View Full Version : Fuel light,
Ugo_Xauri
8th October 2005, 10:53
:tilt: There are 4 things that I think that could be included.
- A low fuel light.
- Posibility fo turning on the engine if you are on the pit, and you ran out fuel.
- Gosht car playing in single player mode.
- And the posibility to configure the F12 key (Pitstop settings)
Ohh , and one more thing, a little (little,little) less of dirty wheels. Sometimes it is just too much.
Thanx, and all my congratulations 4 the best EVER racing simulator. :)
Unaimed
8th October 2005, 10:58
1. Would be nice yes, Something like: this is the last full lap you can do on this track in this car with the fuel you have left. This would go by lap fuel usage.
2. Already possible, you can even turn it off, default key is I for Ignition.
3. Apparently this is patented afaik.
4. Already possible, you can change the options using the arrow keys. (Oh, you meant mapping F12 to another button? On my DFP i've mapped one button to cycle between nothing-F11-F12)
Bob Smith
8th October 2005, 18:17
We don't need a low fuel light when you can check how much fuel you've got left with F12.
Stellios
8th October 2005, 18:32
We don't need a low fuel light when you can check how much fuel you've got left with F12.
Yes, but personally i like to drive with all the things like that turned off. You wouldnt be able to check you levels that accurately in real life (unless your in a racing car) so i dont like doing it in game, same with tyre temps.
Personally i would love a low fuel light.
speedfreak227
8th October 2005, 19:34
Ohh , and one more thing, a little (little,little) less of dirty wheels. Sometimes it is just too much.
when i kart raced if i got off line and drove through the marbles my tires were SHOT for a good lap or so. i don't think they've been unrealistic at all.
if anything they clean up TOO quickly.
speedfreak227
scotia
9th October 2005, 16:06
what button do i use in F12 menu to change the option i have selected?
Vain
9th October 2005, 16:12
Up and down cursor-keys?
Vain
al heeley
9th October 2005, 16:19
I would love a little red flashing light to tell me there's only one laps worth of fuel left. Even though not entirely realistic, it would add to the gameplay, imho.
scotia
9th October 2005, 17:47
i mean that when i selected option with up and down arrow keys, how do i change that option eg.tyres slick_R2 to be slick_R3 in F12 menu?
Vain
9th October 2005, 17:50
Left and right cursor-keys?
(My replies to this thread are somewhat.. unimaginative... :really: )
Vain
scotia
9th October 2005, 17:54
when i press left and right keys nothing happens
bbman
9th October 2005, 20:38
If you mapped the left and right arrow keys to any function, it'll not work... ;)
vpr01
9th October 2005, 21:25
Ghost Car isn't patented per say, only the name. Call it something else and all will be well. I don't see it fair that someone can patent or copyright a feature in a game in such a way that it means you have to pay some greedy **** to use it.
geeman1
9th October 2005, 21:34
I would love a little red flashing light to tell me there's only one laps worth of fuel left. Even though not entirely realistic, it would add to the gameplay, imho.
A more realistic solution would be a light that will start flashing when fuel level is low in general. Like when you have 5% fuel left in the tank or something like that.
Altough in a real race there would be pit crew, who would probably know the fuel level pretty accurately (atleast in race cars like GTR:s and Formulas), so they would be able to tell you when you have to come to the pits.
nesrulz
9th October 2005, 21:38
A more realistic solution would be a light that will start flashing when fuel level is low in general. Like when you have 5% fuel left in the tank or something like that.
Hell Yeah !
vpr01
9th October 2005, 21:41
oooh pit crews! :P
nikimere
9th October 2005, 23:19
when i kart raced if i got off line and drove through the marbles my tires were SHOT for a good lap or so. i don't think they've been unrealistic at all.
if anything they clean up TOO quickly.
speedfreak227
what kinda karts did u race!? i raced karts for years and if you ran wide onto grass or gravel it would take 1 corner, maybe 2 to get the tyres back to normal. i also raced cars and i think the reaction to dirt on your tyres in LFS is WAY too drastic. I mean you do loose a slight amount of grip for a few corners but nothing like LFS. you hardly feel the difference after one or 2 corners. This really needs to be sorted out, it's a major pain in the a$$!
Stellios
10th October 2005, 00:19
when i press left and right keys nothing happens
Hold shift and use your up, down, left and right, worked for me. OR just delete whatever you have the keys assigned to in your options.
speedfreak227
10th October 2005, 03:42
i also raced cars and i think the reaction to dirt on your tyres in LFS is WAY too drastic. I mean you do loose a slight amount of grip for a few corners but nothing like LFS. you hardly feel the difference after one or 2 corners. This really needs to be sorted out, it's a major pain in the a$$!
i can think of a good way to sort it out. keep it on the black stuff!
also, the amount of crap your tires picks up highly depends on how sticky your tires are. i've had my kart "stuck" to the track after i've come and stopped in the pit lane. the first time it happened i thought my kart was heavier or something. i just gave a YANK and the "SMACK" of the rubber unsticking from the pavement told me what had happened. if i run my hard compound tires they still handle well but aren't nearly as sticky and don't pick up much stuff offline.
speedfreak227
Tweaker
10th October 2005, 05:19
what kinda karts did u race!? i raced karts for years and if you ran wide onto grass or gravel it would take 1 corner, maybe 2 to get the tyres back to normal. i also raced cars and i think the reaction to dirt on your tyres in LFS is WAY too drastic. I mean you do loose a slight amount of grip for a few corners but nothing like LFS. you hardly feel the difference after one or 2 corners. This really needs to be sorted out, it's a major pain in the a$$!
But maybe it is so drastic because the tires are prewarmed? They are sticky to begin with (even though I don't think it feels like they are)... maybe causing the grass/dirt to stick on longer? I am not sure if the dirt sticks depending on how hot your tires are, but maybe it is. Cuz after a few laps and when touching off track materials, it sticks in an instant and you have a while till it comes off :(
You have more racing knowledge on slicks Niki, maybe I am wrong :p
nikimere
10th October 2005, 12:45
But maybe it is so drastic because the tires are prewarmed? They are sticky to begin with (even though I don't think it feels like they are)... maybe causing the grass/dirt to stick on longer? I am not sure if the dirt sticks depending on how hot your tires are, but maybe it is. Cuz after a few laps and when touching off track materials, it sticks in an instant and you have a while till it comes off :(
You have more racing knowledge on slicks Niki, maybe I am wrong :p
The stickier your tyres are then the more stuff will stick to them, but it will also burn off quicker.
I'm not really worried about 'tyre temp vs. amount of dirt stuck on tyres' i'm just saying that the effect in S2 is too drastic. The way it is at the moment if you run 2 wheels off for a second, thats about the same as running right through a gravel trap IRL.
Dropping 2 wheels onto the grass/dust IRL has very little or no difference. Most of the time is lost by traction loss when your on the 'loose' stuff.
Mc21
10th October 2005, 18:42
And an engine sound to turn on the engine with :)
ad like we can stall the engine and stuff
Stellios
10th October 2005, 22:09
ad like we can stall the engine and stuff
You can IIRC, just disable auto clutch in your options.
Gunn
10th October 2005, 22:26
what kinda karts did u race!? i raced karts for years and if you ran wide onto grass or gravel it would take 1 corner, maybe 2 to get the tyres back to normal. i also raced cars and i think the reaction to dirt on your tyres in LFS is WAY too drastic. I mean you do loose a slight amount of grip for a few corners but nothing like LFS. you hardly feel the difference after one or 2 corners. This really needs to be sorted out, it's a major pain in the a$$!It's fine as it is. No way should your tyres be clean after one or two corners, not a hot slick covered in grass and dirt anyway.
Tweaker
11th October 2005, 00:24
Well... Niki is (was :p) a race car driver and probably feels the tires with dirt on it is WAY too exagerrated (just like he said). There is no doubt in my mind that he got in the dirt/grass a few times in his Alfa 147, but didn't have to slow down to walking pace to make a turn! :D Nor would he be sliding all over the place probably.
Noccy
11th October 2005, 01:16
sticky dirt also helps slow down trackcutters
so even if its not totally realistic
i dont mind
:sheep:
Go-carter
13th October 2005, 22:02
what kinda karts did u race!? i raced karts for years and if you ran wide onto grass or gravel it would take 1 corner, maybe 2 to get the tyres back to normal. i also raced cars and i think the reaction to dirt on your tyres in LFS is WAY too drastic. I mean you do loose a slight amount of grip for a few corners but nothing like LFS. you hardly feel the difference after one or 2 corners. This really needs to be sorted out, it's a major pain in the a$$!
:iagree:
(if you wonder why, just look at my username.....:P)
Lible
14th October 2005, 13:20
Anyway, in REAL cars we have fuel light so...
...in street cars we should have fuel light
...in racecars, we should not have fuel light(we should have team telling us that COME TO PITS NEXT LAP)
And i would personally like a odometer :thumb:
Fonnybone
14th October 2005, 18:20
I'm also for a 'low-fuel' light. 5% sounds like a good number for the light to turn
on, perhaps we could have a slider along with the fuel amount to decide where
the light should turn on. That way LFS won't tell you when you have 1lap left,
you'd have to figure it out yourself. This makes me think of on-board computers
though, not sure i want to start on this, but having some current and estimated
mpg data might also be nice. Unless it's already in those menus i admitedly don't
use for the same reason posted above. The less distraction, the better. Also,
unless you use the keyboard to drive, using the keyboard while racing is NOT a
good thing and will break my concentration everytime. Just trying to pit is
enough for me to lose control of my car sometimes.
wheel4hummer
15th October 2005, 00:39
We should take the speedometer out of the racecars. NASCARs have no speedo!
al heeley
15th October 2005, 00:49
then we'd all get done for speeding in the pits....
bbman
15th October 2005, 10:56
We should take the speedometer out of the racecars. NASCARs have no speedo!
So what? NASCAR isn't the only racing series in the world...
tristancliffe
16th October 2005, 09:25
Most racecars have no speedo! but I know I'd struggle for a while if it was removed. That's not a no by the way though ;)
Racer Y
16th October 2005, 09:57
I like the speedometers in the car...
As for the low fuel indicator? Uh how about some nagging old woman's voice
in whatever language you ahppen to speak, start coming on reminding you that you need fuel, that you'll run out of gas soon, that you should of thought about
that before you started..."All the other racers have fuel", "Why can't you be like
so and so (randomly picked driver from race)?", "At least they know how much fuel to use". ... Naggy stuff like that until you get into the pits and refuel.
Actually, If it was a bit more clearer on the dash display, that would be a big help. Everytime I ran out of gas, I coudn't tell I was on empty by the guage.
LOL it's almost as bad as some of the real cars I've had.
And getting back to the speedometer. Sure they don't have them in real race cars... who cares. It's nice to be able to just look down at a glance and know how fast you're going. And as Al said, it really comes in handy going through the pit area.
Chaos
16th October 2005, 10:26
press f12 and you will see exact % of how much fuel you have left...
wheel4hummer
16th October 2005, 23:51
How realistic!
Unforgiven
17th October 2005, 02:44
OK V8 supercars.... The best series in the world have fuel lights in their cars. I didnt know this until Bathurst where Steven Johnson had to pit one lap early because the fuel light came on 1/2 way down Conrod straight which meant that they didnt have enough fuel to do another lap.
I also beleive that Formula 1 have low fuel lights and the same is for many other series. It is actually used as a safeguard against a bogus computer reading in the pit box. When the light comes on YOU ARE low on fuel no matter what the guys in the pit box tell you.
Saying that... I'd like to say how about you try doing some research before you start saying that it is unrealistic. Its unrealistic to have to modify your pit settings, not have someone on the radio talking to you, not getting pulled out of sandtraps when your stuck (by the way that really pisses me off getting bogged, hitting reset and being reset still right in the middle of the trap im trying to get out of.... Please fix this).
nikka
17th October 2005, 04:53
We should take the speedometer out of the racecars. NASCARs have no speedo!
And does formula cars really have a clock on the steering wheel? :)
wheel4hummer
17th October 2005, 22:42
There aren't any formula cars in LFS!
Vendetta
17th October 2005, 23:07
There aren't any formula cars in LFS!
What about the Formula V8
wheel4hummer
17th October 2005, 23:35
Oh. I forgot about that. I should get S2 soon. Its kind of expensive though.
tristancliffe
18th October 2005, 00:30
Oh. I forgot about that. I should get S2 soon. Its kind of expensive though.
And the Formula XR!!!
And LFS is NOT expensive. If you think it is, then you are going to have a horrid life eating cheap baked beans and tasteless fake coka cola. It'd only £24 for S2. Get yourself a sunday morning paper round and you'll be able to afford it in two or three weeks. PS2 games, here at least, are 39.99 new. LFS is a bargain. And the best by a huge margin over anything on a childs console.
Infiniti
18th October 2005, 06:17
And the Formula XR!!!
And the best by a huge margin over anything on a childs console.
Well said the only console I have ever owned is an N64 and thats a classic! But I think the gtr should have lcd screens with acces info instead of using the F9-12 keys and then they need to change interior templates for gtrs, since when did gtr cars have mohagony wood in them? (FZR) :really: But most diff a lcd screen on a racing wheel on the gtrs with info you can change with arrow keys with flashing led for fuel and that way you can view the percent too! I think it'd be more realistic to have an on board compter Anybody agree with me?:nod:
Chaos
18th October 2005, 06:20
and btw. how long did you play other games? I paid 24 pounds for S2 and I'm enjoying this great game about 2,5 years now and I'm sure more years will come ;)
Other games cost more and the time spent with them does not come anywhere near the time with LFS (usually a month compared to over 2 years). I speak of these 24 pounds as the best spent money on entertainment in my life....
Hyperactive
18th October 2005, 12:03
If we can have the fuel light we could also have the ability to adjust fuel consumption like in F1 :thumb: And this defenetely to the low end cars like GTi and xr gt to make 'em even more unrealistic to set up.
If we had a sound for the low fuel and sound for the redline rpm the car would just squeel all the time. Accelerating squeel, squeel...braking: tires squeeling, again accelerating squeel squeel squeel... then after the pit entry the low fuel squeel (continous to make it even more painful) :)
wheel4hummer
18th October 2005, 21:35
And the Formula XR!!!
And LFS is NOT expensive. If you think it is, then you are going to have a horrid life eating cheap baked beans and tasteless fake coka cola.
I'm only a child!
tristancliffe
18th October 2005, 22:27
I had a paper round when I was 11, so age is no excuse ;)
al heeley
18th October 2005, 22:31
yes but you are a child genius, going to Uni at the age of 14. ;)
ColeusRattus
19th October 2005, 06:17
yes but you are a child genius, going to Uni at the age of 14. ;)
Yeah, a child genius: When he was five years old, he was as smart as he is now :D Sorry tristan, couldn't help myself, j/k... we all love you, especially after the "special MOMO treatment" :D
And I personally rather had a litre/gallon measurement instead of a percentage measurement. And I suppose a fuel light would be handy too...
tristancliffe
19th October 2005, 10:05
*cries*
*vows to 'get' people on Saturday in a petty form of revenge*
AtomAnt
9th January 2006, 14:13
I'm also for a 'low-fuel' light. 5% sounds like a good number for the light to turn
on, perhaps we could have a slider along with the fuel amount to decide where
the light should turn on. That way LFS won't tell you when you have 1lap left,
you'd have to figure it out yourself. This makes me think of on-board computers
though, not sure i want to start on this, but having some current and estimated
mpg data might also be nice. Unless it's already in those menus i admitedly don't
use for the same reason posted above. The less distraction, the better. Also,
unless you use the keyboard to drive, using the keyboard while racing is NOT a
good thing and will break my concentration everytime. Just trying to pit is
enough for me to lose control of my car sometimes.
My thoughts as well, us Canucks must all think alike......maybe that's why we're debt free and peaceful :)
johnmcaulay
9th January 2006, 18:25
sticky dirt also helps slow down trackcutters
so even if its not totally realistic
i dont mind
So it would deter fools from cutting corners, but it would also ruin races by unrealistically hindering anyone who accidentally puts a wheel on the grass or when they are forced wide on exit of a corner by someone overtaking down the inside.
I really can't see how that would help. In my opinion it would be much better just to have the effect of dirt on the tyres as realistic as possible.
I implore the developers not to use such measures as it would land the sim in the loopy land of arcade games.
Hankstar
9th January 2006, 23:34
Fuel light: Yes! If it's good enough for the V8 Supercabs (agreed, best touring car series ever and I'm not biased :D), bring it on. I don't think any RL race driver has to look away from the track and press an F12 key on a keyboard (gotta find it first and push it without taking out the competition, or yourself) to check his fuel level. I'm guessing he looks for a little light or readout somewhere. This is one suggestion that makes a load of sense.
And yes, ditch the clock from the Formula cars :)
Cue-Ball
10th January 2006, 00:20
I also would like to see a fuel light. Even better would be a pit guy on the radio telling that your fuel is low and that you should pit in.
Perhaps a light in the road cars and the pit message for the race cars?
Not only would that prevent running dry, but it would increase immersion as well. Hell, I'd like to have a guy on the radio telling me even more info.
"You're about halfway done. You should pit soon and get fuel and tires"
"There's a wreck in turn 3. The yellow flags are out"
"You're gaining two-tenths per lap on the leader"
Hankstar
10th January 2006, 01:33
Yeah, pit radio would be pretty cool. Wouldn't mind seeing pitboards either, even virtual-ish ones a la GPL.
But a fuel light would be quite handy and probably easier to implement.
petervsp
14th July 2009, 11:40
Yes I'm adding my vote to this request. Fuel Light/Reserve is very good idea.
Optical (Light on tachometer/dashboard) and acoustical (PIP sound) signaling if the Reserve Tank/Fuel reached. When fuel reach the Reserve level in tank, then it should be signaling by optical light and acoustical PIP sound in dashboard. This signaling (light and PIP) should be activated at every new starting of engine, when fuel is on reserve - as in real car. For more flexibility if you want, it can be configured by user. Level of reserve tank may be configured by user (% or liters), and this signaling can be turned ON or OFF button by user in LFS configuration menu. Existing of this Reserve Tank/Fuel signalling is very requested, but possibility of modification or configuration of reserve level not must be existing. It can be programmed on fix value as in real car (can not be modified the reserve level). Each car may have his own reserve level tank (threshold level for signalling of reserve tank). Users who want this Reserve Tank signaling, they can turn ON this feature, and users who don't want this, they can turn OFF this signaling.
MangAnimE
27th March 2010, 00:02
+1 for low fuel light.
Many cars do have speedos, including ones with MoTEC style displays (those are the very common LCD displays for ppl that don't know). These displays usually have multiple 'pages' which are usually cycled by a button on the steering wheel. One of the pages usually has KM/H (or MPH).
UnknownMaster21
29th March 2010, 06:27
Guys...think about it...think about it right...
About, we do not need to remove anything but add...
Adding a fuel light to dashboard would be extremely good, because forced cockpit view and turning hud off (Shift+F) gives the realistical solution.
Yes, some of racing series do not have speedometer, but so what? those LFS GTR cars are made for LFS GTR Racing series.
Radio? Use kind of teamspeak....oh HOLD ON! I got now an idea...
Hahmo
29th March 2010, 11:55
+1 for low fuel light.
Many cars do have speedos, including ones with MoTEC style displays (those are the very common LCD displays for ppl that don't know). These displays usually have multiple 'pages' which are usually cycled by a button on the steering wheel. One of the pages usually has KM/H (or MPH).
Answering 4+ years after when suggested.
bbman
29th March 2010, 13:29
Answering 4+ years after when suggested.
Doesn't make the suggestion any less valid and he even (obviously) searched before opening a new thread about the same idea and put some thought into his post instead of just "+1"-ing the thread...
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