View Full Version : TEST Patch V5 (compatible with V)
Scawen
24th March 2007, 00:16
Hello Racers! Here is a new fully compatible Test Patch, V5. It fixes some issues that remained in V4. The V4 to V5 changes are listed below.
The changes from V to V5 are all listed below in this post. Some of the changes (like the unlocking fixes which were in V2) are very important to some people. Many people will like some of the other improvements, even though there are no physics changes or any major multiplayer changes (which we do hope to release in the near future). In particular I think most people will be happy that we are now using DaveWS's sounds as the default sounds! Thank you Dave! :)
There are also various minor graphical improvements and several new InSim packets which will be helpful for people developing race management systems. Hosts will also be happy with the new option /adminslots which reserves connection slots for administrators.
LFS S2 has now diverged into two versions, a compatible version and a non-compatible version. As we continue to develop the incompatible version, I may copy some compatible changes into the compatible version so they get well tested and you get a few updates - and any important issues get fixed.
This thread is for feedback about the test patch. We need to know if you find any problems. Please do not make feature requests on this thread. Thank you! :)
Changes in TEST PATCH V5 :
User LOD defaults to 0.6 (still higher than old versions)
Some improvements to the ? info system in List of Games
Unlocks now increased every Friday instead of monthly
Wind and skid volumes are 33% louder for all settings
InSim FIX : IS_PSF packet is now sent correctly
Changes from V to V4 :
Sound :
Included new default car sounds created by DaveWS
Engine sounds automatically switch to new defaults
No need to type edit_eng before using sound editor
Distortion is constant regardless of volume setting
New PACK button in sound editor to load a sound pack
2D Display :
Improved small map car pointers
Improved needles and markers on clocks
Slightly more efficient 2d graphics drawing
Driver names appeared too late when using wide FOV
Reduced width of lag meter (see more with ctrl+shift)
FIX : Wide screen autocross object selection buttons
FIX : Invisible warning when wrong way reversing
Graphics :
Higher resolution image in mirrors
Higher level of detail available in main view
Removed unecessary LOD checks on most scenery
Removed option "Wider screen increases LOD"
Removed option "All scenery at maximum LOD"
Interface :
Selected setup is displayed in F12 menu
Another small reduction in pit-out glitch
ESC now closes live suspension view and sound editor
HOME key now works correctly in single player replays
ESC in game setup screen now exits to entry screen
SHIFT+O in main entry screen now goes to options
CTRL+S saves a screen shot to the shots folder
Setups can be sorted by name as well as date
Any resolution as wide as 3:1 is considered 3 screen
FIX : Next screen shot number was not saved on exit
FIX : Default sound selected when deleting a colour
FIX : Mouse cursor is now visible on window border
FIX : Small renaming bug when saving replays
Multiplayer :
Join specific game - colours are removed from name
New option /adminslots=X reserves slots for admins
Admins can now use in-game : /laps /qual /hours /wind
New InSim packets (pit - penalty - take over - flags)
FIX : MsgOutPack (MSO) now shows long user messages
FIX : Wrong delay "setup changes" after tyre change
Views :
View options now visible before you go on track
Separate FOV stored for each car's custom view
Separate steer look option for each custom view
Improved options for follow view (chase cam)
View screen rearranged to make more sense
Misc :
New language : Slovenian / Slovenski
Various translation updates and improvements
Game setup screen stats : join - pit - spectate
Master port is now selectable in cfg.txt (29339 or 8080)
Set log file name /log=name.xxx or /log to stop logging
FIX : Unlocking issue with AMD Athlon 64
FIX : Unlocking issue with Cedega
INSTALLATION :
1) Move or save the patch into your main LFS folder
2) Double click the patch to extract it to that folder
3) When you see "Confirm File Replace" select "Yes to All"
3) Now you can start LFS in the normal way
DOWNLOAD :
TEST PATCH V5 (1.5 MB) :
www.liveforspeed.net/file_lfs.php?name=LFS_V5_TEST.exe
DEDICATED HOST V5 (1 MB - for hosting only) :
www.liveforspeed.net/file_lfs.php?name=LFS_S2_DEDI_V5.zip
keithano
24th March 2007, 00:39
Just installed and so far it looks good. Tks devs. However, still notice a slightly drop in framerate thro. Doesn't matter for me.. 8x fps to 78-79fps.
Dunno if it's place to ask, will Scaven interested in help for translating LFS to Traditional Chinese? I'm up for that. LMK.
ldriver
24th March 2007, 00:51
Everything works fine here , i'd just like to know why you dont use the automatic upgrade anymore?
Dennisjr13
24th March 2007, 00:52
Because it is a test patch, not everything is guaranteed to work well.
a n d 1
24th March 2007, 00:53
Everything works fine here , i'd just like to know why you dont use the automatic upgrade anymore?
'cause it is not an official patch. People are free to test the "Test Patches" :-)
Renku
24th March 2007, 01:42
User LOD now defaults to 0.8 (still higher LOD than old versions)What current LOD value would equal the one in the old versions? Since I can use old .spr's now, I want to check the FPS change for myself.
[RCG]Boosted
24th March 2007, 01:46
i like everything except Loaded engine sounds automatically switch to new default sounds
cuz ive set all my sounds, i dont wanna search every sound again :shrug:
so ill stick with V3 for now.
but nice work, like the admin slots option (which i have suggested ages ago :D)
510N3D
24th March 2007, 02:33
im not sure if this has been reported before by anyone, i have noticed a strange thing, no matter if im in race or replay, the fov seems to changes even if its the same car. For example, (attachment) im in a FXO and the guy behind me called "Soundforge" as well. Now as you can see, the car is the same and i havend edited the value at all. I havend tried that with other cars so far and if you need the replay as well please let me know. It was already in patch V.
About the improvements:
Higher resolution image in mirrors
CTRL+S saves a screen shot to the shots folder
No need to type edit_eng before using sound editor
Those are my favorites :thumb:
cheers
Attached Fileshttp://www.lfsforum.net/images/attach/zip.gifshots.zip (http://www.lfsforum.net/attachment.php?attachmentid=25451&d=1172754817) (192.1 KB, 89 views)
Source: TEST Patch V2 (compatible with V) (http://www.lfsforum.net/showthread.php?t=20237)
Hello again, i just tried the replay again (with V4) which contains this "bug" and its still there. This time ill post the replay so you can have a look at it. I already tried other replays with tracks like westhill or aston and the bug isn't there. :shrug: Anyway, here you go.
boosterfire
24th March 2007, 03:03
Everything seems to work fine here, nice stuff in there!
... but I might have a little suggestion while we're on the topic of test patches (and patches in general). It's not something very big, but every time there's a new patch, 'windowed while connecting' seems to reset itself, and since I'm a bit of a psychopath (like everybody =) ), I swear at it every time :P
EDIT: I like the new credits! :D
JasonJ
24th March 2007, 03:06
..'windowed while connecting' seems to reset itself, ...Thats because some firewalls see LFS patches as a new application, so LFS self windows incase your firewall activates and LFS locks up.
gogh
24th March 2007, 04:54
I still have problems to unlock the game with Cedega even with the latest fix. :shrug: I've tried with patch V2 and V4 with no success, I still got the same unlock error message as before.:really:
Note that I'm using CVSCedega, not the commercial Cedega version. CVSCedega is free... :)
skstibi
24th March 2007, 05:09
This seems to work for me perfectly fine. I had a slight problem with the pit command being delayed but everything seems good to me.
I just realized that you use the same program for installation that Netkar uses.
mrfell
24th March 2007, 07:44
I'm liking the tempurature guage now, could this be leading somewhere soon?:thumb:
GAS-Hugo
24th March 2007, 08:16
V4 is working very well for me - i get about 10 to 15% more fps compared to v2 (in NV-Stereo-Mode).
I´ve got just a tiny problem with textur-flickering (only in vr-mode) on some buildings - i don´t know on which version the flickering started, but i´m sure, some releases before.
Each time i start lfs, i see a optimized game - just fast and close to be perfect. I would be glad to see other game-developers on your level. :thumb:
I´m sorry, but i can´t find any differences in sound, compared to V2 (have i missed DSound 3D? - it would be so easy for you :D )...
MaxHeadroom
24th March 2007, 09:06
Suggestion: a option for this problem: http://www.lfsforum.net/showthread.php?t=17240
Thanx
Blackout
24th March 2007, 09:09
Nice new symbols with the gauges, although, shouldn't they say E/F (empty&full) and H/C (hot&cold). Of course I can understand the more programmer type of approach with the 1 and 0, which is funny I guess if you handle lots of zeros and ones in your work :D
Scawen
24th March 2007, 09:15
What current LOD value would equal the one in the old versions? Since I can use old .spr's now, I want to check the FPS change for myself.It's hard to say without knowing your old settings, what screen resolution you use and if you had "Wider screen increases LOD" YES (as it was by default).
In fact, LOD 1.0 in the new version gives the same car LOD as the old version would if you had a large screen 1920 pixels wide and set to "wider screen increases LOD".
So, assuming you left "Wider screen increases LOD" YES (as default) in your old version, the LOD you must set to give the same car LOD, is this :
new_version_lod = old_version_lod * your_screen_resolution / 1920
Scawen
24th March 2007, 09:31
Source: TEST Patch V2 (compatible with V) (http://www.lfsforum.net/showthread.php?t=20237)
Hello again, i just tried the replay again (with V4) which contains this "bug" and its still there. This time ill post the replay so you can have a look at it. I already tried other replays with tracks like westhill or aston and the bug isn't there. :shrug: Anyway, here you go.Thanks. The explanation is the animation of the female driver model used by soundforce sits back in her seat with her head quite far back.
The FOV is the same, it's just a difference in the head position due to the animation.
X-Ter
24th March 2007, 09:35
hmm... could someone please pack up the files as a normal .ZIP or .RAR archive for me? This 7-zip exe doesn't work for me. I get a "is not supported archive" message when I try to run it :shrug:
Scawen
24th March 2007, 09:39
Probably a corrupted download - delete the old one and try downloading again.
X-Ter
24th March 2007, 09:41
four quick tries later and I still get the same :shrug:
I had the same problem with an earlier test patch as well...
--- edit ---
refference to earlier problems. I was not alone...
http://www.lfsforum.net/showthread.php?p=350118#post350118
File I get to disk this time is 1540776 byte big, is this right? I do not think it's corrupted...
ORION
24th March 2007, 10:05
mirror no longer online
X-Ter: you're welcome :)
X-Ter
24th March 2007, 10:07
Many thanks :)
Montey
24th March 2007, 12:32
Since I upgraded to Test Patch S2V4 (from S2V) I have been experiencing weird pedal automatic-recalibration issues on my break pedal.
Equipment:
- Logitech DFP wheel with latest Logitech drivers.
- ECCI 6000 pedals
Symptoms:
- After a few minutes the pedal invertion magically swaps so that I have to go into the Options and deselect Invert on the break pedal. Once the invertion has swapped it seems to stabilise and stay in the opposite pedal calibration until I next start the game. Upon starting the game the pedal works fine and then the invertion swaps again magically in the background.
- Sometime after the invertion issue the break pedal will just automatically recalibrate itself. The result of this is usually that the pedal "bars" ( the things showing the amount of pedal application) show about 30% pedal applied when the actual pedal is released. One press and release of the break pedal then takes that to around 50-60%~ish. A 2nd press and release of the break pedal then seems to get the calibration back in so that upon release it is back set to 0% again and I can resume lapping as usual.
This is definitely new since I applied the test patch V4 (I did not apply test patches V2 or V3).
Has anyone else seen this at all?
felplacerad
24th March 2007, 13:53
I have also been experiencing the "stuck pedal" lately. In my case the throttle gets stuck. At first I thought my G25 was starting to fail, but I am >>sometimes<< able to reproduce it by downshifting, braking and blipping the throttle.
Im using manual clutch.
spiderbait90
24th March 2007, 14:02
yea, i can relate to felplacerad, get the throttle stuck if i brake and change down at the same time too. i dont use a G25 i use a DFP with a cheap TM FGT throttle pedal as a clutch.
Highsider9
24th March 2007, 14:03
I have also been experiencing the "stuck pedal" lately. In my case the throttle gets stuck. At first I thought my G25 was starting to fail, but I am >>sometimes<< able to reproduce it by downshifting, braking and blipping the throttle.
Im using manual clutch.
Experienced that too. I always thought my G25 has somekind of problem.
I had this before V4.
Edit: I have this since i got my G25, even with Patch V.
felplacerad
24th March 2007, 14:09
I had this before V4.
I am not sure but I do believe the problems started to occour in V2. Sorry for not reporting this earlier but I guess the uncertainty about whether it's an LFS or hardware issue has kept us all off.
Riders Motion
24th March 2007, 14:31
**Patch V5 coming is suppose :really:**
AndreABG
24th March 2007, 15:58
Well I think it would be nice to flag Test-Patches for the auto-update so when installed X1 all following Xy are done by auto-update or implement an auto-Update test-patches checkbox ingame
robt
24th March 2007, 16:06
Bug stil there, change the race length to say 2 laps when your on lap 3 u can never finish, needs to be a check on race length, is this do-able?
Scawen
24th March 2007, 16:24
Bug stil there, change the race length to say 2 laps when your on lap 3 u can never finish, needs to be a check on race length, is this do-able?I don't really want to do that, because it would mean the command /laps=X will fail sometimes, and that can be inconvenient for a race management system. It might want to set the laps and restart immediately, not caring who is on their final lap.
It's only admins that could ruin someone's race by doing that, because /laps is not available to the public when they are in game. If it crashed LFS or something like that then of course I would need to fix it.
The solution : make sure your admins don't use the powerful /laps command at the wrong time.
Alex_Tiger
24th March 2007, 16:28
i have a problem with the pedals to in lfs and i'm useing v2. didnt post this earlyer because i was uncertain if the pedals wore malfunctioning or its because lfs but now i'm sure. if i hold the gas pedal at half size for example or the break when i'm moveing the indicator just jumps up and down if like my pot is going crazy but the speed is steady and in windows logitech driver when i do the same thing it doesent jump at all. when i am stoped on the other hand this doesent happen anymore. momo wheel, custom build pedals.
Scawen
24th March 2007, 17:20
A few more fixes and improvements :
User LOD defaults to 0.6 (still higher than old versions)
Some improvements to the ? info system in List of Games
Unlocks now increased every Friday instead of monthly
Wind and skid volumes are 33% louder for all settings
InSim FIX : IS_PSF packet is now sent correctly
Download link in first post.
AndroidXP
24th March 2007, 17:22
Unlocks now increased every Friday instead of monthly
I guess the "Help I'm stupid and locked myself out of LFS :( I need some more unlocks please!" requests were getting out of hand, weren't they? :D :thumbsup:
shiny_red_cobra
24th March 2007, 17:44
Scawen, I love the improved sounds, but the sound that you hear when starting the engine is now barely audible, at least for me.
I also like that the split times have been moved up in chase view, thanks for that.
rc10racer
24th March 2007, 17:52
A few more fixes and improvements :
Wind and skid volumes are 33% louder for all settings
Download link in first post.
Thank you very much for setting the skid sound higher because with the new default sound (which is alot more louder then the original default sound) because i could not hear the skid sound at all in chase/behind view.
It made catching slide alot more easy now with this new feature and just relieing on my sense of motion to catching slides was not that easy at all.
RevMonkey
24th March 2007, 18:15
hahahaha the best part of this is the number of unlocks increasing... otherwise we'd never get to test your patches until the next month.
i just updated from V to V4, i must say, i'm very impressed. thanks devs!
GP4Flo
24th March 2007, 18:22
Wind and skid volumes are 33% louder for all settings
I think the wind volume shouldn't be increased in the external (TV) view. It sounds a bit odd, that you hear more wind than road/engine noise from outside. Same goes for the skid volume in the internal (cockpit) view, imo it's too loud now.
Vykos69
24th March 2007, 18:25
Boosted;369706']i like everything except
cuz ive set all my sounds, i dont wanna search every sound again :shrug:
so ill stick with V3 for now.
but nice work, like the admin slots option (which i have suggested ages ago :D)
You could save your sounds in your personal soundpack b4 upgrading ;)
Markz
24th March 2007, 18:51
Can somebody PLEASE provide a mirror? I still don't have access to the LFS Homepage lol.
NjHarwood
24th March 2007, 19:09
please add another mirror. The devs may have changed this one again but it still fails to unpack itself. And i REALLy want v5...sounds like a huge improment to V2!
If not....zip or. rar will do me fine =]
cheers in advance
traxxion
24th March 2007, 19:26
Just found a strange name bug which I haven't seen mentioned before. The screenshot should tell the story... FiredUp and 15 - R.Blauwhoff are the same person yet he's mentioned with those two different names. (FiredUp in chat and connection list, 15 - R.Blauwhoff over the car and in the standings list)
Replay attached too.
(using v5)
Bob Smith
24th March 2007, 19:30
Mirror: ZIP compressed V5 (http://lfs.thefloatingwidget.net/files/LFS_V5_TEST.zip) (5.44MiB vs 1.46MiB for the original version)
Markz
24th March 2007, 19:36
Thanks a bunch man!
NjHarwood
24th March 2007, 19:45
thanks!!! Very speedy reply, thanks for yoru time! =]
Scawen
24th March 2007, 19:56
I think the wind volume shouldn't be increased in the external (TV) view. It sounds a bit odd, that you hear more wind than road/engine noise from outside. Same goes for the skid volume in the internal (cockpit) view, imo it's too loud now.I'll take a look at the external view wind and skid volumes. Maybe they should not be affected by the volume boost sliders.
But when you say in the internal view, the skids are too loud, have you turned down the "Skid volume boost" to zero so they are not boosted? Because by default the boost level is 0.5, and that means they are supposed to be 50% too loud by default - this is what most people want because real life level skid sounds are just too quiet for a racing sim.
Blackout
24th March 2007, 20:01
When in shift+A mode and a shifter in use every click on the buttons puts the gear on 1st long as the button is pressed. I don't know if this is new issue, but can't see it mentioned anywhere.
GP4Flo
24th March 2007, 20:05
No, I've used the default boost values for testing. Didn't know that they are supposed to be too loud by default. :tilt:
Montabur
24th March 2007, 20:13
I´ve got just a tiny problem with textur-flickering (only in vr-mode) on some buildings - i don´t know on which version the flickering started, but i´m sure, some releases before.
i have this texture flickering problem either, but for me its not a minor problem, more a very big one.
the track textures are flickering like a hell, when i stop the car, the flickering stops within 5sec :(
i had v2 patch installed before and not these problems !
and what is vr-mode?
and what is dither? better enable, or disable?
510N3D
24th March 2007, 20:33
Thanks. The explanation is the animation of the female driver model used by soundforce sits back in her seat with her head quite far back.
The FOV is the same, it's just a difference in the head position due to the animation.
Ah ok, thanks for the explanation, so its not a bug at all. I never used that model so i didn't know that ;)
Edit: As for the newest patch V5, i dont see any reason to for this: "Wind and skid volumes are 33% louder for all settings", because people have got a slider to adjust that. Since i basicly run the oval this sound is really far to loud for me, even if all my sliders except for the "car sound volume" are set to zero :( So i wish you could find a different way for this and for the rest of the patch, i do like the other improvements as usual ;)
Cheers
FOGlegsy
24th March 2007, 20:36
Just found a strange name bug which I haven't seen mentioned before. The screenshot should tell the story... FiredUp and 15 - R.Blauwhoff are the same person yet he's mentioned with those two different names. (FiredUp in chat and connection list, 15 - R.Blauwhoff over the car and in the standings list)
Replay attached too.
(using v5)
Yes, i was there also:shrug:
funnybone2
24th March 2007, 20:51
:thumb: i love it
Jakg
24th March 2007, 21:01
S1 servers seem to override filters - i have my filter set to NOT show full servers, yet it shows all of the (one!) full S1 servers, and after repeated refreshing it keeps coming up even though it's full
Montabur
24th March 2007, 21:19
texture flickering problem fixxed
it is the "texture mip bias" setting
Fischfix
24th March 2007, 21:30
forget it :)
AndreABG
24th March 2007, 21:38
when RPM are lower then 2000, the needle should stop droping, instead it falls 'behind' the other indicators
three_jump
24th March 2007, 21:38
just unlock the game in the entry screen again.
If you have forgotten your game password login on www.liveforspeed.net and set a new game password.
SladiVadi
24th March 2007, 21:39
Thanks for the patch! :)
I would like to have even louder skid sounds from the other cars.
The track upgrades are nice too!
Regards,
Sladi
Widdowmaker
24th March 2007, 21:39
Just d/led V5 - and ran some checks on the last version I ran which was V2 - been working alot and havent had chance.
The name drawing over cars seems to be fine - a big improvement. :thumb:
Just whacked everything up to full - highest possible settings on everything, bet restricted frames in game to 50 (tested and it runs at 80 - 90 unrestricted)
Im running a 3htg setup
AMD 4600+
2x Nvidia 7600 GT in SLI mode
2 meg mem
When I look at a car from side on - I get square wheels at approx 10 ft. = turn the car slightly and wheels show as round.
Reducing the various settings does not change the outcome.
Is this an issue?
Has this been done as a frame rate saver?
Should it be doing this?
It detracts from the eye candy somewhat is all -I can live with it but just looks weird.
I was actualy just driving round thinking how awesome LFS looks now - Cracking job well done!!:thumbsup:
shiny_red_cobra
24th March 2007, 22:14
woot I've never seen octagonal or hexagonal wheels in lfs before :really:.
csurdongulos
24th March 2007, 22:24
InSim FIX : IS_PSF packet is now sent correctly
could this have caused disconnects in V4? I got disconnected from our server every time after about 5-10 minutes. I changed then back to V2 and I wasn't DC-d anymore.
Tweaker
24th March 2007, 22:31
Reducing the various settings does not change the outcome.
Make sure you have USER LOD turned all the way up, and Dynamic Lod Reduction turned all the way down. Usually if there are too many cars in front of you, this will happen. Has been like this for ages in past releases.
Widdowmaker
24th March 2007, 22:40
Will try that..... thanks
Zachary Zoomy
25th March 2007, 00:53
great another patch! I bet V6 will be out tomorrow:D
mikey_G
25th March 2007, 02:05
great another patch! I bet V6 will be out tomorrow:D
Nobody forces you to download it...
GruntOfAction
25th March 2007, 02:55
Hey umm i extracted it to my datafolder and did what it said but it still comes up as "0.5v".
EDIT: Nooby me I put it in TEMP and it works like a charm!
whoops lol.
Flycantbird
25th March 2007, 03:15
great another patch! I bet V6 will be out tomorrow:D
Great, this means an official patch will come some day.
Great, this means an incompatible patch will come some day.
Great this means S2 beta will be complete someday
Great that means S3 someday.
Great, that means S3 Final.
Great, no more LFS updates.
Great the sun burns itself out.
Depressing stuff, indeed.
klbbadd2002
25th March 2007, 03:53
I think he was excited another patch was out...
gogh
25th March 2007, 04:05
I still have problems to unlock the game with Cedega even with the latest fix. :shrug: I've tried with patch V2 and V4 with no success, I still got the same unlock error message as before.:really:
Note that I'm using CVSCedega, not the commercial Cedega version. CVSCedega is free... :)
To be able to unlock the game under Cedega, LFS still need the dummy regkey
"ProductId" = "12345-oem-0000001-54321" in software\microsoft\windows\currentversion
Latest LFS patch doesn't seems to solve this issue...
stevewhite
25th March 2007, 04:07
Thank you for the louder skid volumes! I was hoping this would come. I notice i do get faster times when i can actually hear when im sliding a bit around the turns. Helps me find the limit of the car without going over it, and going off the track. Thanks again.
dawesdust_12
25th March 2007, 04:08
Could you not put in the proper regkey (from your PC) and have it work so you don't haffto unlock in XP and Linux...???
*ponders, and will attempt when I get home*
SamH
25th March 2007, 04:45
S1 servers seem to override filters - i have my filter set to NOT show full servers, yet it shows all of the (one!) full S1 servers, and after repeated refreshing it keeps coming up even though it's full
This may be related to the reserved admin slot? I don't know. More to Scawen than anyone. A reserved seat for admins is set for the STCC1a server.
woot I've never seen octagonal or hexagonal wheels in lfs before :really:.
Increase your User LOD slider (move right). This should solve it.
RiGun
25th March 2007, 05:01
Wow, you must have done something really good to the graphics engine, my video card is a little bit screwed up and I used to get lots of artifacts in the game, but when I tried this patch i found that almost all the artifacts where gone! :thumb:
migf1
25th March 2007, 08:08
Louder skid volume is a bless, since it is a must in order to achieve fast laptimes. Listening to the tyres is critical in knowing when you exceed their grip limit. Thanks for that!
Shotglass
25th March 2007, 09:34
I don't really want to do that, because it would mean the command /laps=X will fail sometimes, and that can be inconvenient for a race management system. It might want to set the laps and restart immediately, not caring who is on their final lap.
It's only admins that could ruin someone's race by doing that, because /laps is not available to the public when they are in game. If it crashed LFS or something like that then of course I would need to fix it.
The solution : make sure your admins don't use the powerful /laps command at the wrong time.
how about something like
while( !restart )
if lapsNew < max(driversLaps)
laps = max(driversLaps)
hahahaha the best part of this is the number of unlocks increasing... otherwise we'd never get to test your patches until the next month.
should i or someone else write a guide on how to use the /data/misc folder either in the beginners section or here ?
Scawen
25th March 2007, 12:08
When in shift+A mode and a shifter in use every click on the buttons puts the gear on 1st long as the button is pressed. I don't know if this is new issue, but can't see it mentioned anywhere.Which buttons?
Mouse buttons, editor buttons, wheel buttons, none of them put me in first gear, I can't see to reproduce this. It seems the same in shift+A mode as any other mode.
_-ALUCARD-_
25th March 2007, 12:18
hello,
i upgraded from V3 to V5
i was playing on AS6 with the gti, about 20 min and i get a black screen, can't exit the game and can't go back on windows anymore, the only thing who worked was to restart my computer.
i nerver noticed this bug on the previous patch, even v2 and v3.
i'm on windows xp sp2 with a p4 3.2Ghz, no virus and no spyware.
Scawen
25th March 2007, 12:18
No, I've used the default boost values for testing. Didn't know that they are supposed to be too loud by default. :tilt:Yes... and I'd just like to explain more clearly what I mean by "too loud".
Zero boost : it should be close to realistic relative sound volume
Default value 0.5 boost : should be better for sim racing
P.S. I have a note here to look at the TV camera and SHIFT+U mode, to consider removing boost from those views. As the boost is really for driving, a small compensation for the lack of forces acting on your body.
As for the newest patch V5, i dont see any reason to for this: "Wind and skid volumes are 33% louder for all settings", because people have got a slider to adjust that. Since i basicly run the oval this sound is really far to loud for me, even if all my sliders except for the "car sound volume" are set to zero So i wish you could find a different way for this and for the rest of the patch, i do like the other improvements as usualIf you want extra quiet wind volumes for oval use (where I think in real life the wind sound must be quite loud) then you can adjust it per car with the SHIFT+A editor.
Blackout
25th March 2007, 12:20
Which buttons?
Mouse buttons, editor buttons, wheel buttons, none of them put me in first gear, I can't see to reproduce this. It seems the same in shift+A mode as any other mode.
Ok, ignore the whole thing. The mouse button had somehow mapped to 1st gear....sorry :schwitz:
Scawen
25th March 2007, 12:24
S1 servers seem to override filters - i have my filter set to NOT show full servers, yet it shows all of the (one!) full S1 servers, and after repeated refreshing it keeps coming up even though it's fullIt's not to do with S1, it's in fact because of the reserved admin slot. So in one sense it's not really full. I see that is a bit confusing, so I've made a non-urgent note to consider that.
Jakg
25th March 2007, 12:27
Ah, right, i assumed it was S1 as it's the only S1 server, and the only server that did it - thanks though Scawen!
JTbo
25th March 2007, 12:41
I get that wind volume is too low at high speeds and too much at low speeds when I have maxed it out, at 200kph+ wind should be almost only thing one can hear in road cars, but at 100kph it can be heard road noises are more, engine noise somewhat par with wind noise and at 50kph you really cant hear wind but road noises and engine that is easily heard.
Increment might be better as progressive instead of linear.
Then again, what is that you want?
Game that sounds good and has also wind noise element etc., or game that sounds like real world where people whine about high speed wind noise being too loud as they cant hear their engines too well, I believe this might come a problem with game. We come to same as with gear whine, you can't make it to level that is real because ears would start to bleed.
Wind noise seem to have also too much low frequencies compared to irl, but I guess that is outside scope of this subject at the moment.
BTW, my V4 did shut down yesterday without any notice, it just did go away, started again and no problems. I think that after V that has happened once before this. In both times there was race end and about second later puff and it disappeared. Only one racer joined and running S2 host. I have no idea how to reproduce, but I guess this could happen in V5 too, any tips what I could do to get even some helpful info?
Scawen
25th March 2007, 12:53
could this have caused disconnects in V4? I got disconnected from our server every time after about 5-10 minutes. I changed then back to V2 and I wasn't DC-d anymore.No, it's just an InSim packet I had implemented wrongly in V4, it wouldn't affect anything like that. I guess your disconnects were just coincidental with when you were using V4. Maybe it will be ok when you use V5.
Will try that..... thanksI was a bit surprised to see the octagonal wheels - I'm interested to know what your settings were. The new version set LOD to 0.6 but that is still higher than the maximum in old versions. But you said you already turned it up to maximum... or had you previously set it to maximum but didn't do it again with V5? Also what Tweak mentioned - could it have been dynamic LOD? That option means that if there are a lot of cars in your view, LOD is reduced significantly. And what FOV do you use?
[RCG]Boosted
25th March 2007, 13:00
im not sure if anybody said it yet, but with V3 (i am still right here i hope?) i do have random video lags, what means my whole pc does seem to freeze but does unfreeze after a few seconds.
heard it from other persons too.
mal/spyware clean, no hard or software has changed.
JTbo
25th March 2007, 13:09
Boosted;371168']im not sure if anybody said it yet, but with V3 (i am still right here i hope?) i do have random video lags, what means my whole pc does seem to freeze but does unfreeze after a few seconds.
heard it from other persons too.
mal/spyware clean, no hard or software has changed.
Mine does that if I have Miranda IM IRC window open while running LFS and when someone writes something at irc it causes small pause, even there is no sound played and task is very minimal for CPU, it does not even popup just flashes task bar icon, yet still it makes small pause, also sound stops then for same amount of time.
But I don't believe that this my hiccup is something that requires any actions from LFS side, more like that I should close that window before racing, even these new versions might be bit more sensitive.
faster111
25th March 2007, 13:21
BUG well am 50% sure its a bug i went on a server what is hosting a server with patch v5 and my pc crashed like i count press ctrl and alt and delete to escape and shut down lfs so i had to press restart of my tower.
Scawen
25th March 2007, 13:25
Boosted;371168']im not sure if anybody said it yet, but with V3 (i am still right here i hope?) i do have random video lags, what means my whole pc does seem to freeze but does unfreeze after a few seconds.
heard it from other persons too.
mal/spyware clean, no hard or software has changed.
Yes, as JTbo says, if anything else is running in the background that is probably the cause.
Other than that, I think it would be best to turn on Full Screen VSYNC and this will help not overload your computer, and stops things tripping over themselves.
This is another option I think I should turn on by default. Nowadays with LCD monitors, the true frame rate is never more than 60 Hz, and full screen vsync means that LFS will render at that same frame rate and there will be no "tearing" of the picture, and no total wastage of drawing frames that will never be seen, and also a little CPU saving so LFS can deal with other things like the internet connection, and your computer has time to update other services as well, in between frames.
Basically full screen vsync has a lot of advantages now. I have just set it to be on by default in my version.
faster111
25th March 2007, 13:27
Yes, as JTbo says, if anything else is running in the background that is probably the cause.
Other than that, I think it would be best to turn on Full Screen VSYNC and this will help not overload your computer, and stops things tripping over themselves.
This is another option I think I should turn on by default. Nowadays with LCD monitors, the true frame rate is never more than 60 Hz, and full screen vsync means that LFS will render at that same frame rate and there will be no "tearing" of the picture, and no total wastage of drawing frames that will never be seen, and also a little CPU saving so LFS can deal with other things like the internet connection, abnd your computer has time to update other services as well, in between frames.
Basically full screen vsync has a lot of advantages now. I have just set it to be on by default in my version. the only thing running in my back ground is north anti stuff 2007. and i have a medion flat screen.
Jakg
25th March 2007, 13:30
A. Scawen wasn't talking to you
B. Are you sure your PC wasn't overheating etc?
BurnOut69
25th March 2007, 13:30
I think Scawen was replying to [RCG]Boosted, faster.
Check if your AV is blocking LFS, it happens to me that it detects a modified exe and the pop up asking for permission remains behind LFS, so it *looks* like the computer crashed.
faster111
25th March 2007, 13:31
A. Scawen wasn't talking to you
B. Are you sure your PC wasn't overheating etc? i just noticed he was not talking to me
2. it is not over heating and it only happens on lfs once or twice.
JTbo
25th March 2007, 13:32
Actually I have vsync on and fps limit at 62fps that results actual 60fps too, I don't think LFS never uses more than 60% of my cpu, still it makes those pauses if IRC window is open so need to make sure all such programs are off.
faster111
25th March 2007, 13:32
I think Scawen was replying to [RCG]Boosted, faster.
Check if your AV is blocking LFS, it happens to me that it detects a modified exe and the pop up asking for permission remains behind LFS, so it *looks* like the computer crashed. Nothing is blocking lfs.
510N3D
25th March 2007, 13:46
If you want extra quiet wind volumes for oval use (where I think in real life the wind sound must be quite loud) then you can adjust it per car with the SHIFT+A editor.
Yeah, i already set those sliders to a minimum as well, that was the first thing i have checked ;) Speaking about it i think there would be a solution for me but i dont have the technical backround informations or simple the reason why its not possible to reduce those sliders to 0.0 instead of 0.5. Maybe something like 0.2 would be perfect for me. (Besides, i agree that in real life it would be quite loud, but in that case i could use some ear protection like ear muffs to reduce those sounds ;) )
Sorry if this sounds like im moaning and i do not demand anything at all but/and i think i can imagine how difficult it can be to make it right for every single person especially for something like the sound system which will be tested at on or a few more pc's with perfect and pretty much the same results but it can sounds totally different at another system and its configuration. A good example are the engine presets, most people come along with the new standard engine sound settings, they fits not only perfect to the personalized windows & game volume settings but also to the output systems such as headphones. For people like me, who are probably in the minority, i doesn't fit at all, so we have to adjust, if we like it or not. :schwitz: :shrug: Btw, i have set the volume in windows to 50% which gives me the best result at almost every app & game.
Cheers
Scawen
25th March 2007, 14:02
faster111 : please let us know if it happens again, it could have been a one-off, something to do with your OS or hardware, specially if you had used the computer for a while before running LFS. It could just be a concidence that happened after you installed V5, but we'll see...
faster111
25th March 2007, 14:23
Its happened again on the same server but this time it loops the sound?
geeman1
25th March 2007, 14:37
Its happened again on the same server but this time it loops the sound?
You could have faulty hardware. I had similiar things happen when my GPU was faulty. I could play light games a long time before it crashed and graphically heavy games crashed the computer almost instantly. Now that LFS is a bit more graphically intense it could just take it over the limit and make your computer crash.
Try if the same thing happens on a different games too. More graphically intense is better, because it will make it happen sooner and more certainly.
faster111
25th March 2007, 14:39
Well i got everything in my pc upgraded to new but i did notice that warrock has a memeroy leak bug where it crashes and the sound loops like it did on the 2nd crash of lfs could there be a match could lfs have the memeroy leak bug to?
Scawen
25th March 2007, 15:01
It's not clear to me :
Is this when you first click to join the host, or is it after you have already joined and you can see people racing or are racing yourself?
faster111
25th March 2007, 15:10
It's not clear to me :
Is this when you first click to join the host, or is it after you have already joined and you can see people racing or are racing yourself?
ok its during racing and it don't matter how many race it still happens.
Scawen
25th March 2007, 15:15
Do you have an LCD monitor?
Could you try going into Misc Options and set "Full screen vertical sync" to YES.
This can improve graphics and also gives the graphics card and computer a moment to relax between frames.
faster111
25th March 2007, 15:22
LCD ? i have a medion flat screen.
St4Lk3R
25th March 2007, 15:46
LCD ? i have a medion flat screen.
LCD, TFT, Flat Screen... all the same.
faster111
25th March 2007, 15:55
Ok then yes i have a LCD screen.
Renku
25th March 2007, 16:02
It's hard to say without knowing your old settings, what screen resolution you use and if you had "Wider screen increases LOD" YES (as it was by default)...
...new_version_lod = old_version_lod * your_screen_resolution / 1920
Screen Resolution: 1024x768 (32 bit)
User LOD: 1.00
Dust LOD: 1.00
Mirror LOD: 0.20
Wider screen increases LOD: YES
All scenery at maximum LOD: NO
Dynamic LOD reduction: 0.50
1*1024/1920=0.533(3)?
Fischfix
25th March 2007, 16:25
is it possible that this test patch isn't fully compatible with older versions (especially in the insim issues
i used lfs tv director before installing the patch and it worked perfect.
after installing the patch i get those msgs:
...
InSim : discarding unacknowledged packet (30)
InSim : discarding unacknowledged packet (31)
InSim : discarding unacknowledged packet (32)
....
until i shutdown the tv director.
is this a LFS programming issue or a LFS TV Director issue?
CLRS530
25th March 2007, 16:44
lfs tv director has to send an answer packet to the new packets (pit, flag...).
But it´s only a warning.
himself
25th March 2007, 16:45
Is it only me who can not see the map when it is set to the right side of the screen?
Scawen
25th March 2007, 16:59
Is it only me who can not see the map when it is set to the right side of the screen?You can't see it when the race results appear. You can make them vanish with CTRL+TAB.
tinvek
25th March 2007, 17:11
after installing v2, lfs became unplayable online for me due to severe drop off in frame rate at each corner, so i did a second fresh install. i installed v4 over the v2 patch and the problems had gone and i'm pleased to say its the same with v5, infact i'm getting a marginally higher frame rate than with the unpatched version :thumb:
p.s. my 7 year old son loves the sounds, just wish he wouldn't turn speakers up all the way and sit there reving the cars just to listen to them
:really: anyone got some ear plugs and headache tablets ?
Rish
25th March 2007, 17:23
The sounds are ace. Let him rev away and enjoy them!!!!!
legoflamb
25th March 2007, 20:20
wow those three test patches came out quick good work Devs:)
Topp
25th March 2007, 21:26
Been waiting for 1 hour to get the test patch but nothing happens. Tried several times but it just says at the bottom window "waiting for liveforspeed.net"
Bob Smith
25th March 2007, 21:29
Topp - works fine for me but you could try this (http://www.lfsforum.net/showthread.php?p=370503#post370503) intead.
Topp
25th March 2007, 21:34
Topp - works fine for me but you could try this (http://www.lfsforum.net/showthread.php?p=370503#post370503) intead.
Thx :thumb:
csurdongulos
25th March 2007, 22:02
No, it's just an InSim packet I had implemented wrongly in V4, it wouldn't affect anything like that. I guess your disconnects were just coincidental with when you were using V4. Maybe it will be ok when you use V5.
thanks for the reply, but I got disconnected with V2 and V as well, so must be something either at my end or our league server. I am going to try to test it on other servers. the disconnections were pretty constant, every 15-20 minutes or so.
JasonJ
25th March 2007, 22:15
Screen Resolution: 1024x768 (32 bit)
User LOD: 1.00
Dust LOD: 1.00
Mirror LOD: 0.20
Wider screen increases LOD: YES
All scenery at maximum LOD: NO
Dynamic LOD reduction: 0.50
1*1024/1920=0.533(3)?
I messed around for about and hour and found my FPS was the same as old patch V at around LOD 8.5 Then I found this thread has grown quite a bit and found Scawen's formula:
new_version_lod = old_version_lod * your_screen_resolution / 1920
This guy is a genius :nod: Thanks again.
Screen Resolution: 1680*1050 (32 bit)
User LOD: 1.00
Dust LOD: 1.00
Mirror LOD: 0.20
Wider screen increases LOD: YES
All scenery at maximum LOD: YES
Dynamic LOD reduction: 1.00
1*1680/1920 = 0.875 <=== I use that value now for USER LOD
BrandonAGr
25th March 2007, 22:48
I'm not sure if it did this before, but I just noticed it in this patch, when I was in a replay and would look to the side, when the view returned to looking forward sometimes the cars in front of me would take a split second before they showed up, meaning they would just pop in out of nothingness. It would do this repeatedly even when the same car is always right in front of me.
dawesdust_12
25th March 2007, 22:56
I guess the "Help I'm stupid and locked myself out of LFS :( I need some more unlocks please!" requests were getting out of hand, weren't they? :D :thumbsup:
Especially becuase it seemed to be a fortnightly event on my behalf...
birder
26th March 2007, 00:23
Getting
InSim : discarding unacknowledged packet (100)
InSim : discarding unacknowledged packet (101)
InSim : discarding unacknowledged packet (102)
When using LFSStats since V5
Tweaker
26th March 2007, 01:33
Set log file name /log=name.xxx or /log to stop logging
This is for logging of messages right?
How exactly does the logging work now Scawen? I used to use the original logging option all the time, and it worked fine. But now we have to do it manually each time or what? Or will there always be a log file created with the name you set?
Besides that, the command doesn't work for me, and no file is ever created. Need this clarified, since this is important for when I am a server admin.
The command only works for me in Singleplayer, I can no longer log Multiplayer events. And I have to type the command in each time I start LFS (that can't be good)... why not overwrite the same log file like you did with deb.log, or just have a log folder with dated logs?
SamH
26th March 2007, 01:59
I have a feeling it's not yet implemented, but will be at some point soon.
The main reason for moving away from the old deb.log is that, when you run multiple servers off one executable, using config files, all events from all servers are entered into the single deb.log file. This makes it impossible to follow events in an individual server.
The new /log command will (or can) be set in the configuration file for an individual server, and all messages on each server will be sent to their own individually specified file. It'll be much better than the way it is now :)
gogh
26th March 2007, 02:52
Could you not put in the proper regkey (from your PC) and have it work so you don't haffto unlock in XP and Linux...???
*ponders, and will attempt when I get home*
Hummm maybe you can try to use the ProductId value of your real XP installation into Cedega (HKLM\Software\Microsoft\Windows\CurrentVersion). If I'm correct, LFS seems to rely on this Id to determine if the game has been unlocked. If the ID is the same on XP than Cedega, you may be able to use the same LFS folder on both OS without unlocking on both... Note that I didn't try so it may not work...
Plastik8
26th March 2007, 03:47
This is another option I think I should turn on by default. Nowadays with LCD monitors, the true frame rate is never more than 60 Hz, and full screen vsync means that LFS will render at that same frame rate and there will be no "tearing" of the picture, and no total wastage of drawing frames that will never be seen, and also a little CPU saving so LFS can deal with other things like the internet connection, and your computer has time to update other services as well, in between frames.
Basically full screen vsync has a lot of advantages now. I have just set it to be on by default in my version.
Scawen, Allthough I always have VSYNC turned on by default for every game in my video card driver settings, VSYNC can have a negative effect on older machines.....
Please have a quick read: http://www.ocworkbench.com/2006/articles/DXtweaker/
Basically, if the machine can't produce 60fps, the frame rate sometimes caps to 30fps..... (without "triple buffering")...
So perhaps in the options, you could have a little explanation next to the VSYNC option saying "disable for older PC's".... or "recommended for fast PC's" or something...
PS Good work as always with the test patches :)
Riders Motion
26th March 2007, 03:49
My pc is 6 years old and I run everything to the best :really:
Tip is to get a good card :nod:
BarretOocR
26th March 2007, 05:01
Game Freezing
Just not to bore the Admin I’m saying there is some problem in the V1, V2, V3, V4, V5, patches ever since it was released my game will freeze up to 0 Frames, Still game. I know of someone who else has experienced it at the same time as me is it your servers cause it cannot be my computer its Brand New Dual processor 64 bit media Windows .It’s really hard to get info on the Freeze ups but I think there are more out there experiencing this . :(
a n d 1
26th March 2007, 06:01
Is it maybe caused of overheating? Did u overclock your computer? Even if it is new it does not mean everything is fine. I had a new computer and the Memory was broken and cause of this my LFS always freezed. So first check everything on your computer :thumb:
Plastik8
26th March 2007, 10:31
My pc is 6 years old and I run everything to the best :really:
Tip is to get a good card :nod:
I know, but there are still alot of players out there with much older PC's, or laptops with on-board graphics...
Game Freezing
Just not to bore the Admin I’m saying there is some problem in the V1, V2, V3, V4, V5, patches ever since it was released my game will freeze up to 0 Frames, Still game. I know of someone who else has experienced it at the same time as me is it your servers cause it cannot be my computer its Brand New Dual processor 64 bit media Windows .It’s really hard to get info on the Freeze ups but I think there are more out there experiencing this . :(
Barret, could you explain the freezing a bit more? Does it completely lock up, sound and all? Is it in multiplayer only? Does it happen periodically? Does it happen in other games?
[RCG]Boosted
26th March 2007, 10:49
i have reported the freezing issue earlier too.
and btw, no i dont have background apps running that werent always running, no messenger messages incoming too (and ive never had that problem in the past 2 years).
temps are fine, disks are clean, drivers are up to date.
and its videolag only.
sound keeps going as if nothing happend.
eventually it will unfreeze after 5-20 seconds (yea, it can be big sometimes).
Scawen
26th March 2007, 11:04
This is for logging of messages right?
...
Besides that, the command doesn't work for me, and no file is ever created. Need this clarified, since this is important for when I am a server admin.
The command only works for me in Singleplayer, I can no longer log Multiplayer events. And I have to type the command in each time I start LFS (that can't be good)... why not overwrite the same log file like you did with deb.log, or just have a log folder with dated logs?Well that's the first I've heard of it not working. Of course it's not supposed to be worse than the old logging method or take any function away - it's supposed to add the function that Sam mentioned so that multiple hosts in one folder can have their own log. And you are supposed to be able to specify your log file in the startup command line or text file or autoexec.lfs file.
Scawen, Allthough I always have VSYNC turned on by default for every game in my video card driver settings, VSYNC can have a negative effect on older machines.....
Please have a quick read: http://www.ocworkbench.com/2006/articles/DXtweaker/
Basically, if the machine can't produce 60fps, the frame rate sometimes caps to 30fps..... (without "triple buffering")...Thanks for the link. In fact, when you turn on VSYNC in LFS, triple buffering is enabled as well, so capping to 30 fps shouldn't happen. I guess it shouldn't do too much harm other than using more memory. But thanks for the alert, I'd better do more research on any possible negative effects...
For a start, does anyone here get any problems when they turn on "Full screen vertical sync" in LFS? Other than an apparent reduction in frame rate - that really doesn't matter if it is capped to your screen's refresh rate, because any more frames than that are wasted (not seen) anyway.
Scawen
26th March 2007, 11:09
Anyone who has freezing, you must give more info, like how long have you been running LFS before the freeze, and if there are any possible overheating issues (have you recently air dusted your computer and video card? If not, do...) and please state if "Full screen vertical sync" option YES cures the freezing. As already stated on this thread, it can give LFS and your screen a moment to relax between frames. We are going to have more freezing and lockups now as we are going into summer. It's very unlikely to be LFS's fault in each case.
Blowtus
26th March 2007, 11:26
even on a decent pc (athlon 3500, 6800gs, 1gb) I find vsync causes me big issues - large grid start at south city or the like and everything goes jerky.
edit: this is not a test patch issue, it has always been the case.
SamH
26th March 2007, 11:28
Anyone who has freezing, you must give more info
I'll drop this into the mix, in case it helps anyone.. I noticed graphic lag with patch V2 upwards, very occasionally. I noticed that FRAPS, which I run constantly, didn't reflect the graphic lag that I was experiencing. i.e. the framerate would drop to something like 18fps for a few seconds, but the FRAPS overlay still showed 85fps (my vsync is 85Hz). I also recently upgraded to Office2007, and I narrowed it down to Outlook's automatic Send/Receive. When I closed Outlook, no more graphic lag.
The graphic lag did NOT happen every time Outlook Sent/Received, but every time the graphic lag happened, that's what Outlook was doing.
[edit] Machine info: AMD64 3000+, 1GB RAM, XFX 6600GT 128MB
AndroidXP
26th March 2007, 11:55
For a start, does anyone here get any problems when they turn on "Full screen vertical sync" in LFS? Other than an apparent reduction in frame rate - that really doesn't matter if it is capped to your screen's refresh rate, because any more frames than that are wasted (not seen) anyway.Didn't do any extensive tests, but I noticed that with VSync ON I got little stutters every few seconds when driving around South City (in singleplayer mode). They went away as soon as I disabled VSync again.
Specs: A64 3200+, 1GB RAM, 6600GT
XGremlinX_pt
26th March 2007, 11:58
I experienced freezing only with V5. Vsync is not enabled because the game animation becomes jerky.
LFS froze my computer 2 times, both on the skid park, while watching the car with cam-behind-car, just as I hitted shift+S to go to pits, my PC froze. It was like that in the 2 times, with the BF1 and the XG GTR.
I'll try to test some more and give more input later
PS: no dusting problems or overheating.. tried to make LFS hang again, by repeating the procedure above, without success..
MoodyB
26th March 2007, 13:03
Boosted;372073']
i have reported the freezing issue earlier too.
and its videolag only.
sound keeps going as if nothing happend.
eventually it will unfreeze after 5-20 seconds (yea, it can be big sometimes).
Similar things happening here since patch v4/5
When racing / testing online or offline LFS will lock up after 5-30min, sound loops the last 1-2 secs over and over, then after 15-30 secs it can unfreeze itself and I can carry on racing, although my car is not in the same position it was when the gfx / sound froze - it's further along the track stopped / pranged against a wall as though LFS was running as normal in the background but the gfx / sound weren't updating themselves. On a few occasions the sound has carried on playing as normal ( I can hear other cars passing / braking around me ) but I can't bring up Windows task manager, the screen refuses to update itself and I need to reset the pc.
This is with Vsync turned on ( tried with it off, same problems ) and fps limited to 85 ( my monitors refresh rate@1600x1200 )
Pc spec :
A64 X2 4200
Gainward 7900GS ( no AA or AF ) Forceware 91.47
2x1GB Pc3200
X-Fi XtremeMusic
Logitech DFP
WinXP
Tested this with the above spec at stock settings, and overclocked. Pc was definately not overheating when LFS locked up, and I'm running nothing like MSN / Messenger in the background, just the usual WinXP services and Blueyonders' PCGuard software ( firewall )
nikimere
26th March 2007, 13:23
What's the general consensus on FPS? Have they gone up or dropped? By how much?
I really want to try this but i'm afraid of a drop in FPS, i only get about 20-30 atm as it is.
danowat
26th March 2007, 13:27
Stayed the same for me, no increase or decrease in performance.
mikey_G
26th March 2007, 13:33
I also didn't have a drop in fps. But I do kinda notice that the FPS is more stable. The huge peaks and drops are gone now.
AndreABG
26th March 2007, 14:12
I also notice such freezes, but not often and only for 1-2 seconds. The "physics" seem to go their normal way, so when it unfreezes the car has driven without driver :) I'm not sure, but it seems as even with full throttle applied on controler, the game not notices it
I've put VSinc on via Forceware (+tripple buffer +4xAA + 16xFA + SS + no negative LOD Bias)
VSync may lowers FPS, but as mentioned it makes the GPU less to do, becouse frames that must be skipped after half calculation without VSync are never started to be calculatet...
EDIT: btw text on transparent surfaces are flickering with transparent-AA (only Supersampling) turned on (I know LFS is not desinged for yet, but maybe its easy to something there)
Lotesdelere
26th March 2007, 14:36
I was fiddling with the graphics settings and I've just noticed something:
When LFS is in windowed mode using Shift+F4, I have a huge FPS drop when I hover one of the icons in the task bar as long as the little popup showing the full name of the application is displayed.
Vsync is set to OFF in both video drivers and LFS.
Scawen
26th March 2007, 14:37
Getting
InSim : discarding unacknowledged packet (100)
InSim : discarding unacknowledged packet (101)
InSim : discarding unacknowledged packet (102)
When using LFSStats since V5The LFS Stats programmer will need to update LFS Stats to respond to the new packets.
Scawen
26th March 2007, 14:39
I was fiddling with the graphics settings and I've just noticed something:
When LFS is in windowed mode using Shift+F4, I have a huge FPS drop when I hover one of the icons in the task bar as long as the little popup showing the full name of the application is displayed.That's just some weird Windows bug, it takes nearly all your CPU power to display one of those tiny hovering info baloons.
flinty72
26th March 2007, 15:20
The LFS Stats programmer will need to update LFS Stats to respond to the new packets.Does this actually stop stats from working or is it just dropping the packets it doesn't recognize (ie the new ones)?
Scawen
26th March 2007, 15:24
I think the stats should work fine (as long as it was coded in a way that happens to accept the shorter car names in the slightly modified versions of two of the old InSim packets). This message is just a warning that some totally new InSim packets that LFS kept trying to send several times, but never received an acknowledgment for, are now being thrown away. It's an easy fix for the LFS stats developer to acknowledge (and ignore) the new packets. But maybe he will want to make use of them in the stats.
MoodyB
26th March 2007, 16:00
Similar things happening here since patch v4/5
This is with Vsync turned on ( tried with it off, same problems ) and fps limited to 85 ( my monitors refresh rate@1600x1200 )
..snip..
Just tested again with VSync off / fps limited to 50, and I've been able to race with no problems for the last 2-3 hrs.
birder
26th March 2007, 16:03
Does this actually stop stats from working or is it just dropping the packets it doesn't recognize (ie the new ones)?
LFSStats still works fine you just get the messages, i will contact the developer
Renku
26th March 2007, 16:43
That's just some weird Windows bug, it takes nearly all your CPU power to display one of those tiny hovering info baloons.
I don't know about balloons, but if I move the cursor (in windowed mode) anywhere outside LFS window -> major FPS drop. I've always considered it as a "feature, not a bug". Instead I use ALT+TAB or minimize LFS.
Edit: Sorry. I didn't double-check this time - the FPS drop happens only with balloons.
Lotesdelere
26th March 2007, 17:28
That's just some weird Windows bug, it takes nearly all your CPU power to display one of those tiny hovering info baloons.
However I don't get this FPS drop in other DirectX apps such as games, media players and DVB viewers, when the info baloons are displayed.
But whilst I don't get FPS drop at all in Windows Media Player and VLC, I do get FPS drop in Media Player Classic while watching at the same video. MPC is set to use WMR9 Renderless so I wonder if FPS drop in LFS might be an overlay problem.
CPU usage increase is 'only' about 3% when the baloons are displayed.
510N3D
26th March 2007, 18:17
Similar things happening here since patch v4/5
When racing / testing online or offline LFS will lock up after 5-30min, sound loops the last 1-2 secs over and over, then after 15-30 secs it can unfreeze itself and I can carry on racing, although my car is not in the same position it was when the gfx / sound froze - it's further along the track stopped / pranged against a wall as though LFS was running as normal in the background but the gfx / sound weren't updating themselves. On a few occasions the sound has carried on playing as normal ( I can hear other cars passing / braking around me ) but I can't bring up Windows task manager, the screen refuses to update itself and I need to reset the pc.
This is with Vsync turned on ( tried with it off, same problems ) and fps limited to 85 ( my monitors refresh rate@1600x1200 )
Pc spec :
A64 X2 4200
Gainward 7900GS ( no AA or AF ) Forceware 91.47
2x1GB Pc3200
X-Fi XtremeMusic
Logitech DFP
WinXP
Tested this with the above spec at stock settings, and overclocked. Pc was definately not overheating when LFS locked up, and I'm running nothing like MSN / Messenger in the background, just the usual WinXP services and Blueyonders' PCGuard software ( firewall )
After reading yours and some other peoples replies i have noticed you and probably the others too have got a AMD dual processor. Maybe there is the problem but i may be wrong. Im curious if you guys have done any of the steps explained here (http://www.xtremesystems.org/forums/showthread.php?t=81429) in order to install the processor properly. In case you follow those steps, please let me know if theres any difference after it. I already did everything and im not having any problems at all with the newest patches. But as already said, it could be the reason but i might be wrong.
Good luck & cheers
-Willi-
26th March 2007, 18:48
I'm running LFS on 3 Monitors - 3840x1024.
Seems that LOD is now (V5) lower than before (V2) - if I switch to 1280x1024 it looks better (tested on BL1r) ...
I have set all LOD to max - but there is still popups and trees changing size and form as I get nearer :(
Any way to increase LOD more than actual max values?
according to your posted formula I would need a LOD of 1.2:
0.6 (my old LOD) * 3840 / 1920 = 1.2
atledreier
26th March 2007, 18:55
Scawen: Be aware also that Vsync can cause issues on SLi systems. Best case scenario, Vsync just doesn't work, worst case, all timings go to hell. I'm not sure of the exact cause of this, but I will do some research and give you any useful links I might find. Just wanna give you the heads up. I know Vsync looks good on paper, but I have very few aplications where it actually does any good. I never noticed much tearing in racing sims anyway... I'd rather rely on some minimum sleep value to give the cpu and system a breather.
Scawen
26th March 2007, 18:57
-Willi- : this is with FOV of 120 I guess?
Yes I have noticed the trees popping up at BL, when I use a lod that seems fine for cars, there is too much tree popup and I've made a note to check if that should be balanced a bit. I think they have a needlessly low draw distance and I can increase that to an acceptable value.
Is it only trees? Or do you have something else popping up as well, that didn't pop up before?
Scawen
26th March 2007, 18:59
Scawen: Be aware also that Vsync can cause issues on SLi systems. Best case scenario, Vsync just doesn't work, worst case, all timings go to hell.Yes, enough bad reports already that I've changed my mind about putting that as the default option. :)
bbman
26th March 2007, 19:08
I'm running LFS on 3 Monitors - 3840x1024.
Seems that LOD is now (V5) lower than before (V2) - if I switch to 1280x1024 it looks better (tested on BL1r) ...
I have set all LOD to max - but there is still popups and trees changing size and form as I get nearer :(
Any way to increase LOD more than actual max values?
according to your posted formula I would need a LOD of 1.2:
0.6 (my old LOD) * 3840 / 1920 = 1.2
Have you tried lowering mip bias? Might not stop the popping up, but the sizechanging...
askoff
26th March 2007, 19:08
It's strange how much issues some of you have with VSYNC. It would be interesting to see poll about how many people realy have problems with VSYNC and what sort. I for example have always used VSYNC with all my games and haven't had an issue in years because of it. But I guess it's better to leave it off by default in LFS if people gets problems for using it and it's easy to switch on if you prefer to use it.
atledreier
26th March 2007, 19:12
I found this VERY informative thread about Vsync, what it is, what it does, what to look for and all explained in a manner that normal people should be able to understand it.
http://www.hardforum.com/showthread.php?t=928593
Riders Motion
26th March 2007, 19:13
Scawen, I went out of unlocks because of my bro, and it seems that I'm stuck with Demo again :(
Account: Riders Motion
thx
MoodyB
26th March 2007, 19:23
After reading yours and some other peoples replies i have noticed you and probably the others too have got a AMD dual processor. Maybe there is the problem but i may be wrong. Im curious if you guys have done any of the steps explained here (http://www.xtremesystems.org/forums/showthread.php?t=81429) in order to install the processor properly. In case you follow those steps, please let me know if theres any difference after it. I already did everything and im not having any problems at all with the newest patches. But as already said, it could be the reason but i might be wrong.
Good luck & cheers
Thanks :)
Done all that, apart from installing AMD's optimizer, as plenty of people have had issues with it. I seemed to have solved the freezing here by turning off VSync, but we'll see.
( BTW, not sure what effect this would have in LFS when using VSync, but I have the DirectX ' render frames ahead ' value set to 1 instead of the default of 3 )
atledreier
26th March 2007, 19:40
I did some testing with my SLi system, and I definetly get the double buffer syndrome with v-sync enabled.
Fraps benchmark:
Frames, Time (ms), Min, Max, Avg
2605, 65925, 37, 75, 39.515
Care to guess my screen refresh rate? ;)
nesrulz
26th March 2007, 20:24
During the replay:
http://img240.imageshack.us/img240/9940/83661520ze4.jpg
190, 191, etc...
End of replay:
http://img529.imageshack.us/img529/2733/53919508yo0.jpg
btw, replay is made with V5...
Jakg
26th March 2007, 20:27
Scawen, I went out of unlocks because of my bro, and it seems that I'm stuck with Demo again :(
Account: Riders Motion
thxyou dont post here, you email the devs
Just wait a few days until friday and an extra unlock will be yours
Montabur
26th March 2007, 20:30
Scawen, I went out of unlocks because of my bro, and it seems that I'm stuck with Demo again :(
Account: Riders Motion
thx
how can that happen? :really: :scratchch
since i own lfs, i unlocked it two times and i own it since over a year now... :x
birder
26th March 2007, 20:46
During the replay:
http://img240.imageshack.us/img240/9940/83661520ze4.jpg
190, 191, etc...
End of replay:
http://img529.imageshack.us/img529/2733/53919508yo0.jpg
btw, replay is made with V5...
Already been posted earlier and i have posted in on the LFSStats thread.
nesrulz
26th March 2007, 20:58
Already been posted earlier and i have posted in on the LFSStats thread.
OK! :thumb::shy:
CharlieP
26th March 2007, 21:00
Any chance someone can mirror this patch somewhere else and make it something other than 7-zip..... I cannot unpack this file and have had similar problems with other 7-zip archives..... even though I have 7-zip installed ?!
:(
Lotesdelere
26th March 2007, 21:03
Any chance someone can mirror this patch somewhere else and make it something other than 7-zip..... I cannot unpack this file and have had similar problems with other 7-zip archives..... even though I have 7-zip installed ?!
:(
http://www.lfsforum.net/showthread.php?p=370503#post370503
CharlieP
26th March 2007, 21:05
http://www.lfsforum.net/showthread.php?p=370503#post370503
TY and damn...... I looked through this whole thread and missed Bob's post :shy:
the_angry_angel
26th March 2007, 21:08
Also available here (http://mirror.theangryangel.co.uk/lfs/LFS_V5_TEST.zip).
Riders Motion
26th March 2007, 21:58
Problem solve, I got a friend to lend me an unlock :thumbsup:
Gunn
26th March 2007, 22:39
Problem solve, I got a friend to lend me an unlock :thumbsup:This is the TEST PATCH thread. Stop posting your woes in here, it is for test patch discussion only.
The Moose
27th March 2007, 00:40
Wasn't sure weather to post this here, but it's only happened since v5.
I had LFS lock up on me for the first time ever tonight...black screen with looping sound.
And twice tonight I've just teleported mid race and re-appeared behind where i started...unable to drive off again as i keep teleporting from one side of the track to another. Better seen than described i think....have a look.(I start at the back of the grid)
I've never seen either of these things before v5
Specs fwiw AMD2400xp/ati9700pro/1 gig ram/WindowsXP
flinty72
27th March 2007, 01:27
LFSStats still works fine you just get the messages, i will contact the developerThanks Birder & Scawen, Excellent, I can still use stats!
flinty72
27th March 2007, 01:30
-Willi- : this is with FOV of 120 I guess?
Yes I have noticed the trees popping up at BL, when I use a lod that seems fine for cars, there is too much tree popup and I've made a note to check if that should be balanced a bit. I think they have a needlessly low draw distance and I can increase that to an acceptable value.
Is it only trees? Or do you have something else popping up as well, that didn't pop up before?Scawen, I have noticed pop-ups since V5. Not sure if it is related to the changes in the test patches or my PC as I have had pop-ups previously but not this bad.
Seen them at South City, light poles, tress and some signs. Also at Westhill but was just one thing the white lines on the road near pit entry/exit.
imthebestracerthereis
27th March 2007, 01:59
Love the new patch Great Work!!!
the only thing i dont like so much is the PLPIT ect :/
geezer45
27th March 2007, 03:58
Sounds are fantastic !! Well done DaveWS, a great effort :)
Bug report: Since I can't remember when (sorry, though it is definitely in V5) I have been experiencing a critical issue when playing Multi-Player replays. Basically, when I attempt to view a replay the game will freeze (no movement on the screen, sound loop). This happens sporadically, and typically when I change the view or cycle through drivers.
I can't exit to my desktop at all despite pressing the Windows key and CTRL, ALT + DEL. Also, I generally see significant stutter and hear sound looping even when the game does not freeze.
At the moment I am unable to view more than about a minute of this replay before I have to restart my laptop: http://mondaynightracing.com/series/2007/f8f/r10/f8f-r10-3.mpr (http://mondaynightracing.com/series/2007/f8f/r10/f8f-r10-3.mpr) (this one was saved by another driver)
Any suggestions?
Gimpster
27th March 2007, 04:46
I dought it is related but who knows and it was damed odd. after installing V5 my DFP software would not see all the buttons on my contoler. It saw my DFP as a Wingman Pro. I had to get new controler software and after that is was like it never happened.
I have no idea how an update to LFS could cause that or if its even possible but I just wanted to see if it was just me. Personaly I have never had a problem with any other test patch.
geezer45
27th March 2007, 07:04
Just over an hour ago I downloaded Bugle's WR lap at SO Long Rev in the FO8 and got about half way into it when the screen froze then became completely blue. Upon restarting my computer I was informed that a Windows system file was either corrupt or missing. Had to use my recovery CD to get back into Windows.
I'm not sure if this is a patch V5 thing or just my laptop. I had been downloading and installing various files from lfs-database. Could be a coincidence, but I thought it would be worthwhile reporting this just in case it isn't.
510N3D
27th March 2007, 09:32
Thanks :)
Done all that, apart from installing AMD's optimizer, as plenty of people have had issues with it. I seemed to have solved the freezing here by turning off VSync, but we'll see.
( BTW, not sure what effect this would have in LFS when using VSync, but I have the DirectX ' render frames ahead ' value set to 1 instead of the default of 3 )
Youre welcome, i dont have any problems with the AMD optimizer so far and never heared of anyone ever had some but heck i dont know everybody so you might be right =) Besides, which kind of monitor do you have? In case you have a CRT, V-SYNC is useless in most of all cases anyway as far as i know.
cheers
Scawen
27th March 2007, 09:53
Wasn't sure weather to post this here, but it's only happened since v5.
I had LFS lock up on me for the first time ever tonight...black screen with looping sound.
And twice tonight I've just teleported mid race and re-appeared behind where i started...unable to drive off again as i keep teleporting from one side of the track to another. Better seen than described i think....have a look.(I start at the back of the grid)
I've never seen either of these things before v5
Specs fwiw AMD2400xp/ati9700pro/1 gig ram/WindowsXPThat is very strange what happened to you on the first lap (I only watched first lap - do tell me if it happened again in the same replay as I've got a lot to do).
Scawen, I have noticed pop-ups since V5. Not sure if it is related to the changes in the test patches or my PC as I have had pop-ups previously but not this bad.
Seen them at South City, light poles, tress and some signs. Also at Westhill but was just one thing the white lines on the road near pit entry/exit.I guess you have a high screen resolution, and you did not turn up your LOD when you installed V5. V5 LOD defaults to 0.6, which gives slightly higher LOD than someone using an old version with a 1024 wide screen - my mistake, I think the default should have been 0.8 like it was in V4. You should be able to turn LOD up higher than it ever was before - unless your screen is wider than 1920 in which case you were able to get higher LOD in the past - though that should be unnecessary (except that the moving trees (e.g. the ones at blackwood) are known to pop up too much and I'm going to look into them). Please, anyone who reports LOD or pop-up issues, tell us your new LOD setting and you screen resolution, and your FOV, otherwise we cannot reproduce what you see, and your report is a bit meaningless.
Love the new patch Great Work!!!
the only thing i dont like so much is the PLPIT ect :/Please do explain why you don't like them, obviously they are meant to be good. Are you an InSim developer and these don't provide enough info for what you want to do?
Scawen
27th March 2007, 09:56
OK, there have been a lot of hangs and freezes reported, but most of those reports don't contain any of the info we need.
You MUST report your CPU and your graphics card and driver versions, if you have had a hang / blue screen / etc. Remember, it doesn't hang or have any problems for most people, so it's something to do with your computer, and that's what we need to know.
EDIT : I've made a special Hang / Freeze thread, please post over there http://www.lfsforum.net/showthread.php?t=21660
-Willi-
27th March 2007, 10:43
-Willi- : this is with FOV of 120 I guess?
Yes I have noticed the trees popping up at BL, when I use a lod that seems fine for cars, there is too much tree popup and I've made a note to check if that should be balanced a bit. I think they have a needlessly low draw distance and I can increase that to an acceptable value.
Is it only trees? Or do you have something else popping up as well, that didn't pop up before?
yes, FOV = 120
Trees were most disturbing so I recognized that at once. Can't remember anything else, but I just have driven AS3r, KY3 and BL1r. And these popups were only at BL1r disturbing.
Becky Rose
27th March 2007, 11:38
I would just like to give a special personal thank you to Scawen for the new INSIM features. I'm very happy. :)
russraine
27th March 2007, 12:03
I tested out Vsync and this is what I got.
LFS in Window mode 77 fps with Vysnc enabled.
LFS in window mode 76 fps with Vsync disabled.
LFS Full Screen mode 41 fps with Vsync enabled.
LFS Full Screen mode 20 fps with Vsync disabled.
(very big and unplayable drop, interesting).
AMD 64 3700+, Radeon 9550pro, 1.5 gig ram. 2xAA enabled. 1440x900 resolution, Acer 19" widescreen monitor.
Lotesdelere
27th March 2007, 13:20
When LFS is in windowed mode using Shift+F4, I have a huge FPS drop when I hover one of the icons in the task bar as long as the little popup showing the full name of the application is displayed.
FYI I've found the culprit ones: AA and AF.
In the ATI drivers if I set the global quality control slider to the middle (balanced) and if I set AA and AF to automatic mode (application preference), then reboot, the problem is gone: there is no FPS drop anymore when the info balloons are displayed.
The Moose
27th March 2007, 13:39
That is very strange what happened to you on the first lap (I only watched first lap - do tell me if it happened again in the same replay as I've got a lot to do).
I couldn't drive away from that teleporting from side to side incident(stuck in a loop)..so i quit out of the race at that point.
The first time it happened, earlier in the evening, I just got the initial teleport but was able to carry on driving after it happened.
Oh and ffwiw it happened with V-synch both on and off
Bob Smith
27th March 2007, 16:40
I tested out Vsync and this is what I got.
LFS in Window mode 77 fps with Vysnc enabled.
LFS in window mode 76 fps with Vsync disabled.
LFS Full Screen mode 41 fps with Vsync enabled.
LFS Full Screen mode 20 fps with Vsync disabled.
(very big and unplayable drop, interesting).
60Hz refresh rate by any chance? It's a known problem with V-synch that if you can't meet the v-snch refresh rates in terms of FPS, then you can drop down to a fraction of it (in your case one third). I get this issue but only if I used temporal AA, no idea why.
hackerx
27th March 2007, 17:31
Not latest test patch but maybe helpful... LFS 0.5V2, windowed (at the moment of crash it was hidden under other windows), shift+U mode, connected to LFS director, playing replay of race on FE4R. Crash address: 0x00000000004aa9b2.
russraine
27th March 2007, 17:35
60Hz refresh rate by any chance? It's a known problem with V-synch that if you can't meet the v-snch refresh rates in terms of FPS, then you can drop down to a fraction of it (in your case one third). I get this issue but only if I used temporal AA, no idea why.
I think I am using Temporal AA as well.... I read it was meant to be better, I'll have to switch it off and try again.
Yup switching TAA off worked a treat. Great work on the patch.
AndroidXP
27th March 2007, 17:41
Wait, you get less fps with VSync disabled? :really:
Bob Smith
27th March 2007, 17:49
Probably a typo on his part, especially since my suggestion worked. :)
NetDemon01
27th March 2007, 18:46
Wait, you get less fps with VSync disabled? :really:
I went from 60 fps with VSync enabled and App. Controled AA and AF to 110 fps with VSync disabled plus changing to 4XAA and 8XAF. It looks tons better and smoother. With only the VSync change, it's like a 60-70 fps difference.
AndroidXP
27th March 2007, 18:48
Well, an increase is expected, but not a decrease. Though it's probably just a mix up like Bob suggested ;)
GAS-Hugo
28th March 2007, 01:37
...and what is vr-mode?
... i use shutter-glasses and a driver-addon of the nvidia gfx-driver. So i can race in real 3D. VR = virtual reality
Doorman
28th March 2007, 13:15
Scawen, I have noticed pop-ups since V5. Not sure if it is related to the changes in the test patches or my PC as I have had pop-ups previously but not this bad.
Seen them at South City, light poles, tress and some signs. Also at Westhill but was just one thing the white lines on the road near pit entry/exit.
It's not just me then. Fences along the back straight and the pitwall on Westhill take up all my attention these days :D. Haven't checked other tracks. nVidia 8800GXT, 22" lcd 1680x1050
EDIT: FOV usually in the 60-65degrees range
Scawen
28th March 2007, 13:41
Don't worry, you guys who use greater than 90 degrees FOV on high res screens, who now get more pop-up than before! I am no longer using a lower lod for view angles greater than 90 degrees. I still do increase the LOD for zoomed in narrow view, just not decreasing it for wide view any more. Also the moving trees aren't using LOD at all any more, so that helps a lot at Blackwood and probably some other places, specially if people do want to use a lower LOD for things like cars, now they can without trees popping up all over the place.
Mister2zx3
28th March 2007, 14:47
Don't worry, you guys who use greater than 90 degrees FOV on high res screens, who now get more pop-up than before! I am no longer using a lower lod for view angles greater than 90 degrees. I still do increase the LOD for zoomed in narrow view, just not decreasing it for wide view any more. Also the moving trees aren't using LOD at all any more, so that helps a lot at Blackwood and probably some other places, specially if people do want to use a lower LOD for things like cars, now they can without trees popping up all over the place.
This pop-up/LOD switching has gone on a for a while. Would an option to disable all LOD switching/ stay at max geometry/meshes/textures be helpful in speeding up testing of patches?
This is not a question or needing any reply or discussion, just a comment.
Discussion can be had outside the patch forum if of any interest.
http://www.lfsforum.net/showthread.php?t=16726
flinty72
28th March 2007, 15:59
I guess you have a high screen resolution, and you did not turn up your LOD when you installed V5. V5 LOD defaults to 0.6, which gives slightly higher LOD than someone using an old version with a 1024 wide screen - my mistake, I think the default should have been 0.8 like it was in V4. You should be able to turn LOD up higher than it ever was before - unless your screen is wider than 1920 in which case you were able to get higher LOD in the past - though that should be unnecessary (except that the moving trees (e.g. the ones at blackwood) are known to pop up too much and I'm going to look into them). Please, anyone who reports LOD or pop-up issues, tell us your new LOD setting and you screen resolution, and your FOV, otherwise we cannot reproduce what you see, and your report is a bit meaningless.
Sorry Scawen , my bad so here are my specs, LOD & POV settings.
I should also mention I am using a mix of 3rd part HiRes Track Textures.
System Specs:
AMD Opteron 146 @ 2.50G
2G DDR500 Patriot RAM
LeadTek 7600GT (running 2 CRT Monitors, LFS on one only)
Graphics Drivers: 6.14.10.9371
AA = 8xS, AF = 16X
Screen Res = 1280x960 (32 bit) 85Hz
FOV = 90
In-Game User LOD = 1.00
Dust LOD = 1.00
Mirror LOD = 0.3
Hardware Vertex Shading = On
Dynamic LOD Reduntion = 0.00
Scawen
28th March 2007, 16:42
This pop-up/LOD switching has gone on a for a while. Would an option to disable all LOD switching/ stay at max geometry/meshes/textures be helpful in speeding up testing of patches?
This is not a question or needing any reply or discussion, just a comment.
Discussion can be had outside the patch forum if of any interest.
http://www.lfsforum.net/showthread.php?t=16726Well... no, the new idea is that at full LOD you shouldn't get any visible lod popping. And if you turn off the multiplayer speedup option, you shouldn't get visible lod reduction even if there are other nearby cars all over your screen. I'm trying to make this work for everyone.
Remember, I have now removed totally, all lod on tracks and trees because it's not needed. The only lod is on objects where lod has been specified (e.g. tyres and cones) cars and humans. As a developer I can't allow the total removal of LOD, it would be just crazy to draw a distant car which takes 5 pixels on the screen, with several thousand polygons. The aim is to set the lod correctly so that at Max User LOD, you don't see lod popping.
These last couple of test patches are all about lod and that's why it's gone on a bit, the lod system needed a big overhaul because it was all out of control and not giving control to the user. Now it's supposed to be simple, let the user control it and not let fov and screen resolution control it automatically in confusing and unpredictable ways.
Another reason why it may seem to have gone on a bit is there are so many different configurations.
But actually to me it doesn't seem to have gone on long at all... it's just like anything else, it takes a while to get right. LFS graphics have come along a bit these last few days, even without any of Eric's actual updates which are in development.
Ball Bearing Turbo
28th March 2007, 16:50
even without any of Eric's actual updates which are in development.
ARghaha, you're such a tease!!!111 :razz:
I won't bother asking because I know how you operate.... :D
But on topic: I have noticed pretty significant improvement in the overall clarity and impression of the LFS graphics. FPS seems much more consitent from track to track and in diverse situations. Nice work!
Scawen
28th March 2007, 17:11
This is for logging of messages right?
How exactly does the logging work now Scawen? I used to use the original logging option all the time, and it worked fine. But now we have to do it manually each time or what? Or will there always be a log file created with the name you set?
Besides that, the command doesn't work for me, and no file is ever created. Need this clarified, since this is important for when I am a server admin.
The command only works for me in Singleplayer, I can no longer log Multiplayer events. And I have to type the command in each time I start LFS (that can't be good)... why not overwrite the same log file like you did with deb.log, or just have a log folder with dated logs?OK, I have tried to reproduce any issue with this but could not. It works in all modes.
There are two ways to set the log file.
1) If starting using a command line or command file (e.g. dedicated host) include the line /log=deb.log
2) If you want it in a non-dedicated host which you do not start with a command line then the easiest way is to add the line to your autoexec.lfs script.
Mister2zx3
28th March 2007, 17:39
Well... no, the new idea is that at full LOD you shouldn't get any visible lod popping. And if you turn off the multiplayer speedup option, you shouldn't get visible lod reduction even if there are other nearby cars all over your screen. I'm trying to make this work for everyone.
Remember, I have now removed totally, all lod on tracks and trees because it's not needed. The only lod is on objects where lod has been specified (e.g. tyres and cones) cars and humans. As a developer I can't allow the total removal of LOD, it would be just crazy to draw a distant car which takes 5 pixels on the screen, with several thousand polygons. The aim is to set the lod correctly so that at Max User LOD, you don't see lod popping.
These last couple of test patches are all about lod and that's why it's gone on a bit, the lod system needed a big overhaul because it was all out of control and not giving control to the user. Now it's supposed to be simple, let the user control it and not let fov and screen resolution control it automatically in confusing and unpredictable ways.
Another reason why it may seem to have gone on a bit is there are so many different configurations.
But actually to me it doesn't seem to have gone on long at all... it's just like anything else, it takes a while to get right. LFS graphics have come along a bit these last few days, even without any of Eric's actual updates which are in development.
Thanks for clearing that up! I'll just carry on then.. Excuse me while I continue to enjoy LFS and the patches! Sorry for all those still experiencing a few hiccups.
Since this is LOD related. I shoot for the highest visual quality without any discernible mesh swaps, and am fortunate that I still can get 75 (+?) FPS with vsync enabled, but I still often see little details swapping such as hood pins disappear as distance from camera grows, a building that has some flicker/ z-fighting.. I am running at 1600x1200 at 75hz on a larger screen, but I don't want to use a smaller screen to avoid seeing these though, heh.
Is it conceivable to shoot for no visual mesh quality degradation before this patch? While testing this patch? or should I expect some noticeable swaps? I am completely on the maximum visual quality, big muscle PC side of things.
Thanks and Magnificent work!
Scawen
28th March 2007, 17:47
Is it conceivable to shoot for no visual mesh quality degradation before this patch? While testing this patch? or should I expect some noticeable swaps? I am completely on the maximum visual quality, big muscle PC side of things.Well... I'm about to release V6, I guess in about half an hour. It should be better, but your LOD will be back to 0.8 again. When you get it, just put your LOD back up to 1.0 and I'd be pleased to hear if you still get LOD issues. Some things will definitely be better but you will get some popup regardless, for example there are disappearing fences at South City and probably some other tracks, and things like this can only be fixed with a track update, because the "optimiser" in the dev version has been improved as well.
You will probably still see clips on the car bonnets vanishing but that should be less visible than in older versions, at maximum LOD. Problem with those is I'm not drawing the car's subobjects in an efficient way yet and those cause a surprising amounts of slowdown. There is scope for improvement there.
DratsaB
28th March 2007, 18:02
So far no probs with the test patches here, just getting used to the new LOD settings. There was one thing that threw me for a couple of days though. Is the Mip bias being reset to default 2.0 with these test patches? I noticed my GFX got very "shimery", until I put the Mip Bias to 0.0. I cant remeber what I use to have it set at before the Test patch with the LOD changes.
thanks, and looking forward to T6
Scawen
28th March 2007, 18:07
Hello. I'd like to point out the new V6 test patch! :)
http://www.lfsforum.net/showthread.php?t=21721
Thanks for the feedback on V5. I'll now close this thread.
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