heyen
6th September 2006, 16:10
First, I have read the threads and the docs. :nod:
I searched the forum but didnt find a clear answer.
I manage to retrieve OutSim data and want to
calculate the forces acting on the driver during
different driving situations of a race.
Each update sends the following UDP packet :
unsigned int :time in milliseconds (to check order)
Angular Velocity :3 floats
Orientation :3 floats Heading, Pitch, Roll
Acceleration :3 floats X, Y, Z
Velocity :3 floats X, Y, Z
Position :3 ints X, Y, Z (metres x 65536)
Game ID :1 int (optional ID - if specified in cfg.txt)
But there is one question remaining:
Are all Vectors related to the world coordinate system?
Or is any vector in car orientation?
Orientation has to be world related. Position also has to.
Only 3 vectors remaining. :scratchch
Many thanks in advance.
I searched the forum but didnt find a clear answer.
I manage to retrieve OutSim data and want to
calculate the forces acting on the driver during
different driving situations of a race.
Each update sends the following UDP packet :
unsigned int :time in milliseconds (to check order)
Angular Velocity :3 floats
Orientation :3 floats Heading, Pitch, Roll
Acceleration :3 floats X, Y, Z
Velocity :3 floats X, Y, Z
Position :3 ints X, Y, Z (metres x 65536)
Game ID :1 int (optional ID - if specified in cfg.txt)
But there is one question remaining:
Are all Vectors related to the world coordinate system?
Or is any vector in car orientation?
Orientation has to be world related. Position also has to.
Only 3 vectors remaining. :scratchch
Many thanks in advance.