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mrbogeyman
28th July 2006, 20:28
I love the new track selection screen and the modified mini-map, but I have one small suggestion.

The cars are now portrayed as triangles on the mini-map, however they look like equilateral triangles. Would it be possible to make them more like isosceles triangles so that it is much more obvious as to which direction the cars on the mini-map are travelling/facing. At the moment the triangles basically give the same information as the squares used to, i.e. only track position and not a clear direction. So if they were made thin at the base and tall it would be more arrow like.

Thanks :thumb:

Jakg
28th July 2006, 21:34
the minimpa in AutoX has gone

Spudster
28th July 2006, 22:38
/me draws attention to the loss of THE MAP!!!!!!!

*no map in autoX*

Jakg
28th July 2006, 22:46
the minimpa in AutoX has gone/me draws attention to the loss of THE MAP!!!!!!!

*no map in autoX*/me was there first :D

mkinnov8
28th July 2006, 22:53
Did the map in AutoX actually DO anything tho? I just remember it being a block..? Doesnt show layouts on it... Does it?

Scawen
28th July 2006, 22:55
I removed the arena maps. They weren't compatible with the new smooth track draw system, and were always a bit silly, being just a rectangle, even though the areas they covered weren't really rectangles. I don't think we really lose anything by removing the grey rectangles.

Jakg
28th July 2006, 23:08
Did the map in AutoX actually DO anything tho? I just remember it being a block..? Doesnt show layouts on it... Does it?no, but it helps to show relative positions

Shotglass
28th July 2006, 23:52
I removed the arena maps. They weren't compatible with the new smooth track draw system, and were always a bit silly, being just a rectangle, even though the areas they covered weren't really rectangles. I don't think we really lose anything by removing the grey rectangles.

i think they are utterly important on banger racing servers

Kegetys
29th July 2006, 00:14
Instead of removing the map from the arenas, the map could instead be made more useful there by displaying autox objects in it.

mkinnov8
29th July 2006, 01:27
Not sure the AutoX Maps are needed, even for Banger Racing, which is a side product anyway. Adds to the element of not knowing stuff, each to thier own :).

I guess they were removed, as Scawen said because of incompatibility reasons, I know nothing about how much work adding all the autox items on there would be, but I feel it would be a lot, there are a lot of items.

I'd personally say leave em out.

Spudster
29th July 2006, 01:33
Instead of removing the map from the arenas, the map could instead be made more useful there by displaying autox objects in it.

+1

ORION
29th July 2006, 12:23
Also is there possibility to roll the camera with some key combination?If not, what about to add it under mouse wheel?
Ctrl+arrow keys (left/right)
only in Shift-U mode of course

All the new features are very cool, maybe the car arrows on the mini map could be a bit smaller/thinner/more spiky, so you can see better if some cars are close to each other.

GeForz
29th July 2006, 12:28
yeah more "not regular" triangles would be good =)

and perhaps you could even add an option to zoom the minimap? like zoom in but leave it in the upper corner or to zoom it fullscreen for a better overview when spectating?

Mc21
29th July 2006, 12:54
The carpark doesn't show a map.. Why?

faster111
29th July 2006, 12:55
The carpark doesn't show a map.. Why? why would you need one its like a big box so whats the point.

Jakg
29th July 2006, 12:58
why would you need one its like a big box so whats the point.because you could see other drivers positions in relation to you, ie right behind those bales next to you coming up at 100 mph!

abz1
29th July 2006, 14:54
Sorry for bringing this up. I thought it might be a good idea as seeing as the minimap in game has had abit of improvement done.

this thread shows what I mean, im just intrested in the first first picture.
http://www.lfsforum.net/showthread.php?p=115987#post115987

Tweaker
29th July 2006, 20:27
I personally found it helpful for knowing where people are in the area when doing auto-x meets of 2 or more cars. Showing the dots/arrows of other cars helps to know where others are when driving on a layout. If you enjoy doing some banger destruction derby stuff, it is nice knowing where they are too. Having absolutely nothing is just as bad as not having a track map for a normal track. Even though it is a square, it still serves a purpose by showing where other people are in the area.

If the area is just a rectangle, then show a rectangle map! The track itself doesn't get anymore interesting than a rectangle, so why try and make the place seem like a mysterious location to drive with no reference map? All I can see happening now is people wondering why these tracks don't have 'open' sections to drive around on, because the map would be informative and answer such dumb questions.

t1ger
29th July 2006, 20:41
Firstly, thanks for these updates - they are fantastic! Especially the new track selection screen - love it and love how it came with help from the community!

Now, as you have made changes to the minimap, I thought I would add my two pence! I suggested some time ago, that the biggest addition to the mini map would be the colour of the racer directly in front of you and the person directly behind you in position, be coloured slightly differently.

For example, I am in a race with 6 others and I am 3rd. The colours on the minimap would be:

Place Colour
1st Yellow - as they are now
2nd Light yellow
3rd Green - as it is now
4th Light orange
5th Orange - as it is now
6th Orange - as it is now

You only really need to know who these people are because they are the people fighting with you for the next position.

I am sure it should be fairly easy to do (should you want to :) ) and compatible.

Thanks and keep up the good work (Scawen and Community alike!!! :thumb: )

Tim

EDIT: oh yes, nearly forgot, the server list sorting is most excellent! :nod:

Tweaker
29th July 2006, 20:43
+1

Was just about to post that t1ger.

At least have some sort of color combination to show positions. Would be nice to have!

tristancliffe
29th July 2006, 21:16
Loving the little arrow heads on the map now, and the new map in general, and the track selection screen, and the server list sorting. Awesome stuff.

But my anti-aliasing (2x) has stopped working. It works on 4x with more of a fps hit, but not 2x. Odd, but I'm sure I can fix it. I think my PC is just upset because I installed an ISI sim and devalued my whole HDD.

PLAYLIFE
30th July 2006, 11:54
Loving the little arrow heads on the map now, and the new map in general, and the track selection screen, and the server list sorting. Awesome stuff.

Same here, however, I would also like the arrows to be more obvious (easier to see in which direction the driver is going) and I would also like to have maps in autocross.

that blue flag = blue arrow on map looks like an interesting idea and could be good if developed a bit

Jakg
30th July 2006, 12:25
ive only just discovered server list sorting and the fact you can color setup names and color names, it rocks!
I think my PC is just upset because I installed an ISI sim and devalued my whole HDD.that would be great for my sig!

BWX232
30th July 2006, 14:13
Yay for triangles! :tilt:

GrandlHuber
30th July 2006, 16:30
Instead of removing the map from the arenas, the map could instead be made more useful there by displaying autox objects in it.

Fantastic Idea - and maybe an area or an object for Pitservice!

abz1
30th July 2006, 16:54
It might be a good idea to move the map to the right of the screen under the time. This should solve the problem when the text overlaps the map.

mrbogeyman
30th July 2006, 17:31
It might be a good idea to move the map to the right of the screen under the time. This should solve the problem when the text overlaps the map.

While im not bothered about the test/map overlapping as this is easily solved by blocking, what is slightly annoying is when you want to use the Menu.

For instance, I need to change my FOV so I press escape to bring up the menu, but if the text has scrolled down my window alot then it overlaps the menu a bit, meaning I either have to block or press 'h' to remove the chat lines so I can see and access the menu.

So, if possible it would be nice to switch the layers so that the Menu appears infront of any text and/or game window data, i.e. Menu 'always on top' feature :thumb:

LRB_Aly
31st July 2006, 09:04
Firstly, thanks for these updates - they are fantastic! Especially the new track selection screen - love it and love how it came with help from the community!

Now, as you have made changes to the minimap, I thought I would add my two pence! I suggested some time ago, that the biggest addition to the mini map would be the colour of the racer directly in front of you and the person directly behind you in position, be coloured slightly differently.

For example, I am in a race with 6 others and I am 3rd. The colours on the minimap would be:

Place Colour
1st Yellow - as they are now
2nd Light yellow
3rd Green - as it is now
4th Light orange
5th Orange - as it is now
6th Orange - as it is now

You only really need to know who these people are because they are the people fighting with you for the next position.

I am sure it should be fairly easy to do (should you want to :) ) and compatible.

Thanks and keep up the good work (Scawen and Community alike!!! :thumb: )

Tim

EDIT: oh yes, nearly forgot, the server list sorting is most excellent! :nod:

I like this idea, IŽd use another color code though.
HereŽs my idea:

Place Colour
1st Yellow - as they are now
2nd Purple (I fear that light yellow will be barely distinguishable from the yellow)
3rd Green - as it is now
4th Red (as it is a very important thing to see where the car behind you is)
5th Orange - as it is now
6th Orange - as it is now

Perhaps also a different color for cars that ar one lap down, blue would do it

P.S.: Great work with all these patches :thumb:

BWX232
31st July 2006, 09:15
+ 1 lap blue.. that's what I always thought.. :shrug:

dawesdust_12
31st July 2006, 09:57
AI's = blue

Sorta like what LRB_Aly was saying, Maybe have it a gradient effect, where Green = first then it slowly gradients to an orange, and the player behind you is a contrasting colour (Customizable colours maybe?) with lapped people being another colour (have it all customizable, E.G the ability to select what colours it fades to, what colour leader is, person behind, lap down ectera...)

Plastik8
31st July 2006, 10:06
AI's = blue

Sorta like what LRB_Aly was saying, Maybe have it a gradient effect, where Green = first then it slowly gradients to an orange, and the player behind you is a contrasting colour (Customizable colours maybe?) with lapped people being another colour (have it all customizable, E.G the ability to select what colours it fades to, what colour leader is, person behind, lap down ectera...)

Not sure if it has been said before, If it has, consider it a "+1" vote.

Anyway, here is my idea;

Instead of having different coloured triangles, why not replace them with numbered triangles? I.e. 1st place a 1, 2nd place a 2, etc... They could still be kept very small so they don't overlap etc.... Then have 1 colour for people in front, 1 for yourself, 1 for people behind, and 1 for people who are 1 or more laps behind you.......

What do other people think of this idea?? If you can't picture it, I'll draw up an example on photoshop if need be...

Anyway, great work as always Scavier!

traxxion
31st July 2006, 10:10
Instead of removing the map from the arenas, the map could instead be made more useful there by displaying autox objects in it.
My words exactly :thumb:

+1

K.David
31st July 2006, 10:12
I think AIs should be grey. I like the lapped=blue idea, but the positions should not be colourcoded. I know I would have problems memorising them :schwitz: Instead, have small texts following each car saying 1st, 2nd, 3rd, 4th, etc. at a customisable size and colour.

AndroidXP
31st July 2006, 10:35
Firstly, thanks for these updates - they are fantastic!

Place Colour
1st Yellow - as they are now
2nd Light yellow
3rd Green - as it is now
4th Light orange
5th Orange - as it is now
6th Orange - as it is now
I agree on that, and I especially like that you don't add many new colors. Seeing the positions of the chased/chasing racers is really the most needed information, and packing too much information in that little map will make it confusing. While racing you normally only have time for a quick glance on the map, and if this map is a quirly mess of colors then nobody is helped.

I can also see the concerns about light yellow/orange not being distinguishable enough, though. Maybe put a black dot in them for marking the closest racers?
So instead of Light yellow/orange you'd have
2nd = yellow + black dot
4th = organe + black dot

Anyways, in conclusion:
+ln(e)

Wordan
31st July 2006, 12:32
I'm not sure about aditional colour coding and numbering. If you add too much variation it will look very busy and confusing on the map.

Just my thoughts. It would be nice to have a more consistant way of showing other drivers, their positions and who you are viewing, instead of the currently seperate connection table, results table and whatever else there is

PLAYLIFE
1st August 2006, 09:17
I also agree that the map must not be too crowded or too complex. Otherwise there is no use of it.

However, being able to distinguish the closest (in race position) racers to you is a real need for me. To be honest, I don't really care where the last guy in the race is or the first guy, if he is miles ahead. I do however care, where the guys next to me are.

AndroidXP
1st August 2006, 09:32
:nod:

What do you think of the black dot marking? No new colors but the racers next to you would be clearly distinguishable.

SladiVadi
2nd August 2006, 05:33
Maybe add the near-car-info as a marker at the edge of the screen.

So when a car gets near you (from behind), the marker appears at the lower corner of the screen. When the car gets next to you, the marker changes colour and its position at the edge of the screen represents where the other car is relative to you.

St4Lk3R
2nd August 2006, 09:06
Maybe add the near-car-info as a marker at the edge of the screen.

So when a car gets near you (from behind), the marker appears at the lower corner of the screen. When the car gets next to you, the marker changes colour and its position at the edge of the screen represents where the other car is relative to you.

Although its a good idea, I think that would be a bit too arcade-ish for LfS. We do have mirrors in our cars.

Shotglass
2nd August 2006, 13:26
Maybe add the near-car-info as a marker at the edge of the screen.

So when a car gets near you (from behind), the marker appears at the lower corner of the screen. When the car gets next to you, the marker changes colour and its position at the edge of the screen represents where the other car is relative to you.

ive suggested something similar a while ago with two coloured bars at the sides of the screen to somewhat replicate peripheral vision

Pablo.CZ
2nd August 2006, 15:35
Please dont waste time with upgrading minimap. Everytime I see minimap, I think "oh, another arcade looking game.." Instead of minimap, we need trafic lights in pit end etc. What is imo bad, I cant switch off hud (shift+f), because I dont know what lap and position I'm on. I like GTR2demo way, table and radio requests, no screen full of hud. I'd like less arcade components in LFS.

Just my thoughts. It would be nice to have a more consistant way of showing other drivers, their positions and who you are viewing, instead of the currently seperate connection table, results table and whatever else there is
agreed

PLAYLIFE
2nd August 2006, 16:09
Although its a good idea, I think that would be a bit too arcade-ish for LfS. We do have mirrors in our cars.

I agree

flyby3d
2nd August 2006, 19:20
Please dont waste time with upgrading minimap. Everytime I see minimap, I think "oh, another arcade looking game.." Instead of minimap, we need trafic lights in pit end etc. What is imo bad, I cant switch off hud (shift+f), because I dont know what lap and position I'm on. I like GTR2demo way, table and radio requests, no screen full of hud. I'd like less arcade components in LFS.


agreed

+1 :thumb:

PLAYLIFE
5th August 2006, 00:27
On AS Historic at some times part of the map disappears off the screen. In this case my location is not visible, as it is on part of the map that is not visible.

MoonForce
5th August 2006, 02:13
I'm not sure about aditional colour coding and numbering. If you add too much variation it will look very busy and confusing on the map.

Just my thoughts. It would be nice to have a more consistant way of showing other drivers, their positions and who you are viewing, instead of the currently seperate connection table, results table and whatever else there is

+1

ZeroR
5th August 2006, 02:55
On AS Historic at some times part of the map disappears off the screen. In this case my location is not visible, as it is on part of the map that is not visible.

I believe that's because the minimap rotates in accordance to your relative direction. Since you are facing the wall, off track somewhere, the minimap rotates as well, making your location not visible as you say. If you had turned the car facing away from the wall and towards the correct direction of the track, most likely your position would become visible again.


As for the minimap itself and the new triangles, I think it's good but here's my suggestion to make it better. Everyone, so far, has been mentioning position numbers of different colors to distinguish lapped cars and those on the same lap. I would think that shapes are far more easier. Keep the color coding as they are now, but if a driver is a lap or more behind then the shape would change, for an example, back to the squares. Those on the same lap would be triangles but still using the color coded system as it is now. This way you still have to see only 2 colors on the minimap (so it's not too messy or "arcadey" as it's been mentioned before). :)

PLAYLIFE
5th August 2006, 11:41
I believe that's because the minimap rotates in accordance to your relative direction. Since you are facing the wall, off track somewhere, the minimap rotates as well, making your location not visible as you say. If you had turned the car facing away from the wall and towards the correct direction of the track, most likely your position would become visible again.


As for the minimap itself and the new triangles, I think it's good but here's my suggestion to make it better. Everyone, so far, has been mentioning position numbers of different colors to distinguish lapped cars and those on the same lap. I would think that shapes are far more easier. Keep the color coding as they are now, but if a driver is a lap or more behind then the shape would change, for an example, back to the squares. Those on the same lap would be triangles but still using the color coded system as it is now. This way you still have to see only 2 colors on the minimap (so it's not too messy or "arcadey" as it's been mentioned before). :)

So how's that? (look at the minimap)

As for lapped drivers, well crashers are usually lapped and you certainly would want to see which way they are driving...

ZeroR
5th August 2006, 18:40
So how's that? (look at the minimap)

As for lapped drivers, well crashers are usually lapped and you certainly would want to see which way they are driving...
On the minimap you attached: Well that is a view I don't use when racing so I can't help you there.:shrug:

Errmmm, you just contradicted yourself, as just a few posts before, you mentioned you didn't care about "those who are miles away from you". Now you say you want to know which direction the crashers are driving??? If the crashers are around you and you can't figure out which direction they are heading that you would need to see it on the minimap, I can't help you out there either.

BTW, I only turned the minimap back on just recently just to see the new triangle shapes (so pretty). I used to only race league races so when i had the minimap on, I would look there, loose my concentration and soon find myself in the grass or sand trap. So I turned it off and had much better results. Hmmm.. I think I better turn the minimap off again:x

Anyways, I said "squares" as an example for lapped traffic. It could be any other shape. What I mentioned is not what Scawen HAS to code into LFS, so don't worry so much that it's not going to be to your liking.

Fischfix
6th August 2006, 00:10
inconsequent: minimap on all tracks (autoX too!!!) or no minimap at all. why should the autoX thing be disadvantaged in features?

the minimap is imo the only way to get a picture what is going on on the track when you are racing on autocross layouts...

bbman
6th August 2006, 11:00
On the minimap you attached: Well that is a view I don't use when racing so I can't help you there.:shrug:
It has nothing to do with the view... :doh: All the longer Aston configs are so big, it's just too big to display with the map placed where it is now... I couldn't care less about it though... :shrug:

ksa_land
8th August 2006, 02:00
[...]Then have 1 colour for people in front, 1 for yourself, 1 for people behind, and 1 for people who are 1 or more laps behind you[...]
I would love to see the people who are laps behind me in a different color in the minimap.
It would be a great help I think. :)

In addition I want to see the place of a driver in front/behind/above his name (name above car). Maybe the information that the car is overlapped too.


For me it's not necessary to number (1st, 2nd, 3rd,...) the edges in the map. I only need to know who is in front of me, who is behind me and who is overlapped. Maybe the leader could be extra marked by a dot inside the edge or extra colored.


In addition it would be nice to know how far (in seconds) the (two) guys in front or behind me are away from me. I wanna know if I am comming closer to the racer in front of me or I am loosing time. :D


ok, this is my opinion. :shy:

FlintFredstone
8th August 2006, 09:59
I dont think we need a 1st, 2nd, 3rd colour, i dont see the point, there iether infront of you or behind you, or lapping or leading.

(Car is <as follows>)
Infront (on same lap) - Yellow
Infront (many laps) - BrightYellow
Behind (on same lap) - Green
Behind (many laps) - BrightGreen
Infront (you being shown blue flag) - Flashing Yellow/Blue or BrightYellow/Blue if many laps
Behind (them being shown blue flag) - Flashing Green/Red or BrightGreen/Red if many laps
Leader (on same lap) - Orange
Leader (many laps) - BrightOrange
Leader (you being shown the blue flag) - Flashing Orange/Blue or BrightOrange/Blue if many laps
AI Infront (on same lap) - Purple
AI Infront (many laps) - BrightPurple
AI Behind (on same lap) - Pink
AI Behind (many laps) - BrightPink
AI Behind (them being shown blue flag) - Flashing Pink/Red or BrightPink/Red if many laps
AI Infront (you being shown blue flag) - Flashing Purple/Blue or BrightPurple/Blue if many laps
Own Car - Brown

Its sounds complex but it would make it much easier to see a car (especially the leader) when it is lapping a group of back markers, also will help to see how far your behind the leader.

Simon

t1ger
8th August 2006, 10:45
Sorry FlintFredstone, I think that is way to complicated. It needs to be less complicated, like my way :smileypul

If we have the minimap, then it needs to be easy to use, but useful, and as I have said, why do you need to know where the leader is? You don't, if the leaders are lapping you, you get a blue flag - it doesn't matter if it is first, second or third, you let them past. The only racers you NEED to know about are those directly infront of you and directly behind you (in terms of race position not track position). Hence the different colour for these only!

However, I agree that the minimap is very arcade like, and we need something a bit more realistic. I am not sure what, but maybe adding functionality to the minimap is a step in the wrong direction!:shrug:

Tim

FlintFredstone
8th August 2006, 11:06
My way isnt complex, just the way i put it :scratchch

Basically if their infront they are either yellow or orange for the leader, if your about to be lapped it will start flashing blue on the car(s) lapping you. If their behind they will be green and if you are about to lap them they will flash red.

Whats complicated about that? (i know i added ai colours too)

:D

Simon

Pablo.CZ
8th August 2006, 11:36
However, I agree that the minimap is very arcade like, and we need something a bit more realistic. I am not sure what, but maybe adding functionality to the minimap is a step in the wrong direction!:shrug:

Tim
Yes, it is very arcade like and step in the wrong direction!
See my post in improvement suggestions (http://www.lfsforum.net/showthread.php?p=187624#post187624)

BWX232
8th August 2006, 11:42
Is a spotter arcade like? No.. so if there is no spotter.. then a mini map will serve r that purpose.. It is different from real life but IMO not arcadish.

LRB_Aly
8th August 2006, 12:21
One possibility to make it without the map would be the use of a pitboard (don't know if yopu call it that way) everytime you pass the start/finish staright. And you would need a radio voice, that tells you race informations, telling you if someone's gaining on you or vice-versa etc.

Jakg
8th August 2006, 13:00
One possibility to make it without the map would be the use of a pitboard (don't know if yopu call it that way) everytime you pass the start/finish staright. And you would need a radio voice, that tells you race informations, telling you if someone's gaining on you or vice-versa etc.just use LFS Companion

LRB_Aly
8th August 2006, 13:12
just use LFS Companion

Yeah well, I thought of it as an implemented option not an misc addon.

Plastik8
8th August 2006, 15:33
There have been lost of different suggestions, some confusing, most of them could possibly be considered as "arcadish"....

But, what I think would be good, is to replace the triangles with position numbers.... What does everyone think about that?? You could still preserve the different colours. Also, the position list in the bottom right hand corner could have the position numbers next to them as well, so you can easily see where each person is on the track....

isamoretto
12th August 2006, 02:26
retire

imthebestracerthereis
12th August 2006, 02:41
my triangles are squares? :tilt:

i30i3i3y
18th August 2006, 00:21
One thing I would really like is an option to shift the map to the right underneath lap, position, etc. Doesn't even have to rotate. The map is covered by chat far too often and at crucial times like when exiting pits. I don't want to have to disable chat.

As for colours theres only three significant classes of racers on the track.

If a racer is,

same lap, yellow
lap(s) behind, orange
lap(s) ahead, red

Thats enough info for me anyways.

PLAYLIFE
18th August 2006, 08:59
As for colours theres only three significant classes of racers on the track.

If a racer is,

same lap, yellow
lap(s) behind, orange
lap(s) ahead, red

Thats enough info for me anyways.

OK, so the driver who is about to lap you is yellow and the driver you are about to lap is yellow:pillepall

DanneDA
18th August 2006, 09:36
OK, so the driver who is about to lap you is yellow and the driver you are about to lap is yellow:pillepall


Umm... no if I got this right.


Driver1 is on lap 2,
You are on lap 5,
Driver2 is on lap 5, 3 secs ahead of you,
Driver3 is on lap 8.


Driver 1 is just ahead of you on the track and is colored orange on the minimap, ahead of him is Driver2 (whom your fighting with), colored yellow on the minimap. Behind you are Driver3 who's going to lap you, colored red.


See now?

i30i3i3y
18th August 2006, 15:13
That's exactly what I was thinking. I thought my description was clear enough :shrug:, guess not.

The only real difference between the current system and this is you can tell if someone ahead is a lap (or more) ahead so you won't do anything silly.

The other difference would be a car wouldn't change from yellow to orange once you overtake it, so if you see a yellow car closing on you you know you're fighting to retain position. If it's red, let it through. In the rare case that it's orange just be a bit careful, either pick up the pace or let them through and avoid a crash.

[RCG]Boosted
18th August 2006, 19:36
i want the map on carpark and autocross :weeping:

[RCG]Boosted
19th August 2006, 12:42
Then you might want to ask for it in the improvements section ;-)
uh huh, why? lol
we had that it got removed (why :( ) and since we have to install that patch to play on all servers i had to change from U10 (had the minimap there) to U20 (no more minimap).

BurnOut69
19th August 2006, 13:17
You want to ask for it in the improvements section because that is not a test patch bug.

axus
19th August 2006, 13:49
You want to ask for it in the improvements section because that is not a test patch bug.

But then people will go "but we already have one" if they don't have the patch. :shrug: I don't think his request is a big deal - its perfectly on topic. Requests like "hey lets have visible dirt on tyres as they go through the sand pit" are the problem. What, now instead of a thread full of requests, you'll see a thread full of "ZOMG you requested something"? Come on guys, just don't post here unless you need to.

PLAYLIFE
19th August 2006, 14:47
Umm... no if I got this right.


Driver1 is on lap 2,
You are on lap 5,
Driver2 is on lap 5, 3 secs ahead of you,
Driver3 is on lap 8.


Driver 1 is just ahead of you on the track and is colored orange on the minimap, ahead of him is Driver2 (whom your fighting with), colored yellow on the minimap. Behind you are Driver3 who's going to lap you, colored red.



See now?


Your completely missing the point.

What color is the driver :
a) 2 sec ahead of you
b) half a lap ahead of you
c) 75% of the lap ahead of you
d) 99% of the lap ahead of you (going to lap you)

e) 2 sec behind you
f) half a lap behind you
g) 75 % of the lap behind you
h) 99% of the lap nehind you (you are going to lap him)

??? They all cannot be exactly the same color! Driver a-d should be one color and driver e-h must be other color.

Boosted;195793']i want the map on carpark and autocross

Me too

abz1
19th August 2006, 15:28
Some good suggestions made. Having too many colours/shapes is not a good idea its just going to get messy and the idea about using numbers "sounds" good but will not "look" good I suppose.

I think it only makes sense to show drivers who are ahead of you and behind you as some of you have suggested.

Ahead - Red (+1 lap)
You - Dark Green (and Everyone on same lap Light Green)
Behind - Blue (-1 lap)

so thats 4 colours including your own colour, thats more then enough information to figure out stuff like if someone is a backmarker or your the backmarker.

[edit]
Determining by colour if someone is 2,3,4 etc laps ahead\behind is just pointless.

PLAYLIFE
19th August 2006, 15:46
Some good suggestions made. Having too many colours/shapes is not a good idea its just going to get messy and the idea about using numbers "sounds" good but will not "look" good I suppose.

I think it only makes sense to show drivers who are ahead of you and behind you as some of you have suggested.

Ahead - Red (+1 lap)
You - Dark Green (and Everyone on same lap Light Green)
Behind - Blue (-1 lap)

so thats 4 colours including your own colour, thats more then enough information to figure out stuff like if someone is a backmarker or your the backmarker.

[edit]
Determining by colour if someone is 2,3,4 etc laps ahead\behind is just pointless.

OK, but what about AI drivers in an online race? +4 colors?

abz1
19th August 2006, 17:07
If you want, give the AI a seperate colour but its pointless as they are a driver, so they follow the same colour scheme.

Giving them a extra colour will be inconsistent with my 4 colour proposal and in most cases the AI can be identified by the name AI.

[edit - added to make my idea clear]
1. you are dark green
2. anyone who is 1 lap or more ahead of you is red
3. anyone who is on the same lap as you is light green
4. anyone who is 1 lap or more behind you is blue

now you can clearly see who you are racing against, whos in your way and whos way you are in.

i30i3i3y
19th August 2006, 21:16
Your completely missing the point.

What color is the driver :
a) 2 sec ahead of you
b) half a lap ahead of you
c) 75% of the lap ahead of you
d) 99% of the lap ahead of you (going to lap you)

e) 2 sec behind you
f) half a lap behind you
g) 75 % of the lap behind you
h) 99% of the lap nehind you (you are going to lap him)

??? They all cannot be exactly the same color! Driver a-d should be one color and driver e-h must be other color.


a)Yellow
b)Yellow if his lap count is the same, Red if his lap count is higher.
c)As above.
d)Red.
e)Yellow.
f)Yellow if his lap count is the same, Orange if his lap count is lower.
g)As above.
h)Orange.

A little confused about % lap ahead/behind. So my colouring may be off.

I was suggesting colouring the dots based on the lap count of the driver. If I'm on lap 5, everyone else on lap 5 will be yellow, regardless of whether they're ahead of or behind me. Everyone on lap 6 or higher is red. Everyone on lap 4 or lower is orange.

The only problem I can see is people's colour changing from yellow to red as they cross the line and then back to yellow as you cross the line (because of the lap difference). Same goes for people behind you, yellow to orange as you cross the line and back to yellow as they cross the line. So maybe a delay after crossing the line before the colours change will help, or maybe it'll look ok as it is. Only one way to find out.

duke_toaster
19th August 2006, 21:45
my triangles are squares?

/me starts singing and crap air guitar ensues

As these days pass
Under ground
Breathe the air
(and first person to recognise the song gets a cookie)

On topic: The minimap, IMO should flash triangles in the area when there is a yellow flag there. Or, alternatively, mark off the splits on the map and display that section yellow if there is a crash there. Please. Please.

balee
26th August 2006, 15:48
When selecting track, the checkpoints appear (as lines) on the layouts.
Should be good to see those lines on the ingame minimaps too.
Hm?

[RCG]Boosted
26th August 2006, 20:52
a cra which drives into the wrong direction (whyever) should have a red triangle so we know danger is coming up.

imthebestracerthereis
13th September 2006, 01:15
I dont think we need a 1st, 2nd, 3rd colour, i dont see the point, there iether infront of you or behind you, or lapping or leading.

(Car is <as follows>)
Infront (on same lap) - Yellow
Infront (many laps) - BrightYellow
Behind (on same lap) - Green
Behind (many laps) - BrightGreen
Infront (you being shown blue flag) - Flashing Yellow/Blue or BrightYellow/Blue if many laps
Behind (them being shown blue flag) - Flashing Green/Red or BrightGreen/Red if many laps
Leader (on same lap) - Orange
Leader (many laps) - BrightOrange
Leader (you being shown the blue flag) - Flashing Orange/Blue or BrightOrange/Blue if many laps
AI Infront (on same lap) - Purple
AI Infront (many laps) - BrightPurple
AI Behind (on same lap) - Pink
AI Behind (many laps) - BrightPink
AI Behind (them being shown blue flag) - Flashing Pink/Red or BrightPink/Red if many laps
AI Infront (you being shown blue flag) - Flashing Purple/Blue or BrightPurple/Blue if many laps
Own Car - Brown

Simon

I think that: 1- the autox and car park maps should come back (u20) and 2- in the little triangle it should have the players position (when you put the cursor near a player it makes it biggeror somethin galon those lines) (btw triangles are u20)

skstibi
13th September 2006, 02:34
I liked the Auto X map because it is useful for showing if sombody is coming when you cannot visually see them. I have pulled right out infront of people doing up to 200KPH and ruined their race just because there was no way to tell that the person was coming.:pillepall

Showing dots coming and going around the pit area would be nice, it does not have to extend past the pits very far. :shrug:

AeoIus
13th September 2006, 07:51
I only need to know with dot color who is in front and who is behind. I do not care about who is first. It could be abused to target leaders in the race and crash them too easily.

I wouldn't even mind if the minimap would completely disappear and you would be relying on mirrors/flags/whatever to know where you are.
If I can see the car driving in front of me I'm ok and will try to pass that car. There's not a lot more information needed than that.

On the other hand I do use it when leaving the pit or trying to get back on track after a crash. So maybe an autoactivation of the minimap when leaving the tarmac or being in the pits could be used.

Just my 0.02.

mostflyskaterboy
14th September 2006, 00:27
well why dont u just use the turn on/turn off setting for the map? eh?

scurrg
14th September 2006, 15:43
I think the current map is fine the way it is. Yellow are the cars ahead of you in the race, orange are the cars behind you. If you're not sure wether a car is on the same lap, watch the split times.

BWX232
16th September 2006, 19:15
I think the current map is fine the way it is. Yellow are the cars ahead of you in the race, orange are the cars behind you. If you're not sure wether a car is on the same lap, watch the split times.

That's the point.. shouldn't have to watch the split times.. what if you don't want names above cars on screen?

In REAL LIFE you have a spotter or communication with pit. The mini map is a way of replicating that.

SatCP
2nd October 2006, 11:25
1. you are dark green
2. anyone who is 1 lap or more ahead of you is red
3. anyone who is on the same lap as you is light green
4. anyone who is 1 lap or more behind you is blue
I agree with this. More colors will make the minimap confusing, but it's really important to know who's on the same lap and who's not. It's not like I have a pit crew, team, copilot,... to keep an eye on everything.

Four colors is just fine. The exact colors don't matter at this point. Maybe Scawen can make them customizable (through the config so he doesn't need to redo to GUI).

CJ Ice
17th October 2006, 08:50
It would be important to make the race safer, it think.
I never know who is ahead me when i start from pits, and the race is started before.
Sometimes some slower car is ahead me, i pass and get blue flag, i have to allow to pass, and im slowing him twice. :( so its a good idea.
I think should be some yellow flag sign on the map too, next to the car that causes yellow flag.

Fischfix
17th October 2006, 14:40
no minimap on autocross is just a undevelopment or so to say deleted feature and can ruin loads of races because you don't see standing/crashed/spun cars at all...

bbman
17th October 2006, 18:13
no minimap on autocross is just a undevelopment or so to say deleted feature and can ruin loads of races because you don't see standing/crashed/spun cars at all...

Well, at most AutoX, you're supposed to go out alone and set a time... Not play CnR on it...

imthebestracerthereis
18th October 2006, 22:01
there should be an option to show or hide the map whatdoya think?

Skyline_Drifter_
19th October 2006, 00:41
there should be an option to show or hide the map whatdoya think?


shift+f my friend.

Tweaker
19th October 2006, 02:13
there should be an option to show or hide the map whatdoya think?
Ummmm

Options ---> Display ---> Show Small Map (yes or no) :tilt:

imthebestracerthereis
19th October 2006, 23:04
Yes but what im saying is for the small map to be on autocross and whatever else it it perminetally off and make it an option to turn the small map off in autox

three_jump
20th October 2006, 20:58
never noticed it before, but the map is changing the color when changing for example from cockpit (light gray) to "wheels" view (dark gray).

Is there any special reason for it?

dawesdust_12
20th October 2006, 21:24
Perhaps if the map was dark gray in cockpit, it would blend with the roof.

Renku
20th October 2006, 23:31
Perhaps if the map was dark gray in cockpit, it would blend with the roof.
There should be a way to change it to ones custom cockpit position.

dawesdust_12
20th October 2006, 23:44
Someone suggested that in the Test Patch thread. Some may find it useful, I personally would prefer customization of everything, set by x and y values from a set point (such as left side, and top, or right side and bottom).

Fischfix
22nd October 2006, 23:35
Well, at most AutoX, you're supposed to go out alone and set a time... Not play CnR on it...

as long as it is possible to run normal races there, it should be possible to have that minimap there. if they will delete the multiple starting positions on carpark and autoX as well, i think this will piss a lot of people off ;)

so isn't it possible to keep the old drawing-style on the autoX tracks and on the other just the new one? i mean this is modular programming... call the other function or so... ;)

andy29
15th December 2006, 16:09
I had a thought last night. I don't think anyone's suggested it. The map is often covered up by chat text, so how about having a key that would raise the map to the top (ie. above chat messages) when it is held down? Exactly like ctrl + shift does for the frame rate/time and LFSW names. Then seeing it, say, when exiting the pits will be no problem at all, however much chat text there is.

NoGhost
13th December 2007, 14:34
I had a thought last night. I don't think anyone's suggested it. The map is often covered up by chat text, so how about having a key that would raise the map to the top (ie. above chat messages) when it is held down? Exactly like ctrl + shift does for the frame rate/time and LFSW names. Then seeing it, say, when exiting the pits will be no problem at all, however much chat text there is.

Yes this would be good , have been thinking this too.. there can be many situations on public servers when map would be good to see.

andy29
13th December 2007, 15:44
Holy wow, December 06? Where did the year go!? :scratchch

Anyway, I just have the map on the right now :razz: