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deggis
24th September 2005, 18:25
Ever noticed when you drive past for example the starting grid (which is usually full of skidmarks) that it feels like your car gets 20 km/h speed boost? The more stuff goes by your screen the better the sense of speed is. Tracks are great in LFS but they feel like no one has used them before. Making new tarmac textures even with randomly placed skidmarks on them would be very easy way to make tracks look a lot more realistic and also increase the sense of speed. What do you think?

XCNuse
24th September 2005, 18:26
yep.. very true; eric takes too good care of the tracks :)

operator0
24th September 2005, 18:32
Not only that, but in real life racing, track imperfections are often used by the drivers to guage turn in points, or brake points and so on. LFS doesn't have it, and that makes it hard to have very consistant times.

Gabkicks
24th September 2005, 18:46
i agree the tracks look too clean. :) its like a freshly paved track every time we race.

ajp71
24th September 2005, 18:56
If a groove is simulated then there should be MARBLES.

tristancliffe
25th September 2005, 11:56
The tracks are 'painted' using a repeating texture. If that texture had a skid mark on it, it would look wrong, being repeated every 25 yards, so it's not something a painter can add to LFS.

What LFS needs is a few overlays on the track at 'Points Of Interest', i.e. braking points, turn in points, driving lines, run off areas etc.

The downside is that they all work to reduce the frame rates, which can be okay, but could cause problems for the poor people here using 8088s still.

Also, graphical delights are to be saved until S3 (barring a few exceptions probably). I doubt this will be one of those exceptions.

AndroidXP
25th September 2005, 12:05
Isn't there already an skidmark overlay on Fern Bay?

tristancliffe
25th September 2005, 12:45
Is there?

buedi
25th September 2005, 12:47
I am not sure if we really need "prepainted" Tracks. When I race Online on a Server, the Track gets covered with REAL Skidmarks over time. And after a few Laps / Races you can clearly spot where the Braking zone starts (and where somebody went off :D ). So the Track surface "lives" and I like it very much as it is now.

AndroidXP
25th September 2005, 13:18
Whoops, my fault. I actually haven't played FB since S2 Alpha release, looks like they got removed with the track update.

XCNuse
25th September 2005, 13:19
theres is on the drag strip

its just an alpha layer, and thats all we mean (i think); that would make it most realistic looking
or as an option ingame, it should say "cary over skidmarks" or something like that so it keeps all the skidmarks from the last race

Bob Smith
25th September 2005, 13:26
Yeah, there's nothing quite as rewarding as making a clean track (or girl) filthy.

XCNuse
25th September 2005, 13:31
Yeah, there's nothing quite as rewarding as making a clean track (or girl) filthy.
hm.. musta been doing something wrong when i threw my sister into the mud and i got dragged into it.. oops :) lol

ajp71
25th September 2005, 13:52
What about downloading skidmarks when you join a server?

XCNuse
25th September 2005, 14:50
no, thats not (i dont believe) thats how the skid marks work

they are tracked by your computer, so every time a car slides somewhere, its your computer placing the skidmarks, rather than the server telling your computer where the skidmarks are

STRAHD
25th September 2005, 15:32
If you change the tiredark(I think thats the 1) file in the .cfg text it makes the racingline more visible by darkening the tire marks that are always in game in the corners. Or at least it did in S1, havent tried in S2.

XCNuse
25th September 2005, 16:28
it only darkens them after you go over them however many times; unfortunately it only gets to the normal darkness after about 50 laps :S

(i havent tried that in S2 yet either so..)

DodgeRacer
25th September 2005, 17:34
In my humble opinion, i feel that the tires leaving some sort of mark in the grass/dirt would increase the realisim/wear look a little more than random skid marks..like ruts in the grass after you drive in it, would make it seem like the dirt is really dirt the sand is really sand ect, rather than just a physics reaction a visual reaction too :)

deggis
26th September 2005, 20:21
I am not sure if we really need "prepainted" Tracks. When I race Online on a Server, the Track gets covered with REAL Skidmarks over time. And after a few Laps / Races you can clearly spot where the Braking zone starts (and where somebody went off :D ). So the Track surface "lives" and I like it very much as it is now.
Indeed. After 30 laps the track looks totally different but mostly only the corners. But still if you look some real life track it's FULL of skidmarks and other dirt - and not just the corners.

Madman_CZ
27th September 2005, 00:45
i am sure its all to come..... though i am pretty happy the way gtr did it.. just make the track textures dirty...exp near the grid area..... no need for any fancy code to have tracks gettin dirty...

the way lfs s2 is now will do... i went into the config file and increased the rubber being put down so now the track gets dirtier quicker.. it doesnt look very nice though when it goes totaly black...

btw one thing i find quite odd looking is when you floor it on the grass the green dust thats thrown up behind the car..... didnt know grass can do that:D
think it needs to be reduced slightly as it looks like dust trails behind a world rally car plowing through a desert stage lol.....

Bob Smith
27th September 2005, 01:08
i am sure its all to come..... though i am pretty happy the way gtr did it.. just make the track textures dirty...exp near the grid area..... no need for any fancy code to have tracks gettin dirty...
That's probably the most useful thing you've said yet. :p


btw one thing i find quite odd looking is when you floor it on the grass the green dust thats thrown up behind the car..... didnt know grass can do that:D
think it needs to be reduced slightly as it looks like dust trails behind a world rally car plowing through a desert stage lol.....
Hah! :D

Vain
27th September 2005, 09:18
Talking about track surfaces I'd like to see more bumpy tracks. After all, the cars aren't setup to drive on the street and cruise an american highway. So we should feel a lot more bumps. Together with the right noise this will propably add alot to the athmosphere in the cockpit.
Perhaps Blackwood should be the first candidate to become a bit bumpy - with all the demo-drivers driving on it...

Vain

XCNuse
27th September 2005, 10:20
want bumpy? lol take XFGTR and go to SO long, you bounce like a ping pong ball all over the place its frightening

AndroidXP
27th September 2005, 10:32
The tracks are already pretty bumpy, but if those bumps don't create any sideways forces on the wheels, then you won't feel them through FF. IMO the devs should add some optional, slightly canned, effects for quick up/down forces acting on the wheels. But that's just me.

Madman_CZ
27th September 2005, 10:38
That's probably the most useful thing you've said yet. :p




dont make me hurt you bob!!! :chair:

deggis
27th September 2005, 16:40
btw one thing i find quite odd looking is when you floor it on the grass the green dust thats thrown up behind the car..... didnt know grass can do that:D
think it needs to be reduced slightly as it looks like dust trails behind a world rally car plowing through a desert stage lol.....
But it's a good "warning sign". Everytime you see that green smoke you know that someone just drove out of the track. :D

With Kege's Smokemod the grass dust looks even more ridiculous:
http://koti.mbnet.fi/kegetys/lfs/shots/tex_smoke3.jpg :D

Get Smokemod here: http://koti.mbnet.fi/kegetys/lfs/. It's great for screenshots but you can't really drive with this mod. Even the smoke dust is so dense that you can't see shit.

Gabkicks
27th September 2005, 18:30
yeah the smoke/dirtdust textures kegetys made are awsome. only thing is on the chicanes in lfs if someone drives off the road it can obscure vision. Only choices are to dive kamikazi like into the unknown and hope you make it through, or slow down and drive cautiosly (probably getting rammed from behind by some stupid kamikazi guy):)

Linsen
27th September 2005, 19:27
Perhaps Blackwood should be the first candidate to become a bit bumpy

Actually, Blackwood was the first candidate to become less bumpy when it was revised for S2 ... And I think it was agood idea :).

But what are you vertical shift settings? Have you tried a higher value? Of course it doesn't make you feel the bumps but you can at least see a little more of it.

Gabkicks
27th September 2005, 20:02
if you look at the g-meter, you can see some of the tracks are actually pretty bumpy. its just you cant feel g-forces. through your tvscreen/monitor :)

Cue-Ball
27th September 2005, 20:53
want bumpy? lol take XFGTR and go to SO long, you bounce like a ping pong ball all over the place its frightening

That's exactly what I was thinking too. Stopping on the back downhill is a BITCH on that track because the braking zone is SO bumpy. It makes the track a real challenge for both driver and tires.