View Full Version : TEST Patch U35 (obsolete)
Blackout
22nd December 2006, 10:33
Sounds good.
Nighty
22nd December 2006, 10:36
Realy like the FXO GTR now and the FOX:thumb:
BulliT
22nd December 2006, 10:37
I think the traction control sounds a bit to loud (or to much bass) on the BF1.
You are getting there though :)
Vain
22nd December 2006, 10:39
After listening to V-sounds:
Right direction about everywhere. At full throttle the FXO develops a rather strange background noise above 6000 rpm (a difficult to discribe dissonance).
I'm a bit sad that the gearwhine is gone from the roadcars, but I guess that your concept of a roadcar is a completely stock roadcar and not a roadcar with removed everything-that-isn't-needed-on-a-racetrack. In that case the gearwhine volume is appropiate.
The LRF class is great soundwise. LX6, RAC, FZ50 - the best sounding cars of LFS.
Vain
JTbo
22nd December 2006, 10:50
I think that in FXO there is bad gearwhine loop, sounds like my sport car gt engine sound, hammering, hard to explain, in high speed clearly audible.
XGremlinX_pt
22nd December 2006, 10:56
I think that in FXO there is bad gearwhine loop, sounds like my sport car gt engine sound, hammering, hard to explain, in high speed clearly audible.
yeah, just tried it on Oval. At 240km/h or more you can hear it perfectly, tik-tik-tik
MoonForce
22nd December 2006, 10:58
finally great sounds for lfs v, good work so far! really nice :thumb:
N I K I
22nd December 2006, 10:59
wow, is that realy pach V? :scratchch
I think it is :nod:
I can't wait to get home :D
Madman_CZ
22nd December 2006, 11:00
Firstly Scawen thanks for the update, all of the sounds have greatly immroved especially if you compare it with u33. Actualy it has been a massive improvement and the stage we are at now is very good.
On the FXO front i do hear some strange things happening after about 7000rpm like others have just mentioned but apart from that all cars sound good.
Mrt5 has really changed a lot and the gear whine on that is something to get use to.
overall though.. top work!
now enjoy your Christmas!
Mad :thumb:
SladiVadi
22nd December 2006, 11:04
Oops, I mixed up RB4 and FXO!
The cars sound cool! While in U35 or U36 XRT and RB4 sounded the same, they're now different too. :)
On minor bug I noticed:
When I set the music volume to zero I can still hear it.
ORION
22nd December 2006, 11:07
I like the new sounds aswell, but all cars sound a bit low revving, Im always shifting a lot too late. Maybe about 1000 rpm in the GTR/Formulas and 500 in the road cars.
I'd say U36 = "rooooawr"
Not "rrroooooaaaaawrwrrwrrwararararrrrrrr" yet, but already much closer than in any other LFS version :)
Winkel
22nd December 2006, 11:17
Now even I say that these sounds are better :thumb:
But still i hear the peak sound at 6800-7000rpm ... i think I`ll just buy headphones, because as far as i tested in headphones i dont hear the peak :D so you can leave it as it is :razz:
Glenn67
22nd December 2006, 11:18
I like the new sounds aswell, but all cars sound a bit low revving, Im always shifting a lot too late. Maybe about 1000 rpm in the GTR/Formulas and 500 in the road cars.
For me it also doesn't sound like the revs match reality, I think your about right on 1,000 RPM out but I think the road cars are also out by that much too :shy:
Otherwise the sounds are a great improvement :smileypul
Kid222
22nd December 2006, 11:18
Scawen, you rule!!:thumb::D Love it! LX6, FZ5, FOX...sounds nice! Thank you and enjoy your Christmas with your family! You deserve it. :)
SlamDunk
22nd December 2006, 11:27
I like U36 too BUT I've replaced the BF1 engine sound file with the one from U35 since it sounds much better, so much so that I don't even care about the clipping.
BulliT
22nd December 2006, 11:30
Is there a curb sound? If so maybe raise it a bit?
LFSn00b
22nd December 2006, 11:33
So the patch V... Where do i extract the files :D
axus
22nd December 2006, 11:55
Immersion is back! Frequency balance is back! WOW! (I gave all cars an honest go of two laps around blackwood... bar the MRT which I rolled half way through the second lap and couldn't bring myself to drive further but it sounded good anyway.)
I'd say U36 = "rooooawr"
Not "rrroooooaaaaawrwrrwrrwararararrrrrrr" yet, but already much closer than in any other LFS version :)
Yes! I think this is more than what I was hoping for for version V... a few of the cars seem to have bad gear-whine loops (XFR and FXR in particular), but overall, spectacular. Also, the XFG sounds a bit over-muffled from inside the car, and the XRG sounds a bit overmuffled altogether. The TBO are fine :). A few of the cars seem to have a bit of a bad gear-whine loop, XFR in particular I think (and mostly the higher revving cars). [EDIT: Oh, and the BF1 sounded best in U35 I think... sounds like its revving at 13k when at 19k now IMO.] Everything else is perfect! :thumb:
tiagolapa
22nd December 2006, 12:00
So the patch V... Where do i extract the files :D
Where's patch V? :tilt:
Extract to LFS_S2\data\engine
Lotsipxes
22nd December 2006, 12:31
I think the sound is pretty good now. But the sound of other cars are to low, I can hardly hear a BF1 in front of me when driving, or passing me on the track when I'm in the pit lane. When you're watching F1 on TV you can hardly hear the commentators because of the noise when the cars are passing on the track. And when you're watching a race from a stand, you can't even hear when someone is shouting in your ear. :)
I don't know if it's the sound that decreases to fast over distance or if it's generally too low.
MaximUK
22nd December 2006, 12:46
I think the sound is pretty good now. But the sound of other cars are to low, I can hardly hear a BF1 in front of me when driving, or passing me on the track when I'm in the pit lane. When you're watching F1 on TV you can hardly hear the commentators because of the noise when the cars are passing on the track. And when you're watching a race from a stand, you can't even hear when someone is shouting in your ear. :)
I don't know if it's the sound that decreases to fast over distance or if it's generally too low.
Generally, your own car with drown out other cars unless perhaps you are following close behind a car with a rear exhaust or you are going slowly with no throttle. Your other problems seem to be that you need to turn your volume up. :)
Maxim
Lotsipxes
22nd December 2006, 12:56
Generally, your own car with drown out other cars unless perhaps you are following close behind a car with a rear exhaust or you are going slowly with no throttle. Your other problems seem to be that you need to turn your volume up. :)
Maxim
Yes, but 3 meters behind I should hear the other (F1) car at least to the same level as mine because the engine and exhaust pipes are behind the driver.
The other problem is when and I'm driving on a low rpm (which leads to low sound volume) in the pitlane and another car is driving by on full throttle on the track. Since I can hear my own car I should be able to hear the other car screaming by 10 meters from me at about the same sound level. But this is not the case, I can hear my car fine, but the other car sounds very low.
Chaos
22nd December 2006, 13:03
just an idea that i stumbled upon when falling asleep yesterday regarding the automatic update thingy> what if someone does not want to download test patches in the future (not me, i always have the latest one ;) )? i thought that there could be an yes/no option in the menu, that would only download "letter-only" patches not the numbered ones...
edit> did not read the newest posts... mentioned already...
st0rm
22nd December 2006, 13:04
I think the sound is pretty good now. But the sound of other cars are to low, I can hardly hear a BF1 in front of me when driving, or passing me on the track when I'm in the pit lane. When you're watching F1 on TV you can hardly hear the commentators because of the noise when the cars are passing on the track. And when you're watching a race from a stand, you can't even hear when someone is shouting in your ear. :)
I don't know if it's the sound that decreases to fast over distance or if it's generally too low.
yep i was about to post the same!
i think the sounds of most car are now good, not perfect but alot better than they were at least! The only problem is the one you just said, a BF1 that passes your XFG just makes a silent sound, when it should really scream! I went to the F1 race here at gilles villeneuve circuit in montreal a year ago, and 1/4 of the people were wearing earplugs. When they passed in front you could feel the vibration in your stomach!
Right now the BF1 makes about the same noise as the UF1 when ur sitting in the middle of a straight and listen to it passing by, it should actually be 15 times louder
Formula 1 700hp = 147dB
normal road car at loudest level WOT under load i beleive is around 100dB
http://www.makeitlouder.com/Decibel%20Level%20Chart.txt
I guess it isnt really possible to implement it like in real life tho, since people driving the XFG would have their speakers at high level to hear their engine and then suddently a BF1 passes and you wake up everyone in the house.. But im sure there is something that could be done!
KiDCoDEa
22nd December 2006, 13:06
I just tested with LX4, recorded the same lap with fraps with U36 and these new test sounds, and it is definately better now!! It is more vroarrrrrr than vooooooooo as it was before.. and it screams more on higher revs now!!! Deffinately a better LX4 now!! :thumb: Great work Scawen, great work, hope these new sounds end up in Patch V...
you nailed it. good feedback.
Jakg
22nd December 2006, 13:08
while i may not like the "sound" of the FXO, i LOVE the extra feedback im getting, i can drive and work out the RPM and Turbo boost just using my ears, its great!
the LX6, and LX4 rock.
Scawen, im sorry that i ever doubted thee!
wsinda
22nd December 2006, 13:12
I like U36 too BUT I've replaced the BF1 engine sound file with the one from U35 since it sounds much better, so much so that I don't even care about the clipping.Hmm. :scratchch
There may be a market for a "sound-file tweaker" tool. (If Scawen will publish the format.) There must be folks who want the XFG to sound like a Veyron...
rafo_cardenas
22nd December 2006, 13:30
The BF1 and FO8 defenitively need some improvement. If u ever heard a Formula 3000 or F1 from the stands you know they really scream like nothing in this earth on high revs. In U36 when spectating it almost seems like a vacum cleaner on steroids. Come on there must be something better than this for these cars.
The rest seem to be ok, still dont like much over muffled sounds, but you could say each car sounds more or less as you would expect. Would like more engine sound in all cases, but can live with this.
The FO8 and BF1 are a diff story. Hope they get fixed, cos they dont sound anything close to a real F1 or F3000.
spankmeyer
22nd December 2006, 13:40
I guess it isnt really possible to implement it like in real life tho, since people driving the XFG would have their speakers at high level to hear their engine and then suddently a BF1 passes and you wake up everyone in the house.. But im sure there is something that could be done!
You hit the nail in the head but unfortunately it's quite impossible to achieve that kind of a dynamic range in a computer game and keep it controlled somehow. Same goes for 3D shooters: no-one (except maybe me) would have loved Rainbow Six series if the gunshots were actually blasting from your headphones with peaks going to 130 dB while you were concentrating on listening to someone's footsteps behind a door at 20-30 dBs...
st0rm
22nd December 2006, 13:45
Yea, but i wonder if its possible to simulate it by lowering the overall sound when a louder car pass by, kinda like flashbangs in counterstrike and games like that (overall sound dissapear and replaced by ringing in the ears sound..)
joeynuggetz
22nd December 2006, 14:13
So when patch V hits, will there be any suprises included with it? Nice to be able to play with the test patches but takes the fun out of waiting for the final patch if there's nothing else to look forward to. :-)
Doorman
22nd December 2006, 14:13
Remember the old saying by someone who's name I forget, "You can please some of the people all of the time and all of the people some of the time, but you can't please all of the people all of the time"
Sounds are so subjective, that one man's meat is another man's poison. For me, these sounds are good. I think Scawen KNOWS what is right and what is wrong and eventually, given his track record, all the people will be pleased.
All right, most of the people. :)
axus
22nd December 2006, 14:21
Remember the old saying by someone who's name I forget, "You can please some of the people all of the time and all of the people some of the time, but you can't please all of the people all of the time"
Sounds are so subjective, that one man's meat is another man's poison. For me, these sounds are good. I think Scawen KNOWS what is right and what is wrong and eventually, given his track record, all the people will be pleased.
All right, most of the people. :)
Oh, I think since the latest sound updates, that Scawen uploaoded after what was probably a 26hour day (probably 9am Thursday till 11am Friday), most comments have been pretty good. I'm glad that his hard work and dedication is finally paying off now and everything is *almost* great :). I really think it was amazing of him to keep on going and release something that manages to make people happy. Really, hats off to Scawen! :thumb:
Shotglass
22nd December 2006, 16:24
i admire you dedication scawen now go take you well deserved vacation :)
tbh i think its still too clean but definately an improvment in the right direction (except the bf1 that sounded a lot better in i think it was u35)
sinbad
22nd December 2006, 16:25
I'm sorry if negative reactions are viewed as "bad feedback", but I can't believe the "wheeeeeeEEEEE, WEWEWE! (flatshift-overrev), wheeeeEEEEEE" BF1 and FO8 sounds are acceptable. They sound weaker than the U30 versions. imo.
Other than that, they sound good, FOX sounds great, there seems to be a bit more fizz and roar all round (except the BF1 and FO8s).
XGremlinX_pt
22nd December 2006, 16:28
yeah, imo the only cars that would need a treat for version V would be FO8 and BF1. They need to be alot louder, without that bee noise..
Anyway, awesome work on the other cars Scawen, it's great:thumb:
Ball Bearing Turbo
22nd December 2006, 16:28
Formula 1 700hp = 147dB
normal road car at loudest level WOT under load i beleive is around 100dB
Well, I guarantee that that 147dB is only at bass & sub-bass frequencies. Otherwise your eardrums would probably perforate... IE, 150dB at 50Hz hurts a bit but doesn't really wreck your ears (in the short term) but 150dB of 5000Hz would be painful & damaging very quickly. High amplitude at low frequencies isn't nearly as big a deal. However, that's mostly why you can feel it in cavities in your carcass.
Oh, I think since the latest sound updates, that Scawen uploaoded after what was probably a 26hour day (probably 9am Thursday till 11am Friday), most comments have been pretty good. I'm glad that his hard work and dedication is finally paying off now and everything is *almost* great :). I really think it was amazing of him to keep on going and release something that manages to make people happy. Really, hats off to Scawen! :thumb:
100% agree Axus. If I was Scawen, I would've probably wanted to reach out and kill all of us sometimes during this week. "Too loud, too soft, too smooth, too piercing, I got a headache, my friend got an assache, my family got an eyeache, must be the sound" :schwitz:
The_Duke
22nd December 2006, 16:37
The new sounds are definitely an improvement.
After the initial patch sound shock, Scawen has really improved all the sounds within a couple of days. The future looks bright indeed...
The latest sounds are the best. BF1 in-cockpit sounds might be passable (compared to TV in car shots), but it is definitely lacking thunder from the outside. Guess there might have to be a compromise on that aspect with the new system?
Traction control on BF1 is also bit too loud, preferred the original softer "tuk-a-tuk-a-tuk sound". Gear change sounds could take a bit "longer" in certain cars, and a meatier turbo wastegate would be nice. Debris could be flung against the underbody off the racing line, wala wala wala (sure it was mentioned before)
All my opinion of course, and don't get me wrong: WOW, what an improvement! Well done Scawen :thumb:
Scawen
22nd December 2006, 16:38
Patch V is available!
You can get it from our website or just use the auto-updater in your test version! :)
Thank you for all your help. I will now have a holiday and I will celebrate patch V with some champagne this evening! :D
The_Duke
22nd December 2006, 16:40
Thanks for all the hard work Scawen!
Sticky-Micky
22nd December 2006, 16:44
So the patch V... Where do i extract the files :D
is the sound "fixed" ?
Kronvall
22nd December 2006, 16:44
Thanks for this. Great job!
Merry Christmas :)
OldBloke
22nd December 2006, 16:46
Patch V is available!
You can get it from our website or just use the auto-updater in your test version! :)
Thank you for all your help. I will now have a holiday and I will celebrate patch V with some champagne this evening! :D
Many thanks for all the hard work, Scawen. Very much appreciated.
Now where's my 'V' dedi? :razz:
Ger Roady
22nd December 2006, 16:55
thanks,prost and merry christmas :thumb:
FL!P
22nd December 2006, 16:59
Thanks for your hard work and congrats for your patience and dedication! Very impressive. Happy holidays! :)
Scawen
22nd December 2006, 17:07
Now where's my 'V' dedi? :razz:Additional downloads : http://www.liveforspeed.net/?page=addons
thisnameistaken
22nd December 2006, 17:08
Thanks for all your hard work Scawen. All the best to you and yours over the holidays. :)
N I K I
22nd December 2006, 17:50
we all was toliking about that pach V and its finally out. And everyones prognose is completed. It is before chrismas.
We got new sounds for chrismas, thank you Scrawen, great work :thumb:
And to all: Have a merry Chrismas :tilt:
biggie
22nd December 2006, 17:55
First of all: Thanks for your continuous hard work Scawen! I appreciate your efforts very much.
So, I've now tried U35 + U36 sounds myself and while some of them are "good", some are barely "okay" and there's a few I really don't like at all.
I don't want to sound ungrateful or like I was up for a rant, but I just want to give my honest (and hopefully constructive) criticism on the new sounds. I may also emphasize that this is strongly "imo" and since I've come straight from U9, I think my ears are fresh enough to be able to evaluate the new sounds critically.
Mind you, I've still been using U9 up to now and I've never had any real complaints about those sounds so far. Plenty of information, crisp skid sounds providing vital feedback to make up for missing g-forces from the car.
Now hearing the changes in the recent versions for the first time, I must say that indeed the muffling irritates my ears quite a bit. I've read through most of the thread and I've seen many people complain about the sounds being too muffled, which some say has significantly improved in U36. Can't say I agree, to me it sounds pretty much wrong and unnatural. Anyway, ultimately the only relevant comparison is before (old sound system) - after (new sounds system).
I'm now gonna write up my opinion on each of the cars I've tested:
RB4: One of the worst imo. I had the feeling that it doesn't really sound like a car engine - there's a kind of "nasal" sound to it that makes it sound almost funny. It sounds like someone trying to speak while squeezing their nose (http://www.jyi.org/articleimages/278/img0.jpg) :D
XRT: Basically similar in tone compared to the RB4. Not quite that annoying, but also very "nasal" and hollow sounding.
FXO: Also similar to the former two. Appears to have lost some of the grunt and character it used to have. There very nice "roar" at low revs seems to be is gone now. Also the turbo sound (~17-18 KHz "tweeting") during full throttle becomes quite annoying and fatiguing after a short period of time. (maybe I should use very bad headphones instead which aren't able to reproduce that noise :))
LX4: Sounds very much like the XRT.
LX6: Much of the "raspiness" from U9 is gone. Very smooth and sine-like. Sounds okay but worse than U9 imo.
FZ5: Pretty good but a little too smooth and muffled.
FXR: One of the few I think sounds better than before. There's some nice harmonics going on and it sounds more like a car than any of the others. A little less raspy than before but overall gains a lot from the added gear whine.
FZR: Nice tone but overall too muffled. Could be improved with a little more raspiness/distortion like it used to have.
XRR: Reminds me of the XRT very much - with a little more midbass and gear whine. Sounds almost the same except for that.
BF1: Nice in a certain way and certainly closer to being realistic - but too tame and quiet. TC sound is very good, except for a little too much bass (as has been mentioned before)
FO8: I'm a bit undecided on this one. Sounds okay, but I'd say that up to 7k rpm this is how the road cars should sound. Doesn't sound too much like a high-powered single seater race car.
Conclusion: overall I feel kind of irritated by the new muffled sounds. A lot of feedback is lost compared to U9 when the skid sounds (and even scrub sounds just before the tires were about to lose grip) were clearly audible. Actually it's necessary for virtual drivers to compensate for not feeling the g-forces. One can do that by looking at the speedo and listening to the sounds (skid + engine). Both of which have been made less useful - while this may be more realistic, it doesn't really help to compensate for what's missing.
Also, it's somehow like ears lack a point of reference now - I don't feel like I'm sitting in the car, I just wanna wake up and remove the damn pillow from my ears! :x
Alright, I've never heard tires squealing hard from inside a real car but what's most important here is that LFS sounds good. And I'm safe to say that this doesn't sound so good to my ears.
Most of the new sounds appear to have lost character too - character that made the cars seem more different from one another. Now in U35 I almost instantly had the feeling: "ah well, this is the same synthesizer generating the sounds for all cars, just with a few small mods here and there" while before they sounded less alike.
Citywidemicke
22nd December 2006, 17:56
Thanks for the good job dev
And Merry Christmas :thumb:
Tanpax
22nd December 2006, 18:18
Yay, Patch V out ! What a nice gift. Thanks Scawen and Merry Christmas :D
dev
22nd December 2006, 19:48
Thanks for the good job dev
And Merry Christmas :thumb:
No problem :D
Easy_Mike
22nd December 2006, 19:50
nice gift from the devs..
merry christmas to u to..
now keep patches coming as they did this week..:D
and soon we would have S4 and shitloads of more problems:schwitz:
hehe...
CHR20000
22nd December 2006, 20:15
:thumb: first of all 4 keeping the good work alive :nod:
2nd:MErry Christzmas and PARTY HARD INT0 teh NU YEAR :smileypul
3rd: i totally agree /w biggie, especially in the fact, that the cars lost some audiocharacter and the pillow-sound/ muffling thingi
(to me, almost every car has an old vacuum cleaner sound (additional to engine/tiresound) and i somehow miss the turbo-ssssss in xrgtt, but this could be due to the bad soundsystem)
LET teh G00D T!M3S R0LL
Madman_CZ
22nd December 2006, 20:21
Patch V is available!
You can get it from our website or just use the auto-updater in your test version! :)
Thank you for all your help. I will now have a holiday and I will celebrate patch V with some champagne this evening! :D
Drink Drink Drink! You deserve to have a few bottles for all that hard work.
LET teh G00D T!M3S R0LL
DAMN RIGHT!
cheers Scawen for the christmas pressie, it came early but its great! only pressie i will be getting too this christmas :(
funRacer[83]
22nd December 2006, 23:22
Oh my god what the **** have you done to the great BF1 Sound?
Oh man I really hate the new sound (BF1, havenīt tried the other cars yet).
tristancliffe
23rd December 2006, 00:31
I know this thread is obsolete, but I still think this is the best place to finally put that video of a race-prepped Lancia Fulvia. Me driving (naturally) at Castle Combe (awesome track, done a few track days there).
http://www.reynard883.com/videos/fulvia_tristan.wmv
It'll take another 7 or 8 minutes to upload, and comes in at a hefty 28MB (5 minutes of driving). Please bear in mind this was before I discovered LFS, and I was a lot younger too, so my driving is a bit noob like at times. Plus I'd never driven anything this quick on a track before, so it took some recalibration.
As I said before, the camcorder auto-balanced itself for the interior, so anything outside is severely washed out and over-exposed. You can just about see an Integrale go past me, but that's about it, but I'm posting this for the sounds rather than the images.
BWX232
23rd December 2006, 05:22
I know this thread is obsolete, but I still think this is the best place to finally put that video of a race-prepped Lancia Fulvia. Me driving (.
In the patch thread?
Ball Bearing Turbo
23rd December 2006, 05:45
I know this thread is obsolete, but I still think this is the best place to finally put that video of a race-prepped Lancia Fulvia. Me driving (naturally) at Castle Combe (awesome track, done a few track days there).
http://www.reynard883.com/videos/fulvia_tristan.wmv
That sounds like a vacuum cleaner, and it gives me a headache. The gear whine is too high pitched, like an airplane. Doesn't even sound like a car TBH..
Sticky-Micky
23rd December 2006, 06:22
That sounds like a vacuum cleaner, and it gives me a headache. The gear whine is too high pitched, like an airplane.
i don't have my speakers turned on but are you comments about the engine noise or is he commentating STCC style while driving?
Ball Bearing Turbo
23rd December 2006, 06:30
LOL, I did think saw his mouth moving...
jtw62074
23rd December 2006, 07:51
I know this thread is obsolete, but I still think this is the best place to finally put that video of a race-prepped Lancia Fulvia. Me driving (naturally) at Castle Combe (awesome track, done a few track days there).
http://www.reynard883.com/videos/fulvia_tristan.wmv
It'll take another 7 or 8 minutes to upload, and comes in at a hefty 28MB (5 minutes of driving). Please bear in mind this was before I discovered LFS, and I was a lot younger too, so my driving is a bit noob like at times. Plus I'd never driven anything this quick on a track before, so it took some recalibration.
As I said before, the camcorder auto-balanced itself for the interior, so anything outside is severely washed out and over-exposed. You can just about see an Integrale go past me, but that's about it, but I'm posting this for the sounds rather than the images.
Awesome, Tristan, thanks for sharing that. I love watching your videos. :)
One question: Is the diff whine really as loud as it sounds there or is that a microphone placement thing perhaps? If it's a microphone thing, where was the mic?
Thanks. Looking forward to more vids of you running around in anything for sure :)
Dudles
23rd December 2006, 10:40
I agree with biggie and have something more... the BOV's are gone on street cars and are too low on race cars... I WANT THE BOV's BACK !
Great work BTW...
herki
23rd December 2006, 11:01
BOV's are gone on street cars and are too low on race cars...
no.
BOV aren't gone, and you hardly hear them on normal street legal cars.
As for the race cars, they could be louder, I agree.
tristancliffe
23rd December 2006, 11:21
Lol Jeff - cheeky sod.
BXW - No, this inn't really relevant to the patch (nor the patch thread), as the patch has come and gone, and I was too late.
Todd - the camera was a normal camcorder, with the mic about an inch above and to the right of the lens. That noise is crazy - we thought there was something wrong with the gearbox/diff when we built it, so it got stripped several times to find 'the mistake', but there isn't one. Some gears, like 2nd, are noiser than others, and again we're not entirely sure why. They're all helical too!
Dudles
23rd December 2006, 11:26
no.
BOV aren't gone, and you hardly hear them on normal street legal cars.
As for the race cars, they could be louder, I agree.
I think that BOV's should return equipping all the turbo cars...
Boris Lozac
23rd December 2006, 16:56
I know this thread is obsolete, but I still think this is the best place to finally put that video of a race-prepped Lancia Fulvia. Me driving (naturally) at Castle Combe (awesome track, done a few track days there).
http://www.reynard883.com/videos/fulvia_tristan.wmv
It'll take another 7 or 8 minutes to upload, and comes in at a hefty 28MB (5 minutes of driving). Please bear in mind this was before I discovered LFS, and I was a lot younger too, so my driving is a bit noob like at times. Plus I'd never driven anything this quick on a track before, so it took some recalibration.
As I said before, the camcorder auto-balanced itself for the interior, so anything outside is severely washed out and over-exposed. You can just about see an Integrale go past me, but that's about it, but I'm posting this for the sounds rather than the images.
Nice... :) But i don't see anything outside the car, it is all white.. Maybe it's something wrong with my monitor, codecs, or something...
KiDCoDEa
23rd December 2006, 17:23
try reading what he said :)
Boris Lozac
23rd December 2006, 18:15
try reading what he said :)
:x I misread that part... :pillepall
zockmachine
23rd December 2006, 18:24
all in all, great work Scawen, THX ! :thumb: keep it going ! :)
merry christmas !!
BWX232
23rd December 2006, 19:42
http://www.frankuhlig.de/index.php?name=Downloads&d_op=viewdownloaddetails&lid=163
See how those gears sound? And the Engine?
Doorman
23rd December 2006, 23:02
Driving that fast in the fog is utterly ridiculous! You should be ashamed of yourself.
dev
24th December 2006, 00:06
Driving that fast in the fog is utterly ridiculous! You should be ashamed of yourself.
:ices_rofl :ices_rofl :ices_rofl :ices_rofl
Gopher04
24th December 2006, 07:07
Thx's to the Devs for all thier work as usual, but i have to say, i think these new sounds are awful, and after many years of driving LFS, these sounds put me off from driving anymore for the first time..is there away to use the old ones?
bo-kristiansen
24th December 2006, 11:43
Thx's to the Devs for all thier work as usual, but i have to say, i think these new sounds are awful, and after many years of driving LFS, these sounds put me off from driving anymore for the first time..is there away to use the old ones?
You can just reinstal U30.
- I have to say... I REALLY want to like the new sound but I dont.
I dont know... - but there is something completly wrong with it.
It just doesnt feel right.
Car sounds like this...? ....no.
When Im watching a replay of GTR cars and close my eyes and only listen
to the sound, do I think big musculous modified racecars......?
...no.
Sounds more like small motorbikes or go-karts.
The big GTR cars really deserves more than this.
This puts me of and Im thinking seriously to go back to U30 untill this
hopefully gets done.
Maybe Scawen needs another person to do the sounds.
Horci
24th December 2006, 11:57
320i gear wine ... :)
http://files.video.racing.hu/1103/320i_szupercar_video.racing.hu.wmv
SparkyDave
24th December 2006, 11:58
Maybe Scawen needs another person to do the sounds.
How very dare you! :)
I havn't driven all the cars post patch V however,
I think the sounds are coming along in the right direction :)
evryones ears and speakers/headphones are different and set at different levels eq ect , I think if we had sampled sounds people would complain more because ATM we have the best aural feedback from what the engine/drivetrain is actually doing at any given moment.
I think the sounds will continue to evolve as the sim does.
SD.
BWX232
24th December 2006, 19:44
-- Even after V -- -My contribution to the subject of new sounds, on behalf of people who think they are better, but could be better still.
I think what would make just about everyone happy is:
(this is for inside cockpit sounds)..
1) More of the actual engine sounds coming into the cockpit- (like my post above explains)
http://www.lfsforum.net/showthread.php?p=292970#post292970
-that's really important for the "realism" of the sounds- so it doesn't sound so synthetic.
2) More tire scrub and tire squeal sounds coming into the cockpit- and not so muffled sounding..
3) Less mid-bass OVERALL-
4) More DEEP BASS and more TREBLE OVERALL-
(to fill out the overall sound spectrum so the subwoofer and tweeters get more of the action)
As it is still very taxing to listen to LFS while in the cockpit, and still is somewhat of a headache generation device.
5) more adjustability so people can customize the sounds to their liking
(separate volume sliders for different sounds if at all possible)- :scratchch
I think the only people who would not like this are people who are totally satisfied with whatever it sounds like, no matter what- or people who think there is some advantage to be gained by letting people adjust the sound more. I think that whole notion is ridiculous though.
George Kuyumji
25th December 2006, 01:13
I agree with you on everything except for Point 2) and 5) and I'm also in the camp who thinks the Sounds are better, but could be better still. :)
I dont recall hearing the tyres scrub and squeal Sound alot when I was in a Race car. In most cars in LFS you have a big engine and a Racing Exhaust, with the Speed your going, Wind noises and the sounds of the opponent cars you hardly hear your tyre scrubbing and occasionally loudly squealling. The way it is now it seems a slight bit too much tyre Sounds.
But Opinions differ of course and it might sound different threw everybodys Hardware but I would say in my mind the tyre sounds are still a little bit too loud.
I dont think People should be able to change different aspects of the Sound easily because it is better if all drivers hear roughly the same Sounds aspect volumes from the Sim.
Even though different Hardware produces different sound it should not be able to raise for example the tyre sounds only to a unrealistic and driving-aid point of level.
BWX232
25th December 2006, 04:50
I dont recall hearing the tyres scrub and squeal Sound alot when I was in a Race car. In most cars in LFS you have a big engine and a Racing Exhaust, with the Speed your going, Wind noises and the sounds of the opponent cars you hardly hear your tyre scrubbing and occasionally loudly squealling. The way it is now it seems a slight bit too much tyre Sounds.
In a game, you do not have the advantage of G-Forces as you do in real life, so you need more audible cues form the sim so you know what is going on with your car.
cue:
cue1 /kyu/ Pronunciation Key - Show Spelled Pronunciation[kyoo] Pronunciation Key - Show IPA Pronunciation noun, verb, cued, cu·ing.
–noun 1. anything said or done, on or off stage, that is followed by a specific line or action:
3. a hint; intimation; guiding suggestion.
5. a sensory signal used to identify experiences, facilitate memory, or organize responses.
–verb (used with object) 7. to provide with a cue or indication; give a cue to; prompt: Will you cue me on my lines?
http://dictionary.reference.com/browse/cue
Also- the "way it sounds" now on your soundcard and speakers with your ears Is NOT the way it sounds for anyone else.
------------------------
But Opinions differ of course and it might sound different threw everybodys Hardware but I would say in my mind the tyre sounds are still a little bit too loud.
Exactly why we need more adjustment... and not with just skidding sounds.
----------------
I dont think People should be able to change different aspects of the Sound easily because it is better if all drivers hear roughly the same Sounds aspect volumes from the Sim.
Even though different Hardware produces different sound it should not be able to raise for example the tyre sounds only to a unrealistic and driving-aid point of level.
That is contradicting yourself.. unless LFS is tested on all hardware combinations that exist, it is impossible to say what is an "unrealistic driving aid".. As it is a lot of people can't hear a LOT of the sounds inside the cockpit, but someone in chase view or "bumper cam" view can hear a lot more.. So people in chase view should be rewarded with better and "easier to hear" sounds? That makes no sense at all..
-plus if you think adjusting sound levels is a cheat, then you better not let people use CHASE VIEW, and everyone better have the same exact INPUT DEVICE (same WHEEL- set to same ROTATION and FF)- everyone better be playing on the same exact MONITOR and everyone better use the exact same FIELD OF VIEW.. everyone better be playing with the same VIDEO CARD and everyone better have the same FRAMERATE. Do you see why that argument is totally unrealistic? There comes a point were when most people say things like "the sound is crap" and "it's giving me a headache" and stuff like that, that something is very wrong.
Arguing against more user control over the sounds makes no sense if you think the problem through to the end result, especially if your argument is that it gives an unfair advantage.
George Kuyumji
25th December 2006, 18:11
In a game, you do not have the advantage of G-Forces as you do in real life, so you need more audible cues form the sim so you know what is going on with your car.
I understand and know what you mean, the Sound compensate for the lesser input the Sim Driver gets from the Program. Would you prefer the Sim to have louder tyre Sounds as they are supposed to be? I would prefer if the Sim trys to reproduce the Sound as 'authentic' as it possibly could be without taking care of the "lack of other inputs for the driver". It's all about how do you like a Sim to be in this aspect.
Also- the "way it sounds" now on your soundcard and speakers with your ears Is NOT the way it sounds for anyone else.
Thats just what I said :shrug: The Sound is different on different Hardware. Thats unfortunate and should be kept to a minimum difference. However if the difference is so much that its getting too much, than i would understand the need for these Options. But at the moment, it doesnt seem to be a case in any other Sim?
That is contradicting yourself.. unless LFS is tested on all hardware combinations that exist, it is impossible to say what is an "unrealistic driving aid".. As it is a lot of people can't hear a LOT of the sounds inside the cockpit, but someone in chase view or "bumper cam" view can hear a lot more.. So people in chase view should be rewarded with better and "easier to hear" sounds? That makes no sense at all..
Frankly I dont care if some view would be "rewarded" or not, I only drive in cockpit view and the Sounds should get as accurate as possible. Thats the more important thing for my enjoyment of a Sim, I do not want compromises "for the lack of G-Force inputs".
-plus if you think adjusting sound levels is a cheat, then you better not let people use CHASE VIEW, and everyone better have the same exact INPUT DEVICE (same WHEEL- set to same ROTATION and FF)- everyone better be playing on the same exact MONITOR and everyone better use the exact same FIELD OF VIEW.. everyone better be playing with the same VIDEO CARD and everyone better have the same FRAMERATE. Do you see why that argument is totally unrealistic? There comes a point were when most people say things like "the sound is crap" and "it's giving me a headache" and stuff like that, that something is very wrong.
Arguing against more user control over the sounds makes no sense if you think the problem through to the end result, especially if your argument is that it gives an unfair advantage.
I think its pretty obvious that if you give the Player a big amount of Options over the Sound Volumes that it can produce unfair advantages.
Right, we do not have the same Framerate, same Wheel or the same Video card, but allowing a big amount of Sound Options to the Player should be decided on its Pros and Cons for the Sim regardless of decisions on other Topics of the Sim.
JTbo
25th December 2006, 20:40
I did write something that is similar to your thoughts in here:
http://www.lfsforum.net/showthread.php?p=294898#post294898
mrodgers
26th December 2006, 01:09
I think its pretty obvious that if you give the Player a big amount of Options over the Sound Volumes that it can produce unfair advantages.
Just wanted to note on this, if you give both players the same option, and one takes it and the other doesn't, it isn't an unfair advantage. Sure, one has an advantage, but the other chooses not to take the advantage as well, thus it is not unfair.
I'm in agreement with BWX. You (George) talk about advantages and having it sound as realistic as possible, yet, the different hardware issue and personal opinions blur the realism aspect. What sound real to your ears with your hardware, doesn't neccessarily sound real to me with my hardware.
Like I've said in other sound topic threads, if you wanted and thought it was realistic sounding, then you would be using earplugs while you play, or suffer the beginnings of hearing loss. Sometimes for gameplay, you have to make a compromise between realism and gameplay. If you need louder and more pronounced skid sounds to compensate for g-force feeling, then that is the compromise that needs to be made. Same as how I use 50-60 FOV to give me a realistic view and immersion feeling that I'm driving a car and others use default 90 FOV so that they can better see to the sides and the side mirrors, yet with a worse for realism stretching of the view perspective. It's all a compromise unless you have the perfect hardware.
Glenn67
26th December 2006, 01:27
Same as how I use 50-60 FOV to give me a realistic view and immersion feeling that I'm driving a car and others use default 90 FOV so that they can better see to the sides and the side mirrors, yet with a worse for realism stretching of the view perspective. It's all a compromise unless you have the perfect hardware.
That's not realitic :razz: if you have your monitor infront of your wheel then your probably 800-900mm away from it and the most realistic FOV would be about 30deg :D
I think it is unrealistic how much people insist it should be realistic :shrug: even when computers get to 1,000x more powerful than the current ones there will still be limitations that you just have to accept in a sim.
I think there is a wide gap between two different interpretaions of realism.
One is it must look, sound and respond as real as possible at expense of making it imopssibly difficult to drive.
The other is it must feel right to drive, which might mean we have to introduce some features which aren't exact replicas of real life to make up for what a PC can't give you.
I guess it's what your looking for in a sim that detirmines what side your on, for me it's the later :) and if I was in the first group I'd have to spend a hell of alot of money building a motion platform and surround screens, etc. before I would have something I'd be happy with :p
BWX232
26th December 2006, 14:16
Sounds should get as accurate as possible. Thats the more important thing for my enjoyment of a Sim,
Sounds can only be "accurate" as you call it- if enough adjustment is given BECAUSE OF the differences in hardware.. There are obviously huge differences.
And if most everyone says the sounds need a lot of work, and that they are actually painful in many cases.. adjustment is needed BADLY.
I'm not going to argue in this thread.. I made my points, any more discussion with you especially is just going in circles. I refer you to post #333.
JTbo
26th December 2006, 14:24
Sounds can only be "accurate" as you call it- if enough adjustment is given BECAUSE OF the differences in hardware.. There are obviously huge differences.
And if most everyone says the sounds need a lot of work, and that they are actually painful in many cases.. adjustment is needed BADLY.
I'm not going to argue in this thread.. I made my points, any more discussion with you especially is just going in circles. I refer you to post #333.
http://www.lfsforum.net/showthread.php?t=16919 here you can see that most of people (almost 70%) do like new sounds better than old ones. Your experience must be then different and yes, more adjustment is needed indeed because we are getting so much different experiences so there must be different sound what we hear because of our different audio systems.
I'm sure we will see new patch for sounds after Scawen returns from holiday, perhaps there is then possibility to hear is there plans for more adjustability for sounds.
Flycantbird
28th December 2006, 23:41
I think it is unrealistic how much people insist it should be realistic :shrug: even when computers get to 1,000x more powerful than the current ones there will still be limitations that you just have to accept in a sim......
....the other is it must feel right to drive, which might mean we have to introduce some features which aren't exact replicas of real life to make up for what a PC can't give you.
Exactly, precisely, and exactly.:thumb:
BWX232
29th December 2006, 00:43
http://www.lfsforum.net/showthread.php?t=16919 here you can see that most of people (almost 70%) do like new sounds better than old ones. Your experience must be then different and yes, more adjustment is needed indeed because we are getting so much different experiences so there must be different sound what we hear because of our different audio systems.
Yeah they are better- 70% say that.. I say that too. Better doesn't mean perfect either.. just better. That doesn't mean the all those 70 percent are completely satisfied. The devs said the sounds are getting worked on anyway- so we'll have to wait and see what happens.
Frankly I dont care if some view would be "rewarded" or not, I only drive in cockpit view and the Sounds should get as accurate as possible. Thats the more important thing for my enjoyment of a Sim, I do not want compromises "for the lack of G-Force inputs".
Well if it is as accurate as possible for you, and the sound cards and speakers are making it sound different for different people, you need to give adjustment control. Simple as that.
It sure seems as if you care if someone is rewarded by an unfair sound advantage by your quote below.. If you want it accurate, then adjust it for what you think sounds accurate for you and never mind what other people adjust their volume sliders to. It makes no sense to argue against more adjustment if you don't think someone will have an unfair advantage because of sound volume adjustment and you don't care. :-/
think its pretty obvious that if you give the Player a big amount of Options over the Sound Volumes that it can produce unfair advantages.
Again you're talking in circles.. I'll just wait until the next patch..
seinfeld
29th December 2006, 09:52
I think the sounds are just pathetic really, too synthetic and frequency is too high, no backfiring, no burble when off the throttle, no intake noise
turbo sounds like a.. well its not a turbo i dunno what you call it
its a step in the wrong direction
if I cold suggest get some real engine sounds :schwitz:
tristancliffe
29th December 2006, 10:00
You can't hear the turbo or intake noise? Thats one of things people have been saying is too loud!
Have you driven the RAC or the LX6? They sounds pretty damn awesome if you ask me. Not perfect, no, but way better than before. All the other cars are better than before too, and sound more like cars than they did. It still needs work, no one is denying that, but to say it's a step in the wrong direction...
I very much doubt Scawen will use samples, for the simple reason they sound crap (imo).
seinfeld
29th December 2006, 10:24
I can hear the turbo no problem only prob is it doesnt sound like a turbo, the only real improvment is in the F08
and the to high frequency distorts even my jbl speakers with a no pre amp and flat eq
Hyperactive
29th December 2006, 15:07
Have you driven the RAC or the LX6? They sounds pretty damn awesome if you ask me. Not perfect, no, but way better than before.
Well, different tastes, different opinions. The RA sounds hilarious and the LX6 doesn't sound anything like those similar cars what I've heard. I think the previous (<U30) sounds are better.
Just making a point that most people (what I've heard and from whom I have asked from) say that the sounds are bad, if said nicely. Trying to give people a picture that most of people here like the new sounds is wrong because it is not true. Saying that the sounds are awesome and better than ever is just as good and constructive as saying the sounds are bad and better than ever.
I'm hoping and dreaming that Kegetys or some other smart person makes a program to edit the sounds in some way. Even more I hope that Scawen continues to work with the sounds for the next patch. Imho, in current state, the sounds are critical to get better. If the sounds aren't not updated in the next patch... don't know really... I don't want to use CSR but I don't want to give up playing LFS either ;)
Rtsbasic
29th December 2006, 15:35
The RA definately sounds the best out the bunch, the LX's & FXO aren't bad either. Overall I think the sounds have definately improved - I've switched back to them from CSR, CSR may sound a lot better at full throttle but the LFS sounds are so much nicer and informative when at part throttle.
I did have to make a couple of adjustments though, namely turning the noise shaping stuff off on my stereo and turning the subwoofer down, otherwise everything sounded too base heavy.
Overall IMO the sounds are a big step up from before, of course they need more work but I'm happy with the progress being made, definately heading in the right direction.
JTbo
29th December 2006, 16:03
LX6 sounds actually like 3 litre (2.5? what they were? I'm not BMW person) inline-6 engine from my neighbour's BMW CSL, LX6 just revs much more. This is with my system of course, some other's system may sound lot different.
Way RAC sounds in my system I can only say that it sounds bit low in rpm wise, 8k rpm should sound faster than current sound, 1-1.5k rpm I would say is need of adjustment at top, that would make some power to sound aswell.
biggie
30th December 2006, 11:47
Sorry to spoil the party, but I'm not so sure if we're hearing quite the same sounds. Are there significant differences between soundcards or something?
Imo, the RAC is one of the weakest new sounds, next to the RB4. In fact, it sounds almost exactly like the RB4.
- RAC Sound comparison (http://www.newfriends24.de/LFS/rac_comparison.mp3)
- RB4 Sound comparison (http://www.newfriends24.de/LFS/rb4_comparison.mp3)
I still like the old sounds much more. They are much more balanced and there's more fullness to them.
The LX6 sounds a little better than those two above but it's not so much an improvement over the old sound than a sidestep, a different flavour:
- LX6 Sound comparison (http://www.newfriends24.de/LFS/lx6_comparison.mp3)
axus
30th December 2006, 12:10
What sound card are you running, biggie? The RAC sounds very different on my computer - I hear a bit more of a rumble. Also what is your sound lag set to?
biggie
30th December 2006, 12:20
So there's a difference indeed! I'm using a Terratec Aureon 5.1 Sky and incl. latest drivers.
My sound lag is set to 0.10 for Patch V and used to be 0.20 for U9.
Vain
30th December 2006, 12:25
Did you try using an equalizer to improve the sounds?
I didn't like the patch V sounds first, but since I played around with the sound-EQ it's great. Far away from perfect, but actually quite good.
Vain
biggie
30th December 2006, 12:39
In fact, I did just that. See this posting:
http://www.lfsforum.net/showthread.php?p=292791#post292791
However, my soundcard driver doesn't have a built-in equalizer so I cannot change the sound signature on the fly. Even then I wouldn't like it very much since all of the other sounds coming from the soundcard (especially music) would sound horrible when everything is optimized for LFS.
I think it might be best to include that EQ setting into the LFS sound generation, don't you think? :)
ZORER
30th December 2006, 13:10
i spotted that "Patch V" has better replay playing, very smooth car movements.. or am i dreaming???
mrodgers
30th December 2006, 16:32
Did you try using an equalizer to improve the sounds?
I didn't like the patch V sounds first, but since I played around with the sound-EQ it's great. Far away from perfect, but actually quite good.
Vain
Is there non-card specific equalizer programs out there to help play with sound? Or are they all part of the drivers? I have onboard and a Soundblaster Live! The options I have for adjusting sound on the card is very limited. Actually, the onboard sounds MUCH better as I get lots of interference and crackling when using the card. I am currently trying to adjust parameters, but it seems that, though I can change things in a parametric equalizer, they alway revert back to a box setting (ie, heavy metal, jazz, etc.) None of my adjustments take. The parametric feature would be great if I could isolate the frequency that's giving me the problem and get it to save and keep the settings.
Any suggestions on downloadable equalizers?
Vain
30th December 2006, 16:39
About all onboard chips come with a software equalizer in their software-package. Check the driver-disk for the mainboard or better the website of the mainboard-distributor because there you'll get the latest version. Look for utilities, not the 'drivers-only' package.
( I also had to switch from my old Soundblaster to the onboard device because the soundblaster card didn't have an equalizer in it's software-package. )
There are third party equalizers, but about all of them are commercial. That's why I chose the onboard-solution.
Vain
bo-kristiansen
30th December 2006, 23:11
Is there non-card specific equalizer programs out there to help play with sound? Or are they all part of the drivers? I have onboard and a Soundblaster Live! The options I have for adjusting sound on the card is very limited. Actually, the onboard sounds MUCH better as I get lots of interference and crackling when using the card. I am currently trying to adjust parameters, but it seems that, though I can change things in a parametric equalizer, they alway revert back to a box setting (ie, heavy metal, jazz, etc.) None of my adjustments take. The parametric feature would be great if I could isolate the frequency that's giving me the problem and get it to save and keep the settings.
Any suggestions on downloadable equalizers?
The "jazz" setting is not that bad with patch V sound.
-nice crancklings. :D
Yeah Its a well knowen fact that the Soundblaster Live EQ is having "hanging" problems.
-if you for ex. turn 1 meter to the top, then back to middle (zero) - then its still adding something to the sound.
I usualy flick between a couple of the preprogrammed settings by random
and then choose the "flat" last, to reset it.
...anyway... I've had it with V sounds, its getting really tiresome to
listen to a jet powered hoover for hours and hours when racing,
so Im now going back to U30.
U30 sounds are WAY better IMO.
seinfeld
31st December 2006, 07:10
over 50% have gone back to pre V now
I think thats writing on the wall really,
its quite sad that the devs didnt even ask the fans what we want out of this game in terms of features etc etc
as i said before im taking a break and wont be purchasing S3 unless its really mind blowing
and not just the fact its not going anywhere, every freaking server is just a drift server cause the phisics aint right, and people just want to fck around
Glenn67
31st December 2006, 08:19
its quite sad that the devs didnt even ask the fans what we want out of this game in terms of features etc etc
:really: A large portion of LFS current features are there because of the developers listening to the ideas and thoughts of the LFS community, were do you get the idea to make statements like that I don't know :pillepall
I'd have to guess it's just because they haven't listened to you personally? Well you can't please all the people all of the time, at best you can only please a protion of the people some of the time :p
One thing I do agree with you being Aussie myself, is that in the servers closest to home are mostly filled with drifters. That's not LFS's fault though :p and is one of the reasons I mainly race on international servers... the other is I like the s1 cars the most :shy:
Scawen
31st December 2006, 10:30
over 50% have gone back to pre V now
I think thats writing on the wall really,Inventing statistics?
its quite sad that the devs didnt even ask the fans what we want out of this game in terms of features etc etcObviously you have a poor understanding about how LFS development works.
as i said before im taking a break and wont be purchasing S3 unless its really mind blowingGood, I hope you do that because your posts are getting boring.
dev
31st December 2006, 10:37
2 Scawen: :bowdown: :bowdown: :bowdown:
Jakg
31st December 2006, 10:44
Scawen, don't listen to him! "50%" is completely made up, i LOVE V sounds, keep up the good work, dont let some little troll spoil this great game!
seinfeld
31st December 2006, 10:57
Inventing statistics?
Obviously you have a poor understanding about how LFS development works.
Good, I hope you do that because your posts are getting boring.
thats the type of attitude im talking about scawen, where did you post the sounds of the upcoming patch V to get the community's response? NOWHERE, you just did it and prob gave it to a few testers thats it, a lot of people want to see this game go further, but you are restricting yourself soo much this forum has unlimited potential to scout for people in different feilds your crazy and this game will never finish, the way you are going
cruel to be kind
in the last year the game has gone nowhere, I did buy it under the understanding it was a work in progress however I expect some results and a decent attitude from developers, im a game creator tester myself and would never treat or just release something without fans input first
the sounds are pathetically synthesised and are quite lazy scawen, arcade games for jeebus sake have real sounds and they are for noobs, get some guys together and start getting this game out of the 80s
cmckowen
31st December 2006, 11:02
Hey seinfeld did you miss the whole U32 to U36 test patches with the V sounds where he DID actually post the new sounds in the updates and take the feedback. He was actually very thankful for it and developed better sounds from OUR feedback.
SparkyDave
31st December 2006, 11:23
bla! bla! assuming negative rant!
And I thought it was us poms that were supposed to be whingers lol
maybe a more constructive approach to posting rather than having a pop at the devs ?
write your own game?
or just go back to BF2 and pop back to LFS in the future?
Chill :)
SD.
Glenn67
31st December 2006, 11:25
where did you post the sounds of the upcoming patch V to get the community's response?
Thats so sad I can only laugh :( :pillepall Before you go around mouthing off like a hot shot perhaps use the search function? or maybe just open your eye's at the main index page! If you were more a part of the community you would have taken part in testing the sounds and sugesting improvements which you could have it wasn't a closed group :shrug: , but I'm afraid from were I stand you just look like you got your head stuck up your ass :x sry as you say "cruel to be kind"
Loose the chip off your shoulder m8 :really:
And I thought it was us poms that were supposed to be whingers lol
LOL I was going to say that but thought better of it :p
zurdospeed
31st December 2006, 11:30
thats the type of attitude im talking about scawen, where did you post the sounds of the upcoming patch V to get the community's response? NOWHERE, you just did it and prob gave it to a few testers thats it, a lot of people want to see this game go further, but you are restricting yourself soo much this forum has unlimited potential to scout for people in different feilds your crazy and this game will never finish, the way you are going
cruel to be kind
in the last year the game has gone nowhere, I did buy it under the understanding it was a work in progress however I expect some results and a decent attitude from developers, im a game creator tester myself and would never treat or just release something without fans input first
the sounds are pathetically synthesised and are quite lazy scawen, arcade games for jeebus sake have real sounds and they are for noobs, get some guys together and start getting this game out of the 80s
I think you are missunderstanding a lot of things... :pillepall Anyway as as "game creator yourself" you should try to develope some kind of Racing Sim and try to make everybody happy on the way :shrug:
seinfeld
31st December 2006, 11:47
they were in the patch forum yes, but lets not kid ourselves they arnt that ****ing different really , scawen and the devs talk about doing things properly and not half arsed, well honestly did they think these sounds would be fine for the next few years of lfs,oh come on... really just a waste of ****ing time and to keep the already getting frustrated people attached to lfs and a half arsed attempt it was,
stop fucing sucking up to the devs and pull the wool off your eyes, compared to gtr 2 and r factor sure the "phisics" are better and FF but the rest is all really just not going anywhere, i wont pay for S3 i just wont :really:
ill keep an eye on lfs but for now its dropped to 70% in my book I wanted 95%(in terms of gameplay) (not completion) by end of the year,
Hurts2bStock
31st December 2006, 11:51
they were in the patch forum yes, but lets not kid ourselves they arnt that ****ing different really , scawen and the devs talk about doing things properly and not half arsed, well honestly did they think these sounds would be fine for the next few years of lfs,oh come on... really just a waste of ****ing time and to keep the already getting frustrated people attached to lfs and a half arsed attempt it was,
stop fucing sucking up to the devs and pull the wool off your eyes, compared to gtr 2 and r factor sure the "phisics" are better and FF but the rest is all really just not going anywhere, i wont pay for S3 i just wont :really:
ill keep an eye on lfs but for now its dropped to 70% in my book I wanted 95%(in terms of gameplay) (not completion) by end of the year,
Your more of a Michael Richards, than Sienfeld..:pillepall
Jakg
31st December 2006, 11:53
course they sound bloody different! Are you deaf as well as stupid?
joen
31st December 2006, 11:53
they were in the patch forum yes, but lets not kid ourselves they arnt that ****ing different really , scawen and the devs talk about doing things properly and not half arsed, well honestly did they think these sounds would be fine for the next few years of lfs,oh come on... really just a waste of ****ing time and to keep the already getting frustrated people attached to lfs and a half arsed attempt it was,
stop fucing sucking up to the devs and pull the wool off your eyes, compared to gtr 2 and r factor sure the "phisics" are better and FF but the rest is all really just not going anywhere, i wont pay for S3 i just wont :really:
ill keep an eye on lfs but for now its dropped to 70% in my book I wanted 95%(in terms of gameplay) (not completion) by end of the year,
So if other people don't share your opinion on the progress of LFS then they are automatically sucking up to the devs? It IS possible that not everybody thinks the same as you.
And where did you see Scawen state that these sounds are final and fine for the next few years? Please point me to that post, because I am able to point you to a post saying quite the opposite. If you were really participating actively in this community you would know that the entire sound system has been rewritten in order to get better results in the future which wouldn't be possible using the old system. You are not obligated to participate, but if you choose not to then don't talk bullshit about things you clearly have no total clue about. Go play NFS ffs.
Sure there's nothing wrong with offering constructive criticism, but all I see you do around here is bitching and moaning about how the development of LFS is all wrong.
If it's such a ***ing waste of time then why don't you stop wasting your time here. You totally fail to see the difference in approach of LFS compared to other games/sims.
BTW what exactly have YOU done to the benefit of LFS if you're so full of knowledge about developing games? I've seen plenty of people offering good criticism and ideas, but you weren't one of them.
BTW: I'm eagerly awaiting the release of your game.
Linsen
31st December 2006, 11:56
they were in the patch forum yes, but lets not kid ourselves they arnt that ****ing different really , scawen and the devs talk about doing things properly and not half arsed, well honestly did they think these sounds would be fine for the next few years of lfs,oh come on... really just a waste of ****ing time and to keep the already getting frustrated people attached to lfs and a half arsed attempt it was,
stop fucing sucking up to the devs and pull the wool off your eyes, compared to gtr 2 and r factor sure the "phisics" are better and FF but the rest is all really just not going anywhere, i wont pay for S3 i just wont :really:
ill keep an eye on lfs but for now its dropped to 70% in my book I wanted 95%(in terms of gameplay) (not completion) by end of the year,
You really have absolutely no idea what you're talking about. Please try to read and *understand* the Test-patch threads and you might just find out that nobody ever said the current sounds were "fine for the next few years".
You are really annoying and might end up being the first person ever on my ignore-list.
Scawen
31st December 2006, 12:00
OK one month ban for the idiot.
tristancliffe
31st December 2006, 12:09
I'm looking forward to the LFS rival he produces in the next month, with perfect physics, sounds, netcode, millions of cars and tracks (all real and licenced), AI that can pass the Turing Test.... oh wait a minute...
No, I've just heard he won't be making one, as he's got a month of crying booked already. Maybe when the tears have dried perhaps...?
CharlieP
31st December 2006, 12:10
I can't understand why people moan so much....
I paid for s2 and since then I've spent every spare moment racing with LFS and loved every minute of it.
I've already had my moneys worth of excitement/fun/thrill whatever you want to call it.... and so have the people that moan all the time..... you tried the demo and bought an s2 license because of it.... so you have no right to moan about anything..... s2 has been improved since first alpha and it has cost you nothing more....
If s3 comes out and it's not what you wanted, then don't buy..... I certainly wont if it's not an improvement on what we currently have.
Although I'm sure it will be great :)
Thanks to Scawen, Eric and Victor for the last two years of thrills for a very bargain price ;) and hope you all have a happy new year :D
CharlieP
31st December 2006, 12:12
OK one month ban for the idiot.
You are kind, Scawen.....
If LFS was my baby I'd give him his money back and ban him forever :)
DaveWS
31st December 2006, 12:18
Now if I was to say, seinfeld, you sir are an idiot, it wouldn't cut it. Biggest understatement in the world. What a clot.
To say that LFS has not moved anywhere this year is a huge insult. Scawen has worked his ass off this year, especially with all the test patches. I think you're forgetting that there has been updates across almost every field this year. If I was Scawen, I would have banned you for 10 years.
As for the sounds, it's great that Scawen started working on them again. Especially so close to christmas. I must admit, I was a bit disappointed with the U32 sounds, but since then Scawen has worked like a machine, sometimes until 4 a.m., and for that he deserves some credit. IMO the current sounds are a huge improvement over U, and only 15 % of LFS'ers think they sound worse.
Hurts2bStock
31st December 2006, 12:19
You are kind, Scawen.....
If LFS was my baby I'd give him his money back and ban him forever :)
X2.....I had a boss once, that told us to tell any customer we really didn't like; "here's your money back, now get the f*** out!" ....lol...good times :thumb:
Glenn67
31st December 2006, 12:27
they were in the patch forum yes, but lets not kid ourselves they arnt that different really ...
Get your ears cleaned out, they sound way different. LFS is not about canned samples - which leave you feeling detached from the car.
compared to gtr 2 and r factor sure the "phisics" are better and FF but the rest is all really just not going anywhere...
ill keep an eye on lfs but for now its dropped to 70% in my book I wanted 95%(in terms of gameplay) (not completion) by end of the year
If you want the sounds and graphics of GTR2 or rfactor but don't like the FFB or phyisics then go make some mods for them, plenty of groups out there doing stuff like that already. Even some LFS's :p
What more do you want in gameplay? I think your missing what LFS is about... LFS is an online racing simulator - it creates a forum where people can meet online and have informal or formal races. It's not about career modes or driving the streets looking for trouble :p or even about racing offline :shrug: it's an Online Racing Simulator. We the community make it what it is or isn't when it comes to content... the "gameplay" is already there you just can't see the wood for the tree's is all :p
I personally think the gameplay is fantastic, I go online regularly and meet up with people I have got to know and respect and have great races with them and some very interesting conversations on the side. It's a great community to be apart of, to me the forum LFS creates is a large portion of its sucess :thumb: The game is what you make of it :scratchch
Bob Smith
31st December 2006, 12:47
only 15 % of LFS'ers think they sound worse.
Evidence?
Vain
31st December 2006, 12:49
@Bob: Evidence (http://www.lfsforum.net/showthread.php?t=16919).
I don't like the Patch V sounds either. But after processing them with a software equalizer they are pretty good.
That means they can't be too far away from being good out of the box. All frequencies are there, elsewise I wouldn't be able to amplify them with the equalizer. Thus Scawen propably just needs to put some more time into it, comparing onboard (racecar) footage with LFS.
Vain
KiDCoDEa
31st December 2006, 12:53
please dont ban him, he was our second virgin for the vulcano.
i dont like seeing banning and he wasnt insistently insultive at a personal level. he ranted based on an opinion of the game not on an opinion of a user here.
please let him be the asshole he wants to. freely. everyone can make up his own mind.
please unban him.
OK one month ban for the idiot.
please calm down, you are better than that.
Scawen
31st December 2006, 12:55
No, Kid, he went too far, you would have to read his other posts to see. It's not just what he said here on this thread. He has being getting increasingly personal with his insults and swearing more and more. He needs a break.
Obviously we do not ban people for criticisms of LFS. But personal attacks and swearing are going too far. The guy was on an ever increasing spiral of frustration, just causing bad feeling, not helping anything. That is not welcome around here.
KiDCoDEa
31st December 2006, 13:05
Ok, understood, so i ask, when u or anyone else ban someone here, please add a short line stating its not just because of that thread (if thats the case obviously). Else everyone reading this will think its caused by this thread only, which if it was would look a tad rushed and a vulgar display of power.
Thanks for listening
Glenn67
31st December 2006, 13:21
Else everyone reading this will think its caused by this thread only
I guess that's true... because most can't or want use the search function, so I guess it would be no different that most wouldn't investigate further if they thought something harsh :shrug: for me if I see something that doesn't seem right I'll look up his profile and view all recent postings and do some searching around before I'd jump to any conclusions. But yes you are right alot do just make assumptions, but not everyone :p
BTW your posts always make me chuckle KiD :thumb: as BWX said earlier they are so out of the square box they are halarious but always consise and to a point :D
It just occured to me that there is alot of kids on school holidays at the moment - not to mention alot of adults getting drunk for new year so it's not suprising that the forums are abit active :razz:
Blowtus
31st December 2006, 14:47
not that I necessarily agree with the whinging, but the ability of 'the fans' to blatently misunderstand / ignore what are fairly reasonable (if debatable) points always amazes me. LFS really hasn't gone very far this year - a physics patch with modest improvements to tyres, general useability tweaks, and different, still fairly ugly sounds. For some that enjoy it so much and see so much potential, that can be a little frustrating :) Not that hard to understand. The biggest change to LFS this (edit: last) year, for me, has been a half arsed 3rd party app written as a stopgap while another, supposedly better 3rd party app was developed - CSR. The other app has still not surfaced :)
It's Scawens baby and he can do what he likes with it - that won't stop people being disappointed. Sometimes the disappointment gets too much for them ;)
Linsen
31st December 2006, 15:51
(...) the ability of 'the fans' to blatently misunderstand / ignore what are fairly reasonable (if debatable) points always amazes me. LFS really hasn't gone very far this year (...) For some that enjoy it so much and see so much potential, that can be a little frustrating :) Not that hard to understand. (..) It's Scawens baby and he can do what he likes with it - that won't stop people being disappointed. Sometimes the disappointment gets too much for them ;)
I completely agree with you on these points. I am also one of those ppl who are a little disappointed that LFS has not progressed any further in the past year. However, basing ones criticism of LFS on false assumptions is not only annoying but also harmful in a way that reasonable and debatable points are less likely to be recognized. Thus that kind of critcism does not help the progress of LFS in any way but quite the opposite.
And just for the record: I don't agree with seinfeld being banned from the forum. I read through some of his recent posts and must say that while his criticism was usually not very well substantiated, I've seen much worse posts from other users who were not banned. But that's just my opinion of course.
Scawen
31st December 2006, 16:33
Guys, this is a thread to report serious problems with the test patch.
It's not a place to discuss the rate of progress of LFS, or the banning of members who want to use the forum as a place to insult the developers.
If you don't like the rate of progress of LFS, that is just tough luck. Go and use the other sim you like which progresses so much faster. No need to waste our time on this forum. There was no clause in the agreement, stating that LFS would progress at any particular rate. What we've said time and time again is that we work at the pace we want to work. If you like that, then stick around. If you don't like it, then go somewhere else.
The only valid criticisms around here are, criticisms of LFS itself, not the way we work or the pace at which LFS develops. That is totally invalid. The only thing you can do, if you want to make a point about LFS development rate, is produce a better sim, at a faster speed, yourself. Otherwise just accept it.
This is getting boring now. I'm going to close this thread. There is no test patch at the moment. I'll open a new thread when there is a new test patch.
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