View Full Version : Driving views
MrGrumpy
21st September 2005, 07:41
Firstly, hello all.
I only found the game last week and after a week on the demo decided to buy it :) And boy is it going to take some learning and plenty of practice :Looking_a
I normally prefer the 'over the bonnet' view when driving 'games', but thought I'd see what others use.
I can see the 'behind the car' view allows you to see who's around you better, but it's not like driving.
RMachucaA
21st September 2005, 07:44
as close to real as possible... for me cockpit.
ferox.CHIEF TAOA
21st September 2005, 08:00
Cockpit, standart
ColeusRattus
21st September 2005, 08:02
Cockpit all the way...
seggons
21st September 2005, 08:27
here is one topic on the ex-forum
http://forum.rscnet.org/showthread.php?t=216843&highlight=Driving+Views
Number 2:
http://forum.rscnet.org/showthread.php?t=202314&highlight=Driving+Views
have fun reading.
BigShox
21st September 2005, 09:15
I used to like the cockpit view, but I've now moved over to a 'bonnet' view for most of the cars. I just started thinking "Here I am, there's my arms, there's the wheel . . and there's another set of arms, and another wheel, and why do I spend my time with 60% of my 'vision' filled with dashboard and A-pillar?" :scratchch
So I tried out the bonnet view and now I really do prefer it.
Chase view though - I can't even drive in chase view.
(Some would say I can't drive anyway, but hey . . .) :snail: :p
Edit: Well, well - my first post on the new forum.
Vain
21st September 2005, 09:20
Cockpit.
Vain
Madman_CZ
21st September 2005, 09:39
ermm well i drive either with bonnet view using the custom view setup you can use in lfs or just the tire view..not realistic i know but prefer it ....
three_jump
21st September 2005, 09:45
First of all: "Welcome to the World of LFS"
2nd thing: Take a last look at your family and friends, you won't see them so often in future :D
3rd thing: There is only one view that is realistic, and this is the cockpit view. (makes it a bit harder to drive too)
But mainly the driving view is a thing of personal preference, you can pick what you like and you're fast with and noone will ever blame you for that (as long you're using the cockpit view... :trampolin)
3j
StewartFisher
21st September 2005, 10:22
I used the bonnet view when I was using mouse/keyboard because for some reason I could never get used to the cockpit view. Now that I have a wheel it's cockpit all the way!
al heeley
21st September 2005, 10:26
I like the front wheel view, like the old Viper racing game, for optimum road visibility when racing.
Blackout
21st September 2005, 10:31
Cockpit without the wheel and hands best for me
Vesa
21st September 2005, 10:35
Cockpit, no arms or wheel. The only way.
AndroidXP
21st September 2005, 10:47
I use a toned down version of bonnet view. Sorta like 50/50 cockpit and bonnet. Just one thing: make sure you don't see the tyres while driving. It will just hamper your driving - instead of looking at the track and getting a feel for the car, all you'll do is watch your damned tyres spin. Trust me on this.
tpa
21st September 2005, 10:52
make sure you don't see the tyres while driving. It will just hamper your driving - instead of looking at the track and getting a feel for the car, all you'll do is watch your damned tyres spin. Trust me on this.
whatever :razz:
mrodgers
21st September 2005, 11:09
I prefer the cockpit view without the driver's arms and steering wheel, after all, why have two (four in the case of the arms) of them. It is much more realistic and gives you a better feel and sensation of what the car is doing (cockpit view). But my framerate suffers to the point that it's undrivable. I use the wheels view, but I don't like doing so. Actually I use a custom wheels view where I moved the camera position over to the drivers side comparing my view of the track to that I get in cockpit view. That way it is like I am still viewing from the driver's seat same as cockpit view, just without the cockpit textures. I would like to try to modify the cockpit textures and see if I used basic colors if that would help out framerates.
MrGrumpy
21st September 2005, 12:09
First of all: "Welcome to the World of LFS"
2nd thing: Take a last look at your family and friends, you won't see them so often in future :D
LOL - I suspect that's gonna be true :)
I didn't realise you could customise the cockpit view, so I might have a play with that.
See ya all around - be gentle with me :)
Mazstermind
21st September 2005, 16:21
Im Forcing myself to stick with the cockpit view, right now im playing with wheels and pedals because im using a controller. when i get a wheel(soon i hope) ill move to no hands no wheel.
EDIT: I just ordered a Logitec DFP From Newegg!
mr_x
21st September 2005, 16:29
cockpit with no arms, but with the wheel on... the arms distract me too much LOL :)
Bob Smith
21st September 2005, 16:59
Cockpit, no arms or wheel. The only way.
Yep. Until you realise you can't see half the dials on the FO8, so I just leave it on. And it looks a bit weird without arms, so I leave them on (I've a custom suit skin so it looks cool anyway :smileypul )
Cue-Ball
21st September 2005, 17:05
Cockpit, no driver, no wheel. The fact that LFS offers this view was one of the main reasons I tried it in the first place. I was tired of "driving simulators" that simulated driving with your face sticking through the middle of the front bumper.
Gizz
21st September 2005, 17:10
Cockpit, no driver, no wheel. The fact that LFS offers this view was one of the main reasons I tried it in the first place. I was tired of "driving simulators" that simulated driving with your face sticking through the middle of the front bumper.
:ices_rofl true so true
DodgeRacer
21st September 2005, 17:33
Cockpit, driver, wheel with the fov just about where the drivers side mirror ends, for safteys sake, if i had that thinger that changes your head rotation i'd move up closer though, but im poor :P
psy00
21st September 2005, 18:27
Yep. Until you realise you can't see half the dials on the FO8, so I just leave it on. And it looks a bit weird without arms, so I leave them on (I've a custom suit skin so it looks cool anyway :smileypul )
Please upload somewhere this custom suit skin cause i don't like the default one! :) thanks !
BlackEagle
21st September 2005, 18:47
of course COCKPIT! it's realistic... and this is not need for speed, do not forget it ;)
Bob Smith
21st September 2005, 18:59
Please upload somewhere this custom suit skin cause i don't like the default one! :) thanks !
It's a team suit so... tough. :p
deggis
21st September 2005, 19:22
Cockpit with arms and wheel. In my opinion one of the best things about LFS's cockpit view is that the arms are implemented. Look left/right buttons are also better than most of the other games (in them looking left/right usually steers the view only 45 degrees which is pretty useless).
I recently increased a bit those g force settings (in the custom view options screen) which made a huge difference. I think LFS's cockpit views are nearly perfect. The only thing they need is more detail.
psy00
21st September 2005, 19:23
It's a team suit so... tough. :p
Arggg :tilt: we need a high resolution skin suit :D
i prefer ofcourse cockpit view and play with FOV until i get it right with each car...
Gabkicks
21st September 2005, 19:43
Cockpit, no driver, no wheel. The fact that LFS offers this view was one of the main reasons I tried it in the first place. I was tired of "driving simulators" that simulated driving with your face sticking through the middle of the front bumper.
i use same view cockpit no wheel or driver.
Sunday Driver
22nd September 2005, 01:45
I don't like the cockpit view very much. It disturbes me, if so much place of my little 17'' monitor surface is covered by the cockpit.
If I'm driving real cars I don't take about the steering wheel or the more or less nice interior, I'm just concentrating what happens outside the car. So I choose the classical bumper view in racing games. That comes for me closest to reality. The idea with the "tyres-view" in life4speed ist exciting, because your'e "sitting" in the right cockpit height (not only 5 inches above the asphalt) .
Perhaps I would like the cockpit view too, if I could play with a beamer, projecting the race on a big white wall. Then I wouldn't feel so constraint and I could use the rear-view mirror on the leften side.
xapexcivicx
22nd September 2005, 03:29
I use wheel view for maximum FPS. But if I'm just cruisin around in single player...then I use cockpit view. It's 100000x more fun IMHO.
StanleyCarter
22nd September 2005, 03:41
I use cockpit view with wheel and hands, I just got so used to it to the extend that if I took the wheel and hands off, I wouldn't be driving the same as I normally do.
The main reason I have it on is because it kinda "helped" me in understanding how smooth my steering is and how much am I turning in game, or sometimes, it also helps to detect the so called wheel lag thing (my old wingman does that a lot).
a bit of off topic here: I also think that LFS should have the option of making/sharing skin suits, we already have helmets for that, why not racing suits? It'll sure be cool though. :)
Cue-Ball
22nd September 2005, 06:40
I use cockpit view with wheel and hands, I just got so used to it to the extend that if I took the wheel and hands off, I wouldn't be driving the same as I normally do.
The main reason I have it on is because it kinda "helped" me in understanding how smooth my steering is and how much am I turning in game, or sometimes, it also helps to detect the so called wheel lag thing (my old wingman does that a lot).
You might consider turning on the white line with the red indicator that shows your wheel position then. You'd still be able to see how smoothly you're steering and how much input you're giving, but you'll get a few fps boost since the machine won't be drawing the wheel/hands polys.
Hahni
22nd September 2005, 07:11
Cockpitview. Arms and wheel I already have by myself, therefore driver and wheel off =)
tailing
22nd September 2005, 08:36
For two years I used the wheels view but started using cockpit view in S2 purely because of the open wheelers and not wanting to switch the default view back and forth all the time. There's really no difference between the two apart from one having a 3d model blocking most of your view, realistic in one sense, unrealistic in another.
Gunn
22nd September 2005, 11:50
Cockpit view, wheel and arms on, custom suit. For those who haven't realised it yet, you can adjust how close the windscreen is to your face by using the 5 and 6 keys on your keyboard (field of view, basically). Effectively you can put the entire dashboard out of view if you wish. I drive with the entire steering wheel visible and like Stanley I find it easier to interpret the Momo's small turning range that way. I wouldn't use the on-screen indicator as it is just more screen clutter. I turn off most on screen display.
Cockpit view after a bit of practice becomes just as easy as any other view. You learn where the limits of your car are, just like driving a real car for the first time, or a different car than you are used to, it takes a little time. It wouldn't be a sim without cockpit view, I prefer it for all driving/racing games. If a driving/racing game has no cockpit view I lose interest immediately.
HWX_eXcluded
22nd September 2005, 13:07
I set a custom2 view for each car, with the POV closer to the dash than in normal cockpit view, close enough so that I can just barely see the base part of the A-pillar, with a FOV of around 100. This sets my steering wheel in a realistic distance from the dash instead of the normal cockpit view, in which you have to use a too low FOV to get the same position. The downside is that the custom views always have wheel+driver 3D objects activated, so you have to place the POV exactly where my wheel covers the animated wheel ;)
deggis
22nd September 2005, 18:07
Cockpit view, wheel and arms on, custom suit. For those who haven't realised it yet, you can adjust how close the windscreen is to your face by using the 5 and 6 keys on your keyboard (field of view, basically).
But remember that reducing FOV reduces also sense of speed. Even 10 degrees makes a huge difference. I'm currently using default cockpit view but with 86 degree FOV.
ajp71
22nd September 2005, 18:33
Cockpit, how can you drive in anything else?
Cue-Ball
22nd September 2005, 18:40
But remember that reducing FOV reduces also sense of speed. Even 10 degrees makes a huge difference. I'm currently using default cockpit view but with 86 degree FOV.
Good thing I've got three screens and a 120 degree FOV then. :D
BargeArse
22nd September 2005, 23:23
I sat in my car, checked out what i can see in my main vision and my periferal vision when i drive normally, eyes on the road... went back to my pc and set up the LFS cockpit view as close as could. Now, coz the wheel actually does get in the way of dials etc sometimes, i leave the wheel on. And coz it looks weird without hands, they are on too :nod:
Wonder if anyone else is as anal about realistic view as me :schwitz:
Gunn
22nd September 2005, 23:42
Wonder if anyone else is as anal about realistic view as me :schwitz:That view is very close to what I use. I pull back a little more so I can see more mirror (wish I could move that thing!).
bbman
23rd September 2005, 08:57
That view is very close to what I use. I pull back a little more so I can see more mirror (wish I could move that thing!).
You can... Start a hotlap (or whatever :D), go to your display options and there should be plenty options to adjust the mirror vertically and horizontally... ;)
BargeArse
23rd September 2005, 12:03
I think he means driver side mirror. Can't see it at all from my driving view. I'm thinking - when i drive my car, i need to look at my side mirror, i have no sight of it at all with out turning my head. Or at least glancing with my eyes. Gonna try and take an eyepoint photo...when the missus brings the car back...:pillepall
spoonsports
23rd September 2005, 12:43
lol barge...how can you read those green dials? hurt my eyes =P
Gunn
23rd September 2005, 16:25
Yep, side mirror. Gotta notice those sneaky overtakers out of the corner of my eye. :)
lowgoods
23rd September 2005, 17:18
Cockpit view with wheel and arms. Actually I have a wheel and arms in front of the screen myself like everyone else here, however, if I turn off the wheel I'm suffering sort of paranoia that my real-world wheel movements are not translated correctly into the virtual world (especially when doing a bad lap ;-). This may result from some bad experience with controlers in the past (decalibration, spikes, etc...). Why arms then? Well, a wheel without arms does look even more strange than two wheels both with arms to my sense :-)
mrodgers
23rd September 2005, 17:54
Yep, side mirror. Gotta notice those sneaky overtakers out of the corner of my eye. :)
Is it just me, or does the side mirrors show the exact same thing as the center mirror? I can't tell a difference in the views of the sides and center. I use the paddles for left/right view and have the pitspotter mod to tell me who is around me.
Cue-Ball
23rd September 2005, 18:19
Is it just me, or does the side mirrors show the exact same thing as the center mirror? I can't tell a difference in the views of the sides and center. I use the paddles for left/right view and have the pitspotter mod to tell me who is around me.
It's not just you. All three rear view mirrors show the exact same thing (though the center mirror does have a bit wider view). It's basically just rendering the reverse view once, then showing it three different times. To make each mirror generate a true rear view would use more horsepower than rendering the main view itself.
So, if you can see the center mirror, or have virtual mirror turned on, you don't really need the side mirrors.
WildRideGT
23rd September 2005, 20:45
Cockpit view. No arms, no legs, no wheel. Most realistic if you have a FFB Wheel. Don't need to see a virtual Wheel.
Gunn
23rd September 2005, 23:49
It's not just you. All three rear view mirrors show the exact same thing (though the center mirror does have a bit wider view). It's basically just rendering the reverse view once, then showing it three different times. To make each mirror generate a true rear view would use more horsepower than rendering the main view itself.
So, if you can see the center mirror, or have virtual mirror turned on, you don't really need the side mirrors.If you use the dynamic head movement you will find the side mirrors useful, otherwise it isn't much use ATM.
mrodgers
24th September 2005, 01:01
If you use the dynamic head movement you will find the side mirrors useful, otherwise it isn't much use ATM.
That is true if I didn't use the virtual mirror. In some of the cars you can adjust the center mirror over to be in view when looking straight ahead but not all the cars (at least with my FOV, I use 80). But then I'm also using wheels view for frame rates, so I can't see any mirrors anyways. But I never thought of loosing the center mirror in view when you are turning drivers side and being able to use the side instead because of the dynamic head movement. I have that set at 0.30 sensitivity. I don't like it moving much when I'm countersteering. It messes me up big time.
BargeArse
24th September 2005, 01:28
2 shots of my in car view :smileypul 2nd one a bit off centre.
DodgeRacer
24th September 2005, 01:31
2 shots of my in car view :smileypul 2nd one a bit off centre.
I sit way far back from the wheel compared to that, dont like to hover the wheel in case of an accident, i'd rather not smash my face to bits haha, i'm sure it gives ya more leverage though
(NOZ)RockyZ
24th September 2005, 06:38
Cockpit without the wheel and hands best for me
Same with me, I also agree with teh extra set of arm and wheel, so I zoom in as close as possible without taking out the mirrors, so I can see the mirros, the dashboard and the place where the wheel is suppse to be is replaced by my real wheel, can't wait till I get my new computer hooked up, that one actually has a dual monitor veiw unlike my current pc.
BargeArse
24th September 2005, 23:19
I sit way far back from the wheel compared to that, dont like to hover the wheel in case of an accident, i'd rather not smash my face to bits haha, i'm sure it gives ya more leverage though
:) Actually i sit a fair way back, my arms are nearly straight when on the wheel. But the picture shows what i see in my vision when i am looking at the road (or my driveway in this case..) So LFS should look the same, right?
Oh and Spoon i made the dials the same colour as the LCD in a Toyota Echo, to make LFS more attractive to the missus, back when she still drove one of those little things. It didn't work. Better change it huh?:nod:
Gunn
24th September 2005, 23:32
That is true if I didn't use the virtual mirror. In some of the cars you can adjust the center mirror over to be in view when looking straight ahead but not all the cars (at least with my FOV, I use 80). But then I'm also using wheels view for frame rates, so I can't see any mirrors anyways. But I never thought of loosing the center mirror in view when you are turning drivers side and being able to use the side instead because of the dynamic head movement. I have that set at 0.30 sensitivity. I don't like it moving much when I'm countersteering. It messes me up big time.I've been playng around with it a little since reading a few posts here, it has been some time since I adjusted any view settings. I have tweaked the centre mirror a little and am going to disable the head movement (it is a bit pendulum-like and robotic for me, I find it a bit distractive at times). What a different ride it is with head movement turned off, have to get use to it again. :P
It would be nice to have a real side mirror view but of course that would eat resources like a doberman at a kitten farm.
For now I think I have the best setup that my driving demands and just need a little practice to get used to my new settings. I have almost mastered the quick tap required for a "half-glance" left and right, I envy those who have multiple-monitor setups. :melting:
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