Burnzoire
16th November 2006, 00:04
Custom Series creation. (for S3?)
Ok this is quite a large improvement suggestion - but I feel it's the missing link in the sim as it stands now. I got to thinking about this when a bunch of my mates got into racing sims but chose rFactor instead of LFS (despite my best efforts at persuading them otherwise). The reason rFactor appeals to them more was the mods that allow such things as Aussie V8s, F1, Formula Ford (i think) and so on. These mods attempt to give the sim a sense of belonging, whereas LFS at the moment is simply a big garage of cars that can be raced on a bunch of tracks. I still prefer to drive LFS because it feels great, but I it only really supports random racing. Any league has to be carefully managed by 3rd party websites or just enforced by someone on a forum for example. What I'm suggesting is that LFS gets a custom series generator that can be used by servers to host numerous organised races.
If you're still unsure what I mean, think of a sports game like FIFA. It allows you to create your own tournament, select the rosters, the type of tournament, rules, etc. I think something like this would turn LFS into such a massively flexible tool whilst still keeping the anominity of the unbranded cars and fictional tracks.
Here's a quick example of the kind of options I imagine you'd get in the menu, perhaps when creating a server. It could even be a web-based solution, but in-game would be ideal.
new series
series name <name>
allow teams to join mid-season (yes, no)
add class
class name <name>
add car (car type) - FOX, FXR etc
roof (yes, no, either)
passengers (none, x) (maybe handy for navigators?)
setup (any, stock)
stock setup - select a setup to be enforced for every driver
etc
add round
location (Aston, Blackwood, etc)
add race
race name - common names include sprint/feature or race 1 etc
track config
time of day - not really implemented
conditions - (localised weather, always fine, rain, random, etc) - not implemented
distance (laps or time)
compulsory stop (yes, no)
pit window open (lap#)
pit window close (lap#)
compulsory brake change (yes, no) - enduro races, notimplemented
driver changes (no, yes) - enduro
non-championship round (yes, no)
qualify (yes, grid from last race result, reverse grid from last raceresult, championship order, reverse championship order)
alternate qualyfying format (yes, no) - to allow multiple formats which is common for enduro rounds
rolling start (no, yes) - not implemented
pitstops
tyre changes in race (unlimited, xx, none unless punctured/damaged)
wheel crew (2..8) - 1 per side? one for each wheel? etc. not implemented in LFS
fuel
add fuel brand - not implemented
refuelling (yes, no)
tyres
control tyre (yes, no)
if no:
add tyre manufacturer (different properties that perform differently at each track) - not implemented
add tyre compounds (Road, Hybrid, R1, R2, R3, R4 etc)
tyre sets per weekend (xx, unlimited)
if limited:
sets per practice (xx, unlimited)
sets per qualy (xx, unlimited)
sets per race (xx, unlimited)
no tyre change from qualy to race start (yes, no) - i.e parc ferme
teams
add team
add car (limited by list)
number - not implemented
reserved seat (driver name) - if none entered, the seat is open to anyone
livery ?
max cars per team (x)
championships (driver, team, both)
qualifying
primary format (shootout, top 10 shootout, elimination, timed session)
secondary format (shootout, top 10 shootout, elimination, timed session)
timed session length (minutes) - if applicable. All other formats can be predefined.
points system - probably no need having different points system for team standings
1st (x points)
2nd (x)
3rd (x)
4th (x)
5th (x)
6th (x)
7th (x)
8th (x)
9th (x)
10th (x)
11th (x)
12th (x)
13th (x)
14th (x)
15th (x) - need any more???
drop worst round (no, yes)
pole position points (x)
fastest lap points (x)
rules & penalties
blue flag (yes, no)
etc
safety car - not implemented
pit lane closed (yes, no)
cars may unlap themselves (no, yes) - to avoid backmarkers getting in the way for the restart
restart on grid (no, yes) - no assumes a rolling re-start
Ok so this is really over the top I know, but it's more of a bigger picture. I've greyed out things that would require new features to be added before any of it could be customised.
My goal is to devise a system that is flexible enough to allow us to simulate our favourite racing series, or atleast coem close to it. I've started with quite a lot of customisation, but it'd probably be more realistic to come up with a simpler means to create these series.
At the very least, a future version of LFS needs to have some sort of pre-defined tournaments - but how cool would it be to be able to make your own? :scratchch
If you think this would be a good idea (and I'm talking S3 or S4 here) then please post what you think should or should not be configurable when you create your own series!
Ok this is quite a large improvement suggestion - but I feel it's the missing link in the sim as it stands now. I got to thinking about this when a bunch of my mates got into racing sims but chose rFactor instead of LFS (despite my best efforts at persuading them otherwise). The reason rFactor appeals to them more was the mods that allow such things as Aussie V8s, F1, Formula Ford (i think) and so on. These mods attempt to give the sim a sense of belonging, whereas LFS at the moment is simply a big garage of cars that can be raced on a bunch of tracks. I still prefer to drive LFS because it feels great, but I it only really supports random racing. Any league has to be carefully managed by 3rd party websites or just enforced by someone on a forum for example. What I'm suggesting is that LFS gets a custom series generator that can be used by servers to host numerous organised races.
If you're still unsure what I mean, think of a sports game like FIFA. It allows you to create your own tournament, select the rosters, the type of tournament, rules, etc. I think something like this would turn LFS into such a massively flexible tool whilst still keeping the anominity of the unbranded cars and fictional tracks.
Here's a quick example of the kind of options I imagine you'd get in the menu, perhaps when creating a server. It could even be a web-based solution, but in-game would be ideal.
new series
series name <name>
allow teams to join mid-season (yes, no)
add class
class name <name>
add car (car type) - FOX, FXR etc
roof (yes, no, either)
passengers (none, x) (maybe handy for navigators?)
setup (any, stock)
stock setup - select a setup to be enforced for every driver
etc
add round
location (Aston, Blackwood, etc)
add race
race name - common names include sprint/feature or race 1 etc
track config
time of day - not really implemented
conditions - (localised weather, always fine, rain, random, etc) - not implemented
distance (laps or time)
compulsory stop (yes, no)
pit window open (lap#)
pit window close (lap#)
compulsory brake change (yes, no) - enduro races, notimplemented
driver changes (no, yes) - enduro
non-championship round (yes, no)
qualify (yes, grid from last race result, reverse grid from last raceresult, championship order, reverse championship order)
alternate qualyfying format (yes, no) - to allow multiple formats which is common for enduro rounds
rolling start (no, yes) - not implemented
pitstops
tyre changes in race (unlimited, xx, none unless punctured/damaged)
wheel crew (2..8) - 1 per side? one for each wheel? etc. not implemented in LFS
fuel
add fuel brand - not implemented
refuelling (yes, no)
tyres
control tyre (yes, no)
if no:
add tyre manufacturer (different properties that perform differently at each track) - not implemented
add tyre compounds (Road, Hybrid, R1, R2, R3, R4 etc)
tyre sets per weekend (xx, unlimited)
if limited:
sets per practice (xx, unlimited)
sets per qualy (xx, unlimited)
sets per race (xx, unlimited)
no tyre change from qualy to race start (yes, no) - i.e parc ferme
teams
add team
add car (limited by list)
number - not implemented
reserved seat (driver name) - if none entered, the seat is open to anyone
livery ?
max cars per team (x)
championships (driver, team, both)
qualifying
primary format (shootout, top 10 shootout, elimination, timed session)
secondary format (shootout, top 10 shootout, elimination, timed session)
timed session length (minutes) - if applicable. All other formats can be predefined.
points system - probably no need having different points system for team standings
1st (x points)
2nd (x)
3rd (x)
4th (x)
5th (x)
6th (x)
7th (x)
8th (x)
9th (x)
10th (x)
11th (x)
12th (x)
13th (x)
14th (x)
15th (x) - need any more???
drop worst round (no, yes)
pole position points (x)
fastest lap points (x)
rules & penalties
blue flag (yes, no)
etc
safety car - not implemented
pit lane closed (yes, no)
cars may unlap themselves (no, yes) - to avoid backmarkers getting in the way for the restart
restart on grid (no, yes) - no assumes a rolling re-start
Ok so this is really over the top I know, but it's more of a bigger picture. I've greyed out things that would require new features to be added before any of it could be customised.
My goal is to devise a system that is flexible enough to allow us to simulate our favourite racing series, or atleast coem close to it. I've started with quite a lot of customisation, but it'd probably be more realistic to come up with a simpler means to create these series.
At the very least, a future version of LFS needs to have some sort of pre-defined tournaments - but how cool would it be to be able to make your own? :scratchch
If you think this would be a good idea (and I'm talking S3 or S4 here) then please post what you think should or should not be configurable when you create your own series!