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Rg7621
11th October 2005, 04:41
I guess this has to do with car physics and net code, but is there a way to set higher physics for the other cars when in a server online?
If you watch a replay of a past online session, the other cars movements are smoother then they were when you were online.

Rotary
11th October 2005, 05:45
That's due to the packets not physics. In order for there to be minimal lag online each player is updated online 3 - 6 packets per second depending on server settings. The higher the number the smoother it is as the player is updated more frequent.

Tweaker
11th October 2005, 05:52
And the command to do that is...... (hehe Rotary)


As admin type this formula:

/pps #(3-6)

so if you want medium calculations /pps 3

Highest calculations but requires more bandwidth /pps 6

(All described in the readme)
/pps=4 :smoothness (3-6) number of car updates per second

Rg7621
11th October 2005, 06:18
Thanks for the help:)

Rotary
11th October 2005, 06:24
Oops, thanks Tweak! Forgot about that bit ;)