAF and starting the game again.
I use a x1950Pro AGP, Cat. 7.3 and run the game on an E4300 @ 2.7

XsX!
20th April 2007, 09:57
Not sure if that is a W10 thing or more general. When playing LFS I set my driver to 4xAA and 16xAF outside the game. Then run it in fullscreen. Everything ok, great looking. Use Shift+F4 on track, the picture will build up new, but obviously not good looking any more. It seems as if LFS forgets to use the higher settings enabled in the driver. Sometimes exiting the game and restarting it helps, somtimes it does not. Best result to get back to the proper use of driver settings is exiting the game, change a setting in the driver (e.g. AFx8) and enter the game. Then exit it again, changing back to 16xAF and starting the game again.
I use a x1950Pro AGP, Cat. 7.3 and run the game on an E4300 @ 2.7

happens with other games too.
i think is more driver related.

Arfman
20th April 2007, 13:01
Scawen, are you planning to improve the barrier-hit-physics (for lack of a better name) anytime soon? I'm hosting 3 CityDriving Cops 'n Robbers servers, really annoying to be sent flying to the moon when hitting a barrier at 10 mph ;)
Otherwise, I don't have any issues with this patch, runs smoothly.

Jamexing
20th April 2007, 13:14
I'm not sure if this is worth making much fuss over, but at the start you can creep forward ever-so-slightly without being penalized. See attached reply.

Also, rather comically, if you push an AI (or presumably a Player) at the start you can get them penalized too. I didn't record this as it's very easy to reproduce, but it does seem more serious as a possible form of griefing...

Same problem here. It's quite reproducable. 1st gear on and you can move ever so slightly with no penalty. Hmmm, let's get a few inches on the competition...:D Ah wait, they've all gained a few inches. :(

-wes-
20th April 2007, 13:34
I'm not sure if this is worth making much fuss over, but at the start you can creep forward ever-so-slightly without being penalized. See attached reply.

Also, rather comically, if you push an AI (or presumably a Player) at the start you can get them penalized too. I didn't record this as it's very easy to reproduce, but it does seem more serious as a possible form of griefing...

I think thats how its done in some forms of racing. As long as you don't move past a set distance and are at a stop before the lights go green. You sholud be clear to start.

The second issue relates to offline only.online your suposed to get spectated if you move too far. But if you want to wack 20 ai's on the start line go ahead! :x

oDii
20th April 2007, 13:48
I think thats how its done in some forms of racing. As long as you don't move past a set distance and are at a stop before the lights go green. You sholud be clear to start.

The second issue relates to offline only.online your suposed to get spectated if you move too far. But if you want to wack 20 ai's on the start line go ahead! :x

Even if it is used in real life, it doesn't quite seem fair. Taking the idea further, it's reasonably easy to maintain a burnout in a RWD car within the safe "window" to warm the tires up, giving you quite an advantage for the start and a number of corners while your opponents warm their tires up to the same level. In multiplayer, where it's possible to adjust brake balance on the fly, this could prove quite an exploit (or advantage, whichever way you look at it).

MoonForce
20th April 2007, 13:49
Ok, don't know if I've missed something but after I made a copy of LFS to another folder, then installed patch W10 (also had problem with W9), I couldn't start LFS. The game would start but after it says loading track I got an lfs.exe error. Details below...

So at the moment I can only have one copy working, am I doing something wrong?

AppName: lfs.exe AppVer: 0.0.0.0 ModName: lfs.exe
ModVer: 0.0.0.0 Offset: 00046fbc

i have this often...

fresh booted system, lfs doesnt start just that error with that code...

then i reboot

again fresh booted system, all works fine,... weird

deggis
20th April 2007, 13:58
Tiny little suggestion... because in this patch these pedal "balks" got slightly smaller (which is good, previously they were kinda big) but now it is hard to see this white area that indicates 100% input (with crappy MOMO pedals it is very important :D). So I'm suggestion that this white area could be made slightly bigger so it would be easier to see. Especially hard to see throttle because of the light green colour vs. white.

aoun
20th April 2007, 14:36
Abit of a problem, im not sure if its W10 cause it wasnt doing it yesterday.. But my g25 clutch pedal is weird.

Its corlaborated right, and on the corlaboration part when i hit the clutch, the horizontal bar on the right goes left right.. like normal... perfect.. and then when i race, i hit the clutch but it doesnt work, so i put on the vertical colour bars at the bottom and it doesnt show the clutch

HOWEVER.. when i put auto clutch, it shows the clutch when i change gear..


anyone know?

Becky Rose
20th April 2007, 15:06
I think thats how its done in some forms of racing. As long as you don't move past a set distance and are at a stop before the lights go green. You sholud be clear to start.
When F1 introduced automatic jump start detection a lot of drivers got penalties from putting the car into gear, where the car then rocked forward very slightly.

Ooops O/T... Seemed rellevent though.

Oliv76000
20th April 2007, 15:16
I test the start on Solo Mode with AI. if you do a false start and you push the car behind you, it take a false start too. How can you separate the voluntary and the unvoluntary false start?

Sorry for my poor english.

KMSpeed
20th April 2007, 15:32
Do you mean push the car in front you?

Anyway, that's the way it should be imo.

A false start is calculated based on the movement of the car before the green light and not if this movement was voluntery or not.

R3DMAN
20th April 2007, 15:53
have you thought about making the rb4 and xrt slightly faster ??

seems more logical than limiting the fxo

Edit: well it does to me.

banshee56
20th April 2007, 16:50
I think the current master server based balancing is done by weight because they already have the weight thing built into the car physics model in the form of passengers. Scawen said that the weight thing is a temporary fix handled by the master server while they work on the more permanent solution in Patch X that will be handled by the program.

CLRS530
20th April 2007, 16:53
I think the balancing will in the future also be with additonal weight. Because the car was created with realistic values and changing it later isn´t good or everytime wrong ;).
But the weight will in the future managed from the client and is also availible in singleplayer and hotlaps.

sgt.flippy
20th April 2007, 20:08
When I go on a server, and there are many people, it will lose connection after not being able to receive all messages from the players. I never had this before, was on the experimental stcc server.

George Kuyumji
21st April 2007, 00:19
Awesome Job, alot of improvements :thumb: Everything working fine and stable here.

I'm happy to see the Weight Handicap making it in, alot of real Racing leagues use that. But the Aerodynamic Handicap is rather useless and unrealistic, making it more complicated than needed IMHO.

I think a Handicap that can be decided by the Server for certain type of cars or drivers is fine without Aero Handicaps.

PLAYLIFE
21st April 2007, 00:43
Awesome Job, alot of improvements :thumb: Everything working fine and stable here.

I'm happy to see the Weight Handicap making it in, alot of real Racing leagues use that. But the Aerodynamic Handicap is rather useless and unrealistic, making it more complicated than needed IMHO.

I think a Handicap that can be decided by the Server for certain type of cars or drivers is fine without Aero Handicaps.

Aero handicap?

George Kuyumji
21st April 2007, 01:08
ups it is a air restrictor? The first option in Handicaps. Did not want to take it to much off topic :x

KMSpeed
21st April 2007, 04:03
I did some thorough testing tonight about the false start system in single player. :)

I came up to the conclusion that although the time between the last red lights and the green lights varies, if you are looking at the text countdown timer you can almost 10 out of 10 times predict when the green lights will light.

When I was not looking at the text counter I couldn predict the green lights though.

So, is it just my impression, or the text counter isn't randomized also and just spoils this new feature?

mrodgers
21st April 2007, 04:18
When I go on a server, and there are many people, it will lose connection after not being able to receive all messages from the players. I never had this before, was on the experimental stcc server.
I think I am having a similar issue. I believe it has been since W9 was released. I can no longer connect to any UK servers it seems (I'm guessing it is UK servers, but can't be positive). I get "Did not receive guest info. Lost connection to host" message every time I've tried to log onto many servers. This is definitely the STCC, Conedodgers, RedLine Racing, GentlefootV8Racing, and the Caribbean Cruise servers which I believe to all be in the UK. I have no problems with the servers I know are in the US, and I've connected to VERY high ping servers in Australia (450 ms), so I know it's not a ping problem.

I have pinged via the command prompt, liveforspeed.net and ukct.com with no issues (using the ping -n 20 command to ping a consecutive 20 times). I have not changed anything on the computer and nothing has been downloaded. I don't nor does my wife surf much on this computer generally. I mainly race LFS and visit the forums here, basically the same as I've been doing for 2 years.

I am on 56k dialup, but have never had a problem in 2 years. Now, I haven't been able to connect since Monday April 16th (I think that is when W9 was released?). As I said, it appears to be UK servers. Many that I can't connect to I know are in the UK. Currently at the moment, there are 19 servers showing, and I can only connect to 10 of them (patch W). The same was with W9 and is with W10 that I can't get into seemingly UK servers (STCC W10 test server).

Has anything changed with the W test patches that would affect my connection to the UK? Like I said, I am on 56k dialup, but have never had a problem in 2+ years until the W test patches came about. Pings to the servers have not differed from what the were before this started and pinging through the command prompt to known UK sites do not have strange results.

Oh yea, it does not matter how many people are on the server. I can't connect to Caribbean Cruisers that currently shows 14/23 nor can I connect to STCC2 Silver and Gold which shows 2/11 connections. And as I said, it is in all 3 versions, W, W9, and W10 as well as S1 servers that the STCC has. I just attempted a few demo servers, (LFS)Chile Drift (which I was immediately vote banned upon entry, LOL) that I assume is in Chile and quite a high ping, but I can't guess which demo servers are in the UK. Ah ha, Team APEXI Racing is a demo server I can't connect to. No idea if this is UK or not.

DEVIL 007
21st April 2007, 12:13
@Scawen: Sorry Scawen, but it is reproduceable everytime: Fe Green, full field of AI + me, W10, a no cut layout, 2 laps, watch replay until it finishes and then press escape for menu and then click start race.
I tried the same thing but it doesnt do what you have described on my system.

hda
21st April 2007, 13:10
I think I am having a similar issue. I believe it has been since W9 was released. I can no longer connect to any UK servers it seems (I'm guessing it is UK servers, but can't be positive). I get "Did not receive guest info. Lost connection to host" message every time I've tried to log onto many servers. This is definitely the STCC, Conedodgers, RedLine Racing, GentlefootV8Racing, and the Caribbean Cruise servers which I believe to all be in the UK. I have no problems with the servers I know are in the US, and I've connected to VERY high ping servers in Australia (450 ms), so I know it's not a ping problem.

I have pinged via the command prompt, liveforspeed.net and ukct.com with no issues (using the ping -n 20 command to ping a consecutive 20 times). I have not changed anything on the computer and nothing has been downloaded. I don't nor does my wife surf much on this computer generally. I mainly race LFS and visit the forums here, basically the same as I've been doing for 2 years.

I am on 56k dialup, but have never had a problem in 2 years. Now, I haven't been able to connect since Monday April 16th (I think that is when W9 was released?). As I said, it appears to be UK servers. Many that I can't connect to I know are in the UK. Currently at the moment, there are 19 servers showing, and I can only connect to 10 of them (patch W). The same was with W9 and is with W10 that I can't get into seemingly UK servers (STCC W10 test server).

Has anything changed with the W test patches that would affect my connection to the UK? Like I said, I am on 56k dialup, but have never had a problem in 2+ years until the W test patches came about. Pings to the servers have not differed from what the were before this started and pinging through the command prompt to known UK sites do not have strange results.

Oh yea, it does not matter how many people are on the server. I can't connect to Caribbean Cruisers that currently shows 14/23 nor can I connect to STCC2 Silver and Gold which shows 2/11 connections. And as I said, it is in all 3 versions, W, W9, and W10 as well as S1 servers that the STCC has. I just attempted a few demo servers, (LFS)Chile Drift (which I was immediately vote banned upon entry, LOL) that I assume is in Chile and quite a high ping, but I can't guess which demo servers are in the UK. Ah ha, Team APEXI Racing is a demo server I can't connect to. No idea if this is UK or not.

ok i've re-read the post and noticed "And as I said, it is in all 3 versions, W, W9, and W10 as well as S1 servers that the STCC has" so ignore my previous post

sgt.flippy
21st April 2007, 13:11
are you sure you're trying to connect to w9/w10 servers? redline isn't using that patch and w9 and w10 patches are incompatible with w
I had the same error a few times in a row on the stcc servers too, I closed down lfs, came to say it here, and when I tried again I got on. So it doesn't have anything to do with what server you're trying to go to. Besides, the servers that don't use w10 don't even get listed.

mrodgers
21st April 2007, 13:34
are you sure you're trying to connect to w9/w10 servers? redline isn't using that patch and w9 and w10 patches are incompatible with previous ones
I had the same error a few times in a row on the stcc servers too, I closed down lfs, came to say it here, and when I tried again I got on. So it doesn't have anything to do with what server you're trying to go to. Besides, the servers that don't use w10 don't even get listed.
Ok guys, if you would please step up to the front of the class here....

Just kidding guys :D

Just to be clear, I do have 2 copies of LFS. I have patch W which I cannot join the STCC, Redline, etc and I have W10 which I can't connect to (patched my W9 copy up to W10). Before W10, I was having problems with the W9 as well.

I did have it twice that I was able to connect to STCC this week after probably 20 attempts. After racing and after I left, I immediately tried to reenter the server and had the error again.

Posting this in another thread, SamH did say there was a problem over in the UK with the hub the STCC and several others are on. Thus I pinged the servers throught the command prompt to see if anything strange showed up there, which didn't. The fact that it seemed to start happening around the same time I think W9 was released, and the fact that it's been a week now of this problem led me to post here in case it was something to do with the patch. Since there has been changes within LFS for the increased allowable connections, I wanted to post here in case there was something changed that caused my "did not receive guest info".

axus
21st April 2007, 14:34
I think my problem with steering was something on my end, sorry. :shy: It seems to be fixed now.

JJ72
21st April 2007, 18:09
ups it is a air restrictor? The first option in Handicaps. Did not want to take it to much off topic :x
it's a engine air intake restrictor, many race series use it.

SpaceMarineITA
21st April 2007, 19:33
Ok guys, if you would please step up to the front of the class here....

Just kidding guys :D

Just to be clear, I do have 2 copies of LFS. I have patch W which I cannot join the STCC, Redline, etc and I have W10 which I can't connect to (patched my W9 copy up to W10). Before W10, I was having problems with the W9 as well.

I did have it twice that I was able to connect to STCC this week after probably 20 attempts. After racing and after I left, I immediately tried to reenter the server and had the error again.

Posting this in another thread, SamH did say there was a problem over in the UK with the hub the STCC and several others are on. Thus I pinged the servers throught the command prompt to see if anything strange showed up there, which didn't. The fact that it seemed to start happening around the same time I think W9 was released, and the fact that it's been a week now of this problem led me to post here in case it was something to do with the patch. Since there has been changes within LFS for the increased allowable connections, I wanted to post here in case there was something changed that caused my "did not receive guest info".

I have noticed 2 times this thing, but i have another similar error too:
when i try to join a server, sometimes (happened with W,V and U too, from what i remembered), after the track loading it does not allow you to enter saying something like "another player is already joining the server"
If i wait some seconds, then i can reconnect and join without any problem.
However, if it is not a bug, is at least a strange way of managing new connections to a server.



P.S: sorry for advicing it only now, but i have just realized that it could be a bug instead of a wanted thing

NeoArnold
21st April 2007, 20:24
thanks for the test patch, it is great, but i dont like the false start :shrug:

DEVIL 007
21st April 2007, 20:49
it does not allow you to enter saying something like "another player is already joining the server"
If i wait some seconds, then i can reconnect and join without any problem.

P.S: sorry for advicing it only now, but i have just realized that it could be a bug instead of a wanted thing
I would say its not a bug but a feature.I has been like that for ages.I know its sometimes annoying but when you reconnect 1-2 sec later its fine.Dont see a big problem with that.

Pablo.CZ
21st April 2007, 21:22
After 1 lap spr race (me+19 AIs) I got "replay oos error" in 3:39 and replay stops playing. A had a unintentional pitstop after race in time +-3:39. For reproduce this, watch my car after finish in TV camera mode, I tried chase view after and no error occured.

replay: http://data2.edisk.cz/stahni/98880/w10_replay_oos_error.zip_2.15MB.html
(wait 25s and then click green button "STAHNOUT SOUBOR"

DEVIL 007
21st April 2007, 22:03
Pablo,
thats weird.I got with your SPR file replay OOS at 37.77 with wheel view.

EDIT:Thats getting even more weird.I tried to play that file from wheel view again but now got OOS replay not at 37.77 but at 55.69.This is really strange.

PLAYLIFE
21st April 2007, 22:32
Single player now allows up to 20 ai cars (powerful pc needed)

I can confirm that with my old computer (Sempron 2200+) the race became a slide show with 20 AI selected. With my new comp (after the price drop not very expensive Athlon x2 4800+) 20 AI cars is no problem. I think it might do 28 AI easily in fact.

dev
21st April 2007, 22:48
I get those random minimizations with W9/W10.... every half hour or so the game just minimizes itself... :shrug:

csimpok
21st April 2007, 22:48
I can confirm that with my old computer (Sempron 2200+) the race became a slide show with 20 AI selected. With my new comp (after the price drop not very expensive Athlon x2 4800+) 20 AI cars is no problem. I think it might do 28 AI easily in fact.
Due to lack of dual core support you should get the same performance with an A64 3800+ which is maybe only 2 times as fast as the Sempron 2200+.

AndreABG
22nd April 2007, 00:05
After 1 lap spr race (me+19 AIs) I got "replay oos error" in 3:39 and replay stops playing. A had a unintentional pitstop after race in time +-3:39. For reproduce this, watch my car after finish in TV camera mode, I tried chase view after and no error occured.

replay: http://data2.edisk.cz/stahni/98880/w10_replay_oos_error.zip_2.15MB.html
(wait 25s and then click green button "STAHNOUT SOUBOR"


I'm, getting the OOS also on 3:39

mkinnov8
22nd April 2007, 04:02
Possible bug with W10:

Load up LFS, single player any track/config/car combo.
Enter Shift+U
Place an object, place another
Delete the second object
Try to place another

LFS will not allow another object to be placed.

Tried saving, returning to lobby and reloading track, re-entering Shift+U but still LFS refuses to let an object be placed.

Reproducable here each time.

Please ignore if not important at this time.

Scawen
22nd April 2007, 07:08
I did some thorough testing tonight about the false start system in single player. :)

I came up to the conclusion that although the time between the last red lights and the green lights varies, if you are looking at the text countdown timer you can almost 10 out of 10 times predict when the green lights will light.

When I was not looking at the text counter I couldn predict the green lights though.

So, is it just my impression, or the text counter isn't randomized also and just spoils this new feature?Could be... but... where is the text counter? Do you just mean the text counter you see in autocross? Or can a text counter appear at any other time - in normal single player and multiplayer races? It should be that you can only see the start lights and the virtual start lights - and the time between the last red and the green varies from 1 to 3 seconds.

KMSpeed
22nd April 2007, 08:45
Scawen, Yes I knew I had forgot something, :( I meant in the autocross.

Ready: 3
Ready: 2
Ready: 1

I just named the above sequence "text timer" and thought that anyone would understand it. :shy: doh

About you other question, the "text counter" appears only at the start of an autocross race, together with the red lights, and the only problem is the one mentioned, that you can predict when the green lights will light just by looking at the "text counter". The green lights turn on just 1 sec after the last text line ("Ready 1") dissapears.

There is no "text poping" issue during the race no matter if I'm in autocross, single player or multiplayer. :)

PS
And of course one more issue related with the text counter (mentioned in some earlier posts) is that it is displayed at the qualify starting, but there it is useless because you can start the qualify without getting a penalty.
So what's the point of the text counter when you are already rolling...

DEVIL 007
22nd April 2007, 09:37
Pablo,
thats weird.I got with your SPR file replay OOS at 37.77 with wheel view.

EDIT:Thats getting even more weird.I tried to play that file from wheel view again but now got OOS replay not at 37.77 but at 55.69.This is really strange.

Hi Scawen,

I get some reproducable bug.

With Pablo`s replay on the previous page I can get the OOS every time I am in wheel view then I pres ESC for menu and I go to VIEW menu.
If I chnage FOV view lets say from 90 to 93 degree then press ESC the replay get OOS after few seconds(1-3). It does the same when I change PITCH view,ROTATE view,DRAW(main) from wheel to body.I would say it does with very option you change.

Also tried to go to also to GRAPHIC menu when replay is running, changed shadows from HIRES to OFF and got OOS with that replay as well.

It does OOS also from CHASE view,TV view,COCKPIT view when you change something in VIEW menu or Graphic menu.It would need more testing what all of entries in MENU when you change them get that replay OOS but it does already with what I have described above.

ORION
22nd April 2007, 10:21
Im getting the same bug, and it shows "not recording" in the top left of the screen, a bit before the OOS message...

KeiichiRX7
22nd April 2007, 15:44
When applying ballast to cars, car balancing ballast supercedes driver voluntary ballast.

thus 100K master server assigned ballast on the FZR means that the driver must add 150K of voluntary ballast to add 50K to the predefined 100K.

for a series that uses success ballast, this kinda kills things

11SuLLy11
22nd April 2007, 15:48
:tilt: hi guys anyone know when this Patch becomes official ?

GeForz
22nd April 2007, 15:50
Posted yesterday by Scawen:
I hope to release X on friday or saturday in just under two weeks time, though that depends how everything goes.

shadow2kx
22nd April 2007, 15:54
:tilt: hi guys anyone know when this Patch becomes official ?

Hint: this is not a question to ask :tilt:

Anyway if u want the answer: When it's ready :D

geeman1
22nd April 2007, 16:09
When applying ballast to cars, car balancing ballast supercedes driver voluntary ballast.I think this is the way it should be. This way you don't have to worry about forgetting to remove the ballast from your setup which you added while you were practicing offline. It also stops cars from having huge amounts of combined ballast. Altough I can see that it could limit the amount of possible additional ballast in leagues..

KeiichiRX7
22nd April 2007, 17:41
and it's very painful to explain to an FZR driver that they must set thier ballast to 140 kg because they have 40kg in success ballast

arco
22nd April 2007, 19:09
Selecting digital speedo is present in both View and Display options.
What does Virtual steering gauge do? I can't see anything besides it moving virtual clocks to the sides when activated.
I'm also getting a few Replay OOS errors as someone mentioned above.

zipper (cze)
22nd April 2007, 22:47
Hi, nice patch, thanks for it. But... On my notebook, I'm really not able to read the names of drivers on the right side, if there's too long list. If the server is qiute full (>25), these names are really small. Is it possible to set some minimal font size for them? I'd rather have higher list and be able to read it.

EDIT: I've got 17'' LCD and sitting about 1 meter far...

Jimmy_Lemon
23rd April 2007, 03:16
Hi, nice patch, thanks for it. But... On my notebook, I'm really not able to read the names of drivers on the left side, if there's too long list. If the server is qiute full (>25), these names are really small. Is it possible to set some minimal font size for them? I'd rather have higher list and be able to read it.

telescope/binoculars do the trick. :thumb:


in a full server for me its fine, 32" lcd :smileypul

df_limitless
23rd April 2007, 07:23
Scawen

Running W10, I refreshed the multiplayer server list, then attempted to close LFS. It got stuck at the blank screen, and in my impatience I clicked X a few times. And then LFS crashed.

Crash Address: 0x000000007c809783

Edit: Actually it crashes every time when I exit straight from LFS via the X button from the multiplayer server screen. Clicking the big orange 'back' then 'back' then 'exit' does not cause a crash. This crash happens to me in both W and W10.

Worm
23rd April 2007, 11:26
Hello racers,

Why is it possible to upload a spr from W10 on lfsworld?
RB4 and some others cars are faster in W10. I though it was an incompatible version? But not with lfsworld? It s strange, isnt it?

geeman1
23rd April 2007, 11:31
Why is it possible to upload a spr from W10 on lfsworld?
RB4 and some others cars are faster in W10. I though it was an incompatible version? But not with lfsworld? It s strange, isnt it?W10 (and the coming X patch) are only multiplayer incompatible so single player replays (hotlaps) can be viewed in it. That is the only requirement for the hotlaps to be compatible and therefore hotlaps charts wont have to be reseted.

KMSpeed
23rd April 2007, 11:50
Worm, some more info on the topic...

The forced handicaps from the master server only apply if you go online. They have no effect in the Single player mode unless you volunterely put some handicaps on your own.

Besides that, no car is faster than before. The FXO & XRT are slower from the TBOs with the RB4 untouched and the FZR & XRR are slower from the GTRs with the FXR untouched also.

In short, the classes were balanced by slowering the faster cars not making faster the slow ones. And this only in multiplayer atm, so no need to block hotlaping with the W10 patch.

PLAYLIFE
23rd April 2007, 11:56
Worm, some more info on the topic...

The forced handicaps from the master server only apply if you go online. They have no effect in the Single player mode unless you volunterely put some handicaps on your own.

Besides that, no car is faster than before. The FXO & XRT are slower from the TBOs with the RB4 untouched and the FZR & XRR are slower from the GTRs with the FXR untouched also.

In short, the classes were balanced by slowering the faster cars not making faster the slow ones. And this only in multiplayer atm, so no need to block hotlaping with the W10 patch.

So no change with the clutch preload system? There must be. Even Scawen said so:


I'm not sure if this is an intended change or not but while running single player on FOX/BL1 in W10 I was hitting 148 on the back stretch and still climbing fast when I started to brake. This is a big increase from my previous top speed of 142 or so. Was there a physics change that I missed?
Either you came out the previous corner faster due to your nice new diff or the wind was behind you.

Worm
23rd April 2007, 11:57
Ok ! I understand.
So lfsworld wont be reseted ! Cool :)

KMSpeed
23rd April 2007, 12:14
PLAYLIFE, the new preload setting doesn't work as a boost.

It is just an additional setting which could help driving in some cases but imo it's not such a drastic change to require a total hotlap reset. :schwitz:

And about the quoting you made there you forgot also to quote and the final conclusion of that conversation :razz:
Yeah I just tried it again and I'm back to normal.

But there are already lots of threads about the preload feature outside of this bug reporting thread.

zipper (cze)
23rd April 2007, 12:16
PLAYLIFE, the new preload setting doesn't work as a boost.

It is just an additional setting which could help driving in some cases but imo it's not such a drastic change to require a total hotlap reset. :schwitz:

And about the quoting you made there you forgot also to quote and the final conclusion of that conversation :razz:


But there are already lots of threads about the preload feature outside of this bug reporting thread.

Hotlap reset is imo needed only if the psychics changes shows in slowing cars down, so noone can beat old WR's. If the changes make car faster, there's no need to reseting.

FlintFredstone
24th April 2007, 00:06
Got my first bug.

For some reason any button or key assigned to 'speed limiter' is randomly working, eg 1 out of 3 presses does nothing, this does not matter if it is keyboard or wheel.

Keyboard: G15
Wheel: G25

Ive have no keyboard profile for lfs (and have tryed switching the profiler off)
I have a profile for the G25 and this does seem to make it a little worse even though i have no profile for the buttons concerned (with it off its probably 1 in 4) it is really strange as i get no probs with f9,f10 or 't' when i used them, it even ignored me for 3 presses in a row tonight, i can press 'L' as much as i like in other apps - look :- lllllllllllLLLLLLlllllLLLL :)

Simon

Edit:

G25 Driver : 5.0.156.0
G15 Driver : 1.03.193

imthebestracerthereis
24th April 2007, 00:13
/me likes the cant reset feature ^^

[Matt]
24th April 2007, 05:04
a bug that i found, i have no idea if it has already been mentioned(im too tired to research, so plz don't yell at me!)

but every time you reset your car, the tire temps are reset in the F9 menu

Dumpy
24th April 2007, 05:18
If you don't have time to read, you don't have time to post.

That's been brought up several times - it's working as intended.

Fabri91
24th April 2007, 13:23
Got my first bug.

For some reason any button or key assigned to 'speed limiter' is randomly working, eg 1 out of 3 presses does nothing, this does not matter if it is keyboard or wheel.

Keyboard: G15
Wheel: G25

Ive have no keyboard profile for lfs (and have tryed switching the profiler off)
I have a profile for the G25 and this does seem to make it a little worse even though i have no profile for the buttons concerned (with it off its probably 1 in 4) it is really strange as i get no probs with f9,f10 or 't' when i used them, it even ignored me for 3 presses in a row tonight, i can press 'L' as much as i like in other apps - look :- lllllllllllLLLLLLlllllLLLL :)

Simon

Edit:

G25 Driver : 5.0.156.0
G15 Driver : 1.03.193

Also happens to me.

Keyboard: logitech low price one :D
Wheel: MOMO Logitech.

Lotesdelere
24th April 2007, 13:30
For some reason any button or key assigned to 'speed limiter' is randomly working, eg 1 out of 3 presses does nothing, this does not matter if it is keyboard or wheel.
I've noticed the same but I believe it's not related to W10 only:
http://www.lfsforum.net/showthread.php?t=15717

Thorvertonian
24th April 2007, 13:34
One Bug in W10:

Not sure if this was a freak occurance as I haven't tried to reproduce yet...

Was driving happily with Momo wheel, and decided to restart race as I talking on Ventrillo (With Push-To-Talk button held in - Left Control key), race restarted and controllers would not function in game, no axis or button presses were detected, minimised game, checked windows control panel, wheel still worked, so went back to game, reinitialised controllers, but still nothing... I restarted LFS and controller was working perfectly again

Will try and reproduce again tonight....

I also haven't tried this with any other version...

FlintFredstone
24th April 2007, 14:09
I've noticed the same but I believe it's not related to W10 only:
http://www.lfsforum.net/showthread.php?t=15717

You could well be right as i havent been driving any cars with a speed limiter for quite a while, probably not since V

I will test tonight (ive got a W patch ver still)

UPDATE:

Problem is in W also, unfortunatly i dont have a V version, but i drove the FOX lots then and cant remember have any probs.

Simon

P4U7
24th April 2007, 14:51
I've noticed the same but I believe it's not related to W10 only:
http://www.lfsforum.net/showthread.php?t=15717


I also have had issues with sticking keys, only when using the keyboard setup.
I first thought it was my batteries in the wireless keyboard, so swapped them. But still happened then i deleted my current settings/control options but it still occurs.

The Problem:
When shifting from N to 1st at any start of a race(new false start system), i will sometimes need to hit gear up 2 times before it will actually change. So sometimes i will need to hit it twice and the car behind has already taken off and hit me :(. Probably happens every 3-4rd start.

This has also happened with the pit speed limiter L "default key" with the same issue/effect. Need to hit it a second time before the limiter is off.

I don’t believe it to be a keyboard issue as all the other keys, throttle, brake, rear view ect have not had an issue.

Also Scawen i remember a while back with a previous test patch there was an issue with the invalid key sound during races and general game play. Well it seems to have come back with the newest test patches. At the moment it seems to be completely random, sometimes going down the straight with only up arrow pushed. To sometimes when changing gear, turning, braking at the same time ect.

If you would like me to test or check anything please let me know.

I am a keyboard racer at the moment so i am not sure if its related to the keyboard at all..

System specs: Core 2 6600, 2gb ram, 7900GT 512MB ram. Win XP SP2

Regards,
Paul

Moonclaw
24th April 2007, 16:16
The other day I was connected as an admin to a non-dedicated server. Made a new layout from scratch, before ending the session I decided to save it using the save layout button via shift+u menu.
After changing track I could only see the layouts (load layout menu and save changes menu) from the previous track, obviously placing objects still worked as normal. I should maybe have tried to load one of those other track's layouts to see what happens, but I suspect it's easily reproduceable.

e: W10

Worm
24th April 2007, 16:37
Helo racers,

I wonder why on patch W10, in a monotype server (for example only FXO available) its not posible to have no handicap? If its posible in Hotlap, why its not possible online? Eventualy, why the admin server is not allowed to set himself the handicap for the cars? I think its strange to have a wr than u cant beat online and only on HL.

Sorry if i had bad undestand and if say some crazy things ^^

detail
24th April 2007, 17:04
I wonder why on patch W10, in a monotype server (for example only FXO available) its not posible to have no handicap? If its posible in Hotlap, why its not possible online? Eventualy, why the admin server is not allowed to set himself the handicap for the cars? I think its strange to have a wr than u cant beat online and only on HL.Handicaps imposed by master server are temporary, will be kept only until class are balanced.

mixer13134
24th April 2007, 17:51
Dunno if this is patch W10 bug or not, but i'll post it here anyway.

Ok my LFS was unlocked to S2. I locked it to try a thing. When I went to single player mode, I still had FXO and Fern Bay selected. I chose XRT and joined the race and.... I could race on FE with demo license. :scratchch
It's not a big problem I guess, but it was worth mentioning... I hope.:P

Fabri91
24th April 2007, 18:41
I think that happened to me before W10, maybe even before V, so it's not a new bug.
But i'm not 100% sure.

Sumi78
24th April 2007, 20:53
Pit limiter button broblem herre also...with momo wheel

TiJay
24th April 2007, 21:37
Mixer- That's not really a problem as when you selected Fern Bay, you were unlocked. So a demo user couldn't select FB in the first place.

AndreABG
24th April 2007, 22:20
Mixer- That's not really a problem as when you selected Fern Bay, you were unlocked. So a demo user couldn't select FB in the first place.

but the information about last track/car is stored somewhere and could be edited (if someone finds out where and how - shouldn't be that hard, becouse u can choose more then one track/car in demo)

[Matt]
24th April 2007, 22:23
If you don't have time to read, you don't have time to post.

That's been brought up several times - it's working as intended.

I'm just trying to help. don't be a dick...

Blackout
25th April 2007, 11:03
The left F9/10 box seems to be few pixels off and you can see a small gap between the box and the end of the screen which shouldn't be there and can't be see on the right side. Very small, but I know you like things to be perfect :P

Picture attached to show what I mean (the black edges were added to simulate the edges of a monitor and make the gap easier to see).

AndroidXP
25th April 2007, 11:05
...That's caused by driver enforced AntiAliasing (afaik). I also see that happen in other games.

Blackout
25th April 2007, 11:06
Is it? Why does it show on the left only? :S
Guess it the pixels just happen distrubute the same then and it shows there..hard to explain. Would make sense though I guess. I'll test without AA.

AndroidXP
25th April 2007, 11:08
Because of the way antialiasing works. I cannot explain that in detail, but imagine it's like the image being smudged/blurred to the lower right by one pixel (you would also see it on top).

Blackout
25th April 2007, 11:13
Yeah. I think I remember how it works, just didn't happen to think about AA settings as they are always on anyway and things look horrid without. Kinda like the old boxes more where you can't have a glitch like this.

Scawen
25th April 2007, 15:35
Also, if you already have 30 or 45 sec time penalty from false start, then you can't get it for speeding in pitlane. In case of 45 sec penalty nothing happens, and if you have 30 already, can drive up to 100 kmh. That noticed in single player.

This maybe is improvement suggestion (sorry then :)), but shouldn't penalties add up? That is, if you have already drive through, and then get another, it would turn into stop&go, if have stop & go already and get another, should stop for longer etc.I think it's ok - if you get a 30 second penalty for a false start, then on your next lap you come round and by speeding in the pitlane again, although it looks like nothing happens, your validated drive through has been invalidated - you will still have a drive through penalty when you leave the pit lane.

hackerx
25th April 2007, 16:13
I think it's ok - if you get a 30 second penalty for a false start, then on your next lap you come round and by speeding in the pitlane again, although it looks like nothing happens, your validated drive through has been invalidated - you will still have a drive through penalty when you leave the pit lane.
Hmmm... I still have drive through if I got 30 sec penalty in first place? Kinda doesn't add up. :)

Anyway, thought about it again looking at InSim, now we have time penalties carved into stone as 30/45 seconds everywhere (translations, InSim, etc.), but wouldn't do any harm to have penalties more flexible, and possibly configurable? Like have 2 types of penalty, time & pitlane. Time penalty could be any number of seconds (in reasonable limits of course, one byte enough), and pitlane penalty would also have time value (possibly same byte?) - the time to stop. If that's zero, then it's drive through, otherwise stop'n'go.

spyshagg
25th April 2007, 16:17
no one is playing with this patch... only 20 ppl or so.

is everyone in the last patch?

Bob Smith
25th April 2007, 16:26
Why would everyone regularly drive the test patch? The test patch is for testing, it's not supposed to replace your regular LFS install, especially in this case when it's compatible.

Fox 2
25th April 2007, 16:38
When race length is set in hours, there is time penalty for false-start instead of drive-trough and stop-and-go.

Scawen
25th April 2007, 17:09
Hmmm... I still have drive through if I got 30 sec penalty in first place? Kinda doesn't add up. :)Ok, either you're missing something or I'm missing something :)

I'm saying, you get a drive through penalty for false start, so you come round and do your drive through penalty.

If you drive at 79 km/h, no problem, drive through penalty is cleared.
If you drive at 81 km/h, that's bad, your penalty is not cleared, you must do another drive through.

So it seems ok to me - unless I'm not thinking of another situation where it can go wrong.

When race length is set in hours, there is time penalty for false-start instead of drive-trough and stop-and-go.

Thanks, that's a new one, now fixed.

Also fixed a lot of other bugs reported on this thread. :)

Update coming soon, I hope! :)

spyshagg
25th April 2007, 17:20
Why would everyone regularly drive the test patch? The test patch is for testing, it's not supposed to replace your regular LFS install, especially in this case when it's compatible.

you make it sound like i was complaining.


anyway, too few ppl to test the new features (28ppl races).
With 12 ppl i didn't found any wrong... seems to be ok

tikshow
25th April 2007, 17:22
Scawen (http://www.lfsforum.net/member.php?u=43): is it possible too make an option for servers to turn on or off the new start procedure?

Gab-BBS-
25th April 2007, 17:49
I guess this kind of start bug hasn't been mentioned, at least not in this thread.
If you start from the grid before the green lights appear, you can hit the car in front of you causing him a false start and some kind of penalty. So, the forced spectate doesn't seem to work properly atm. Maybe it should force the car to spectate earlier.

Here are some replays: http://gab.liveforspeed.hu/false_start

AndroidXP
25th April 2007, 17:59
Here are some replays: http://gab.liveforspeed.hu/false_start
That is very strange. When I watch the replays, your car vanishes well before the actual impact, yet the car in front of you still gets a penalty. :scratchch

hackerx
25th April 2007, 19:10
I get rather odd results when trying to run following script, like "A new guest is connecting" messages appearing, and that in single player mode.
ai AI 1
ai AI 2
ai AI 3
ai AI 4
ai AI 5
ai AI 6
ai AI 7
ai AI 8
ai AI 9
ai AI 10
ai AI 11
ai AI 12
ai AI 13
ai AI 14
ai AI 15
ai AI 16
ai AI 17
ai AI 18
ai AI 19
ai AI 20
Also, if script has just 20 times "ai" (without names), only one AI driver is actually added.

Edit: Tried once more, now also crash with this, address 47ec4f (W10).

Scawen
25th April 2007, 19:54
Thanks hackerx, I've made a note. You are very good at finding bugs :D

Anyway, here's the new 32 player W17 :

http://www.lfsforum.net/showthread.php?t=23457

Thanks everyone for your help.
I still have notes from this thread about things I have not investigated or fixed yet, though I did fix the most important ones.
I will close this thread now.